Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.02 @ 03:45:27 Player: Spaceboyy95 Result: Destroyed self with Concussive RPG Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (79) 395 Value Destroyed (2272) 2272 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 4339 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/550 Matter 3/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Large Storage Unit Gauss Cannon Gauss Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Targeting Computer Improved Power Shielding > --- WEAPON ----------- Small Laser Heavy Particle Gun > --- INVENTORY -------- Heat Sink Large Storage Unit Large Storage Unit Gauss Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 57 | 6 27 16 8 Power 5 | 1 1 3 . Engine 5 | 1 1 3 . Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 8 4 2 Treads 1 | . 1 . . Leg 13 | 2 7 4 . Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 20 | 1 13 5 1 Device 6 | . 3 2 1 Storage 9 | 1 8 . . Processor 4 | . 2 2 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 16 | 2 5 4 5 Energy Gun 8 | 2 2 1 3 Energy Cannon 1 | . . 1 . Ballistic Gun 1 | . 1 . . Ballistic Cannon 1 | . 1 . . Launcher 5 | . 1 2 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 2 7 4 Power 3 | . 1 1 1 Propulsion 3 | . . 1 2 Utility 2 | . . 1 1 Weapon 5 | . 1 4 . Highest Loss Streak 4 | . 1 4 3 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 95 91 70 Engine 11 | . 13 10 2 Leg 22 | . 27 21 4 Wheel 1 | . . . 10 Device 12 | . 7 18 7 Storage 12 | . 15 11 7 Processor 6 | . 2 7 15 Energy Gun 9 | . 16 2 8 Energy Cannon 2 | . . 7 . Ballistic Cannon 7 | . 8 7 . Launcher 2 | . . 3 5 Naked Turns 54 | . . . 54 Heaviest Build 47 | 12 47 23 20 Greatest Support 26 | 20 26 26 26 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 10 10 Average Capacity 9 | 7 10 10 9 Most Carried 10 | 8 10 10 8 Average Carried 9 | 3 9 9 5 Final Capacity 10 | 8 10 10 5 Final Carried 10 | 6 10 7 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1206 | 163 513 425 105 Remotely . | . . . . Salvage Created 2249 | . 1028 1005 216 Parts 138 | . 61 66 11 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 55 | . 21 28 6 Guns 18 | . 14 4 . Cannons 23 | . 6 17 . AOE 13 | . . 7 6 Classes Destroyed 10 | . 8 2 . Worker 2 | . 1 1 . Builder 7 | . 1 5 1 Hauler 1 | . 1 . . Recycler 4 | . 2 . 2 Mechanic 1 | . 1 . . Watcher 9 | . 3 5 1 Swarmer 3 | . 3 . . Grunt 45 | . 18 21 6 Duelist 1 | . . 1 . Sentry 6 | . . 6 . Best Kill Streak 10 | . 6 9 10 Combat Bots Only 7 | . 6 7 4 Max Kills in Single Turn 3 | . 1 3 3 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2841 | . 539 1110 1192 Core 913 | . 119 243 551 Absorbed by Shields . | . . . . Redirected to Shielding 89 | . . . 89 Regen/Repaired (Parts) 61 | . 61 . . Core Remaining (%) 63 | 100 52 39 . Volleys Fired 194 | . 80 102 12 Largest 2 | . 2 2 2 Hottest 100 | . 100 95 95 Shots Fired 315 | . 129 163 23 Gun 146 | . 111 24 11 Cannon 125 | . 18 107 . Launcher 44 | . . 32 12 Special . | . . . . Kinetic 100 | . 43 57 . Thermal 171 | . 86 74 11 Explosive 44 | . . 32 12 Electromagnetic . | . . . . Robot Hit Streak 17 | . 17 17 8 Robot Miss Streak 4 | . 3 4 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 205 | . 90 102 13 Core Hits 136 | . 44 63 29 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 9 | . 6 3 . Burn 6 | . 5 1 . Blast 3 | . 1 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5249 | . 1260 2837 1152 Guns 1340 | . 989 240 111 Cannons 1584 | . 271 1313 . Explosions 2320 | . . 1284 1036 Melee . | . . . . Ramming 5 | . . . 5 Kinetic 1140 | . 528 612 . Thermal 1784 | . 732 941 111 Explosive 2320 | . . 1284 1036 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . . 14 . Message Errors 2 | . . 2 . Matter Fused 3 | . . 