Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 11:12:31 Player: Beef Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (375) 1875 Value Destroyed (16512) 16512 Prototype IDs (75) 1500 Alien Tech Used (3) 600 Bonus (10274) 10274 TOTAL SCORE: 40061 Bonus ------- High Alert Combat Kills 1781 Follower Combat Kills 176 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1126 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -609 Cogmind --------- Core Integrity 1350/1600 Matter 301/700 Energy 422/440 System Corruption 3% Temperature Cool (12) Movement Walking (115) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Biometal Heavy Treads Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (11) ----- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Matter Compressor Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Graphene Brace (fused) Advanced Force Field > --- WEAPON (4) ------- Hardcell Cannon Hardcell Cannon Hardcell Cannon Z-bomb Delivery System > --- INVENTORY (20) --- Cooled Antimatter Reactor Quantum Reactor Light Quantum Reactor Myomer Leg Myomer Leg Biometal Leg Biometal Leg High-density Centrium Wheel Advanced Heat Sink Advanced Salvage Targeting Computer Microactuators Point Defense Array High-powered Transdimensional Reconstructor Phase Gun Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Matter Compressor Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Graphene Brace Advanced Force Field > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon Hardcell Cannon Z-bomb Delivery System > --- INVENTORY -------- Cooled Antimatter Reactor Quantum Reactor Light Quantum Reactor Myomer Leg Myomer Leg Biometal Leg Biometal Leg High-density Centrium Wheel Advanced Heat Sink Advanced Salvage Targeting Computer Microactuators Point Defense Array High-powered Transdimensional Reconstructor Phase Gun Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array [Rating: 207] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cooled Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Graphene Brace Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Centrium Light Armor Plating Weapon Compact Mass Driver Energy Gun Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Compact Mass Driver Launcher Gamma Bomb Array Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Slots Evolved 18 | . . . 4 2 . . . . 2 . . 2 . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . 2 2 . . . . . . . . . . . . . . . . . 2 . . Utility 9 | . . . 2 . . . . . 2 . . 1 . . 2 . . . . 1 . . . 1 Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Parts Attached 571 | 8 15 18 18 10 2 . . . 10 3 . 72 15 1 61 11 20 27 8 97 41 40 61 33 Power 60 | 1 2 4 3 3 . . . . 2 . . 5 1 . 6 . 3 3 . 12 4 4 3 4 Engine 21 | 1 1 4 2 1 . . . . 2 . . 5 1 . 1 . 1 1 . . 1 . . . Core 11 | . 1 . 1 2 . . . . . . . . . . 3 . 1 1 . 2 . . . . Reactor 28 | . . . . . . . . . . . . . . . 2 . 1 1 . 10 3 4 3 4 Propulsion 172 | 2 4 2 1 2 . . . . . 3 . 37 8 1 15 1 6 6 5 24 11 11 23 10 Treads 27 | 2 4 . . . . . . . . . . 5 2 . 3 1 1 . . 1 1 2 3 2 Leg 85 | . . . . . . . . . . . . 14 5 . 4 . 5 6 5 19 . 4 17 6 Wheel 45 | . . 2 . . . . . . . . . 12 1 . 8 . . . . 4 9 4 3 2 Hover 6 | . . . . . . . . . . . . 4 . . . . . . . . 1 1 . . Flight 9 | . . . 1 2 . . . . . 3 . 2 . 1 . . . . . . . . . . Utility 182 | 2 1 3 9 2 . . . . 4 . . 15 3 . 27 2 4 8 3 41 15 14 21 8 Device 108 | 1 1 1 4 2 . . . . 1 . . 9 1 . 13 1 3 4 2 29 11 8 12 5 Storage 15 | 1 . 1 1 . . . . . . . . 4 . . 4 . . 1 . 1 . . . 2 Processor 30 | . . . 3 . . . . . 3 . . 1 1 . 5 1 . 2 . 2 1 2 8 1 Hackware 7 | . . . 1 . . . . . . . . 1 . . 2 . . 1 . 2 . . . . Protection 22 | . . 1 . . . . . . . . . . 1 . 3 . 1 . 1 7 3 4 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 157 | 3 8 9 5 3 2 . . . 4 . . 15 3 . 13 8 7 10 . 20 11 11 14 11 Energy Gun 21 | 2 . 2 . . . . . . . . . 5 1 . . . . 4 . 1 1 . 2 3 Energy Cannon 14 | . . . . . . . . . . . . 3 . . 2 . 1 . . . . 3 5 . Ballistic Gun 46 | 1 6 5 4 1 . . . . . . . 4 1 . 2 2 2 2 . 7 1 5 1 2 Ballistic Cannon 36 | . . . . . . . . . . . . . . . 2 3 3 3 . 10 6 2 3 4 Launcher 20 | . . . . 1 1 . . . 2 . . 2 . . 1 3 1 . . 1 2 1 3 2 Special Weapon 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 11 | . . . 1 1 1 . . . 1 . . 1 1 . 4 . . 1 . . . . . . Piercing Weapon 4 | . . . . . . . . . 1 . . . . . 2 . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . 2 . . . . . 1 . . 2 . . 5 . . 9 1 6 4 2 4 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . System Corruption 20 | . . . . . . . . . . . . . . . . . . . . 20 . . . . Parts Lost 201 | . 1 2 2 . . . . . 2 2 . 31 15 5 13 3 13 4 . 49 20 7 25 7 Power 20 | . . 1 . . . . . . 1 . . 3 1 . 1 . 3 . . 4 3 1 2 . Propulsion 83 | . . 1 . . . . . . . 1 . 14 9 4 5 1 2 2 . 20 8 4 8 4 Utility 63 | . 1 . 2 . . . . . 1 1 . 8 1 1 5 2 5 1 . 15 6 2 11 1 Weapon 35 | . . . . . . . . . . . . 6 4 . 2 . 3 1 . 10 3 . 4 2 Highest Loss Streak 17 | . 1 1 2 . . . . . 1 2 . 13 8 5 5 2 9 2 . 17 7 3 7 4 To Critical Strikes 4 | . . . . . . . . . . . . 2 . 1 1 . . . . . . . . . Average Slot Usage (%) 86 | . 99 84 59 73 73 73 73 73 75 79 . 94 91 55 84 85 75 80 86 91 91 85 93 96 Engine 3 | . 12 13 1 1 6 6 6 6 5 6 . 4 3 . . . 3 3 . . 1 . . . Reactor 2 | . . . . . . . . . . . . . . . 1 5 . . 5 6 7 7 8 8 Treads 6 | . 27 21 . . . . . . . . . 6 16 8 3 3 2 . . . 2 10 1 1 Leg 11 | . . . . . . . . . . . . 14 2 8 5 15 17 21 28 25 . 3 19 25 Wheel 5 | . . 6 . . . . . . . . . 6 13 . 16 . . . . . 20 11 9 2 Flight 2 | . . . 7 16 20 20 20 20 17 17 . 1 . . . . . . . . . . . . Device 13 | . 14 . 16 20 20 20 20 20 16 17 . 13 7 8 15 15 10 10 5 14 18 20 21 17 Storage 5 | . 14 . 7 6 6 6 6 6 5 6 . 7 11 8 8 5 5 5 5 4 4 4 4 6 Processor 8 | . . . 12 6 6 6 6 6 15 12 . 5 5 8 6 12 10 10 15 14 3 2 9 20 Hackware 4 | . . . . 6 6 6 6 6 5 6 . 10 5 4 5 5 5 7 10 4 8 4 2 . Protection 3 | . . 13 . . . . . . . . . . 3 . 2 5 3 4 4 5 7 4 2 . Energy Gun 1 | . . 