Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 17:40:25 Player: Toa of Guts Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (195) 975 Value Destroyed (8855) 8855 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (455) 455 TOTAL SCORE: 17185 Bonus ------- High Alert Combat Kills 455 Cogmind --------- Core Integrity 670/1450 Matter 109/550 Energy 11/100 System Corruption 14% Temperature Cool (0) Movement Core (500) Ox9 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Large Storage Unit Matter Compressor Terrain Scan Processor Improved Targeting Computer Advanced Recalibrator > --- WEAPON (4) ------- Backup Laser VII > --- INVENTORY (15) --- Light Particle Reactor Advanced Plasma Rifle Quantum Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Matter Compressor Structural Scanner Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Weapon Cycler Advanced ECM Suite Backup Plating VII > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Neutron Cannon Linear Accelerator Fusion Bomb Launcher > --- INVENTORY -------- Backup Power VII Light Particle Reactor Wheel Advanced Heat Sink Advanced Recalibrator Backup Laser VII Advanced Plasma Rifle Quantum Rifle Gauss Rifle Coil Gun Railgun [Rating: 143] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Matter Compressor Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Plasma Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Slots Evolved 16 | . . 2 2 2 2 . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 3 | . . 2 . . . . . . . . . 1 . . Utility 10 | . . . 1 1 2 . . 2 . . 2 . . 2 Weapon 2 | . . . 1 1 . . . . . . . . . . Parts Attached 290 | 6 5 17 36 63 9 6 16 11 9 4 39 39 5 25 Power 32 | 1 1 1 4 7 . 1 1 . 2 . 4 5 1 4 Engine 7 | 1 1 . 1 4 . . . . . . . . . . Core 12 | . . 1 3 3 . . . . 2 . 1 1 . 1 Reactor 13 | . . . . . . 1 1 . . . 3 4 1 3 Propulsion 75 | 2 . 10 12 20 3 3 3 5 . . 7 6 2 2 Treads 23 | . . 7 3 4 . 3 . . . . 1 3 1 1 Leg 36 | 2 . 1 7 10 3 . 1 3 . . 6 3 . . Wheel 16 | . . 2 2 6 . . 2 2 . . . . 1 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 75 | 1 3 1 4 16 3 2 4 1 2 2 19 10 1 6 Device 39 | . 1 . . 5 1 1 4 . 1 . 17 5 . 4 Storage 10 | 1 1 1 . 1 1 . . . 1 . 1 1 1 1 Processor 9 | . . . . 1 1 . . . . 2 1 3 . 1 Hackware 1 | . 1 . . . . . . . . . . . . . Protection 16 | . . . 4 9 . 1 . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 108 | 2 1 5 16 20 3 . 8 5 5 2 9 18 1 13 Energy Gun 33 | 1 1 1 1 4 . . 4 2 1 . 5 10 . 3 Energy Cannon 2 | . . . . . . . . . . . . 1 . 1 Ballistic Gun 61 | 1 . 4 15 14 3 . 3 . 4 2 4 5 1 5 Ballistic Cannon 3 | . . . . . . . . 2 . . . . . 1 Launcher 9 | . . . . 2 . . 1 1 . . . 2 . 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . . . . . . 3 . . Parts Lost 108 | . . 1 8 27 . . 6 9 2 . 13 17 . 25 Power 14 | . . . 2 3 . . 1 1 . . 2 2 . 3 Propulsion 28 | . . 1 2 7 . . 3 3 . . 2 5 . 5 Utility 35 | . . . 3 5 . . 2 1 2 . 6 7 . 9 Weapon 31 | . . . 1 12 . . . 4 . . 3 3 . 8 Highest Loss Streak 25 | . . 1 5 8 . . 3 8 2 . 7 9 . 25 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 96 99 97 90 91 88 75 54 62 64 82 90 89 86 Engine 2 | . 