Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 03:13:32 Player: Judas Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (71) 355 Value Destroyed (2396) 2396 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1039) 1039 TOTAL SCORE: 8910 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 82 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -16 Cogmind --------- Core Integrity 0/1000 Matter 57/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (70) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Heavy Treads Wheel Improved Gravmag System > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON ----------- Phase Cannon KE Penetrator Light Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Large Storage Unit Heavy Machine Gun Power Maul [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Visual Processing Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Weapon Cooled Particle Cannon Energy Gun Arc Projector Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 1 . . . . . . . Utility 5 | . . . . . 1 1 . . . . 2 1 . Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 91 | . 3 2 10 1 6 11 18 6 . 5 13 13 3 Power 14 | . 1 1 . 1 . 2 2 2 . 1 . 3 1 Engine 7 | . 1 1 . 1 . 1 . 1 . 1 . 1 . Core 7 | . . . . . . 1 2 1 . . . 2 1 Reactor . | . . . . . . . . . . . . . . Propulsion 27 | . . . 4 . 2 2 8 . . 3 3 5 . Treads 3 | . . . . . . 2 . . . . . 1 . Leg 14 | . . . 4 . . . 6 . . 3 1 . . Wheel 3 | . . . . . 2 . . . . . . 1 . Hover 4 | . . . . . . . . . . . 1 3 . Flight 3 | . . . . . . . 2 . . . 1 . . Utility 16 | . 2 . . . 3 1 2 2 . . 4 1 1 Device 7 | . 1 . . . 1 1 2 . . . 2 . . Storage 3 | . . . . . 2 . . . . . . . 1 Processor 6 | . 1 . . . . . . 2 . . 2 1 . Hackware . | . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 34 | . . 1 6 . 1 6 6 2 . 1 6 4 1 Energy Gun 2 | . . . . . . 1 1 . . . . . . Energy Cannon 10 | . . . . . 1 4 1 1 . . 3 . . Ballistic Gun 12 | . . 1 2 . . . 2 1 . 1 1 3 1 Ballistic Cannon 8 | . . . 4 . . 1 1 . . . 2 . . Launcher 1 | . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . . Parts Lost 38 | . . 1 . . . 1 11 . . 6 5 12 2 Power 5 | . . 1 . . . . . . . . 1 2 1 Propulsion 11 | . . . . . . . 3 . . 5 1 2 . Utility 4 | . . . . . . . 3 . . . . 1 . Weapon 18 | . . . . . . 1 5 . . 1 3 7 1 Highest Loss Streak 9 | . . 1 . . . 1 4 . . 3 3 9 2 Average Slot Usage (%) 89 | . 99 100 98 100 93 99 95 97 100 85 76 72 32 Engine 5 | . 14 14 11 11 9 5 1 5 7 7 5 4 . Core 1 | . . . . . . 1 5 1 . . . 4 4 Treads 2 | . . . . . . 11 5 . . . . 3 . Leg 14 | . 28 28 22 22 12 2 18 30 30 18 7 . . Wheel 3 | . . . . . 11 15 2 . . . . 3 . Device 6 | . 4 . . . 2 15 12 3 . . 6 6 . Storage 7 | . 14 14 11 11 11 7 7 7 7 7 6 5 . Processor 15 | . 8 14 11 11 9 7 7 16 23 23 24 17 17 Energy Gun 1 | . . . . . . 3 5 . . . . . . Energy Cannon 10 | . . . . . 8 17 18 15 15 9 8 2 . Ballistic Gun 7 | . 28 28 24 11 . . 4 7 7 10 4 4 4 Ballistic Cannon 7 | . . . 17 33 27 9 . 7 7 7 6 6 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 63 | 13 14 11 23 30 63 50 48 47 46 46 55 58 11 Greatest Support 70 | 20 20 20 20 20 20 56 56 50 50 50 25 70 16 Greatest Overweight (x) 18 | . . . 1 1 3 2 3 . . 1 18 5 . Average Overweight (x) . | . . . . 1 1 . . . . . 4 . . Largest Inventory Capacity 16 | 6 6 6 6 6 16 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 6 6 6 6 10 10 10 10 10 10 10 10 4 Most Carried 10 | 6 6 6 6 6 8 9 9 8 8 8 10 4 2 Average Carried 6 | 6 5 5 5 6 6 8 7 7 8 7 7 2 1 Final Capacity 10 | 6 6 6 6 6 10 10 10 10 10 10 10 10 4 Final Carried 9 | 6 6 6 6 6 8 9 6 8 8 7 5 3 1 Class Distribution -------------------- 45% | Skirmisher 35% | Scavenger-Skirmisher 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Matter Collected 1977 | 218 84 32 349 91 115 75 434 . 