Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.18 @ 19:03:38 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (140) 700 Value Destroyed (3702) 3702 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (3376) 3376 TOTAL SCORE: 15338 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 60 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1567/1600 Matter 317/550 Energy 270/290 System Corruption 0% Temperature Cool (20) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Light Quantum Reactor > --- PROPULSION (7) --- Cooled Nuclear Pulse Thruster Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster > --- UTILITY (13) ----- Power Amplifier High-capacity Storage Unit Matter Compressor Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Modified TNC Improved Weapon Shielding Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (3) ------- Linear Accelerator > --- INVENTORY (12) --- Light Particle Reactor Light Quantum Reactor Cooled Nuclear Pulse Thruster Field Propulsion Array Medium Storage Unit Improved Weapon Shielding Improved System Restoration Module Improved Field Recycling Unit (0) Tri-rail Accelerator Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Matter Compressor Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Modified TNC Improved Weapon Shielding Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Tri-rail Accelerator Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Cooled Nuclear Pulse Thruster Field Propulsion Array Field Propulsion Array Medium Storage Unit Improved Weapon Shielding Improved System Restoration Module Improved Field Recycling Unit Heavy Missile Launcher [Rating: 147] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Modified TNC Device Matter Filter Storage Humpback Processor Modified TNC Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Power Sword Energy Gun Backup Laser III Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Heavy Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 5 | . . . . . . 2 . . . 1 1 1 Utility 11 | . . . . . 3 . 2 2 2 . 1 1 Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 250 | 5 3 . 7 7 14 21 71 35 35 25 10 17 Power 21 | 1 1 . . 1 2 2 5 4 . 2 2 1 Engine 10 | 1 1 . . 1 2 2 3 . . . . . Core 6 | . . . . . . . 2 4 . . . . Reactor 5 | . . . . . . . . . . 2 2 1 Propulsion 78 | 2 . . 2 5 3 13 20 9 10 9 2 3 Treads 2 | . . . . . . 2 . . . . . . Leg 7 | 2 . . . 3 2 . . . . . . . Wheel 23 | . . . 2 2 1 4 8 3 3 . . . Hover . | . . . . . . . . . . . . . Flight 46 | . . . . . . 7 12 6 7 9 2 3 Utility 78 | 1 1 . 2 . 6 5 24 12 15 7 4 1 Device 28 | . . . . . . 1 12 2 9 3 1 . Storage 19 | 1 . . 1 . 2 . 6 3 3 1 1 1 Processor 9 | . 1 . 1 . 2 1 2 1 1 . . . Hackware 7 | . . . . . . . 1 2 2 1 1 . Protection 15 | . . . . . 2 3 3 4 . 2 1 . Artifact . | . . . . . . . . . . . . . Weapon 73 | 1 1 . 3 1 3 1 22 10 10 7 2 12 Energy Gun 2 | . . . . . . . 1 . 1 . . . Energy Cannon 5 | . . . 1 . . 1 3 . . . . . Ballistic Gun 15 | 1 1 . 2 1 3 . 3 1 3 . . . Ballistic Cannon 17 | . . . . . . . 2 3 3 6 . 3 Launcher 22 | . . . . . . . 8 2 1 . 2 9 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . 5 4 2 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . 1 2 1 1 . . . Parts Lost 40 | . . . . 1 9 9 11 5 4 1 . . Power 4 | . . . . . 1 1 2 . . . . . Propulsion 21 | . . . . . 4 5 6 4 2 . . . Utility 7 | . . . . . . 1 2 1 2 1 . . Weapon 8 | . . . . 