Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 19:40:09 Player: Cmdr.Laserstrahl Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (332) 1660 Value Destroyed (14745) 14745 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (5159) 5159 TOTAL SCORE: 29984 Bonus ------- High Alert Combat Kills 1220 Follower Combat Kills 439 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 226/300 Energy 3/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Armored Exoskeleton Gamma Rifle Cooled Pulse Rifle Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Improved Focal Shield Improved Force Field Mini Drone Bay > --- WEAPON ----------- Gamma Rifle Enhanced Hardcell Cannon Sigix Broadsword > --- INVENTORY -------- Particle Reactor Light Armored Exoskeleton Centrium Wheel High-capacity Matter Pod Advanced Target Analyzer Advanced Particle Charger Improved Cloaking Device Advanced Remote Force Field Gamma Rifle Cooled Pulse Rifle HERF Cannon Compact HERF Cannon Hypervelocity Gauss Cannon Hardcell Cannon Heavy Gauss Cannon Linear Accelerator Micro-nuke Launcher Micro-nuke Launcher Advanced Remote Datajack [Rating: 181] Favorites ----------- Power Particle Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Wheel Wheel Hover Unit Antigrav Array Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Mini Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Slots Evolved 18 | . . . 2 . 2 2 . 2 2 2 . 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 1 1 . . . 2 . . . . . Utility 11 | . . . 2 . 1 1 . 1 1 . . 1 . 2 2 Weapon 2 | . . . . . . . . 1 . . . 1 . . . Parts Attached 258 | 7 7 . 12 3 20 10 20 15 9 43 20 15 17 23 37 Power 38 | 1 1 . 3 . 1 . 4 2 3 8 5 1 2 3 4 Engine 13 | 1 1 . 3 . 1 . 4 2 . . 1 . . . . Core 5 | . . . . . . . . . 3 1 . . . . 1 Reactor 20 | . . . . . . . . . . 7 4 1 2 3 3 Propulsion 56 | 2 1 . 3 2 6 2 . 2 . 14 5 2 7 4 6 Treads . | . . . . . . . . . . . . . . . . Leg 36 | . . . . . 6 2 . 2 . 8 5 2 7 3 1 Wheel 18 | 2 1 . 3 2 . . . . . 6 . . . 1 3 Hover 2 | . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . Utility 87 | 2 1 . 4 . 7 5 6 8 4 12 5 8 5 12 8 Device 56 | 1 . . 3 . 3 3 2 4 2 5 5 7 5 10 6 Storage 4 | 1 1 . . . 1 . . . . . . 1 . . . Processor 12 | . . . 1 . 1 1 1 1 2 1 . . . 2 2 Hackware . | . . . . . . . . . . . . . . . . Protection 15 | . . . . . 2 1 3 3 . 6 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 77 | 2 4 . 2 1 6 3 10 3 2 9 5 4 3 4 19 Energy Gun 26 | 1 . . . . 3 2 1 . . 4 2 2 2 1 8 Energy Cannon 13 | . . . 1 . . . 3 1 1 2 1 1 . 1 2 Ballistic Gun 13 | 1 2 . 1 . . . 2 . . 2 2 1 . 1 1 Ballistic Cannon 17 | . 2 . . . 2 1 2 1 1 1 . . . 1 6 Launcher 6 | . . . . 1 1 . 1 1 . . . . . . 2 Special Weapon 1 | . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . 1 . 1 . 1 1 5 . 1 1 . 1 2 . 1 Parts Lost 86 | . . . 2 2 1 2 1 3 2 20 6 3 . 2 42 Power 9 | . . . . . . 1 . . 1 1 . . . . 6 Propulsion 21 | . . . 1 1 . . . . . 7 3 2 . . 7 Utility 29 | . . . 1 . 1 1 1 3 1 5 3 . . 2 11 Weapon 27 | . . . . 1 . . . . . 7 . 1 . . 18 Highest Loss Streak 30 | . . . 1 2 1 1 1 2 1 8 4 3 . 1 30 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 14 | 4 8 15 14 14 13 14 13 13 13 14 13 14 19 18 15 Power . | . 1 1 . 1 1 . . 1 . . 1 1 1 1 1 Propulsion 1 | 2 2 2 2 1 2 2 2 1 2 . 2 2 2 2 2 Utility 3 | . . 3 2 2 3 3 4 2 2 3 2 3 5 5 2 Weapon 7 | . 4 8 8 8 6 5 5 6 7 9 7 7 9 9 8 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 39 | . 5 1 1 1 7 6 4 2 1 1 . 2 1 5 2 Power 8 | . 1 . 1 . . 1 2 2 1 . . . . . . Propulsion 9 | . 3 . . 1 1 4 . . . . . . . . . Utility 4 | . . . . . 2 . . . . . . . . 1 1 Weapon 15 | . 1 1 . . 4 . 2 . . 1 . 1 1 4 . Tool/Special 3 | . . . . . . 1 . . . . . 1 . . 1 Average Slot Usage (%) 87 | . 100 100 94 96 89 83 83 87 91 87 94 98 95 82 68 Engine 4 | . 14 14 11 11 9 7 7 6 . . 3 . . . . Reactor 3 | . . . . . . . . . . 7 6 9 9 7 6 Leg 15 | . . . . . 