14 3 1 5 . . . . . . . . . . Core 2 | . . 7 7 . 6 2 . . 5 5 . . 4 1 Reactor 2 | . . . . . . 3 5 4 . . 4 6 3 6 Treads 8 | . . 32 11 7 2 7 11 1 . . 4 6 13 12 Leg 9 | . 28 . 21 6 16 9 . 3 . . 11 13 . . Wheel 4 | . . 10 2 10 2 . 1 4 11 11 1 . . . Device 10 | . 1 . . 8 14 17 11 4 2 5 21 24 14 15 Storage 8 | . 14 11 9 7 7 6 6 5 8 11 5 8 9 13 Processor 5 | . . . . 3 5 6 6 5 4 5 10 10 19 16 Hackware 2 | . 8 11 9 . . . . . . . . . . . Protection 3 | . . . 7 9 6 6 4 . 4 . . . 4 3 Energy Gun 4 | . 14 1 . 5 . . . 6 4 5 8 10 . . Ballistic Gun 18 | . 14 19 26 22 25 26 23 8 15 17 11 6 19 14 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 116 | 11 18 51 64 79 74 52 54 43 43 32 55 69 69 116 Greatest Support 162 | 20 20 80 80 28 45 140 140 56 56 56 65 135 162 162 Greatest Overweight (x) 12 | 3 . 3 6 3 4 . 7 2 1 . 12 2 5 9 Average Overweight (x) . | . . . 1 2 1 . . 1 . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 5 5 5 5 5 5 10 15 15 Average Capacity 11 | 7 9 19 20 20 11 5 5 5 5 5 5 5 11 15 Most Carried 20 | 6 10 20 20 20 18 5 5 5 5 5 5 10 11 15 Average Carried 10 | 3 7 17 19 16 7 4 4 4 3 4 4 4 9 12 Final Capacity 20 | 8 10 20 20 20 5 5 5 5 5 5 5 10 15 15 Final Carried 20 | 6 10 20 20 18 5 5 5 5 4 5 5 10 11 4 Class Distribution -------------------- 30% | Scavenger-Gunner 17% | Scavenger-Skirmisher 15% | Scavenger-Tank 9% | Mutant 8% | Gunner 5% | Tank 5% | Scavenger-Mutant 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Gunner | -5/Factory Tank | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Matter Collected 6860 | 216 55 399 1143 1471 74 590 616 148 208 103 628 776 . 433 Remotely 712 | . . . . . . . 574 138 . . . . . . Salvage Created 8324 | . 118 479 1455 1688 101 . 775 197 221 129 1247 1240 . 674 Parts 444 | . 13 38 92 108 10 . 28 18 12 9 56 39 . 21 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 2 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 11 5 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Combat Hostiles Destroyed 166 | . 4 13 34 39 1 . 13 6 8 2 19 13 . 14 Guns 145 | . 4 13 34 39 1 . 11 2 8 2 18 10 . 3 Cannons 2 | . . . . . . . . 1 . . . . . 1 AOE 16 | . . . . . . . 2 3 . . . 1 . 10 Classes Destroyed 18 | . 3 2 5 5 . . . 1 . . . 1 . 1 Worker 7 | . . 1 1 2 1 . . . . . 1 1 . . Builder 11 | . . . 1 1 2 . 2 2 . . . 3 . . Tunneler 1 | . . . . 1 . . . . . . . . . . Recycler 6 | . . . 1 . . . 2 . . . . 2 . 1 Mechanic 1 | . . . . . . . . . . . . 1 . . Operator 2 | . 1 1 . . . . . . . . . . . . Watcher 1 | . . . . . . . . 1 . . . . . . Swarmer 38 | . 3 4 7 5 . . . 4 7 . 4 . . 4 Cutter 2 | . . . 2 . . . . . . . . . . . Grunt 58 | . 1 5 14 11 . . 8 . 1 . 10 4 . 4 Duelist 1 | . . . . 1 . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . Sentry 20 | . . 4 8 2 1 . 1 . . . 1 3 . . Specialist 9 | . . . 2 7 . . . . . . . . . . Hunter 13 | . . . . 3 . . 1 2 . 2 2 1 . 2 Programmer 20 | . . . . 7 . . 3 . . . 2 5 . 3 Heavy 3 | . . . 1 2 . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 10 | . 3 3 7 5 3 . 10 4 5 2 7 4 . 5 Combat Bots Only 7 | . 3 3 7 5 1 . 5 4 5 2 6 3 . 4 Max Kills in Single Turn 4 | . 1 1 2 2 1 . 3 3 2 2 1 1 . 