Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 13:11:13 Player: ErikJake Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (46) 230 Value Destroyed (891) 891 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (3321) 3321 TOTAL SCORE: 11882 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 112/300 Energy 192/200 System Corruption 0% Temperature Cool (63) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (9) --- Improved Flight Unit Improved Flight Unit Improved Surge Thruster Improved Surge Thruster Flying Fortress v7 Cooled Impulse Thruster > --- UTILITY (12) ----- Large Storage Unit Structural Scanner Enhanced Optical Array Advanced Transmission Jammer Advanced ECM Suite Hardened Light Armor Plating Improved Light Armor Plating Point Defense Array Hacking Suite Hacking Suite Hacking Suite Improved System Shield > --- WEAPON (2) ------- Light Antimatter Cannon Powered Hammer > --- INVENTORY (15) --- Micro Antimatter Reactor Micro Antimatter Reactor Cesium-ion Thruster Xenon Bombardment Thruster Impulse Thruster Q-thruster Q-thruster Faulty Improved Diametric Drive Stasis Canceller Graphene Brace Advanced System Shield Advanced System Shield Enhanced Nova Cannon Mini Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Surge Thruster Improved Surge Thruster Flying Fortress v7 Cooled Impulse Thruster > --- UTILITY ---------- Large Storage Unit Structural Scanner Enhanced Optical Array Advanced Transmission Jammer Advanced ECM Suite Hardened Light Armor Plating Improved Light Armor Plating Point Defense Array Hacking Suite Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon Powered Hammer > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Cesium-ion Thruster Xenon Bombardment Thruster Impulse Thruster Q-thruster Q-thruster Improved Diametric Drive Stasis Canceller Graphene Brace Advanced System Shield Advanced System Shield Mini Grenade Launcher Powered Hammer [Rating: 138] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Micro Antimatter Reactor Propulsion Flying Fortress v7 Treads Light Treads Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 7 | . . . . . 1 1 . 1 1 1 1 1 Utility 10 | . . . . . 3 1 2 1 . 1 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 69 | 7 10 10 . 2 7 5 2 5 2 5 9 5 Power 8 | 1 1 2 . . . . . . 1 2 1 . Engine 5 | 1 1 2 . . . . . . 1 . . . Core . | . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 2 1 . Propulsion 17 | 2 2 4 . . 1 1 . 1 1 1 2 2 Treads 4 | 2 2 . . . . . . . . . . . Leg 5 | . . 4 . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 8 | . . . . . . 1 . 1 1 1 2 2 Utility 27 | 2 3 3 . . 4 3 2 4 . 2 3 1 Device 10 | 1 . 2 . . 1 1 . . . 2 2 1 Storage 6 | 1 3 1 . . 1 . . . . . . . Processor 1 | . . . . . . . . 1 . . . . Hackware 6 | . . . . . 2 . 2 2 . . . . Protection 4 | . . . . . . 2 . 1 . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 17 | 2 4 1 . 2 2 1 . . . . 3 2 Energy Gun 8 | 2 3 1 . 1 . . . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 3 | . 1 . . . 2 . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . 1 1 Launcher 1 | . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 . . 2 1 Parts Lost 9 | . 3 3 . . . . 1 . . . 1 1 Power 1 | . 1 . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 2 | . . 1 . . . . 1 . . . . . Weapon 4 | . 2 . . . . . . . . . 1 1 Highest Loss Streak 2 | . 1 2 . . . . 1 . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 97 100 100 93 76 72 81 84 85 85 87 Engine 8 | . 13 14 14 14 9 7 6 5 10 1 . . Reactor 1 | . . . . . . . . . . 7 8 8 Treads 4 | . 27 5 . . . . . . . . . . Leg 7 | . . 21 28 28 27 . . . . . . . Flight 6 | . . . . . . 7 6 11 15 19 21 24 Device 13 | . 14 12 14 14 17 12 13 11 10 14 15 15 Storage 8 | . 14 14 14 14 9 7 6 5 5 4 4 4 Processor 1 | . . . . . . . . 4 5 4 4 4 Hackware 11 | . . . . . 12 15 19 21 21 19 17 16 Protection 3 | . . . . . . 9 6 6 5 4 5 8 Energy Gun 5 | . 20 14 14 7 2 . . . . . . . Ballistic Gun 8 | . 7 14 14 14 15 8 6 5 5 4 3 . Impact Weapon 2 | . . . . . . 