17 14 15 15 17 18 16 26 28 14 10 Wheel 3 | . 28 28 21 19 . . . . . 2 12 . . . . Device 15 | . 14 14 17 22 18 14 14 12 10 8 16 22 22 26 17 Storage 6 | . 14 14 11 11 9 7 7 6 5 5 5 4 4 4 3 Processor 14 | . . . 11 11 9 14 15 13 19 19 15 14 14 16 17 Protection 5 | . . . . . 8 7 7 12 8 6 . . . . . Energy Gun 3 | . 5 . . . 8 7 . . . 4 6 7 4 2 3 Energy Cannon 3 | . . . 7 6 . . 6 6 4 2 3 4 4 3 4 Ballistic Gun 2 | . 11 14 11 11 . . . 5 5 2 3 5 . 1 1 Ballistic Cannon 4 | . 11 14 3 . 8 6 6 5 4 5 1 . . . 3 Peak Build Rating 181 | 7 13 13 17 18 40 50 52 63 80 99 114 135 158 181 178 Average Rating 80 | 5 10 13 16 16 34 47 49 58 73 90 93 128 152 176 142 On Entrance 62 | . 7 13 13 17 18 40 47 49 63 80 81 114 135 150 175 Avg Prop Armor Cover (%) 4 | . . . . . . 10 . . . 4 4 2 . 10 . Naked Turns 34 | . . . . . . . . . . . . . . . 34 Heaviest Build 140 | 11 36 36 37 37 45 48 49 63 67 87 93 120 120 130 140 Greatest Support 152 | 20 20 20 26 28 45 60 60 60 60 108 110 125 152 150 150 Greatest Overweight (x) 6 | . 1 1 3 3 1 1 . 1 1 6 2 1 . 2 4 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Average Capacity 15 | 7 9 15 15 15 15 15 15 15 15 15 15 16 20 20 18 Most Carried 20 | 6 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Average Carried 15 | 4 8 14 14 14 14 14 14 14 14 14 14 15 19 19 16 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 20 5 Final Carried 20 | 6 15 15 15 13 15 15 15 15 15 15 15 20 20 20 5 Class Distribution -------------------- 45% | Mutant 20% | Scavenger-Gunner 13% | Gunner 10% | Tank 6% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Tank | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Matter Collected 9520 | 276 251 . 381 66 678 902 845 1062 867 1956 444 325 253 380 834 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 14626 | 120 294 . 719 64 968 1270 1249 1163 600 3487 167 1042 789 1426 1268 Parts 684 | 8 17 . 39 3 59 53 47 58 22 148 7 38 48 76 61 Haulers Intercepted 10 | . 1 . 2 . 3 1 1 2 . . . . . . . Recyclers Shooed 22 | . 2 . 3 1 3 1 1 2 2 5 . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Combat Hostiles Destroyed 242 | . 6 . 12 7 18 25 27 19 8 60 2 10 9 17 22 Melee 23 | . . . . . . . . . . . . . 8 15 . Guns 61 | . 3 . 7 1 4 9 1 1 . 19 2 6 . 1 7 Cannons 116 | . 3 . 5 2 10 9 24 16 6 31 . 3 . 1 6 AOE 36 | . . . . 4 4 7 . 2 1 9 . . . . 9 Classes Destroyed 18 | 2 5 . 3 1 3 2 . . 1 . . . 1 . . Worker 14 | . . . . . 1 2 1 . 1 4 . . 3 . 2 Builder 18 | . . . 1 . 1 . . 3 . 7 . . . . 6 Tunneler 4 | 2 . . . . . . . 1 . 1 . . . . . Hauler 10 | . 1 . 2 . 3 1 1 2 . . . . . . . Recycler 21 | 1 1 . 2 . 2 3 1 2 2 4 . 2 . 1 . Mechanic 9 | . . . 1 . . . . 1 . 5 1 . . . 1 Operator 6 | . 1 . . . 2 1 . . . . 1 1 . . . Watcher 9 | . 1 . . . 2 1 1 1 1 1 . . . 1 . Swarmer 48 | . 3 . 4 4 3 4 2 4 2 18 . . . . 4 Grunt 73 | . 3 . 4 . 4 14 10 5 2 16 2 4 4 . 5 Brawler 1 | . . . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . 2 . . Sentry 36 | . . . 4 . 6 . 9 2 1 9 . 3 . 2 . Specialist 5 | . . . . . 3 . . . . . . . . 2 . Hunter 26 | . . . . . 2 2 2 2 . 3 . . 2 4 9 Programmer 49 | . . . . . . 4 4 6 2 14 . 3 3 9 4 Assembled 3 | . . . . 3 . . . . . . . . . . . Best Kill Streak 10 | 3 4 . 5 4 5 7 4 6 3 10 3 3 4 4 10 Combat Bots Only 9 | . 2 . 4 4 5 6 3 4 3 6 2 3 3 4 9 Max Kills in Single Turn 8 | 1 1 . 1 3 3 3 1 3 1 8 1 1 1 1 5 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 3 3 . 2 1 2 . . . . 4 Melee 1 | . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Hostile Shots Fired 2551 | . 39 . 73 21 102 130 333 182 57 488 43 116 122 297 548 Missed 819 | . 14 . 20 7 33 35 109 62 21 171 17 35 28 101 166 Hits 1732 | . 25 . 53 14 69 95 224 120 36 317 26 81 94 196 382 Melee 26 | . . . . 1 . 4 . . . . . . . 21 . Projectile 1706 | . 25 . 53 13 69 91 224 120 36 317 26 81 94 175 382 AOE 13 | . . . . 3 . . . . . 1 9 . . . . Critical Strikes 71 | . . . 1 . 