Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.11 @ 20:06:39 Player: Folded_Phoenix Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2804) 2804 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 6251 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 50 Friendly Fire -72 Cogmind --------- Core Integrity 0/700 Matter 161/300 Energy 9/100 System Corruption 8% Temperature Critical (709) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Improved Targeting Computer > --- WEAPON (3) ------- Gatling Laser Improved Spread Laser > --- INVENTORY (5) ---- Improved Heat Sink Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Seismic Detector Transport Network Coupler System Shield > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Precision Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Improved Light Armor Plating Improved EM Shotgun Plasma Cannon Plasma Cannon Improved Assault Rifle Assault Cannon Remote Datajack Makeshift Hammer [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Transport Network Coupler Device Seismic Detector Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . 2 . . 1 Weapon 1 | . . . . . 1 . Parts Attached 93 | 7 1 5 24 7 7 42 Power 14 | 1 . 1 1 . 1 10 Engine 4 | 1 . . . . . 3 Core 10 | . . 1 1 . 1 7 Reactor . | . . . . . . . Propulsion 30 | 2 . 2 8 2 3 13 Treads 5 | . . . . . . 5 Leg 16 | 2 . 2 5 2 2 3 Wheel . | . . . . . . . Hover 6 | . . . . . 1 5 Flight 3 | . . . 3 . . . Utility 15 | 1 . . 6 1 1 6 Device 6 | . . . 3 1 1 1 Storage 2 | 1 . . 1 . . . Processor 4 | . . . 2 . . 2 Hackware 1 | . . . . . . 1 Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 34 | 3 1 2 9 4 2 13 Energy Gun 8 | 1 1 1 2 . 1 2 Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 19 | 2 . . 5 2 . 10 Ballistic Cannon 1 | . . . . . 1 . Launcher 4 | . . 1 1 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . . 4 . 2 5 Parts Lost 28 | . 1 2 3 2 . 20 Power 3 | . . . 1 . . 2 Propulsion 12 | . . . 2 1 . 9 Utility 4 | . . . . . . 4 Weapon 9 | . 1 2 . 1 . 5 Highest Loss Streak 7 | . 1 1 3 1 . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 85 83 80 99 96 90 Core 8 | . . 12 10 11 9 6 Treads 3 | . . . . . . 9 Leg 16 | . 28 28 19 21 27 3 Hover 4 | . . . . . . 11 Device 10 | . . . 9 21 18 9 Storage 9 | . 14 14 11 11 9 6 Processor 9 | . . . 7 11 9 14 Protection 1 | . . . . . . 3 Energy Gun 4 | . 5 13 2 . 5 3 Energy Cannon 5 | . . . 8 11 9 2 Ballistic Gun 10 | . 23 . 9 10 9 15 Launcher 1 | . . 13 1 . . . Peak Build Rating 46 | 6 6 10 23 19 27 46 Average Rating 22 | 4 5 8 14 17 21 35 On Entrance 11 | . 6 6 10 17 19 24 Naked Turns . | . . . . . . . Heaviest Build 32 | 11 11 16 22 23 28 32 Greatest Support 60 | 20 20 20 26 29 42 60 Greatest Overweight (x) 8 | 3 . . 2 1 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 9 Most Carried 10 | 2 3 8 10 10 10 10 Average Carried 7 | . 2 5 7 8 9 8 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 2 3 6 10 9 10 3 Class Distribution -------------------- 38% | Scavenger-Skirmisher 38% | Scavenger-Mutant 18% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2317 | 145 130 122 398 102 124 1296 Remotely . | . . . . . . . Salvage Created 3688 | . 187 170 1001 100 454 1776 Parts 212 | . 9 9 71 10 24 89 Haulers Intercepted 9 | . . . 5 . 2 2 Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 64 | . 4 7 16 5 4 28 Guns 39 | . 4 1 7 . 2 25 Cannons 13 | . . . 6 3 2 2 AOE 11 | . . 6 3 2 . . Classes Destroyed 12 | . 1 1 4 1 2 3 Worker 1 | . . . . . 1 . Builder 4 | . . . 1 . 1 2 Hauler 9 | . . . 5 . 2 2 Recycler 3 | . . . . . 1 2 Watcher 5 | . . . 4 . . 1 Swarmer 12 | . . 3 3 2 . 4 Grunt 36 | . 4 4 10 2 4 12 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . 1 . 1 Sentry 11 | . . . 3 . . 8 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 11 | . 3 3 11 3 2 6 Combat Bots Only 6 | . 3 3 5 3 2 6 Max Kills in Single Turn 4 | . 1 2 4 2 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 571 | . 36 33 49 42 12 399 Missed 175 | . 5 12 15 13 5 125 Damage Taken 4714 | . 391 279 415 403 107 3119 Core 1141 | . 67 81 120 98 66 709 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 57 | . . . . . 57 . Core Remaining (%) 68 | 100 . 40 . 45 88 . Volleys Fired 218 | . 23 7 51 9 18 110 Largest 3 | . 2 2 2 2 3 3 Hottest 180 | . 70 83 101 98 136 180 Shots Fired 518 | . 44 14 96 16 45 303 Gun 404 | . 44 7 51 4 27 271 Cannon 103 | . . . 44 9 18 32 Launcher 11 | . . 