Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 02:32:30 Player: Lord Dregs Result: Destroyed by B-48 Gladiator via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (118) 590 Value Destroyed (3558) 3558 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (730) 730 TOTAL SCORE: 7898 Bonus ------- High Alert Combat Kills 30 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 198/300 Energy 60/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Kinecellerator Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Power Shielding Peak State ------------ > --- POWER ------------ Micro Nuclear Core Backup Power VII > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Cooling System Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Backup Laser VII Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Energy Filter Kinecellerator Tractor Beam Arc Projector Backup Laser VII [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . . . 1 . . Parts Attached 74 | 8 12 2 13 . 13 4 22 Power 12 | 1 2 . 1 . 3 2 3 Engine 9 | 1 2 . 1 . 2 2 1 Core 3 | . . . . . 1 . 2 Reactor . | . . . . . . . . Propulsion 21 | 2 4 . 7 . 3 . 5 Treads . | . . . . . . . . Leg 16 | 2 4 . 7 . 3 . . Wheel . | . . . . . . . . Hover 5 | . . . . . . . 5 Flight . | . . . . . . . . Utility 18 | 2 1 1 4 . 1 1 8 Device 10 | 1 . . 2 . . . 7 Storage 2 | 1 . . 1 . . . . Processor 3 | . 1 . 1 . . 1 . Hackware . | . . . . . . . . Protection 3 | . . 1 . . 1 . 1 Artifact . | . . . . . . . . Weapon 23 | 3 5 1 1 . 6 1 6 Energy Gun 9 | 2 2 . . . . . 5 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon 5 | . 1 1 . . 2 1 . Launcher 5 | . . . 1 . 4 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 39 | . 5 . . 5 4 10 15 Power 7 | . 1 . . . 1 3 2 Propulsion 12 | . 2 . . 2 2 2 4 Utility 5 | . . . . . . 2 3 Weapon 15 | . 2 . . 3 1 3 6 Highest Loss Streak 7 | . 4 . . 3 1 5 7 To Critical Strikes . | . . . . . . . . Average Backups 6 | 4 7 8 7 6 7 4 4 Power 1 | 1 1 2 1 2 2 2 . Propulsion 1 | 1 3 4 2 . . . . Utility 2 | . . 1 1 4 4 1 2 Weapon . | . 1 1 1 . . . . Tool/Special . | . . . . . . . . Unused Backups 15 | . 4 . 7 1 1 1 1 Power 4 | . 2 . 1 . . . 1 Propulsion 3 | . 2 . 1 . . . . Utility 5 | . . . 3 . 1 1 . Weapon 3 | . . . 2 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 96 100 98 79 66 71 87 Engine 9 | . 13 14 11 11 8 2 7 Core 1 | . . . . . . 5 6 Leg 21 | . 27 28 33 23 11 23 . Hover 3 | . . . . . . . 24 Device 6 | . 2 . 10 11 6 . 13 Storage 8 | . 14 14 11 11 9 . . Processor 9 | . 11 9 . 11 9 17 14 Protection 3 | . . 4 10 . 2 . . Energy Gun 7 | . 12 14 11 6 . . 5 Ballistic Cannon 8 | . 5 7 10 1 10 16 5 Launcher 2 | . . . . 4 8 5 . Impact Weapon 1 | . 3 6 . . . . . Peak Build Rating 57 | 7 7 12 21 20 24 24 57 Average Rating 18 | 4 6 9 18 14 18 19 41 On Entrance 11 | . 7 7 12 20 12 24 10 Naked Turns 8 | . . . . . . . 8 Heaviest Build 41 | 14 15 22 37 24 33 30 41 Greatest Support 36 | 20 20 20 35 35 35 35 36 Greatest Overweight (x) 8 | . 4 1 1 1 8 2 3 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 8 15 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 5 5 Most Carried 9 | 6 8 8 9 8 8 8 5 Average Carried 6 | 4 7 8 7 6 7 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 5 8 8 8 6 8 3 1 Class Distribution -------------------- 48% | Mutant 28% | Scavenger-Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Matter Collected 2322 | 280 286 . 751 74 346 306 279 Remotely 233 | 148 85 . . . . . . Salvage Created 3428 | 55 758 109 963 444 560 252 287 Parts 204 | 5 50 7 57 27 23 13 22 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled 6 | . . . . . . . 