Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 22:17:46 Player: erfael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (70) 350 Value Destroyed (2108) 2108 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 9318 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 545/850 Matter 198/300 Energy 4/100 System Corruption 13% Temperature Warm (139) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Sensor Array Improved Signal Interpreter Corruption Screen > --- WEAPON (3) ------- Flail > --- INVENTORY (5) ---- Improved Aluminum Leg Phasing AFG Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Seismic Detector Hardened Medium Armor Plating Corruption Screen > --- WEAPON ----------- Improved Spread Laser Plasma Cannon Flail > --- INVENTORY -------- Improved Aluminum Leg Phasing AFG Improved Arc Projector Hypervelocity Gauss Rifle Remote Datajack [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . Utility 4 | . . . 1 . . . 1 . . . . . 2 . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . Parts Attached 87 | 7 12 7 20 3 1 . 3 5 1 3 5 5 10 1 . 4 Power 11 | 1 1 2 2 . . . . . 1 1 1 . 2 . . . Engine 6 | 1 . . 1 . . . . . 1 1 1 . 1 . . . Core 5 | . 1 2 1 . . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 29 | 2 6 1 10 1 . . 1 1 . . . 3 4 . . . Treads 5 | . . . 3 . . . . . . . . 2 . . . . Leg 24 | 2 6 1 7 1 . . 1 1 . . . 1 4 . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 25 | 2 1 2 6 1 . . 1 3 . . 2 1 3 1 . 2 Device 12 | 1 1 2 2 . . . . 1 . . 1 1 2 1 . . Storage 4 | 1 . . 1 1 . . 1 . . . . . . . . . Processor 4 | . . . . . . . . 2 . . . . . . . 2 Hackware . | . . . . . . . . . . . . . . . . . Protection 5 | . . . 3 . . . . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 22 | 2 4 2 2 1 1 . 1 1 . 2 2 1 1 . . 2 Energy Gun 8 | 1 2 . 1 . 1 . . 1 . . . . 1 . . 1 Energy Cannon 1 | . . . . . . . . . . . 1 . . . . . Ballistic Gun 8 | 1 2 2 1 . . . . . . 1 . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . . Launcher 2 | . . . . 1 . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . . . . 1 1 1 . . . Parts Lost 53 | . 3 3 9 1 . . . 2 2 7 . 14 . . . 12 Power 8 | . 1 . . . . . . . 2 2 . 1 . . . 2 Propulsion 16 | . . . 4 . . . . 1 . 1 . 7 . . . 3 Utility 12 | . . 1 3 1 . . . 1 . 1 . 2 . . . 3 Weapon 17 | . 2 2 2 . . . . . . 3 . 4 . . . 4 Highest Loss Streak 12 | . 2 2 5 1 . . . 1 1 4 . 5 . . . 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 9 | 2 7 7 11 14 15 14 14 14 14 11 11 8 3 3 4 4 Power . | . . . 1 1 1 1 1 1 1 . . . . . . . Propulsion 2 | . 2 2 1 3 4 4 3 3 4 4 4 1 . 1 1 1 Utility 2 | 1 2 1 3 2 2 1 2 3 2 2 2 3 2 2 2 1 Weapon 3 | . 1 2 6 8 7 7 6 5 6 4 4 3 1 . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 12 | . 4 . 2 . . . 1 1 . . . 1 . . . 3 Power 1 | . 1 . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 3 | . 2 . . . . . . . . . . . . . . 1 Weapon 5 | . 1 . 2 . . . 1 1 . . . . . . . . Tool/Special 3 | . . . . . . . . . . . . 1 . . . 2 Average Slot Usage (%) 88 | . 99 98 96 99 100 99 90 91 96 84 73 68 41 83 86 97 Engine 5 | . 9 . 1 11 11 11 9 7 4 4 1 4 5 6 6 5 Core 3 | . 4 14 8 . . . . 3 5 3 . . . 6 6 5 Treads 1 | . . . 8 . . . . . . . . 17 . . . . Leg 25 | . 28 28 22 33 33 33 36 29 30 27 23 6 12 26 26 25 Device 11 | . 14 13 9 21 22 21 18 18 7 4 2 5 6 16 20 19 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 . . . . Processor 4 | . . . . . . . . . 15 15 15 . . . . 11 Protection 2 | . . . 11 . . . . . . . 1 7 5 6 6 5 Energy Gun 6 | . 14 . 9 11 11 11 9 7 7 4 . 6 4 6 6 6 Energy Cannon 1 | . . . . . . . . . . . 2 . . 6 6 5 Ballistic Gun 7 | . 13 26 12 3 . 