Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 21:10:38 Player: Singularius Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (2411) 2411 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (524) 524 TOTAL SCORE: 7950 Bonus ------- High Alert Combat Kills 24 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 75/400 Energy 53/100 System Corruption 15% Temperature Cool (0) Movement Treading (170) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (6) ------ Medium Matter Pod Graphene Brace Graphene Brace Graphene Brace Point Defense System > --- WEAPON (6) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Advanced Targeting Computer Improved Melee Analysis Suite Energy Filter Phase Shifter Power Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Medium Matter Pod Phase Shifter Graphene Brace Graphene Brace Graphene Brace Point Defense System > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Advanced Targeting Computer Improved Melee Analysis Suite Energy Filter Phase Shifter Power Maul [Rating: 74] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power 2 | . . . . 1 . . 1 . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . . 1 1 . . 1 . 1 Weapon 4 | . . 1 . . . 1 1 1 Parts Attached 110 | 6 5 7 22 3 5 28 14 20 Power 13 | 1 1 1 2 1 2 2 2 1 Engine 9 | 1 1 1 1 1 1 1 1 1 Core 4 | . . . 1 . 1 1 1 . Reactor . | . . . . . . . . . Propulsion 27 | 2 1 2 4 1 . 6 6 5 Treads 6 | . . . . . . . 2 4 Leg 5 | . 1 2 1 . . 1 . . Wheel 15 | 2 . . 3 1 . 5 3 1 Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 31 | 1 1 2 7 1 2 9 . 8 Device 13 | . . . 2 . . 4 . 7 Storage 3 | 1 . . 1 . . . . 1 Processor 2 | . . . 1 . . 1 . . Hackware . | . . . . . . . . . Protection 13 | . 1 2 3 1 2 4 . . Artifact . | . . . . . . . . . Weapon 39 | 2 2 2 9 . 1 11 6 6 Energy Gun 16 | 1 2 2 6 . . 1 2 2 Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 13 | 1 . . 2 . 1 4 1 4 Ballistic Cannon 4 | . . . . . . 4 . . Launcher 3 | . . . . . . 2 1 . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Corrupted Parts 5 | . . . 1 . . 2 1 1 System Corruption 30 | . . . 1 . . 17 5 7 Parts Lost 46 | . 2 1 4 . 1 8 10 20 Power 8 | . 1 . . . 1 2 1 3 Propulsion 8 | . 1 . . . . 1 3 3 Utility 11 | . . 1 . . . 3 3 4 Weapon 19 | . . . 4 . . 2 3 10 Highest Loss Streak 14 | . 2 1 3 . 1 3 4 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 79 87 93 97 98 97 80 39 Engine 6 | . 6 4 7 7 5 8 3 1 Core 1 | . . . 1 7 8 2 . 1 Leg 4 | . 1 12 10 . . . 3 . Wheel 16 | . 18 7 10 30 30 25 13 3 Device 7 | . . . 11 7 7 14 5 7 Storage 8 | . 14 11 9 7 7 6 5 4 Processor 3 | . . . 5 7 7 4 . . Protection 10 | . 12 18 9 4 7 6 16 . Energy Gun 15 | . 18 33 20 15 15 6 8 2 Ballistic Gun 7 | . 6 . 5 7 7 12 11 6 Peak Build Rating 74 | 6 9 15 26 31 33 54 65 74 Average Rating 29 | 4 6 12 21 29 31 45 55 38 On Entrance 25 | . 6 9 14 26 31 33 53 53 Naked Turns 16 | . . . . . . . . 16 Heaviest Build 84 | 14 15 27 33 33 40 69 84 73 Greatest Support 108 | 26 26 20 36 48 48 56 50 108 Greatest Overweight (x) 5 | 1 . 2 2 . . 1 4 5 Average Overweight (x) . | . . 1 . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 5 Most Carried 8 | 1 8 8 8 7 8 8 8 8 Average Carried 7 | . 5 7 7 6 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 1 8 8 8 7 8 7 8 5 Class Distribution -------------------- 25% | Scavenger-Skirmisher 24% | Mutant 18% | Tank 15% | Scavenger-Tank 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Matter Collected 2064 | 256 118 142 231 . 150 539 582 46 Remotely . | . . . . . . . . . Salvage Created 2358 | . 308 142 335 . 253 521 773 26 Parts 113 | . 11 6 27 . 16 27 26 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Combat Hostiles Destroyed 67 | . 