Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.28 @ 22:47:24 Player: Lonely Shikari Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (129) 645 Value Destroyed (4573) 4573 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-217) -217 TOTAL SCORE: 7421 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 41 Friendly Fire -362 Cogmind --------- Core Integrity 0/700 Matter 129/300 Energy 330/330 System Corruption 13% Temperature Cool (55) Movement Treading (200) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Core Analyzer Transmission Jammer Improved Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun Gauss Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink High-capacity Storage Unit High-capacity Battery (400) Compact Matter Pod (0) Enhanced Optical Array Recoil Stabilizer Particle Charger Improved ECM Suite Hacking Suite Shock Rifle Heavy Laser EM Pulse Cannon Shock Bomb Launcher Rocket Array Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads Gravmag System > --- UTILITY ---------- Cryofiber Web Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Improved Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core High-capacity Storage Unit High-capacity Battery Compact Matter Pod Enhanced Optical Array Recoil Stabilizer Particle Charger Transmission Jammer Improved ECM Suite Improved Weapon Shielding Hacking Suite Component Analysis Suite Improved Reclamation Unit Shock Rifle EM Pulse Cannon High-powered Shotgun Shock Bomb Launcher Improved Datajack Remote Datajack [Rating: 43] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Assault Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 95 | 2 5 6 44 38 Power 13 | . . 1 6 6 Engine 7 | . . . 4 3 Core 6 | . . 1 2 3 Reactor . | . . . . . Propulsion 24 | 2 . . 16 6 Treads 14 | . . . 10 4 Leg 4 | . . . 4 . Wheel 2 | 2 . . . . Hover 2 | . . . 1 1 Flight 2 | . . . 1 1 Utility 30 | . 2 2 11 15 Device 20 | . 1 2 6 11 Storage 3 | . . . 3 . Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 28 | . 3 3 11 11 Energy Gun 11 | . 1 1 5 4 Energy Cannon 4 | . 1 1 2 . Ballistic Gun 7 | . 1 1 1 4 Ballistic Cannon 4 | . . . 3 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 27 | . . . 10 17 Power 5 | . . . 1 4 Propulsion 7 | . . . 4 3 Utility 8 | . . . 2 6 Weapon 7 | . . . 3 4 Highest Loss Streak 3 | . . . 3 3 Average Slot Usage (%) 96 | . 99 99 96 95 Engine 7 | . 14 8 4 10 Core 4 | . . 2 4 4 Treads 16 | . . . 19 16 Leg 2 | . . . 4 . Wheel 2 | . 28 22 . . Device 18 | . 3 21 17 20 Storage 13 | . 14 11 12 15 Processor 8 | . 9 11 9 6 Protection 3 | . . . 5 1 Energy Gun 6 | . 12 4 6 5 Energy Cannon 1 | . 1 6 2 . Ballistic Gun 4 | . 14 11 1 6 Ballistic Cannon 4 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 98 | 9 12 21 86 98 Greatest Support 66 | 32 32 32 66 66 Greatest Overweight (x) 4 | . . . 3 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 6 6 6 20 20 Average Capacity 15 | 6 6 6 14 20 Most Carried 20 | 6 6 6 20 20 Average Carried 13 | 5 5 5 10 18 Final Capacity 20 | 6 6 6 20 20 Final Carried 19 | 4 5 6 19 18 Class Distribution -------------------- 59% | Hauler-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2942 | 200 26 391 1364 961 Remotely . | . . . . . Salvage Created 4578 | . 53 453 2541 1531 Parts 256 | . 11 30 126 89 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 103 | . 3 14 57 29 Guns 59 | . 3 11 19 26 Cannons 42 | . . 3 38 1 AOE 2 | . . . . 2 Classes Destroyed 13 | . 2 2 5 4 Worker 4 | . . . 3 1 Tunneler 1 | . . . . 1 Hauler 3 | . . . 3 . Recycler 2 | . . . 1 1 Operator 4 | . . . 3 1 Watcher 11 | . 1 . 5 5 Swarmer 24 | . 3 6 8 7 Grunt 48 | . . 4 37 7 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 20 | . . 4 11 5 Hunter 2 | . . . . 2 Programmer 8 | . . . . 8 Best Kill Streak 6 | . 3 3 6 5 Combat Bots Only 6 | . 3 3 6 4 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . 1 . . 1 Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6002 | . 41 337 2244 3380 Core 1082 | . . 98 283 701 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 100 75 48 . Volleys Fired 382 | . 8 33 188 153 Largest 2 | . 2 2 2 2 Hottest 113 | . 60 91 113 113 Shots Fired 702 | . 16 66 361 259 Gun 432 | . 16 50 137 229 Cannon 257 | . . 16 224 17 Launcher 13 | . . . . 13 Special . | . . . . . Kinetic 363 | . 8 33 188 134 Thermal 244 | . 8 33 119 84 Explosive 10 | . . . . 10 Electromagnetic 85 | . . . 54 31 Robot Hit Streak 43 | . 9 20 37 43 Robot Miss Streak 5 | . 1 1 2 5 Penetration Max . | . . . . . Secondary Targets 5 | . 1 1 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 569 | . 