5 6 5 5 4 2 4 Peak Build Rating 138 | 7 9 14 17 18 30 62 68 80 91 112 127 138 Average Rating 52 | 5 7 9 15 17 26 60 64 77 89 110 124 136 On Entrance 48 | . 7 9 14 17 17 30 62 65 80 91 112 127 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 68 | 15 30 30 23 23 37 46 44 47 51 52 64 68 Greatest Support 71 | 40 40 40 25 25 35 50 50 55 59 63 70 71 Greatest Overweight (x) 2 | 2 . 1 . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 11 11 10 10 14 15 15 15 15 15 15 15 Most Carried 15 | 2 12 12 10 10 15 15 15 15 15 15 15 15 Average Carried 12 | 1 7 10 9 10 13 14 13 13 13 14 14 14 Final Capacity 15 | 8 15 10 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 2 12 9 10 10 15 15 13 15 15 15 15 15 Class Distribution -------------------- 27% | Hacker-Mutant 25% | Scavenger-Mutant 25% | Hacker-Ninja 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1082 | 270 121 100 . 8 151 126 48 50 20 50 102 36 Remotely . | . . . . . . . . . . . . . Salvage Created 1476 | 129 321 139 . 18 102 180 159 230 87 61 14 36 Parts 60 | 10 18 2 . 4 8 5 1 5 4 1 . 2 Haulers Intercepted 3 | . . . . . 1 1 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 19 | . 7 5 . 4 1 1 1 . . . . . Guns 15 | . 7 5 . . 1 1 1 . . . . . AOE 4 | . . . . 4 . . . . . . . . Classes Destroyed 12 | 2 3 1 . 1 2 2 1 . . . . . Worker 3 | . . . . . . 1 . . 2 . . . Builder 6 | . 1 . . . . 1 . . . 1 1 2 Tunneler 6 | 3 . . . . . . 1 1 . 1 . . Hauler 3 | . . . . . 1 1 1 . . . . . Recycler 3 | 1 . . . . . 1 . 1 . . . . Operator 7 | . 1 . . . 1 . 1 1 2 1 . . Watcher 2 | . . . . . . . 1 1 . . . . Swarmer 4 | . . . . 4 . . . . . . . . Grunt 9 | . 7 2 . . . . . . . . . . Sentry 1 | . . . . . 1 . . . . . . . Programmer 2 | . . . . . . 1 1 . . . . . Assembled 3 | . . 3 . . . . . . . . . . Best Kill Streak 4 | 4 3 2 . 4 1 3 1 1 2 1 1 1 Combat Bots Only 4 | . 2 2 . 4 1 1 1 . . . . . Max Kills in Single Turn 2 | 1 1 1 . 2 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 197 | . 46 21 . 11 9 5 25 . . . 79 1 Missed 78 | . 10 4 . 4 3 1 12 . . . 43 1 Damage Taken 2075 | . 476 256 . 68 85 59 323 . . . 768 40 Core 131 | . 61 . . 6 . . 16 . . . 48 . Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 96 | 100 . . . 73 100 100 98 100 100 100 96 100 Volleys Fired 132 | 7 51 22 . 3 15 2 7 . . . 23 2 Largest 2 | 2 2 2 . 2 2 1 1 . . . 2 1 Hottest 91 | 90 90 85 . 50 70 25 25 . . . 91 66 Shots Fired 227 | 14 97 44 . 6 30 2 7 . . . 25 2 Gun 206 | 14 97 44 . 3 30 2 7 . . . 9 . Cannon 18 | . . . . . . . . . . . 16 2 Launcher 3 | . . . . 3 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 124 | . 34 22 . 3 29 2 7 . . . 25 2 Thermal 93 | 7 63 22 . . 1 . . . . . . . Explosive 3 | . . . . 3 . . . . . . . . Electromagnetic 7 | 7 . . . . . . . . . . . . Robot Hit Streak 23 | 5 23 16 . 7 7 3 8 . . . 2 . Robot Miss Streak 5 | 1 4 5 . 3 4 1 1 . . . 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 168 | 9 67 32 . 2 17 6 14 6 5 4 4 2 Core Hits 57 | 5 24 12 . 4 5 3 2 1 1 . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 1 1 1 . 3 . . Critical Strikes 8 | . . 2 . . . 1 1 1 . 3 . . Burn 2 | . . 2 . . . . . . . . . . Smash 6 | . . . . . . 1 1 1 . 3 . . Melee Attacks 114 | . . . . . . 12 22 18 14 19 9 20 Impact 114 | . . . . . . 12 22 18 14 19 9 20 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . 4 3 3 2 4 1 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4205 | 116 768 384 . 284 313 289 614 391 403 357 143 143 Guns 1842 | 116 768 384 . 6 300 32 187 . . . 49 . Cannons . | . . . . . . . . . . . . . Explosions 278 | . . . . 278 . . . . . . . . Melee 2072 | . . . . . . 257 427 391 403 357 94 143 Ramming 13 | . . . . . 13 . . . . . . . Kinetic 898 | . 197 127 . 6 300 32 187 . . . 49 . Thermal 876 | 48 571 257 . . . . . . . . . . Explosive 278 | . . . . 278 . . . . . . . . Electromagnetic 68 | 68 . . . . . . . . . . . . Impact 2072 | . . . . . . 257 427 391 403 357 94 143 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . 3 . Average Corruption 2 | . . . . . . . . . . . 2 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 . Matter Fused 2 | . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1211 | . . . . 22 . 87 268 182 148 327 74 103 Projectiles . | . . . . . . . . . . . . . Explosions 26 | . . . . 22 . . . . . . . 4 Melee 1185 | . . . . . . 87 268 182 148 327 74 99 Knockbacks 8 | . . . . . . 1 2 1 2 . 1 1 Impact 8 | . . . . . . 1 2 1 2 . 1 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 52 | . . . . 12 . . . . . . . 40 Shots 2 | . . . . 1 . . . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . Kicked 2 | . . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 477 | 154 361 293 . . 2 9 5 . . 12 477 118 Average Temperature 92 | 68 87 111 . . 1 7 5 . . 4 192 27 Received Heat Transfer 560 | . 318 155 . . 27 . 33 . . . 27 . Effects 22 | . 4 1 . . . . . . . . 17 . Shutdowns 10 | . 1 . . . . . . . . . 9 . Energy Bleed 2 | . . . . . . . . . . . 2 . Interference 6 | . 3 1 . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . 3 4 1 2 . 1 1 Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 38 | 1 . . . . . 4 9 6 6 5 2 5 Impact Corruptions 40 | . . . . . . 5 9 5 5 9 3 4 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . . . Heat Transferred 2495 | 148 1570 777 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 416 | 20 133 49 . 122 157 97 144 159 116 118 416 374 Initial 188 | . 13 44 . . 47 6 46 70 4 60 31 188 Average 63 | 7 53 25 . 112 34 35 48 89 72 75 150 275 Maximum Alert Level 2 | . . . . . . . . . . . 2 1 Low Security (%) 95 | 100 100 100 . 100 100 100 100 100 100 100 65 16 Level 1 4 | . . . . . . . . . . . 30 83 Level 2 . | . . . . . . . . . . . 4 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . . . 2 3 4 3 5 2 2 1 Investigation 8 | . . . . . 1 1 1 2 1 2 . . Extermination 5 | . . . . . . . 2 . 1 . 1 1 Reinforcement 10 | . 1 . . . 1 2 1 1 3 . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . 2 1 . . . 1 3 . . . . . Communications Jammed 18 | . . . . . . . . . . . 8 10 Distress Signals 18 | . . . . . . . . . . . 8 10 Times Spotted 114 | . 26 6 . 4 4 11 22 2 4 2 28 5 Peak Tracking Total 11 | . 5 2 . 4 1 5 11 1 1 2 10 7 Tactical Retreats 13 | . 1 . . . . 2 4 . . . 6 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . 3 . . . . 2 . . . 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . 2 . 1 1 . . . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 38 | . 2 1 2 . 4 9 3 5 5 3 2 2 Terminals 32 | . 2 1 . . 4 7 3 4 4 3 2 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . 1 1 . . . Total Hacks 79 | . 3 1 2 . 11 19 9 11 9 6 4 4 Successful 30 | . 1 1 2 . 7 6 2 3 3 1 2 2 Failed 49 | . 2 . . . 4 13 7 8 6 5 2 2 Catastrophic 5 | . 1 . . . . . . 1 1 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . 1 . 1 . 3 4 3 4 2 3 . . Terminals 70 | . 3 1 . . 11 16 9 8 8 6 4 4 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 3 . 3 1 . . . Terminal Hacks 26 | . 1 1 2 . 7 4 2 2 2 1 2 2 Record 1 | . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 8 | . 1 . . . 1 . 1 1 1 1 1 1 Branch Access Points 3 | . . . . . . 1 . 1 1 . . . Terminal Index 1 | . . . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . Locate Traps 4 | . . . . . 2 2 . . . . . . Maintenance Status 1 | . . . . . . . . . . . 1 . Surveillance Status 1 | . . . . . 1 . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 2 . 1 1 . . . Seal Access 4 | . . . . . . 2 . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . 1 1 1 . . Used 1 | . . . . . 1 . . . . . . . Hacking Detections 27 | . 2 . . . 2 7 3 3 3 3 2 2 Full Trace Events 9 | . 1 . . . 2 . 1 2 1 2 . . Feedback Events 1 | . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . 1 . 2 . . . . . . . . Largest Group 2 | . . 1 . 2 2 . . . . . . . Highest-Rated Group 41 | . . 31 . 41 41 . . . . . . . Highest-Rated Ally 31 | . . 31 . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . 8 . . 9 . . . . . . . Total Damage 228 | . . 83 . . 145 . . . . . . . Kills 3 | . . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 7682 | 116 1149 775 308 57 1096 957 1068 520 386 543 456 251 Spaces Moved 8697 | 57 597 485 255 39 616 1555 1278 819 637 1124 771 464 Core 12 | 12 . . . . . . . . . . . . Treads 736 | 45 597 94 . . . . . . . . . . Legs 1301 | . . 