Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.04 @ 01:52:32

Player: ilja

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (1037)     1037
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (430)                430
              TOTAL SCORE: 4202

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      397

 Cogmind 
---------
Core Integrity             0/700
Matter                     267/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (12)
Movement                   Hovering (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Airjet
>          --- UTILITY (7) ------
           Visual Processing Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
   Armored Huge Wheel
           Shock Rifle
     Heavy Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
           Visual Processing Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Improved Utility Shielding
>          --- WEAPON -----------
           Gatling Laser
           Autogun
>          --- INVENTORY --------
           Aluminum Leg
           Particle Cannon
     Heavy Flail
[Rating: 33]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Improved Airjet
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             41   | 6   2   4   8   12  9   
  Power                    8    | 1   1   1   2   1   2   
    Engine                 5    | 1   .   1   2   .   1   
    Core                   3    | .   1   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   2   2   2   2   
    Treads                 4    | 2   .   .   2   .   .   
    Leg                    5    | .   .   2   .   2   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   .   1   1   2   2   
    Device                 2    | .   .   1   .   .   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   1   .   3   7   3   
    Energy Gun             3    | .   .   .   .   2   1   
    Energy Cannon          2    | .   .   .   .   1   1   
    Ballistic Gun          10   | 2   1   .   3   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   1   
Parts Lost                 18   | .   1   .   1   5   11  
  Power                    5    | .   .   .   .   3   2   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  4    | .   .   .   .   1   3   
  Weapon                   7    | .   1   .   1   1   4   
  Highest Loss Streak      5    | .   1   .   1   3   5   
Average Slot Usage (%)     80   | .   80  85  98  75  53  
  Engine                   11   | .   8   10  19  7   1   
  Core                     2    | .   5   11  2   .   .   
  Treads                   11   | .   28  16  17  1   .   
  Leg                      7    | .   .   5   4   15  7   
  Device                   5    | .   .   8   11  3   1   
  Storage                  10   | .   14  11  11  9   7   
  Processor                11   | .   .   .   10  15  19  
  Protection               2    | .   .   .   .   5   4   
  Ballistic Gun            16   | .   23  22  20  12  6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 10  13  22  26  28  25  
  Greatest Support         40   | 40  40  40  40  40  30  
  Greatest Overweight (x)  8    | .   .   2   1   8   8   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   6   
  Most Carried             6    | 3   5   4   5   6   6   
  Average Carried          3    | 2   3   3   4   4   3   
  Final Capacity           6    | 6   6   6   6   6   4   
  Final Carried            5    | 3   4   4   5   4   4   

