Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 20:26:16 Player: Bjolfur Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (5049) 5049 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 10569 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 0/1150 Matter 332/400 Energy 36/100 System Corruption 25% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Improved Heat Sink Medium Matter Pod Advanced Targeting Computer High-powered Tractor Beam > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Long-range Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Tesla Rifle Disruptor Cannon HERF Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Antimatter Reactor Improved Heat Sink Improved Heat Sink Medium Matter Pod Improved Force Field High-powered Tractor Beam Heavy Shock Bomb Launcher Improved Remote Datajack Mace Heavy Mace Force Lance [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Power Maul Energy Gun Tesla Rifle Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 2 | . . . . 1 . 1 . . . Propulsion 3 | . . 1 1 . . . . . 1 Utility 6 | . . 1 1 1 1 1 . . 1 Weapon 1 | . . . . . 1 . . . . Parts Attached 171 | 7 13 15 35 23 23 11 14 3 27 Power 22 | 1 . 1 2 7 1 1 4 . 5 Engine 9 | 1 . . 2 3 . . 2 . 1 Core 10 | . . 1 . 4 1 1 2 . 1 Reactor 3 | . . . . . . . . . 3 Propulsion 37 | 2 4 6 9 2 4 4 3 . 3 Treads 24 | . 4 6 4 2 4 . 3 . 1 Leg 9 | 2 . . 5 . . . . . 2 Wheel . | . . . . . . . . . . Hover 4 | . . . . . . 4 . . . Flight . | . . . . . . . . . . Utility 48 | 2 5 3 9 4 7 4 3 2 9 Device 19 | 1 1 1 1 . 3 1 2 1 8 Storage 6 | 1 1 . 1 1 . 1 . . 1 Processor 7 | . . 1 2 1 1 1 . 1 . Hackware 2 | . . . . 1 1 . . . . Protection 14 | . 3 1 5 1 2 1 1 . . Artifact . | . . . . . . . . . . Weapon 64 | 2 4 5 15 10 11 2 4 1 10 Energy Gun 10 | 1 2 . . 3 2 . . 1 1 Energy Cannon 11 | . 1 . 2 1 3 . 1 . 3 Ballistic Gun 17 | 1 1 2 5 4 2 1 . . 1 Ballistic Cannon 6 | . . 1 1 1 2 . 1 . . Launcher 9 | . . 2 4 . 2 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 8 | . . . 2 1 . 1 1 . 3 Slashing Weapon 2 | . . . 1 . . . 1 . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . 1 Parts Lost 71 | . . 1 12 1 10 3 13 . 31 Power 14 | . . . 1 . 1 1 3 . 8 Propulsion 14 | . . . 4 . 2 . 2 . 6 Utility 19 | . . . 2 . 2 1 5 . 9 Weapon 24 | . . 1 5 1 5 1 3 . 8 Highest Loss Streak 11 | . . 1 8 1 5 3 8 . 11 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 89 | . 100 98 90 99 92 84 62 94 67 Engine 8 | . 14 9 6 10 11 3 3 11 4 Core 2 | . . 1 1 3 . 6 4 5 1 Treads 20 | . 23 33 21 30 21 7 5 17 9 Leg 2 | . 4 . 9 . . . . . 4 Hover 1 | . . . . . . 8 11 . . Device 5 | . 6 1 1 . 5 11 3 17 12 Storage 8 | . 14 11 9 10 6 5 5 5 4 Processor 13 | . . 11 15 15 17 17 11 17 12 Hackware 1 | . . . . 3 2 . . . . Protection 5 | . 7 9 8 7 5 4 . . . Energy Gun 2 | . 8 . . 1 2 . . 5 1 Energy Cannon 2 | . 6 . 5 1 1 . 1 5 2 Ballistic Gun 6 | . 13 11 3 9 6 5 . . . Ballistic Cannon 2 | . . 6 1 1 3 3 1 . . Impact Weapon 2 | . . . 1 . . 5 6 5 6 Peak Build Rating 88 | 7 11 16 29 41 53 71 73 67 88 Average Rating 38 | 5 8 12 23 37 44 54 47 66 62 On Entrance 33 | . 7 11 15 29 40 37 69 55 67 Naked Turns . | . . . . . . . . . . Heaviest Build 78 | 15 35 37 44 56 62 54 70 74 78 Greatest Support 95 | 20 40 60 80 80 80 44 68 68 95 Greatest Overweight (x) 10 | . . . 10 . 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 15 10 15 Average Carried 12 | 3 12 14 12 14 13 11 13 9 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 14 14 11 9 . Class Distribution -------------------- 63% | Mutant 12% | Scavenger-Assassin 10% | Gunner 7% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 3327 | 288 235 377 589 674 570 83 328 . 