7 1 3 . . Special . | . . . . . . . Kinetic 347 | . 39 . 44 4 18 242 Thermal 148 | . 5 7 51 9 18 58 Explosive 11 | . . 7 1 3 . . Electromagnetic 12 | . . . . . 9 3 Robot Hit Streak 23 | . 4 4 7 4 9 23 Robot Miss Streak 7 | . 3 7 5 1 3 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . . . . 6 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 317 | . 25 5 50 9 26 202 Core Hits 180 | . 10 12 30 7 16 105 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 4 | . . . . . . 4 Meltdown 1 | . . . . . . 1 Destroy 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6470 | . 225 533 1111 388 473 3740 Guns 4136 | . 225 24 368 34 250 3235 Cannons 1379 | . . . 598 122 223 436 Explosions 955 | . . 509 145 232 . 69 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3292 | . 175 . 300 34 148 2635 Thermal 2155 | . 50 24 666 122 223 1070 Explosive 886 | . . 509 145 232 . . Electromagnetic 137 | . . . . . 102 35 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . . 30 Message Errors 6 | . . . . . . 6 Matter Fused 8 | . . . . . . 8 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (major) 4 | . . . . . . 4 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 105 | . . 76 1 2 . 26 Projectiles 9 | . . . . 1 . 8 Explosions 96 | . . 76 1 1 . 18 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 305 | . . 84 . . . 221 Shots 6 | . . 3 . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 835 | . 108 81 278 143 246 835 Average Temperature 114 | . 39 30 82 62 63 161 Received Heat Transfer 1527 | . 273 54 216 30 63 891 Effects 27 | . . . . . 1 26 Shutdowns 6 | . . . . . . 6 Energy Bleed 7 | . . . . . 1 6 Interference 2 | . . . . . . 2 Matter Decay 4 | . . . . . . 4 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . . . . . 1 Heat Transferred 3463 | . 148 74 1223 222 407 1389 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 537 | . 94 230 394 262 212 537 Initial 153 | . . 36 35 153 24 21 Average 212 | . 44 183 213 215 110 290 Maximum Alert Level 2 | . . 1 1 1 1 2 Low Security (%) 41 | 100 100 30 34 52 71 24 Level 1 47 | . . 69 65 47 28 46 Level 2 10 | . . . . . . 29 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 2 . 2 . 3 12 Investigation 5 | . 1 . 1 . 1 2 Extermination 3 | . . . . . . 3 Reinforcement 6 | . 1 . 1 . 2 2 Assault 1 | . . . . . . 1 Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . . . 1 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 11 7 23 7 9 44 Peak Tracking Total 7 | . 6 3 5 4 4 7 Tactical Retreats 3 | . . . . . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 4 | . 1 . 2 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . . . . 1 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 13 | . . 1 . . 3 9 Max in Single Turn 5 | . . 1 . . 1 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 15 | . 2 . 2 . 2 9 Terminals 10 | . 2 . 1 . 1 6 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Total Hacks 50 | . 7 . 3 . 9 31 Successful 28 | . 3 . 3 . 3 19 Failed 22 | . 4 . . . 6 12 Catastrophic 5 | . 2 . . . . 3 Database Lockouts . | . . . . . . . Manual 5 | . . . . . . 5 Terminals 32 | . 7 . 1 . 3 21 Fabricators 2 | . . . . . . 2 Repair Stations 6 | . . . . . 6 . Recycling Units 2 | . . . 2 . . . Scanalyzers 8 | . . . . . . 8 Garrison Access . | . . . . . . . Terminal Hacks 14 | . 3 . 1 . . 10 Record 4 | . 2 . . . . 2 Part Schematic 1 | . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 Recycling Unit Index 1 | . . . . . . 1 Disarm Traps 1 | . . . . . . 1 Reprogram Traps 1 | . . . . . . 1 Transport Status 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . . 1 Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . . . 2 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 7 | . . . . . . 7 Insert Component 3 | . . . . . . 3 Analyze 4 | . . . . . . 4 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 . . . 2 8 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 95 | . . . . . . 95 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter 25 | . . . 25 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 Part Schematics Acquired 2 | . . . . . . 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 17 | . . . 17 . . . Total Damage 160 | . . . 160 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3676 | 49 146 463 703 408 570 1337 Spaces Moved 2157 | 27 69 331 400 293 291 746 Core 20 | 9 . . 10 . . 1 Treads 299 | . . . . . . 299 Legs 1439 | 18 69 331 386 293 291 51 Wheels . | . . . . . . . Hover 395 | . . . . . . 