4 Gunslinging 1 | . . . 1 1 . . . . 1 1 . . . . Exploded 4 | . . . . . . . 1 3 . . . 1 . 4 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Hostile Shots Fired 1580 | . 17 73 174 396 39 . 87 81 61 32 149 203 . 268 Missed 448 | . 5 19 45 115 18 . 24 20 17 10 47 55 . 73 Damage Taken 20959 | . 101 653 2041 4444 242 . 1314 1299 783 276 1830 3065 . 4911 Core 2775 | . 10 88 238 444 10 . 175 246 208 27 106 443 . 780 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 156 | . . . 105 51 . . . . . . . . . . Ignored by Resistances 254 | . . . . . . . . . 48 104 102 . . . Core Remaining (%) 72 | 100 96 78 56 36 . . 78 . . 51 90 . 65 . Volleys Fired 398 | . 7 41 78 92 7 . 28 10 10 3 41 57 . 24 Largest 4 | . 2 2 3 4 4 . 4 4 4 4 4 4 . 4 Hottest 352 | . 60 60 73 205 106 . 111 233 154 155 268 352 . 335 Shots Fired 1215 | . 14 77 229 304 28 . 91 32 34 13 155 173 . 65 Gun 1168 | . 14 77 229 301 28 . 84 23 34 13 155 166 . 44 Cannon 17 | . . . . . . . . 5 . . . . . 12 Launcher 30 | . . . . 3 . . 7 4 . . . 7 . 9 Special . | . . . . . . . . . . . . . . . Kinetic 898 | . 7 72 229 226 28 . 84 14 24 10 82 74 . 48 Thermal 280 | . . 5 . 75 . . . 14 10 3 73 92 . 8 Explosive 30 | . . . . 3 . . 7 4 . . . 7 . 9 Electromagnetic 7 | . 7 . . . . . . . . . . . . . Robot Hit Streak 17 | . 10 10 11 12 6 . 11 7 7 3 9 17 . 14 Robot Miss Streak 7 | . . 4 4 6 7 . 6 6 3 2 3 3 . 3 Penetration Max 2 | . . . . 1 . . . . 1 . 2 1 . . Secondary Targets 33 | . . . 10 11 . . 4 . 4 1 2 1 . . Max Gunslinging Chain 2 | . . . 2 1 . . 1 . 2 1 1 1 . . Shots Hit Robots 839 | . 10 57 160 213 14 . 69 21 24 7 100 123 . 41 Core Hits 529 | . 6 29 80 144 11 . 87 16 11 7 49 48 . 41 Critical Kills 6 | . . . 1 . 1 . . . . 1 . 1 . 2 Critical Parts Destroyed 11 | . . . 2 . . . . . . . 2 6 . 1 Critical Strikes 37 | . . . 3 2 1 . . . 1 1 7 16 . 6 Burn 17 | . . . . 2 . . . . 1 . 5 9 . . Destroy 17 | . . . 3 . 1 . . . . 1 2 7 . 3 Blast 3 | . . . . . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 21433 | . 118 687 2550 4158 264 . 2057 1090 572 116 2425 4224 . 3172 Guns 16329 | . 118 687 2550 4115 229 . 1347 319 569 116 2425 3354 . 500 Cannons 525 | . . . . . . . . 65 . . . . . 460 Explosions 4541 | . . . . 43 . . 710 706 . . . 870 . 2212 Melee . | . . . . . . . . . . . . . . . Ramming 38 | . . . . . 35 . . . 3 . . . . . Kinetic 11172 | . 27 640 2550 2737 229 . 1347 165 415 72 1220 1019 . 751 Thermal 5846 | . . 47 . 1378 . . . 474 154 44 1205 2335 . 209 Explosive 4020 | . . . . 43 . . 444 451 . . . 870 . 2212 Electromagnetic 357 | . 91 . . . . . 266 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . 3 . 12 . . 6 . 5 5 2 3 3 14 Average Corruption 4 | . . 2 . 8 . . 1 . 3 5 2 2 3 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 109 | . . 13 . 57 . . 3 . . 10 2 15 8 1 Message Errors 30 | . . 4 . 12 . . 1 . . 3 1 6 3 . Matter Fused 23 | . . 5 . 12 . . . . . . . 2 3 1 Heat Flow Errors 4 | . . . . 3 . . . . . . . . 1 . Energy Discharges 14 | . . . . 7 . . 2 . . 2 . 3 . . Parts Rejected 3 | . . . . 2 . . . . . . . 1 . . Parts Fused 2 | . . 1 . . . . . . . 1 . . . . Data Loss (minor) 13 | . . 1 . 9 . . . . . 2 . 