Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 02:42:42 Player: FL-IST Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (346) 1730 Value Destroyed (12621) 12621 Prototype IDs (45) 900 Alien Tech Used (4) 800 Bonus (6392) 6392 TOTAL SCORE: 30743 Bonus ------- High Alert Combat Kills 2100 Follower Combat Kills 566 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -174 Cogmind --------- Core Integrity 623/1600 Matter 270/300 Energy 415/430 System Corruption 3% Temperature Cool (30) Movement Hovering (39) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Quantum Reactor > --- PROPULSION (7) --- Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (9) ------ Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Zionite Weapon Casing Zionite Shade Armor Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (7) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- System Restoration Module Enhanced Nova Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Enhanced Armored Leg Biometal Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Cooling System Experimental Coolant Injector High-capacity Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Tactical Coordination Suite Experimental Core Analyzer Advanced Force Field > --- WEAPON ----------- Railgun Railgun Railgun Railgun Railgun Railgun Advanced KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Multireflex Exoskeleton Enhanced Armored Leg Improved Cryofiber Web Cooling System High-capacity Storage Unit Compact Matter Pod Target Analyzer Advanced Target Analyzer Precision Matter Filter Advanced Force Field High-powered Tractor Beam Transdimensional Reconstructor Hypervelocity Coil Gun Enhanced Coil Gun Long-range Missile Launcher Phasing Sabre [Rating: 158] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Enhanced Armored Leg Treads Light Treads Leg Enhanced Armored Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Advanced Surge Thruster Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Improved System Shield Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Enhanced Autogun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Hardcell Cannon Launcher Precision Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 1 . . . . . . 1 1 . . . . . . 1 . 1 Utility 7 | . . . 1 2 . . . . 1 1 1 . . . . . 1 . . Weapon 5 | . . 1 1 . . . . . . . 1 . . . . 2 . . . Parts Attached 196 | 7 3 31 8 11 . 3 7 4 7 17 7 . 2 1 2 24 14 12 36 Power 29 | 1 . 4 1 1 . . . 1 2 3 . . 1 . . 2 3 2 8 Engine 12 | 1 . 4 . . . . . 1 2 . . . . . . . 1 1 2 Core 7 | . . . 1 1 . . . . . 2 . . . . . . . 1 2 Reactor 10 | . . . . . . . . . . 1 . . 1 . . 2 2 . 4 Propulsion 57 | 2 . 13 3 1 . 1 . . 3 6 . . . . . 6 3 3 16 Treads 20 | 2 . 12 3 1 . 1 . . 1 . . . . . . . . . . Leg 16 | . . . . . . . . . 2 6 . . . . . 6 2 . . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . . . . . . . . . . 1 3 14 Flight 2 | . . . . . . . . . . . . . . . . . . . 2 Utility 61 | 2 1 4 1 4 . 1 7 2 1 5 2 . 1 1 2 5 5 6 11 Device 21 | 1 1 . . 2 . . . 1 . 3 1 . 1 . . 4 1 2 4 Storage 4 | 1 . 3 . . . . . . . . . . . . . . . . . Processor 17 | . . . 1 1 . . 7 1 . . 1 . . . . . 3 1 2 Hackware 6 | . . 1 . . . . . . . . . . . . . . . 2 3 Protection 12 | . . . . 1 . 1 . . 1 2 . . . 1 2 1 1 . 2 Artifact 1 | . . . . . . . . . . . . . . . . . . 1 . Weapon 49 | 2 2 10 3 5 . 1 . 1 1 3 5 . . . . 11 3 1 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 41 | 2 2 9 2 3 . 1 . 1 1 2 4 . . . . 11 3 . . Ballistic Cannon 2 | . . . 1 . . . . . . . . . . . . . . . 1 Launcher 3 | . . 1 . 1 . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 1 2 . . 5 1 1 1 2 . . 2 . 2 3 4 3 Parts Lost 73 | . 2 1 1 . . 4 . 1 3 1 . . 4 . 1 17 13 1 24 Power 11 | . 1 1 . . . . . . 1 . . . 1 . . 1 1 . 5 Propulsion 25 | . 1 . . . . 2 . . 1 . . . . . . 4 2 1 14 Utility 18 | . . . 1 . . 1 . . . . . . 3 . 1 4 4 . 4 Weapon 19 | . . . . . . 1 . 1 1 1 . . . . . 8 6 . 1 Highest Loss Streak 10 | . 1 1 1 . . 2 . 1 2 1 . . 2 . 1 9 10 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 1 6 11 18 19 19 19 19 19 16 18 18 19 18 18 18 18 9 3 3 Power . | . 1 . . . . . . . . . . . . . 1 . . . . Propulsion 1 | . . 1 3 3 3 1 1 1 . 2 3 3 3 3 3 3 1 . . Utility 9 | . 1 3 11 10 11 11 13 14 12 11 10 11 10 9 8 9 5 . 1 Weapon 4 | . 3 5 4 5 5 6 5 4 4 3 4 5 5 5 5 3 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 31 | . . 4 5 . 2 . 2 1 4 3 1 . . . . 2 2 2 3 Power 2 | . . . . . . . . . . . . . . . . 1 1 . . Propulsion 1 | . . . . . . . . . 1 . . . . . . . . . . Utility 17 | . . 1 2 . . . 2 1 3 2 1 . . . . . 1 2 2 Weapon 11 | . . 3 3 . 2 . . . . 1 . . . . . 1 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 84 98 98 99 100 99 99 99 93 98 99 100 98 77 99 94 67 26 54 Engine 2 | . 1 10 4 . . . . 6 5 . . . . . . . . . 1 Core 2 | . . . 4 7 7 7 7 . . 1 . . . . . . . 2 2 Reactor 1 | . . . . . . . . . . 2 5 5 4 5 5 3 2 . 2 Treads 15 | . 26 31 27 23 23 22 23 23 19 . . . . . . . . . . Leg 7 | . . . . . . . . . 1 27 26 26 26 26 26 21 17 . . Hover 1 | . . . . . . . . . . . . . . . . . . 