1 9 2 2 1 11 2 6 3 15 18 Actively Blocked 33 | . . . . . . . . . . 2 . . . 15 16 Part Disruptions 6 | . . . . . . 1 1 . . 1 . 2 . 1 . Damage Taken 28660 | . 265 . 611 284 882 1537 1910 1809 726 6662 648 1235 1093 2256 8742 Core 3484 | . 35 . 140 13 72 79 253 81 19 507 77 202 128 277 1601 Absorbed by Shields 3486 | . . . . . 206 9 304 70 . 47 206 443 433 1251 517 Redirected to Shielding 94 | . . . . . . . . . . 94 . . . . . Ignored by Resistances 698 | . . . . . . . . . . 11 . . 204 483 . Regen/Repaired (Parts) 4029 | . . . 69 . . . . 1559 . 1095 . . 340 848 118 Core Remaining (%) 77 | 100 . 86 . 61 86 . 52 90 98 . 49 . 74 80 . Volleys Fired 849 | 6 31 . 56 10 80 86 113 90 61 180 28 38 3 6 61 Largest 4 | 2 2 . 2 2 2 2 2 3 3 3 3 4 4 2 4 Hottest 345 | 60 73 . 91 91 105 103 120 156 146 218 215 326 326 180 345 Shots Fired 1952 | 12 62 . 108 19 131 159 215 240 129 469 81 133 11 12 171 Gun 792 | 12 32 . 52 10 56 73 4 75 37 212 52 102 7 6 62 Cannon 1118 | . 30 . 56 7 72 80 209 163 86 245 29 31 4 6 100 Launcher 38 | . . . . 2 3 6 . 2 4 12 . . . . 9 Special 4 | . . . . . . . 2 . 2 . . . . . . Kinetic 1027 | 6 59 . 77 10 72 80 102 158 81 224 37 46 1 5 69 Thermal 825 | 6 3 . 31 7 56 73 111 80 24 223 44 87 8 7 65 Explosive 38 | . . . . 2 3 6 . 2 4 12 . . . . 9 Electromagnetic 58 | . . . . . . . . . 18 10 . . 2 . 28 Robot Hit Streak 15 | 6 9 . 9 6 11 10 12 12 12 15 4 12 4 4 9 Robot Miss Streak 7 | 1 5 . 6 1 4 2 4 7 4 4 7 4 1 2 6 Penetration Max 1 | . . . . . . . . . . 1 1 1 . . 1 Secondary Targets 1 | . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . . Shots Hit Robots 1206 | 9 34 . 63 12 62 96 139 130 73 291 42 87 29 47 92 Core Hits 577 | 4 14 . 20 9 40 50 57 61 26 140 17 31 15 25 68 Critical Kills 7 | . . . 1 . . . 1 . . 2 1 . 1 . 1 Critical Parts Destroyed 9 | . . . . . . . . 1 . 1 1 2 . . 4 Critical Strikes 90 | . 1 . 2 . 4 10 4 4 . 30 6 3 2 6 18 Burn 28 | . . . . . 2 4 . . . 15 2 1 . . 4 Meltdown 3 | . . . 1 . . . 1 . . . . . 1 . . Destroy 15 | . . . . . . . . 1 . 3 2 2 . . 7 Blast 35 | . 1 . 1 . 2 6 3 3 . 12 2 . . . 5 Corrupt 1 | . . . . . . . . . . . . . . . 1 Sever 8 | . . . . . . . . . . . . . 1 6 1 Melee Attacks 97 | . . . . . . . . . . . . . 33 60 4 Impact . | . . . . . . . . . . . . . . . . Slashing 97 | . . . . . . . . . . . . . 33 60 4 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . 4 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 42571 | 82 640 . 1161 373 2044 2961 3561 3831 2006 11102 1047 2726 2170 3150 5717 Guns 10474 | 82 227 . 474 73 456 763 68 596 459 3330 764 2057 69 92 964 Cannons 19427 | . 408 . 687 103 901 1353 3486 2668 1263 5272 283 669 94 159 2081 Explosions 7392 | . . . . 197 687 840 . 567 284 2491 . . . . 2326 Melee 5222 | . . . . . . . . . . . . . 2007 2899 316 Ramming 56 | . 5 . . . . 5 7 . . 9 . . . . 30 Kinetic 16165 | 38 624 . 729 73 929 1353 2000 2152 1081 4119 609 866 25 92 1475 Thermal 13935 | 44 11 . 432 103 636 887 1554 1112 354 5091 438 1860 138 159 1116 Explosive 5947 | . . . . 197 479 716 . 302 284 1643 . . . . 2326 Electromagnetic 1246 | . . . . . . . . 265 287 240 . . . . 454 Impact . | . . . . . . . . . . . . . . . . Slashing 5222 | . . . . . . . . . . . . . 2007 2899 316 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 2 7 16 5 12 12 4 4 6 16 Average Corruption 5 | . . . . . . 1 4 10 4 4 12 3 3 2 9 Corruption Purged 5 | . . . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 202 | . . . . . . 9 28 55 12 39 21 2 15 14 7 Message Errors 46 | . . . . . . 2 9 12 2 10 4 . . 4 3 Matter Fused 42 | . . . . . . 2 1 14 4 7 4 1 4 4 1 Heat Flow Errors 25 | . . . . . . 1 5 5 2 3 4 . 5 . . Energy Discharges 20 | . . . . . . 1 3 3 . 4 2 1 2 4 . Parts Rejected 2 | . . . . . . . 1 . 1 . . . . . . Parts Fused 5 | . . . . . . . . 3 . 1 1 . . . . Data Loss (minor) 17 | . . . . . . . 4 4 2 3 3 . 1 . . Data Loss (major) 5 | . . . . . . 1 1 2 . . . . . 1 . Misfires 11 | . . . . . . 