Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 15:26:12 Player: Cracklepappy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (1762) 1762 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 5012 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 9/300 Energy 280/280 System Corruption 10% Temperature Cool (9) Movement Rolling (165) Ox5 Location -8/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Armored Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Salvage Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (20) --- Reinforced Fission Core Advanced Myomer Leg Advanced Myomer Leg Large Matter Pod (0) Gravity Neutralizer Experimental Sensor Array Improved Terrain Scanner Experimental Targeting Computer Advanced Weapon Cycler Hardened Medium Armor Plating 8R-AWN's Armor/EX Hacking Suite AS-neutralizer No. 17b EM Pulse Cannon 8R-AWN's Boregun Mini Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Autogun 8R-AWN's Boregun > --- INVENTORY -------- Reinforced Fission Core Light Treads Advanced Myomer Leg Armored Wheel Large Matter Pod Gravity Neutralizer Experimental Targeting Computer Advanced Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating 8R-AWN's Armor/EX AS-neutralizer No. 17b Autogun Autogun Mini Grenade Launcher Mini Grenade Launcher Heavy Mace [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 85 | 9 7 6 33 . 27 3 Power 10 | 1 2 1 5 . 1 . Engine 10 | 1 2 1 5 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 23 | 3 1 2 12 . 5 . Treads 20 | 2 1 2 12 . 3 . Leg 1 | . . . . . 1 . Wheel 2 | 1 . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 2 2 6 . 9 1 Device 8 | 1 . 1 2 . 4 . Storage 4 | 1 1 . 1 . 1 . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 8 | . 1 1 2 . 3 1 Artifact . | . . . . . . . Weapon 30 | 3 2 1 10 . 12 2 Energy Gun 5 | 2 . . 3 . . . Energy Cannon . | . . . . . . . Ballistic Gun 18 | 1 2 1 5 . 8 1 Ballistic Cannon . | . . . . . . . Launcher 7 | . . . 2 . 4 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 1 . 5 . Parts Lost 15 | . . 3 3 . 9 . Power . | . . . . . . . Propulsion 5 | . . 1 . . 4 . Utility 4 | . . 1 2 . 1 . Weapon 6 | . . 1 1 . 4 . Highest Loss Streak 5 | . . 2 2 . 5 . To Critical Strikes 3 | . . . . . 3 . Average Slot Usage (%) 95 | . 99 99 98 100 82 86 Engine 12 | . 14 14 11 11 11 11 Treads 30 | . 28 28 32 33 31 11 Device 6 | . 7 7 7 11 3 6 Storage 12 | . 14 14 12 11 11 11 Processor 2 | . . . . . 9 11 Protection 8 | . 6 6 10 11 9 2 Energy Gun 6 | . 14 4 6 . . . Ballistic Gun 15 | . 13 23 14 22 6 20 Naked Turns . | . . . . . . . Heaviest Build 63 | 14 51 51 63 63 63 54 Greatest Support 72 | 40 40 40 60 60 72 12 Greatest Overweight (x) 4 | . 1 1 1 1 4 4 Average Overweight (x) . | . . 1 . 1 . 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 Average Carried 17 | 4 13 19 19 20 17 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 20 20 19 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 2175 | 356 250 171 657 . 741 . Remotely . | . . . . . . . Salvage Created 2695 | 183 849 334 1194 . 120 15 Parts 170 | 12 48 19 77 . 10 4 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 4 | 1 3 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 61 | . 19 11 24 . 4 3 Guns 50 | . 19 11 19 . 1 . AOE 10 | . . . 4 . 3 3 Classes Destroyed 11 | 2 5 1 2 . 1 . Worker 3 | . . 1 2 . . . Tunneler 4 | 4 . . . . . . Hauler 5 | . 2 . 3 . . . Recycler 4 | 1 1 1 1 . . . Operator 1 | . 1 . . . . . Watcher 5 | . 2 . 3 . . . Swarmer 21 | . 6 6 6 . . 3 Grunt 26 | . 13 5 8 . . . Duelist 2 | . . . 2 . . . Sentry 8 | . . . 8 . . . Assembled 3 | . . . . . 3 . Best Kill Streak 5 | 2 4 4 5 . 