 Class Distribution 
--------------------
 81% | Mutant
 10% | Scavenger-Mutant
  8% | Commander-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Mat Sto Mat Fac 
Matter Collected           935  | 171 123 81  248 175 137 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1408 | .   171 81  358 661 137 
  Parts                    91   | .   8   8   22  43  10  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   2   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  26   | .   4   2   7   9   4   
  Melee                    2    | .   .   .   .   .   2   
  Guns                     23   | .   4   2   7   8   2   
  Cannons                  1    | .   .   .   .   1   .   
Classes Destroyed          8    | .   1   1   2   4   .   
  Worker                   2    | .   .   .   1   1   .   
  Builder                  3    | .   .   .   1   2   .   
  Recycler                 2    | .   .   .   .   2   .   
  Watcher                  2    | .   .   .   .   2   .   
  Swarmer                  6    | .   .   .   .   3   3   
  Grunt                    11   | .   4   1   6   .   .   
  Sentry                   8    | .   .   1   1   5   1   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           5    | .   2   1   4   5   3   
  Combat Bots Only         3    | .   2   1   3   3   3   
Max Kills in Single Turn   2    | .   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Damage Taken               3570 | .    222  344  513  921  1570 
  Core                     1075 | .    .    51   149  168  707  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  100  .    50   69   .    
Volleys Fired              106  | .    15   9    29   42   11   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  103  | .    40   40   46   91   103  
Shots Fired                179  | .    23   18   45   75   18   
  Gun                      170  | .    23   18   45   68   16   
  Cannon                   9    | .    .    .    .    7    2    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  161  | .    23   18   45   62   13   
  Thermal                  12   | .    .    .    .    7    5    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    6    .    
  Robot Hit Streak         11   | .    7    8    10   11   5    
  Robot Miss Streak        3    | .    2    1    2    3    3    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        3    | .    1    .    1    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    
Shots Hit Robots           125  | .    16   14   35   43   17   
  Core Hits                64   | .    9    5    16   18   16   
  Critical Hits            3    | .    1    1    .    1    .    
  Critical Kills           2    | .    1    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
Melee Attacks              3    | .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    3    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1907 | .    187  175  425  815  305  
  Guns                     1608 | .    187  175  404  685  157  
  Cannons                  143  | .    .    .    .    123  20   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    103  | .    .    .    .    .    103  
  Ramming                  53   | .    .    .    21   7    25   
  Kinetic                  1469 | .    187  175  404  569  134  
  Thermal                  166  | .    .    .    .    123  43   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          116  | .    .    .    .    116  .    
  Impact                   103  | .    .    .    .    .    103  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    
    Message Errors         6    | .    .    .    .    .    6    
    Energy Discharges      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            14   | .    .    .    .    14   .    
  Projectiles              14   | .    .    .    .    14   .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      9    | .    .    .    .    1    8    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   23   | .    .    .    8    2    13   
Targets Rammed             26   | .    .    .    9    4    13   
  Kicked                   3    | .    .    .    1    2    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        66   | .    19   10   54   66   7    
  Average Temperature      14   | .    8    4    13   21   5    
  Received Heat Transfer   1191 | .    123  81   243  207  537  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         309  | .    .    .    .    222  87   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Peak Influence             489  | .   125 102 426 489 278 
  Initial                  198  | .   .   52  42  120 198 
  Average                  156  | .   66  76  219 291 185 
Maximum Alert Level        2    | .   .   .   2   2   1   
  Low Security (%)         61   | 100 100 100 43  22  50  
  Level 1                  31   | .   .   .   46  54  49  
  Level 2                  7    | .   .   .   9   22  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   6   2   2   
  Investigation            4    | .   1   .   1   1   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            3    | .   .   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Distress Signals           7    | .   .   1   3   1   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              70   | .   4   6   23  22  15  
  Peak Tracking Total      6    | .   2   3   3   6   6   
  Tactical Retreats        7    | .   .   .   1   4   2   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Traps Triggered            6    | .   1   .   1   2   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Machines Accessed          6    | .   1   1   3   .   1   