6 Retrieved Matter 53 | . . . . . . . 53 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Combat Hostiles Destroyed 95 | . 18 3 27 10 11 15 11 Guns 24 | . 11 3 5 1 . . 4 Cannons 47 | . 6 . 17 2 6 11 5 AOE 22 | . . . 5 7 4 4 2 Classes Destroyed 15 | 1 5 . 4 1 2 1 1 Worker 4 | . 3 1 . . . . . Builder 6 | . . . 3 1 1 . 1 Hauler 2 | . 2 . . . . . . Recycler 5 | 1 . 1 1 1 1 . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . . . 1 . . Watcher 4 | . 1 . 1 . 2 . . Swarmer 26 | . 3 3 4 3 3 5 5 Grunt 56 | . 15 . 17 6 7 8 3 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . 1 . . . Sentry 7 | . . . 5 . . 1 1 Demolisher 1 | . . . . . . 1 . Hunter 2 | . . . . . 1 . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 7 | 1 7 4 4 4 3 3 5 Combat Bots Only 7 | . 7 3 4 3 3 3 4 Max Kills in Single Turn 4 | 1 1 1 4 2 3 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 2 3 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Hostile Shots Fired 629 | . 113 17 124 44 68 129 134 Missed 182 | . 29 3 41 14 25 35 35 Hits 447 | . 84 14 83 30 43 94 99 Melee 6 | . . . . 3 . . 3 Projectile 441 | . 84 14 83 27 43 94 96 AOE 8 | . . . . . . 5 3 Critical Strikes 12 | . . . 3 . 3 5 1 Actively Blocked 1 | . . . . . 1 . . Damage Taken 6153 | . 916 188 1000 390 576 1193 1890 Core 1708 | . 160 78 144 105 130 350 741 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 102 | . . . . . 77 25 . Regen/Repaired (Parts) 119 | . 66 . 53 . . . . Core Remaining (%) 38 | 100 . 4 . 37 . 12 . Volleys Fired 304 | 1 84 27 73 22 30 35 32 Largest 3 | 1 2 2 2 2 3 3 3 Hottest 185 | 40 70 90 90 90 108 113 185 Shots Fired 539 | 1 153 38 147 35 44 71 50 Gun 275 | 1 129 27 73 21 . . 24 Cannon 232 | . 24 11 72 4 27 68 26 Launcher 32 | . . . 2 10 17 3 . Special . | . . . . . . . . Kinetic 274 | . 69 11 72 4 27 68 23 Thermal 229 | . 84 27 73 21 . . 24 Explosive 3 | . . . . . . 3 . Electromagnetic 33 | 1 . . 2 10 17 . 3 Robot Hit Streak 19 | 1 13 4 7 5 12 19 13 Robot Miss Streak 8 | . 4 2 5 2 5 8 2 Penetration Max 1 | . . . 1 . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 337 | 1 97 12 92 15 33 49 38 Core Hits 206 | 1 39 6 44 15 37 41 23 Critical Kills 7 | . . . 6 1 . . . Critical Parts Destroyed 3 | . . . 3 . . . . Critical Strikes 22 | . 2 1 17 1 . . 1 Burn 11 | . 2 1 8 . . . . Destroy 10 | . . . 9 1 . . . Blast 1 | . . . . . . . 1 Melee Attacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8177 | 15 1273 183 2281 558 1136 1407 1324 Guns 2282 | 15 983 138 546 126 . . 474 Cannons 3851 | . 278 . 1478 49 469 1158 419 Explosions 1977 | . . . 257 373 667 249 431 Melee 45 | . . 45 . . . . . Ramming 22 | . 12 . . 10 . . . Kinetic 4123 | . 630 . 1478 49 469 1158 339 Thermal 2603 | . 631 138 657 218 9 . 950 Explosive 249 | . . . . . . 249 . Electromagnetic 1135 | 15 . . 146 281 658 . 35 Impact 45 | . . 45 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 1 2 . . 5 Average Corruption 1 | . . . 1 1 . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . 7 7 . . . Message Errors 1 | . . . . 1 . . . Matter Fused 1 | . . . 1 . . . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 1 | . . . 1 . . . . Data Loss (minor) 5 | . . . 3 2 . . . Data Loss (major) 2 | . . . . 2 . . . Misfires 3 | . . . 1 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 217 | . 1 5 78 26 5 48 54 Projectiles 131 | . 1 . 78 . . 48 4 Explosions 81 | . . . . 26 5 . 50 Melee 5 | . . 5 . . . . . Knockbacks 71 | . 3 1 24 . 11 24 8 Impact 1 | . . 1 . . . . . Kinetic 62 | . 3 . 18 . 10 23 8 Secondary 8 | . . . 6 . 1 1 . Self-Inflicted Damage 190 | . . . . 60 15 . 115 Shots 7 | . . . . 4 1 . 2 Rammed . | . . . . . . . . Targets Rammed 4 | . 