391 255 39 616 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 6648 | . . . . . . 1555 1278 819 637 1124 771 464 Fastest Speed 25 | 50 160 120 120 120 120 50 50 42 34 28 25 27 Average Speed 64 | 146 160 128 120 120 154 50 50 42 34 28 26 27 Slowest Speed 240 | 160 160 240 120 120 190 50 50 42 34 28 29 29 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 66 79 60 9 29 40 26 31 21 27 21 16 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 83 | . . . . . . 8 14 11 7 14 19 10 Terrain Destroyed 117 | . . . . 22 . 8 14 11 7 14 23 18 Melee 71 | . . . . . . 8 14 11 7 14 7 10 Projectile 17 | . . . . . . . . . . . 16 1 AOE 29 | . . . . 22 . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 10375 | 72 698 597 258 43 736 1715 1660 963 782 1319 982 550 Wait 1271 | . 28 73 . . 82 119 352 109 124 160 165 59 Move 8684 | 56 596 484 254 38 615 1554 1277 818 636 1123 770 463 Hop . | . . . . . . . . . . . . . Pick Up 61 | 2 12 1 1 . 12 12 . 8 4 6 3 . Fast Attach 20 | 7 3 1 . . . . . 2 . 1 3 3 Attach 25 | . 3 3 . . 5 3 2 2 2 2 2 1 Detach 5 | . . 1 . . . 1 . 1 . 1 . 1 Swap 24 | . 4 6 . 2 2 2 . 1 . 2 4 1 Drop 37 | . 1 6 3 . 3 10 . 4 2 5 3 . Fire 132 | 7 51 22 . 3 15 2 7 . . . 23 2 Melee 114 | . . . . . . 12 22 18 14 19 9 20 Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . 2 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 38 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 13) 485 | -10/Materials | Discovered new exit (range 11) 667 | -10/Materials | Discovered new exit (range 16) 707 | -10/Materials | Identified exit to Materials 1266 | -10/Materials | Entered Mines 1367 | -10/Mines | Assembled infested the area 1450 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1724 | -10/Mines | Build established: Scavenger-Mutant 1750 | -10/Mines | Met a Derelict testing a Signal Generator 1893 | -10/Mines | Discovered exit to Materials (range 12) 2011 | -10/Mines | Learned Materials terminal intel 2014 | -10/Mines | Discovered exit to Materials (range 8) 2034 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2035 | -10/Mines | Discovered new exit (range 5) 2041 | -10/Mines | Entered Exiles 2074 | -10/Exiles | Met 8R-AWN 2093 | -10/Exiles | Met EX-HEX 2130 | -10/Exiles | Met EX-BIN 2145 | -10/Exiles | Aligned with FarCom system 2146 | -10/Exiles | Given EX-Vault access code 2177 | -10/Exiles | Opened EX-Vault 2194 | -10/Exiles | Found Flying Fortress v7 2222 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2259 | -10/Exiles | Met EX-DEC 2301 | -10/Exiles | Learned location of Zion (-7) 2337 | -10/Exiles | Discovered new exit (range 12) 2349 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2349 | -10/Exiles | Entered Mines 2396 | -9/Mines | Discovered new exit (range 9) 2406 | -9/Mines | Entered Materials 2406 | -8/Materials | Accompanied by 2 allies 2406 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2407 | -8/Materials | Loaded intel: 12 terminal locations 2411 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2450 | -8/Materials | Discovered new exit (range 7) 2746 | -8/Materials | Identified exit to Factory 3502 | -8/Materials | Entered Factory 3502 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3810 | -7/Factory | Build established: Hacker-Mutant 3857 | -7/Factory | Identified exit to Lower Caves 4402 | -7/Factory | Discovered new exit (range 5) 4459 | -7/Factory | Entered another Factory area 4459 | -6/Factory | Evolved 2 slots: Utility x2 4549 | -6/Factory | Hacking Suite fried by hacking feedback 4973 | -6/Factory | Identified exit to Factory 5527 | -6/Factory | Entered another Factory area 5527 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5608 | -5/Factory | Discovered new exit (range 22) 5670 | -5/Factory | Identified exit to Upper Caves 5898 | -5/Factory | Build established: Hacker-Ninja 5976 | -5/Factory | Identified exit to Factory 6047 | -5/Factory | Entered another Factory area 6047 