Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 19:55:55 Player: Lis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (1867) 1867 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 4862 Bonus ------- High Alert Combat Kills 25 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 59/125 System Corruption 0% Temperature Cool (9) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (7) ------ Small Storage Unit Small Storage Unit Weight Redist. System Visual Processing Unit Advanced Terrain Scan Processor Tractor Beam > --- WEAPON (2) ------- Chainsword > --- INVENTORY (8) ---- Wheel Faulty Improved Airjet Flight Unit Flight Unit Light Armor Plating Improved EM Shotgun Light Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Weight Redist. System Visual Processing Unit Improved Sensor Array > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Heavy Ion Engine Improved Hover Unit Flight Unit Flight Unit Flight Unit Small Storage Unit Light Armor Plating Improved EM Shotgun Light Assault Rifle Mini Grenade Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 5 | . . 2 . 1 2 Weapon . | . . . . . . Parts Attached 80 | 6 12 29 . 12 21 Power 18 | 1 3 5 . 2 7 Engine 13 | 1 3 2 . 1 6 Core 5 | . . 3 . 1 1 Reactor . | . . . . . . Propulsion 26 | 2 3 8 . 8 5 Treads . | . . . . . . Leg 7 | 2 3 2 . . . Wheel 4 | . . 2 . . 2 Hover 7 | . . 2 . 3 2 Flight 8 | . . 2 . 5 1 Utility 21 | 1 4 9 . 1 6 Device 6 | . . 3 . 1 2 Storage 7 | 1 2 1 . . 3 Processor 5 | . 2 2 . . 1 Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 15 | 2 2 7 . 1 3 Energy Gun 2 | 1 . 1 . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 1 1 2 . . . Ballistic Cannon 1 | . 1 . . . . Launcher 3 | . . 2 . 1 . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 4 | . . 1 . 2 1 Parts Lost 28 | . . 11 1 2 14 Power 4 | . . . . . 4 Propulsion 10 | . . 4 . . 6 Utility 7 | . . 3 . 1 3 Weapon 7 | . . 4 1 1 1 Highest Loss Streak 5 | . . 5 1 1 5 To Critical Strikes . | . . . . . . Average Backups 8 | 1 6 8 8 8 9 Power 1 | . 1 2 1 1 . Propulsion 2 | . 2 1 2 3 4 Utility 1 | . 1 2 2 2 1 Weapon 2 | . 2 2 3 1 2 Tool/Special . | . . . . . . Unused Backups 11 | . 4 3 . 1 3 Power 3 | . 2 1 . . . Propulsion 5 | . 2 . . 1 2 Utility 1 | . . 1 . . . Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 96 90 87 88 68 Engine 6 | . 14 5 . . 4 Core 3 | . . 5 11 8 1 Leg 12 | . 28 13 . . . Wheel 1 | . . 2 . . 1 Hover 3 | . . 3 . 4 5 Flight 5 | . . 2 22 18 11 Device 10 | . . 12 22 24 9 Storage 12 | . 14 11 11 9 16 Processor 10 | . 10 10 11 9 10 Protection 3 | . . 6 . . . Energy Gun 1 | . 4 1 . . . Ballistic Gun 6 | . 14 7 . . . Ballistic Cannon 4 | . 9 4 . . . Launcher 2 | . . 3 . 13 . Peak Build Rating 36 | 6 8 17 13 32 36 Average Rating 13 | 4 7 12 12 22 25 On Entrance 11 | . 6 7 13 12 29 Avg Prop Armor Cover (%) 6 | . . 8 . . 5 Naked Turns . | . . . . . . Heaviest Build 32 | 12 19 24 12 25 32 Greatest Support 38 | 20 20 38 14 28 32 Greatest Overweight (x) 9 | 2 . 7 . 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 8 10 10 Average Capacity 9 | 6 8 9 8 8 9 Most Carried 10 | 2 8 10 8 10 10 Average Carried 8 | 1 6 8 7 8 9 Final Capacity 10 | 8 10 8 8 10 8 Final Carried 9 | 2 8 8 8 9 8 Class Distribution -------------------- 54% | Mutant 36% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1966 | 198 350 719 6 92 601 Remotely 100 | . . . . . 100 Salvage Created 2227 | . 432 1077 . 196 522 Parts 155 | . 25 85 . 18 27 Haulers Intercepted 7 | . 1 5 . 