9 3 12 . 6 10 15 12 Guns 47 | . 8 3 12 . 6 7 11 . Cannons 4 | . . . . . . 3 . 1 AOE 15 | . . . . . . . 4 11 Classes Destroyed 12 | . 2 1 2 . 1 3 2 1 Worker 1 | . . . . . . 1 . . Recycler 1 | . . . . . . 1 . . Operator 1 | . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . Swarmer 15 | . 3 . 7 . 2 3 . . Grunt 21 | . 6 2 2 . . 1 10 . Brawler 2 | . . . . . . . 2 . Sentry 9 | . . 1 2 . 1 4 1 . Specialist 3 | . . . . . 3 . . . Hunter 1 | . . . 1 . . . . . Programmer 4 | . . . . . . 2 2 . Assembled 12 | . . . . . . . . 12 Best Kill Streak 9 | . 6 1 5 . 3 3 4 9 Combat Bots Only 9 | . 6 1 5 . 3 3 4 9 Max Kills in Single Turn 8 | . 1 1 2 . 1 1 2 8 Gunslinging 1 | . . . 1 . . . . . Exploded 8 | . . . . . . . 2 8 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Hostile Shots Fired 633 | . 55 27 78 . 80 176 78 139 Missed 195 | . 13 9 22 . 34 58 20 39 Intercepted 1 | . . . . . . . . 1 Damage Taken 8377 | . 420 251 635 . 611 1323 1781 3356 Core 1944 | . 119 15 53 . 32 163 404 1158 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 50 | . 38 12 . . . . . . Ignored by Resistances 72 | . . . . . . 72 . . Regen/Repaired (Parts) 239 | . . . 92 118 . . 29 . Core Remaining (%) 81 | 100 52 96 90 . 95 80 59 . Volleys Fired 144 | . 32 9 24 . 15 24 29 11 Largest 6 | . 2 3 3 . 3 4 5 6 Hottest 370 | . 130 175 195 . 153 199 351 370 Shots Fired 464 | . 64 25 72 . 45 98 133 27 Gun 396 | . 64 25 71 . 45 63 110 18 Cannon 45 | . . . . . . 24 13 8 Launcher 22 | . . . . . . 11 10 1 Special 1 | . . . 1 . . . . . Kinetic 200 | . 28 . 14 . 15 68 66 9 Thermal 229 | . 36 18 54 . 30 19 57 15 Explosive 11 | . . . . . . . 10 1 Electromagnetic 24 | . . 7 4 . . 11 . 2 Robot Hit Streak 12 | . 9 7 12 . 10 7 11 3 Robot Miss Streak 8 | . 3 5 5 . 8 7 4 5 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 7 | . 1 . 2 . 2 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . 1 . Shots Hit Robots 270 | . 40 12 52 . 27 56 74 9 Core Hits 182 | . 14 4 42 . 13 43 54 12 Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 14 | . 2 1 2 . . 1 8 . Burn 9 | . 2 1 1 . . 1 4 . Destroy 5 | . . . 1 . . . 4 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6869 | . 531 180 819 . 441 1255 2427 1216 Guns 4391 | . 531 180 809 . 441 771 1512 147 Cannons 671 | . . . . . . 237 274 160 Explosions 1797 | . . . . . . 247 641 909 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2273 | . 231 . 166 . 122 758 909 87 Thermal 3497 | . 300 122 602 . 319 250 877 1027 Explosive 775 | . . . . . . 32 641 102 Electromagnetic 324 | . . 58 51 . . 215 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . 1 . . 20 9 15 Average Corruption 4 | . . . 1 . . 5 8 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . 3 . . 13 10 7 Message Errors 7 | . . . . . . 5 1 1 Matter Fused 4 | . . . 1 . . . 3 . Heat Flow Errors 3 | . . . . . . 1 1 1 Energy Discharges 7 | . . . 2 . . . 3 2 Data Loss (minor) 3 | . . . . . . 2 1 . Data Loss (major) 1 | . . . . . . 1 . . Misfires 4 | . . . . . . 3 . 1 Misdirections 2 | . . . . . . 1 . 1 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 360 | . . . . . . 12 18 330 Projectiles 19 | . . . . . . . . 19 Explosions 341 | . . . . . . 12 18 311 Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . 4 . . Impact . | . . . . . . . . . Kinetic 4 | . . . . . . 4 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 758 | . . . . . . 188 204 366 Shots 15 | . . . . . . 7 4 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 931 | . 246 563 471 . 192 300 931 400 Average Temperature 160 | . 57 252 151 . 84 101 254 152 Received Heat Transfer 996 | . 171 90 72 . 24 237 390 12 Effects 48 | . . 10 6 . . 1 31 . Shutdowns 9 | . . 