2 . . . . . . . . . 4 5 . . . . 4 . . . . . 3 Energy Cannon 1 | . . . . . . . . . . . . 5 . . 1 . 2 2 . . . 2 8 . Ballistic Gun 6 | . 24 24 3 6 . . . . . . . 2 4 . 1 10 5 3 5 3 1 5 1 1 Ballistic Cannon 3 | . . . . . . . . . . . . . . . 3 4 6 3 5 8 10 3 1 10 Slashing Weapon 1 | . . . 5 2 6 6 6 6 5 6 . 2 4 4 3 . . . . . . . . . Peak Build Rating 207 | 9 12 19 68 71 71 71 71 71 80 84 82 97 68 54 117 118 122 146 144 169 143 159 179 207 Average Rating 96 | 5 10 12 61 68 70 71 71 71 76 81 82 67 61 41 80 114 107 123 135 148 129 142 157 188 On Entrance 77 | . 9 12 19 66 71 71 71 71 71 80 82 82 58 54 1 114 115 113 144 135 123 99 146 141 Naked Turns 42 | . . . . . . . . . . . . . . 33 9 . . . . . . . . . Heaviest Build 143 | 14 17 30 25 31 32 31 31 31 31 31 29 51 55 31 105 96 100 114 114 138 118 129 140 143 Greatest Support 214 | 40 40 40 24 32 32 32 32 32 32 40 40 76 45 31 113 113 115 123 145 158 90 113 214 194 Greatest Overweight (x) 10 | 1 . 1 1 1 10 . . . . . . 4 3 . 2 3 1 1 1 6 2 4 2 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . . . . 1 2 . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 10 10 10 10 10 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 15 | 7 8 5 9 10 10 10 10 10 10 10 10 14 15 12 18 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 8 8 10 10 10 10 10 10 10 10 10 15 13 9 20 20 20 20 20 20 20 20 20 20 Average Carried 14 | 2 7 5 9 9 9 9 10 10 9 9 10 12 11 7 12 19 18 19 19 17 19 18 17 17 Final Capacity 20 | 8 8 8 10 10 10 10 10 10 10 10 10 15 15 5 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 8 8 10 10 10 10 10 10 10 10 10 11 8 5 19 20 20 20 20 20 20 19 14 20 Class Distribution -------------------- 18% | Mutant 16% | Scavenger-Gunner 13% | Scavenger-Mutant 10% | Scavenger-Tank 9% | Tank 6% | Hacker-Tank 4% | Hacker-Mutant 3% | Scavenger-Sprinter 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Scout | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Ninja | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Tank | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Hacker-Tank | -3/Quarantine Scavenger-Tank | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Matter Collected 16852 | 189 686 492 233 89 254 34 . . 184 50 . 870 271 5 1422 541 1264 287 328 4812 1454 1358 626 1403 Remotely 100 | . . . . . . . . . . . . . . . 90 . . . . . . . 10 . Salvage Created 18636 | 133 663 434 389 106 178 76 . . 239 49 . 2896 107 25 1554 544 965 322 284 3446 1478 1101 2228 1419 Parts 796 | 11 43 31 24 10 10 . . . 18 2 . 125 3 3 45 29 21 13 16 147 75 25 90 55 Haulers Intercepted 16 | . 2 . 1 . . . . . . . . 1 . . 4 . . . . 2 1 1 1 3 Recyclers Shooed 20 | . . . 1 . . . . . . . . 7 . . 3 . . . . 5 2 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . 14 . . 6 . . . . 2 . . 5 2 . 15 21 . 16 . . . . . Prevented 6 | . . . . . 3 . . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 243 | . 15 10 5 4 3 2 . . 1 2 . 36 1 1 5 16 16 8 5 52 17 12 18 14 Melee 11 | . . . 3 . . 2 . . 1 2 . . 1 1 . . . 1 . . . . . . Guns 64 | . 15 10 2 1 . . . . . . . 10 . . 3 4 . 5 . 6 1 3 2 2 Cannons 107 | . . . . . . . . . . . . 17 . . 2 3 3 1 5 40 11 5 12 8 AOE 49 | . . . . 3 3 . . . . . . 9 . . . 9 13 1 . 3 2 1 1 4 Classes Destroyed 26 | 3 5 3 . . 1 . . . 1 . . 3 . . . 1 4 3 . . . 1 1 . Worker 27 | 1 . . . . . . . . 1 . . 11 . . 3 . . . . 1 4 . 4 2 Builder 22 | . . . . . . . . . . . . 5 . . . . . . . 3 4 . 2 8 Tunneler 8 | 2 1 . . . . . . . 1 . . 2 . . 1 . . . . . . 1 . . Hauler 16 | . 2 . 1 . . . . . . . . 1 . . 4 . . . . 2 1 1 1 3 Recycler 33 | 1 . . 3 . . . . . 1 . . 7 . . 5 . . . . 4 2 1 4 5 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 4 | . 1 . . . . . . . . . . . . . 1 . 1 1 . . . . . . Operator 4 | . . . . . . . . . 2 . . 1 . . . . . . . 1 . . . . Turret 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 12 | . 2 . 1 1 . . . . . . . 2 . . 3 . . . . 2 1 . . . Swarmer 54 | . 6 1 4 4 3 1 . . 1 2 . 10 1 1 . 7 3 . . 10 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 74 | . 9 2 1 . . 1 . . . . . 18 . . . 3 5 . 4 15 4 4 6 2 Brawler 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Duelist 10 | . . . . . . . . . . . . . . . . 2 3 . . 2 . 1 2 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 13 | . . 1 . . . . . . . . . 2 . . . 2 . 1 . 5 . . . 2 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Specialist 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Hunter 35 | . . . . . . . . . . . . 2 . . 1 2 2 1 . 6 4 2 8 7 Programmer 38 | . . . . . . . . . . . . 4 . . 4 . . 3 1 11 9 1 2 3 Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Striker 3 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Subdweller 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . Decomposer 5 | . . . . . 1 . . . . . . . 4 . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Samaritan 4 | . . . . . 2 . . . . . . . . . . 1 1 . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | 3 5 2 4 4 3 2 . . 1 1 . 9 1 1 3 6 7 8 5 8 6 4 4 8 Combat Bots Only 8 | . 4 2 3 4 3 2 . . 1 1 . 4 1 1 2 6 7 7 5 8 4 3 4 3 Max Kills in Single Turn 8 | 1 1 1 1 2 2 1 . . 1 1 . 8 1 1 2 3 3 1 1 3 3 2 2 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 2 . . . . . . 3 . . . 3 3 1 . 2 1 1 1 3 Melee 1 | . . . 1 . . 1 . . 1 1 . . 1 1 . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Hostile Shots Fired 3255 | . 82 90 45 93 15 19 . 9 46 135 8 328 173 53 207 67 153 120 22 820 212 118 258 182 Missed 1138 | . 21 34 20 42 8 10 . 6 30 67 3 89 52 12 71 19 54 46 6 300 71 31 89 57 Damage Taken 41022 | . 641 758 388 723 86 120 . 16 153 776 94 4768 1786 592 3015 1116 2232 1318 553 10606 3424 2209 3520 2128 Core 4192 | . 163 35 39 25 18 . . . 29 112 . 465 164 291 261 50 224 114 254 856 300 181 361 250 Absorbed by Shields 1436 | . . . 63 72 . . . . 25 245 . . . . 40 . 35 218 . . . . . 738 Redirected to Shielding 87 | . . . . . . . . . . . . . 87 . . . . . . . . . . . Ignored by Resistances 1289 | . . . . . . . . . . . . 