158 196 90 135 . Remotely . | . . . . . . . . . . . . . . Salvage Created 2396 | 118 123 29 269 67 250 142 588 . 65 427 203 115 . Parts 134 | 5 8 7 16 4 22 8 27 . 3 15 16 3 . Haulers Intercepted 2 | . 1 . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 4 4 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 59 | . 3 2 8 2 7 2 17 . 1 9 6 2 . Guns 14 | . 3 2 3 . . . 2 . . 4 . . . Cannons 35 | . . . 5 2 5 2 11 . 1 5 4 . . AOE 8 | . . . . . 2 . 4 . . . 2 . . Classes Destroyed 14 | 2 3 . 3 1 2 1 . . . 2 . . . Worker 2 | . 1 . . . . . . . . . 1 . . Builder 3 | . . . . . 3 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . Watcher 3 | . . . . . 1 1 . . . . 1 . . Swarmer 23 | . 3 2 . . 4 . 6 . . 3 5 . . Grunt 17 | . . . 5 1 3 1 7 . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . Sentry 6 | . . . 2 . . . 2 . 1 . 1 . . Hunter 4 | . . . . . . 1 1 . . . . 2 . Programmer 1 | . . . . . . . . . . 1 . . . Savage 3 | . . . . . . . . . . 3 . . . Butcher 1 | . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 5 | 1 3 2 3 2 5 3 5 . 1 3 4 1 . Combat Bots Only 5 | . 3 2 3 2 3 2 5 . 1 3 4 1 . Max Kills in Single Turn 3 | 1 2 2 1 1 2 1 3 . 1 1 3 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 2 | . . . . . 1 . 2 . . . 2 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Damage Taken 7305 | . 99 164 386 157 285 202 1514 . 77 795 1219 1902 505 Core 1886 | . . 28 36 21 34 66 113 . 15 161 400 622 390 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 88 . 85 93 . . . . 49 52 . . Volleys Fired 169 | 3 10 5 23 6 13 9 39 1 1 17 20 18 4 Largest 4 | 2 2 2 4 4 4 4 4 4 4 4 4 4 1 Hottest 261 | 40 40 40 152 152 195 207 151 168 168 168 261 211 30 Shots Fired 476 | 6 20 10 91 22 36 34 105 4 4 67 45 28 4 Gun 173 | 6 20 10 49 6 . 4 27 1 1 21 10 14 4 Cannon 294 | . . . 42 16 36 30 69 3 3 46 35 14 . Launcher 9 | . . . . . . . 9 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 303 | 6 20 10 91 22 27 13 17 2 2 38 31 20 4 Thermal 137 | . . . . . . 17 65 2 2 29 14 8 . Explosive 9 | . . . . . . . 9 . . . . . . Electromagnetic 27 | . . . . . 9 4 14 . . . . . . Robot Hit Streak 14 | 2 6 2 10 7 3 5 14 4 3 6 8 4 5 Robot Miss Streak 8 | 2 5 3 3 3 4 1 2 2 . 8 4 5 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 235 | 3 9 3 50 14 10 8 64 2 2 26 23 17 4 Core Hits 123 | 3 6 2 17 5 13 6 36 1 2 17 9 4 2 Critical Hits 4 | . . . . 1 . . . . . 2 1 . . Critical Kills 2 | . . . . 1 . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . . . . 1 1 . . Melee Attacks 9 | . . . . . . . . . . . . 9 . Impact 9 | . . . . . . . . . . . . 9 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6433 | 43 162 44 907 285 769 192 1738 53 56 736 875 504 69 Guns 1351 | 43 162 44 332 49 . . 211 . . 226 94 121 69 Cannons 3758 | . . . 569 236 359 192 978 53 56 510 574 231 . Explosions 1160 | . . . . . 410 . 543 . . . 207 . . Melee 152 | . . . . . . . . . . . . 152 . Ramming 12 | . . . 6 . . . 6 . . . . . . Kinetic 2871 | 43 162 44 901 285 231 92 121 . . 274 420 229 69 Thermal 2612 | . . . . . 410 100 953 53 56 462 455 123 . Explosive 543 | . . . . . . . 543 . . . . . . Electromagnetic 243 | . . . . . 128 . 115 . . . . . . Impact 152 | . . . . . . . . . . . . 152 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . 6 . . . Average Corruption 4 | . . . . . . . . . . 4 . . . Corruption Purged . | . . . . . . . . . . . . . . Effects 16 | . . . . . . . . . . 16 . . . Message Errors 3 | . . . . . . . . . . 3 . . . Matter Fused 3 | . . . . . . . . . . 3 . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . 1 . . . Targeting Errors 6 | . . . . . . . . . . 6 . . . Overload Shots 1 | . . . . . . . 