1 2 1 . 4 1 . 2 . . Alerts 8 | . . . . . . . 2 3 . 2 . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . 2 Weapon Failures 19 | . . . . . . 1 . 8 1 5 2 . 1 . 1 Overload Shots 31 | . . . . . . . . . . 29 2 . . . . Effects 2 | . . . . . . . . . . 2 . . . . . Short Circuit 2 | . . . . . . . . . . 2 . . . . . Overflow Damage 1323 | . 2 . 10 6 . 63 19 67 10 371 18 43 242 216 256 Projectiles 315 | . 2 . 10 6 . 8 19 67 10 107 18 43 . . 25 Explosions 408 | . . . . . . 55 . . . 264 . . . . 89 Melee 600 | . . . . . . . . . . . . . 242 216 142 Knockbacks 107 | . 3 . 2 . 4 13 13 15 4 36 3 . . . 14 Impact . | . . . . . . . . . . . . . . . . Kinetic 99 | . 3 . 2 . 4 13 12 15 3 31 3 . . . 13 Secondary 8 | . . . . . . . 1 . 1 5 . . . . 1 Self-Inflicted Damage 391 | . 2 . . . 74 . . . . 248 . . . . 67 Shots 8 | . . . . . 1 . . . . 5 . . . . 2 Rammed 1 | . 1 . . . . . . . . . . . . . . Targets Rammed 6 | . 1 . . . . 2 1 . . 1 . . . . 1 Kicked 5 | . . . . . . 2 1 . . 1 . . . . 1 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 489 | 20 34 . 84 . 214 341 222 304 318 258 232 199 155 198 489 Average Temperature 71 | 15 9 . 20 . 63 104 31 93 76 58 96 61 64 94 122 Received Heat Transfer 4282 | . 99 . 147 . 109 588 568 261 189 1085 99 321 175 16 625 Effects 7 | . . . . . . . . 2 . 2 . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . 2 . 2 . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 1 . . . . . . 1 Combat Hostiles 2 | . . . . . . . . 1 . . . . . . 1 Robots Corrupted 2 | . . . . . . . 1 . 1 . . . . . . Combat Hostiles 2 | . . . . . . . 1 . 1 . . . . . . Parts Fried 2 | . . . . . . . 1 . . 1 . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . Robots Melted 5 | . . . 1 . . . 1 . . 1 . 1 1 . . Combat Hostiles 4 | . . . . . . . 1 . . 1 . 1 1 . . Parts Melted 30 | . . . 5 . . 3 3 1 . 10 . 5 1 1 1 Heat Transferred 23789 | 100 25 . 777 185 1297 2024 2895 1951 700 8549 929 2285 185 148 1739 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Maximum Alert Level 4 | . . . . . 1 2 3 2 1 4 2 1 . . 2 Low Security (%) 50 | 100 100 100 100 100 94 62 3 . 43 17 . 15 100 100 59 Level 1 28 | . . . . . 5 27 58 62 56 19 15 84 . . 35 Level 2 15 | . . . . . . 10 36 37 . 26 84 . . . 4 Level 3 3 | . . . . . . . 1 . . 23 . . . . . Level 4 1 | . . . . . . . . . . 12 . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1146 | 10 143 40 181 137 229 464 707 479 253 1146 559 322 186 184 413 Initial 559 | . . 40 . 57 2 20 207 315 231 72 559 198 160 78 96 Average 254 | 2 61 11 120 64 62 178 404 362 200 560 467 243 126 43 199 Influence Increases 9217 | 15 235 . 400 110 793 921 1310 727 374 2060 94 372 323 523 960 Destroy 0b10 Robot/C 5100 | . 120 . 240 80 400 500 700 380 220 1200 40 200 220 340 460 Destroy 0b10 Robot/NC 470 | 15 20 . 30 . 55 40 30 50 20 110 10 15 15 10 50 Destroy Leader 1260 | . 34 . 74 10 140 104 226 126 42 242 . 50 30 92 90 Allied During Kill 211 | . . . . 10 13 . 161 . 6 . . . . . 21 Successful Hack 151 | . . . 5 . 19 . 31 27 . 38 5 . 26 . . Disable Machine 750 | . 30 . 30 . 60 135 75 75 15 180 15 30 30 30 45 Destroy Structure 825 | . 1 . 6 10 91 37 42 24 56 260 24 32 2 36 204 Partial Spotted 15 | . . . . . . . . . 15 . . . . . . Lose Combat Pursuer 435 | . 30 . 15 . 15 105 45 45 . 30 . 45 . 15 90 Influence Decreases 9069 | 15 130 105 252 251 754 511 1071 948 699 1067 857 465 468 502 974 Entered New Map 2155 | . . 65 . 91 5 26 249 380 243 77 583 181 126 63 66 Time Decay 5107 | 15 130 40 232 120 432 465 502 538 416 640 214 254 342 399 368 Lost Part 860 | . . . 20 20 10 20 10 30 20 200 60 30 . 20 420 Lost Ally 400 | . . . . 20 60 . 160 . 20 . . . . 20 120 Purge Threat 547 | . . . . . 247 . 150 . . 150 . . . . . Squads Dispatched 78 | . 1 . 2 . 5 8 11 6 4 12 6 3 3 8 9 Investigation 9 | . . . 2 . 1 1 1 1 . 1 . . 1 1 . Extermination 27 | . . . . . . 4 3 3 2 5 1 1 1 4 3 Reinforcement 31 | . 