Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 15:21:00 Player: Shiirru Result: Destroyed by 9Q-6HW(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (486) 486 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1616 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 258/300 Energy 160/160 System Corruption 0% Temperature Cool (91) Movement Flying (337) Ox4 Location -7/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY (2) ------ High-capacity Storage Unit Utility Shielding > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (20) --- Micro Nuclear Core Light Treads Gravmag System Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Scrap Shield Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Medium Laser Remote Datajack Enhanced Flamer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- High-capacity Storage Unit Utility Shielding > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Gravmag System Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Scrap Shield Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Medium Laser Remote Datajack Enhanced Flamer [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Utility Shielding Storage Medium Storage Unit Protection Utility Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 19 | 4 8 1 1 5 Power 2 | 1 . . . 1 Engine 1 | 1 . . . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 1 3 . . 3 Treads 2 | 1 1 . . . Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight 4 | . 2 . . 2 Utility 4 | . 3 . . 1 Device . | . . . . . Storage 3 | . 2 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 6 | 2 2 1 1 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 2 | . . 1 1 . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 4 | . 1 2 1 . Power 1 | . . 1 . . Propulsion 1 | . 1 . . . Utility . | . . . . . Weapon 2 | . . 1 1 . Highest Loss Streak 1 | . 1 1 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 84 96 85 98 Engine 6 | . 14 11 . . Core 5 | . . . . 12 Treads 7 | . 24 . . . Flight 19 | . . 28 28 28 Storage 13 | . 12 14 14 14 Protection 10 | . 3 14 14 14 Ballistic Gun 3 | . 12 . . . Ballistic Cannon 14 | . . 5 26 28 Launcher 3 | . 1 14 1 . Special Melee Weapon 5 | . 12 8 . . Peak Build Rating 20 | 4 12 13 13 20 Average Rating 12 | 3 6 12 12 17 On Entrance 8 | . 4 12 12 13 Naked Turns . | . . . . . Heaviest Build 54 | 9 48 23 19 54 Greatest Support 40 | 20 40 10 10 11 Greatest Overweight (x) 5 | . 1 2 1 5 Average Overweight (x) 1 | . . 1 1 3 Largest Inventory Capacity 20 | 5 20 10 10 20 Average Capacity 14 | 5 12 10 10 18 Most Carried 16 | 4 10 9 10 16 Average Carried 9 | . 7 7 9 13 Final Capacity 20 | 5 10 10 10 20 Final Carried 16 | 1 7 9 9 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 680 | 189 134 140 79 138 Remotely . | . . . . . Salvage Created 475 | . 203 35 15 222 Parts 50 | . 24 12 3 11 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 6 | . . . 6 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 17 | . 4 6 3 4 Cannons 6 | . . . 2 4 AOE 11 | . 4 6 1 . Classes Destroyed 9 | . 5 2 1 1 Worker 3 | . 3 . . . Builder 1 | . 1 . . . Tunneler 1 | . . 1 . . Recycler 2 | . 1 . . 1 Turret 1 | . . . 1 . Watcher 1 | . 1 . . . Swarmer 11 | . . 6 3 2 Grunt 4 | . 4 . . . Programmer 2 | . . . . 2 Best Kill Streak 9 | . 9 3 3 3 Combat Bots Only 4 | . 4 3 3 3 Max Kills in Single Turn 3 | . 2 3 1 1 Gunslinging . | . . . . . Exploded 3 | . 1 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 119 | . 56 10 35 18 Missed 40 | . 15 1 20 4 Damage Taken 972 | . 491 105 131 245 Core 251 | . 70 39 38 104 Absorbed by Shields . | . . . . . Redirected to Shielding 8 | . 3 . 1 4 Core Remaining (%) 100 | 100 . . . . Volleys Fired 47 | . 19 6 9 13 Largest 2 | . 1 1 2 2 Hottest 78 | . 30 39 78 78 Shots Fired 65 | . 19 6 14 26 Gun 11 | . 11 . . . Cannon 37 | . . 1 10 26 Launcher 17 | . 8 5 4 . Special . | . . . . . Kinetic 48 | . 11 1 10 26 Thermal . | . . . . . Explosive 17 | . 8 5 4 . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 8 1 9 2 Robot Miss Streak 4 | . 2 1 2 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 36 | . 15 1 11 9 Core Hits 40 | . 18 9 6 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 3 | . 3 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . 3 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1435 | . 569 235 382 249 Guns 59 | . 