3 . Energy Discharges 2 | . . 2 . Parts Fused 1 | . . 1 . Data Loss (minor) 3 | . . 3 . Data Loss (major) 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 54 | . . 34 20 Projectiles 2 | . . 2 . Explosions 52 | . . 32 20 Melee . | . . . . Knockbacks 7 | . 2 5 . Impact . | . . . . Kinetic 6 | . 2 4 . Secondary 1 | . . 1 . Self-Inflicted Damage 188 | . . 127 61 Shots 11 | . . 9 2 Rammed 1 | . . . 1 Targets Rammed 2 | . . . 2 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 355 | . 355 188 27 Average Temperature 65 | . 86 34 10 Received Heat Transfer 1566 | . 390 600 576 Effects 4 | . 4 . . Shutdowns 1 | . 1 . . Energy Bleed 1 | . 1 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 7 | . 4 3 . Heat Transferred 5009 | . 2516 2257 236 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 516 | . 316 456 516 Initial 163 | . . . 163 Average 161 | . 132 144 376 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 64 | 100 71 66 18 Level 1 28 | . 28 30 22 Level 2 7 | . . 2 59 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 6 6 2 Investigation 10 | . 6 4 . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 2 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . 1 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 103 | . 31 37 35 Peak Tracking Total 17 | . 5 4 17 Tactical Retreats 5 | . . 2 3 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 6 | . 2 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 19 | . 9 10 . Terminals 15 | . 7 8 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 62 | . 37 25 . Successful 43 | . 24 19 . Failed 17 | . 11 6 . Catastrophic 2 | . . 2 . Database Lockouts 2 | . 2 . . Manual . | . . . . Terminals 49 | . 28 21 . Fabricators . | . . . . Repair Stations 4 | . 3 1 . Recycling Units 9 | . 6 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 31 | . 16 15 . Record 11 | . 8 3 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . . 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 3 | . . 3 . Alert Level 1 | . 1 . . Locate Traps 1 | . . 1 . Disarm Traps 1 | . 1 . . Patrol Status 1 | . 1 . . Recall Investigation 2 | . 2 . . Registered Components 2 | . 1 1 . Zone Layout 5 | . 1 4 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 2 1 . Scan Component 2 | . 1 1 . Repair 1 | . 1 . . Recycling Unit Hacks 9 | . 6 3 . Recycle Component 2 | . 2 . . Process 1 | . . 1 . Report Inventory 3 | . 2 1 . Retrieve Matter 2 | . 1 1 . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 8 8 . Full Trace Events 12 | . 7 5 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled 2 | . 2 . . Recycled Matter 211 | . . 211 . Retrieved Matter 319 | . . 319 . Retrieved Components 5 | . 5 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3913 | 98 1792 1579 444 Spaces Moved 2510 | 58 975 1022 455 Core 116 | 7 . . 109 Treads . | . . . . Legs 2135 | 51 975 1022 87 Wheels 259 | . . . 259 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 127 | 111 153 121 86 Slowest Speed 260 | 120 260 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 5 95 68 51 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 9 | . . 9 . Terrain Destroyed 261 | . . 166 95 Melee . | . . . . Projectile . | . . . . AOE 261 | . . 166 95 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2915 | 91 1146 1196 482 Wait 74 | 16 10 48 . Move 2507 | 57 974 1021 455 Hop . | . . . . Pick Up 44 | 12 24 4 4 Fast Attach 13 | . 9 3 1 Attach 25 | 6 8 6 5 Detach 5 | . 4 . 1 Swap 19 | . 10 7 2 Drop 32 | . 27 5 . Fire 194 | . 80 102 12 Melee . | . . . . Ram 1 | . . . 