1 . . . 4 3 4 1 2 2 5 2 1 3 3 Assault 4 | . . . . . . . . . . 4 . . . . . Garrison 7 | . . . . . . . 3 1 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 1 . 1 1 2 . 1 . . 1 Haulers Reinforced 4 | . . . . . . . 2 . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Distress Signals 21 | . 1 . 1 . 5 1 4 1 . 3 3 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 397 | . 13 . 17 7 36 42 42 25 16 85 23 15 13 28 35 Peak Tracking Total 10 | . 4 . 5 4 6 6 5 4 6 9 4 4 4 5 10 Tactical Retreats 19 | . 1 . 1 . 1 3 3 2 . 2 . 1 . 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Traps Triggered 18 | . . . . . . 3 2 6 . 2 . . . 4 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Machines Disabled 50 | . 2 . 2 . 4 9 5 5 1 12 1 2 2 2 3 Max in Single Turn 4 | . 1 . 1 . 3 4 1 4 1 4 1 2 1 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Machines Accessed 57 | . 4 . 4 . 10 3 15 6 1 6 3 . 3 1 1 Terminals 41 | . 4 . 2 . 8 1 13 4 . 3 2 . 2 1 1 Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 8 | . . . 1 . . . 1 2 . 3 1 . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers 5 | . . . 1 . 2 1 . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Total Hacks 145 | . 9 . 16 . 35 4 27 21 3 16 4 . 7 2 1 Successful 83 | . 4 . 9 . 24 2 13 13 3 10 1 . 4 . . Failed 62 | . 5 . 7 . 11 2 14 8 . 6 3 . 3 2 1 Catastrophic 5 | . . . . . 1 . 2 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 71 | . 7 . 6 . 23 1 11 8 . 6 3 . 3 2 1 Terminals 95 | . 9 . 9 . 29 1 23 9 . 6 3 . 3 2 1 Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations 27 | . . . 2 . . . 2 12 . 10 1 . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . . . Scanalyzers 16 | . . . 5 . 6 1 . . . . . . 4 . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . Terminal Hacks 23 | . 1 . 2 . 10 . 8 . . 2 . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . . . . . Open Door 6 | . . . . . . . 6 . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . Alert Level 3 | . . . . . 1 . 1 . . 1 . . . . . Unreport Threat 4 | . . . . . 2 . 1 . . 1 . . . . . Locate Traps 4 | . 1 . 1 . 2 . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 18 | . . . 2 . . . . 10 . 6 . . . . . Scan Component 10 | . . . 1 . . . . 5 . 4 . . . . . Repair 8 | . . . 1 . . . . 5 . 2 . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 . . . . . . Process 1 | . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 12 | . . . 4 . 6 . . . . . . . 2 . . Insert Component 4 | . . . 1 . 2 . . . . . . . 1 . . Analyze 5 | . . . 1 . 3 . . . . . . . 1 . . Retrieve Study 3 | . . . 2 . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 3 . 1 . 8 . 5 3 . 2 1 . 2 . . Terminals 25 | . 3 . 1 . 8 . 5 3 . 2 1 . 2 . . Botnet 25 | . 3 . 1 . 8 . 5 3 . 2 1 . 2 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 43 | . 4 . 4 . 8 3 8 4 . 5 3 . 2 1 1 Full Trace Events 9 | . . . 2 . 2 1 1 1 . 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 1 . 3 . . . . . . . 9 . . Parts Built 1 | . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . . Parts Repaired 7 | . . . 1 . . . . 4 . 2 . . . . . Time 345 | . . . 51 . . . . 220 . 74 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 188 | . . . . . . . . . 188 . . . . . . Retrieved Matter 224 | . . . . . . . . . 224 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 2 . . . . . . . 1 . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 3 . . 3 . . . . . Programmers 6 | . . . . . . . 3 . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 1 . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Total Allies 22 | . . . . 5 . . 10 . 1 . . . . . 6 Largest Group 10 | . . . . 4 3 . 10 . 1 . . . . . 6 Highest-Rated Group 173 | . . . . 48 40 . 173 . 29 . . . . . 82 Highest-Rated Ally 31 | . . . . 31 16 . 29 . 29 . . . . . 15 Total Orders 4 | . . . . . . . . . . . . . . 4 . EXPLORE 4 | . . . . . . . . . . . . . . 4 . Ally Attacks 103 | . . . . 