1 4 2 1 . . . . . Highest Loss Streak 8 | . . . . 1 4 8 6 4 4 1 . . Average Slot Usage (%) 78 | . 78 100 99 99 68 62 75 79 75 85 85 84 Engine 2 | . 14 14 14 14 7 4 2 . . . . . Core 2 | . . . . . . . 2 4 5 2 . . Reactor 1 | . . . . . . . . . . 5 8 8 Leg 1 | . 28 28 14 1 1 . . . . . . . Wheel 5 | . . . 14 26 11 6 3 8 3 . . . Flight 11 | . . . . . . 8 15 8 7 19 21 19 Device 5 | . . . . . . . 6 2 11 11 7 8 Storage 6 | . 14 14 14 14 9 6 4 5 5 4 4 7 Processor 18 | . 4 14 14 14 15 23 21 19 15 14 13 12 Hackware 7 | . . . . . . . 3 8 12 18 21 20 Protection 3 | . . . . . 4 6 1 8 5 2 4 4 Ballistic Gun 3 | . 17 28 27 27 18 . 1 . . . . . Slashing Weapon 4 | . . . . . . . 6 7 5 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 107 | 10 12 12 31 24 91 35 107 106 103 65 77 89 Greatest Support 90 | 20 20 20 20 20 20 40 32 38 49 68 79 90 Greatest Overweight (x) 33 | 1 . . 1 1 8 5 33 10 3 2 . 1 Average Overweight (x) . | . . . . 1 4 1 1 1 . . . . Largest Inventory Capacity 32 | 6 6 6 10 10 30 10 28 28 32 12 12 12 Average Capacity 13 | 5 6 6 7 10 20 9 12 18 15 8 11 12 Most Carried 23 | 5 6 6 10 10 11 10 23 21 23 12 12 12 Average Carried 9 | 3 5 6 7 9 8 7 9 11 14 8 10 10 Final Capacity 24 | 6 6 6 10 10 10 4 8 24 12 8 12 12 Final Carried 21 | 5 6 6 10 10 5 3 8 21 10 8 12 12 Class Distribution -------------------- 17% | Hacker-Scout 16% | Mutant 16% | Hacker-Assassin 11% | Wizard-Scout 10% | Hauler-Assassin 9% | Scout 3% | Hacker-Ninja 3% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Mutant | -7/Factory Hauler-Assassin | -6/Factory Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Hacker-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4410 | 191 63 . 60 196 180 220 1113 525 368 337 610 547 Remotely . | . . . . . . . . . . . . . Salvage Created 6314 | . . . . 35 128 376 2494 1034 939 252 647 409 Parts 292 | . . . . 5 8 26 123 36 52 8 27 7 Haulers Intercepted 12 | . . . . . . . 3 3 . 2 . 4 Recyclers Shooed 8 | . . . . . . . 5 1 1 . . 1 Parts Field Recycled 15 | . . . . . . . . . . 15 . . Retrieved Matter 325 | . . . . . . . . . . 325 . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 56 | . . . . 3 2 5 18 7 13 . 4 4 Melee 18 | . . . . . . . 6 4 8 . . . Guns 11 | . . . . 3 2 1 4 1 . . . . Cannons 6 | . . . . . . 1 2 1 1 . 1 . AOE 19 | . . . . . . 1 6 1 4 . 3 4 Classes Destroyed 15 | . . . . 1 3 4 4 1 1 . 1 . Worker 27 | . . . . . 1 1 21 1 . . 3 . Builder 16 | . . . . . . 1 14 1 . . . . Tunneler 4 | . . . . . . . 4 . . . . . Hauler 12 | . . . . . . . 3 3 . 2 . 4 Recycler 17 | . . . . . . 1 6 2 2 1 5 . Carrier 1 | . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . . . 1 . Watcher 6 | . . . . . . . 4 . 1 1 . . Swarmer 20 | . . . . 3 . 1 4 . 4 . 4 4 Grunt 11 | . . . . . 1 1 9 . . . . . Brawler 1 | . . . . . . . . 1 . . . . Duelist 2 | . . . . . . 1 . 1 . . . . Sentry 5 | . . . . . . 1 1 2 1 . . . Hunter 2 | . . . . . 1 1 . . . . . . Programmer 15 | . . . . . . . 4 3 8 . . . Best Kill Streak 12 | . . . . 3 1 2 12 2 4 1 5 4 Combat Bots Only 4 | . . . . 3 1 2 4 2 4 . 4 4 Max Kills in Single Turn 4 | . . . . 1 1 1 3 2 4 1 2 3 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . . 1 3 1 4 . 2 3 Melee 1 | . . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 7577 | . 113 . . 139 1387 1177 1910 1200 906 224 180 341 Core 1799 | . 18 . . 31 432 360 263 330 273 59 . 33 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . . . 80 21 48 69 67 76 95 100 97 Volleys Fired 279 | . 4 . . 8 21 20 42 38 11 45 46 44 Largest 3 | . 1 . . 2 3 2 3 2 2 2 1 1 Hottest 126 | . 20 . . 40 60 103 113 92 90 126 60 66 Shots Fired 375 | . 4 . . 11 57 24 73 49 18 49 46 44 Gun 144 | . 4 . . 11 57 5 36 23 7 1 . . Cannon 188 | . . . . . . 19 21 20 10 48 42 28 Launcher 43 | . . . . . . . 16 6 1 . 4 16 Special . | . . . . . . . . . . . . . Kinetic 294 | . 4 . . 11 57 . 43 43 17 49 42 28 Thermal 5 | . . . . . . 5 . . . . . . Explosive 43 | . . . . . . . 16 6 1 . 4 16 Electromagnetic 33 | . . . . . . 19 14 . . . . . Robot Hit Streak 36 | . 3 . . 3 25 36 14 30 12 7 11 26 Robot Miss Streak 3 | . 1 . . 3 1 1 1 2 3 1 3 1 Penetration Max 1 | . . . . . . . 1 1 . . . . Secondary Targets 2 | . . . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . Shots Hit Robots 400 | . 3 . . 6 55 20 156 71 48 12 17 12 Core Hits 231 | . 1 . . 4 15 11 101 23 26 8 25 17 Critical Hits 16 | . . . . . 1 1 4 7 3 . . . Critical Kills 5 | . . . . . . . 2 1 2 . . . Critical Parts Destroyed 11 | . . . . . 1 1 2 6 1 . . . Melee Attacks 323 | . . . . . . . 159 69 84 11 . . Impact . | . . . . . . . . . . . . . Slashing 323 | . . . . . . . 159 69 84 11 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 66 | . . . . . . . 49 12 5 . . . Combat Hostiles 3 | . . . . . . . 1 2 . . . . Follow-up Attacks 15 | . . . . . . . 6 8 1 . . . Damage Inflicted 21455 | . 26 . . 58 529 530 11133 3619 2823 534 1244 959 Guns 1673 | . 26 . . 58 525 54 697 215 74 24 . . Cannons 3458 | . . . . . . 449 404 364 410 418 885 528 Explosions 2613 | . . . . . . . 1195 238 390 . 359 431 Melee 13670 | . . . . . . . 8837 2802 1949 82 . . Ramming 41 | . . . . . 4 27 . . . 10 . . Kinetic 4316 | . 26 . . 58 525 . 789 579 484 442 885 528 Thermal 316 | . . . . . . 54 24 238 . . . . Explosive 2239 | . . . . . . . 1059 . 390 . 359 431 Electromagnetic 873 | . . . . . . 449 424 . . . . . Impact . | . . . . . . . . . . . . . Slashing 13670 | . . . . . . . 8837 2802 1949 82 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 3 5 9 1 . . Average Corruption 3 | . . . . . . 1 2 4 3 1 . . Corruption Purged 4 | . . . . . . . 4 . . . . . Effects 83 | . . . . . . 2 27 31 23 . . . Message Errors 17 | . . . . . . . 5 7 5 . . . Matter Fused 15 | . . . . . . . 7 5 3 . . . Heat Flow Errors 13 | . . . . . . . 4 5 4 . . . Energy Discharges 9 | . . . . . . 1 3 3 2 . . . Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 16 | . . . . . . 1 4 9 2 . . . Targeting Errors 12 | . . . . . . . 4 2 6 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 3653 | . . . . . . 7 2816 493 278 . 32 27 Projectiles 71 | . . . . . . 7 . 8 10 . 31 15 Explosions 160 | . . . . . . . 102 28 17 . 1 12 Melee 3422 | . . . . . . . 2714 457 251 . . . Knockbacks 15 | . . . . . . 1 . 4 . 1 8 1 Impact 1 | . . . . . . 1 . . . . . . Kinetic 13 | . . . . . . . . 4 . 1 7 1 Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 292 | . . . . . 2 13 178 23 55 4 17 . Shots 6 | . . . . . . . 3 1 1 . 1 . Rammed 10 | . . . . . 2 6 . . . 2 . . Targets Rammed 10 | . . . . . 2 6 . . . 2 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 296 | . 6 . . . 87 208 234 241 202 296 33 54 Average Temperature 46 | . 6 . . . 40 53 55 55 71 59 11 12 Received Heat Transfer 1707 | . 36 . . . 468 276 741 60 27 27 . 72 Effects 2 | . . . . . . . . . . 2 . . Energy Bleed 2 | . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 398 | . . . . . . 148 50 200 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 666 | . 15 4 . 79 92 130 399 508 382 189 305 666 Average Influence 132 | . 9 4 . 63 41 48 104 192 135 103 173 423 Maximum Alert Level 2 | . . . . . . . 1 2 1 . 1 2 Low Security (%) 79 | 100 100 100 . 100 100 100 81 61 86 100 68 11 Level 1 14 | . . . . . . . 18 17 13 . 31 37 Level 2 6 | . . . . . . . . 20 . . . 50 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 28 | . 1 . . . 1 1 7 5 9 2 1 1 Investigation 5 | . 1 . . . 1 . . 1 1 1 . . Extermination 14 | . . . . . . 1 4 2 5 1 1 . Reinforcement 8 | . . . . . . . 3 1 3 . . 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 3 1 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 16 | . 1 . . . 2 2 2 1 2 2 2 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 213 | . 4 . . 3 21 29 41 16 23 23 26 27 Peak Tracking Total 14 | . 4 . . 3 12 9 8 4 5 10 8 14 Tactical Retreats 35 | . 1 . . . 3 4 8 3 2 3 5 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 18 | . 1 . . . 2 6 6 1 1 . . 1 Indirectly 4 | . . . . . . . 4 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 23 | . . . . 1 . . 12 5 4 . . 1 Max in Single Turn 4 | . . . . 1 . . 4 3 2 . . 1 Garrison Access 12 | . . . . . 1 2 3 3 . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 107 | . 2 . 4 . 2 6 26 18 13 18 9 9 Terminals 52 | . 1 . . . 1 2 14 8 9 9 3 5 Fabricators 7 | . . . . . . . 1 2 . 2 2 . Repair Stations 8 | . . . . . . 1 2 1 2 1 . 1 Recycling Units 9 | . 1 . . . . . 2 1 2 1 2 . Scanalyzers 15 | . . . . . . 1 4 3 . 4 1 2 Garrison Access 12 | . . . . . 1 2 3 3 . 1 1 1 Total Hacks 322 | . 4 . 26 . 8 11 52 62 39 65 29 26 Successful 238 | . 2 . 26 . 4 7 39 42 25 48 24 21 Failed 83 | . 2 . . . 4 4 13 20 14 16 5 5 Catastrophic 11 | . . . . . . . . 7 3 . . 1 Database Lockouts 7 | . . . . . . . . . . 7 . . Manual 69 | . . . 1 . 4 2 6 14 12 21 5 4 Terminals 140 | . 2 . . . 6 4 25 22 26 30 12 13 Fabricators 21 | . . . . . . . 2 6 . 7 6 . Repair Stations 24 | . . . . . . 2 4 2 11 3 . 2 Recycling Units 18 | . 2 . . . . . 3 1 2 4 6 . Scanalyzers 74 | . . . . . . 2 14 25 . 20 4 9 Garrison Access 19 | . . . . . 2 3 4 6 . 1 1 2 Terminal Hacks 99 | . 1 . 26 . 2 2 14 4 15 19 7 9 Record 31 | . . . 25 . . . . . . 6 . . Part Schematic 4 | . . . . . . . 3 . . . 1 . Prototype ID Bank 1 | . . . . . . . . . 1 . . . Open Door 3 | . . . . . . . 2 . . . . 1 Level Access Points 8 | . . . . . 1 . 1 1 1 2 1 1 Branch Access Points 3 | . . . . . . . 1 . 1 . . 1 Emergency Access Points 2 | . . . . . . . . . 1 1 . . Machine Index 2 | . . . . . . . . 1 . 1 . . Terminal Index 5 | . . . . . . . 1 . 2 1 . 1 Fabricator Index 2 | . . . . . . . . . 1 . . 1 Scanalyzer Index 1 | . . . . . . 1 . . . . . . Unreport Threat 5 | . . . . . . . . 1 3 . 1 . Locate Traps 14 | . . . . . . 1 3 1 3 4 . 2 Patrol Status 3 | . 1 . . . . . . . . 1 1 . Recall Investigation 1 | . . . . . 1 . . . . . . . Hauler Manifests 3 | . . . . . . . 1 . . 1 1 . Registered Components 1 | . . . . . . . 1 . . . . . Zone Layout 9 | . . . . . . . 1 . 2 2 2 2 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 15 | . . . . . . . 2 5 . 5 3 . Load Schematic 7 | . . . . . . . 1 2 . 2 2 . Build 8 | . . . . . . . 1 3 . 3 1 . Repair Station Hacks 15 | . . . . . . 1 3 2 6 1 . 2 Scan Component 9 | . . . . . . . 2 1 4 1 . 1 Repair 5 | . . . . . . . 1 1 2 . . 