Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 20:21:32 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (258) 1290 Value Destroyed (9005) 9005 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (3540) 3540 TOTAL SCORE: 16455 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3003 Follower Combat Kills 214 Entered Garrisons 200 Friendly Fire -377 Cogmind --------- Core Integrity 55/550 Matter 71/300 Energy 29/265 System Corruption 8% Temperature Cool (20) Movement Core (1750) Ox34 Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Improved Target Analyzer > --- WEAPON (5) ------- Improved Heavy Laser Heavy Assault Rifle Heavy Assault Rifle Advanced EMP Blaster > --- INVENTORY (25) --- Wheel Compact Wheel Cryofiber Web Advanced Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) Experimental Sensor Array IFF Parser Improved Target Analyzer Armor Integrity Analyzer Hardlight Generator High-powered Tractor Beam Plasma Rifle Plasma Rifle Plasma Rifle Heavy Plasma Cannon Datajack Plasma Cutter Power Sword Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Improved Hardlight Generator > --- WEAPON ----------- Plasma Rifle Plasma Rifle Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Light Antimatter Reactor Wheel Compact Wheel Armored Wheel Cryofiber Web High-capacity Matter Pod High-capacity Matter Pod Experimental Sensor Array IFF Parser Seismic Detector Improved Target Analyzer Improved Target Analyzer Armor Integrity Analyzer Hardlight Generator Plasma Rifle Heavy Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Bore Cannon Datajack Plasma Cutter Power Sword [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Improved Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Sto Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . 1 . . Weapon 3 | . . . 2 . 1 . . Parts Attached 112 | 8 11 7 27 6 16 19 18 Power 17 | 1 2 2 3 . 4 3 2 Engine 13 | 1 2 2 3 . 3 1 1 Core 3 | . . . . . 1 2 . Reactor 1 | . . . . . . . 1 Propulsion 19 | 2 4 1 5 2 . 4 1 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 19 | 2 4 1 5 2 . 4 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 3 2 . 7 1 4 4 5 Device 18 | 2 . . 4 1 3 4 4 Storage 4 | 1 2 . 1 . . . . Processor 1 | . . . . . . . 1 Hackware 1 | . . . . . 1 . . Protection 2 | . . . 2 . . . . Artifact . | . . . . . . . . Weapon 50 | 2 3 4 12 3 8 8 10 Energy Gun 6 | . . 1 1 . 1 . 3 Energy Cannon 3 | . . 1 2 . . . . Ballistic Gun 30 | 2 1 . 8 2 6 6 5 Ballistic Cannon 1 | . . . . . . . 1 Launcher 5 | . 1 2 . 1 . . 1 Special Weapon 2 | . 1 . . . . 1 . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 5 | . . . 2 . 1 . 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 5 | . . . . . . . 5 Parts Lost 27 | . 1 . . 4 3 6 13 Power 3 | . . . . . 1 . 2 Propulsion 4 | . . . . 1 . 1 2 Utility 3 | . . . . . . 1 2 Weapon 17 | . 1 . . 3 2 4 7 Highest Loss Streak 10 | . 1 . . 4 3 2 10 To Critical Strikes 1 | . . . . 1 . . . Average Backups 22 | 3 18 20 23 24 24 24 24 Power 1 | . 1 1 . . . 1 . Propulsion 3 | 1 4 3 3 4 3 2 2 Utility 9 | . 5 7 10 11 10 10 10 Weapon 7 | 1 5 7 7 5 8 8 9 Tool/Special . | . . . . . . . . Unused Backups 71 | 1 3 5 22 1 13 13 13 Power 6 | . 2 . 1 . 1 2 . Propulsion 10 | 1 . . 2 1 3 1 2 Utility 31 | . 1 3 9 . 4 7 7 Weapon 24 | . . 2 10 . 5 3 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 99 99 99 Engine 8 | . 14 14 11 11 6 2 . Core 2 | . . . . . 2 6 7 Wheel 21 | . 