Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.16 @ 02:44:53 Player: st.sebastian Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (5622) 5622 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1591) 1591 TOTAL SCORE: 10708 Bonus ------- High Alert Combat Kills 831 Follower Combat Kills 60 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Structural Scanner Trap Scanner Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- HERF Cannon Heavy Ion Cannon Cooled Particle Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Improved Heat Sink Small Storage Unit Structural Scanner Trap Scanner Reaction Control System Improved Field Recycling Unit Lightning Gun Plasma Cannon Heavy Ion Cannon Flak Gun Remote Datajack [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . . 1 . Utility 2 | . . 1 1 . . . Weapon 1 | . . . . . 1 . Parts Attached 199 | 7 14 50 4 36 71 17 Power 28 | 2 1 6 2 5 8 4 Engine 16 | 2 . 4 2 1 5 2 Core 10 | . 1 2 . 4 3 . Reactor 2 | . . . . . . 2 Propulsion 56 | 2 5 16 . 14 16 3 Treads 1 | . . . . . . 1 Leg 54 | 2 5 16 . 14 15 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 57 | 1 4 14 2 7 25 4 Device 22 | . 2 4 . 2 11 3 Storage 3 | 1 . 2 . . . . Processor 11 | . . 4 . 1 6 . Hackware 2 | . . . 1 . 1 . Protection 19 | . 2 4 1 4 7 1 Artifact . | . . . . . . . Weapon 58 | 2 4 14 . 10 22 6 Energy Gun 8 | 2 . 3 . . 2 1 Energy Cannon 12 | . . 1 . 1 7 3 Ballistic Gun 20 | . 4 7 . 4 4 1 Ballistic Cannon 8 | . . 1 . 2 5 . Launcher 2 | . . 2 . . . . Special Weapon 6 | . . . . 2 3 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . Unidentified Prototypes 7 | . . 2 . . 5 . Parts Lost 52 | . . 13 . 15 6 18 Power 6 | . . 1 . 2 1 2 Propulsion 22 | . . 7 . 8 4 3 Utility 11 | . . 2 . 3 . 6 Weapon 13 | . . 3 . 2 1 7 Highest Loss Streak 18 | . . 6 . 3 2 18 To Critical Strikes 5 | . . . . . 1 4 Average Slot Usage (%) 96 | . 99 98 98 98 97 59 Engine 7 | . 7 8 16 6 8 6 Core 6 | . 6 2 . 11 5 . Leg 28 | . 28 31 27 26 29 17 Device 10 | . 10 7 18 11 10 3 Storage 9 | . 14 11 9 9 7 5 Processor 5 | . . 8 . 4 5 1 Hackware 1 | . . . 3 3 . . Protection 5 | . 3 5 5 6 4 5 Energy Gun 3 | . 13 6 . . . . Energy Cannon 4 | . . . 9 5 8 11 Ballistic Gun 7 | . 14 11 9 6 4 1 Ballistic Cannon 5 | . . 4 . 6 7 . Peak Build Rating 51 | 6 10 20 26 30 45 51 Average Rating 23 | 5 8 16 24 26 39 33 On Entrance 18 | . 6 10 20 26 25 42 Naked Turns 26 | . . . . . . 26 Heaviest Build 94 | 13 14 40 51 48 80 94 Greatest Support 70 | 20 20 39 39 50 62 70 Greatest Overweight (x) 15 | 1 . 1 1 2 1 15 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 11 15 15 15 12 Most Carried 15 | 4 8 15 15 15 15 15 Average Carried 11 | 3 7 9 13 13 14 11 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 4 8 15 14 15 14 4 Class Distribution -------------------- 35% | Scavenger-Mutant 34% | Mutant 11% | Scavenger-Tank 5% | Tank 5% | Scavenger-Skirmisher 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Was Matter Collected 3926 | 225 311 1080 . 1144 1031 135 Remotely 92 | . 92 . . . . . Salvage Created 4653 | . 448 1465 . 1352 1094 294 Parts 224 | . 19 102 . 64 36 3 Haulers Intercepted 4 | . . 4 . . . . Recyclers Shooed 5 | . . . . . 5 . Parts Field Recycled 16 | . . . . . 16 . Retrieved Matter 151 | . . . . . 151 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Combat Hostiles Destroyed 99 | . 8 37 . 33 20 1 Melee 2 | . . . . . 1 1 Guns 54 | . 8 23 . 20 3 . Cannons 35 | . . 8 . 13 14 . AOE 6 | . . 6 . . . . Classes Destroyed 13 | . 4 6 . 2 . 1 Worker 2 | . . 2 . . . . Builder 1 | . . 1 . . . . Hauler 4 | . . 