11 14 Device 8 | . 14 10 8 7 7 7 7 6 6 11 10 10 11 9 10 13 4 5 8 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 4 3 . . Processor 13 | . . . 8 14 15 15 18 23 20 17 20 21 19 15 15 14 16 1 11 Protection 3 | . . . . 6 7 6 3 . 5 4 5 5 5 10 9 3 1 . . Ballistic Gun 26 | . 28 32 35 29 30 29 30 29 25 22 25 26 25 2 25 30 19 . . Peak Build Rating 158 | 7 7 19 28 43 43 43 60 63 87 104 126 126 122 121 122 158 138 85 120 Average Rating 63 | 6 5 13 25 39 42 41 49 60 66 100 118 122 120 93 121 141 101 48 85 On Entrance 64 | . 7 5 17 28 43 43 41 60 60 87 101 122 122 120 121 122 91 30 71 Avg Prop Armor Cover (%) 16 | . . 10 . . . . . . . . . . . . . . 25 8 18 Naked Turns 10 | . . . . . . . . . . . . . . . . . 10 . . Heaviest Build 129 | 11 11 57 62 67 67 69 67 64 74 80 92 92 96 96 96 129 125 30 59 Greatest Support 132 | 40 40 63 68 68 68 68 63 63 83 100 100 100 100 100 100 132 121 50 83 Greatest Overweight (x) 3 | . . 1 . 1 . 2 1 1 1 1 . . . . . 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 17 | 7 8 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 5 5 Most Carried 20 | 3 8 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 14 5 5 Average Carried 16 | 1 6 11 18 19 19 19 19 19 16 19 19 20 19 19 19 19 9 4 3 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 3 8 18 20 20 20 18 20 20 20 20 20 20 19 20 20 15 4 4 3 Class Distribution -------------------- 35% | Gunner 25% | Skirmisher 17% | Scavenger-Gunner 6% | Mutant 4% | Hacker-Mutant 4% | Executioner 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Mutant | -4/Zhirov Gunner | -3/Proximity Caves Executioner | -3/Research Scavenger-Executioner | -2/Research Mutant | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Matter Collected 11131 | 346 115 1136 464 785 382 225 152 408 549 1069 133 312 234 51 421 3085 720 110 434 Remotely 2115 | . . . . 147 . . . . 206 182 . . . . 52 1402 126 . . Salvage Created 16754 | 223 301 1671 938 966 401 262 . 180 520 1832 221 310 416 253 258 5559 1328 405 710 Parts 867 | 25 31 123 56 56 11 13 . 2 17 88 12 15 23 4 14 250 62 19 46 Haulers Intercepted 24 | . . 5 4 2 . . . 1 . 3 . . . . . 5 2 1 1 Recyclers Shooed 8 | 1 . 2 . . . . . . . 2 . . . . . 3 . . . Parts Field Recycled 5 | . . . . . . . . . . . . . . . . . 5 . . Retrieved Matter 238 | . . . . . . . . . . . . . . . . . 238 . . Parts Self-Destructed 89 | . . . . . 11 8 2 17 . . . 15 18 2 16 . . . . Prevented 10 | . . . . . 2 . . 4 . . . 2 . . 2 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Combat Hostiles Destroyed 217 | . 8 28 12 12 7 12 . 2 10 17 6 5 10 . 5 53 17 . 13 Melee 3 | . . . . . . . . . . . . . . . . . . . 3 Guns 182 | . 8 27 12 12 7 6 . 2 7 17 2 5 5 . 5 53 14 . . Cannons 3 | . . . . . . . . . . . . . . . . . . . 3 AOE 29 | . . 1 . . . 6 . . 3 . 4 . 5 . . . 3 . 7 Classes Destroyed 22 | 3 4 4 2 2 1 . . . . . . . . . 2 2 . 1 1 Worker 27 | 2 1 3 1 . . . . . . 4 . . . . . 9 5 . 2 Builder 21 | . . 1 . . . . . . 2 2 . . . . . 13 2 . 1 Tunneler 11 | 6 2 . . 2 . . . . . . . . . . . . 1 . . Hauler 24 | . . 5 4 2 . . . 1 . 3 . . . . . 5 2 1 1 Recycler 16 | 1 . 2 . 3 . . . . . 3 . . . . . 5 . 1 1 Minesweeper 1 | . . . . . 1 . . . . . . . . . . . . . . Mechanic 2 | . 1 . . . . . . . . . . . . . . . . 1 . Operator 6 | . . 3 . 1 . . . . . 1 . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . . 2 . . . . Watcher 20 | . 1 5 2 3 . . . . . 1 1 . . . . 6 . . 1 Swarmer 62 | . 6 9 . 4 . 9 . . . 4 4 . 5 . . 5 7 . 9 Cutter 2 | . . . . . . . . . . . . . . . . . . . 2 Saboteur 2 | . . . . . . . . . . . . . . . . 1 1 . . Grunt 71 | . 2 10 6 4 6 1 . 1 7 8 . 2 4 . . 16 4 . . Brawler 3 | . . . 1 . 1 . . . . . . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . 1 . Sentry 21 | . . 9 4 . . 1 . . 1 . 1 . 1 . . 3 1 . . Specialist 1 | . . . . . . . . . . . . . . . . 1 . . . Hunter 22 | . . . . 2 . 1 . . 1 1 . . . . 2 13 2 . . Programmer 29 | . . . . 2 . . . 1 1 4 1 3 . . . 13 2 . 2 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 24 | 3 3 4 4 4 2 5 . 1 12 6 4 2 5 . 2 24 7 1 4 Combat Bots Only 11 | . 3 4 4 4 2 5 . 1 7 4 4 2 5 . 2 11 6 . 4 Max Kills in Single Turn 4 | 1 1 2 2 2 1 3 . 1 2 3 2 1 4 . 1 4 4 1 4 Gunslinging 1 | . . 1 1 1 . . . . . 1 . . . . . 1 1 . . Exploded 4 | . . 1 . . . 3 . . 2 . 2 . 4 . . . 3 . 4 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Hostile Shots Fired 1243 | . 60 104 25 44 19 45 . 13 64 54 12 22 19 . 38 322 147 42 213 Missed 451 | . 13 37 9 15 6 14 . 4 22 9 3 7 4 . 18 107 57 20 106 Hits 792 | . 47 67 16 29 13 31 . 9 42 45 9 15 15 . 20 215 90 22 107 Melee 15 | . . . . . 1 . . . . . . . . . . 3 . . 11 Projectile 777 | . 47 67 16 29 12 31 . 9 42 45 9 15 15 . 20 212 90 22 96 AOE 2 | . . . . . . . . 1 . . . . . . . . . . 1 Critical Strikes 30 | . 1 4 2 . . . . 1 . 1 1 1 . . 2 10 . . 7 Part Disruptions 4 | . . . . . . . . . . 1 . . . . . 3 . . . Damage Taken 15504 | . 460 824 253 562 208 482 . 230 835 891 386 303 273 . 455 4041 1773 585 2943 Core 2400 | . 52 80 . 96 13 49 . 23 88 72 18 23 . . 