Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.15 @ 15:37:42 Player: Nicolas Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (560) 560 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 2318 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 550/550 Matter 91/300 Energy 4/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Particle Gun High-powered Shotgun > --- INVENTORY (10) --- Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Terrain Scan Processor > --- WEAPON ----------- Improved EM Shotgun Grenade Launcher > --- INVENTORY -------- Aluminum Leg [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 33 | 6 12 11 4 Power 6 | 1 3 2 . Engine 6 | 1 3 2 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 3 3 2 Treads . | . . . . Leg 10 | 2 3 3 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 3 . Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 11 | 2 4 3 2 Energy Gun 3 | 1 . 1 1 Energy Cannon . | . . . . Ballistic Gun 5 | 1 2 1 1 Ballistic Cannon . | . . . . Launcher 3 | . 2 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 10 | . 1 9 . Power 4 | . 1 3 . Propulsion 1 | . . 1 . Utility 2 | . . 2 . Weapon 3 | . . 3 . Highest Loss Streak 3 | . 1 3 . To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 87 85 63 Engine 15 | . 13 20 . Leg 24 | . 28 21 27 Device 7 | . 4 10 9 Storage 12 | . 14 11 9 Processor 1 | . . 3 . Protection 1 | . . 2 . Energy Gun 5 | . 9 1 9 Ballistic Gun 12 | . 16 8 9 Launcher 3 | . . 6 . Naked Turns . | . . . . Heaviest Build 25 | 12 20 25 17 Greatest Support 35 | 20 20 20 35 Greatest Overweight (x) 2 | 1 . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 7 | 1 7 4 3 Average Carried 2 | . 3 1 1 Final Capacity 10 | 8 10 10 10 Final Carried 3 | 1 3 3 1 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 548 | 243 90 215 . Remotely . | . . . . Salvage Created 677 | . 383 294 . Parts 39 | . 20 19 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 18 | . 9 9 . Guns 14 | . 9 5 . AOE 4 | . . 4 . Classes Destroyed 7 | . 4 3 . Worker 1 | . 1 . . Builder 1 | . . 1 . Hauler 1 | . . 1 . Recycler 1 | . 1 . . Swarmer 6 | . 3 3 . Grunt 10 | . 6 4 . Sentry 2 | . . 2 . Best Kill Streak 4 | . 4 3 . Combat Bots Only 4 | . 4 3 . Max Kills in Single Turn 3 | . 2 3 . Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1403 | . 474 889 40 Core 259 | . 109 150 . Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 56 62 . Volleys Fired 63 | . 25 38 . Largest 2 | . 2 2 . Hottest 75 | . 60 75 . Shots Fired 102 | . 50 52 . Gun 85 | . 50 35 . Cannon . | . . . . Launcher 17 | . . 17 . Special . | . . . . Kinetic 69 | . 37 32 . Thermal 13 | . 13 . . Explosive 17 | . . 17 . Electromagnetic 3 | . . 3 . Robot Hit Streak 8 | . 7 8 . Robot Miss Streak 3 | . 2 3 . Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 66 | . 33 33 . Core Hits 42 | . 21 21 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1325 | . 384 941 . Guns 656 | . 316 340 . Cannons . | . . . . Explosions 669 | . 68 601 . Melee . | . . . . Ramming . | . . . . Kinetic 482 | . 207 275 . Thermal 109 | . 109 . . Explosive 669 | . 68 601 . Electromagnetic 65 | . . 65 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 165 | . 69 96 . Shots 6 | . 1 5 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 76 | . 76 9 . Average Temperature 29 | . 35 3 . Received Heat Transfer 570 | . 186 384 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 250 | . 250 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 579 | . 351 579 183 Initial 168 | . . 63 168 Average 238 | . 148 349 169 Maximum Alert Level 2 | . 1 2 . Low Security (%) 47 | 100 67 17 100 Level 1 31 | . 32 37 . Level 2 21 | . . 45 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 2 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 16 26 5 Peak Tracking Total 7 | . 3 7 4 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 2 1 . Max in Single Turn 2 | . 2 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . . 2 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . . 3 . Successful 1 | . . 1 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1109 | 48 464 524 73 Spaces Moved 590 | 32 272 238 48 Core 4 | 4 . . . Treads . | . . . . Legs 586 | 28 272 238 48 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 140 | 121 120 171 120 Slowest Speed 260 | 190 120 260 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 33 33 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 105 | . 7 98 . Melee . | . . . . Projectile . | . . . . AOE 105 | . 7 98 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 769 | 38 366 302 63 Wait 58 | . 41 9 8 Move 587 | 31 271 237 48 Hop . | . . . . Pick Up 15 | 1 9 4 1 Fast Attach 13 | 6 2 5 . Attach 8 | . 2 4 2 Detach . | . . . . Swap 12 | . 8 2 2 Drop 13 | . 8 3 2 Fire 63 | . 25 38 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 737 | -9/Materials | Build established: Scavenger-Mutant 872 | -9/Materials | Lost 3 parts (1u2w) 1019 | -9/Materials | Discovered new exit (range 16) 1037 | -9/Materials | Entered another Materials area 1037 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1052 | -8/Materials | Lost 3 parts (2p1u) 1110 | -8/Materials | Self-destructed Last Messages --------------- 00956_ G-47 Trooper destroyed. 00957_ K-01 Serf collects debris. 00966_ Acquired Aluminum Leg. 00967_ Acquired 44 matter. 00970_ K-01 Serf collects debris. 00976_ Acquired Particle Gun. 00979_ R-06 Scavenger collects Lgt. Nuclear Core. 01003_ W-16 Scout sends out distress signal. 01007_ Lgt. Armor Plating destroyed. 01011_ Lgt. Ion Engine destroyed. 01019_ EXIT=FOUND 01021_ Ion Engine destroyed. PARAMETERS=POWER+1,PROPULSION+1 LOCATION=UNKNOWN GOAL=ESCAPE 01067_ Acquired Carbon-fiber Leg. 01076_ Dropped Aluminum Leg. 01090_ Triggered Alarm Trap. 01090_ An alarm sounds. 01090_ ALERT: Alarm triggered, dispatching investigation squad. 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