4 . . . . Recycler 6 | . 2 . . . 4 . Watcher 8 | . 3 3 . . 2 . Swarmer 12 | . 3 3 . 3 3 . Grunt 55 | . 5 24 . 18 8 . Brawler 1 | . . 1 . . . . Duelist 7 | . . 1 . 5 1 . Sentry 15 | . . 8 . 4 3 . Hunter 5 | . . . . 2 3 . Programmer 3 | . . . . 1 2 . Compactor 1 | . . . . . . 1 Best Kill Streak 9 | . 4 9 . 5 7 1 Combat Bots Only 6 | . 3 6 . 5 3 1 Max Kills in Single Turn 2 | . 1 2 . 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Was Hostile Shots Fired 945 | . 49 320 . 211 291 74 Missed 277 | . 15 83 . 64 114 1 Damage Taken 8512 | . 359 2327 . 1717 1421 2688 Core 1235 | . 77 238 . 203 85 632 Absorbed by Shields 68 | . . 8 . 60 . . Redirected to Shielding 2 | . 2 . . . . . Ignored by Resistances 2458 | . 109 698 . 518 436 697 Regen/Repaired (Parts) 175 | . 112 63 . . . . Core Remaining (%) 68 | 100 69 40 . 63 . . Volleys Fired 405 | . 49 125 . 146 62 23 Largest 3 | . 2 2 . 2 3 3 Hottest 183 | . 80 95 . 125 169 183 Shots Fired 830 | . 96 240 . 288 162 44 Gun 465 | . 96 185 . 138 44 2 Cannon 345 | . . 42 . 148 114 41 Launcher 13 | . . 13 . . . . Special 7 | . . . . 2 4 1 Kinetic 484 | . 42 157 . 196 88 1 Thermal 307 | . 47 70 . 92 67 31 Explosive 13 | . . 13 . . . . Electromagnetic 21 | . 7 . . . 3 11 Robot Hit Streak 49 | . 11 49 . 29 16 20 Robot Miss Streak 8 | . 8 3 . 3 6 1 Penetration Max 1 | . . . . 1 . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 589 | . 62 195 . 182 111 39 Core Hits 250 | . 23 71 . 62 75 19 Critical Kills 3 | . . 1 . . 2 . Critical Parts Destroyed 2 | . 1 . . 1 . . Critical Strikes 16 | . 1 9 . 2 4 . Burn 5 | . . 5 . . . . Meltdown 2 | . . . . . 2 . Destroy 3 | . 1 1 . 1 . . Blast 6 | . . 3 . 1 2 . Melee Attacks 3 | . . . . 3 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12084 | . 783 3768 . 3836 2741 956 Guns 5356 | . 783 2163 . 1685 690 35 Cannons 5608 | . . 808 . 2151 1822 827 Explosions 797 | . . 797 . . . . Melee . | . . . . . . . Ramming 323 | . . . . . 229 94 Kinetic 6346 | . 393 2055 . 2606 1258 34 Thermal 4439 | . 298 916 . 1230 1192 803 Explosive 797 | . . 797 . . . . Electromagnetic 179 | . 92 . . . 62 25 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 21 | . . . . . . 21 Average Corruption 12 | . . . . . . 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . . . 15 Message Errors 2 | . . . . . . 2 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misdirections 3 | . . . . . . 3 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 142 | . . 26 . 28 88 . Projectiles 98 | . . . . 28 70 . Explosions 26 | . . 26 . . . . Melee 18 | . . . . . 18 . Knockbacks 28 | . . 7 . 11 10 . Impact . | . . . . . . . Kinetic 28 | . . 7 . 11 10 . Secondary . | . . . . . . . Self-Inflicted Damage 34 | . . . . . . 34 Shots . | . . . . . . . Rammed 33 | . . . . . . 33 Targets Rammed 52 | . . . . . 19 33 Kicked 19 | . . . . . 19 . Crushed . | . . . . . . . Highest Temperature 593 | . 144 276 . 303 593 409 Average Temperature 94 | . 44 78 . 79 139 124 Received Heat Transfer 2971 | . 258 1326 . 835 552 . Effects 33 | . . 5 . 1 27 . Shutdowns 8 | . . . . . 8 . Energy Bleed 3 | . . . . 1 2 . Interference 11 | . . 5 . . 6 . Matter Decay 2 | . . . . . 2 . Short Circuit 3 | . . . . . 3 . Damage (minor) 2 | . . . . . 2 . Damage (major) 4 | . . . . . 4 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 11 | . . 2 . 4 5 . Heat Transferred 8425 | . 675 2664 . 2183 1767 1136 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Peak Influence 1777 | . 159 521 130 1777 921 106 Initial 807 | . . . 130 74 807 105 Average 443 | . 69 318 130 853 603 58 Maximum Alert Level 5 | . . 