1 . . . . . . Overflow Damage 264 | . . . 24 14 48 . 31 . . . 64 83 . Projectiles 80 | . . . 24 14 1 . 21 . . . 20 . . Explosions 101 | . . . . . 47 . 10 . . . 44 . . Melee 83 | . . . . . . . . . . . . 83 . Knockbacks 14 | . . . 7 2 1 . . . . . 2 2 . Impact 1 | . . . . . . . . . . . . 1 . Kinetic 13 | . . . 7 2 1 . . . . . 2 1 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 110 | . . . 3 . 34 . 43 . . . 30 . . Shots 5 | . . . . . 1 . 3 . . . 1 . . Rammed 1 | . . . 1 . . . . . . . . . . Targets Rammed 2 | . . . 1 . . . 1 . . . . . . Kicked 1 | . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 588 | . . . 397 434 303 84 252 87 87 399 588 273 4 Average Temperature 136 | . . . 151 237 147 29 79 48 48 138 225 139 2 Received Heat Transfer 1091 | . . . 216 78 54 18 441 . 39 80 120 45 . Effects 22 | . . . 4 5 4 . 1 . . 4 4 . . Shutdowns 4 | . . . 2 . . . . . . 1 1 . . Energy Bleed 4 | . . . 1 1 1 . 1 . . . . . . Interference 10 | . . . . 4 3 . . . . 3 . . . Short Circuit 2 | . . . 1 . . . . . . . 1 . . Damage (core) 2 | . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . 3 . Impact Corruptions 3 | . . . . . . . . . . . . 3 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 7 | . . . . . 1 . 5 . . 1 . . . Heat Transferred 3164 | . . . . . 350 148 1295 74 74 629 446 148 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Peak Influence 580 | 10 94 104 318 173 311 276 580 319 . . 199 35 3 Average Influence 149 | 5 61 78 203 170 191 135 318 307 . . 45 16 2 Maximum Alert Level 2 | . . . 1 . 1 1 2 1 . . . . . Low Security (%) 72 | 100 100 100 49 100 58 84 31 . . . 100 100 100 Level 1 15 | . . . 50 . 41 15 8 100 . . . . . Level 2 11 | . . . . . . . 59 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 5 | . . . 1 . . 2 . 1 . . 1 . . Investigation 1 | . . . . . . 1 . . . . . . . Extermination 1 | . . . . . . . . . . . 1 . . Reinforcement 3 | . . . 1 . . 1 . 1 . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Distress Signals 4 | . . . 1 . 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 118 | . 3 3 18 6 12 6 24 1 5 8 14 16 2 Peak Tracking Total 14 | . 3 3 3 3 6 2 5 1 4 5 4 14 2 Tactical Retreats 9 | . . . . 2 2 . 4 . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Traps Triggered 4 | . . . . . . 1 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Machines Disabled 10 | . . . . . 2 2 1 . . . 4 1 . Max in Single Turn 2 | . . . . . 1 1 1 . . . 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Machines Accessed 6 | . 1 . . . . 3 . . . . 1 1 . Terminals 3 | . 1 . . . . 2 . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . Total Hacks 10 | . 2 . . . . 5 . . . . 2 1 . Successful 6 | . 2 . . . . 3 . . . . . 1 . Failed 4 | . . . . . . 2 . . . . 2 . . Catastrophic 2 | . . . . . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 6 | . 2 . . . . 4 . . . . . . . Terminals 6 | . 2 . . . . 4 . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . Terminal Hacks 2 | . 1 . . . . 1 . . . . . . . Robot Analysis 2 | . 1 . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . Unlock Access 2 | . . . . . . 1 . . . . . 1 . Unauthorized Hacks 2 | . 1 . . . . 1 . . . . . . . Terminals 2 | . 1 . . . . 1 . . . . . . . Botnet 2 | . 1 . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . . 2 . . . . 1 1 . Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Used RIF Installer 1 | . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Total Allies 2 | . . 2 . . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . . Highest-Rated Group 41 | . . 41 41 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 9 | . . 3 6 . . . . . . . . . . Total Damage 169 | . . 41 128 . . . . . . . . . . Kills 4 | . . 