1 . Recyclers Shooed 5 | . 1 2 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 54 | . 10 26 . 12 6 Melee 6 | . . . . . 6 Guns 13 | . 5 8 . . . Cannons 12 | . 5 7 . . . AOE 23 | . . 11 . 12 . Classes Destroyed 10 | . 6 2 . . 2 Worker 3 | . . . . . 3 Builder 1 | . . 1 . . . Tunneler 1 | . . . . . 1 Hauler 7 | . 1 5 . 1 . Recycler 5 | . 1 2 . . 2 Operator 2 | . 1 . . 1 . Watcher 5 | . 2 2 . . 1 Swarmer 23 | . 6 9 . 7 1 Grunt 23 | . 4 11 . 4 4 Sentry 8 | . . 6 . 1 1 Best Kill Streak 10 | . 5 10 . 4 3 Combat Bots Only 7 | . 5 7 . 4 2 Max Kills in Single Turn 3 | . 1 3 . 3 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . 3 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 396 | . 51 159 5 28 153 Missed 143 | . 9 54 1 17 62 Hits 253 | . 42 105 4 11 91 Projectile 253 | . 42 105 4 11 91 AOE 3 | . . . 3 . . Critical Strikes 7 | . 2 1 . . 4 Damage Taken 3675 | . 415 1302 143 194 1621 Core 1188 | . 105 248 89 35 711 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 58 . 15 93 . Volleys Fired 169 | . 48 99 . 15 7 Largest 2 | . 2 2 . 2 1 Hottest 120 | . 60 120 . 63 65 Shots Fired 281 | . 95 159 . 20 7 Gun 161 | . 70 91 . . . Cannon 64 | . 25 34 . . 5 Launcher 42 | . . 20 . 20 2 Special 14 | . . 14 . . . Kinetic 180 | . 73 107 . . . Thermal 41 | . 22 14 . . 5 Explosive 42 | . . 20 . 20 2 Electromagnetic 18 | . . 18 . . . Robot Hit Streak 15 | . 8 15 . 5 3 Robot Miss Streak 6 | . 6 4 . 1 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 180 | . 50 89 . 12 29 Core Hits 126 | . 23 67 . 24 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . . 3 Sever 3 | . . . . . 3 Melee Attacks 27 | . . . . . 27 Impact . | . . . . . . Slashing 27 | . . . . . 27 Piercing . | . . . . . . Sneak Attacks 6 | . . . . . 6 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 5431 | . 601 2089 . 1111 1630 Guns 1033 | . 353 680 . . . Cannons 665 | . 248 361 . . 56 Explosions 2176 | . . 960 . 1111 105 Melee 1427 | . . . . . 1427 Ramming 106 | . . 64 . . 42 Kinetic 1192 | . 403 789 . . . Thermal 278 | . 198 24 . . 56 Explosive 2176 | . . 960 . 1111 105 Electromagnetic 252 | . . 252 . . . Impact . | . . . . . . Slashing 1427 | . . . . . 1427 Piercing . | . . . . . . Highest Corruption 5 | . . 5 5 . . Average Corruption 2 | . . 2 5 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . 8 4 . . Message Errors 3 | . . 2 1 . . Matter Fused 2 | . . 1 1 . . Energy Discharges 4 | . . 3 1 . . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 270 | . . 5 . 43 222 Projectiles 6 | . . . . . 6 Explosions 59 | . . 5 . 43 11 Melee 205 | . . . . . 205 Knockbacks 4 | . 3 1 . . . Impact . | . . . . . . Kinetic 4 | . 3 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 284 | . . 140 . 49 95 Shots 10 | . . 5 . 3 2 Rammed 12 | . . 9 . . 3 Targets Rammed 15 | . . 12 . . 3 Kicked 3 | . . 3 . . . Crushed . | . . . . . . Highest Temperature 172 | . 172 105 . 63 18 Average Temperature 29 | . 37 26 . 26 7 Received Heat Transfer 954 | . 156 300 . 63 435 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 574 | . 450 50 . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . 2 1 1 1 Low Security (%) 77 | 100 100 73 36 66 67 Level 1 12 | . . 6 64 33 32 Level 2 10 | . . 20 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 652 | . 134 652 250 385 283 Initial 250 | . . 39 250 50 175 Average 151 | . 39 193 207 169 177 Influence Increases 2424 | . 320 1116 . 485 503 Destroy 0b10 Robot/C 1080 | . 200 520 . 240 120 Destroy 0b10 Robot/NC 120 | . 