395 Flight 4 | . . . 4 . . . Fastest Speed 27 | 50 120 120 100 120 120 27 Average Speed 118 | 139 120 120 124 120 120 113 Slowest Speed 450 | 200 120 120 190 190 190 450 Overloaded Moves 4 | . . . . . . 4 Propulsion Burnouts 1 | . . . . . . 1 Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 20 65 39 52 31 22 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 156 | . . 75 9 26 . 46 Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 155 | . . 75 9 25 . 46 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2911 | 35 96 382 512 332 473 1081 Wait 323 | . 2 32 2 11 144 132 Move 2151 | 26 68 330 399 292 290 746 Hop . | . . . . . . . Pick Up 68 | 1 2 6 17 7 8 27 Fast Attach 28 | 7 . 1 10 1 1 8 Attach 32 | . 1 1 8 2 3 17 Detach 5 | 1 . . 3 . . 1 Swap 33 | . . 3 6 4 3 17 Drop 53 | . . 2 16 6 6 23 Fire 218 | . 23 7 51 9 18 110 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 10) 178 | -10/Materials | Discovered new exit (range 16) 179 | -10/Materials | Identified exit to Mines 196 | -10/Materials | Entered Mines 209 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 270 | -10/Mines | Core integrity fell below 50% 304 | -10/Mines | Build established: Mutant 330 | -10/Mines | Learned location of Storage (-7) 473 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 612 | -10/Mines | Discovered new exit (range 15) 659 | -10/Mines | Entered Materials 659 | -9/Materials | Accompanied by 3 allies 659 | -9/Materials | Evolved 2 slots: Utility x2 659 | -9/Materials | Discovered new exit (range 14) 967 | -9/Materials | Discovered new exit (range 15) 1051 | -9/Materials | Lost 3 parts (1p2n) 1134 | -9/Materials | Build established: Scavenger-Mutant 1182 | -9/Materials | Discovered new exit (range 12) 1362 | -9/Materials | Entered Mines 1363 | -9/Mines | Assembled infested the area 1368 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1467 | -9/Mines | Discovered new exit (range 5) 1481 | -9/Mines | Learned Materials stockpile data 1489 | -9/Mines | Found a hidden stash of uninstalled traps 1577 | -9/Mines | Core integrity fell below 50% 1705 | -9/Mines | Discovered new exit (range 3) 1732 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1770 | -9/Mines | Entered Materials 1770 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1970 | -8/Materials | Repaired Grenade Launcher 2025 | -8/Materials | Met 7R-MNS 2293 | -8/Materials | Discovered new exit (range 15) 2305 | -8/Materials | Build established: Scavenger-Skirmisher 2340 | -8/Materials | Entered Factory 2340 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2341 | -7/Factory | Caught up to 7R-MNS 2341 | -7/Factory | Identified exit to Storage 2645 | -7/Factory | Garrison activated, responded to threat 2735 | -7/Factory | Garrison activated, responded to threat 2953 | -7/Factory | Lost 3 parts (2n1w) 3202 | -7/Factory | Lost 3 parts (2n1w) 3253 | -7/Factory | Core integrity fell below 50% 3540 | -7/Factory | First assault squad dispatched 3579 | -7/Factory | Fabricated Energy Well (x2) 3669 | -7/Factory | Core integrity fell below 20% 3677 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Critical hit (Burn: +37). Overheating: Matter decay (-46). Mic. Nuclear Core destroyed. Critical hit (Burn: +37). Overheating: Matter decay (-28). Overheating: Energy bleed (-3). M-28 Smith repairs P-60 Hacker. Power failure, Imp. Deuterium Engine shutdown. Overheating: Matter decay (-42). M-28 Smith repairs Mic. Nuclear Core. Overheating: Energy bleed (-8). M-28 Smith repairs Gravmag System. Overheating: Imp. Deuterium Engine damaged (-5). Overheating: Gatling Laser damaged (-23). Overheating: Broken Transport Network Coupler damaged (-2). Imp. Deuterium Engine destroyed. Enh. Autogun destroyed. R-06 Scavenger collects Imp. Heat Sink. M-28 Smith repairs Gravmag System. 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"" #? | | ???????#### # #? | | ???????# #########? | | ???????# ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Proton Missile Launcher | -7/Factory | Hacked Enh. Autogun | -7/Factory | Scanalyzed Mak. Hammer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Energy Well | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed TacticalCompanionCompressor Manual? 0 Play Time 00:58:24 Cumulative 8.8 hours Start 2025.02.11 @ 18:55:13 End 2025.02.11 @ 20:06:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f58a3854-673c-431b-8b5b-77a07b9b5021