2 2 . . . 5 . Energy Bleed 8 | . . 1 1 . . 1 5 . Interference 13 | . . 4 2 . . . 7 . Matter Decay 5 | . . 2 . . . . 3 . Short Circuit 3 | . . 1 . . . . 2 . Damage (minor) 3 | . . . 1 . . . 2 . Damage (major) 5 | . . . . . . . 5 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 9 | . 4 . 4 . . . 1 . Heat Transferred 6783 | . 999 370 1223 . 703 659 1992 837 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Peak Influence 432 | . 231 130 231 6 169 277 432 254 Initial 211 | . . 44 54 6 4 88 135 211 Average 114 | . 97 72 81 6 66 118 205 209 Maximum Alert Level 2 | . 1 . 1 . . 1 2 1 Low Security (%) 80 | 100 77 100 94 100 100 90 58 8 Level 1 18 | . 22 . 5 . . 9 37 91 Level 2 . | . . . . . . . 3 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 3 2 4 . 1 3 3 1 Investigation 2 | . . 1 . . . . 1 . Extermination 3 | . . . . . . 2 1 . Reinforcement 8 | . 3 1 1 . 1 . 1 1 Assault . | . . . . . . . . . Garrison 4 | . . . 3 . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Distress Signals 7 | . . 3 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 17 11 28 . 9 16 20 19 Peak Tracking Total 8 | . 5 6 7 . 4 5 5 8 Tactical Retreats 7 | . 2 . 2 . 2 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Traps Triggered 7 | . 1 . 1 . 2 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Machines Disabled 12 | . . . 2 . . 4 1 5 Max in Single Turn 4 | . . . 1 . . 2 1 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Machines Accessed 19 | . 1 1 5 2 . 5 5 . Terminals 10 | . 1 . 4 1 . 1 3 . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . 1 1 . . 1 . Recycling Units 5 | . . 1 . . . 3 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 42 | . 1 3 14 4 . 7 13 . Successful 29 | . . 3 7 3 . 7 9 . Failed 13 | . 1 . 7 1 . . 4 . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 21 | . 1 . 9 1 . 3 7 . Fabricators 1 | . . . . . . 1 . . Repair Stations 11 | . . . 5 3 . . 3 . Recycling Units 9 | . . 3 . . . 3 3 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . . 3 1 . 3 5 . Record 6 | . . . . . . 3 3 . Prototype ID Bank 2 | . . . 1 . . . 1 . Open DSF 1 | . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 8 | . . . 4 2 . . 2 . Scan Component 4 | . . . 2 1 . . 1 . Repair 4 | . . . 2 1 . . 1 . Recycling Unit Hacks 8 | . . 3 . . . 3 2 . Retrieve Matter 3 | . . 2 . . . . 1 . Retrieve Components 5 | . . 1 . . . 3 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 1 1 5 1 . 3 4 . Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 2 1 . . 1 . Time 122 | . . . 58 38 . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . . . . 4 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Turns Passed 3883 | 40 684 263 1077 129 141 690 653 206 Spaces Moved 2523 | 35 495 165 621 96 75 494 423 119 Core 51 | 4 . . . . . . . 47 Treads 30 | . . . . . . . . 30 Legs 254 | . . 29 225 . . . . . Wheels 2187 | 31 495 136 396 96 75 494 422 42 Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 115 90 90 90 90 105 50 Average Speed 109 | 86 96 134 126 90 90 97 113 117 Slowest Speed 320 | 100 100 260 190 90 90 111 320 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 69 16 53 3 50 15 11 6 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 141 | . . . . . . 13 92 36 Melee . | . . . . . . . . . Projectile 9 | . . . . . . . 7 2 AOE 132 | . . . . . . 13 85 34 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Total 3289 | 41 634 188 860 137 115 640 517 157 Wait 426 | . 95 2 164 38 2 74 44 7 Move 2515 | 34 494 164 620 95 74 493 422 119 Hop . | . . . . . . . . . Pick Up 41 | 1 8 2 14 1 2 10 3 . Fast Attach 63 | 6 2 2 7 1 1 15 11 18 Attach 24 | . 2 2 6 2 . 9 2 1 Detach . | . . . . . . . . . Swap 23 | . 1 3 9 . 