Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 16:13:17 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (767) 767 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2562 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (4) ------- Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Light Nuclear Core Advanced Beam Cannon Light Assault Rifle Improved Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Advanced Beam Cannon Light Assault Rifle Improved Grenade Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 15 | 6 . 9 . Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads 4 | 2 . 2 . Leg 1 | . . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 1 | 1 . . . Device . | . . . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 . 4 . Energy Gun 1 | . . 1 . Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 5 | . . 5 . Power 1 | . . 1 . Propulsion 3 | . . 3 . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 3 | . . 3 . To Critical Strikes . | . . . . Average Backups 2 | 1 1 2 6 Power 1 | . 1 1 2 Propulsion . | . . . . Utility . | . . . . Weapon . | . . 1 3 Tool/Special . | . . . . Unused Backups 6 | 1 . 1 4 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 5 | 1 . 1 3 Tool/Special . | . . . . Average Slot Usage (%) 78 | . 85 76 72 Engine 11 | . 14 10 9 Treads 18 | . 28 15 18 Storage 11 | . 14 11 9 Energy Gun 6 | . . 8 . Energy Cannon 1 | . . 1 9 Ballistic Gun 28 | . 28 28 27 Peak Build Rating 14 | 6 6 14 14 Average Rating 9 | 4 6 10 14 On Entrance 6 | . 6 6 14 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 22 | 13 13 22 22 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 4 | . . 4 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 6 | 3 1 6 6 Average Carried 2 | 1 1 2 6 Final Capacity 8 | 8 8 8 8 Final Carried 6 | 1 1 6 6 Class Distribution -------------------- 72% | Gunner 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 595 | 225 123 247 . Remotely . | . . . . Salvage Created 1041 | . 260 781 . Parts 69 | . 15 54 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 7 16 . Guns 23 | . 7 16 . Classes Destroyed 6 | . 1 5 . Worker 1 | . . 1 . Hauler 1 | . . 1 . Recycler 2 | . . 2 . Swarmer 5 | . . 5 . Grunt 14 | . 7 7 . Sentry 4 | . . 4 . Best Kill Streak 7 | . 2 7 . Combat Bots Only 6 | . 2 6 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 98 | . 36 62 . Missed 23 | . 9 14 . Hits 75 | . 27 48 . Projectile 75 | . 27 48 . Critical Strikes 2 | . 1 1 . Damage Taken 1029 | . 307 722 . Core 282 | . 64 218 . Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 74 45 . Volleys Fired 65 | . 28 37 . Largest 4 | . 2 4 . Hottest 131 | . 40 131 . Shots Fired 190 | . 56 134 . Gun 187 | . 56 131 . Cannon 3 | . . 3 . Launcher . | . . . . Special . | . . . . Kinetic 157 | . 56 101 . Thermal 33 | . . 33 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 10 9 . Robot Miss Streak 5 | . 3 5 . Penetration Max . | . . . . Secondary Targets 6 | . 2 4 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 121 | . 38 83 . Core Hits 50 | . 14 36 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 3 | . . 3 . Burn 2 | . . 2 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1446 | . 377 1069 . Guns 1382 | . 377 1005 . Cannons 60 | . . 60 . Explosions . | . . . . Melee . | . . . . Ramming 4 | . . 4 . Kinetic 962 | . 377 585 . Thermal 480 | . . 480 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 164 | . . 164 . Shots 2 | . . 2 . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 336 | . 27 336 . Average Temperature 102 | . 11 116 . Received Heat Transfer 435 | . 195 240 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1036 | . . 1036 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 75 | 100 100 65 100 Level 1 24 | . . 34 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 268 | . 120 268 109 Initial 109 | . . 46 109 Average 96 | . 41 118 105 Influence Increases 771 | . 180 591 . Destroy 0b10 Robot/C 460 | . 140 320 . Destroy 0b10 Robot/NC 20 | . . 