27 28 22 22 18 17 17 Device 13 | . 14 14 5 9 17 17 17 Storage 10 | . 14 14 11 11 9 9 9 Protection 1 | . . . 5 1 . . . Energy Cannon 1 | . . 7 4 . . . . Ballistic Gun 36 | . 27 12 39 43 43 42 35 Peak Build Rating 51 | 7 9 13 28 28 37 50 51 Average Rating 28 | 6 8 10 24 25 33 41 46 On Entrance 21 | . 7 9 13 28 25 37 49 Naked Turns . | . . . . . . . . Heaviest Build 117 | 13 50 55 104 103 115 116 117 Greatest Support 24 | 20 20 20 24 24 24 24 24 Greatest Overweight (x) 9 | . 4 2 5 4 4 9 9 Average Overweight (x) 3 | . 1 2 3 4 4 4 4 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 Average Capacity 23 | 7 18 20 23 25 25 25 25 Most Carried 25 | 8 20 20 25 25 25 25 25 Average Carried 22 | 3 18 19 23 24 24 24 24 Final Capacity 25 | 8 20 20 25 25 25 25 25 Final Carried 25 | 8 20 20 25 25 25 25 19 Class Distribution -------------------- 43% | Tank 26% | Gunner 15% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -8/Garrison Tank | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Sto Matter Collected 8928 | 388 859 499 1918 401 1070 2676 1117 Remotely 253 | 185 . . . . . . 68 Salvage Created 9704 | 190 851 241 2312 195 928 1945 3042 Parts 584 | 23 50 25 152 17 61 89 167 Haulers Intercepted 10 | . . . 6 . 1 . 3 Recyclers Shooed 10 | . 4 3 1 . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Sto Combat Hostiles Destroyed 197 | . 15 7 41 15 21 44 54 Guns 148 | . 13 1 35 2 21 44 32 Cannons 8 | . . 1 6 . . . 1 AOE 38 | . 2 4 . 13 . . 19 Classes Destroyed 19 | 3 4 1 3 2 1 3 2 Worker 15 | 2 3 . 8 1 . . 1 Builder 5 | . . 1 1 2 1 . . Tunneler 11 | 5 1 3 . 2 . . . Hauler 10 | . . . 6 . 1 . 3 Recycler 15 | 1 4 . 3 1 1 . 5 Mechanic 2 | . . . . . . 1 1 Operator 6 | . 2 . 2 . 2 . . Watcher 8 | . 3 . 4 . 1 . . Swarmer 41 | . 8 5 13 . 7 5 3 Grunt 83 | . 7 2 17 . 8 23 26 Brawler 7 | . . . 1 . 1 1 4 Duelist 5 | . . . . . 1 2 2 Protector 4 | . . . . . . . 4 Sentry 35 | . . . 10 . 4 9 12 Demolisher 3 | . . . . 1 . . 2 Specialist 1 | . . . . . . 1 . Hunter 2 | . . . . . . . 2 Programmer 5 | . . . . . . 5 . Assembled 14 | . . . . 14 . . . Best Kill Streak 15 | 3 5 4 6 10 9 7 15 Combat Bots Only 14 | . 3 3 5 9 8 7 14 Max Kills in Single Turn 5 | 1 3 2 2 3 2 2 5 Gunslinging 1 | . . . 1 . 1 1 1 Exploded 4 | . 2 2 . 3 . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Sto Hostile Shots Fired 644 | . 56 22 100 53 62 149 202 Missed 173 | . 11 9 22 12 17 36 66 Hits 471 | . 45 13 78 41 45 113 136 Melee 13 | . . . . 10 . 1 2 Projectile 458 | . 45 13 78 31 45 112 134 AOE 10 | . . . . 6 . 1 3 Critical Strikes 21 | . . . 4 1 2 5 9 Damage Taken 6534 | . 441 156 797 1063 441 1422 2214 Core 944 | . 123 20 131 175 91 159 245 Absorbed by Shields 749 | . . . . . 180 351 218 Regen/Repaired (Parts) 86 | . . . 86 . . . . Core Remaining (%) 55 | 100 . 42 . 23 . . . Volleys Fired 472 | 18 64 31 102 24 45 117 71 Largest 5 | 2 2 2 4 4 5 5 5 Hottest 234 | 40 100 93 184 100 130 140 234 Shots Fired 1600 | 36 126 45 407 77 225 394 290 Gun 1475 | 36 124 25 373 71 225 351 270 Cannon 50 | . . 10 34 . . . 6 Launcher 31 | . 1 10 . 6 . . 14 Special 44 | . 1 . . . . 43 . Kinetic 1433 | 36 124 25 373 71 225 351 228 Thermal 126 | . 1 . 34 . . 43 48 Explosive 17 | . 1 10 . 6 . . . Electromagnetic 24 | . . 10 . . . . 14 Robot Hit Streak 32 | 6 9 8 12 7 12 32 21 Robot Miss Streak 19 | 4 7 2 5 5 10 9 19 Penetration Max 1 | . . . . . . . 1 Secondary Targets 33 | . 1 . 5 . 