Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.19 @ 16:24:05 Player: Anthony Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1718) 1718 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4499 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 132/300 Energy 290/290 System Corruption 1% Temperature Cool (815) Movement Treading (180) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Improved Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (4) ------- Ion Cannon > --- INVENTORY (12) --- Improved Ion Engine Hardened Medium Armor Plating System Shield Force Lance Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Ion Cannon Force Lance > --- INVENTORY -------- Improved Ion Engine Hardened Medium Armor Plating System Shield Ion Cannon [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Core Shielding Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 . 1 . Parts Attached 60 | 6 5 7 6 33 3 Power 11 | 1 1 2 1 6 . Engine 7 | 1 . 2 1 3 . Core 4 | . 1 . . 3 . Reactor . | . . . . . . Propulsion 13 | 2 . . 2 9 . Treads 8 | 2 . . 2 4 . Leg 5 | . . . . 5 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 1 3 4 . Device . | . . . . . . Storage 2 | 1 . . 1 . . Processor 5 | . . 1 2 2 . Hackware . | . . . . . . Protection 4 | . 2 . . 2 . Artifact . | . . . . . . Weapon 25 | 2 2 4 . 14 3 Energy Gun 13 | 1 . 3 . 8 1 Energy Cannon 6 | . 2 . . 2 2 Ballistic Gun 3 | 1 . 1 . 1 . Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 22 | . . 2 . 15 5 Power 4 | . . 1 . 2 1 Propulsion 2 | . . . . 2 . Utility 2 | . . . . 2 . Weapon 14 | . . 1 . 9 4 Highest Loss Streak 9 | . . 2 . 9 5 Average Slot Usage (%) 98 | . 99 99 98 96 99 Engine 9 | . 3 5 16 9 7 Core 5 | . 10 5 . 4 7 Treads 16 | . 28 22 18 8 15 Leg 2 | . . . . 5 . Storage 9 | . 14 11 9 7 7 Processor 14 | . . 11 18 17 23 Protection 11 | . 13 11 9 12 7 Energy Gun 9 | . 5 15 18 5 14 Energy Cannon 6 | . 17 11 . 1 14 Ballistic Gun 7 | . 5 6 9 9 . Ballistic Cannon 4 | . . . . 11 . Naked Turns . | . . . . . . Heaviest Build 75 | 12 16 21 56 70 75 Greatest Support 51 | 40 40 40 40 51 51 Greatest Overweight (x) 17 | . . . 1 17 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 12 | 6 6 6 12 12 12 Average Capacity 9 | 4 6 6 10 12 12 Most Carried 12 | 4 6 6 8 12 5 Average Carried 6 | 1 4 4 6 8 4 Final Capacity 12 | 6 6 6 12 12 12 Final Carried 7 | 2 5 6 7 5 4 Class Distribution -------------------- 39% | Tank 27% | Gunner 23% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1172 | 104 147 119 84 638 80 Remotely . | . . . . . . Salvage Created 1786 | . 163 339 210 903 171 Parts 102 | . 12 31 17 34 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 46 | . 5 9 6 21 5 Guns 23 | . 2 4 6 11 . Cannons 21 | . 3 5 . 10 3 AOE 2 | . . . . . 2 Classes Destroyed 8 | . 3 1 . 4 . Worker 1 | . . . . 1 . Watcher 3 | . 1 1 1 . . Swarmer 18 | . 3 4 4 4 3 Grunt 14 | . 2 3 . 7 2 Duelist 1 | . . . . 1 . Sentry 9 | . . 2 2 5 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . 3 . Best Kill Streak 7 | . 3 6 4 7 3 Combat Bots Only 6 | . 3 6 4 6 3 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 3681 | . 184 284 192 1911 1110 Core 797 | . 31 22 36 306 402 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 87 94 93 . . Volleys Fired 106 | . 22 16 11 49 8 Largest 4 | . 2 3 3 4 4 Hottest 230 | . 120 160 113 228 230 Shots Fired 290 | . 44 42 33 146 25 Gun 169 | . 20 22 33 82 12 Cannon 121 | . 24 20 . 64 13 Launcher . | . . . . . . Special . | . . . . . . Kinetic 121 | . 10 4 11 96 . Thermal 82 | . 34 20 . 15 13 Explosive . | . . . . . . Electromagnetic 87 | . . 18 22 35 12 Robot Hit Streak 25 | . 11 9 21 22 25 Robot Miss Streak 4 | . 2 2 1 4 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 2 2 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 210 | . 28 26 28 107 21 Core Hits 93 | . 10 14 9 48 12 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4209 | . 