4 4 6 7 6 7 . . . . . Ballistic Cannon 1 | . . . . . . . . . . 3 4 4 . . . . Launcher 1 | . . . . 7 11 6 . . 7 3 . 4 . . . . Impact Weapon 2 | . . . . . . . 4 7 . . 5 . 2 6 6 6 Peak Build Rating 58 | 7 10 18 18 28 28 28 26 34 34 35 42 42 46 50 50 58 Average Rating 27 | 6 8 10 16 25 27 21 23 30 33 31 36 34 23 48 50 56 On Entrance 25 | . 7 10 11 18 28 28 21 25 34 32 25 40 2 46 50 50 Avg Prop Armor Cover (%) 3 | . . . 5 . . . . . . . . 3 . . . . Naked Turns 7 | . . . . . . . . . . . . 7 . . . . Heaviest Build 71 | 15 16 16 38 36 36 36 54 44 42 40 52 71 38 39 39 39 Greatest Support 76 | 20 20 20 60 41 41 41 54 54 53 53 40 62 76 76 76 76 Greatest Overweight (x) 11 | . . . 11 . . . . . . . 1 5 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 11 | 7 8 8 14 15 15 15 15 15 15 15 15 14 5 5 5 5 Most Carried 15 | 5 8 8 15 15 15 15 15 15 15 13 14 15 4 4 4 5 Average Carried 9 | 2 7 7 11 14 14 14 14 14 14 11 11 8 3 3 4 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 5 8 8 15 15 15 14 15 14 14 11 14 5 3 4 4 3 Class Distribution -------------------- 68% | Mutant 7% | Gunner 6% | Scavenger-Mutant 5% | Skirmisher 5% | Scavenger-Assassin 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Tank | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Matter Collected 2294 | 306 354 227 370 165 . 33 . . 337 99 50 165 . 52 . 136 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2258 | 154 568 341 404 121 . . . . 356 170 . 144 . . . . Parts 134 | 21 31 25 23 10 . . . . 14 6 . 4 . . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 12 6 . 4 . . . 1 Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 62 | . 15 8 10 10 . . . . 11 5 . 3 . . . . Guns 41 | . 15 8 10 5 . . . . 2 1 . . . . . . Cannons 7 | . . . . . . . . . . 4 . 3 . . . . AOE 14 | . . . . 5 . . . . 9 . . . . . . . Classes Destroyed 10 | 2 4 1 1 1 . . . . . 1 . . . . . . Worker 1 | . 1 . . . . . . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . Swarmer 21 | . 3 2 3 7 . . . . 6 . . . . . . . Grunt 29 | . 12 4 2 2 . . . . 3 4 . 2 . . . . Brawler 2 | . . . 1 . . . . . . . . 1 . . . . Duelist 2 | . . . . 1 . . . . 1 . . . . . . . Sentry 7 | . . 2 4 . . . . . 1 . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 6 | 6 4 2 3 4 . . . . 6 3 . 2 . . . . Combat Bots Only 6 | . 3 2 3 4 . . . . 6 3 . 2 . . . . Max Kills in Single Turn 3 | 1 2 1 1 2 . . . . 3 1 . 1 . . . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . . 3 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Hostile Shots Fired 677 | . 80 52 106 36 . . . . 33 58 . 160 9 10 . 133 Missed 158 | . 12 15 19 9 . . . . 6 22 . 40 5 5 . 25 Hits 519 | . 68 37 87 27 . . . . 27 36 . 120 4 5 . 108 Melee 12 | . . . 8 . . . . . . . . 4 . . . . Projectile 507 | . 68 37 79 27 . . . . 27 36 . 116 4 5 . 108 Critical Strikes 17 | . . 1 4 1 . . . . 1 1 . 8 . . . 1 Damage Taken 7955 | . 843 497 1189 256 . . . 140 365 524 . 2320 27 22 . 1772 Core 1400 | . 169 79 211 51 . . . . 41 31 . 513 10 . . 295 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 169 | . 32 . . . . . . 137 . . . . . . . . Core Remaining (%) 50 | 100 . . . . . 34 100 . . . . 16 . . . . Volleys Fired 232 | 12 70 32 42 14 . . 4 . 13 12 3 15 . . . 15 Largest 3 | 2 2 2 2 2 . . 2 . 3 3 1 3 . . . 2 Hottest 155 | 70 85 70 86 96 . . 83 . 116 126 80 143 . . . 155 Shots Fired 434 | 24 136 50 80 28 . 1 8 . 26 27 3 29 . 2 . 20 Gun 379 | 24 136 50 80 22 . . 8 . 14 16 . 14 . 2 . 13 Cannon 35 | . . . . . . . . . . 10 3 15 . . . 7 Launcher 20 | . . . . 6 . 1 . . 12 1 . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 227 | 12 66 46 48 8 . . 4 . 7 21 . 14 . . . 1 Thermal 182 | 12 70 4 32 14 . . 4 . 7 5 3 15 . 