3 . . 1 . . . Kicked 4 | . 3 . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 427 | . 132 90 159 . 40 147 427 Average Temperature 63 | . 47 29 32 . 13 38 162 Received Heat Transfer 1719 | . 471 30 423 24 198 342 231 Effects 5 | . . . . . . . 5 Shutdowns 4 | . . . . . . . 4 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 6 | . . . . . 6 . . Impact Corruptions 1 | . . 1 . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 6 | . 1 1 2 . . . 2 Heat Transferred 6365 | . 1714 481 2420 470 . . 1280 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . 2 3 2 . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Maximum Alert Level 2 | . . . 2 1 . 1 1 Low Security (%) 80 | 100 100 100 73 30 100 57 82 Level 1 18 | . . . 23 69 . 42 17 Level 2 . | . . . 3 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 473 | 5 153 70 473 282 142 281 281 Initial 181 | . . 23 . 181 72 27 147 Average 105 | . 71 15 125 214 67 158 112 Influence Increases 3025 | 5 546 111 851 278 391 351 492 Destroy 0b10 Robot/C 1900 | . 360 60 540 200 220 300 220 Destroy 0b10 Robot/NC 115 | 5 30 10 30 10 25 . 5 Destroy Leader 372 | . 76 10 132 40 54 10 50 Successful Hack 89 | . 33 . 50 . . . 6 Disable Machine 285 | . . . 60 15 45 . 165 Destroy Structure 114 | . 2 1 24 13 17 41 16 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 135 | . 30 30 15 . 30 . 30 Influence Decreases 2958 | 5 485 172 384 558 535 113 706 Entered New Map 589 | . . 38 . 286 115 16 134 Time Decay 1982 | 5 435 134 384 222 380 . 422 Lost Part 387 | . 50 . . 50 40 97 150 Squads Dispatched 21 | . 4 . 7 1 4 . 5 Investigation 7 | . 2 . 4 . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 12 | . 2 . 3 1 4 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Distress Signals 9 | . 2 . 4 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 155 | . 29 5 47 10 16 21 27 Peak Tracking Total 6 | . 6 3 4 5 4 5 6 Tactical Retreats 7 | . 2 1 1 . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Traps Triggered 9 | . 3 1 3 . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Machines Disabled 19 | . . . 4 1 3 . 11 Max in Single Turn 11 | . . . 2 1 2 . 11 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Machines Accessed 31 | . 8 1 11 . 2 1 8 Terminals 21 | . 6 . 8 . 1 1 5 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . 1 . 1 . . . . Recycling Units 3 | . 1 . . . . . 2 Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 73 | . 21 1 30 . 3 1 17 Successful 41 | . 12 1 17 . 1 . 10 Failed 32 | . 9 . 13 . 2 1 7 Catastrophic 10 | . 2 . 4 . 1 1 2 Database Lockouts . | . . . . . . . . Manual 26 | . 8 . 13 . 1 1 3 Terminals 44 | . 14 . 20 . 2 1 7 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . 2 . 2 . . . . Recycling Units 14 | . 5 . . . . . 9 Scanalyzers 8 | . . . 8 . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 21 | . 7 1 9 . . . 4 Record 7 | . 3 . 2 . . . 2 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . . . 2 . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . . . 1 . . . . Branch Access Points 3 | . 2 . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Zone Layout 4 | . . . 3 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . Scan Component 2 | . 1 . 1 . . . . Repair 2 | . 1 . 1 . . . . Recycling Unit Hacks 9 | . 3 . . . . . 6 Recycle Component 1 | . . . . . . . 1 Process 2 | . 1 . . . . . 1 Report Inventory 3 | . 1 . . . . . 2 Retrieve Matter 3 | . 1 . . . . . 2 Scanalyzer 6 | . . . 6 . . . . Insert Component 4 | . . . 4 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 5 . 9 . 1 1 6 Full Trace Events 9 | . 3 . 5 . . . 