14 . . . . 17 . . 615 . 398 245 . Regen/Repaired (Parts) 1152 | . . . . . . . . . . . . . . . 391 . . 278 . 150 333 . . . Core Remaining (%) 55 | 100 . 20 92 . . . . 93 . . 83 . . 8 . . . . 21 . 11 . 46 84 Volleys Fired 847 | 4 90 73 9 20 2 . . . 8 . . 113 21 . 45 27 34 16 9 157 58 39 58 64 Largest 4 | 2 2 2 2 2 1 . . . 1 . . 3 2 . 3 3 3 3 2 3 3 3 3 4 Hottest 290 | 60 100 100 46 50 36 . . . 36 . . 257 124 . 161 135 201 130 128 212 207 219 290 284 Shots Fired 1923 | 8 154 108 18 37 2 . . . 8 . . 243 41 . 85 53 73 44 18 402 152 109 149 219 Gun 883 | 8 128 86 18 34 . . . . . . . 125 41 . 24 27 22 43 9 141 28 55 16 78 Cannon 920 | . . . . . . . . . . . . 108 . . 61 14 39 1 9 258 116 50 129 135 Launcher 72 | . . . . 3 2 . . . 8 . . 10 . . . 12 12 . . 3 8 4 4 6 Special 48 | . 26 22 . . . . . . . . . . . . . . . . . . . . . . Kinetic 1332 | 4 128 72 18 34 . . . . . . . 51 19 . 69 41 53 5 18 389 138 90 38 165 Thermal 443 | 1 26 36 . . . . . . . . . 178 21 . . . 8 . . 10 . 15 105 43 Explosive 53 | . . . . 3 2 . . . 8 . . 10 . . . 12 12 . . . . . . 6 Electromagnetic 56 | 3 . . . . . . . . . . . 4 1 . 16 . . . . 3 14 4 6 5 Entropic 39 | . . . . . . . . . . . . . . . . . . 39 . . . . . . Robot Hit Streak 15 | 2 13 14 5 5 . . . . . . . 15 5 . 5 4 7 6 4 12 9 5 10 8 Robot Miss Streak 8 | 1 6 3 1 7 . . . . . . . 6 5 . 5 5 4 3 3 6 8 6 7 7 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Secondary Targets 6 | . 3 2 . . . . . . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . Shots Hit Robots 995 | 4 71 43 19 12 7 5 . . 11 8 . 155 21 2 58 25 38 25 9 194 65 49 73 101 Core Hits 647 | 5 28 19 10 8 7 1 . . 4 2 . 110 6 1 25 27 45 10 6 123 56 44 53 57 Critical Kills 17 | . . 1 1 . . . . . . . . 1 . . 1 3 3 . . 1 . 2 3 1 Critical Parts Destroyed 18 | . . . . . . . . . . . . 6 . . 1 . 1 1 . 5 . 3 . 1 Critical Strikes 111 | . . 1 1 . . 1 . . . 1 . 12 . . 9 6 8 1 . 35 7 7 5 17 Burn 10 | . . . . . . . . . . . . 5 . . . . . . . . . . . 5 Meltdown 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 2 . Destroy 32 | . . 1 1 . . . . . . . . 6 . . 2 3 4 . . 8 . 4 1 2 Blast 57 | . . . . . . . . . . . . . . . 3 3 3 . . 27 7 2 2 10 Corrupt 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Sever 3 | . . . . . . 1 . . . . . . . . 2 . . . . . . . . . Impale 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 296 | . . . 31 13 18 14 . 12 67 33 . 35 16 5 47 . . 1 . 4 . . . . Impact 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Slashing 274 | . . . 31 13 18 14 . 12 67 29 . 35 16 5 33 . . 1 . . . . . . Piercing 18 | . . . . . . . . . . 4 . . . . 14 . . . . . . . . . Sneak Attacks 34 | . . . 2 . 5 . . . 5 . . 10 . . 12 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Damage Inflicted 48956 | 73 1121 558 628 389 983 275 . . 884 306 . 7328 380 74 3238 1906 3202 1670 727 9318 3709 1995 4358 5834 Guns 10623 | 73 1121 558 173 184 . . . . . . . 1870 333 . 243 263 254 1076 107 2146 292 531 348 1051 Cannons 20478 | . . . . . . . . . . . . 2084 . . 1124 236 825 63 620 6305 2338 970 3360 2553 Explosions 12736 | . . . . 205 170 . . . . . . 2460 . . 612 1407 2123 531 . 800 1079 494 650 2205 Melee 5027 | . . . 455 . 813 275 . . 884 306 . 914 47 74 1259 . . . . . . . . . Ramming 92 | . . . . . . . . . . . . . . . . . . . . 67 . . . 25 Kinetic 22201 | 35 1121 536 173 184 . . . . . . . 906 128 . 979 499 900 82 727 8346 2575 1221 823 2966 Thermal 9357 | 11 . 22 . . . . . . . . . 3681 205 . 612 . 179 531 . 105 128 280 2976 627 Explosive 8037 | . . . . 205 170 . . . . . . 1775 . . . 1407 2123 . . 152 . . . 2205 Electromagnetic 3185 | 27 . . . . . . . . . . . 52 . . 388 . . . . 648 1006 494 559 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4552 | . . . 455 . 813 275 . . 884 257 . 914 47 74 833 . . . . . . . . . Piercing 475 | . . . . . . . . . . 49 . . . . 426 . . . . . . . . . Entropic 1057 | . . . . . . . . . . . . . . . . . . 1057 . . . . . . Highest Corruption 41 | . . . 12 . . . . . . . . 6 6 6 9 15 15 15 4 32 41 . . 3 Average Corruption 9 | . . . 10 . . . . . . . . 5 6 6 8 11 15 3 3 10 16 . . 2 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 270 | . . . 3 . . . . . . . . 2 20 6 18 27 41 3 12 74 48 . . 16 Message Errors 58 | . . . 1 . . . . . . . . 1 5 3 3 6 7 . 2 16 11 . . 3 Matter Fused 62 | . . . 1 . . . . . . . . . 5 1 6 7 11 1 3 16 10 . . 1 Heat Flow Errors 23 | . . . 1 . . . . . . . . . 1 . 2 . 5 . 4 7 1 . . 2 Energy Discharges 25 | . . . . . . . . . . . . 1 . . 2 4 3 1 1 7 4 . . 2 Parts Rejected 5 | . . . . . . . . . . . . . . . . . 1 . . 4 . . . . Parts Fused 6 | . . . . . . . . . . . . . 1 . 1 . . . . 2 2 . . . Data Loss (minor) 29 | . . . . . . . . . . . . . 4 1 1 6 3 . 1 5 5 . . 3 Data Loss (major) 17 | . . . . . . . . . . . . . 3 . 1 1 4 . 1 4 2 . . 1 Misfires 8 | . . . . . . . . . . . . . . . 1 . 1 1 . 4 1 . . . Alerts 9 | . . . . . . . . . . . . . 1 1 1 1 3 . . 1 . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Weapon Failures 26 | . . . . . . . . . . . . . . . . 2 2 . . 8 11 . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2991 | . . . 113 . 451 54 . . 236 52 . 441 . . 357 84 55 170 17 283 183 23 132 340 Projectiles 857 | . . . . . . . . . . . . 51 . . 58 31 23 . 17 283 183 22 132 57 Explosions 736 | . . . . . . . . . . . . 161 . . 46 53 32 170 . . . 1 . 273 Melee 1398 | . . . 113 . 451 54 . . 236 52 . 229 . . 253 . . . . . . . . 10 Knockbacks 99 | . . . . . . . . . . . . . . . 2 1 4 . 2 41 18 5 8 18 Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 93 | . . . . . . . . . . . . . . . 2 1 4 . 2 37 17 5 7 18 Secondary 5 | . . . . . . . . . . . . . . . . . . . . 3 1 . 1 . Self-Inflicted Damage 360 | . . . . . . . . . . . . 132 . . 104 . 64 . . . 8 12 40 . Shots 16 | . . . . . . . . . . . . 5 . . 2 . 2 . . . 1 2 4 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . . . . . . . . . . . . . . . . 5 . . . 1 Kicked 6 | . . . . . . . . . . . . . . . . . . . . 