57 293 311 325 900 Absorbed by Shields 699 | . . . . . . . . . . . . . . . . 438 254 . 7 Redirected to Shielding 95 | . . . . . . . . . . . . . . . . . . . 95 Ignored by Resistances 205 | . . . . . . . . . . . . . . . 8 . . . 197 Regen/Repaired (Parts) 187 | . . 103 84 . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 79 80 100 . . . . 74 89 92 . . . . 91 77 . 36 38 Volleys Fired 578 | 38 51 95 27 37 22 22 2 18 22 47 10 9 9 . 16 81 30 . 42 Largest 7 | 2 2 3 4 4 4 4 1 4 4 4 5 5 5 . 5 7 7 . 1 Hottest 245 | 40 40 69 94 101 101 101 28 101 108 114 159 159 159 . 159 245 225 . 120 Shots Fired 2063 | 76 102 276 105 148 90 53 2 70 67 185 30 45 33 . 79 506 153 . 43 Gun 1993 | 76 102 272 104 148 90 44 2 70 63 185 25 45 30 . 79 506 152 . . Cannon 44 | . . . 1 . . . . . . . . . . . . . . . 43 Launcher 26 | . . 4 . . . 9 . . 4 . 5 . 3 . . . 1 . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 2003 | 76 102 272 105 148 90 44 2 70 63 185 25 45 30 . 79 506 152 . 9 Thermal 34 | . . . . . . . . . . . . . . . . . . . 34 Explosive 26 | . . 4 . . . 9 . . 4 . 5 . 3 . . . 1 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | 8 26 23 10 13 8 6 . 10 7 11 10 9 21 . 12 28 13 . 4 Robot Miss Streak 12 | 4 4 4 3 6 5 2 . 3 2 5 3 3 1 . 12 5 4 . 3 Penetration Max 3 | . . . . . . . . 1 . 1 . . 1 . . 3 1 . . Secondary Targets 48 | . . 5 2 4 2 . . . 3 6 . 1 1 . 1 18 5 . . Max Gunslinging Chain 2 | . . 1 1 2 1 . . . 1 1 . 1 1 . 1 2 2 . . Shots Hit Robots 1242 | 46 61 190 62 82 50 25 . 44 41 104 17 28 25 9 34 299 86 6 33 Core Hits 654 | 19 24 79 33 37 16 21 . 17 29 56 12 8 20 3 15 193 52 2 18 Critical Kills 53 | . 2 . 5 2 2 1 . . 3 7 1 2 1 . . 20 7 . . Critical Parts Destroyed 45 | . . 2 2 3 2 2 . 3 4 4 . 1 . . 1 11 10 . . Critical Strikes 101 | . 2 2 7 5 4 3 . 3 7 11 1 3 1 . 1 32 17 1 1 Destroy 99 | . 2 2 7 5 4 3 . 3 7 11 1 3 1 . 1 32 17 . . Sever 2 | . . . . . . . . . . . . . . . . . . 1 1 Melee Attacks 65 | . . . . 4 . . . . . 6 . . . 9 . 1 2 12 31 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 65 | . . . . 4 . . . . . 6 . . . 9 . 1 2 12 31 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . 1 . . . . . . . . . . . . 2 5 9 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32814 | 377 493 2736 980 1401 863 1010 . 955 1376 2280 843 754 1131 805 828 10033 2441 551 2957 Guns 25472 | 377 493 2567 980 1339 863 348 . 955 772 2251 456 754 614 . 828 9927 1948 . . Cannons 544 | . . . . . . . . . . . . . . . . . . . 544 Explosions 3851 | . . 164 . . . 662 . . 604 . 387 . 517 . . 87 311 . 1119 Melee 2872 | . . . . 62 . . . . . . . . . 805 . . 180 551 1274 Ramming 75 | . . 5 . . . . . . . 29 . . . . . 19 2 . 20 Kinetic 25728 | 377 493 2567 980 1339 863 348 . 955 772 2251 456 754 614 . 828 9927 1948 . 256 Thermal 344 | . . . . . . . . . . . . . . . . 56 . . 288 Explosive 3764 | . . 164 . . . 662 . . 604 . 387 . 517 . . . 311 . 1119 Electromagnetic 31 | . . . . . . . . . . . . . . . . 31 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2872 | . . . . 62 . . . . . . . . . 805 . . 180 551 1274 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . 1 . 1 1 1 1 . . 2 . 1 1 1 1 7 1 2 3 Average Corruption 1 | . . 1 . 1 1 1 1 . . 1 . 1 1 1 1 2 1 1 1 Corruption Purged 2 | . . . . . . . . . . 2 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 86 | . . 12 . 7 12 7 1 . . 6 . 1 11 . 2 11 2 5 9 Message Errors 21 | . . 6 . 1 3 . . . . 1 . . 2 . . 3 1 1 3 Matter Fused 21 | . . 3 . 1 3 2 . . . 3 . . 3 . . 3 . 1 2 Heat Flow Errors 15 | . . . . 1 3 2 . . . 1 . 1 4 . 1 1 . 1 . Energy Discharges 9 | . . . . 1 1 2 . . . 1 . . 2 . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 7 | . . 1 . 1 . . 1 . . . . . . . 1 1 . 1 1 Data Loss (major) 5 | . . 1 . 1 . . . . . . . . . . . 2 . . 1 Misfires 5 | . . . . . 2 1 . . . . . . . . . 1 . . 1 Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1010 | . . 30 . . . 95 . . . . 2 . 21 257 . 1 8 208 388 Projectiles 12 | . . . . . . . . . . . . . . . . . . . 12 Explosions 319 | . . 30 . . . 95 . . . . 2 . 21 . . 1 8 . 162 Melee 679 | . . . . . . . . . . . . . . 257 . . . 208 214 Knockbacks 4 | . . . . . . . . . . 1 . . . . . . . . 3 Impact 1 | . . . . . . . . . . 1 . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 205 | . . . . . . 31 . . . . . . . . . 91 . . 83 Shots 7 | . . . . . . 4 . . . . . . . . . 2 . . 1 Rammed 4 | . . 1 . . . . . . . . . . . . . . . . 3 Targets Rammed 11 | . . 1 . . . . . . . 2 . . . . . 4 1 . 3 Kicked 7 | . . . . . . . . . . 2 . . . . . 4 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 380 | . 22 79 124 242 380 338 . 151 343 161 . 123 230 . 268 150 126 83 200 Average Temperature 72 | . 8 11 31 64 166 123 . 53 127 40 . 46 62 . 162 106 37 43 59 Received Heat Transfer 1952 | . 117 246 171 54 108 . . 96 228 204 9 33 45 . 18 381 161 18 63 Effects 1 | . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . . . . . . . . . . . Heat Transferred 309 | . . . . . . . . . . . . . . . . 50 . . 259 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Maximum Alert Level 4 | . . 