1 . . Data Loss (major) 3 | . . . . 2 . . . . . . . . 1 . Misfires 6 | . . 1 . 3 . . . . . 1 1 . . . Alerts 4 | . . . . 2 . . . . . 1 . 1 . . Weapon Failures 7 | . . 1 . 5 . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 124 | . . . . . . . 26 58 . . . 9 . 31 Projectiles 7 | . . . . . . . . . . . . . . 7 Explosions 117 | . . . . . . . 26 58 . . . 9 . 24 Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 468 | . . . . 51 86 . 30 58 1 . . 34 . 208 Shots 11 | . . . . 2 1 . 2 1 . . . 1 . 4 Rammed 1 | . . . . . . . . . 1 . . . . . Targets Rammed 6 | . . . . . 5 . . . 1 . . . . . Kicked 5 | . . . . . 5 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 566 | . 26 46 198 566 15 . 318 373 213 171 439 441 30 492 Average Temperature 106 | . 15 14 43 153 9 . 90 156 104 87 135 83 30 116 Received Heat Transfer 2872 | . 6 243 675 429 42 . 336 84 126 . 439 258 . 234 Effects 29 | . . . . 20 . . . 2 . . 2 1 . 4 Shutdowns 6 | . . . . 3 . . . . . . 1 1 . 1 Energy Bleed 4 | . . . . 4 . . . . . . . . . . Interference 15 | . . . . 10 . . . 2 . . . . . 3 Matter Decay 1 | . . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . . 1 . . . . . . 1 . . . Damage (core) 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 1 3 . . Combat Hostiles 3 | . . . . . . . . . . . 1 2 . . Parts Melted 51 | . . . . 9 . . . . . . 16 26 . . Heat Transferred 10918 | . . 100 . 2933 . . . 611 450 100 2675 3938 . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Peak Influence 751 | . 135 275 558 667 395 73 376 751 . . 322 423 219 726 Initial 285 | . . 5 50 253 285 73 . 184 . . 143 90 213 123 Average 209 | . 28 145 299 298 304 72 81 396 . . 216 162 213 325 Maximum Alert Level 3 | . . 1 2 2 1 . 1 3 . . 1 2 1 3 Low Security (%) 49 | 100 100 69 25 22 13 100 74 31 . . 44 65 . 40 Level 1 39 | . . 30 44 59 86 . 25 7 . . 55 30 100 12 Level 2 11 | . . . 30 17 . . . 55 . . . 3 . 44 Level 3 . | . . . . . . . . 5 . . . . . 2 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 2 7 14 . . 7 2 . . 1 5 . 4 Investigation 2 | . . . . 1 . . . 1 . . . . . . Extermination 11 | . . . . 4 . . 3 . . . 1 2 . 1 Reinforcement 21 | . 1 2 4 6 . . 4 . . . . 2 . 2 Assault 2 | . . . . . . . . 1 . . . 1 . . Garrison 7 | . . . 3 3 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Distress Signals 11 | . . 2 1 4 . . . . . . . 4 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 250 | . 11 22 45 60 2 . 15 10 13 3 22 22 1 24 Peak Tracking Total 12 | . 4 4 8 12 1 . 6 4 5 2 6 4 1 8 Tactical Retreats 12 | . . 1 3 4 . . . 1 1 . 1 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Traps Triggered 13 | . . 3 . 5 2 . 1 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Machines Disabled 25 | . . . 1 1 1 . 5 10 . . 1 4 . 2 Max in Single Turn 7 | . . . 1 1 1 . 4 7 . . 1 2 . 1 Garrison Access 2 | . . . . . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Machines Accessed 10 | . 1 1 1 2 1 . . 1 . . . 2 1 . Terminals 10 | . 1 1 1 2 1 . . 1 . . . 2 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 18 | . 1 1 1 4 1 . . 4 . . . 4 2 . Successful 9 | . 1 1 1 . 1 . . 2 . . . 2 1 . Failed 9 | . . . . 4 . . . 2 . . . 