5 . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 581 | . 134 19 249 24 . 5 . . 1 9 20 538 101 . 394 39 292 154 581 159 168 92 336 574 Average Temperature 79 | . 22 5 91 8 . 5 . . 1 5 11 116 17 . 92 19 90 46 202 38 21 31 92 115 Received Heat Transfer 4178 | . 264 282 66 45 . 33 . . 12 51 45 987 288 9 72 54 66 103 93 1038 48 180 405 37 Effects 20 | . . . . . . . . . . . . 4 . . . . . . 7 . . . 3 6 Shutdowns 5 | . . . . . . . . . . . . 2 . . . . . . 2 . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Short Circuit 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . . . . . . . . . 1 . . . . 2 3 3 1 . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . 2 3 2 1 . Parts Fried 46 | . . . . . . . . . . . . . . . 7 . . . . 12 8 10 9 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 6 | . . . . . . . . . . . . 1 . . 1 . 1 . . . . 1 2 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . Parts Melted 34 | . . . . . . . . . . . . 17 . . . . 1 1 . 1 . 5 7 2 Heat Transferred 10847 | 25 . 25 . . . . . . . . . 5418 407 . 400 . 185 250 . 148 250 222 2259 1258 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . . . . 3 1 1 . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Peak Influence 947 | 20 296 . 395 564 . . . . 423 . . 855 . . 485 . . . . 947 759 464 625 802 Initial 523 | . 13 . . 179 . . . . 309 . . 183 . . 186 . . . . . 523 222 124 316 Average 357 | 5 150 . 178 375 . . . . 334 . . 483 . . 118 . . . . 413 526 307 390 533 Maximum Alert Level 3 | . 1 . 1 2 . . . . 2 . . 3 . . 2 . . . . 3 3 2 2 3 Low Security (%) 27 | 100 68 . 53 3 . . . . 8 . . 3 . . 84 . . . . 27 . 1 14 . Level 1 27 | . 31 . 46 52 . . . . 70 . . 25 . . 5 . . . . 23 . 86 28 18 Level 2 37 | . . . . 44 . . . . 20 . . 66 . . 10 . . . . 28 95 11 57 60 Level 3 6 | . . . . . . . . . . . . 4 . . . . . . . 21 4 . . 20 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 4 . 2 2 . . . . 3 . . 14 . . 4 . 1 . . 13 6 2 10 6 Investigation 18 | . 4 . . 2 . . . . 1 . . 3 . . 1 . . . . 2 2 1 2 . Extermination 15 | . . . . . . . . . . . . 2 . . 2 . . . . 4 3 . 2 2 Reinforcement 23 | . . . 2 . . . . . . . . 5 . . 1 . . . . 4 1 1 5 4 Assault 4 | . . . . . . . . . 1 . . 1 . . . . 1 . . . . . 1 . Garrison 7 | . . . . . . . . . 1 . . 3 . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . 1 . . . . . . . 1 1 . 2 . Construction Impeded 7 | . . . . . . . . . . . . 1 . . . . . . . 2 1 . 1 2 Haulers Reinforced 4 | . . . . . . . . . . . . 1 . . 1 . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Distress Signals 19 | . . . 3 1 . . . . 1 . . 1 . . . . . . . 2 1 7 2 1 Communications Jammed 14 | . . . . . . . . . . . . 4 . . . . . . . . . . 10 . Distress Signals 13 | . . . . . . . . . . . . 4 . . . . . . . . . . 9 . Times Spotted 502 | . 23 16 27 15 8 4 . 3 17 22 4 55 16 10 17 16 24 38 5 70 35 17 38 22 Peak Tracking Total 16 | . 4 6 16 7 4 3 . 4 6 15 4 5 5 7 4 7 10 10 4 9 4 4 8 4 Tactical Retreats 60 | . 2 1 7 5 1 1 . 2 4 10 . 6 4 1 4 2 2 3 . 2 1 . 2 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Traps Triggered 16 | . 4 1 . 1 . . . . 2 . . 1 . . 2 . . . . 1 4 . . . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . 3 1 . . . . . 1 . . . . . 15 . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . . . . . 6 6 . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Disabled 55 | . 1 1 . . 1 1 . . 1 . . 7 . . 14 2 2 1 . 7 5 . 10 2 Max in Single Turn 12 | . 1 1 . . 1 1 . . 1 . . 5 . . 12 1 1 1 . 1 2 . 1 1 Garrison Access 8 | . . . . 1 . . . . 1 . . 1 . . 1 . . . . 1 . 2 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Accessed 77 | . 4 2 5 7 . 2 4 . 8 1 . 7 . . 11 1 . 3 . 7 10 1 3 1 Terminals 38 | . 2 . 4 4 . . . . 4 . . 3 . . 8 . . . . 4 7 1 1 . Fabricators 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Repair Stations 7 | . . . . 1 . . . . 1 . . . . . 2 . . . . 1 2 . . . Recycling Units 6 | . 2 . . . . . . . 1 . . 1 . . . . . . . 1 . . . 1 Scanalyzers 5 | . . . 1 1 . . . . . . . 1 . . . . . . . . 1 . 1 . Garrison Access 6 | . . . . 1 . . . . 1 . . 1 . . 1 . . . . 1 . . 1 . Total Hacks 244 | . 8 5 14 22 . 6 29 . 18 1 . 32 . . 36 1 . 8 . 20 30 3 9 2 Successful 150 | . 7 5 7 15 . 6 29 . 10 1 . 21 . . 19 1 . 8 . 7 12 . 2 . Failed 94 | . 1 . 7 7 . . . . 8 . . 11 . . 17 . . . . 13 18 3 7 2 Catastrophic 15 | . 1 . 1 1 . . . . 2 . . 1 . . 2 . . . . 2 2 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 5 . 11 5 . . . . 6 . . 10 . . 13 . . 1 . 5 5 . . . Terminals 124 | . 6 . 13 15 . . . . 11 . . 14 . . 27 . . . . 11 22 3 2 . Fabricators 5 | . . . . . . . . . 2 . . 3 . . . . . . . . . . . . Repair Stations 22 | . . . . 2 . . . . 1 . . . . . 7 . . . . 5 7 . . . Recycling Units 11 | . 2 . . . . . . . 2 . . 3 . . . . . . . 2 . . . 2 Scanalyzers 19 | . . . 1 4 . . . . . . . 10 . . . . . . . . 1 . 3 . Garrison Access 13 | . . . . 1 . . . . 2 . . 2 . . 2 . . . . 2 . . 4 . Terminal Hacks 93 | . 4 5 5 6 . 6 29 . 3 1 . 7 . . 7 1 . 8 . 4 7 . . . Record 26 | . . 4 . . . 5 11 . . . . . . . . 1 . 2 . . 3 . . . Part Schematic 11 | . . . . . . . 8 . 1 . . . . . 2 . . . . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . 2 1 . . 3 . . . . . . . . . . 5 . 1 . . . . Open Door 3 | . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . Terminal Index 4 | . 1 . 1 1 . . . . . . . . . . 1 . . . . . . . . . Alert Level 10 | . 1 . 1 2 . . . . 1 . . 1 . . 2 . . . . 1 1 . . . Unreport Threat 7 | . 1 . . . . . . . 1 . . 2 . . . . . . . 1 2 . . . Locate Traps 3 | . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 2 . . 1 . . . . . . . . . . . . Network Status 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . 1 . . . . . . . . . . 4 . . . . 2 3 . . . Scan Component 6 | . . . . 1 . . . . . . . . . . 2 . . . . 1 2 . . . Repair 4 | . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . Recycling Unit Hacks 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 15 | . . . . 4 . . . . . . . 9 . . . . . . . . . . 