20 . Destroy Leader 112 | . 40 72 . Disable Machine 30 | . . 30 . Destroy Structure 29 | . . 29 . Lose Combat Pursuer 120 | . . 120 . Influence Decreases 672 | . 70 441 161 Entered New Map 215 | . . 64 151 Time Decay 407 | . 70 327 10 Lost Part 50 | . . 50 . Squads Dispatched 4 | . 3 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 9 27 . Peak Tracking Total 5 | . 2 5 . Tactical Retreats 4 | . . 4 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . . 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 1 | . . 1 . Successful 1 | . . 1 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1041 | 71 191 748 31 Spaces Moved 466 | 43 71 333 19 Core 58 | 10 . 48 . Treads 403 | 33 71 280 19 Legs 5 | . . 5 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 169 | 134 160 176 160 Slowest Speed 250 | 160 160 250 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 4 25 32 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 58 | . . 58 . Melee . | . . . . Projectile . | . . . . AOE 58 | . . 58 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 592 | 57 98 418 19 Wait 22 | . . 22 . Move 463 | 42 70 332 19 Hop . | . . . . Pick Up 22 | 8 . 14 . Fast Attach . | . . . . Attach 13 | 6 . 7 . Detach . | . . . . Swap 2 | . . 2 . Drop 3 | 1 . 2 . Fire 65 | . 28 37 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Met a group of wandering Federalists 217 | -10/Materials | Discovered new exit (range 15) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Weapon x2 497 | -9/Materials | Discovered new exit (range 9) 591 | -9/Materials | Build established: Gunner 748 | -9/Materials | Lost 3 parts (1p2n) 847 | -9/Materials | Discovered new exit (range 16) 972 | -9/Materials | Core integrity fell below 50% 1011 | -9/Materials | Entered another Materials area 1011 | -8/Materials | Evolved 2 slots: Utility x2 1042 | -8/Materials | Self-destructed Last Messages --------------- 00931_ Acquired 30 matter. 00935_ Acquired Prototype Engine. 00936_ Identified Hvy. Ion Engine. 00944_ R-06 Scavenger collects Ion Engine. 00948_ R-06 Scavenger collects Med. Storage Unit. 00968_ Acquired Lgt. Treads. 00974_ Critical hit (Burn: +37). 00976_ Y-45 Defender destroyed. 00986_ Acquired 35 matter. 00989_ R-06 Scavenger collects Imp. Ion Engine. 00993_ R-06 Scavenger collects Beam Rifle. 00996_ R-06 Scavenger collects Heat Sink. 00999_ R-06 Scavenger collects Hvy. Assault Rifle. 01000_ Slammed into T-07 Excavator. 01005_ Acquired Plasma Cutter. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????############????????????? | | ?????????????????????????# # #????????????? | | ?????????????????????????# # """ #????????????? | | ?????????????????????????# # """ #????????????? | | ????????????########+##### + """ #????????????? | | ???????????# # #????????????? | | ???????????+ # "T" #????????????? | | ???????????# ########????????????? | | ?????????????? ########### #???????????????????? | | ?????????????????# # #???????????????????? | | ?????????????????# """ " # #???????????????????? | | ?????????????????# """ T @ ##########+###??????? | | ?????????????????# """ " # [?????? | | ?????????????????# # ?????? | | ?????????????????######### ?????? | | ?????????????????????????# ?????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# !] #??????? | | ?????????????????????????# !] ???????? | | ?????????????????????????# ]] ???????? | | ?????????????????????????# ???????? | | ????????????????????????? ????????? | | ????????????????????????? ????????? | | ????????????????????????? * "T"?????????? | | ????????????????????????# ???????????? | | ????????????????????????# ???????????? | | ????????????????????????## ######?????????????? | | ?????????????????????????# ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkLaunchModule Manual? 0 Play Time 00:05:42 Cumulative 36.3 hours Start 2025.10.31 @ 16:06:35 End 2025.10.31 @ 16:13:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4da675fe-4213-40fe-a7e9-666f3fac339e