6 16 5 Max Gunslinging Chain 2 | . 1 . 1 . 2 1 1 Shots Hit Robots 928 | 17 62 26 209 27 114 296 177 Core Hits 640 | 9 38 17 83 32 65 216 180 Critical Kills 3 | . 1 . 1 . . . 1 Critical Parts Destroyed 9 | . . . 1 . 1 . 7 Critical Strikes 17 | . 1 . 2 . 1 4 9 Burn 1 | . . . . . . . 1 Destroy 12 | . 1 . 2 . 1 . 8 Sever 4 | . . . . . . 4 . Melee Attacks 42 | . . . 1 . 1 35 5 Impact 18 | . . . 1 . 1 16 . Slashing 24 | . . . . . . 19 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18481 | 206 923 736 3379 1179 1852 4190 6016 Guns 13288 | 206 803 211 2949 452 1852 3719 3096 Cannons 789 | . . 211 430 . . . 148 Explosions 3933 | . 120 314 . 727 . . 2772 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 12763 | 206 803 211 2949 452 1852 3719 2571 Thermal 2025 | . . . 430 . . 471 1124 Explosive 1659 | . 120 314 . 727 . . 498 Electromagnetic 2034 | . . 211 . . . . 1823 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 3 4 . 2 8 Average Corruption 2 | . . . 2 3 . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 81 | . . . 38 18 . 7 18 Message Errors 20 | . . . 9 3 . 1 7 Matter Fused 18 | . . . 7 5 . . 6 Heat Flow Errors 11 | . . . 7 2 . 2 . Energy Discharges 8 | . . . 2 4 . 2 . Parts Fused 3 | . . . 2 1 . . . Data Loss (minor) 12 | . . . 8 1 . 2 1 Data Loss (major) 5 | . . . 2 1 . . 2 Alerts 1 | . . . . 1 . . . Weapon Failures 3 | . . . 1 . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 75 | . 12 2 12 17 . . 32 Projectiles 14 | . . 2 12 . . . . Explosions 61 | . 12 . . 17 . . 32 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 356 | . 32 25 . 67 . . 232 Shots 13 | . 1 1 . 2 . . 9 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 402 | . 20 95 260 402 5 250 144 Average Temperature 60 | . 11 36 73 142 2 17 30 Received Heat Transfer 2260 | . 96 33 246 60 209 546 1070 Effects 7 | . . . 3 4 . . . Interference 6 | . . . 3 3 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . 1 . . . . 2 Combat Hostiles 3 | . . 1 . . . . 2 Parts Fried 16 | . . 2 . . . . 14 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 1 . . 1 2 Heat Transferred 4076 | . . . 777 . . 1591 1708 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . . . . . . 8 Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Sto Maximum Alert Level 5 | . . . 3 1 . 5 5 Low Security (%) 46 | 100 100 100 33 70 100 8 . Level 1 10 | . . . 23 29 . 10 . Level 2 13 | . . . 41 . . 8 . Level 3 6 | . . . 1 . . 22 . Level 4 12 | . . . . . . 23 72 Level 5 7 | . . . . . . 27 . High Security 2 | . . . . . . . 27 Max Security . | . . . . . . . . Peak Influence 2450 | 10 146 167 705 283 195 2450 2317 Initial 1194 | . 6 43 46 273 7 126 1194 Average 564 | 2 63 60 322 149 68 1179 1511 Influence Increases 7151 | 40 598 287 1361 98 630 2504 1633 Destroy 0b10 Robot/C 3700 | . 300 140 820 20 440 960 1020 Destroy 0b10 Robot/NC 405 | 40 65 30 120 30 30 20 70 Destroy Leader 716 | . 86 30 220 . 94 30 256 Allied During Kill 72 | . . . . . 25 42 5 Trap Triggered on 0b10 10 | . . . . . 10 . . Successful Hack 129 | . 73 . 23 . 12 14 7 Select Force Hacks 150 | . 60 . 90 . . . . Disable Machine 210 | . . . 45 15 . 30 120 Anti-Garrison Action 1300 | . . . . . . 1300 . Destroy Structure 264 | . 14 57 13 33 4 78 65 Lose Combat Pursuer 195 | . . 30 30 . 15 30 90 Influence Decreases 4844 | 30 496 280 778 779 456 249 1776 Entered New Map 1914 | . 4 69 73 429 14 69 1256 Time Decay 2460 | 30 482 211 705 310 372 . 