3 3 Combat Bots Only 5 | . 4 4 5 . 3 3 Max Kills in Single Turn 2 | 2 1 2 2 . 2 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . 2 . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 4570 | . 611 397 1662 . 1533 367 Core 557 | . 122 21 60 . 223 131 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 97 | . 86 . 11 . . . Core Remaining (%) 71 | 100 . 42 . . . . Volleys Fired 280 | 24 63 32 94 . 59 8 Largest 2 | 2 2 2 2 . 2 2 Hottest 112 | 60 60 60 112 . 60 46 Shots Fired 500 | 32 119 64 175 . 95 15 Gun 486 | 32 119 64 171 . 87 13 Cannon . | . . . . . . . Launcher 14 | . . . 4 . 8 2 Special . | . . . . . . . Kinetic 327 | 24 63 55 85 . 87 13 Thermal 159 | 8 56 9 86 . . . Explosive 14 | . . . 4 . 8 2 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 3 14 16 14 . 14 7 Robot Miss Streak 5 | 5 3 2 5 . 2 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 2 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 337 | 14 85 46 111 . 70 11 Core Hits 147 | 6 45 21 52 . 17 6 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . Critical Strikes 8 | . 1 . 6 . 1 . Burn 5 | . . . 5 . . . Destroy 3 | . 1 . 1 . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5375 | 192 1017 567 2134 . 1138 327 Guns 4475 | 189 1001 522 1755 . 883 125 Cannons . | . . . . . . . Explosions 768 | . . . 352 . 241 175 Melee . | . . . . . . . Ramming 132 | 3 16 45 27 . 14 27 Kinetic 2967 | 157 551 446 805 . 883 125 Thermal 1508 | 32 450 76 950 . . . Explosive 768 | . . . 352 . 241 175 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 7 7 7 10 Average Corruption 7 | . . . 7 7 7 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 114 | . . . 53 6 52 3 Message Errors 24 | . . . 11 . 13 . Matter Fused 35 | . . . 18 3 14 . Heat Flow Errors 15 | . . . 4 1 10 . Energy Discharges 9 | . . . 3 2 3 1 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 13 | . . . 7 . 6 . Data Loss (major) 7 | . . . 4 . 3 . Misfires 3 | . . . 2 . . 1 Alerts 2 | . . . 1 . 1 . Weapon Failures 4 | . . . 3 . 1 . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . 15 . Projectiles . | . . . . . . . Explosions 15 | . . . . . 15 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 48 | . . . . . 35 13 Shots 2 | . . . . . 2 . Rammed 33 | 2 5 9 6 . 5 6 Targets Rammed 34 | 2 5 10 6 . 5 6 Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 440 | . 162 61 440 229 290 26 Average Temperature 84 | . 38 21 117 115 101 8 Received Heat Transfer 1047 | . 240 177 459 . . 171 Effects 8 | . . . 4 . 4 . Shutdowns 1 | . . . 1 . . . Energy Bleed 2 | . . . 1 . 1 . Interference 4 | . . . 1 . 3 . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 7 | . . . 7 . . . Heat Transferred 3742 | 75 1050 175 2442 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 572 | 25 253 197 572 222 . 89 Initial 222 | . 16 70 . 222 . . Average 151 | 5 150 46 263 222 . 51 Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 71 | 100 82 100 37 . . 100 Level 1 19 | . 17 . 36 100 . . Level 2 9 | . . . 26 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 5 . 4 . . . Investigation 4 | . 3 . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 5 | . 1 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 30 11 37 . 20 6 Peak Tracking Total 9 | . 4 4 7 . 9 3 Tactical Retreats 11 | . 1 1 4 . 5 . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Exploded 3 | . . . . . 3 . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 6 | . . . 1 . 5 . Max in Single Turn 2 | . . . 1 . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 21 | . 8 1 10 . 2 . Terminals 11 | . 5 . 6 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 59 | . 26 1 30 . 