2 . 5 3 . Low Security (%) 34 | 100 100 12 100 11 . 100 Level 1 17 | . . 63 . 12 7 . Level 2 24 | . . 23 . 22 55 . Level 3 14 | . . . . 18 36 . Level 4 6 | . . . . 27 . . Level 5 1 | . . . . 6 . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 6 . . 4 . Investigation 3 | . . 3 . . . . Extermination 2 | . . . . . 2 . Reinforcement 5 | . . 3 . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Was Distress Signals 2 | . . 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 147 | . 17 55 . 36 33 6 Peak Tracking Total 8 | . 3 8 . 5 7 4 Tactical Retreats 10 | . . 3 . 3 4 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Traps Triggered 13 | . 1 1 . 10 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Was Machines Disabled 13 | . . 1 . 11 1 . Max in Single Turn 1 | . . 1 . 1 1 . Garrison Access 1 | . . . . . 1 . Garrison Relay 7 | . . . . 7 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Was Machines Accessed 25 | . 6 8 1 2 8 . Terminals 14 | . 4 5 . 2 3 . Fabricators 3 | . . . . . 3 . Repair Stations 2 | . 1 1 . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 66 | . 25 23 2 2 14 . Successful 42 | . 13 18 2 1 8 . Failed 24 | . 12 5 . 1 6 . Catastrophic 3 | . 1 . . 1 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 38 | . 17 14 . 2 5 . Fabricators 5 | . . . . . 5 . Repair Stations 9 | . 6 3 . . . . Recycling Units 4 | . 2 . . . 2 . Scanalyzers 6 | . . 6 . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 20 | . 6 10 . 1 3 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 2 | . 1 1 . . . . Open DSF 2 | . . . . . 2 . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 4 | . 1 2 . 1 . . Locate Traps 1 | . . 1 . . . . Dispatch Records 3 | . 1 2 . . . . Patrol Status 1 | . . 1 . . . . Hauler Manifests 3 | . 1 2 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 3 | . . . . . 3 . Network Status 2 | . . . . . 2 . Build 1 | . . . . . 1 . Repair Station Hacks 7 | . 5 2 . . . . Scan Component 4 | . 3 1 . . . . Repair 3 | . 2 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 4 | . . . 2 . 2 . Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . . . 1 . Coupler Status 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 6 7 . 1 3 . Full Trace Events 3 | . 1 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 106 | . . . . . 106 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired 3 | . 2 1 . . . . Time 78 | . 52 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Was Used RIF Installer 1 | . . . . 1 . . Robots Hacked 4 | . . . . . 3 1 Non-combat 3 | . . . . . 3 . Combat 1 | . . . . . . 1 Robot Hacks Applied 5 | . . . . . 4 1 parse_system 3 | . . . . . 2 1 find_dsf 2 | . . . . . 2 . Relay Couplers Released 28 | . . . . 28 . . Machine Destruction 25 | . . . . 25 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 19 | . . . . . . 19 Total Damage 313 | . . . . . . 313 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Was Turns Passed 9729 | 1442 1074 1839 67 2411 2599 297 Spaces Moved 5011 | 811 675 886 32 1191 1337 79 Core 15 | 5 . . . . . 10 Treads 11 | . . . . . . 11 Legs 4985 | 806 675 886 32 1191 1337 58 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 50 Average Speed 139 | 120 120 135 190 152 147 202 Slowest Speed 800 | 190 120 190 190 260 190 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 71 75 80 3 90 30 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 85 | . . 69 . 4 11 1 Melee . | . . . . . . . Projectile 16 | . . . . 4 11 1 AOE 69 | . . 69 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Was Total 6940 | 1272 847 1284 39 1501 1839 158 Wait 1045 | 452 81 176 . 