2 . . . . . . 1 1 1 . . . . 4 3 2 2 Low Security (%) 59 | 100 100 50 100 100 . . . . 92 70 89 . . . . . . . 31 Level 1 20 | . . 37 . . . . . . 7 29 10 . . . . 30 . . 38 Level 2 12 | . . 12 . . . . . . . . . . . . . 36 . 100 29 Level 3 5 | . . . . . . . . . . . . . . . . 19 100 . . Level 4 1 | . . . . . . . . . . . . . . . . 13 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1403 | 10 90 429 170 80 . . . . 213 301 224 . . . . 1403 1066 555 579 Initial 762 | . . 18 169 38 . . . . 149 83 78 . . . . 450 762 540 274 Average 238 | 1 47 205 100 29 . . . . 128 148 69 . . . . 623 935 498 290 Influence Increases 8480 | 45 271 957 378 407 180 270 . 492 354 577 266 120 210 15 90 2097 526 78 1147 Destroy 0b10 Robot/C 4600 | . 160 560 240 240 140 240 . 280 220 340 120 100 200 . 60 1060 340 20 280 Destroy 0b10 Robot/NC 665 | 45 25 95 35 55 5 . . 5 10 70 5 . . 15 10 190 50 20 30 Destroy Leader 966 | . 32 190 72 70 20 30 . 30 60 68 32 20 10 . 20 202 64 2 44 Allied During Kill 235 | . . . . . . . . 177 36 . . . . . . . . . 22 Successful Hack 100 | . 9 38 14 21 . . . . . . . . . . . . . . 18 Disable Machine 255 | . . 15 15 . . . . . 15 45 30 . . . . 30 . 30 75 Destroy Structure 399 | . . 14 2 6 . . . . 13 24 64 . . . . 60 57 6 153 Advance Influence 450 | . . . . . . . . . . . . . . . . 450 . . . Partial Spotted 75 | . . . . 15 . . . . . . . . . . . 15 . . 45 Lose Combat Pursuer 735 | . 45 45 . . 15 . . . . 30 15 . . . . 90 15 . 480 Influence Decreases 7901 | 45 227 598 696 448 139 223 132 255 420 588 212 320 142 97 90 740 923 580 1026 Entered New Map 2096 | . . 26 234 47 17 17 132 . 88 88 82 80 4 82 . . 595 420 184 Time Decay 4771 | 45 212 562 452 401 122 186 . 236 222 480 130 240 108 15 90 470 198 150 452 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . 100 . . . Lost Part 685 | . 15 10 10 . . 20 . 10 30 10 . . 30 . . 170 130 10 240 Lost Ally 249 | . . . . . . . . 9 80 10 . . . . . . . . 150 Squads Dispatched 50 | . . 4 1 7 . . . . 3 5 . . . . . 9 8 3 10 Investigation 8 | . . 2 . 3 . . . . . 1 . . . . . . . . 2 Extermination 14 | . . . . 3 . . . . 1 2 . . . . . 3 . 1 4 Reinforcement 20 | . . 2 1 1 . . . . 2 2 . . . . . 4 2 2 4 Assault 4 | . . . . . . . . . . . . . . . . 1 3 . . Garrison 4 | . . . . . . . . . . . . . . . . 1 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . . 1 . . . Haulers Reinforced 3 | . . . . 1 . . . . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Distress Signals 15 | . 1 1 1 1 . . . . . 1 . . . . . 5 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 379 | . 17 42 13 16 8 10 . 14 13 24 8 4 7 . 7 85 29 18 64 Peak Tracking Total 18 | . 4 7 4 4 4 5 . 5 6 7 4 2 5 . 3 18 6 9 15 Tactical Retreats 22 | . 1 1 . . 1 . . . . 1 1 . . . . 2 1 . 14 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Traps Triggered 14 | . 1 2 . 3 . . . . 2 1 1 . . . . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Disabled 17 | . . 1 1 . . . . . 1 3 2 . . . . 2 . 2 5 Max in Single Turn 2 | . . 1 1 . . . . . 1 1 1 . . . . 1 . 1 2 Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Accessed 40 | . 3 11 6 4 1 . 1 1 . 3 . 1 1 4 . 1 1 1 1 Terminals 19 | . 3 8 2 2 . . . 1 . . . . . . . . 1 1 1 Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . Repair Stations 5 | . . 1 1 1 . . . . . 2 . . . . . . . . . Recycling Units 4 | . . 1 1 . . . . . . 1 . . . . . 1 . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . Total Hacks 103 | . 9 26 18 13 1 . 2 1 . 7 . 1 1 17 . 1 2 2 2 Successful 65 | . 5 15 14 4 1 . 2 1 . . . 1 1 17 . . 1 2 1 Failed 38 | . 4 11 4 9 . . . . . 7 . . . . . 1 1 . 1 Catastrophic 6 | . . 3 . 1 . . . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 121 | . 9 19 7 11 . . . . 7 27 10 . . . . 9 . 4 18 Terminals 49 | . 9 18 7 8 . . . 1 . . . . . . . . 2 2 2 Fabricators 2 | . . . . 2 . . . . . . . . . . . . . . . Repair Stations 15 | . . 3 5 3 . . . . . 4 . . . . . . . . . Recycling Units 7 | . . 2 1 . . . . . . 3 . . . . . 1 . . . Scanalyzers 7 | . . 3 4 . . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . Terminal Hacks 30 | . 1 1 . 1 1 . 2 1 . . . 1 1 17 . . 1 2 1 Record 9 | . . . . . . . . 1 . . . 1 . 5 . . . 2 . Part Schematic 6 | . . . . . . . 2 . . . . . . 4 . . . . . Robot Analysis 6 | . 1 1 . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . . Open Door 4 | . . . . . 1 . . . . . . . 1 . . . 1 . 1 Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . 2 4 . . . . . . . . . . . . . . . . Scan Component 3 | . . 1 2 . . . . . . . . . . . . . . . . Repair 3 | . . 1 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . 1 1 . . . . . . . . . . . . . . . . Retrieve Components 2 | . . 1 1 . . . . . . . . . . . . . . . . Scanalyzer 6 | . . 2 4 . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 4 9 4 1 . . . . . . . . . . . . . . . Terminals 17 | . 4 8 4 1 . . . . . . . . . . . . . . . Botnet 7 | . 1 3 2 1 . . . . . . . . . . . . . . . Skim 10 | . 3 5 2 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . Patch 1 | . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 8 4 4 . . . . . 3 . . . . . 1 1 1 1 Full Trace Events 5 | . . 1 . 3 . . . . . 1 . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 4 . . . . . . . . . . 1 4 Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . 2 . . . 16 . . 12 . . . 4 . . . 2 . Parts Built 1 | . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . 116 . . . . . . . . . . . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . 1 2 . . . . . . . . . . . . . . . . Time 96 | . . 32 64 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . 10 8 . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Total Allies 20 | . . . . . . . 9 . . 2 1 . . . . 1 . . 7 Largest Group 9 | . . . . . . . 9 9 5 1 2 . . . . 1 . . 3 Highest-Rated Group 271 | . . . . . . . 271 271 149 31 59 . . . . 28 . . 269 Highest-Rated Ally 269 | . . . . . . . 41 41 41 31 32 . . . . 28 . . 269 Zionite Dispatches 9 | . . . . . . . . . . 2 1 . . . . 1 . . 5 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 2 | . . . . . . . . . . 1 1 . . . . . . . . Offense Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . 1 . . 1 Total Orders 14 | . . . . . . . . . . 3 2 . . . . 2 . . 7 STAY 3 | . . . . . . . . . . 1 1 . . . . 1 . . . DROP 5 | . . . . . . . . . . 2 1 . . . . 1 . . 1 EXPLORE 5 | . . . . . . . . . . . . . . . . . . . 5 RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 95 | . . . . . . . . 53 9 . . . . . . . . . 33 Total Damage 2206 | . . . . . . . . 1206 125 . . . . . . . . . 875 Kills 14 | . . . . . . . . 12 1 . . . . . . . . . 1 Allies Corrupted 2 | . . . . . . . . . 1 . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Active Infowar (turns) 16506 | 132 473 2276 1063 1241 1297 1388 2504 1410 470 1448 252 805 753 . . . . . 994 Optics 2 | . . . . . . . 2 . . . . . . . . . . . . Sensors 12558 | . . . . 1241 1297 1388 2504 1410 470 1448 252 805 753 . . . . . 990 Seismic 3944 | 132 473 2276 1063 . . . . . . . . . . . . . . . . Jamming 365 | . . . . . . . . . . . . . . . . . . . 365 Robot Analysis Total 6 | . 1 1 . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 10 | . . . . . . 2 2 1 . . . 3 2 . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . 6 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . 4 Zionite Intel Received 13 | . . . . . . . . . 1 6 2 . . . . 2 . 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . 1 . . . . . . . . . Guard Positions 2 | . . . . . . . . . . 1 1 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 3 | . . . . . . . . . . 1 1 . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Turns Passed 19785 | 247 473 2364 1135 1241 1297 1388 2504 1420 470 1536 272 824 922 251 396 1191 404 314 1136 Spaces Moved 11197 | 86 188 1119 573 589 755 568 1222 570 209 1000 170 565 574 172 264 459 223 396 1495 Core 19 | 2 . . . . . . . . . . . . . . . . 17 . . Treads 5773 | 84 188 1055 573 589 755 568 1222 570 169 . . . . . . . . . . Legs 3377 | . . . . . . . . . 40 1000 170 565 574 172 264 459 133 . . Wheels 64 | . . 64 . . . . . . . . . . . . . . . . . Hover 1923 | . . . . . . . . . . . . . . . . . 73 396 1454 Flight 41 | . . . . . . . . . . . . . . . . . . . 41 Fastest Speed 22 | 50 160 95 155 155 155 155 163 163 110 113 120 120 120 120 120 117 50 45 22 Average Speed 140 | 157 160 156 155 155 155 213 199 236 184 118 120 120 120 120 120 146 103 61 49 Slowest Speed 320 | 160 160 160 160 238 155 320 243 243 243 185 120 120 120 120 120 190 188 120 145 Overloaded Moves 28 | . . . . . . . . . . . . . . . . . . . 28 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . 1 3 1 Exploration Rate (%) 45 | 4 37 95 36 19 76 68 89 65 7 34 7 67 82 60 50 22 8 43 39 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 28 | . . 1 . . . 1 1 1 9 9 . 1 2 3 . . . . . Known Exits Taken 15 | . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 . . . . . . . . . . . . . 1 . . Scrap Searched 18 | . . . . . 2 2 4 1 . . . 4 2 . 3 . . . . Spaces Dug 28 | . . . . 3 . . . . . 5 . . . . . 1 . 2 17 Terrain Destroyed 376 | . . 15 . 3 . 68 . . 11 7 72 20 51 . 27 28 20 2 52 Melee 14 | . . . . 3 . . . . . 5 . . . . . 1 . 2 3 Projectile 116 | . . . . . . 1 . . 1 2 6 20 12 . 27 18 5 . 24 AOE 242 | . . 15 . . . 67 . . 10 . 66 . 39 . . 7 13 . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Total 13974 | 133 280 1544 758 835 851 720 1283 618 265 1222 216 685 785 203 298 736 310 443 1789 Wait 1545 | . 30 248 109 169 66 117 36 18 9 113 19 110 195 . 10 111 29 10 146 Move 11178 | 85 187 1118 572 588 754 567 1221 569 208 999 169 564 573 171 263 459 222 395 1494 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 104 | 3 5 18 16 5 4 4 7 1 6 7 2 . 2 3 1 8 3 5 4 Fast Attach 129 | 7 1 4 4 7 . . 5 4 3 10 3 . 1 9 3 14 10 11 33 Attach 69 | . . 5 4 4 . 4 . 1 4 5 2 . 3 1 1 13 8 3 11 Detach 20 | . . . 1 2 . . . 1 1 1 1 . . . . 4 1 1 7 Swap 121 | . 3 28 7 11 . 4 2 1 4 17 6 2 2 . 2 23 4 1 4 Drop 144 | . 3 27 18 8 4 2 10 5 8 15 4 . . 10 2 19 . 5 4 Fire 578 | 38 51 95 27 37 22 22 2 18 22 47 10 9 9 . 16 81 30 . 42 Melee 65 | . . . . 