2 . Successful 29 | . 14 1 12 . 2 . Failed 29 | . 11 . 18 . . . Catastrophic 8 | . 4 . 4 . . . Database Lockouts 1 | . 1 . . . . . Manual 22 | . 13 . 8 . 1 . Terminals 41 | . 19 . 22 . . . Fabricators . | . . . . . . . Repair Stations 9 | . 4 . 5 . . . Recycling Units 4 | . 3 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 8 1 7 . 2 . Record 1 | . . . . . 1 . Part Schematic 3 | . 2 . 1 . . . Prototype ID Bank 3 | . 2 . 1 . . . Open Door 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Hauler Manifests 5 | . 2 . 3 . . . Zone Layout 3 | . 1 . 2 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 3 . 3 . . . Scan Component 4 | . 2 . 2 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 3 . 1 . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Tunnel 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 6 . 9 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 2 . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 172 | . 36 . 136 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 . . . . Highest-Rated Group 40 | . . 40 . . . . Highest-Rated Ally 16 | . . 16 . . . . Total Orders . | . . . . . . . Ally Attacks 16 | . . 16 . . . . Total Damage 203 | . . 203 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 8289 | 219 1691 2152 2323 140 1692 72 Spaces Moved 3331 | 90 665 777 828 59 888 24 Core 5 | 5 . . . . . . Treads 3257 | 82 665 777 828 59 846 . Legs . | . . . . . . . Wheels 69 | 3 . . . . 42 24 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 160 240 150 150 Average Speed 199 | 151 203 240 200 240 162 150 Slowest Speed 240 | 160 240 240 240 240 240 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 54 | 6 94 97 84 18 71 8 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 2 . 1 . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 92 | . . . 27 . 43 22 Melee . | . . . . . . . Projectile 9 | . . . . . 9 . AOE 82 | . . . 27 . 33 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 4485 | 136 888 994 1328 58 1038 43 Wait 592 | . 112 154 301 . 23 2 Move 3325 | 89 664 776 827 58 887 24 Hop . | . . . . . . . Pick Up 92 | 9 23 9 29 . 22 . Fast Attach 18 | 8 2 1 7 . . . Attach 23 | . 1 3 6 . 12 1 Detach 1 | 1 . . . . . . Swap 44 | 1 4 2 20 . 15 2 Drop 76 | 2 14 7 38 . 15 . Fire 280 | 24 63 32 94 . 59 8 Melee . | . . . . . . . Ram 6 | . . . . . . 6 Kick . | . . . . . . . Crush 28 | 2 5 10 6 . 5 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 220 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 12) 367 | -10/Materials | Central database locked down 469 | -10/Materials | Discovered new exit (range 13) 675 | -10/Materials | Discovered new exit (range 14) 1135 | -10/Materials | Discovered new exit (range 11) 1498 | -10/Materials | Repaired Broken Assault Rifle 1553 | -10/Materials | Discovered new exit (range 10) 1911 | -10/Materials | Entered Mines 1968 | -10/Mines | Discovered new exit (range 11) 1989 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2009 | -10/Mines | Discovered new exit (range 14) 2294 | -10/Mines | Learned location of 1 exit from Materials 2486 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2491 | -10/Mines | Found Prototype Device 2536 | -10/Mines | Core integrity fell below 50% 3641 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4063 | -10/Mines | Entered Materials 4063 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4064 | -9/Materials | Identified exit to Materials 4643 | -9/Materials | Crushed by falling debris 4823 | -9/Materials | Discovered exit to Materials (range 15) 5329 | -9/Materials | Identified Exp. Sensor Array 5641 | -9/Materials | Discovered exit to Materials (range 16) 5829 | -9/Materials | Repaired Broken Exp. Sensor Array 5936 | -9/Materials | Build established: Scavenger-Mutant 6288 | -9/Materials | Discovered new exit (range 10) 6386 | -9/Materials | Entered Mines 6516 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6516 | -9/Mines | Discovered new exit (range 5) 6526 | -9/Mines | Entered Exiles 6573 | -9/Exiles | Met 8R-AWN 6600 | -9/Exiles | Met EX-HEX 6687 | -9/Exiles | Met EX-DEC 6723 | -9/Exiles | Learned location of Zion (-7) 6794 | -9/Exiles | Discovered new exit (range 12) 6853 | -9/Exiles | Build established: Mutant 7446 | -9/Exiles | Discovered new exit (range 15) 7539 | -9/Exiles | Met EX-BIN 7555 | -9/Exiles | Aligned with FarCom system 7557 | -9/Exiles | Given EX-Vault access code 7593 | -9/Exiles | Opened EX-Vault 7629 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7704 | -9/Exiles | Attacked by the Exiles 7896 | -9/Exiles | Lost 4 parts (1n1u2w) 7917 | -9/Exiles | Destroyed 8R-AWN 7924 | -9/Exiles | Found Prototype Ballistic Gun 7933 | -9/Exiles | Found Prototype Device 7942 | -9/Exiles | Identified AS-neutralizer No. 17b 7953 | -9/Exiles | Found Prototype Protection 7963 | -9/Exiles | Found Prototype Processor 8066 | -9/Exiles | Identified 8R-AWN's Boregun 8155 | -9/Exiles | Core integrity fell below 50% 8189 | -9/Exiles | Lost 5 parts (3n2w) 8218 | -9/Exiles | Entered Mines 8268 | -8/Mines | Core integrity fell below 20% 8289 | -8/Mines | System corruption reached 10% 8290 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08160_ Acquired 17 matter. 08163_ System corrupted: Heat flow error (+209). 08190_ Acquired Adv. Myomer Leg. 08206_ Acquired Hacking Suite. 08209_ Acquired EM Pulse Cannon. 08213_ System corrupted: Energy discharge (-61). 08213_ Acquired Exp. Sensor Array. 08215_ Acquired Imp. Terrain Scanner. LOCATION=UNKNOWN GOAL=ESCAPE 08237_ System corrupted: Energy discharge (-86). 08248_ S-10 Pest destroyed. 08264_ System corrupted: Exp. Heat Sink rejected. 08275_ Slammed into G-50 Soldier. 08287_ System corrupted: FCS attempts to trigger Autogun. 08287_ System corrupted: Autogun misfires. 08287_ Slammed into G-50 Soldier. 08287_ Destabilizing: System corrupted (+1). 08288_ Slammed into G-50 Soldier. 08288_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###???????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????# """ ???????????????????????????## | | ???????????????# """ ####??????????????????#### | | ???????????????# """ !#??????????????#### | | ???????????????# ##g############### | | ???????????????#####???#g@g ## | | ???????????????????????##### ########## ### | | ???????????????????????????# #????????# ### | | ???????????????????????????# #????????# ## | | ???????????????????????????# #????????# ## # | | ??????????????????????????? ????????# #### | | ??????????????????????????? ????????##### ##??? | | ??????????????????????????? = ????????????####???? | | ???????????????????????????[% ???????????????????? | | ???????????????????????????* ???????????????????? | | ???????????????????????????%= ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????## ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 14 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 25 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionDiametricScrap Manual? 0 Play Time 00:50:54 Cumulative 302.7 hours Start 2022.04.23 @ 14:28:59 End 2022.04.23 @ 15:26:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 311 Rogue 311 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 75 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eed4a04e-713a-478d-b80e-6624bf2ad1d2