1 Refit 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 14 | . 1 . . . . . 2 1 2 2 6 . Process 3 | . . . . . . . 1 . . . 2 . Report Inventory 5 | . . . . . . . . 1 1 1 2 . Retrieve Matter 2 | . . . . . . . . . . . 2 . Retrieve Components 4 | . 1 . . . . . 1 . 1 1 . . Scanalyzer 65 | . . . . . . 1 13 23 . 16 4 8 Insert Component 31 | . . . . . . 1 6 9 . 9 2 4 Analyze 34 | . . . . . . . 7 14 . 7 2 4 Garrison Access Hacks 12 | . . . . . 1 2 3 3 . 1 1 1 Seal Access 12 | . . . . . 1 2 3 3 . 1 1 1 Unauthorized Hacks 42 | . . . . . 4 2 4 9 4 9 7 3 Terminals 17 | . . . . . 1 1 2 3 2 4 3 1 Assimilate 4 | . . . . . . . 1 1 . 1 1 . Botnet 9 | . . . . . 1 1 1 2 1 1 1 1 Disrupt 4 | . . . . . . . . . 1 2 1 . Fabricators 1 | . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . 1 . Hacking Detections 79 | . 2 . . . 2 4 17 14 11 14 7 8 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . 8 9 . 6 3 4 Parts Built 9 | . . . . . . . 1 4 . 3 1 . Matter 1659 | . . . . . . . 102 468 . 921 168 . Time 427 | . . . . . . . 51 116 . 218 42 . Total Part Build Rating 50 | . . . . . . . 1 28 . 17 4 . Parts Repaired 5 | . . . . . . . 1 1 2 . . 1 Time 160 | . . . . . . . 35 50 55 . . 20 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 29 | . . . . . . . 22 . . . 7 . Retrieved Matter 7 | . . . . . . . . . . . 7 . Retrieved Components 22 | . . . . . . . 9 . 10 3 . . Parts Scanalyzed 27 | . . . . . . . 5 9 . 7 2 4 Part Schematics Acquired 26 | . . . . . . . 5 9 . 6 2 4 Parts Damaged 3 | . . . . . . . . 2 . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 9 | . . . . . . 3 1 1 3 1 . . Largest Group 3 | . . . . . . 3 1 1 3 1 . . Highest-Rated Group 138 | . . . . . . 93 26 10 138 26 . . Highest-Rated Ally 46 | . . . . . . 31 26 10 46 26 . . Total Orders 3 | . . . . . . . 1 1 . 1 . . STAY 3 | . . . . . . . 1 1 . 1 . . Ally Attacks 30 | . . . . . . 18 . . 12 . . . Total Damage 421 | . . . . . . 192 . . 229 . . . Kills 5 | . . . . . . 4 . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 11823 | 65 143 16 593 474 349 1080 3620 1951 1538 921 488 585 Spaces Moved 12382 | 51 103 12 557 391 174 756 3213 1603 1376 1651 1255 1240 Core 204 | 12 . . . . 17 173 2 . . . . . Treads 27 | . . . . . . 27 . . . . . . Legs 418 | 39 103 12 241 4 19 . . . . . . . Wheels 3304 | . . . 316 387 138 374 729 941 388 31 . . Hover . | . . . . . . . . . . . . . Flight 8429 | . . . . . . 182 2482 662 988 1620 1255 1240 Fastest Speed 14 | 50 120 120 90 90 120 14 17 24 28 25 21 23 Average Speed 58 | 104 120 120 102 90 146 109 55 78 58 29 24 27 Slowest Speed 1700 | 120 120 120 120 150 300 300 1700 180 120 184 26 105 Overloaded Moves 1554 | . . . . . . 93 154 91 379 235 532 70 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 52 | . . . . . . 2 8 . 5 22 12 3 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 28 8 93 89 20 29 78 50 30 49 38 35 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . Spaces Dug 641 | . . . . . . . 138 108 92 50 64 189 Terrain Destroyed 915 | . . . . . . . 229 197 102 51 98 238 Melee 124 | . . . . . . . 46 28 41 9 . . Projectile 102 | . . . . . . . . 10 10 42 31 9 AOE 689 | . . . . . . . 183 159 51 . 67 229 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 16143 | 60 118 13 577 498 228 971 4732 2146 1967 2004 1381 1448 Wait 2597 | . 7 2 . 86 10 153 1123 370 434 229 71 112 Move 12273 | 50 102 11 556 390 173 751 3197 1602 1367 1610 1231 1233 Hop 44 | . . . . . . 