Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.02 @ 03:45:27

Player: Spaceboyy95

Result: Destroyed self with Concussive RPG

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (79)      395
Value Destroyed (2272)     2272
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (32)                 32
              TOTAL SCORE: 4339

 Bonus
-------
High Alert Combat Kills    32

 Cogmind 
---------
Core Integrity             0/550
Matter                     3/300
Energy                     84/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Large Storage Unit
  Large Storage Unit
        Gauss Cannon
        Gauss Cannon
   Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Terrain Scanner
  Improved Targeting Computer
  Improved Power Shielding
>          --- WEAPON -----------
     Small Laser
     Heavy Particle Gun
>          --- INVENTORY --------
           Heat Sink
     Large Storage Unit
     Large Storage Unit
           Gauss Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Power Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             57   | 6   27  16  8   
  Power                    5    | 1   1   3   .   
    Engine                 5    | 1   1   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   8   4   2   
    Treads                 1    | .   1   .   .   
    Leg                    13   | 2   7   4   .   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  20   | 1   13  5   1   
    Device                 6    | .   3   2   1   
    Storage                9    | 1   8   .   .   
    Processor              4    | .   2   2   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   5   4   5   
    Energy Gun             8    | 2   2   1   3   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               5    | .   1   2   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   2   7   4   
  Power                    3    | .   1   1   1   
  Propulsion               3    | .   .   1   2   
  Utility                  2    | .   .   1   1   
  Weapon                   5    | .   1   4   .   
  Highest Loss Streak      4    | .   1   4   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   95  91  70  
  Engine                   11   | .   13  10  2   
  Leg                      22   | .   27  21  4   
  Wheel                    1    | .   .   .   10  
  Device                   12   | .   7   18  7   
  Storage                  12   | .   15  11  7   
  Processor                6    | .   2   7   15  
  Energy Gun               9    | .   16  2   8   
  Energy Cannon            2    | .   .   7   .   
  Ballistic Cannon         7    | .   8   7   .   
  Launcher                 2    | .   .   3   5   
Naked Turns                54   | .   .   .   54  
Heaviest Build             47   | 12  47  23  20  
  Greatest Support         26   | 20  26  26  26  
  Greatest Overweight (x)  2    | .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   20  10  10  
  Average Capacity         9    | 7   10  10  9   
  Most Carried             10   | 8   10  10  8   
  Average Carried          9    | 3   9   9   5   
  Final Capacity           10   | 8   10  10  5   
  Final Carried            10   | 6   10  7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Jun  Mat  Mat  Mat  
Matter Collected           1206 | 163  513  425  105  
  Remotely                 .    | .    .    .    .    
Salvage Created            2249 | .    1028 1005 216  
  Parts                    138  | .    61   66   11   
Haulers Intercepted        1    | .    1    .    .    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  55   | .   21  28  6   
  Guns                     18   | .   14  4   .   
  Cannons                  23   | .   6   17  .   
  AOE                      13   | .   .   7   6   
Classes Destroyed          10   | .   8   2   .   
  Worker                   2    | .   1   1   .   
  Builder                  7    | .   1   5   1   
  Hauler                   1    | .   1   .   .   
  Recycler                 4    | .   2   .   2   
  Mechanic                 1    | .   1   .   .   
  Watcher                  9    | .   3   5   1   
  Swarmer                  3    | .   3   .   .   
  Grunt                    45   | .   18  21  6   
  Duelist                  1    | .   .   1   .   
  Sentry                   6    | .   .   6   .   
Best Kill Streak           10   | .   6   9   10  
  Combat Bots Only         7    | .   6   7   4   
Max Kills in Single Turn   3    | .   1   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               2841 | .    539  1110 1192 
  Core                     913  | .    119  243  551  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  89   | .    .    .    89   
  Regen/Repaired (Parts)   61   | .    61   .    .    
Core Remaining (%)         63   | 100  52   39   .    
Volleys Fired              194  | .    80   102  12   
  Largest                  2    | .    2    2    2    
  Hottest                  100  | .    100  95   95   
Shots Fired                315  | .    129  163  23   
  Gun                      146  | .    111  24   11   
  Cannon                   125  | .    18   107  .    
  Launcher                 44   | .    .    32   12   
  Special                  .    | .    .    .    .    
  Kinetic                  100  | .    43   57   .    
  Thermal                  171  | .    86   74   11   
  Explosive                44   | .    .    32   12   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | .    17   17   8    
  Robot Miss Streak        4    | .    3    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           205  | .    90   102  13   
  Core Hits                136  | .    44   63   29   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         9    | .    6    3    .    
    Burn                   6    | .    5    1    .    
    Blast                  3    | .    1    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5249 | .    1260 2837 1152 
  Guns                     1340 | .    989  240  111  
  Cannons                  1584 | .    271  1313 .    
  Explosions               2320 | .    .    1284 1036 
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    .    .    5    
  Kinetic                  1140 | .    528  612  .    
  Thermal                  1784 | .    732  941  111  
  Explosive                2320 | .    .    1284 1036 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    2    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  14   | .    .    14   .    