2 . Insert Component 7 | . . . . 2 . . . . . . . 4 . . . . . . . . . . 1 . Analyze 8 | . . . . 2 . . . . . . . 5 . . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 25 | . 3 . 2 3 . . . . 4 . . 3 . . 7 . . . . 1 2 . . . Terminals 20 | . 1 . 2 3 . . . . 3 . . 2 . . 7 . . . . . 2 . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 18 | . 1 . 2 3 . . . . 2 . . 2 . . 6 . . . . . 2 . . . Operators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Jam 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Data Cores Recovered 3 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 57 | . . . 5 6 . . . . 8 . . 7 . . 10 . . . . 7 9 1 3 1 Full Trace Events 10 | . . . . 2 . . . . 1 . . 1 . . 1 . . . . 1 1 1 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 7 . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . 2 . . 8 . 1 . . 4 . . 2 . . . . . . . 4 . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . 106 . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . Time 141 | . . . . . . . . . . . . . . . 56 . . . . 31 54 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . 2 . . . . . . . 4 . . . . . . . . . . 1 . Part Schematics Acquired 7 | . . . . 2 . . . . . . . 4 . . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . 2 . . . . . . . . . . . 3 2 3 . Machine Destruction 7 | . . . . . . . . . 2 . . . . . . . . . . . . 2 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . 1 1 1 5 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Total Allies 9 | . . . . . . . . . 1 . . . . . 1 1 1 5 . . . . . . Largest Group 5 | . . . . . . . . . 1 . . . . . 1 1 1 5 . . . . . . Highest-Rated Group 287 | . . . . . . . . . 26 . . . . . 47 49 49 287 . . . . . . Highest-Rated Ally 68 | . . . . . . . . . 26 . . . . . 47 49 49 68 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . . . . . . . 2 . 10 8 . . . . . . Total Damage 855 | . . . . . . . . . . . . . . . 93 . 339 423 . . . . . . Kills 4 | . . . . . . . . . . . . . . . . . 2 2 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . 1 3 . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . 1 . . . . 2 . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Turns Passed 20399 | 110 929 2034 554 285 253 196 28 171 664 409 5 1999 699 150 1746 762 977 1172 591 2735 1277 876 920 857 Spaces Moved 15447 | 51 385 1287 636 438 522 489 92 422 1180 822 11 1251 574 155 1203 520 600 797 248 1512 734 536 522 460 Core 131 | 5 . . . . 1 . . . . . . . . 66 59 . . . . . . . . . Treads 989 | 46 385 547 . . . . . . . . . 1 . . . 1 . . . . . 2 . 7 Legs 5364 | . . . . . . . . . . . . 525 24 86 289 519 600 797 248 1435 . . 388 453 Wheels 3965 | . . 740 . . . . . . . . . 341 550 . 855 . . . . 77 734 534 134 . Hover 307 | . . . . . . . . . . . . 307 . . . . . . . . . . . . Flight 4691 | . . . 636 438 521 489 92 422 1180 822 11 77 . 3 . . . . . . . . . . Fastest Speed 30 | 50 160 110 40 30 30 30 30 30 30 30 44 37 95 35 50 116 116 122 113 110 106 103 104 115 Average Speed 92 | 153 160 136 40 33 30 30 30 30 30 36 44 93 100 88 108 116 134 125 119 116 114 123 112 118 Slowest Speed 550 | 160 160 240 80 80 550 30 30 30 30 44 44 260 190 120 122 400 220 209 190 210 130 238 127 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . 1 . . . . . 5 . 2 . . . . . . . . . . . . . Cave-ins Triggered 9 | . . . 1 . . . . . . . . 1 . . 2 1 . . . 2 2 . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Exploration Rate (%) 45 | 4 60 66 51 16 60 64 73 62 25 82 2 28 58 22 23 61 57 89 52 26 57 18 66 9 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 6 | . 2 2 . . . . 1 . . . . . 1 . . . . . . . . . . . Known Exits Taken 14 | . . . . 1 . . . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 . . . . . . 1 . . . . . . . 1 1 . Scrap Searched 22 | . . 6 . . . 4 . . . 2 . . 3 1 . 2 1 . 3 . . . . . Spaces Dug 296 | . 1 5 21 23 29 8 . 11 66 18 . 26 15 . 19 . 17 1 . 21 12 . 3 . Terrain Destroyed 1379 | . 4 7 21 33 29 8 . 11 165 18 . 137 17 . 96 187 170 37 8 193 77 36 33 92 Melee 192 | . . . 21 13 8 8 . 11 52 18 . 22 15 . 19 . . 1 . 4 . . . . Projectile 497 | . 4 7 . . . . . . . . . 35 2 . 24 25 32 35 8 157 64 27 30 47 AOE 688 | . . . . 20 21 . . . 113 . . 80 . . 53 162 138 1 . 31 13 9 3 44 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Upp Upp War Pro Res Qua Res Tes Acc Total 19368 | 71 514 1426 857 523 574 511 91 441 1373 885 8 1797 631 161 1504 627 707 945 526 2142 1040 664 729 621 Wait 1505 | 4 13 7 137 31 29 5 . 8 98 26 . 241 1 . 64 43 21 32 251 256 169 11 27 31 Move 15404 | 50 384 1286 633 437 521 488 91 421 1169 821 6 1250 573 154 1202 518 599 796 247 1511 732 535 521 459 Hop 8 | . . . 1 . . . . . 5 . 2 . . . . . . . . . . . . . Pick Up 295 | 5 6 11 7 5 . 2 . . 5 2 . 45 4 1 36 4 16 18 4 60 15 13 22 14 Fast Attach 233 | 7 6 5 15 3 1 . . . 6 1 . 18 6 1 32 1 3 11 2 34 21 24 24 12 Attach 185 | . 1 3 2 1 1 . . . 3 . . 27 7 . 20 3 11 7 4 41 13 8 26 7 Detach 87 | . 1 3 8 . 1 . . . 3 . . 6 . . 18 1 . 6 1 8 6 5 13 7 Swap 160 | 1 8 10 1 6 . . . . 2 2 . 27 2 . 9 7 6 9 2 22 10 8 14 14 Drop 274 | . 5 20 13 7 1 2 . . 7 4 . 35 1 . 22 4 6 28 6 44 15 21 21 12 Fire 847 | 4 90 73 9 20 2 . . . 8 . . 113 21 . 45 27 34 16 9 157 58 39 58 64 Melee 290 | . . . 31 13 18 14 . 12 67 29 . 35 16 5 45 . . 1 . 4 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . . 5 . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . 8 1 . . . . 1 . 3 . Rewire 53 | . . . . . . . . . . . . . . . 