25 50 . 10 35 Destroy Leader 244 | . 46 134 . 32 32 Successful Hack 13 | . 4 4 . 5 . Disable Machine 195 | . 15 105 . 45 30 Destroy Structure 232 | . . 123 . 108 1 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 525 | . 30 180 . 45 270 Influence Decreases 2164 | . 225 567 514 230 628 Entered New Map 740 | . . 56 394 80 210 Time Decay 1094 | . 225 411 50 130 278 Lost Part 270 | . . 100 10 20 140 Lost Ally 60 | . . . 60 . . Squads Dispatched 10 | . 1 3 . 2 4 Investigation 4 | . . 1 . 1 2 Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 2 . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 1 1 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 132 | . 21 47 7 25 32 Peak Tracking Total 12 | . 7 8 7 12 8 Tactical Retreats 22 | . 1 9 . 3 9 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 13 | . 1 7 . 3 2 Max in Single Turn 2 | . 1 2 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 23 | . 6 7 . 7 3 Terminals 10 | . 4 3 . 2 1 Fabricators 1 | . . . . . 1 Repair Stations 4 | . . 2 . 2 . Recycling Units 6 | . 2 1 . 2 1 Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 40 | . 10 13 . 11 6 Successful 20 | . 4 8 . 6 2 Failed 19 | . 6 4 . 5 4 Catastrophic 3 | . 1 . . 1 1 Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 15 | . 5 5 . 3 2 Fabricators 1 | . . . . . 1 Repair Stations 6 | . . 4 . 2 . Recycling Units 14 | . 5 1 . 5 3 Scanalyzers 3 | . . 3 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 2 2 . 2 . Robot Analysis 3 | . 1 2 . . . Transport Status 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 3 . 2 . Scan Component 5 | . . 3 . 2 . Recycling Unit Hacks 6 | . 2 1 . 1 2 Recycle Component 1 | . . . . . 1 Retrieve Matter 2 | . . . . 1 1 Retrieve Components 3 | . 2 1 . . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . . 1 . Used 1 | . . . . 1 . Hacking Detections 12 | . 3 2 . 5 2 Full Trace Events 5 | . 1 1 . 1 2 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . . 1 Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 1 1 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 . . Highest-Rated Group 40 | . . . 40 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 3 | . . . 3 . . Total Damage 29 | . . . 29 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 3233 | . 605 1653 100 266 609 Optics 1439 | . 308 156 100 266 609 Sensors 1070 | . . 623 100 243 104 Seismic 29 | . . . . . 29 T.N.C. 1327 | . 297 1030 . . . Robot Analysis Total 3 | . 1 2 . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3602 | 65 806 1756 100 266 609 Spaces Moved 3455 | 43 514 1413 228 482 775 Core 36 | 6 . 7 . . 23 Treads . | . . . . . . Legs 1126 | 37 514 575 . . . Wheels 186 | . . 137 . . 49 Hover 651 | . . 339 . 62 250 Flight 1456 | . . 355 228 420 453 Fastest Speed 29 | 50 120 37 37 29 29 Average Speed 76 | 126 120 92 37 39 51 Slowest Speed 500 | 190 120 450 37 117 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . 1 1 2 . Potential Cave-ins 4 | . . 1 3 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 91 83 51 41 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 82 | . . 70 . 12 . Terrain Destroyed 284 | . . 157 . 126 1 Melee . | . . . . . . Projectile 12 | . . 12 . . . AOE 272 | . . 145 . 126 1 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4055 | 51 620 1687 242 531 924 Wait 217 | . 26 97 14 11 69 Move 3442 | 42 513 1410 225 477 775 Hop 4 | . . 1 1 2 . Pick Up 28 | 3 7 10 1 4 3 Fast Attach 41 | 5 3 13 . 3 17 Attach 18 | 1 . 11 . 2 4 Detach 16 | . 