1 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Robot Analysis Total 2 | . 1 . . . . 1 . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Turns Passed 5198 | 47 202 60 255 168 190 771 847 251 410 540 970 368 119 Spaces Moved 2872 | 32 133 36 123 88 111 449 514 196 339 328 269 177 77 Core 46 | . . . . . . . . . . . 46 . . Treads 618 | . . . . . . 373 124 . . . . 121 . Legs 1816 | 32 133 36 123 88 38 . 390 196 339 328 113 . . Wheels 154 | . . . . . 73 76 . . . . . 5 . Hover 215 | . . . . . . . . . . . 87 51 77 Flight 23 | . . . . . . . . . . . 23 . . Fastest Speed 70 | 120 120 120 120 150 100 100 120 120 120 120 150 70 70 Average Speed 151 | 120 120 120 132 150 119 153 134 120 120 144 329 144 70 Slowest Speed 950 | 120 120 120 150 150 180 180 210 120 120 150 950 325 70 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 24 | 4 38 9 12 31 19 15 77 6 57 46 10 6 13 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . Known Exits Taken 6 | . . . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 3 | . . . . 1 . . . . 2 . . . . Spaces Dug 9 | . . . . . . 6 . . . . 3 . . Terrain Destroyed 96 | . . . 10 5 13 6 24 . . 3 30 5 . Melee . | . . . . . . . . . . . . . . Projectile 47 | . . . 10 5 9 6 . . . 3 9 5 . AOE 49 | . . . . . 4 . 24 . . . 21 . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Fac Gar Total 3366 | 34 157 42 165 111 141 509 598 209 339 352 319 250 140 Wait 141 | . 3 . . 16 6 30 19 . . 3 6 30 28 Move 2860 | 31 132 35 122 87 110 449 513 195 338 327 268 176 77 Hop . | . . . . . . . . . . . . . . Pick Up 15 | . 4 . 2 . 3 2 . 2 . . 2 . . Fast Attach 44 | . 2 . 4 . 3 9 7 3 . 2 9 5 . Attach 25 | . 1 1 2 . 2 1 6 . . 2 2 5 3 Detach 2 | . . . . . 1 . . . . . . . 1 Swap 22 | . . 1 4 1 1 1 5 3 . 1 2 3 . Drop 46 | . 5 . 7 1 2 8 3 5 . . 10 4 1 Fire 169 | 3 10 5 23 6 13 9 39 1 1 17 20 18 4 Melee 9 | . . . . . . . . . . . . 9 . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . 1 . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . 5 . . . . . 26 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: Low / Gar) -7/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [Low]) -5/Factory -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 17) 250 | -10/Materials | Entered Mines 250 | -10/Mines | Found a hidden stash of uninstalled traps 258 | -10/Mines | Discovered new exit (range 10) 310 | -10/Mines | Entered Materials 310 | -9/Materials | Accompanied by 2 allies 310 | -9/Materials | Evolved 2 slots: Weapon x2 315 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 557 | -9/Materials | Discovered new exit (range 6) 565 | -9/Materials | Entered Mines 725 | -9/Mines | Discovered new exit (range 5) 733 | -9/Mines | Entered Materials 733 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 906 | -8/Materials | Discovered new exit (range 18) 923 | -8/Materials | Entered Factory 923 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 924 | -7/Factory | Identified exit to Lower Caves 1167 | -7/Factory | Build established: Skirmisher 1694 | -7/Factory | Identified exit to Garrison 1694 | -7/Factory | Entered Garrison 1746 | -7/Garrison | Triggered checkpoint 1973 | -7/Garrison | Triggered checkpoint 1990 | -7/Garrison | Triggered checkpoint 2068 | -7/Garrison | Lost 3 parts (1n2w) 2074 | -7/Garrison | Triggered checkpoint 2173 | -7/Garrison | Discovered new exit (range 9) 2293 | -7/Garrison | Discovered new exit (range 17) 2312 | -7/Garrison | Build established: Scavenger-Skirmisher 2392 | -7/Garrison | Triggered checkpoint 2491 | -7/Garrison | Lost 4 parts (1u3w) 2512 | -7/Garrison | Discovered new exit (range 15) 2536 | -7/Garrison | Installed Relay Interface Framework 2541 | -7/Garrison | Entered Factory 2773 | -7/Factory | Discovered exit to Lower Caves (range 4) 2792 | -7/Factory | Entered Lower Caves 2794 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2844 | -7/Lower Caves | Encountered a Warlord checkpoint 3054 | -7/Lower Caves | Learned 4 Factory zone layouts 3095 | -7/Lower Caves | Learned 4 Factory zone layouts 3194 | -7/Lower Caves | Discovered new exit (range 6) 3200 | -7/Lower Caves | Identified exit to Lower Caves 3202 | -7/Lower Caves | Entered another Lower Caves area 3362 | -7/Lower Caves | Attacked by a faux Warlord 3419 | -7/Lower Caves | Lost 3 parts (2n1w) 3454 | -7/Lower Caves | Learned Factory emergency access door positions 3499 | -7/Lower Caves | Core integrity fell below 50% 3703 | -7/Lower Caves | Discovered new exit (range 7) 3710 | -7/Lower Caves | Identified exit to Factory 3725 | -7/Lower Caves | Learned location of Zion (-6) 3742 | -7/Lower Caves | Entered Factory 3742 | -6/Factory | Evolved 2 slots: Utility x2 4256 | -6/Factory | Build established: Skirmisher 4271 | -6/Factory | Discovered new exit (range 17) 4393 | -6/Factory | Lost 3 parts (3w) 4570 | -6/Factory | Discovered new exit (range 20) 4710 | -6/Factory | Identified exit to Factory 4712 | -6/Factory | Entered another Factory area 4712 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4903 | -5/Factory | Lost 3 parts (1u2w) 5072 | -5/Factory | Identified exit to Garrison 5076 | -5/Factory | Core integrity fell below 50% 5080 | -5/Factory | Entered Garrison 5098 | -5/Garrison | Lost 9 parts (2p2n5w) 5156 | -5/Garrison | Triggered checkpoint 5162 | -5/Garrison | Build established: Mutant 5184 | -5/Garrison | Core integrity fell below 20% 5199 | -5/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05139_ Field strength at 44. 05140_ Field strength at 37. 05141_ Field strength at 30. 05142_ Field strength at 23. 05143_ Field strength at 16. 05144_ Field strength at 9. 05145_ Field strength at 2. 05146_ Stasis field depleted. 05156_ Beams of light sweep through the air. An alarm sounds. 05156_ Penetrated by Slug. 05156_ Slug penetrates Reinforced Barrier. 05170_ Penetrated by Slug. 05170_ Slug penetrates Wall. 05170_ Hvy. Machine Gun destroyed. 05173_ Slug penetrates Wall. 05177_ Penetrated by Slug. 05177_ Mic. Nuclear Core destroyed. 05180_ Penetrated by Slug. 05193_ Slug penetrates Wall. 05196_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ????????????????????????###"#????????????????????? | | ????????????????????????# "#????????????????????? | | ????????????????????????# "#????????????????????? | | ????????????????????????# "#????????????????????? | | ????????????????????????#@#"#????????????????????? | | ????????????????????????#h###????????????????????? | | ????????????????????????#h#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### #??????????????????????? | | ????#####?????????????# #??????????????????????? | | ????# #?????????????# #??????????????????????? | | ????# ! ###########???# #??????????????????????? | | ????# #???### #??????????????????????? | | ????# #?????# #??????????????????????? | | ????############ ####### #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #########??????????????????????? | | ???????????????#^^#??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# ######## ??????????????? | | ???????????????# ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 150 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 51 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentHardenedScanner Manual? 0 Play Time 01:01:50 Cumulative 68.7 hours Start 2020.06.23 @ 00:07:31 End 2020.06.27 @ 03:13:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ee5d84ac-60ed-4c42-96ce-75964ec200a1