    Message Errors         2    | .    .    2    .    
    Matter Fused           3    | .    .    3    .    
    Energy Discharges      2    | .    .    2    .    
    Parts Fused            1    | .    .    1    .    
    Data Loss (minor)      3    | .    .    3    .    
    Data Loss (major)      2    | .    .    2    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            54   | .    .    34   20   
  Projectiles              2    | .    .    2    .    
  Explosions               52   | .    .    32   20   
  Melee                    .    | .    .    .    .    
Knockbacks                 7    | .    2    5    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    2    4    .    
  Secondary                1    | .    .    1    .    
Self-Inflicted Damage      188  | .    .    127  61   
  Shots                    11   | .    .    9    2    
  Rammed                   1    | .    .    .    1    
Targets Rammed             2    | .    .    .    2    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        355  | .    355  188  27   
  Average Temperature      65   | .    86   34   10   
  Received Heat Transfer   1566 | .    390  600  576  
  Effects                  4    | .    4    .    .    
    Shutdowns              1    | .    1    .    .    
    Energy Bleed           1    | .    1    .    .    
    Interference           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             7    | .    4    3    .    
  Heat Transferred         5009 | .    2516 2257 236  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             516  | .   316 456 516 
  Initial                  163  | .   .   .   163 
  Average                  161  | .   132 144 376 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         64   | 100 71  66  18  
  Level 1                  28   | .   28  30  22  
  Level 2                  7    | .   .   2   59  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          14   | .   6   6   2   
  Investigation            10   | .   6   4   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           4    | .   1   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              103  | .   31  37  35  
  Peak Tracking Total      17   | .   5   4   17  
  Tactical Retreats        5    | .   .   2   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            6    | .   2   4   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 4    | .   4   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          3    | .   .   2   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          19   | .   9   10  .   
  Terminals                15   | .   7   8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                62   | .   37  25  .   
  Successful               43   | .   24  19  .   
  Failed                   17   | .   11  6   .   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        2    | .   2   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                49   | .   28  21  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   3   1   .   
  Recycling Units          9    | .   6   3   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             31   | .   16  15  .   
  Record                   11   | .   8   3   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   
  Level Access Points      1    | .   .   1   .   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  3    | .   .   3   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   .   1   .   
  Disarm Traps             1    | .   1   .   .   
  Patrol Status            1    | .   1   .   .   
  Recall Investigation     2    | .   2   .   .   
  Registered Components    2    | .   1   1   .   
  Zone Layout              5    | .   1   4   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   2   1   .   
  Scan Component           2    | .   1   1   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       9    | .   6   3   .   
  Recycle Component        2    | .   2   .   .   
  Process                  1    | .   .   1   .   
  Report Inventory         3    | .   2   1   .   
  Retrieve Matter          2    | .   1   1   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         16   | .   8   8   .   
  Full Trace Events        12   | .   7   5   .   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             2    | .   2   .   .   
  Recycled Matter          211  | .   .   211 .   
  Retrieved Matter         319  | .   .   319 .   
  Retrieved Components     5    | .   5   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Jun  Mat  Mat  Mat  
Turns Passed               3913 | 98   1792 1579 444  
Spaces Moved               2510 | 58   975  1022 455  
  Core                     116  | 7    .    .    109  
  Treads                   .    | .    .    .    .    
  Legs                     2135 | 51   975  1022 87   
  Wheels                   259  | .    .    .    259  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  50   
  Average Speed            127  | 111  153  121  86   
  Slowest Speed            260  | 120  260  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       54   | 5    95   68   51   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 9    | .    .    9    .    
Terrain Destroyed          261  | .    .    166  95   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      261  | .    .    166  95   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Jun  Mat  Mat  Mat  
Total                      2915 | 91   1146 1196 482  
  Wait                     74   | 16   10   48   .    
  Move                     2507 | 57   974  1021 455  
  Hop                      .    | .    .    .    .    
  Pick Up                  44   | 12   24   4    4    
  Fast Attach              13   | .    9    3    1    
  Attach                   25   | 6    8    6    5    
  Detach                   5    | .    4    .    1    
  Swap                     19   | .    10   7    2    
  Drop                     32   | .    27   5    .    
  Fire                     194  | .    80   102  12   
  Melee                    .    | .    .    .    .    
  Ram                      1    | .    .    .    1    
  Kick                     1    | .    .    .    1    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-8/Materials (discovered 3 exits: [*Fac x3])