2 7 . 3 18 11 3 Pick Up 108 | 5 1 . 6 3 1 4 36 19 7 15 5 6 Fast Attach 101 | 5 2 . 4 2 5 13 29 18 10 7 4 2 Attach 83 | . . . . . 6 5 26 10 12 8 3 13 Detach 81 | . . . 1 . 3 5 27 10 11 9 3 12 Swap 66 | . 1 . 3 5 3 3 16 7 13 10 3 2 Drop 132 | . 1 . 7 4 4 9 44 13 17 21 4 8 Fire 279 | . 4 . . 8 21 20 42 38 11 45 46 44 Melee 298 | . . . . . . . 146 59 82 11 . . Ram 7 | . . . . . . 6 . . . 1 . . Kick 2 | . . . . . 2 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 69 | . . . . . . . 36 . . 20 . 13 Rewire 3 | . . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Met 8R-AWN 198 | -10/Materials | Discovered new exit (range 10) 209 | -10/Materials | Entered Mines 210 | -10/Mines | Followed 8R-AWN into the Mines 220 | -10/Mines | Discovered new exit (range 5) 225 | -10/Mines | Entered Exiles 247 | -10/Exiles | Discovered new exit (range 17) 260 | -10/Exiles | Welcomed by 8R-AWN 279 | -10/Exiles | Met EX-HEX 300 | -10/Exiles | Build established: Mutant 330 | -10/Exiles | Met EX-DEC 357 | -10/Exiles | Visited The Gauntlet 617 | -10/Exiles | Met EX-BIN 627 | -10/Exiles | Aligned with FarCom system 628 | -10/Exiles | Given EX-Vault access code 658 | -10/Exiles | Opened EX-Vault 668 | -10/Exiles | Found Prototype Energy Cannon 668 | -10/Exiles | Identified Latent Energy Streamer 673 | -10/Exiles | Found Prototype Processor 673 | -10/Exiles | Identified Modified TNC 734 | -10/Exiles | Warned to stay clear of 0b10 Research branches 807 | -10/Exiles | Discovered new exit (range 14) 818 | -10/Exiles | Left Exiles lab with Modified TNC 818 | -10/Exiles | Entered Mines 869 | -9/Mines | Learned Materials interactive machine intel 1288 | -9/Mines | Discovered new exit (range 5) 1292 | -9/Mines | Entered Materials 1292 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1293 | -8/Materials | Loaded intel: 19 interactive machine locations 1375 | -8/Materials | Identified exit to Factory 1527 | -8/Materials | Lost 3 parts (1n2w) 1595 | -8/Materials | Core integrity fell below 50% 1621 | -8/Materials | Lost 4 parts (1p3n) 1641 | -8/Materials | Entered Factory 1641 | -7/Factory | Evolved 2 slots: Propulsion x2 2010 | -7/Factory | Discovered new exit (range 9) 2500 | -7/Factory | Build established: Scavenger-Mutant 2508 | -7/Factory | Allied Derelicts emerged from ambush trap array 2703 | -7/Factory | Core integrity fell below 50% 2710 | -7/Factory | Discovered new exit (range 20) 2715 | -7/Factory | Lost 8 parts (1p4n1u2w) 2719 | -7/Factory | Identified exit to Factory 2721 | -7/Factory | Entered another Factory area 2721 | -6/Factory | Evolved 2 slots: Utility x2 2747 | -6/Factory | Discovered new exit (range 17) 2824 | -6/Factory | Discovered new exit (range 6) 2825 | -6/Factory | Identified exit to Extension 2957 | -6/Factory | Build established: Scout 3213 | -6/Factory | Identified exit to Lower Caves 3221 | -6/Factory | Identified exit to Factory 3314 | -6/Factory | Repaired Cld. VTOL Module 3532 | -6/Factory | Fabricated Humpback (x1) 3716 | -6/Factory | Build established: Hacker-Scout 3779 | -6/Factory | P-60 Hacker assimilated allied Administrator 5a 4136 | -6/Factory | Build established: Hauler-Assassin 5215 | -6/Factory | Build established: Hacker-Scout 5643 | -6/Factory | Lost 6 parts (1p3n1u1w) 6341 | -6/Factory | Entered another Factory area 6341 | -5/Factory | Evolved 2 slots: Utility x2 6783 | -5/Factory | Garrison activated, responded to threat 6900 | -5/Factory | Lost 4 parts (3n1u) 7204 | -5/Factory | Discovered new exit (range 5) 7205 | -5/Factory | Identified exit to Upper Caves 7445 | -5/Factory | Fabricated Centrium Wheel? 