350 Lost Part 270 | . 10 . . 40 30 60 130 Lost Ally 200 | . . . . . 40 120 40 Squads Dispatched 33 | . 6 1 6 . 5 . 15 Investigation 11 | . 4 1 4 . 1 . 1 Extermination . | . . . . . . . . Reinforcement 8 | . 2 . 2 . 2 . 2 Assault 9 | . . . . . . . 9 Garrison 5 | . . . . . 2 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Sto Distress Signals 12 | . 1 . 5 . 1 1 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 288 | . 23 9 53 22 35 53 93 Peak Tracking Total 18 | . 4 3 4 9 7 7 18 Tactical Retreats 10 | . . 1 2 2 1 1 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Sto Traps Triggered 12 | . 3 . 3 . . 6 . Indirectly . | . . . . . . . . Trap Hack Attempts 41 | . . . . . 30 . 11 Triggered 1 | . . . . . . . 1 Disarmed . | . . . . . . . . Reprogrammed 2 | . . . . . 2 . . Reused 1 | . . . . . 1 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Sto Machines Disabled 22 | . . . 3 1 . 10 8 Max in Single Turn 2 | . . . 1 1 . 1 2 Garrison Relay 7 | . . . . . . 7 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled 2 | . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Sto Machines Accessed 36 | . 10 1 13 . 4 3 5 Terminals 25 | . 7 . 8 . 3 3 4 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 4 | . 2 . 2 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 104 | . 26 1 46 . 9 9 13 Successful 49 | . 15 1 22 . 5 3 3 Failed 55 | . 11 . 24 . 4 6 10 Catastrophic 17 | . 3 . 6 . 1 3 4 Database Lockouts . | . . . . . . . . Manual 59 | . 16 . 32 . 6 4 1 Terminals 76 | . 20 . 32 . 6 9 9 Fabricators . | . . . . . . . . Repair Stations 8 | . 4 . 4 . . . . Recycling Units 4 | . 2 . 2 . . . . Scanalyzers 8 | . . . 8 . . . . Garrison Access 7 | . . . . . 3 . 4 Terminal Hacks 16 | . 6 1 3 . 2 2 2 Record 1 | . 1 . . . . . . Robot Schematic 1 | . 1 . . . . . . Robot Analysis 3 | . . . 2 . 1 . . Prototype ID Bank 3 | . 2 . . . 1 . . Open Door 4 | . . 1 . . . 1 2 Emergency Access Points 1 | . . . . . . 1 . Locate Traps 2 | . 1 . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 1 . 3 . . . . Scan Component 3 | . 1 . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 6 . . . . Insert Component 3 | . . . 3 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 Unlock Access 2 | . . . . . 1 . 1 Unauthorized Hacks 21 | . 8 . 10 . 2 1 . Terminals 14 | . 6 . 7 . . 1 . Operators 2 | . 1 . 1 . . . . Skim 11 | . 5 . 6 . . . . Override 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . Tunnel 4 | . 2 . 2 . . . . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access 2 | . . . . . 2 . . Reprogram 1 | . . . . . 1 . . Watchers 1 | . . . . . 1 . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 29 | . 8 . 10 . 4 3 4 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 44 | . . . 44 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 27 | . . . . . . 27 . Machine Destruction 27 | . . . . . . 27 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 8 | . . . . . . 8 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Sto Total Allies 13 | . . . . 2 3 8 . Largest Group 4 | . . . . 2 3 4 3 Highest-Rated Group 120 | . . . . 47 47 120 30 Highest-Rated Ally 39 | . . . . 31 31 39 10 Initial Warlord ECA Mod 14 | . . . . . . . 14 Total Orders . | . . . . . . . . Ally Attacks 91 | . . . . . 45 45 1 Total Damage 1212 | . . . . . 448 739 25 Kills 6 | . . . . . 1 4 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Sto Active Infowar (turns) 3686 | 18 1854 702 21 . . 