287 446 425 2328 723 Guns 1978 | . 90 190 425 1089 184 Cannons 1800 | . 194 227 . 1147 232 Explosions 415 | . . 29 . 79 307 Melee . | . . . . . . Ramming 16 | . 3 . . 13 . Kinetic 1640 | . 38 60 112 1430 . Thermal 1338 | . 246 256 . 297 539 Explosive . | . . . . . . Electromagnetic 1215 | . . 130 313 588 184 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 6 | . . . . 5 1 Data Loss (minor) 4 | . . . . 3 1 Targeting Errors 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 32 | . . . . 30 2 Projectiles 19 | . . . . 17 2 Explosions 13 | . . . . 13 . Melee . | . . . . . . Knockbacks 6 | . . . . 6 . Impact . | . . . . . . Kinetic 5 | . . . . 5 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 127 | . . 13 . 79 35 Shots 5 | . . 1 . 2 2 Rammed 3 | . 1 . . 2 . Targets Rammed 3 | . 1 . . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 806 | . 328 455 162 744 806 Average Temperature 180 | . 101 181 64 211 308 Received Heat Transfer 912 | . 84 75 45 519 189 Effects 52 | . . 4 . 40 8 Shutdowns 8 | . . 1 . 5 2 Energy Bleed 9 | . . 1 . 7 1 Interference 12 | . . 1 . 11 . Matter Decay 6 | . . . . 3 3 Damage (minor) 3 | . . 1 . 2 . Damage (major) 11 | . . . . 11 . Damage (core) 3 | . . . . 1 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . . . 2 Heat Transferred 2350 | . 555 531 . 544 720 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 1 . 2 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 414 | . 94 280 126 414 . Initial 43 | . . 33 36 43 . Average 108 | . 47 165 74 137 . Maximum Alert Level 2 | . . 1 . 2 . Low Security (%) 78 | 100 100 50 100 65 . Level 1 20 | . . 49 . 30 . Level 2 1 | . . . . 3 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 . 5 . Investigation 2 | . . 1 . 1 . Extermination 2 | . . . . 2 . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 9 14 9 31 11 Peak Tracking Total 8 | . 4 7 4 8 7 Tactical Retreats 5 | . . 1 . 4 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 4 | . 1 . . . 3 Max in Single Turn 3 | . 1 . . . 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 6 | . 2 . 1 3 . Terminals 4 | . 2 . 1 1 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 11 | . 2 . 3 6 . Successful 8 | . 2 . 3 3 . Failed 3 | . . . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 2 . 3 1 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 . 3 1 . Record 4 | . . . 3 1 . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 1 | . . . . 1 . Matter 234 | . . . . 234 . Time 117 | . . . . 117 . Total Part Build Rating 7 | . . . . 7 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3816 | 64 674 433 740 1600 305 Spaces Moved 1768 | 36 343 181 382 677 149 Core 7 | 6 . . . 1 . Treads 1567 | 30 343 181 382 482 149 Legs 194 | . . . . 194 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 150 180 Average Speed 171 | 141 160 160 176 178 180 Slowest Speed 900 | 160 160 160 180 900 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 59 21 34 14 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 41 | . . 2 . 28 11 Melee . | . . . . . . Projectile 11 | . . . . 11 . AOE 30 | . . 2 . 17 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2325 | 49 426 291 426 966 167 Wait 316 | . 44 77 15 174 6 Move 1763 | 35 342 180 381 676 149 Hop . | . . . . . . Pick Up 57 | 8 8 8 8 24 1 Fast Attach . | . . . . . . Attach 34 | 6 2 4 2 18 2 Detach . | . . . . . . Swap 26 | . 3 3 4 15 1 Drop 20 | . 4 3 5 8 . Fire 106 | . 22 16 11 49 8 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 2 | . 1 . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 7) 670 | -10/Materials | Discovered new exit (range 16) 739 | -10/Materials | Entered another Materials area 739 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1033 | -9/Materials | Build established: Tank 1163 | -9/Materials | Discovered new exit (range 4) 1167 | -9/Materials | Identified exit to Materials 1172 | -9/Materials | Entered another Materials area 1172 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1466 | -8/Materials | Build established: Gunner 1855 | -8/Materials | Discovered new exit (range 13) 1909 | -8/Materials | Identified exit to Factory 1912 | -8/Materials | Entered Factory 1912 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2220 | -7/Factory | Build established: Tank 3026 | -7/Factory | Lost 3 parts (1u2w) 3237 | -7/Factory | Fabricated Force Lance (x1) 3350 | -7/Factory | Build established: Scavenger-Gunner 3353 | -7/Factory | Discovered new exit (range 7) 3439 | -7/Factory | Lost 9 parts (1p2n1u5w) 3510 | -7/Factory | Identified exit to Lower Caves 3512 | -7/Factory | Entered Lower Caves 3513 | -7/Lower Caves | Encountered a Warlord checkpoint 3795 | -7/Lower Caves | Attracted the attention of an 0b10 base 3802 | -7/Lower Caves | Core integrity fell below 50% 3813 | -7/Lower Caves | Core integrity fell below 20% 3817 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03807_ Penetrated by Slug. 03807_ Ion Cannon destroyed. 03809_ Overheating: Matter decay (-49). 03809_ Penetrated by Slug. 03810_ Overheating: Matter decay (-15). 03811_ Power failure, Mic. Fission Core shutdown. 03811_ Overheating: Energy bleed (-36). 03811_ Penetrated by Slug. 03811_ Lgt. Nuclear Core melted. 03811_ G-47 Trooper destroyed. 03812_ Overheating: Core damaged (-140). 03813_ Penetrated by Slug. 03814_ Power failure, Imp. Deuterium Engine shutdown. 03814_ Overheating: Matter decay (-13). 03814_ Aluminum Leg fries itself beyond repair. 03814_ Destroyed Lgt. Nuclear Core. 03815_ Mic. Fission Core destroyed. 03815_ Penetrated by Slug. 03816_ Imp. Heat Sink fries itself beyond repair. 03817_ Arc Projector destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ??????????????????#####???????????????????????## | | ??????????????????? #??????????????????????# | | ???????????????????? #??????????????????#### | | ????????????????????? #####?????????????# | | ?????????????????????? ???????????????# | | ??????????????????????? ???????###?????# | | ???????????????????????? ???????# #????## | | ????????????????????????# #???????# ###### | | ???????????????#????###?# ##??????# | | ???????????????# ## ## #???????### # | | ???????????? #?????????# # | | ???????????? #####????## # | | ????????????????######### #????# # | | ??????????????#""" """"# ### #????# | | ??????????????# s " # #?# #????## ### | | ??????????????# s ! ; ;#?# #?????#???# | | ??????????????# %=%;@ #??# ########### | | ??????????????# % ; #??## | | ??????????????+ Yg # #???# | | ??????????????#""" "# #???# ######## | | ?????????????????" ?# ??# #?????## | | ?????????????????" ??# ##?# #????# | | ?????????????????#####??# #??# #???# # | | ???????????????????????? #??# #???# # | | ???????????????????????? #?? #??## | | ????????????????????????### ? ##?## | | ???????????????????????????## ## ##??# | | ????????????????????????????# ?### #???# ##### | | ????????????????????????????# ???? #???# #????# | | ????????????????????????????#????? #???# ##???? | | ??????????????????????????????????##???# #????# | | ??????????????????????????????????????## ##???? | | ??????????????????????????????????????# #???? | | ??????????????????????????????????????########???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 430 Matter Stores 281 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 13 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Force Lance | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed BeamGhostFlamer Manual? 0 Play Time 00:41:55 Cumulative 13.5 hours Start 2021.11.18 @ 17:23:22 End 2021.11.19 @ 16:24:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 18 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20af6967-5e6a-4ca1-9bcb-4dce70b679e7