2 1 . Catastrophic 1 | . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 6 | . . 1 . 1 . . . 3 . . . 1 . . Terminals 18 | . 1 1 1 4 1 . . 4 . . . 4 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 9 | . 1 1 1 . 1 . . 2 . . . 2 1 . Record 3 | . . . . . . . . . . . . 2 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . . Alert Level 3 | . . 1 . . 1 . . 1 . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . . . 1 1 . . . 1 . . . . . . Full Trace Events 2 | . . . . 1 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . 3 . . . 2 . . . 3 . . Machine Destruction 5 | . . . . . . . . 2 . . . 3 . . Programmers 3 | . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Turns Passed 10757 | 67 520 920 1195 1654 599 400 1181 442 394 423 828 1491 274 369 Spaces Moved 5660 | 42 361 513 374 824 401 253 576 280 325 382 454 559 159 157 Core 23 | 17 . . . . . . 1 . . . 4 . . 1 Treads 1444 | . . 248 125 . . 207 438 . . . 10 136 127 153 Legs 1672 | 25 361 . 175 . 265 46 . 49 . . 328 423 . . Wheels 2521 | . . 265 74 824 136 . 137 231 325 382 112 . 32 3 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 120 115 120 120 115 100 100 100 100 120 140 140 Average Speed 135 | 125 120 131 170 125 135 152 152 132 105 100 133 135 166 175 Slowest Speed 650 | 200 120 160 192 145 400 160 400 260 115 100 650 260 173 500 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 62 41 34 23 7 87 14 9 45 33 9 16 21 6 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . . 1 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . 3 1 . . . . Spaces Dug 9 | . . . . 9 . . . . . . . . . . Terrain Destroyed 410 | . . . . 26 43 . 64 53 1 2 1 124 . 96 Melee . | . . . . . . . . . . . . . . . Projectile 25 | . . . . 1 . . . 1 1 2 1 17 . 2 AOE 383 | . . . . 25 43 . 64 52 . . . 105 . 94 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Qua Res Total 7937 | 53 435 691 768 1235 442 268 819 327 350 419 581 1173 168 208 Wait 1327 | . 55 89 246 207 . 1 183 8 1 19 24 494 . . Move 5647 | 41 360 512 373 823 401 252 575 279 324 381 453 558 158 157 Hop . | . . . . . . . . . . . . . . . Pick Up 116 | 6 4 19 15 26 5 1 4 4 4 6 6 12 3 1 Fast Attach 105 | 6 3 2 5 20 . 5 12 6 3 2 21 17 1 2 Attach 71 | . . 3 10 21 7 . 1 1 5 . 5 6 1 11 Detach 6 | . 1 . . 2 . . 1 1 . . . 1 . . Swap 114 | . 2 12 21 22 2 1 3 4 1 2 13 16 3 12 Drop 134 | . 3 13 20 22 10 8 12 6 1 6 18 12 2 1 Fire 398 | . 7 41 78 92 7 . 28 10 10 3 41 57 . 24 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . . . . . Kick 5 | . . . . . 5 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . 5 . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / War) -4/Factory -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 11) 437 | -10/Materials | Discovered new exit (range 10) 571 | -10/Materials | Discovered new exit (range 13) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Propulsion x2 1287 | -9/Materials | Build established: Scavenger-Mutant 1412 | -9/Materials | Discovered new exit (range 16) 1508 | -9/Materials | Entered another Materials area 1508 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1781 | -8/Materials | Garrison activated, responded to threat 1811 | -8/Materials | Build established: Scavenger-Tank 1850 | -8/Materials | Destroyed 7 combat bots 2576 | -8/Materials | Lost 5 parts (1p2n1u1w) 2682 | -8/Materials | Discovered new exit (range 9) 2703 | -8/Materials | Entered Factory 2703 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3394 | -7/Factory | Cargo convoy interrupted 3407 | -7/Factory | Garrison activated, responded to threat 3532 | -7/Factory | System corruption reached 10% 3556 | -7/Factory | Lost 5 parts (1n1u3w) 3648 | -7/Factory | Lost 6 parts (1p2n2u1w) 3858 | -7/Factory | Lost 4 parts (1u3w) 3993 | -7/Factory | Core integrity fell below 50% 4165 | -7/Factory | Build established: Scavenger-Gunner 4259 | -7/Factory | Discovered new exit (range 15) 4351 | -7/Factory | Lost 8 parts (1p3n1u3w) 4357 | -7/Factory | Entered another Factory area 4357 | -6/Factory | Evolved 2 slots: Utility x2 4652 | -6/Factory | Build established: Scavenger-Skirmisher 4956 | -6/Factory | Sucked down chute 4956 | -6/Factory | Entered Waste 4956 | -6/Waste | The area was eerily silent 5286 | -6/Waste | Discovered new exit (range 12) 5351 | -6/Waste | Identified exit to Factory 5356 | -6/Waste | Entered Factory 6273 | -6/Factory | Lost 3 parts (1p1n1u) 6468 | -6/Factory | Discovered new exit (range 16) 6535 | -6/Factory | Identified exit to Factory 6537 | -6/Factory | Entered another Factory area 6537 | -5/Factory | Evolved 2 slots: Utility x2 6545 | -5/Factory | Build established: Gunner 6746 | -5/Factory | Identified exit to Upper Caves 6746 | -5/Factory | Identified exit to Extension 6900 | -5/Factory | Spotted B-75 Beast 6959 | -5/Factory | Found Powered Armor 6973 | -5/Factory | Lost 8 parts (1p2n1u4w) 6979 | -5/Factory | Entered Upper Caves 6985 | -5/Upper Caves | Identified exit to Upper Caves 7099 | -5/Upper Caves | Learned location of Warlord (-5) 7317 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7373 | -5/Upper Caves | Entered another Upper Caves area 7530 | -5/Upper Caves | Spotted B-75 Beast 7696 | -5/Upper Caves | Discovered new exit (range 12) 7718 | -5/Upper Caves | Build established: Derelict-Gunner 7736 | -5/Upper Caves | Identified exit to Warlord 7765 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7796 | -5/Upper Caves | Entered Factory 7796 | -4/Factory | Evolved 2 slots: Utility x2 7959 | -4/Factory | Lost 3 parts (1p1n1u) 8233 | -4/Factory | Build established: Scavenger-Gunner 8413 | -4/Factory | Lost 7 parts (1p4u2w) 8569 | -4/Factory | Discovered new exit (range 9) 8624 | -4/Factory | Entered Research 8624 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8657 | -3/Research | Found Fusion Bomb Launcher 8662 | -3/Research | Found Fusion Bomb Launcher 9629 | -3/Research | Spotted B-86 Titan 9680 | -3/Research | Lost 9 parts (2p3n4u) 9731 | -3/Research | Found Prototype Device 9731 | -3/Research | Identified Exp. Shield Generator 10004 | -3/Research | Lost 5 parts (1n2u2w) 10037 | -3/Research | Discovered new exit (range 4) 10115 | -3/Research | Entered Quarantine 10309 | -3/Quarantine | Discovered new exit (range 14) 10389 | -3/Quarantine | Entered Research 10389 | -2/Research | Evolved 2 slots: Utility x2 10673 | -2/Research | Spotted B-90 Cyclops 10711 | -2/Research | Garrison activated, responded to threat 10715 | -2/Research | Destroyed B-90 Cyclops 10736 | -2/Research | System corruption reached 10% 10757 | -2/Research | Core integrity fell below 50% 10758 | -2/Research | Self-destructed Last Messages --------------- 10747_ Linear Accelerator destroyed. 