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6086 | -4/Factory | Identified exit to Upper Caves 6086 | -4/Factory | Identified exit to Extension 6282 | -4/Factory | Identified exit to Research 6433 | -4/Factory | Entered Research 6433 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6476 | -3/Research | Discovered new exit (range 4) 6784 | -3/Research | Spotted B-86 Titan 6848 | -3/Research | Identified exit to Research 6976 | -3/Research | Entered another Research area 6976 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7251 | -2/Research | Identified exit to Access 7302 | -2/Research | Spotted B-90 Cyclops 7392 | -2/Research | Spotted B-90 Cyclops 7432 | -2/Research | Entered Access 7432 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7473 | -1/Access | Energy Cycler disabled 7484 | -1/Access | Identified exit to Surface 7626 | -1/Access | Spotted B-99 Colossus 7626 | -1/Access | Spotted B-99 Colossus 7683 | *** | Escaped! Last Messages --------------- 07600_ Lgt. Ion Engine fried. 07600_ Wheel fried. 07600_ Structural Scanner fried. 07602_ Acquired 15 matter. 07612_ ALERT: Security rotation in progress. 07619_ K-01 Serf cleans the Wave Collapse Detector. 07625_ W-44 Eye distress signal jammed. 07631_ U-05 Engineer builds a Wall. 07631_ W-44 Eye distress signal jammed. 07631_ K-01 Serf cleans the Repair Station. 07631_ W-44 Eye distress signal jammed. 07641_ U-05 Engineer builds a Wall. 07681_ Connecting with Terminal... 07682_ ALERT: Rogue bot located, Programmers report to Access Zone 4Y. 07682_ The Access Shell folds into the floor. [Achievement: Just Browsing] [Achievement: Epsilon Run] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????? # # # # ??????? ???????????? | | ????? # # # # ??????? !???????????? | | ????? # # " # # ??????# ???????????? | | ????? # # """ # # ??????## ???????????? | | ????? # # """ # # ??????## ???????????? | | ????? + # " # # ??????## ???????????? | | ????? # # + + ????????????????????? | | ?????+# # # # ????????????????????? | | ????? + [" ] # # ????????????????????? | | ????? # ] ########## ##????????????????????? | | ????? # ####### ????????????????????? | | ????? # ##??????? ?????????????????????? | | ????? # ##??????? ?????????????????????? | | ####### ##?????? ????????????????????? | | ###########+###??????BB BB????????????????????? | | ###### ###??????BB BB????????????????????? | | ##??## ##??????? ????????????????????? | | ##??## ##???????""""""""????????????????????? | | "" ##??## ##???????????????????????????????????? | | R"" ###### ##????##"????????"##?????????????????? | | """ ###### ##????##""""""""""##?????????????????? | | + ##????## ##?????????????????? | | ##########???## ##?????????????????? | | +##############???## ##?????????????????? | | ##???## "" ##?????????????????? | | ##???## "@ ##?????????????????? | | ########### ##???## ##?????????????????? | | ########### ##???## ##?????gg??????????? | | ????????? # ##??### ###?????????g??????? | | ????????? # ##??### ###????????????????? | | ????????? # ##??## ##????????????????? | | ????????? # ##??###"" ###????????????????? | | ????????? # ##??###"" ###????????????????? | | ????????? # ##???##"" ##?????????????????? | | ????????? + ##???##T ##?????????????????? | | ????????? # ##???##"" ##?????????????????? | | ????????? # #######"" #######????????????? | | ????????? # #######"" #######????????????? | | ????????? # H ??????? | | ????????? # ?????? | | ?????????#####+##############;#####+#######??????? | | ????????? ################ ??????? | | ????????????????????????????####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 300 Point Defense Rating 160 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Epsilon Run I Survived The Infestation Just Browsing Respectable Loadout Challenges ------------ None Game ------ Seed JunkAlphaKit Manual? 0 Play Time 02:22:40 Cumulative 31.1 hours Start 2025.03.21 @ 01:57:35 End 2025.03.21 @ 13:11:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5556d12-1d0a-4259-a732-bc0085a510ab