183 Remotely . | . . . . . . . . . . Salvage Created 4847 | 80 430 497 826 691 1274 117 265 . 667 Parts 221 | 5 20 27 45 33 56 4 7 . 24 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . 1 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 102 | . 10 14 20 14 20 3 11 . 10 Melee 12 | . . . 2 . . . 5 . 5 Guns 34 | . 5 7 3 7 6 3 . . 3 Cannons 30 | . 4 3 5 5 12 . 1 . . AOE 14 | . . 4 7 . 2 . . . 1 Classes Destroyed 16 | 2 2 2 6 2 2 . . . . Worker 2 | . . . 1 . 1 . . . . Builder 3 | . . . 1 . 1 . . . 1 Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 2 | 1 . . . . 1 . . . . Mechanic 2 | . . . . . 2 . . . . Operator 1 | . . . . 1 . . . . . Watcher 2 | . 1 . 1 . . . . . . Swarmer 16 | . . 3 4 . . . 9 . . Grunt 52 | . 10 6 7 9 14 . . . 6 Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . Sentry 12 | . . 5 4 2 . 1 . . . Specialist 2 | . . . 2 . . . . . . Hunter 7 | . . . 2 . 3 . . . 2 Programmer 11 | . . . . 3 2 2 2 . 2 Best Kill Streak 5 | 1 2 4 4 4 5 1 4 . 4 Combat Bots Only 4 | . 2 4 4 4 3 1 4 . 3 Max Kills in Single Turn 3 | 1 1 2 3 1 3 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 2 . 2 . . . 1 Melee 1 | . . . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 986 | . 50 67 205 102 133 36 124 10 259 Missed 286 | . 16 19 59 38 26 16 32 5 75 Damage Taken 12671 | . 411 783 2243 844 2164 403 1543 108 4172 Core 2253 | . 45 50 320 53 92 77 440 23 1153 Absorbed by Shields 38 | . . . . . . 38 . . . Regen/Repaired (Parts) 689 | . 34 . . . 655 . . . . Core Remaining (%) 76 | 100 82 87 41 92 89 . . 46 . Volleys Fired 293 | 6 35 49 58 43 57 18 7 . 20 Largest 3 | 2 2 2 2 2 3 2 1 . 3 Hottest 234 | 70 80 65 128 103 198 72 57 . 234 Shots Fired 538 | 12 68 88 92 81 132 26 6 1 32 Gun 305 | 12 50 58 40 51 55 19 . 1 19 Cannon 211 | . 18 27 40 30 71 7 6 . 12 Launcher 22 | . . 3 12 . 6 . . . 1 Special . | . . . . . . . . . . Kinetic 330 | 6 36 78 47 59 63 26 6 . 9 Thermal 84 | 6 32 . 12 1 29 . . . 4 Explosive 21 | . . 3 12 . 6 . . . . Electromagnetic 103 | . . 7 21 21 34 . . 1 19 Robot Hit Streak 22 | 7 10 12 20 15 22 14 1 . 5 Robot Miss Streak 9 | 2 3 4 4 3 2 9 3 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 437 | 9 46 61 71 63 95 23 30 . 39 Core Hits 233 | 3 14 22 32 45 61 29 6 . 21 Critical Kills 2 | . 1 . . . . . 1 . . Critical Parts Destroyed 11 | . . . 3 1 . . 5 . 2 Critical Strikes 21 | 2 1 1 3 2 1 . 8 . 3 Burn 2 | 2 . . . . . . . . . Meltdown 1 | . 1 . . . . . . . . Destroy 1 | . . . . . . . 1 . . Blast 1 | . . . . 1 . . . . . Corrupt 2 | . . 1 . . 1 . . . . Smash 11 | . . . 3 1 . . 5 . 2 Sever 2 | . . . . . . . 2 . . Impale 1 | . . . . . . . . . 1 Melee Attacks 102 | . . . 15 2 . 1 40 1 43 Impact 69 | . . . 9 2 . 1 32 1 24 Slashing 14 | . . . 6 . . . 8 . . Piercing 19 | . . . . . . . . . 19 Sneak Attacks 3 | . . . 1 . . . 1 . 1 Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks 15 | . . . . . . . 8 . 7 Damage Inflicted 12903 | 111 704 1262 2232 1271 2970 519 1379 . 2455 Guns 3283 | 111 429 534 219 690 628 395 . . 277 Cannons 3895 | . 275 382 866 493 1475 124 50 . 230 Explosions 2863 | . . 346 708 . 867 . . . 942 Melee 2862 | . . . 439 88 . . 1329 . 1006 Ramming . | . . . . . . . . . . Kinetic 3994 | 49 279 808 247 962 966 519 50 . 114 Thermal 2506 | 62 425 172 407 . 647 . . . 793 Explosive 1526 | . . 174 631 . 721 . . . . Electromagnetic 2015 | . . 108 508 221 636 . . . 542 Impact 2031 | . . . 325 88 . . 1079 . 539 Slashing 364 | . . . 114 . . . 250 . . Piercing 467 | . . . . . . . . . 467 Highest Corruption 25 | . 1 . . 1 1 2 6 6 25 Average Corruption 4 | . 1 . . 1 1 1 5 6 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 89 | . 2 . . 