3 18 11 21 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 16) 882 | -10/Materials | Discovered new exit (range 12) 890 | -10/Materials | Discovered new exit (range 3) 920 | -10/Materials | Core integrity fell below 50% 1040 | -10/Materials | Entered Subcaves 2040 | -10/Subcaves | Visited Clippyterm 2045 | -10/Subcaves | Learned location of Deep Caves (-6) 2045 | -10/Subcaves | Learned 40 Factory zone layouts 2193 | -10/Subcaves | Learned 4 Materials zone layouts 2301 | -10/Subcaves | Disturbed a concealed Subdweller 2396 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 2613 | -10/Subcaves | Discovered new exit (range 16) 2621 | -10/Subcaves | Learned Materials emergency access door positions 2813 | -10/Subcaves | Learned location of Zion (-6) 2813 | -10/Subcaves | Met a Zionite searching for "candidates" 2850 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2956 | -10/Subcaves | Discovered new exit (range 6) 2971 | -10/Subcaves | Build established: Subdweller-Mutant 3005 | -10/Subcaves | Visited 4L-MR0's lab 3025 | -10/Subcaves | Found Flightbrick 3074 | -10/Subcaves | Entered Materials 3074 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3075 | -8/Materials | Identified exit to Storage 3076 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 3562 | -8/Materials | Crushed by falling debris 3580 | -8/Materials | System corruption reached 10% 3615 | -8/Materials | Discovered new exit (range 16) 3628 | -8/Materials | Entered Factory 3628 | -7/Factory | Evolved 2 slots: Propulsion x2 3629 | -7/Factory | Identified exit to Factory 3743 | -7/Factory | Identified exit to Lower Caves 3913 | -7/Factory | Entered Lower Caves 3939 | -7/Lower Caves | Encountered a Warlord checkpoint 4162 | -7/Lower Caves | Discovered new exit (range 10) 4166 | -7/Lower Caves | Ambushed by research squad 4166 | -7/Lower Caves | Entered another Lower Caves area 4264 | -7/Lower Caves | Learned Armory trap positions 4264 | -7/Lower Caves | Learned Armory emergency access door positions 4264 | -7/Lower Caves | Learned Armory garrison access intel 4329 | -7/Lower Caves | Build established: Scavenger-Sprinter 4341 | -7/Lower Caves | Discovered new exit (range 10) 4351 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4362 | -7/Lower Caves | Entered Data Miner 4362 | -7/Data Miner | Discovered new exit (range 6) 4368 | -7/Data Miner | Met Data Miner 4375 | -7/Data Miner | Learned location of Section 7 (-3) 4375 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4380 | -7/Data Miner | Received God Mode back door access code from Data Miner 4390 | -7/Data Miner | Entered Proximity Caves 4399 | -6/Proximity Caves | Learned Factory terminal intel 4441 | -6/Proximity Caves | Spotter reported a threat 4454 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4463 | -6/Proximity Caves | Spotter reported a threat 4509 | -6/Proximity Caves | Discovered exit to Factory (range 10) 4561 | -6/Proximity Caves | Entered Factory 4561 | -6/Factory | Evolved 2 slots: Utility x2 4562 | -6/Factory | Loaded intel: 25 terminal locations 4858 | -6/Factory | Fabricated Mni. Drone Bay? 4910 | -6/Factory | Build established: Scavenger-Ninja 4911 | -6/Factory | Search patrols dispatched 4978 | -6/Factory | Garrison activated, responded to threat 5213 | -6/Factory | Discovered new exit (range 15) 5219 | -6/Factory | Identified exit to Lower Caves 5225 | -6/Factory | Entered Lower Caves 5241 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5326 | -6/Lower Caves | Build established: Sprinter 5388 | -6/Lower Caves | Spotted B-75 Beast 5613 | -6/Lower Caves | Discovered new exit (range 10) 5617 | -6/Lower Caves | Identified exit to Lower Caves 5634 | -6/Lower Caves | Entered another Lower Caves area 5635 | -6/Lower Caves | Discovered new exit (range 8) 5638 | -6/Lower Caves | Identified exit to Factory 5639 | -6/Lower Caves | Entered Factory 5639 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5755 | -5/Factory | Identified exit to Upper Caves 5755 | -5/Factory | Identified exit to Extension 5928 | -5/Factory | Build established: Hacker-Mutant 5959 | -5/Factory | Lost 3 parts (1n2u) 6337 | -5/Factory | Build established: Scavenger-Skirmisher 6569 | -5/Factory | Garrison activated, responded to threat 6607 | -5/Factory | Lost 4 parts (1p2n1w) 6619 | -5/Factory | Incoming investigation squad redirected 6706 | -5/Factory | Lost 4 parts (2n2u) 6965 | -5/Factory | Build established: Scavenger-Mutant 7078 | -5/Factory | Discovered new exit (range 16) 7439 | -5/Factory | First assault squad dispatched 7516 | -5/Factory | Crushed by falling debris 7638 | -5/Factory | Entered Upper Caves 7641 | -5/Upper Caves | Lost 13 parts (1p4n4u4w) 7657 | -5/Upper Caves | Learned Factory interactive machine intel 7803 | -5/Upper Caves | Encountered a Warlord checkpoint 7819 | -5/Upper Caves | Learned location of Armory (-3) 8121 | -5/Upper Caves | Spotted B-75 Beast 8210 | -5/Upper Caves | Core integrity fell below 50% 8259 | -5/Upper Caves | Lost 6 parts (1p3n1u1w) 8322 | -5/Upper Caves | Discovered new exit (range 15) 8335 | -5/Upper Caves | Identified exit to Upper Caves 8337 | -5/Upper Caves | Entered another Upper Caves area 8351 | -5/Upper Caves | Lost 8 parts (6n2w) 8452 | -5/Upper Caves | Released all parts (8) 8459 | -5/Upper Caves | Core integrity fell below 20% 8478 | -5/Upper Caves | Discovered new exit (range 15) 8486 | -5/Upper Caves | Lost 5 parts (4n1u) 8487 | -5/Upper Caves | Ambushed by wild Derelicts 8487 | -5/Upper Caves | Entered Factory 8487 | -4/Factory | Evolved 2 slots: Utility x2 8488 | -4/Factory | Identified exit to Research 8489 | -4/Factory | Loaded intel: 52 interactive machine locations 8821 | -4/Factory | Discovered new exit (range 13) 9290 | -4/Factory | Found Imp. Powered Armor 9306 | -4/Factory | Spotted B-86 Titan 9416 | -4/Factory | Lost 5 parts (2n2u1w) 9493 | -4/Factory | Build established: Hacker-Mutant 9520 | -4/Factory | Repaired Imp. Powered Armor 9652 | -4/Factory | Lost 3 parts (2n1u) 9696 | -4/Factory | Crushed by falling debris 9718 | -4/Factory | Crushed by falling debris 9749 | -4/Factory | Lost 3 parts (1p1n1u) 9839 | -4/Factory | Discovered new exit (range 4) 9904 | -4/Factory | Repaired Imp. Powered Armor 9991 | -4/Factory | Discovered exit to Research (range 15) 10225 | -4/Factory | Identified exit to Upper Caves 10233 | -4/Factory | Entered Upper Caves 10235 