5 15 . 55 . 13 . . . . . 15 Total Damage 1338 | . . . . 63 122 . 714 . 135 . . . . . 304 Kills 17 | . . . . . 2 . 10 . 3 . . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Active Infowar (turns) 9735 | 27 383 175 378 241 1449 1595 742 804 969 891 . . . 1357 724 Sensors 9083 | . . . 348 241 1449 1595 742 804 969 891 . . . 1320 724 Terrain 29 | . . . . . . . . . . . . . . . 29 Seismic 852 | 27 383 175 267 . . . . . . . . . . . . Cloaking 254 | . . . . . . . . . . . . . . 37 217 Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . 4 . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Turns Passed 14668 | 82 383 175 537 241 1449 1595 1350 1539 1013 2283 449 542 779 1393 858 Spaces Moved 8172 | 59 296 177 324 184 639 877 648 837 594 1207 279 304 488 754 505 Core 75 | 7 . . . . . . . . . . . . . . 68 Treads . | . . . . . . . . . . . . . . . . Legs 6665 | . . . . . 619 877 648 837 594 967 180 304 488 754 397 Wheels 1408 | 52 296 177 324 184 20 . . . . 240 99 . . . 16 Hover 24 | . . . . . . . . . . . . . . . 24 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 105 110 140 140 126 126 95 95 120 118 118 50 Average Speed 128 | 76 84 95 98 111 182 141 140 136 133 124 113 120 118 125 112 Slowest Speed 255 | 80 95 95 125 135 250 250 140 250 209 226 120 190 120 255 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . 3 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 50 54 31 44 51 24 90 26 18 24 23 6 38 22 15 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . Spaces Dug 98 | . . . . . 21 7 4 7 15 27 1 3 1 9 3 Terrain Destroyed 534 | . 1 . 3 10 108 40 37 25 27 161 14 13 1 11 83 Melee 10 | . . . . . . . . . . . . . 1 9 . Projectile 249 | . 1 . 3 . 30 15 37 13 16 79 14 13 . 2 26 AOE 275 | . . . . 10 78 25 . 12 11 82 . . . . 57 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Arm Res Qua Res Acc Total 10542 | 84 370 184 433 201 798 1079 881 1076 719 1627 346 392 622 1072 658 Wait 701 | . 6 6 28 1 13 61 66 107 36 129 1 13 49 172 13 Move 8157 | 58 295 176 323 183 638 876 647 836 593 1206 278 303 487 753 505 Hop . | . . . . . . . . . . . . . . . . Pick Up 182 | 13 18 1 6 1 20 12 11 12 5 33 4 11 4 8 23 Fast Attach 115 | . 1 . 5 1 4 4 5 7 9 12 16 6 12 27 6 Attach 92 | 7 . . 2 2 6 3 1 6 1 28 . 1 . 1 34 Detach 3 | . . . . . . . . . 1 1 . . . . 1 Swap 107 | . 6 . 5 1 12 9 18 7 5 14 4 8 10 2 6 Drop 216 | . 12 1 8 2 25 16 19 11 8 23 15 12 24 36 4 Fire 849 | 6 31 . 56 10 80 86 113 90 61 180 28 38 3 6 61 Melee 97 | . . . . . . . . . . . . . 33 60 4 Ram 1 | . 1 . . . . . . . . . . . . . . Kick 5 | . . . . . . 2 1 . . 1 . . . . 1 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . 10 . . . . . . . 7 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -4/Factory -4/Armory -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 8) 169 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 466 | -10/Materials | Entered Mines 532 | -10/Mines | Learned Materials security intel 540 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 629 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 636 | -10/Mines | Discovered new exit (range 4) 641 | -10/Mines | Entered Materials 641 | -9/Materials | Evolved 2 slots: Utility x2 1116 | -9/Materials | Discovered new exit (range 13) 1155 | -9/Materials | Repaired Cld. Ion Engine 1178 | -9/Materials | Entered Mines 1244 | -9/Mines | Learned Materials security intel 1280 | -9/Mines | Learned Materials emergency access door positions 1308 | -9/Mines | Assembled infested the area 1313 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1359 | -9/Mines | Discovered new exit (range 8) 1384 | -9/Mines | Learned Materials terminal intel 1410 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1419 | -9/Mines | Entered Materials 1419 | -8/Materials | Accompanied by 3 allies 1419 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1422 | -8/Materials | Loaded intel: 12 terminal locations 1825 | -8/Materials | Discovered new exit (range 15) 2868 | -8/Materials | Entered Factory 2868 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3250 | -7/Factory | Discovered new exit (range 5) 3256 | -7/Factory | Identified exit to Storage 3581 | -7/Factory | Discovered new exit (range 14) 4253 | -7/Factory | Fabricated Lgt. Armored Exoskeleton (x1) 4463 | -7/Factory | Entered Storage 4494 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4581 | -7/Storage | Lost 3 allies 4821 | -7/Storage | Build established: Commander-Mutant 5028 | -7/Storage | Garrison activated, responded to threat 5079 | -7/Storage | Lost 4 allies 5316 | -7/Storage | Build established: Mutant 5692 | -7/Storage | Discovered new exit (range 16) 5811 | -7/Storage | Identified exit to Factory 5813 | -7/Storage | Entered Factory 5813 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6097 | -6/Factory | Discovered new exit (range 15) 6108 | -6/Factory | Build established: Tank 6363 | -6/Factory | System corruption reached 10% 6709 | -6/Factory | Garrison activated, responded to threat 6890 | -6/Factory | Discovered new exit (range 14) 6926 | -6/Factory | Identified exit to Factory 6990 | -6/Factory | Discovered exit to Factory (range 6) 7107 | -6/Factory | Repaired Lgt. Armored Exoskeleton 7153 | -6/Factory | Repaired Lgt. Armored Exoskeleton 7242 | -6/Factory | Repaired Imp. Medium Armor Plating 7288 | -6/Factory | Repaired Lyr. Light Armor Plating 7352 | -6/Factory | Entered another Factory area 7352 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7667 | -5/Factory | Build established: Gunner 8132 | -5/Factory | Discovered new exit (range 16) 8364 | -5/Factory | Identified exit to Factory 8365 | -5/Factory | Entered another Factory area 8365 | -4/Factory | Evolved 2 slots: Propulsion x2 8842 | -4/Factory | Build established: Scavenger-Gunner 9455 | -4/Factory | Allied Derelicts emerged from ambush trap array 9510 | -4/Factory | Repaired Lgt. Armored Exoskeleton 9593 | -4/Factory | Lost 4 parts (1n1u2w) 9800 | -4/Factory | Repaired Broken Lgt. Armored Exoskeleton 10035 | -4/Factory | Build established: Gunner 10115 | -4/Factory | First assault squad dispatched 10169 | -4/Factory | Discovered new exit (range 12) 10345 | -4/Factory | System corruption reached 10% 10384 | -4/Factory | Lost 8 parts (1p3n2u2w) 10647 | -4/Factory | Identified exit to Armory 10648 | -4/Factory | Entered Armory 10649 | -4/Armory | Met VL-GR5, who suggested a friendly competition 10684 | -4/Armory | Build established: Scavenger-Gunner 10737 | -4/Armory | Lost 4 parts (2n2u) 10876 | -4/Armory | Lost the competition with VL-GR5 11046 | -4/Armory | Discovered new exit (range 12) 11074 | -4/Armory | VL-GR5 left a parting gift on exiting Armory 11095 | -4/Armory | Identified exit to Research 11097 | -4/Armory | Core integrity fell below 50% 11097 | -4/Armory | Entered Research 11097 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11258 | -3/Research | Lost 3 parts (2n1w) 11353 | -3/Research | Discovered new exit (range 7) 11374 | -3/Research | Identified exit to Quarantine 11639 | -3/Research | Entered Quarantine 11679 | -3/Quarantine | Scanned by Researcher 11696 | -3/Quarantine | Found Alien Slashing Weapon 11696 | -3/Quarantine | Identified Sigix Broadsword 12000 | -3/Quarantine | Build established: Scavenger-Mutant 12068 | -3/Quarantine | Found Alien Artifact 12068 | -3/Quarantine | Identified Core Reset Matrix 12068 | -3/Quarantine | Used Core Reset Matrix 12072 | -3/Quarantine | Detected hypermatrix surge 12072 | -3/Quarantine | Sensed 10 artifacts in vicinity 12273 | -3/Quarantine | Discovered new exit (range 7) 12401 | -3/Quarantine | Identified exit to Research 12418 | -3/Quarantine | Entered Research 12418 | -2/Research | Evolved 2 slots: Utility x2 12640 | -2/Research | Spotted B-90 Cyclops 12809 | -2/Research | Build established: Mutant 13358 | -2/Research | Cargo convoy interrupted 13792 | -2/Research | Discovered new exit (range 6) 13810 | -2/Research | Identified exit to Access 13811 | -2/Research | Entered Access 13811 | -1/Access | Evolved 2 slots: Utility x2 13910 | -1/Access | Lost 3 parts (1p1u1w) 14163 | -1/Access | Lost 3 parts (1p2u) 14233 | -1/Access | Destroyed 9 combat bots 14372 | -1/Access | Garrison activated, responded to threat 14458 | -1/Access | Build established: Scavenger-Gunner 14526 | -1/Access | System corruption reached 10% 14574 | -1/Access | Core integrity fell below 50% 14588 | -1/Access | Emitted hypermatrix ping 14593 | -1/Access | Assembled emerged from beneath the floor 14594 | -1/Access | Released all parts (6) 14611 | -1/Access | Core integrity fell below 20% 14625 | -1/Access | Lost 30 parts (4p7n6u13w) 14632 | -1/Access | Lost 6 allies 14669 | -1/Access | Released all parts (5) 14669 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14641_ P-80 Master knocked back. 14643_ Destroyed Adv. Remote Datajack. 14643_ P-80 Master knocked back. 14647_ P-80 Master destroyed. 14649_ P-80 Master knocked back. 14653_ P-80 Master destroyed. 14654_ GQ2&JN5/5ROOU1BVV / LQVU:I 14657_ Acquired 2 matter. 14658_ Acquired Gamma Rifle. 14659_ Acquired 8 matter. 14661_ Acquired Unknown Hover Unit. 14661_ Identified Imp. Antigrav System. 14662_ Acquired 30 matter. 14663_ Acquired Gamma Rifle. 14666_ U-05 Engineer builds a Wall. 14669_ Released Gamma Rifle. 14669_ Released Enh. Hardcell Cannon. 14669_ Released Adv. Point Defense System. 14669_ Released Antigrav Array. 14669_ Released Imp. Antigrav System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ? ???????????????????????????????????????????? | | # ???????????????????????????????????????????? | | # ???????????????????????????????????????????? | | # ?????????????????##########????????????????? | | # "????????????????# #????????????????? | | ? ""#??????????????# #????????????????? | | ? ""#?""""""""""""?# " #????????????????? | | ?? ""#?#"" #?# """ #????????????????? | | ?? "#?#"" #?# """#????????????????? | | ??? ??#"" #?# " #????????????????? | | ??? ??#T #?#% #????????????????? | | ???? ???#"" #?#%!= #????????????????? | | ???? ???#"" #?#][Q #????????????????? | | #####+##### " ####@p########??????????????? | | p* u #???????????? | | p #???????????? | | #################################+####???????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????H??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 43 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Cloak Strength 3 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 25 Resistance: TH 10 Core Shielding 30 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 12 Core Analysis 6 Matter Filtering 50 Energy Filtering 30 Particle Charging 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Armored Exoskeleton | x1 | -7/Factory Repaired ---------- Cld. Ion Engine | 37% | -9/Materials Lgt. Armored Exoskeleton | 11% | -6/Factory Lgt. Armored Exoskeleton | 13% | -6/Factory Imp. Medium Armor Plating | 39% | -6/Factory Lyr. Light Armor Plating | 57% | -6/Factory Lgt. Armored Exoskeleton | 18% | -4/Factory Lgt. Armored Exoskeleton | 35% | -4/Factory | Broken Studied --------- None Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Achievements -------------- Alien Roots Botjacking Fancy Inventory I Laugh At Your Crits Tailor-made Challenges ------------ None Game ------ Seed BombardmentMatterDoublenader Manual? 0 Play Time 05:43:56 Cumulative 416.9 hours Start 2025.10.27 @ 17:44:42 End 2025.10.29 @ 19:40:09 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 156 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 51 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd1c5a5e-222d-47c6-9536-aa78bf75513b