7511 | -5/Factory | Fabricated Centrium Wheel (x2) 7550 | -5/Factory | Local fabrication network quarantined 7751 | -5/Factory | Build established: Hacker-Assassin 7916 | -5/Factory | Identified exit to Factory 8128 | -5/Factory | Repaired Power Sword 8292 | -5/Factory | Entered another Factory area 8292 | -4/Factory | Evolved 2 slots: Utility x2 8964 | -4/Factory | Repaired Broken Nuclear Pulse Array 8994 | -4/Factory | Allied Derelicts emerged from ambush trap array 9551 | -4/Factory | Identified exit to Upper Caves 9551 | -4/Factory | Identified exit to Armory 9560 | -4/Factory | Discovered new exit (range 13) 9560 | -4/Factory | Identified exit to Research 9584 | -4/Factory | Repaired Integration Mediator 9623 | -4/Factory | Spotted B-86 Titan 9705 | -4/Factory | Lost 4 parts (2n2u) 9830 | -4/Factory | Entered Research 9830 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9905 | -3/Research | Identified exit to Research 9915 | -3/Research | Central database locked down 10021 | -3/Research | Fabricated Cld. Cesium-ion Thruster (x1) 10285 | -3/Research | Spotted B-86 Titan 10393 | -3/Research | Build established: Hacker-Scout 10563 | -3/Research | Fabricated Cld. Nuclear Pulse Thruster (x1) 10649 | -3/Research | Fabricated Cld. Nuclear Pulse Thruster (x1) 10722 | -3/Research | Build established: Wizard-Scout 10751 | -3/Research | Entered another Research area 10751 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10779 | -2/Research | Spotted B-90 Cyclops 10912 | -2/Research | Discovered new exit (range 17) 10919 | -2/Research | Identified exit to Testing 11034 | -2/Research | Spotted B-90 Cyclops 11087 | -2/Research | Identified exit to Access 11125 | -2/Research | Fabricated Imp. Field Recycling Unit? 11239 | -2/Research | Entered Access 11239 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11437 | -1/Access | Identified exit to Surface 11443 | -1/Access | Identified exit to Command 11591 | -1/Access | Spotted B-99 Colossus 11712 | -1/Access | Repaired Broken Imp. Field Recycling Unit 11824 | *** | Escaped! Last Messages --------------- 11802_ Connecting with Scanalyzer... >>Insert(Lgt. Quantum Reactor) Scanning Lgt. Quantum Reactor... Ready to analyze. >>Scanalyze Scanning: Lgt. Quantum Reactor... Schematic downloaded. >>Insert(Imp. System Restoration Module) Scanning Imp. System Restoration Module... Ready to analyze. >>Scanalyze Scanning: Imp. System Restoration Module... Schematic downloaded. 11821_ Penetrated by Slug. 11822_ Slug penetrates Wall. 11822_ Connecting with Terminal... >>Open Sealed Barrier opened. 11823_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???????????# + ^+ +????????? | | ???????????# # # #????????? | | ???????????# # #???? #????????? | | ??????????## # #???????? #????????? | | ###########"############# #????????????#????????? | | "##???????????# #?????????????????????? | | ##????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | """"" ############### #?????????????????????? | | """"" # #?????????????????????? | | """"" # #?????????????????????? | | """"" # ###############?????????????????????? | | """"" + #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | ########### #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | #########?