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10452 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10545 | -4/Upper Caves | Build established: Tank 10673 | -4/Upper Caves | Crushed by falling debris 10674 | -4/Upper Caves | System corruption reached 10% 10942 | -4/Upper Caves | Discovered new exit (range 13) 10954 | -4/Upper Caves | Identified exit to Upper Caves 10995 | -4/Upper Caves | Entered another Upper Caves area 10995 | -4/Upper Caves | Accompanied by 1 ally 11031 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11127 | -4/Upper Caves | Destroyed 7 combat bots 11141 | -4/Upper Caves | Lost 9 parts (1p5u3w) 11231 | -4/Upper Caves | Discovered exit to Research (range 15) 11374 | -4/Upper Caves | Spotted B-86 Titan 11393 | -4/Upper Caves | Destroyed B-86 Titan 11503 | -4/Upper Caves | Encountered a Warlord checkpoint 11506 | -4/Upper Caves | Discovered new exit (range 15) 11508 | -4/Upper Caves | Learned Research stockpile data 11533 | -4/Upper Caves | Identified exit to Warlord 11972 | -4/Upper Caves | Entered Warlord 11975 | -4/Warlord | Murdered 3 allies 12015 | -4/Warlord | System corruption cleaned by Quarantine Array 12236 | -4/Warlord | Visited the Vortex Lab 12249 | -4/Warlord | Met EX-DEC 12251 | -4/Warlord | Warlord's base attacked by MAIN.C 12253 | -4/Warlord | Found Prototype Energy Cannon 12259 | -4/Warlord | Found Prototype Energy Gun 12262 | -4/Warlord | Found Prototype Energy Gun 12266 | -4/Warlord | Found Prototype Energy Gun 12269 | -4/Warlord | Found Prototype Energy Gun 12577 | -4/Warlord | Met Warlord 12588 | -4/Warlord | Opened Warlord's prototype stash 12601 | -4/Warlord | Warlord forces counterattacked 12604 | -4/Warlord | Found Prototype Hackware 12604 | -4/Warlord | Identified Ghost Barrier 12609 | -4/Warlord | Found Prototype Processor 12609 | -4/Warlord | Identified Exp. Target Analyzer 12627 | -4/Warlord | Found Prototype Reactor 12636 | -4/Warlord | Identified Vortex Rifle (x2) 12644 | -4/Warlord | Identified Vortex Rail (x2) 12807 | -4/Warlord | Spotted Striker 12807 | -4/Warlord | P-80 Master assimilated allied Sentinel 7d 12819 | -4/Warlord | P-80 Master assimilated allied Sentinel 7c 12822 | -4/Warlord | Core integrity fell below 50% 12824 | -4/Warlord | Destroyed Striker 12861 | -4/Warlord | Found Adv. Kinecellerator 12896 | -4/Warlord | Destroyed 7 combat bots 12926 | -4/Warlord | Warlord base infiltrated, sounded retreat 12931 | -4/Warlord | Spotted Striker 12931 | -4/Warlord | Spotted Striker 12993 | -4/Warlord | Spotted Striker 12998 | -4/Warlord | Spotted Striker 13004 | -4/Warlord | Spotted Striker 13022 | -4/Warlord | Found Prototype Processor 13022 | -4/Warlord | Identified Exp. Core Analyzer 13055 | -4/Warlord | Lost 10 allies 13067 | -4/Warlord | Spotted B-90 Cyclops 13070 | -4/Warlord | Found Prototype Ballistic Cannon 13070 | -4/Warlord | Identified Hvy. Autocannon 13073 | -4/Warlord | Spotted Striker 13085 | -4/Warlord | Found Hvy. Autocannon 13123 | -4/Warlord | Discovered new exit (range 14) 13138 | -4/Warlord | Identified exit to Proximity Caves 13144 | -4/Warlord | Entered Proximity Caves 13454 | -3/Proximity Caves | Build established: Scavenger-Gunner 13471 | -3/Proximity Caves | Discovered exit to Research (range 15) 13640 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13735 | -3/Proximity Caves | Entered Research 13735 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13736 | -3/Research | Identified exit to Quarantine 13736 | -3/Research | Identified Vortex Chain Reactor 14165 | -3/Research | Discovered new exit (range 5) 14168 | -3/Research | Identified exit to Research 14468 | -3/Research | Repaired Myomer Leg 14510 | -3/Research | Spotted B-86 Titan 14537 | -3/Research | Garrison activated, responded to threat 14573 | -3/Research | Lost 4 parts (1n1u2w) 14691 | -3/Research | Lost 4 parts (1p3u) 14738 | -3/Research | Lost 3 parts (1p1u1w) 14911 | -3/Research | Lost 17 parts (2p8n2u5w) 14920 | -3/Research | Destroyed B-86 Titan 15041 | -3/Research | Found Gamma Bomb Array 15082 | -3/Research | Incoming investigation squad redirected 15148 | -3/Research | Crushed by falling debris 15357 | -3/Research | Discovered new exit (range 15) 15427 | -3/Research | Identified exit to Armory 15429 | -3/Research | Discovered exit to Research (range 15) 15431 | -3/Research | Core integrity fell below 50% 15506 | -3/Research | Lost 7 parts (3n3u1w) 15510 | -3/Research | Destroyed 8 combat bots 15513 | -3/Research | System corruption reached 10% 15719 | -3/Research | Build established: Scavenger-Tank 16028 | -3/Research | Found Prototype Processor 16028 | -3/Research | Identified Spectral Analyzer 16279 | -3/Research | Lost 4 parts (3n1u) 16433 | -3/Research | Crushed by falling debris 16433 | -3/Research | System corruption reached 30% 16464 | -3/Research | Lost 3 parts (1n2u) 16470 | -3/Research | Entered Quarantine 16696 | -3/Quarantine | Lost 7 parts (2p3n1u1w) 16822 | -3/Quarantine | Found Alien Artifact 16822 | -3/Quarantine | Identified Core Reset Matrix 16822 | -3/Quarantine | Used Core Reset Matrix 16826 | -3/Quarantine | Detected hypermatrix surge 16826 | -3/Quarantine | Sensed 10 artifacts in vicinity 16871 | -3/Quarantine | Found Gamma Bomb Array 16873 | -3/Quarantine | Found Gamma Bomb Array 16974 | -3/Quarantine | Found Gamma Bomb Array 16978 | -3/Quarantine | Found Gamma Bomb Array 17029 | -3/Quarantine | Incoming investigation squad redirected 17143 | -3/Quarantine | Repaired Centrium Light Armor Plating 17164 | -3/Quarantine | Build established: Hacker-Tank 17175 | -3/Quarantine | Core integrity fell below 20% 17428 | -3/Quarantine | Found Transdimensional Reconstructor 17435 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 17438 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 17440 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 17687 | -3/Quarantine | Crushed by falling debris 17690 | -3/Quarantine | Crushed by falling debris 17716 | -3/Quarantine | Found Prototype Processor 17716 | -3/Quarantine | Identified Exp. Signal Interpreter 17718 | -3/Quarantine | Lost 3 parts (1p2u) 17747 | -3/Quarantine | Entered Research 17747 | -2/Research | Warlord forces began assault on 0b10 17747 | -2/Research | Evolved 2 slots: Propulsion x2 17776 | -2/Research | Lost 5 parts (2n2u1w) 17857 | -2/Research | Research machine network offline 17857 | -2/Research | Lost 3 parts (1p2n) 17930 | -2/Research | Lost 3 parts (1n2u) 17948 | -2/Research | Borebot progress halted 18025 | -2/Research | Spotted Striker 18025 | -2/Research | Spotted Striker 18061 | -2/Research | Destroyed Striker 18065 | -2/Research | Destroyed Striker 18228 | -2/Research | Build established: Scavenger-Tank 18247 | -2/Research | Found Prototype Device 18247 | -2/Research | Identified Exp. Weapon Cycler 18399 | -2/Research | Borebot progress halted 18422 | -2/Research | Borebot progress halted 18545 | -2/Research | Spotted Striker 18603 | -2/Research | Discovered new exit (range 15) 18623 | -2/Research | Entered Testing 18671 | -2/Testing | Lost 6 allies 18710 | -2/Testing | Warped through subspace 18762 | -2/Testing | Found Prototype Energy Cannon 18762 | -2/Testing | Identified Cld. Nova Cannon 18888 | -2/Testing | Lost 3 parts (1n2u) 18928 | -2/Testing | Scanned by Researcher 18984 | -2/Testing | Found Prototype Energy Gun 18984 | -2/Testing | Identified Hyp. EM Gauss Rifle 19081 | -2/Testing | Imp. Hacking Suite fried by hacking feedback 19119 | -2/Testing | Lost 4 parts (1n2u1w) 19166 | -2/Testing | Found Prototype Processor 19166 | -2/Testing | Identified Exp. Core Analyzer 19200 | -2/Testing | Build established: Scavenger-Gunner 19260 | -2/Testing | Warped through subspace 19264 | -2/Testing | Incoming assault squad redirected 19286 | -2/Testing | Lost 4 parts (2n1u1w) 19352 | -2/Testing | Lost 4 parts (1p3u) 19360 | -2/Testing | Warped through subspace 19421 | -2/Testing | Found Prototype Launcher 19421 | -2/Testing | Identified Z-bomb Delivery System 19451 | -2/Testing | Core integrity fell below 50% 19509 | -2/Testing | Lost 7 parts (3n2u2w) 19538 | -2/Testing | Discovered new exit (range 5) 19540 | -2/Testing | Incoming investigation squad redirected 19543 | -2/Testing | Entered Access 19543 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 19995 | -1/Access | Lost 4 parts (2n2w) 20393 | -1/Access | Discovered new exit (range 5) 20398 | -1/Access | Identified exit to Surface 20400 | *** | Heading to fleet! Last Messages --------------- 20355_ Connecting with Terminal... 20356_ System corrupted: Substantial component data lost. 20356_ K-01 Serf collects debris. 20364_ System corrupted: Z-bomb Delivery System failed to launch. 20364_ K-01 Serf collects debris. 20366_ Sealed Barrier breached. 20366_ U-05 Engineer builds a Wall. 20366_ K-01 Serf collects debris. 20371_ U-05 Engineer builds a Wall. 20371_ K-01 Serf collects debris. 20374_ 12ANPQJMRMZ%TQZ|BPL4NUN,GHC8%4 20374_ K-01 Serf collects debris. 20376_ U-05 Engineer builds a Wall. 20376_ K-01 Serf collects debris. 20393_ Main Access Shell breached. 20393_ EXIT=FOUND 20398_ U-05 Engineer builds a Wall. 20398_ EXIT=IDENTIFIED: SURFACE [Achievement: 40k Club] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | """""""???# #???????????????????????????????????? | | ??#####???# #???????????????????????????????????? | | ?########## #???????????????????????????????????? | | ?? # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# """ # #???????????????????????????????????? | | ?# """%!# #???????????????????????????????????? | | ?# ""!=/ #???????????????????????????????????? | | ?# F""= # #???????????????????????????????????? | | ?# """==# #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# [# #???????????????????????????????????? | | ?########## #???????????????????????????????????? | | ????##????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????#% #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????#* #???????????????????????????????????? | | ?????????##% #???????????????????????????????????? | | ?????????## #######"##########??????????????????? | | ?????????## """T"""" "??????????????????? | | ?????????##% """ """" "??????????????????? | | ?????????#" " """ " "??????????????????? | | ?????????## " " " "??????????????????? | | ??????????# %= " " "" " "??????????????????? | | ??????????# " @" " "??????????????????? | | ??????????# " " " "??????????????????? | | ??????????# """""" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ###### "##########??????????????????? | | ??????????# #??#####????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 55 Energy Capacity 700 Matter Stores 510 Matter Capacity 700 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 800 Resistance: KI 30 Resistance: TH 25 Resistance: EX 50 Propulsion Shielding 66 Point Defense Rating 160 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 14 Core Analysis 8 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 30 Particle Charging 25 Kinecelleration 50 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Cld. Gravmag System | -2/Testing | Archive Centrium Greatsword | -2/Testing | Archive Vibroblade | -2/Testing | Archive Biometal Leg | -2/Testing | Scanalyzed Robot Schematics ------------------ K-01 Serf | -2/Testing | Archive Fabricated ------------ Mni. Drone Bay | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- 40k Club Alien Roots Home At Last? Streaker Ultimate Loadout Challenges ------------ None Game ------ Seed ScatterGaussMatrix Manual? 0 Play Time 03:24:52 Cumulative 133.0 hours Start 2024.10.17 @ 00:01:51 End 2024.10.17 @ 11:12:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type 2 Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 67 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c792245c-ef69-4381-bf14-bdc16ef65695