4 . . . . . 6 . . . 9 . 1 2 12 31 Ram 3 | . . . . . . . . . . . . . . . . . . . 3 Kick 6 | . . . . . . . . . . 2 . . . . . 3 1 . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . 10 Rewire 1 | . . . . . 1 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 248 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 703 | -10/Materials | Discovered new exit (range 10) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1033 | -9/Materials | Build established: Scavenger-Gunner 1370 | -9/Materials | Discovered new exit (range 13) 1927 | -9/Materials | Discovered new exit (range 10) 2305 | -9/Materials | Discovered new exit (range 11) 2490 | -9/Materials | Identified exit to Materials 2520 | -9/Materials | Discovered new exit (range 7) 2521 | -9/Materials | Learned 4 Materials zone layouts 2549 | -9/Materials | Loaded intel: 7 trap records 2550 | -9/Materials | Learned 2 Storage zone layouts 2551 | -9/Materials | Learned 4 Recycling zone layouts 2553 | -9/Materials | Learned Storage security intel 2554 | -9/Materials | Learned location of Zion (-7) 2972 | -9/Materials | Repaired Hvy. Assault Rifle+ 3085 | -9/Materials | Entered another Materials area 3085 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3086 | -8/Materials | Identified exit to Storage 3437 | -8/Materials | Repaired Hvy. Assault Rifle+ 3470 | -8/Materials | Repaired Hvy. Assault Rifle+ 4163 | -8/Materials | Discovered new exit (range 16) 4220 | -8/Materials | Entered Factory 4220 | -7/Factory | Evolved 2 slots: Utility x2 4418 | -7/Factory | Discovered new exit (range 12) 4433 | -7/Factory | Identified exit to Lower Caves 4706 | -7/Factory | Build established: Skirmisher 5248 | -7/Factory | Fabricated Enh. Autogun (x1) 5461 | -7/Factory | Entered Lower Caves 6604 | -7/Lower Caves | Discovered new exit (range 14) 6757 | -7/Lower Caves | Identified exit to Lower Caves 6758 | -7/Lower Caves | Entered another Lower Caves area 6930 | -7/Lower Caves | Encountered a Warlord checkpoint 6959 | -7/Lower Caves | Learned 4 Factory zone layouts 8112 | -7/Lower Caves | Discovered new exit (range 11) 8117 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8140 | -7/Lower Caves | Identified exit to Zion 8146 | -7/Lower Caves | Entered Zion 8227 | -7/Zion | System corruption cleaned by Quarantine Array 8266 | -7/Zion | Discovered new exit (range 16) 8370 | -7/Zion | Learned 8 Factory zone layouts 8899 | -7/Zion | Learned Factory terminal intel 9020 | -7/Zion | Met Imprinter 9528 | -7/Zion | Found Prototype Processor 9528 | -7/Zion | Identified Exp. Terrain Scan Processor 9532 | -7/Zion | Found Prototype Processor 9532 | -7/Zion | Identified Exp. Targeting Computer 9537 | -7/Zion | Found Prototype Processor 9537 | -7/Zion | Identified Spectral Analyzer 9542 | -7/Zion | Found Prototype Processor 9542 | -7/Zion | Identified Exp. Signal Interpreter 9546 | -7/Zion | Found Prototype Processor 9546 | -7/Zion | Identified Exp. Core Analyzer 9554 | -7/Zion | Found Prototype Hackware 9686 | -7/Zion | Learned location of Quarantine (-2) 9713 | -7/Zion | Given the Hacking Drone Bay 9717 | -7/Zion | Found Prototype Device 9814 | -7/Zion | Build established: Gunner 9946 | -7/Zion | Imprinted 9948 | -7/Zion | Declared Zion's savior 10259 | -7/Zion | Gained Derelict followers 10453 | -7/Zion | Gained Derelict followers 10613 | -7/Zion | Identified exit to Proximity Caves 10650 | -7/Zion | Entered Proximity Caves 10650 | -6/Proximity Caves | Accompanied by 9 allies 11547 | -6/Proximity Caves | Learned location of Extension (-5) 11554 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11925 | -6/Proximity Caves | Lost 3 allies 11957 | -6/Proximity Caves | Discovered new exit (range 13) 12059 | -6/Proximity Caves | Identified exit to Factory 12070 | -6/Proximity Caves | Entered Factory 12070 | -6/Factory | Accompanied by 5 allies 12070 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12072 | -6/Factory | Loaded intel: 26 terminal locations 12305 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12410 | -6/Factory | Lost 4 allies 12429 | -6/Factory | Destroyed 7 combat bots 12494 | -6/Factory | Discovered new exit (range 15) 12514 | -6/Factory | Identified exit to Factory 12540 | -6/Factory | Entered another Factory area 12540 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12852 | -5/Factory | Retrieved Zion intel report: Guard Positions 13284 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13301 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 13357 | -5/Factory | Retrieved Zion intel report: Emergency Access 13358 | -5/Factory | Zion Offense Resupply teleported in 13865 | -5/Factory | Discovered new exit (range 5) 13870 | -5/Factory | Identified exit to Factory 13932 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13963 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13964 | -5/Factory | Zion Kinetic Resupply teleported in 13974 | -5/Factory | Terminal network hard line cut 14076 | -5/Factory | Entered another