 History 
---------
 Turn | Location      | Event
   48 | -11/Junkyard  | Discovered new exit (range 16)
   99 | -11/Junkyard  | Entered Materials
  174 | -10/Materials | Discovered new exit (range 14)
  254 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  388 | -10/Materials | Identified exit to Mines
  509 | -10/Materials | Discovered exit to Mines (range 7)
  641 | -10/Materials | Discovered new exit (range 13)
  902 | -10/Materials | Repaired Aluminum Leg
 1041 | -10/Materials | Central database locked down
 1041 | -10/Materials | Central database locked down
 1381 | -10/Materials | Discovered new exit (range 16)
 1891 | -10/Materials | Entered another Materials area
 1891 | -9/Materials  | Evolved 2 slots: Utility x2
 2065 | -9/Materials  | Discovered new exit (range 7)
 2191 | -9/Materials  | Discovered new exit (range 4)
 2519 | -9/Materials  | Identified exit to Mines
 2519 | -9/Materials  | Identified exit to Storage
 3183 | -9/Materials  | Identified exit to Materials
 3310 | -9/Materials  | Core integrity fell below 50%
 3337 | -9/Materials  | Destroyed 7 combat bots
 3377 | -9/Materials  | Lost 4 parts (1p1n2w)
 3470 | -9/Materials  | Entered another Materials area
 3470 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3636 | -8/Materials  | Discovered new exit (range 13)
 3641 | -8/Materials  | Lost 3 parts (1p2n)
 3859 | -8/Materials  | Released all parts (8)
 3862 | -8/Materials  | Discovered new exit (range 5)
 3878 | -8/Materials  | Core integrity fell below 50%
 3901 | -8/Materials  | Core integrity fell below 20%
 3906 | -8/Materials  | Discovered new exit (range 15)
 3914 | -8/Materials  | Destroyed self with Concussive RPG

 Last Messages 
---------------
03844_ Critical hit (Burn: +37). <x2>
03852_ Imp. Terrain Scanner destroyed.
03859_ Released Hvy. Particle Gun.
03859_ Released Sml. Laser.
03859_ Released Imp. Targeting Computer.
03859_ Released Med. Storage Unit.
03859_ Released Adv. Visual Processing Unit.
03859_ Released Imp. Power Shielding.
03859_ Released Arm. Wheel. <x2>
03860_ R-06 Scavenger collects Arm. Wheel.
03862_ EXIT=FOUND
03863_ R-06 Scavenger collects Imp. Power Shielding.
03871_ Connecting with Terminal...
03885_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03886_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M003.
03904_ K-01 Serf destroyed.
03906_ EXIT=FOUND
03913_ Acquired Concussive RPG.
03914_ Concussive RPG expended.

 Map 
-----
+----------------------------------------------------+
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|            ??????????####   #  """    #?#   +????? |
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|            ???????????????????????????#???######## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              LinkedNavigationTreads
  Manual?         0
Play Time         01:04:37
  Cumulative      4.8 hours
  Start           2024.01.02 @ 00:25:55
  End             2024.01.02 @ 03:45:27
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1f4b20bf-4ff1-4238-8fe5-4048246db940