59 . . . Cannons 430 | . . . 181 249 Explosions 946 | . 510 235 201 . Melee . | . . . . . Ramming . | . . . . . Kinetic 489 | . 59 . 181 249 Thermal . | . . . . . Explosive 946 | . 510 235 201 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 61 | . 35 22 . 4 Projectiles 4 | . . . . 4 Explosions 57 | . 35 22 . . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 41 | . . 32 9 . Shots 2 | . . 1 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 79 | . 16 1 . 79 Average Temperature 19 | . 5 1 . 27 Received Heat Transfer 387 | . 288 . 63 36 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Peak Influence 225 | . 148 219 . 225 Initial 126 | . . 57 . 126 Average 87 | . 24 102 . 131 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 76 | 100 100 83 . 55 Level 1 23 | . . 16 . 44 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 8 6 7 5 Peak Tracking Total 6 | . 5 3 6 2 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 7 | . 2 . . 5 Terminals 5 | . 2 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 5 . . 9 Successful 10 | . 4 . . 6 Failed 4 | . 1 . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 5 . . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 . . 5 Record 1 | . 1 . . . Prototype ID Bank 4 | . 1 . . 3 Branch Access Points 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Release Object 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . . . . 6 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 1 | . 1 . . . parse_system 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 1771 | 68 494 377 102 730 Spaces Moved 887 | 41 239 314 72 221 Core 5 | 5 . . . . Treads 273 | 36 237 . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 609 | . 2 314 72 221 Fastest Speed 50 | 50 107 107 107 107 Average Speed 180 | 146 179 115 107 306 Slowest Speed 387 | 160 240 177 107 387 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 39 62 6 52 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 106 | . 48 28 24 6 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 100 | . 48 28 24 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Total 981 | 49 280 323 83 246 Wait . | . . . . . Move 883 | 40 238 313 71 221 Hop . | . . . . . Pick Up 27 | 5 11 3 1 7 Fast Attach 1 | . . . . 1 Attach 10 | 4 4 1 1 . Detach . | . . . . . Swap 8 | . 4 . . 4 Drop 2 | . 1 . 1 . Fire 47 | . 19 6 9 13 Melee 3 | . 3 . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -7/Recycling History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 318 | -10/Materials | Identified exit to Mines 563 | -10/Materials | Entered Mines 564 | -10/Mines | Learned location of Storage (-7) 574 | -10/Mines | Learned 2 Materials zone layouts 604 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 872 | -10/Mines | Discovered new exit (range 7) 878 | -10/Mines | Learned Materials garrison access intel 912 | -10/Mines | Identified exit to Subcaves 940 | -10/Mines | Entered Subcaves 941 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 994 | -10/Subcaves | Core integrity fell below 50% 1008 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1013 | -10/Subcaves | Discovered new exit (range 16) 1042 | -10/Subcaves | Entered Recycling 1043 | -7/Recycling | Met a Zionite searching for Scraptown 1099 | -7/Recycling | Core integrity fell below 20% 1666 | -7/Recycling | Scanned before Scraplab entrance 1719 | -7/Recycling | Entered Scraplab 1746 | -7/Recycling | Discovered new exit (range 4) 1767 | -7/Recycling | Angered Scraplab inhabitants 1772 | -7/Recycling | Destroyed by 9Q-6HW(j) with Overtuned Pulse Rifle Last Messages --------------- Just really don't mess with anything in there. Then it'll be my problem, and yours. The floor rises up to form a wall. 2G-H2N(c) is busy at their terminal. XC-XRV(c): "A little light reading never hurt anyone, but if you dare try to take our prototype, you'll regret it." 2G-H2N(c) is busy at their terminal. EXIT=FOUND 2G-H2N(c) is busy at their terminal. XC-XRV(c): This Engine can construct the most amazing pieces of technology. I'll admit some aren't so great, but the ones that work... really work! Connecting with Scraplab SEP... >>Release Inventory Accessing inventory controls... Prototype released... URGENT: Link to external system right away! Prototype Device integrity failing. 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