10747_ Gauss Rifle destroyed. 10747_ Wheel destroyed. 10747_ Adv. Target Analyzer destroyed. 10747_ Penetrated by Slug. 10747_ Slug penetrates Earth. 10747_ Penetrated by Slug. 10747_ Slug penetrates Wall. 10748_ The unstable cave ceiling collapses. 10748_ 37 Matter crushed. 10748_ Acquired 64 matter. 10750_ Energy Well destroyed. 10750_ Penetrated by Slug. 10750_ Slug penetrates Wall. 10750_ Penetrated by Slug. 10750_ Slug penetrates Wall. 10754_ Penetrated by Slug. 10755_ The unstable cave ceiling collapses. 10756_ Backup Power VII destroyed. 10757_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ### # """" ##???????????????? | | " """" ##???????????????? | | # %" """ ##???????????????? | | # # # # ##???????????????? | | " # # ##???????????????? | | " # ##???????????????? | | " =! # ##???????????????? | | # = ###############???????????????? | | = ###############???????????????? | | "= # ##??????????????????? | | #### # # ##??????????????????? | | ###### # ###?????????????????? | | ??#### # """ ###?????????????????? | | ????######## ## + """ ##?????????????????? | | ???? # # """ ###????????????????? | | ?????????? # # ####????????????????? | | ????????? *# # % ####?????????????? | | ????????? # # p ;#####?????????????? | | ?????? # # # #= ##?????????????? | | ??????####+#### # ##?????????????? | | ??????## ## p# * ##?????????????? | | ???????? ##?????????????? | | ???????? ##?????????????? | | ???????? # ##?????????????? | | ????????? #### ## ##?????????????? | | ?????????? %@ ##?????????????? | | ???????????? # ## * = #####?????????????? | | ???????????? %Yh =% ###?????????????? | | ??????????? =*= % Y ##??????????????? | | ??????????? [%= % ##??????????????? | | ???????????? [== # ??????????????? | | ???????????? # ??????????????? | | ???????????? # ??????????????? | | ????????????? # ??????????????? | | ????????????? " % + ??????????????? | | ?????????????? "" # ??????????????? | | ?????????????? "" = # ??????????????? | | ???????????????? ??? # ??????????????? | | ???????????????????? ######??????????????? | | ???????????????????? #######??????????????? | | ?????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 176 Energy Generation 45 Energy Capacity 950 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 600 Resistance: KI 25 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 5 Energy Filtering 30 Particle Charging 25 Salvage Targeting 1 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedSeismicAirjet Manual? 0 Play Time 02:20:28 Cumulative 78.1 hours Start 2024.04.07 @ 15:12:48 End 2024.04.07 @ 17:40:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfa6bc7e-a8f1-43fc-b5f7-1d95835ced03