41 293 2 Move 5005 | 810 674 885 31 1189 1337 79 Hop . | . . . . . . . Pick Up 78 | 3 13 20 2 22 16 2 Fast Attach 42 | 6 4 9 . 10 10 3 Attach 57 | . . 12 3 15 15 12 Detach 24 | . . 5 1 4 13 1 Swap 105 | 1 10 29 1 16 46 2 Drop 89 | . 16 23 1 20 28 1 Fire 405 | . 49 125 . 146 62 23 Melee 3 | . . . . 3 . . Ram 21 | . . . . . . 21 Kick 19 | . . . . . 19 . Crush 12 | . . . . . . 12 Escape Stasis 35 | . . . . 35 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 14) 1443 | -11/Scrapyard | Entered Materials 1444 | -10/Materials | Build established: Mutant 1464 | -10/Materials | Identified exit to Materials 2062 | -10/Materials | Identified exit to Mines 2319 | -10/Materials | Repaired Lgt. Assault Rifle 2347 | -10/Materials | Repaired Assault Rifle 2517 | -10/Materials | Entered another Materials area 2517 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2734 | -9/Materials | Lost 6 parts (1p3n1u1w) 2817 | -9/Materials | Discovered new exit (range 14) 3078 | -9/Materials | Build established: Scavenger-Mutant 3286 | -9/Materials | Discovered new exit (range 4) 3589 | -9/Materials | Discovered new exit (range 20) 3813 | -9/Materials | Repaired Aluminum Leg 3935 | -9/Materials | Core integrity fell below 50% 4182 | -9/Materials | Build established: Mutant 4347 | -9/Materials | Discovered new exit (range 5) 4356 | -9/Materials | Entered another Materials area 4356 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4404 | -8/Materials | Identified exit to Garrison 4423 | -8/Materials | Entered Garrison 4447 | -8/Garrison | Triggered checkpoint 4553 | -8/Garrison | Triggered checkpoint 4608 | -8/Garrison | Lost 3 parts (1p2n) 4696 | -8/Garrison | Build established: Hacker-Mutant 4697 | -8/Garrison | Garrison Relay disabled 4877 | -8/Garrison | Garrison Relay disabled 4941 | -8/Garrison | Triggered checkpoint 5013 | -8/Garrison | Discovered new exit (range 9) 5149 | -8/Garrison | Build established: Scavenger-Mutant 5171 | -8/Garrison | Triggered checkpoint 5246 | -8/Garrison | Garrison Relay disabled 5329 | -8/Garrison | Spotted B-75 Beast 5353 | -8/Garrison | Spotted B-75 Beast 5415 | -8/Garrison | Triggered checkpoint 5483 | -8/Garrison | Triggered checkpoint 5550 | -8/Garrison | Garrison Relay disabled 5664 | -8/Garrison | Garrison Relay disabled 5733 | -8/Garrison | Discovered new exit (range 7) 5785 | -8/Garrison | Triggered checkpoint 5787 | -8/Garrison | Triggered checkpoint 5891 | -8/Garrison | Lost 3 parts (2n1w) 6063 | -8/Garrison | Triggered checkpoint 6150 | -8/Garrison | Discovered new exit (range 12) 6250 | -8/Garrison | Garrison Relay disabled 6281 | -8/Garrison | Garrison Relay disabled 6320 | -8/Garrison | Installed Relay Interface Framework 6415 | -8/Garrison | Triggered checkpoint 6834 | -8/Garrison | Entered Factory 6834 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7085 | -7/Factory | Discovered new exit (range 5) 7671 | -7/Factory | Build established: Tank 8194 | -7/Factory | Build established: Scavenger-Tank 8289 | -7/Factory | Fabricated Imp. Dynamic Insulation System? 