2 . 14 Explosive 20 | . . . . 6 . 1 . . 12 1 . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . . . . 5 Robot Hit Streak 12 | 6 12 6 10 3 . . 3 . 7 6 . 7 . 2 . 5 Robot Miss Streak 8 | 2 4 8 4 4 . . 2 . 4 3 . 2 . 1 . 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 3 . 4 1 . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . 1 . . . . . . . Shots Hit Robots 257 | 16 84 25 49 12 . . 5 . 16 16 . 18 . 1 . 15 Core Hits 132 | 7 33 13 16 14 . . 1 . 22 9 . 9 . . . 8 Critical Kills 2 | . . 1 1 . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . Critical Strikes 17 | 1 6 1 3 . . . 1 . 2 1 . 2 . . . . Burn 12 | 1 6 . 2 . . . . . 2 1 . . . . . . Destroy 3 | . . 1 1 . . . 1 . . . . . . . . . Blast 2 | . . . . . . . . . . . . 2 . . . . Melee Attacks 16 | . . . . . . . 2 6 . . . . 8 . . . Impact 16 | . . . . . . . 2 6 . . . . 8 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5096 | 212 1126 317 730 646 . . 43 . 1004 360 . 387 . . . 271 Guns 3254 | 212 1126 317 730 166 . . 43 . 155 175 . 132 . . . 198 Cannons 513 | . . . . . . . . . . 185 . 255 . . . 73 Explosions 1329 | . . . . 480 . . . . 849 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 1886 | 113 448 305 358 49 . . 25 . 71 300 . 212 . . . 5 Thermal 1823 | 99 678 12 372 117 . . 18 . 84 60 . 175 . . . 208 Explosive 1329 | . . . . 480 . . . . 849 . . . . . . . Electromagnetic 58 | . . . . . . . . . . . . . . . . 58 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 13 | . 2 2 4 4 4 4 . . . . . 3 13 13 13 13 Average Corruption 4 | . 1 2 3 4 4 4 . . . . . 3 5 13 13 13 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 135 | . 19 11 17 9 7 12 . . . . . 12 1 11 4 32 Message Errors 29 | . 1 2 4 2 3 5 . . . . . 3 . 2 . 7 Matter Fused 34 | . 5 3 5 1 2 1 . . . . . 3 . 3 2 9 Heat Flow Errors 15 | . 3 1 1 2 . . . . . . . 1 . 1 1 5 Energy Discharges 19 | . 5 2 2 4 . 2 . . . . . 1 1 1 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . 1 . . . . . . . . . . . . . Data Loss (minor) 20 | . 3 1 2 . 1 2 . . . . . 3 . 2 . 6 Data Loss (major) 6 | . 1 . 1 . 1 1 . . . . . . . . . 2 Misfires 5 | . 1 1 . . . 1 . . . . . . . 2 . . Alerts 2 | . . . . . . . . . . . . 1 . . . 1 Weapon Failures 3 | . . 1 1 . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 90 | . . . . 20 . . . . 30 40 . . . . . . Projectiles 23 | . . . . . . . . . . 23 . . . . . . Explosions 67 | . . . . 20 . . . . 30 17 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 67 | . . . . 14 . . . . . 53 . . . . . . Shots 2 | . . . . 1 . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 662 | 81 358 266 506 310 . . . . 107 30 36 662 . 73 71 261 Average Temperature 123 | 45 112 64 160 102 . . . . 46 9 18 265 . 27 24 99 Received Heat Transfer 2307 | . 435 225 342 24 . . . . 162 189 . 924 6 . . . Effects 26 | . 1 3 6 . . . . . . . . 16 . . . . Shutdowns 2 | . . . 1 . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . . . 2 . . . . Interference 7 | . . 3 . . . . . . . . . 4 . . . . Matter Decay 3 | . . . 1 . . . . . . . . 2 . . . . Short Circuit 2 | . . . 1 . . . . . . . . 1 . . . . Damage (minor) 3 | . 1 . . . . . . . . . . 2 . . . . Damage (major) 7 | . . . 3 . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 7 | . 3 . 3 1 . . . . . . . . . . . . Heat Transferred 5035 | 370 2220 37 962 259 . . 37 . 333 185 . 372 . . . 260 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 . . . . 100 . . . Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 151 | 10 139 71 87 151 . 12 2 1 . . . . 50 . . . Initial 50 | . . 16 5 . . . . . . . . . 50 . . . Average 28 | 1 51 20 24 89 . . . . . . . . 7 . . . Influence Increases 2055 | 30 440 225 303 291 . 