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . Time 70 | . 26 . 44 . . . . Parts Recycled 1 | . . . . . . . 1 Recycled Matter 97 | . 79 . . . . . 18 Retrieved Matter 97 | . 79 . . . . . 18 Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Turns Passed 6718 | 112 1230 462 1755 479 921 720 1039 Spaces Moved 3749 | 78 718 266 816 301 379 430 761 Core 55 | 5 2 . . . 12 . 36 Treads . | . . . . . . . . Legs 2996 | 73 716 266 816 301 367 430 27 Wheels . | . . . . . . . . Hover 698 | . . . . . . . 698 Flight . | . . . . . . . . Fastest Speed 48 | 50 120 120 120 120 120 120 48 Average Speed 119 | 115 120 127 122 138 184 121 72 Slowest Speed 450 | 120 250 190 190 190 450 260 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 5 90 46 57 64 30 40 23 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . . . . . 6 . . Terrain Destroyed 89 | . . 1 20 13 15 21 19 Melee . | . . . . . . . . Projectile 25 | . . 1 13 1 4 . 6 AOE 64 | . . . 7 12 11 21 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Total 5454 | 98 935 350 1429 329 556 557 1200 Wait 1159 | . 84 55 475 . 116 85 344 Move 3742 | 77 717 265 815 300 378 429 761 Hop . | . . . . . . . . Pick Up 90 | 12 19 . 24 1 13 3 18 Fast Attach 12 | . 4 . 3 . 3 . 2 Attach 50 | 7 8 . 5 3 7 5 15 Detach 2 | . . . 1 1 . . . Swap 31 | 1 5 2 14 . 3 . 6 Drop 46 | . 11 . 19 1 6 . 9 Fire 304 | 1 84 27 73 22 30 35 32 Melee 1 | . . 1 . . . . . Ram . | . . . . . . . . Kick 4 | . 3 . . 1 . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . . . 13 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials -8/Garrison -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 10) 602 | -10/Materials | Discovered new exit (range 6) 683 | -10/Materials | Discovered new exit (range 10) 770 | -10/Materials | Core integrity fell below 50% 814 | -10/Materials | Destroyed 7 combat bots 861 | -10/Materials | Identified exit to Mines 1032 | -10/Materials | Lost 4 parts (1p2n1w) 1199 | -10/Materials | Repaired Med. Laser 1343 | -10/Materials | Entered Mines 1388 | -10/Mines | Met a Derelict bent on vengeance 1563 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1605 | -10/Mines | Core integrity fell below 20% 1653 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1690 | -10/Mines | Discovered new exit (range 14) 1693 | -10/Mines | Excavation squad dispatched 1693 | -10/Mines | A large section of the Mines collapsed 1805 | -10/Mines | Entered Materials 1805 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2134 | -9/Materials | Build established: Scavenger-Mutant 2234 | -9/Materials | Discovered new exit (range 13) 2293 | -9/Materials | Identified exit to Mines 2442 | -9/Materials | Repaired Slug Cannon 3005 | -9/Materials | Identified exit to Materials 3560 | -9/Materials | Entered Mines 3655 | -9/Mines | Core integrity fell below 50% 3666 | -9/Mines | Lost 3 parts (2n1w) 3889 | -9/Mines | Build established: Mutant 4018 | -9/Mines | Discovered exit to Materials (range 15) 4039 | -9/Mines | Entered Materials 4039 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4560 | -8/Materials | Identified exit to Garrison 4960 | -8/Materials | Entered Garrison 4986 | -8/Garrison | Triggered checkpoint 5022 | -8/Garrison | Installed Relay Interface Framework 5025 | -8/Garrison | Lost 3 parts (1p2u) 5289 | -8/Garrison | Build established: Gunner 5366 | -8/Garrison | Triggered checkpoint 5418 | -8/Garrison | Discovered new exit (range 9) 5446 | -8/Garrison | Triggered checkpoint 5532 | -8/Garrison | Triggered checkpoint 5532 | -8/Garrison | Triggered checkpoint 5538 | -8/Garrison | Core integrity fell below 50% 5604 | -8/Garrison | Lost 