Factory area 14076 | -4/Factory | Accompanied by 1 ally 14076 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14125 | -4/Factory | Retrieved Zion intel report: Guard Positions 14147 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 14148 | -4/Factory | Zion Kinetic Resupply teleported in 14340 | -4/Factory | Discovered new exit (range 7) 14346 | -4/Factory | Identified exit to Upper Caves 14348 | -4/Factory | Entered Upper Caves 14356 | -4/Upper Caves | Learned location of Armory (-3) 14439 | -4/Upper Caves | Entered a destroyed Warlord outpost 14849 | -4/Upper Caves | Learned Research emergency access door positions 14901 | -4/Upper Caves | Learned 4 Research zone layouts 15132 | -4/Upper Caves | Discovered new exit (range 14) 15171 | -4/Upper Caves | Identified exit to Upper Caves 15172 | -4/Upper Caves | Entered another Upper Caves area 15214 | -4/Upper Caves | Learned location of Testing (-3) 15346 | -4/Upper Caves | Discovered new exit (range 14) 15805 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16084 | -4/Upper Caves | Discovered new exit (range 9) 16092 | -4/Upper Caves | Identified exit to Zhirov 16094 | -4/Upper Caves | Entered Zhirov 16097 | -4/Zhirov | Discovered new exit (range 3) 16119 | -4/Zhirov | Met Zhirov 16140 | -4/Zhirov | Learned location of Command (-1) 16152 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16179 | -4/Zhirov | Found Alien Artifact 16179 | -4/Zhirov | Identified Integrated Dissipator 16179 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16271 | -4/Zhirov | Found Alien Artifact 16342 | -4/Zhirov | Identified exit to Proximity Caves 16345 | -4/Zhirov | Entered Proximity Caves 16347 | -3/Proximity Caves | Spotter reported a threat 16348 | -3/Proximity Caves | Spotter reported a threat 16385 | -3/Proximity Caves | Spotted B-86 Titan 16405 | -3/Proximity Caves | Destroyed B-86 Titan 16605 | -3/Proximity Caves | Spotter reported a threat 16714 | -3/Proximity Caves | Discovered new exit (range 15) 16729 | -3/Proximity Caves | Identified exit to Research 16741 | -3/Proximity Caves | Entered Research 16741 | -3/Research | Evolved 2 slots: Weapon x2 16742 | -3/Research | Identified exit to Research 16991 | -3/Research | Search patrols dispatched 17155 | -3/Research | Retrieved Zion intel report: Unaware Analyses 17311 | -3/Research | Build established: Executioner 17434 | -3/Research | Retrieved Zion intel report: Trap Installations 17435 | -3/Research | Zion Infowar Resupply teleported in 17648 | -3/Research | Garrison activated, responded to threat 17659 | -3/Research | Found Prototype Device 17659 | -3/Research | Identified Exp. Thermal Shield 17741 | -3/Research | First assault squad dispatched 17746 | -3/Research | Destroyed 8 combat bots 17795 | -3/Research | Cargo convoy interrupted 17871 | -3/Research | Destroyed 11 combat bots 17880 | -3/Research | Lost 9 parts (1p2n2u4w) 17932 | -3/Research | Entered another Research area 17932 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17963 | -2/Research | Lost 4 parts (2n2w) 17966 | -2/Research | Garrison activated, responded to threat 18182 | -2/Research | First assault squad dispatched 18253 | -2/Research | Released all parts (11) 18254 | -2/Research | Identified Transdimensional Reconstructor 18254 | -2/Research | Warped through subspace 18259 | -2/Research | Discovered new exit (range 9) 18281 | -2/Research | Lost 10 parts (2n2u6w) 18336 | -2/Research | Entered Quarantine 18352 | -2/Quarantine | Found Transdimensional Reconstructor 18361 | -2/Quarantine | Found Transdimensional Reconstructor 18363 | -2/Quarantine | Found Transdimensional Reconstructor 18366 | -2/Quarantine | Found Alien Artifact 18366 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 18366 | -2/Quarantine | Warped through subspace 18480 | -2/Quarantine | Warped through subspace 18481 | -2/Quarantine | Core integrity fell below 50% 18548 | -2/Quarantine | Found Alien Artifact 18548 | -2/Quarantine | Identified Phase Armor 18566 | -2/Quarantine | Warped through subspace 18601 | -2/Quarantine | Build established: Mutant 18618 | -2/Quarantine | Retrieved Zion intel report: Main Access 18618 | -2/Quarantine | Identified exit to Access 18650 | -2/Quarantine | Entered Access 18650 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 18679 | -1/Access | Zion Infowar Resupply teleported in 18683 | -1/Access | Found Prototype Device 18683 | -1/Access | Identified Exp. Transmission Jammer 18736 | -1/Access | Lost 3 parts (2n1u) 18817 | -1/Access | Zion Recon squad teleported in 18993 | -1/Access | Zion Hacker squad teleported in 19098 | -1/Access | Lost 4 allies 19121 | -1/Access | Lost 9 parts (1p6n1u1w) 19155 | -1/Access | Warped through subspace 19421 | -1/Access | Lost 3 parts (1p1n1u) 19426 | -1/Access | Core integrity fell below 50% 19471 | -1/Access | Lost 5 parts (1p3n1u) 19504 | -1/Access | Retrieved Zion intel report: Unaware Schematics 19505 | -1/Access | Zion Heavy squad teleported in 19531 | -1/Access | Build established: Hacker-Mutant 19547 | -1/Access | Zion Experimental squad teleported in 19677 | -1/Access | Found Prototype Protection 19677 | -1/Access | Identified Zio. Shade Armor 19680 | -1/Access | Found Prototype Protection 19680 | -1/Access | Identified Zio. Weapon Casing 19751 | -1/Access | Spotted B-99 Colossus 19751 | -1/Access | Spotted B-99 Colossus 19784 | -1/Access | Discovered new exit (range 5) 19786 | -1/Access | Identified exit to Surface 19786 | *** | Escaped! Last Messages --------------- [ 1 : Active Terminals ] [ 2 : Branch Access ] [ 3 : Active Garrisons ] >>\\ZION-SEEK-1 [ Targeting Active Terminals... ] 19740_ Triggered Ambush Trap. 19740_ L-61 Swordsman emerges from a hatch in the floor. 