1 Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -8/Materials (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 48 | -11/Junkyard | Discovered new exit (range 16) 99 | -11/Junkyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 14) 254 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 388 | -10/Materials | Identified exit to Mines 509 | -10/Materials | Discovered exit to Mines (range 7) 641 | -10/Materials | Discovered new exit (range 13) 902 | -10/Materials | Repaired Aluminum Leg 1041 | -10/Materials | Central database locked down 1041 | -10/Materials | Central database locked down 1381 | -10/Materials | Discovered new exit (range 16) 1891 | -10/Materials | Entered another Materials area 1891 | -9/Materials | Evolved 2 slots: Utility x2 2065 | -9/Materials | Discovered new exit (range 7) 2191 | -9/Materials | Discovered new exit (range 4) 2519 | -9/Materials | Identified exit to Mines 2519 | -9/Materials | Identified exit to Storage 3183 | -9/Materials | Identified exit to Materials 3310 | -9/Materials | Core integrity fell below 50% 3337 | -9/Materials | Destroyed 7 combat bots 3377 | -9/Materials | Lost 4 parts (1p1n2w) 3470 | -9/Materials | Entered another Materials area 3470 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3636 | -8/Materials | Discovered new exit (range 13) 3641 | -8/Materials | Lost 3 parts (1p2n) 3859 | -8/Materials | Released all parts (8) 3862 | -8/Materials | Discovered new exit (range 5) 3878 | -8/Materials | Core integrity fell below 50% 3901 | -8/Materials | Core integrity fell below 20% 3906 | -8/Materials | Discovered new exit (range 15) 3914 | -8/Materials | Destroyed self with Concussive RPG Last Messages --------------- 03844_ Critical hit (Burn: +37). 03852_ Imp. Terrain Scanner destroyed. 03859_ Released Hvy. Particle Gun. 03859_ Released Sml. Laser. 03859_ Released Imp. Targeting Computer. 03859_ Released Med. Storage Unit. 03859_ Released Adv. Visual Processing Unit. 03859_ Released Imp. Power Shielding. 03859_ Released Arm. Wheel. 03860_ R-06 Scavenger collects Arm. Wheel. 03862_ EXIT=FOUND 03863_ R-06 Scavenger collects Imp. Power Shielding. 03871_ Connecting with Terminal... 03885_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03886_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 03904_ K-01 Serf destroyed. 03906_ EXIT=FOUND 03913_ Acquired Concussive RPG. 03914_ Concussive RPG expended. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????"? | | ??????????????????????????????????? ??? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????? ????? | | ??????????########???????????? #???? | | ??????????# """ ###########?? #???? | | ??????????# """ # #?? ????? | | ??????????# """ # """ #?? ????? | | ??????????+ # """"" #?# #????? | | ??????????# # """"" #?# #????? | | ??????????# @ ss""""" #?# #????? | | ??????????#### # """ #?# +????? | | ?????????????????# #?# #????? | | ?????????????????# #?# #????? | | ???????????????#######+####### #????? | | ???????????# #????? | | ???????????# < #????? | | ???????????# T """ #????? | | ???????????####### """ #????? | | ?????????????????# ! """ !###### | | ?????????????????# %## | | ?????????????????# =## | | ?????????????????# / | | ?????????????????# ## | | ?????????????????# ######## ## | | ?????????????????# ???????# ## | | ?????????????????# ???????# ###### | | ?????????????????# ???????+ | | ?????????????????# ????????# ##+####### | | ???????????????????????????# ?????????? | | ???????????????????????????# ?????????? | | ???????????????????????????# ?????????? | | ???????????????????????????# ?????????? | | ???????????????????????????# ?????????? | | ???????????????????????????#???######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed LinkedNavigationTreads Manual? 0 Play Time 01:04:37 Cumulative 4.8 hours Start 2024.01.02 @ 00:25:55 End 2024.01.02 @ 03:45:27 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f4b20bf-4ff1-4238-8fe5-4048246db940