943 148 Sensors 2 | . . . 2 . . . . IFF 148 | . . . . . . . 148 Seismic 3536 | 18 1854 702 19 . . 943 . Robot Analysis Total 3 | . . . 2 . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Sto Turns Passed 11526 | 152 1854 702 3089 685 959 2987 1098 Spaces Moved 6192 | 98 1094 517 1704 402 446 1448 483 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 6188 | 94 1094 517 1704 402 446 1448 483 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 110 110 150 150 150 150 Average Speed 136 | 78 105 110 145 150 150 150 150 Slowest Speed 225 | 80 140 110 155 150 150 225 225 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 74 | 6 97 94 95 95 33 94 85 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . 2 . 4 . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 100 | . 12 34 . 38 1 8 7 Terrain Destroyed 214 | . 12 77 . 49 1 8 67 Melee 13 | . . . . . 1 8 4 Projectile 14 | . 1 . . . . . 13 AOE 187 | . 11 77 . 49 . . 50 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Sto Total 8159 | 133 1669 611 2119 443 620 1901 663 Wait 806 | . 462 35 181 1 30 68 29 Move 6185 | 97 1093 516 1703 401 445 1447 483 Hop . | . . . . . . . . Pick Up 162 | 9 23 9 49 6 24 31 11 Fast Attach 10 | 7 2 . . . . . 1 Attach 34 | . 1 . 4 5 6 6 12 Detach . | . . . . . . . . Swap 141 | 1 11 9 30 4 17 47 22 Drop 137 | 1 13 11 49 2 22 29 10 Fire 472 | 18 64 31 102 24 45 117 71 Melee 42 | . . . 1 . 1 35 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 37 | . . . . . . 37 . Rewire 75 | . . . . . . 75 . Trap 41 | . . . . . 30 . 11 Miscellaneous 17 | . . . . . . 9 8 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Sto x3) -8/Storage (discovered 2 exits: *Fac / Gar) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 16) 338 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 15) 410 | -10/Materials | Discovered new exit (range 8) 666 | -10/Materials | Discovered new exit (range 3) 788 | -10/Materials | Identified exit to Subcaves 788 | -10/Materials | Identified exit to Materials 788 | -10/Materials | Learned location of 1 exit from Materials 900 | -10/Materials | Learned Storage security intel 941 | -10/Materials | Learned 4 Recycling zone layouts 970 | -10/Materials | Learned 4 Subcaves zone layouts 1060 | -10/Materials | Learned location of 1 exit from Recycling 1747 | -10/Materials | Build established: Scavenger-Mutant 2007 | -10/Materials | Entered Mines 2031 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2108 | -10/Mines | Learned Materials garrison access intel 2282 | -10/Mines | Met a Derelict shopkeep closing up shop 2361 | -10/Mines | Core integrity fell below 50% 2497 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2501 | -10/Mines | Found Prototype Device 2527 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2527 | -10/Mines | Discovered new exit (range 5) 2654 | -10/Mines | Build established: Mutant 2709 | -10/Mines | Entered Materials 2709 | -9/Materials | Evolved 2 slots: Weapon x2 2710 | -9/Materials | Identified exit to Mines 3003 | -9/Materials | Build established: Tank 3169 | -9/Materials | Identified Exp. Sensor Array 3314 | -9/Materials | Learned location of Zion (-6) 3396 | -9/Materials | Learned 2 Storage zone layouts 3400 | -9/Materials | Identified exit to Materials 3401 | -9/Materials | Learned location of 1 exit from Recycling 3425 | -9/Materials | Learned Recycling recycling