19740_ B-74 Champion emerges from a hatch in the floor. 19740_ G-73 Enforcer emerges from a hatch in the floor. 19751_ Slug penetrates Wall. 19751_ Penetrated by Slug. 19751_ Slug penetrates Wall. 19752_ Penetrated by Slug. 19768_ System corrupted: Matter fused (-7). 19783_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 19784_ The Access Shell folds into the floor. 19784_ EXIT=FOUND 19786_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?# ################# # ?""""" # | | ?# #???????????????# #?????????""??" # | | ?# #???????????????# #?????????????" # | | ?# #???????????? " #?????????????" ??# | | ?# #???????? # #????????????? ??? | | ?# #???? # #????????????? ??? | | ?# #???# ?+ +?????????????#####???? | | ?# #???? ??# #?????????????????????? | | ?# #???? ???# #?????????????????????? | | ?# #????#######????" "?????????????????????? | | + #??????????????? ?????????????????????? | | # #??????????????? ????????????????????? | | # #??????????????? ????????????????????? | | ?# #?????????????? ???????????????????? | | ?# #?????????????? ???????????????????? | | ?# #?????????????? ???????????????????? | | ?# #?????????????? ????????????????????? | | ?# #???????????????"""""??????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #????????????#""""""""""#??????????????????? | | ?# #????????????# #??????????????????? | | ?# #????????????# #??????????????????? | | ?# #????????????# #??????????????????? | | ?# #????????????# "" #??????????????????? | | ?# #????????????# "@ #??????????????????? | | ?# #????????????# #??????????????????? | | ?# #????????????# #??????????????????? | | ?# #????????????# #??????????????????? | | ?# #???????????## ##?????????????????? | | ?# #???????????# #?????????????????? | | ?# #???????????##"" ##?????????????????? | | ?# #????????????#"" #??????????????????? | | ?# #????????????#"" #??????????????????? | | ?# #????????????#T #??????????????????? | | ?# #????????????#"" #??????????????????? | | ?# #????????????#"" #??????????????????? | | ## ##############"" #####?????????????#+ | | u u ????? | | ?? | | ###################################g##????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ? ? #????????????????????????????????????????????# | | ??????????? ???????????????#?????????????????# | | ?????? ????? #?????????????? ?????????????????? | | ???????? ????? #????????????? #??????????######? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 43 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 1010 Jamming Range 22 Power Amplification 40 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Evasion (%) 70 Targeting Accuracy 14 Target Analysis 10 Core Analysis 8 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 26 Defensive Hacking 12 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. Trap Scanner | -7/Zion | Archive Chainsword | -7/Zion | Archive Microactuators | -7/Zion | Archive Force Field | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Coil Gun | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Fission Core | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Riot Gun | -7/Zion | Free Plasma Flamer | -7/Zion | Free Cold Fusion Reactor | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Enh. Biometal Leg | -2/Quarantine | Archive Exp. Gyrokinetic Inverter | -2/Quarantine | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive K-01 Serf | -2/Quarantine | Archive R-10 Processor | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel R-06 Scavenger | -1/Access | Z-intel G-73 Enforcer | -1/Access | Z-intel Fabricated ------------ Enh. Autogun | x1 | -7/Factory Repaired ---------- Hvy. Assault Rifle | 24% | -9/Materials Hvy. Assault Rifle | 60% | -8/Materials Hvy. Assault Rifle | 66% | -8/Materials Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Phase Armor Achievements -------------- Executioner Challenges ------------ None Game ------ Seed GammaCobblerBox Manual? 0 Play Time 02:13:59 Cumulative 431.2 hours Start 2026.09.03 @ 23:48:44 End 2026.09.05 @ 02:42:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 334 Rogue 334 Adventurer 0 Explorer 0 Win Type 0 Total 31 Types 19/0/8/2/0/0/0/1/1/0 Lore% 89 Gallery% 80 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b17de72-6ec6-41db-93fc-1fd0c4eeefcb