12 4 4 250 150 . 325 6 15 . . Destroy 0b10 Robot/C 1240 | . 300 160 200 200 . . . . 220 100 . 60 . . . . Destroy 0b10 Robot/NC 40 | 30 10 . . . . . . . . . . . . . . . Destroy Leader 252 | . 72 20 70 30 . . . . 30 20 . 10 . . . . Successful Hack 10 | . 8 . . . . . 2 . . . . . . . . . Disable Machine 15 | . . . . 15 . . . . . . . . . . . . Destroy Structure 78 | . 5 . 3 46 . 12 2 4 . . . . 6 . . . Lose Combat Pursuer 420 | . 45 45 30 . . . . . . 30 . 255 . 15 . . Influence Decreases 2055 | 30 398 251 319 180 111 12 4 4 224 144 32 244 87 . 15 . Entered New Map 232 | . . 26 11 . 111 . . . . 6 32 . 31 . 15 . Time Decay 1588 | 30 368 205 233 170 . 12 4 4 204 128 . 174 56 . . . Lost Part 235 | . 30 20 75 10 . . . . 20 10 . 70 . . . . Squads Dispatched 6 | . 3 . 2 . . . . . . . . . 1 . . . Investigation 1 | . 1 . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . 1 . . . Reinforcement 4 | . 2 . 2 . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Distress Signals 4 | . 2 . 2 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 120 | . 32 11 19 9 . . . . 8 7 . 25 1 1 . 7 Peak Tracking Total 8 | . 5 2 5 3 . . . . 4 5 . 8 1 1 . 7 Tactical Retreats 16 | . 3 2 2 . . . . . . 2 . 6 . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Traps Triggered 9 | . 4 . . . . . . 2 . . . . 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Machines Disabled 1 | . . . . 1 . . . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Machines Accessed 11 | . 3 1 . . 1 . 2 2 . . . . 1 . 1 . Terminals 5 | . 2 1 . . . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 37 | . 9 1 . . 1 . 4 8 . . . . 1 . 13 . Successful 29 | . 5 1 . . 1 . 2 6 . . . . 1 . 13 . Failed 8 | . 4 . . . . . 2 2 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 7 | . 3 . . . 1 . 1 2 . . . . . . . . Terminals 8 | . 4 1 . . . . 1 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 11 | . 5 . . . . . . 6 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 3 . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 17 | . 2 1 . . 1 . . . . . . . . . 13 . Part Schematic 10 | . . . . . . . . . . . . . . . 10 . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . 3 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . . . . 6 . . . . . . . . Scan Component 4 | . 1 . . . . . . 3 . . . . . . . . Repair 4 | . 1 . . . . . . 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 2 . . . . . 1 . . . Insert Component 2 | . . . . . . . 1 . . . . . 1 . . . Retrieve Study 1 | . . . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 1 . . . . 2 2 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . . . 15 . . . 10 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . . . . . . . Parts Repaired 4 | . 1 . . . . . . 3 . . . . . . . . Time 140 | . 38 . . . . . . 102 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Active Infowar (turns) 5870 | 81 1510 508 372 330 316 587 298 408 . . . . 338 216 103 803 Sensors 1684 | . . 4 . 330 316 17 . . . . . . . 111 103 803 Terrain 1382 | . . . 106 . . 570 298 408 . . . . . . . . Seismic 3927 | 81 1510 504 372 . . . . . . . . . 338 216 103 803 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . . 1 . 1 . . 1 . 3 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Turns Passed 9860 | 190 1510 684 745 356 316 588 298 411 446 504 1592 717 381 216 103 803 Spaces Moved 6427 | 118 983 460 301 239 262 488 214 259 389 394 886 332 263 169 82 588 Core 18 | 3 . . 1 . . . . . . . . 14 . . . . Treads 374 | . . . 86 . . . . . . . . 