unit intel 3683 | -9/Materials | Build established: Gunner 4345 | -9/Materials | Repaired Broken Hvy. Assault Rifle 4943 | -9/Materials | Discovered exit to Materials (range 4) 5356 | -9/Materials | Build established: Tank 5798 | -9/Materials | Entered Mines 5799 | -9/Mines | Assembled infested the area 5804 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5859 | -9/Mines | Core integrity fell below 50% 5908 | -9/Mines | Lost 4 parts (1n3w) 5915 | -9/Mines | Destroyed 9 combat bots 5953 | -9/Mines | Discovered exit to Materials (range 8) 6180 | -9/Mines | Build established: Gunner 6236 | -9/Mines | Discovered exit to Materials (range 6) 6483 | -9/Mines | Entered Materials 6483 | -8/Materials | Accompanied by 2 allies 6483 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6484 | -8/Materials | Identified exit to Storage 6485 | -8/Materials | Loaded intel: 1 garrison access location 6488 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 6625 | -8/Materials | Destroyed 8 combat bots 6629 | -8/Materials | Lost 3 parts (1p2w) 6899 | -8/Materials | Build established: Scavenger-Tank 7218 | -8/Materials | Build established: Tank 7323 | -8/Materials | Garrison activated, responded to threat 7356 | -8/Materials | Identified exit to Garrison 7371 | -8/Materials | Discovered exit to Storage (range 15) 7442 | -8/Materials | Entered Garrison 7442 | -8/Garrison | Accompanied by 3 allies 7476 | -8/Garrison | Triggered checkpoint 7837 | -8/Garrison | Triggered checkpoint 7863 | -8/Garrison | Garrison Relay disabled 8034 | -8/Garrison | Destroyed 7 combat bots 8180 | -8/Garrison | Triggered checkpoint 8193 | -8/Garrison | Destroyed 7 combat bots 8280 | -8/Garrison | Triggered checkpoint 8321 | -8/Garrison | Garrison Relay disabled 8389 | -8/Garrison | Discovered exit to Storage (range 11) 8421 | -8/Garrison | Triggered checkpoint 8452 | -8/Garrison | Triggered checkpoint 8483 | -8/Garrison | Garrison Relay disabled 8580 | -8/Garrison | Triggered checkpoint 8689 | -8/Garrison | Warlord forces raided the area 8780 | -8/Garrison | Triggered checkpoint 8968 | -8/Garrison | Lost 6 allies 9011 | -8/Garrison | Spotted B-75 Beast 9075 | -8/Garrison | Lost 5 allies 9096 | -8/Garrison | Garrison Relay disabled 9136 | -8/Garrison | Discovered exit to Storage (range 3) 9236 | -8/Garrison | Triggered checkpoint 9487 | -8/Garrison | Build established: Gunner 9593 | -8/Garrison | Garrison Relay disabled 9660 | -8/Garrison | Garrison Relay disabled 9666 | -8/Garrison | Triggered checkpoint 9791 | -8/Garrison | Discovered exit to Storage (range 2) 9839 | -8/Garrison | Phase Generator disabled 10076 | -8/Garrison | Garrison Relay disabled 10137 | -8/Garrison | Build established: Tank 10429 | -8/Garrison | Entered Storage 10429 | -8/Storage | Accompanied by 3 allies 10430 | -8/Storage | Identified exit to Factory 10516 | -8/Storage | Identified exit to Garrison 10547 | -8/Storage | Garrison activated, responded to threat 10570 | -8/Storage | Lost 3 allies 10634 | -8/Storage | Assembled infested ambush trap array 10768 | -8/Storage | Core integrity fell below 50% 10829 | -8/Storage | First assault squad dispatched 11227 | -8/Storage | High security lockdown imminent 11307 | -8/Storage | High security lockdown engaged 11515 | -8/Storage | Core integrity fell below 20% 11527 | -8/Storage | Self-destructed Last Messages --------------- 11516_ Hvy. Assault Rifle destroyed. 