2 9 . 1 4 Swap 44 | . 11 13 . 12 8 Drop 34 | . 10 12 1 4 7 Fire 169 | . 48 99 . 15 7 Melee 27 | . . . . . 27 Ram 12 | . . 9 . . 3 Kick 3 | . . 3 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 14) 461 | -10/Materials | Discovered new exit (range 8) 558 | -10/Materials | Discovered new exit (range 3) 610 | -10/Materials | Build established: Mutant 625 | -10/Materials | Discovered new exit (range 6) 849 | -10/Materials | Discovered new exit (range 12) 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Utility x2 1035 | -9/Materials | Build established: Scavenger-Mutant 1652 | -9/Materials | Discovered new exit (range 8) 2067 | -9/Materials | Central database locked down 2170 | -9/Materials | Core integrity fell below 50% 2175 | -9/Materials | Build established: Mutant 2192 | -9/Materials | Destroyed 7 combat bots 2197 | -9/Materials | Lost 5 parts (2n1u2w) 2378 | -9/Materials | Lost 3 parts (2n1u) 2456 | -9/Materials | Discovered new exit (range 13) 2628 | -9/Materials | Entered Mines 2646 | -9/Mines | Learned location of Storage (-8) 2666 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2676 | -9/Mines | Discovered new exit (range 14) 2680 | -9/Mines | Learned location of Zion (-6) 2682 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2691 | -9/Mines | Assembled infested the area 2696 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2717 | -9/Mines | Core integrity fell below 20% 2728 | -9/Mines | Entered Materials 2728 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2732 | -8/Materials | Lost 4 allies 2983 | -8/Materials | Discovered new exit (range 3) 2987 | -8/Materials | Identified exit to Garrison 2994 | -8/Materials | Entered Factory 2994 | -7/Factory | Evolved 2 slots: Utility x2 3129 | -7/Factory | Lost 3 parts (1p1n1u) 3490 | -7/Factory | Core integrity fell below 50% 3529 | -7/Factory | Core integrity fell below 20% 3533 | -7/Factory | Lost 5 parts (2p2n1u) 3603 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03573_ Acquired 5 matter. 03579_ Dropped Hvy. Ion Cannon. 03579_ Dropped Med. Storage Unit. 03590_ Y-54 Guardian destroyed. 03592_ Nuclear Reactor explodes. 03592_ Lgt. Nuclear Core destroyed. 03592_ VTOL Module destroyed. 03593_ Acquired 35 matter. 03593_ The unstable cave ceiling collapses. 03596_ Sneak attack on T-07 Excavator. 03596_ Destroyed Mining Laser. 03596_ T-07 Excavator destroyed. 03596_ U-05 Engineer lays Concrete. 03599_ Acquired Lgt. Ion Engine. 03599_ U-05 Engineer lays Concrete. 03600_ Acquired 10 matter. [Achievement: Use The Force] 03600_ U-05 Engineer lays Concrete. 03603_ Destroyed Aluminum Leg. 03603_ U-05 Engineer lays Concrete. 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""" #????????????????? | | ???????????????? # "" "" #????????????????? | | ????????????????######## ""S"" #????????????????? | | ???????????????????????# """" #????????????????? | | ???????????????????????########+#????????????????? | | ??????????????????????????????? #????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 280 Matter Stores 370 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Hover Unit | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Use The Force Watch This! Challenges ------------ None Game ------ Seed LauncherLobotomyBoomstick Manual? 0 Play Time 01:19:19 Cumulative 21.8 hours Start 2025.11.21 @ 11:38:06 End 2025.11.21 @ 19:55:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec6d7fd3-e168-45d0-8bd5-6f38d32d6405