288 . . . . Legs 6035 | 115 983 460 214 239 262 488 214 259 389 394 886 30 263 169 82 588 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 108 105 105 105 105 50 105 127 127 127 Average Speed 129 | 118 120 120 171 120 120 120 118 106 105 105 154 195 127 127 127 127 Slowest Speed 600 | 120 120 120 600 120 120 120 120 110 105 105 181 455 175 127 127 130 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 99 87 22 60 63 99 25 11 56 50 84 53 5 26 69 52 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . . . . . . 1 Known Exits Taken 6 | . 1 . . . . . . 1 1 1 1 1 . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 . . . . . 1 1 1 . Scrap Searched 12 | . . 1 . 1 . 1 . . 2 . 3 . . 1 . 3 Spaces Dug 21 | . . . . 9 . . 2 4 . . . . 6 . . . Terrain Destroyed 179 | . . . . 62 . 17 2 4 79 8 . 1 6 . . . Melee 12 | . . . . . . . 2 4 . . . . 6 . . . Projectile 2 | . . . . . . . . . . 1 . 1 . . . . AOE 165 | . . . . 62 . 17 . . 79 7 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Total 7490 | 141 1184 542 449 280 264 490 247 383 404 460 1108 373 291 170 81 623 Wait 629 | . 96 36 59 21 . . 18 102 . 52 213 13 8 . . 11 Move 6411 | 117 982 459 300 238 261 487 213 258 388 393 885 331 262 168 81 588 Hop . | . . . . . . . . . . . . . . . . . Pick Up 52 | 5 10 3 18 1 1 . 4 5 . . 1 . . 1 . 3 Fast Attach 36 | 7 1 1 4 . . . 1 5 . . 4 1 9 1 . 2 Attach 41 | . 3 2 11 2 1 1 1 3 1 3 . 8 3 . . 2 Detach 10 | . . . 4 1 . . . . . . 1 4 . . . . Swap 29 | . 9 5 5 2 . 1 1 1 2 . 1 1 1 . . . Drop 34 | . 13 4 6 1 1 1 3 3 . . . . . . . 2 Fire 232 | 12 70 32 42 14 . . 4 . 13 12 3 15 . . . 15 Melee 16 | . . . . . . . 2 6 . . . . 8 . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 191 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 417 | -10/Materials | Identified exit to Mines 496 | -10/Materials | Discovered new exit (range 8) 966 | -10/Materials | Discovered new exit (range 5) 1128 | -10/Materials | Discovered new exit (range 8) 1205 | -10/Materials | Core integrity fell below 50% 1296 | -10/Materials | Discovered new exit (range 13) 1516 | -10/Materials | Repaired Lgt. Nuclear Core 1701 | -10/Materials | Entered Mines 1716 | -10/Mines | Core integrity fell below 20% 1876 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1879 | -10/Mines | Found Prototype Device 1879 | -10/Mines | Identified Exp. Sensor Array 1915 | -10/Mines | Found DCF Scrap (13 items) 1980 | -10/Mines | Discovered new exit (range 13) 2274 | -10/Mines | Learned Materials security intel 2281 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2372 | -10/Mines | Discovered new exit (range 4) 2385 | -10/Mines | Entered Materials 2385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2387 | -9/Materials | Discovered new exit (range 11) 2547 | -9/Materials | Lost 5 parts (3n1u1w) 2780 | -9/Materials | Core integrity fell below 50% 2820 | -9/Materials | Lost 3 parts (1n1u1w) 2827 | -9/Materials | Build established: Scavenger-Mutant 3055 | -9/Materials | Discovered new exit (range 16) 3130 | -9/Materials | Entered Mines 3144 | -9/Mines | Met a Derelict bent on vengeance 3247 | -9/Mines | Discovered new exit (range 7) 3319 | -9/Mines | Build established: Mutant 3478 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3479 | -9/Mines | Discovered new exit (range 5) 3486 | -9/Mines | Entered Exiles 3515 | -9/Exiles | Met 8R-AWN 3536 | -9/Exiles | Met EX-HEX 3570 | -9/Exiles | Met EX-BIN 3642 | -9/Exiles | Aligned with FarCom system 3644 | -9/Exiles | Given EX-Vault access code 3674 | -9/Exiles | Opened EX-Vault 3687 | -9/Exiles | Found Field Lobotomy Kit 3712 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3747 | -9/Exiles | Met EX-DEC 3789 | -9/Exiles | Discovered new exit (range 14) 