13 51 294 211 Core Hits 242 | . 6 19 120 97 Critical Hits 2 | . 1 . 1 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10890 | . 112 774 5836 4168 Guns 5466 | . 112 608 1590 3156 Cannons 4772 | . . 166 4246 360 Explosions 642 | . . . . 642 Melee . | . . . . . Ramming 10 | . . . . 10 Kinetic 6151 | . 36 417 3683 2015 Thermal 3478 | . 76 357 1508 1537 Explosive 157 | . . . . 157 Electromagnetic 1094 | . . . 645 449 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . 2 4 13 Average Corruption 4 | . . 1 4 6 Corruption Purged . | . . . . . Effects 138 | . . . 68 70 Message Errors 37 | . . . 20 17 Matter Fused 29 | . . . 15 14 Heat Flow Errors 10 | . . . 7 3 Energy Discharges 16 | . . . 6 10 Parts Rejected 1 | . . . 1 . Data Loss (minor) 11 | . . . 3 8 Data Loss (major) 3 | . . . . 3 Misfires 3 | . . . . 3 Targeting Errors 24 | . . . 14 10 Weapon Failures 4 | . . . 2 2 Overload Shots . | . . . . . Overflow Damage 66 | . . . 61 5 Projectiles 61 | . . . 61 . Explosions 5 | . . . . 5 Melee . | . . . . . Knockbacks 31 | . . . 30 1 Impact . | . . . . . Kinetic 31 | . . . 30 1 Secondary . | . . . . . Self-Inflicted Damage 29 | . . . . 29 Shots 2 | . . . . 2 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 246 | . 40 . 246 236 Average Temperature 75 | . 20 . 74 84 Received Heat Transfer 2217 | . . 120 1431 666 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 2 2 2 Heat Transferred 6343 | . 175 814 2812 2542 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 558 | . 82 516 558 328 Initial 152 | . . 29 113 152 Average 185 | . 61 301 209 147 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 61 | 100 100 16 55 73 Level 1 34 | . . 52 39 26 Level 2 4 | . . 30 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 26 | . . 2 12 12 Investigation 12 | . . 2 7 3 Extermination 6 | . . . . 6 Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison 6 | . . . 3 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 142 | . 5 17 68 52 Peak Tracking Total 7 | . 4 3 5 7 Tactical Retreats 6 | . . 2 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . . 2 4 Max in Single Turn 3 | . . . 1 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 21 | . 2 2 12 5 Terminals 11 | . . 2 7 2 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 4 | . 2 . 1 1 Scanalyzers 2 | . . . 2 . Garrison Access 2 | . . . 1 1 Total Hacks 71 | . 2 7 41 21 Successful 45 | . 2 4 25 14 Failed 26 | . . 3 16 7 Catastrophic 8 | . . 2 4 2 Database Lockouts . | . . . . . Manual 44 | . 2 6 21 15 Terminals 41 | . . 7 23 11 Fabricators . | . . . . . Repair Stations 6 | . . . 4 2 Recycling Units 11 | . 2 . 5 4 Scanalyzers 6 | . . . 6 . Garrison Access 7 | . . . 3 4 Terminal Hacks 5 | . . 1 2 2 Record 3 | . . 1 . 2 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 4 2 Scan Component 3 | . . . 2 1 Repair 3 | . . . 2 1 Recycling Unit Hacks 6 | . . . 3 3 Process 2 | . . . 1 1 Report Inventory 2 | . . . 1 1 Retrieve Matter 2 | . . . 1 1 Scanalyzer 5 | . . . 5 . Insert Component 3 | . . . 3 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 23 | . 2 3 11 7 Terminals 14 | . . 3 8 3 Track 2 | . . 1 . 1 Botnet 9 | . . 2 5 2 Disrupt 2 | . . . 2 . Search 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 1 1 Mask 4 | . 2 . 1 1 Scanalyzers . | . . . . . Garrison Access 5 | . . . 2 3 Broadcast 2 | . . . 1 1 Decoy 1 | . . . . 1 Reprogram 1 | . . . . 1 Intercept 1 | . . . 1 . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 16 | . . 2 10 4 Full Trace Events 15 | . . 2 10 3 Feedback Events 2 | . . 2 . . Corruption 2 | . . 2 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 2 1 Time 92 | . . . 76 16 Parts Recycled . | . . . . . Recycled Matter 132 | . . . 129 3 Retrieved Matter 154 | . . . 151 3 Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 16 | . . . . 16 Highest-Rated Ally 16 | . . . . 16 Total Orders . | . . . . . Ally Attacks 8 | . . . . 8 Total Damage 108 | . . . . 108 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6286 | 3 205 408 3131 2539 Spaces Moved 2880 | 1 150 294 1409 1026 Core . | . . . . . Treads 2213 | . . . 1187 1026 Legs 127 | . . . 127 . Wheels 540 | 1 150 294 95 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 100 100 100 100 180 Average Speed 165 | 100 100 100 165 194 Slowest Speed 240 | 100 100 100 205 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 38 | 2 36 30 95 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 332 | . . . 3 329 Terrain Destroyed 409 | . . . 18 391 Melee . | . . . . . Projectile 18 | . . . 18 . AOE 391 | . . . . 