  Terminals                5    | .   1   1   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                12   | .   1   2   6   .   3   
  Successful               10   | .   1   2   5   .   2   
  Failed                   1    | .   .   .   1   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                9    | .   1   2   3   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   1   2   3   .   2   
  Record                   4    | .   .   2   .   .   2   
  Robot Analysis           1    | .   .   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   2   .   1   
  Full Trace Events        2    | .   .   .   1   .   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac 
Total Allies               10   | .   .   .   10  .   .   
  Largest Group            10   | .   .   .   10  .   .   
  Highest-Rated Group      88   | .   .   .   88  .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               92   | .   .   .   92  .   .   
  Total Damage             900  | .   .   .   900 .   .   
  Kills                    15   | .   .   .   15  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Turns Passed               4134 | 992  382  149  1186 797  628  
Spaces Moved               2515 | 618  214  73   685  405  520  
  Core                     326  | 7    .    .    .    113  206  
  Treads                   1465 | 611  214  51   536  53   .    
  Legs                     461  | .    .    22   149  239  51   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    263  | .    .    .    .    .    263  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  150  150  130  50   
  Average Speed            147  | 158  160  157  157  161  104  
  Slowest Speed            450  | 160  160  180  160  450  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       28   | 15   28   7    66   37   15   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    1    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Total                      2741 | 626 232 88  740 472 583 
  Wait                     1    | .   .   .   .   1   .   
  Move                     2510 | 617 213 72  684 404 520 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  32   | 3   2   1   6   4   16  
  Fast Attach              17   | 6   .   3   2   4   2   
  Attach                   11   | .   1   .   2   2   6   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     13   | .   1   1   4   6   1   
  Drop                     21   | .   .   2   4   5   10  
  Fire                     106  | .   15  9   29  42  11  
  Melee                    3    | .   .   .   .   .   3   
  Ram                      13   | .   .   .   .   .   13  
  Kick                     5    | .   .   .   1   4   .   
  Crush                    8    | .   .   .   8   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
  993 | -11/Scrapyard | Entered Materials
  994 | -10/Materials | Build established: Mutant
 1274 | -10/Materials | Discovered new exit (range 14)
 1375 | -10/Materials | Entered another Materials area
 1375 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1465 | -9/Materials  | Discovered new exit (range 16)
 1524 | -9/Materials  | Entered Storage
 1574 | -9/Storage    | Repaired Assault Rifle?
 1638 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1734 | -9/Storage    | Garrison activated, responded to threat
 1945 | -9/Storage    | Build established: Commander-Mutant
 2268 | -9/Storage    | Build established: Mutant
 2646 | -9/Storage    | Build established: Scavenger-Mutant
 2692 | -9/Storage    | Discovered new exit (range 11)
 2710 | -9/Storage    | Entered Materials
 2710 | -8/Materials  | Evolved 2 slots: Utility x2
 3110 | -8/Materials  | Build established: Mutant
 3121 | -8/Materials  | Lost 3 parts (2p1w)
 3493 | -8/Materials  | Discovered new exit (range 4)
 3507 | -8/Materials  | Entered Factory
 3507 | -7/Factory    | Evolved 2 slots: Utility x2
 3670 | -7/Factory    | Central database locked down
 3824 | -7/Factory    | Lost 4 parts (1n3w)
 3902 | -7/Factory    | Core integrity fell below 50%
 3928 | -7/Factory    | Core integrity fell below 20%
 3948 | -7/Factory    | Lost 5 parts (2p1n2u)
 4135 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
W-25 Informer sends out distress signal.
A derelict emerges from the shadows: "What are you doing here, didn't you
  get that announcement? It sounds like they're after you!"
U4-4G5(g): "I have no idea how they do it but extermination squads are
  basically impossible to shake, this is bad..."
U4-4G5(g): "Maybe since they're already in the area we're better off
  sticking together. Just don't get me killed when they show up, yeah?"
K-01 Serf cleans the Matter Pump. <x2>
Acquired Arm. Huge Wheel.
K-01 Serf cleans the Matter Pump. <x4>
B DYE&:Z CA7Z8SYREJ/G:ZH<
Dropped Shock Rifle.
Acquired Xenon Bombardment Thruster.
1%=YAUH1ALPGL9QLFMRJMROUSDL=ZZ3
K-01 Serf cleans the Matter Pump. <x2>
Acquired Enh. Optical Array.
System corrupted: Energy discharge (-23).
Dropped Shock Rifle.
Acquired Hvy. Laser.
Sml. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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| #????#     #??????????????#     # [         ?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Made in Tau Ceti IV
One Hack Too Far
Part-time Mechanic
Please Form A Line
Power Corrupts
Risk Taker
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              PulseZioniteCapacitor
  Manual?         0
Play Time         00:45:06
  Cumulative      1.9 hours
  Start           2021.04.04 @ 01:06:38
  End             2021.04.04 @ 01:52:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dbb5c7c7-6ff1-4143-bf6a-63c32ef71775