3802 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 3802 | -9/Exiles | Entered Mines 3852 | -8/Mines | Discovered new exit (range 12) 4010 | -8/Mines | Discovered new exit (range 10) 4107 | -8/Mines | Build established: Skirmisher 4390 | -8/Mines | Entered Materials 4390 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4656 | -8/Materials | Discovered new exit (range 8) 4688 | -8/Materials | Entered Factory 4688 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4843 | -7/Factory | Build established: Scavenger-Assassin 4939 | -7/Factory | Repaired Carbon-fiber Leg 4973 | -7/Factory | Repaired Imp. Aluminum Leg+ 5006 | -7/Factory | Repaired Imp. Aluminum Leg+ 5087 | -7/Factory | Discovered new exit (range 10) 5098 | -7/Factory | Identified exit to Lower Caves 5099 | -7/Factory | Entered Lower Caves 5292 | -7/Lower Caves | Learned location of Zion (-7) 5338 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5387 | -7/Lower Caves | Build established: Gunner 5518 | -7/Lower Caves | Discovered new exit (range 5) 5522 | -7/Lower Caves | Identified exit to Lower Caves 5545 | -7/Lower Caves | Entered another Lower Caves area 5575 | -7/Lower Caves | Spotted B-75 Beast 5800 | -7/Lower Caves | Lost 3 parts (1p2w) 5821 | -7/Lower Caves | Discovered new exit (range 8) 5827 | -7/Lower Caves | Identified exit to Factory 5922 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 5994 | -7/Lower Caves | Discovered new exit (range 7) 6003 | -7/Lower Caves | Identified exit to Zion 6049 | -7/Lower Caves | Entered Zion 6157 | -7/Zion | Build established: Mutant 6157 | -7/Zion | Discovered new exit (range 16) 6171 | -7/Zion | Identified exit to Proximity Caves 6251 | -7/Zion | Found Prototype Device 6251 | -7/Zion | Identified Phasing AFG 6649 | -7/Zion | Learned Factory terminal intel 6966 | -7/Zion | Rebuked by Imprinter 7305 | -7/Zion | Found Prototype Device 7641 | -7/Zion | Entered Proximity Caves 7667 | -6/Proximity Caves | Identified Bomb Factory No. 2 7688 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 7974 | -6/Proximity Caves | Build established: Tank 8306 | -6/Proximity Caves | Lost 4 parts (3n1u) 8312 | -6/Proximity Caves | Core integrity fell below 50% 8351 | -6/Proximity Caves | Released all parts (2) 8352 | -6/Proximity Caves | Core integrity fell below 20% 8354 | -6/Proximity Caves | Build established: Mutant 8354 | -6/Proximity Caves | Discovered exit to Factory (range 8) 8358 | -6/Proximity Caves | Entered Factory 8358 | -6/Factory | Evolved 2 slots: Utility x2 8359 | -6/Factory | Loaded intel: 25 terminal locations 8659 | -6/Factory | Discovered new exit (range 15) 8725 | -6/Factory | System corruption reached 10% 8739 | -6/Factory | Entered Lower Caves 8807 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8852 | -6/Lower Caves | Spotted B-75 Beast 8923 | -6/Lower Caves | Encountered a Warlord checkpoint 8942 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8955 | -6/Lower Caves | Entered Data Miner 8955 | -6/Data Miner | Discovered new exit (range 6) 8980 | -6/Data Miner | Met Data Miner 9029 | -6/Data Miner | Received God Mode back door access code from Data Miner 9058 | -6/Data Miner | Entered Proximity Caves 9059 | -5/Proximity Caves | Identified exit to Factory 9133 | -5/Proximity Caves | Learned Factory terminal intel 9389 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9861 | -5/Proximity Caves | Self-destructed Last Messages --------------- 09849_ H-66 Slayer heat damages Gauss Rifle. 09849_ Penetrated by Slug. 09849_ Adv. Heat Sink destroyed. 09849_ Penetrated by Slug. 09850_ System corrupted: Heat flow error (+194). 