3 8 4 25 21 26 Message Errors 20 | . . . . 1 1 1 6 4 7 Matter Fused 20 | . 1 . . 1 5 . 7 4 2 Heat Flow Errors 7 | . . . . . . . 2 1 4 Energy Discharges 13 | . . . . . . . 3 5 5 Parts Rejected 2 | . . . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 15 | . . . . 1 1 1 4 3 5 Data Loss (major) 4 | . . . . . . 1 1 2 . Misfires 4 | . 1 . . . 1 1 . 1 . Alerts 1 | . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 1100 | . . 60 187 48 29 . 447 . 329 Projectiles 81 | . . . 52 . 29 . . . . Explosions 223 | . . 60 . . . . . . 163 Melee 796 | . . . 135 48 . . 447 . 166 Knockbacks 31 | . . 2 3 6 5 3 6 . 6 Impact 14 | . . . 2 . . . 6 . 6 Kinetic 17 | . . 2 1 6 5 3 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 580 | . . 148 178 . 87 . . . 167 Shots 13 | . . 3 4 . 3 . . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 434 | 27 183 69 422 420 434 48 151 68 381 Average Temperature 84 | 14 64 25 124 108 86 24 60 49 129 Received Heat Transfer 2387 | . 228 261 234 387 792 45 . 18 422 Effects 13 | . . . 4 7 2 . . . . Shutdowns 5 | . . . 1 2 2 . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 6 | . . . 3 3 . . . . . Matter Decay 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 11 | . . . 3 2 . . 5 . 1 Combat Hostiles 11 | . . . 3 2 . . 5 . 1 Parts Fried 18 | . . . 4 3 5 . 2 . 4 Impact Corruptions 31 | . . . 5 2 . . 18 . 6 Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 3229 | 333 999 150 544 . 753 . . . 450 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 426 | 10 205 308 426 306 304 134 . . 211 Initial 193 | . 6 24 66 193 130 119 . . . Average 124 | 3 54 147 257 163 104 79 . . 25 Maximum Alert Level 2 | . 1 1 2 1 1 . . . 1 Low Security (%) 76 | 100 99 77 40 60 81 100 . . 96 Level 1 21 | . . 22 43 39 18 . . . 3 Level 2 2 | . . . 16 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 5 2 2 5 7 3 . . 3 Investigation 12 | . 4 1 . 2 4 . . . 1 Extermination 8 | . . . . 2 2 2 . . 2 Reinforcement 7 | . 1 1 2 1 1 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 4 | . . . 1 3 . . . . . Communications Jammed 4 | . . . . . 1 3 . . . Distress Signals 2 | . . . . . 1 1 . . . Times Spotted 145 | . 14 20 31 21 24 5 15 1 14 Peak Tracking Total 6 | . 2 4 5 5 5 3 5 1 6 Tactical Retreats 11 | . . 2 2 3 . 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 8 | . 4 1 . . . 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 14 | . . 2 2 . 4 . . . 6 Max in Single Turn 6 | . . 2 2 . 1 . . . 6 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 30 | . 6 3 3 6 7 2 1 . 2 Terminals 21 | . 5 3 2 5 3 1 . . 2 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . . . 3 . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 71 | . 19 7 8 10 19 2 1 . 5 Successful 31 | . 11 3 5 . 10 . 1 . 1 Failed 40 | . 8 4 3 10 9 2 . . 4 Catastrophic 8 | . 1 2 . 2 1 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 33 | . 8 5 6 8 3 2 . . 1 Terminals 48 | . 16 7 4 9 6 1 . . 5 Fabricators . | . . . . . . . . . . Repair Stations 14 | . 3 . . . 11 . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access 3 | . . . . . 2 1 . . . Terminal Hacks 12 | . 7 2 . . 1 . 1 . 1 Record 1 | . . . . . . . 1 . . Robot Analysis 3 | . 3 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 2 | . . 1 . . . . . . 1 Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . 2 . . . 8 . . . . Scan Component 5 | . 1 . . . 4 . . . . Repair 5 | . 1 . . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 4 | . 2 1 1 . . . . . . Terminals 4 | . 2 1 1 . . . . . . Botnet 4 | . 2 1 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 4 3 3 5 7 2 . . 2 Full Trace Events 9 | . 2 . . 2 4 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . 1 . . . 4 . . . . Time 122 | . 26 . . . 96 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 32 | . . . . 32 . . . . . Highest-Rated Ally 32 | . . . . 32 . . . . . Total Orders 1 | . . . . 1 . . . . . GUARD 1 | . . . . 1 . . . . . Ally Attacks 7 | . . . . 7 . . . . . Total Damage 286 | . . . . 286 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 10015 | 94 978 888 1189 1794 1757 774 819 758 964 Spaces Moved 4904 | 55 490 434 531 834 828 434 572 310 416 Core 37 | 6 . . 7 . . . . . 24 Treads 3735 | . 399 434 426 834 828 197 122 310 185 Legs 445 | 49 91 . 98 . . . . . 207 Wheels . | . . . . . . . . . . Hover 687 | . . . . . . 237 450 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 120 165 165 58 58 243 50 Average Speed 162 | 112 152 160 160 165 174 150 112 243 180 Slowest Speed 550 | 120 160 160 550 165 250 245 250 243 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . 3 Exploration Rate (%) 34 | 4 88 49 41 18 26 13 66 26 12 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . . Spaces Dug 13 | . . . 2 . . 1 . 1 9 Terrain Destroyed 300 | . . 42 132 2 34 1 2 1 86 Melee 13 | . . . 2 . . 1 . 1 9 Projectile 17 | . . . . 2 8 . 2 . 5 AOE 270 | . . 42 130 . 26 . . . 72 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 6271 | 71 656 551 744 1177 1030 527 673 313 529 Wait 583 | . 91 26 75 216 99 16 43 . 17 Move 4895 | 54 489 433 530 833 827 433 571 309 416 Hop . | . . . . . . . . . . Pick Up 110 | 4 17 11 20 11 17 10 4 . 16 Fast Attach 26 | 7 2 . 1 2 2 1 7 . 4 Attach 75 | . 2 5 16 3 12 9 7 2 19 Detach 3 | . 1 2 . . . . . . . Swap 70 | . 9 10 18 18 9 1 . 1 4 Drop 68 | . 10 15 11 18 7 4 2 . 1 Fire 293 | 6 35 49 58 43 57 18 7 . 20 Melee 83 | . . . 15 2 . 1 32 1 32 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 34 | . . . . . . 34 . . . Rewire 31 | . . . . 31 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 4) 739 | -10/Materials | Repaired Assault Rifle 859 | -10/Materials | Discovered new exit (range 4) 1062 | -10/Materials | Discovered new exit (range 7) 1073 | -10/Materials | Entered another Materials area 1073 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1902 | -9/Materials | Discovered new exit (range 18) 1961 | -9/Materials | Entered another Materials area 1961 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2161 | -8/Materials | Lost 3 parts (1p1n1w) 2223 | -8/Materials | Lost 8 parts (3n2u3w) 2754 | -8/Materials | Core integrity fell below 50% 3095 | -8/Materials | Discovered new exit (range 20) 3150 | -8/Materials | Entered Factory 3150 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4489 | -7/Factory | Build established: Scavenger-Mutant 4665 | -7/Factory | Discovered new exit (range 20) 4944 | -7/Factory | Entered another Factory area 4944 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5172 | -6/Factory | Repaired Arm. Treads 5232 | -6/Factory | Build established: Scavenger-Gunner 5679 | -6/Factory | Build established: Gunner 5693 | -6/Factory | Repaired Arm. Treads 5721 | -6/Factory | Repaired Lgt. Treads? 6286 | -6/Factory | Discovered new exit (range 19) 6349 | -6/Factory | Repaired Lgt. Treads 6530 | -6/Factory | Lost 5 parts (1n1u3w) 6701 | -6/Factory | Entered another Factory area 6701 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6800 | -5/Factory | Build established: Mutant 7217 | -5/Factory | Discovered new exit (range 9) 7347 | -5/Factory | Lost 3 parts (1p1u1w) 7475 | -5/Factory | Entered Upper Caves 7553 | -5/Upper Caves | Lost 8 parts (2p1n4u1w) 7726 | -5/Upper Caves | Learned location of Armory (-4) 7987 | -5/Upper Caves | Core integrity fell below 50% 8015 | -5/Upper Caves | Lost 3 parts (1p1n1w) 8238 | -5/Upper Caves | Discovered new exit (range 6) 8294 | -5/Upper Caves | Entered another Upper Caves area 8356 | -5/Upper Caves | Build established: Scavenger-Assassin 8373 | -5/Upper Caves | Discovered new exit (range 13) 8395 | -5/Upper Caves | Learned 4 Factory zone layouts 8988 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9052 | -5/Upper Caves | Entered Factory 9052 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9053 | -4/Factory | Identified exit to Research 9455 | -4/Factory | Lost 9 parts (4p3n2u) 9715 | -4/Factory | Build established: Mutant 9748 | -4/Factory | Crushed by falling debris 9748 | -4/Factory | System corruption reached 10% 9779 | -4/Factory | Lost 3 parts (2u1w) 9945 | -4/Factory | Lost 7 parts (2p2n3u) 9956 | -4/Factory | Core integrity fell below 50% 9976 | -4/Factory | Crushed by falling debris 9979 | -4/Factory | Crushed by falling debris 9993 | -4/Factory | Core integrity fell below 20% 10016 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09979_ Crushed by falling debris. 09981_ System corrupted: Railgun rejected. 09981_ The unstable cave ceiling collapses. 09981_ Acquired Plasma Rifle. 09983_ Acquired 50 matter. 09987_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09988_ The unstable cave ceiling collapses. 09988_ Railgun crushed. 09989_ The unstable cave ceiling collapses. 09992_ Plasma Rifle destroyed. 09996_ R-10 Processor collects Terrain Scan Processor. 09998_ System corrupted: Matter fused (-6). 09998_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09998_ K-01 Serf collects debris. 10000_ R-10 Processor collects Lgt. Ion Engine. 10002_ HERF Cannon destroyed. 10008_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ????+ +??????????????????????????????????????? | | ????# #?????????????????????????????????????#? | | ????# #????????????????????????????#?????????? | | ????# #?????????????????????????????????????#? | | ????# #???????????????????????????????????#??? | | ????# #??????????????????????????????????????? | | ????# ##############???????????????????#?????? | | ????# # #?????????????????????????? | | ##### # """"""""" ##############?#????????#?? | | """ # # ## #????????????? | | "T" # # """"""""" ## #?????????? ?? | | # # ## #???? ???????? | | # ####+####+##### #??? ?????"??? | | # + #?????????"??# | | " # #@ #??????? ????# | | " / p #??????????? # | | "" #% # #??????? ?? # | | # % p # #????????????# | | "" #####"" ";;;;;### #????????????# | | "" #?#" ;### # ?? # | | "" #?#" " ## # ??# | | ###" " ## # ? ?# | | ##### " ##################+#####+# | | ????##" #?????????????# | | ?? #?????????????# | | ?? ### R ############### | | ?????# = ## # | | ?????# % " ## # | | ????# " |["# ## """" """" # ###### | | ????###" % ! # # """" """" # #????? | | ??????#"""" ## [ ### """" """" # ###??? | | ??????#### # """" """" + #????# | | ?????????## % # # #????? | | ??????????# # # """" """" # #????? | | ??????????# # """" """" # #????? | | ??????????# # """" """" # #?#?#? | | ??????????# # """" """" # #????? | | ??????????# ![ # # #?#??? | | ??????????# ][% ############## ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 51 Energy Capacity 695 Matter Stores 300 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Power Amplification 30 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingHypercooledMegatreads Manual? 0 Play Time 04:04:53 Cumulative 273.5 hours Start 2024.09.04 @ 19:06:13 End 2025.01.29 @ 20:26:16 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 5 Adventurer 0 Explorer 33 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa8bcf0b-cab1-4f4d-a49c-68471236f885