5 parts (1p2n2w) 5665 | -8/Garrison | Core integrity fell below 20% 5675 | -8/Garrison | Build established: Mutant 5680 | -8/Garrison | Entered Factory 5680 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5681 | -7/Factory | Identified exit to Storage 6136 | -7/Factory | Build established: Gunner 6593 | -7/Factory | Lost 5 parts (3n2w) 6676 | -7/Factory | Core integrity fell below 50% 6705 | -7/Factory | Lost 7 parts (1p1n2u3w) 6719 | -7/Factory | Destroyed by B-48 Gladiator via exploding Nuclear Reactor Last Messages --------------- 06668_ Identified Tractor Beam. 06669_ Slug penetrates H-55 Commando. 06671_ Tractor Beam destroyed. 06673_ U-05 Engineer destroyed. 06673_ Penetrated by Slug. 06674_ Backup Laser VII destroyed. 06675_ Penetrated by Slug. 06677_ Discarded Imp. Targeting Computer. 06678_ Dropped Adv. Cooling System. 06678_ M-28 Smith repairs H-55 Commando. 06678_ Penetrated by Slug. 06678_ Dropped Mic. Nuclear Core. 06681_ Penetrated by Slug. 06685_ Acquired Imp. Power Shielding. 06714_ Energy Filter destroyed. 06714_ System corrupted by crushing effect (+5). 06718_ Slug penetrates Nuclear Reactor. 06719_ Nuclear Reactor explodes. 06719_ H-55 Commando destroyed. 06719_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ??????#= "#??????????????? | | ??????# ??????????? | | ??????# ??????????? | | ??????# [ ??????????? | | ??????# !!!= ???????????? | | ??????# [ * ????????????? | | ??????#" * [[ ????????????? | | ??????## ?????????????? | | ???????# ?????????????? | | ???????# ??????????????? | | ???????# ??????????????? | | ???????# ???????????????? | | ???????# ?????????????????? | | ???????# ###???????????????????? | | ???????# ########??????? ????????????? | | ???????# ^ ^ #????????????? ????????????? | | ???????#^^""" """ #???????????? ???????????? | | ???????# """ """ #??????????? ???????????? | | ???????# """ """ #?????????? ??????????? | | ???????# #????????? ??????????? | | ???????# ########## ??????????? | | ???????# ######## ?????????? | | ####+### #?????# ?????????? | | # ####### b =????????? | | # ## [ ????????? | | # ##h @ ????????? | | " """ """ ##g ####???????????????? | | " """ """ ##g #??????????????????? | | " """ """ ## g %= #??????????????????? | | """ ## """ #??????????????????? | | " "" ## """ ##??????????????????? | | " Y" ## """ #???????????????????? | | " [ "" ## #???????????????????? | | # =! ## #???????????????????? | | # ! ######+#####???????????????????? | | ######## #???????????????????? | | ???????# "" ^ #???????????????????? | | ???????# "F * #???????????????????? | | ???????# "" ! #???????????????????? | | ????#### " ^ ^ +???????????????????? | | ???## " "" = #???????????????????? | | ???# %="""" #???????????????????? | | ??## # # = """ #???????????????????? | | ??# # " "" #???????????????????? | | ??## # """" #???????????????????? | | ??## """" #???????????????????? | | ??# """ #???????????????????? | | ??# = T" #???????????????????? | | ??## " " ""? #???????????????????? | | ???## "Y" ?#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 8 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Slug Cannon | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 5% | -10/Materials Slug Cannon | 67% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Close Call It Was An Accident, I Swear Power Corrupts Serviceable Loadout Use The Force Challenges ------------ None Game ------ Seed ExplosiveWeaponsStatue Manual? 0 Play Time 01:22:05 Cumulative 5.7 hours Start 2025.07.15 @ 01:04:45 End 2025.07.15 @ 02:32:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3ac0288-06f0-46f2-8f13-cc22b29f0588