09850_ Imp. Spread Laser destroyed. 09851_ Penetrated by Slug. 09853_ Imp. Titanium Leg destroyed. 09854_ Fission Core destroyed. 09855_ Penetrated by Slug. 09856_ H-66 Slayer heat spikes uncontrollably. 09857_ Destroyed Phase Shifter. 09858_ H-66 Slayer heat short circuits Targeting Computer. 09858_ Penetrated by Slug. 09858_ Imp. Titanium Leg destroyed. 09859_ S-27 Virus shuts down. 09861_ Slug penetrates S-27 Virus. 09861_ Penetrated by Slug. 09861_ Seismic Detector destroyed. 09861_ Imp. Arc Projector destroyed. Map ----- +----------------------------------------------------+ | ### ##???????????????????????????????? | | ##????????????????????????????????? | | ##?????????????????????????????????? | | ### ##??????????????????????????????????? | | #?## ##???????????????????????????????????? | | #??##### #????????????????????????????????????? | | ???????## #????????????????????????????????????? | | #???????## #????????????????????????????????????? | | ##???????# #????????????????????????????????????? | | ##?????## #????????????????????????????????????? | | ##????# ##?????????????? ?????????????????????? | | ###?# #??????????????# ?????????????????????? | | #######??????????????# ##???????????????????? | | #??????????????????## ##?????????????????? | | ###?????????????????## #?????????????????? | | #####???????????????????? #?????????????????? | | #####???????????????????? #?????????????????? | | ## #????????????????????? #?????????????????? | | # ##?######?????????????#% #?????????????????? | | ### ##????????????# #?????????????????? | | ##???????????# ??????????????????? | | ##??????????# #??????????????????? | | ##?????????# #??????????????????? | | ##### ########??# ##?????????????????? | | ##??## #####s =#?????????????????? | | ##??# ## ####### @ sh ##??????????????? | | ##?## ### ##?????# s ###??????????? | | #??###?## #??????####### h ##???????? ??? | | ##??????# #???????????## ####### #????? | | ##?????# #?????????### ##???? | | ##????# #?????????# #???? | | #????# ##????????## ### #???? | | # #???## #?????????### #?# #???? | | # #???# ##???????????### ####?## ##???? | | # ##???# #########???????######??????####????? | | #???## #???????????????????????????? | | ##?## ######## #???????????????????????????? | | #?# #??????# #???????????????????????????? | | ### #??????# #???????????????????????????? | | #????? #???????????????????????????? | | #??? #???????????????????????????? | | ###### #? # #???????????????????????????? | | ##???## #" # #???????????????????????????? | | ##???# ### ### #???????????????????????????? | | ##??# #???????????????????????????? | | #??############???????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ##??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Corruption Block 6 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Imp. Field Recycling Unit | -7/Zion | Archive IFF Parser | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive EM Shield | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 36% | -10/Materials Carbon-fiber Leg | 47% | -7/Factory Imp. Aluminum Leg | 55% | -7/Factory Imp. Aluminum Leg | 66% | -7/Factory Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Deductive Reasoning I Have A Map? Item+ Live, Flee, And Rebuild Organ Harvest Overwhelming Resistances Are Futile Sixth Sense There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ProtonShadeDiverter Manual? 0 Play Time 01:23:23 Cumulative 56.7 hours Start 2025.10.23 @ 14:48:51 End 2025.11.16 @ 22:17:46 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b013d67f-cd40-4487-8ae7-3a9a18387814