11518_ I-25 Savior suffers critical hit (Burn). 11519_ Imp. Heat Sink fried. 11519_ G-47 Trooper destroyed. 11519_ Imp. Heat Sink fried. 11519_ G-47 Trooper destroyed. 11519_ Com. Battery fried. 11519_ I-25 Savior destroyed. 11520_ Critical hit (Burn: +37). 11520_ Arm. Wheel destroyed. 11524_ G-47 Trooper IFF system glitched. 11525_ G-47 Trooper destroyed. 11525_ Chain reaction triggered in Corrupted Imp. Ion Engine. 11525_ C-30 ARC bursts open, deploying its payload. 11525_ B-36 Bruiser unfolds itself. 11525_ M-28 Smith unfolds itself. 11525_ G-50 Soldier IFF system glitched. 11526_ G-50 Soldier system terminally corrupted. 11526_ Adv. Cooling System destroyed. 11526_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #=%* ##???????????????# [# #"" | | # #==* #????????????????# =%# # | | # #[[=[ " " "#???????????????# = ! + | | # # "R" ###???????????????# != =%! # # | | " #= # #"""###??????############### % ## ### | | " # #######????????# # ##### #? | | " # #T#####????????# """"" + ! T #? | | + + ] ]##????????# """"" # =% "" #? | | # # ]]##????????# """"" # ##### #? | | # # ]]##????????# ## ^##???##+#### | | # #######????????##########"####^^#????# | | # #??####????????????????## #### ##???# " """ | | ### #?????????????????????## # "##### T """ | | ??# #????????????????????? # + " """ | | ??# #????????????????????? ###### | | ??# #???????????????????## # #????# *! | | ??# #???????????????????# = ! #????# *! | | ?## #????????#####??????# %[ [ #????# ! *! | | # #????????# ######## == ="[= ! #????# | | " # #????????# # =[%*%= %; #????##+#### | | " # #????????# # %!gm=% * %#######=#### | | " # #??????### # =[%[#[=% %# " " !%* "%" | | # #??##### # # *!%!bb=gg" ^"% !=[ " | | # #??"""" # + !=l%=[l! # ^ ! | | # #??"""" # # [g######## ^% """"" | | !?# #? """" # # @ #?????#T % """" = | | ### # """" + # #?????## %" """""/ | | " + # ###############??# "%" [=%* | | % [ #?? # # ######? " =%! | | =! !%!#?? # # """""" ## " + ##*# | | !%!= #?? # # " " ####T## ### #### # | | =[* #????????# ???????????????#+###+#### %# | | ### ##????????# ???????????????# " + | | #???% ???????? +??????????????# T ! # # ]! | | #???"???" ?????? #????????????### # #!% | | #???"??????????? #????????????#"" != # # =! | | #???????????????? #????????????#"T == # #["" | | #???????????????? #????????????#"" == # #*"" | | #????????????????# #??????????????# #[ # "" | | #????????????????# #??????????????# #%=# !% | | #????????????????#[##???###???????# #! #### | | ################## =#####"############/##+## ##?? | | ! !! % #?? | | !*=! < #?? | | * #?? | | ############+#####+##+#################+########?? | | ??????????#T #????? ????????????## ######???? | | ??????????## #??? ??????????## #!!!!#???? | | ???????????#[#??# #?????????## #???? | | ???????????###??# #?????????###T#!!!!#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Target Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Extracted Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 25% | -9/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponDecoyLance Manual? 0 Play Time 01:34:23 Cumulative 1130.8 hours Start 2025.07.26 @ 18:33:44 End 2025.07.26 @ 20:21:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 560 Rogue 560 Adventurer 0 Explorer 0 Win Type - Total 23 Types 10/4/3/0/1/1/2/2/0/0 Lore% 90 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: 0bab06a2-7c7d-4767-a9e7-0d996a592eb2