4 4 1 1 Drop 40 | . . 4 16 . 4 11 5 . Fire 144 | . 32 9 24 . 15 24 29 11 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 9) 503 | -10/Materials | Discovered new exit (range 8) 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 984 | -9/Materials | Discovered new exit (range 3) 988 | -9/Materials | Entered another Materials area 988 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1053 | -8/Materials | Repaired Particle Gun 1081 | -8/Materials | Repaired Aluminum Leg 1341 | -8/Materials | Lost 3 parts (3w) 1353 | -8/Materials | Build established: Tank 1549 | -8/Materials | Garrison activated, responded to threat 1904 | -8/Materials | Discovered new exit (range 16) 1960 | -8/Materials | Build established: Skirmisher 2064 | -8/Materials | Identified exit to Factory 2065 | -8/Materials | Entered Factory 2065 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2125 | -7/Factory | Repaired Hrd. Medium Armor Plating 2193 | -7/Factory | Identified exit to DSF 2194 | -7/Factory | Entered DSF 2211 | -7/DSF | Discovered new exit (range 13) 2230 | -7/DSF | Additional patrols routed to DSF 2288 | -7/DSF | Identified exit to Factory 2335 | -7/DSF | Entered Factory 2335 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2357 | -6/Factory | Build established: Scavenger-Skirmisher 2914 | -6/Factory | Lost 3 parts (2u1w) 2920 | -6/Factory | Garrison activated, responded to threat 2929 | -6/Factory | Discovered new exit (range 14) 2950 | -6/Factory | System corruption reached 10% 3019 | -6/Factory | Lost 3 parts (1n1u1w) 3025 | -6/Factory | Entered another Factory area 3025 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3130 | -5/Factory | Repaired Com. Wheel 3441 | -5/Factory | Lost 3 parts (1p1n1w) 3455 | -5/Factory | Build established: Scavenger-Tank 3662 | -5/Factory | Discovered new exit (range 9) 3678 | -5/Factory | Entered another Factory area 3678 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3686 | -4/Factory | Lost 4 parts (1n3u) 3741 | -4/Factory | System corruption reached 10% 3753 | -4/Factory | Destroyed 9 combat bots 3755 | -4/Factory | Core integrity fell below 50% 3781 | -4/Factory | Lost 14 parts (2p2n3u7w) 3795 | -4/Factory | Core integrity fell below 20% 3823 | -4/Factory | Lost 3 parts (1p1n1w) 3884 | -4/Factory | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. C-30 ARC bursts open, deploying its payload. D-63 Destroyer unfolds itself. ALERT: All DSF locations entering lockdown mode. K-01 Serf destroyed. U-05 Engineer lays Concrete. Hvy. Rocket intercepted. [Achievement: No Explosion For You] U-05 Engineer lays Concrete. U-05 Engineer destroyed. Phase Shifter destroyed. Nuclear Reactor explodes. Fusion Modulator explodes. Nuclear Reactor explodes. Terminal disabled. System corrupted: Energy discharge (-15). The unstable cave ceiling collapses. Hvy. Machine Gun destroyed. The unstable cave ceiling collapses. 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T" # ???????? | | ?????????????????????# #######+ # #????????? | | ?????????????????????# ???????? ??????????? | | ?????????????????????# ???????? # ???????????? | | ?????????????????????#t???????? # ?????????????? | | ?????????????????????#??????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Weapon Shielding 33 Point Defense Rating 80 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control No Explosion For You Quick And Dirty Challenges ------------ None Game ------ Seed ChipMicrodissipatorConstruct Manual? 0 Play Time 01:33:27 Cumulative 13.2 hours Start 2025.03.24 @ 19:22:50 End 2025.03.24 @ 21:10:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d9a3c6ad-385c-4bf2-a658-32459f3d813e