391 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3696 | 4 192 342 1858 1300 Wait 217 | . 21 . 144 52 Move 2873 | . 149 293 1408 1023 Hop . | . . . . . Pick Up 52 | . 3 5 27 17 Fast Attach 35 | . 2 1 24 8 Attach 27 | 2 1 2 8 14 Detach 18 | . 2 . 14 2 Swap 33 | . 2 3 12 16 Drop 55 | 2 4 5 33 11 Fire 382 | . 8 33 188 153 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis 3 | . . . . 3 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 10) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Utility x2 263 | -9/Materials | Discovered new exit (range 16) 301 | -9/Materials | Build established: Mutant 479 | -9/Materials | Discovered new exit (range 16) 556 | -9/Materials | Discovered new exit (range 12) 617 | -9/Materials | Entered another Materials area 617 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1325 | -8/Materials | Repaired Nuclear Core 1364 | -8/Materials | Repaired Imp. Heat Sink 1874 | -8/Materials | Discovered new exit (range 8) 2504 | -8/Materials | Lost 3 parts (2n1u) 2853 | -8/Materials | Build established: Hauler-Mutant 2853 | -8/Materials | Discovered new exit (range 7) 3053 | -8/Materials | Garrison activated, responded to threat 3381 | -8/Materials | Core integrity fell below 50% 3404 | -8/Materials | Discovered new exit (range 10) 3748 | -8/Materials | Entered Factory 3748 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4093 | -7/Factory | Lost 3 parts (1p1n1w) 5619 | -7/Factory | Repaired Imp. Treads 5670 | -7/Factory | Found Prototype Launcher 5691 | -7/Factory | Identified Rocket Array 5751 | -7/Factory | Discovered new exit (range 16) 5839 | -7/Factory | Garrison activated, responded to threat 6187 | -7/Factory | Crushed by falling debris 6188 | -7/Factory | Core integrity fell below 50% 6189 | -7/Factory | Crushed by falling debris 6190 | -7/Factory | System corruption reached 10% 6196 | -7/Factory | Crushed by falling debris 6197 | -7/Factory | Core integrity fell below 20% 6220 | -7/Factory | Lost 3 parts (3u) 6287 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06219_ System corrupted: Matter fused (-8). 06225_ Acquired Gauss Cannon. 06234_ Construction Platform disabled. 06237_ System corrupted: Component data lost. 06248_ ALERT: Rogue bot located, Programmers report to Factory Zone 9H. 06251_ System corrupted: Shock Bomb Launcher targeting data glitched. 06254_ System corrupted: FCS attempts to trigger Shock Bomb Launcher. 06254_ System corrupted: Shock Bomb Launcher misfires. 06254_ G-47 Trooper destroyed. 06257_ Arm. Treads destroyed. 06265_ Dropped Com. Matter Pod. 06266_ Extracted 150 matter. 06266_ Acquired Com. Matter Pod. 06273_ Triggered Ambush Trap. 06273_ L-41 Fighter emerges from a hatch in the floor. 06273_ G-47 Trooper emerges from a hatch in the floor. 06282_ System corrupted: Hpw. Shotgun targeting data glitched. 06285_ L-41 Fighter knocked back. 06285_ System corrupted: Hpw. Shotgun targeting data glitched. 06285_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????########????????????? | | ?????????????????????????????# #######??????? | | ????????????????????????????## ####???? | | ????????????????????????????# # #???? | | ????????????????????????????# # #???? | | ?????????????????????######### # #???? | | ?????????????######### # ##??? | | ?????? ??????# # """"""" ## # # # ###? | | ?????? ##### # """"""" # # # ## # #? | | ????? # """ """ #### # #? | | ????? ! + "" """ #??### # #? | | ????? % # #????### # #? | | ?????????##### ? # #??????# # # ## | | ?????????????# # #??????# # # | | ??????????#######+#+############??????# # # # | | ????????+ l Y / #??????????# # # # | | ????????# """"""""" %=@ #??????????# ## ## # | | ????????#? g #??????????# # # ## | | ????????? !! #??????????# | | ????????? !! #??????????### # | | ????????? ! #????????????## # # ## | | ????????? #????????????## ## | | ????????? = #????????????# # ### | | ????????####################????????????## # # | | ?????????????????????????????????????????## # # | | ??????????????????????????????????????????### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####+## | | ?????????????????????????????????????????????# | | ??????????????????????????#################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -8/Materials | Scanalyzed Imp. ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingCatalystArray Manual? 0 Play Time 01:09:34 Cumulative 105.3 hours Start 2021.04.28 @ 21:38:03 End 2021.04.28 @ 22:47:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11Bold Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 490e3570-be14-4582-8142-8d428fe87def