8608 | -7/Factory | Build established: Scavenger-Skirmisher 9206 | -7/Factory | Build established: Scavenger-Tank 9433 | -7/Factory | Sucked down chute 9433 | -7/Factory | Entered Waste 9434 | -7/Waste | Met a frightened Derelict 9448 | -7/Waste | EMP discharged 9501 | -7/Waste | Spotted C-40 Crusher 9518 | -7/Waste | Spotted C-40 Crusher 9520 | -7/Waste | Allies destroyed C-40 Crusher 9526 | -7/Waste | Allies destroyed C-40 Crusher 9548 | -7/Waste | EMP discharged 9548 | -7/Waste | System corruption reached 10% 9566 | -7/Waste | Spotted C-40 Crusher 9577 | -7/Waste | Spotted C-40 Crusher 9581 | -7/Waste | Crushed by Compactor (1 part destroyed) 9586 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9592 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9601 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9604 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9615 | -7/Waste | Crushed by Compactor (1 part destroyed) 9618 | -7/Waste | Spotted C-40 Crusher 9640 | -7/Waste | Spotted C-40 Crusher 9643 | -7/Waste | Crushed by Compactor (1 part destroyed) 9648 | -7/Waste | EMP discharged 9649 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9656 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9662 | -7/Waste | Crushed by Compactor (1 part destroyed) 9666 | -7/Waste | Crushed by Compactor (1 part destroyed) 9685 | -7/Waste | Core integrity fell below 50% 9685 | -7/Waste | Destroyed C-40 Crusher 9690 | -7/Waste | Crushed by Compactor (1 part destroyed) 9692 | -7/Waste | Found Damper Plating 9719 | -7/Waste | Core integrity fell below 20% 9730 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09693_ Critical hit (Destroy). 09693_ Slammed into C-40 Crusher. 09697_ Critical hit (Destroy). [Achievement: Superinsulated] 09700_ Critical hit (Destroy). 09701_ Slammed into C-40 Crusher. 09702_ Critical hit (Destroy). 09714_ System corrupted: Heat flow error (+259). 09715_ Critical hit (Destroy). 09715_ Damper Plating destroyed. 09717_ Slammed into C-40 Crusher. 09718_ 244 Matter crushed. 09720_ Slammed into C-40 Crusher. 09724_ 2 Matter crushed. 09724_ Slammed into C-40 Crusher. 09727_ 2 Matter crushed. 09727_ Slammed into C-40 Crusher. 09727_ Destabilizing: System corrupted (+1). 09728_ Slammed into C-40 Crusher. 09730_ 5 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????######?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????????????????### #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# CC #?????????????????? | | ????????????????????????#%CC #?????????????????? | | ????????????????????????#@%CC #?????????????????? | | ????????????????????????###CC #?????????????????? | | ????????????############??# #?????????????????? | | ????????????# #??#" #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #### #?????????????????? | | ????????????# #?????????????????? | | ????????????# = #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #### #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????############??# #?????????????????? | | ????????????????????????### ###"#### #?????? | | ????????????????????????# #?????? | | ????????????????????????# " #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????### ######## #?????? | | ??????????????????????????# #????????? #?????? | | ??????????????????????????# #???????????#?????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????######?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 34 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 1600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Dynamic Insulation System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Fist Fight Just What I Needed Superinsulated Challenges ------------ None Game ------ Seed LinkedFireRipper Manual? 0 Play Time 02:38:00 Cumulative 14.9 hours Start 2025.01.15 @ 23:57:02 End 2025.01.16 @ 02:44:53 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 38x22 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: baf38b21-3bc2-4bbe-8ba3-c077ec30b6e1