# "" "??????????????????? | | " #?# @" "??????????????????? | | """ ### "??????????????????? | | """ # "????BB????????????? | | " # "????BB????????????? | | # "??????????????????? | | # ####### ##########??????????????????? | | # #?????###???????????????????????????? | | * # #???????????????????????????????????? | | # #???????????????????????????????????? | | ##### # # #???????????????????????????????????? | | ????####### #??????????o????????????????????????? | | ??????????# h#???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????? hY ???????????????????????????????????? | | ########?? ???????????????????????????????????? | | # ! #?? ??Y???????????????????????????????? | | # #?? #??????????????????????????????????? | | # #??#####??????????????????????????????????? | | + #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ###+###########??????????????????????#####???????? | | ??# #???# """ #?????????????????????? #???????? | | ### #???#""T""#?????????????????????? =#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 310 Matter Stores 368 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 77 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 44 Defensive Hacking 26 Item Schematics ----------------- Humpback | -6/Factory | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed Med. Storage Unit | -6/Factory | Scanalyzed Neutrino Core | -6/Factory | Hacked Fission Core | -6/Factory | Scanalyzed Imp. Propulsion Shielding | -6/Factory | Scanalyzed Arm. Wheel | -6/Factory | Hacked Centrium Wheel | -6/Factory | Hacked Hyp. Coil Gun | -5/Factory | Scanalyzed Cold Fusion Reactor | -5/Factory | Scanalyzed Coil Gun | -5/Factory | Scanalyzed Cld. Cesium-ion Thruster | -5/Factory | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Hcp. Storage Unit | -5/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -5/Factory | Scanalyzed Imp. Kinecellerator | -5/Factory | Scanalyzed Mass Driver | -5/Factory | Scanalyzed Tri-rail Accelerator | -3/Research | Scanalyzed Imp. Diametric Drive | -3/Research | Scanalyzed Linear Accelerator | -3/Research | Scanalyzed Lgt. Antimatter Reactor | -3/Research | Scanalyzed Mic. Fission Core | -3/Research | Scanalyzed Imp. Field Recycling Unit | -3/Research | Scanalyzed Lgt. Particle Reactor | -2/Research | Scanalyzed Field Propulsion Array | -2/Research | Scanalyzed Exp. Q-thruster | -2/Research | Hacked Imp. Weapon Shielding | -1/Access | Scanalyzed Lyr. Heavy Armor Plating | -1/Access | Scanalyzed Lgt. Quantum Reactor | -1/Access | Scanalyzed Imp. System Restoration Module | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Humpback | x1 | -6/Factory Centrium Wheel | x2 | -5/Factory Centrium Wheel | x2 | -5/Factory Cld. Cesium-ion Thruster | x1 | -3/Research Cld. Nuclear Pulse Thruster | x1 | -3/Research Cld. Nuclear Pulse Thruster | x1 | -3/Research Imp. Field Recycling Unit | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Epsilon Run Librarian Preemptive Strike Tourist Whoosh! root@ Challenges ------------ None Game ------ Seed LightningAntimatterFlamer Manual? 0 Play Time 06:11:27 Cumulative 25.3 hours Start 2020.03.06 @ 23:08:51 End 2020.03.18 @ 19:03:38 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 91beb872-5f73-47a1-9b6a-815cb01699eb