Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.02 @ 20:44:36 Player: YouButSmellier Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (269) 1345 Value Destroyed (9283) 9283 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (1309) 1309 TOTAL SCORE: 17917 Bonus ------- High Alert Combat Kills 641 Follower Combat Kills 428 Met Data Miner 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/1000 Matter 283/300 Energy 26/100 System Corruption 8% Temperature Cool (27) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Triangulator Advanced Targeting Computer Improved Focal Shield Hacking Suite Advanced Hacking Suite Advanced System Restoration Module > --- WEAPON (3) ------- Improved Remote Datajack > --- INVENTORY (15) --- Improved Coolant Injector Huge Storage Unit Advanced Salvage Targeting Computer Particle Charger Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Triangulator Advanced Targeting Computer Improved Weapon Cycler Improved Shock Absorption System Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Mass Driver Improved Remote Datajack Powered Hammer > --- INVENTORY -------- Light Ion Engine Improved Titanium Leg Power Amplifier Improved Coolant Injector Huge Storage Unit Advanced Sensor Array Insulated Plating Improved Focal Shield Wave Gun Long-range Missile Launcher Molecular Deconstructor [Rating: 87] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Gauss Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . 2 . . . 2 Power 2 | . . . . . 1 . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . . . . . . . Utility 6 | . . . 2 . 1 . 1 . . 1 . . . 1 Weapon 1 | . . . . . . . . . . 1 . . . . Parts Attached 164 | 6 11 . 16 2 21 23 8 3 4 29 1 . 13 27 Power 24 | 1 1 . 4 . 3 2 . 1 . 5 . . 1 6 Engine 20 | 1 1 . 4 . 3 2 . 1 . 2 . . 1 5 Core 4 | . . . . . . . . . . 3 . . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 32 | 2 2 . 2 . 8 . 5 . . 8 . . 3 2 Treads 16 | 2 1 . 2 . 8 . 2 . . 1 . . . . Leg 16 | . 1 . . . . . 3 . . 7 . . 3 2 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 59 | 1 5 . 6 2 2 11 3 2 2 9 . . 3 13 Device 29 | . 1 . . 1 1 7 . 1 2 5 . . 1 10 Storage 5 | 1 2 . . 1 . . 1 . . . . . . . Processor 11 | . 2 . 3 . 1 . 1 1 . 2 . . 1 . Hackware 3 | . . . . . . 1 . . . 1 . . . 1 Protection 11 | . . . 3 . . 3 1 . . 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 49 | 2 3 . 4 . 8 10 . . 2 7 1 . 6 6 Energy Gun 12 | 1 . . 2 . 2 2 . . . 3 . . . 2 Energy Cannon 12 | . 1 . 1 . . 3 . . . 2 . . 4 1 Ballistic Gun 8 | 1 1 . . . 2 3 . . . . . . 1 . Ballistic Cannon 4 | . . . . . 1 1 . . 1 . . . . 1 Launcher 4 | . 1 . 1 . 1 . . . . . . . 1 . Special Weapon 4 | . . . . . . . . . 1 1 . . . 2 Impact Weapon 1 | . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 1 . . . . 1 . . . Unidentified Prototypes 14 | . . . 2 1 1 4 . . 2 4 . . . . Parts Lost 59 | . . . 10 . 2 5 . 1 2 1 . . 8 30 Power 12 | . . . 1 . . . . 1 1 . . . 2 7 Propulsion 10 | . . . 2 . . . . . . . . . 3 5 Utility 16 | . . . 2 . . 4 . . 1 . . . 1 8 Weapon 21 | . . . 5 . 2 1 . . . 1 . . 2 10 Highest Loss Streak 10 | . . . 5 . 1 2 . 1 2 1 . . 4 10 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Backups 12 | 1 5 8 8 12 14 14 13 14 13 13 13 13 12 7 Power . | . . 1 . 1 1 1 . . . . 1 1 . . Propulsion 3 | 1 2 3 4 4 4 4 3 4 4 3 3 3 2 . Utility 2 | . . 2 1 4 2 2 1 1 2 2 1 1 1 3 Weapon 5 | . 1 2 1 2 4 5 7 6 6 6 7 7 6 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 23 | . . . 1 . 6 4 1 . . 7 . . 1 3 Power 2 | . . . 1 . . . . . . 1 . . . . Propulsion 9 | . . . . . 2 2 1 . . 4 . . . . Utility 7 | . . . . . 2 1 . . . 1 . . . 3 Weapon 5 | . . . . . 2 1 . . . 1 . . 1 . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 100 95 100 97 98 99 91 90 98 100 100 96 82 Engine 12 | . 14 14 10 11 15 18 15 14 14 9 6 6 5 5 Core 1 | . . . . . . . . . . 2 6 6 4 3 Treads 13 | . 28 28 21 22 18 17 13 23 23 1 . . . . Leg 6 | . . . . . . . 9 . . 18 20 20 18 11 Device 12 | . . . . 9 14 23 22 11 8 13 6 6 7 17 Storage 7 | . 14 14 11 11 9 9 7 7 7 6 6 6 6 5 Processor 14 | . 9 14 16 22 21 5 6 10 15 18 20 20 20 8 Hackware 2 | . . . . . . 1 . . . 4 6 6 6 9 Protection 3 | . . . 14 1 . 5 7 7 6 1 6 6 4 1 Energy Gun 4 | . 3 . 6 11 10 3 . 1 . 5 6 6 5 2 Energy Cannon 4 | . 13 14 7 11 1 1 . 1 5 5 6 6 7 3 Ballistic Gun 2 | . . . 1 . 2 8 7 5 . 1 . . 1 1 Ballistic Cannon 3 | . . . . . 3 3 7 5 5 5 5 6 . 2 Launcher 1 | . 9 14 4 . . . . . . . . . 3 . Peak Build Rating 87 | 6 7 8 21 28 38 41 50 47 60 72 70 67 69 87 Average Rating 45 | 4 6 7 12 26 33 38 48 46 50 64 66 67 64 66 On Entrance 37 | . 6 7 8 20 28 38 39 47 47 57 67 67 67 62 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 75 | 11 31 31 40 51 63 69 68 68 72 72 65 65 68 75 Greatest Support 76 | 40 40 40 43 43 43 40 76 76 76 76 58 58 58 56 Greatest Overweight (x) 13 | . . . 1 1 1 1 1 . . 4 1 1 3 13 Average Overweight (x) . | . . . . . 1 1 . . . . . 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 3 8 12 14 14 15 15 15 15 15 15 15 14 15 13 Average Carried 12 | 1 5 11 9 12 14 14 14 14 13 14 14 14 13 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 8 12 10 13 15 14 15 12 12 14 14 14 9 4 Class Distribution -------------------- 55% | Mutant 19% | Scavenger-Gunner 7% | Gunner 5% | Commander-Mutant 4% | Hacker-Mutant 3% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Matter Collected 6438 | 207 342 60 434 10 614 1573 93 278 202 1234 24 . 482 885 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9910 | . 449 168 964 194 977 1711 144 158 213 2734 99 . 888 1211 Parts 459 | . 37 8 48 17 73 82 8 6 6 113 6 . 17 38 Haulers Intercepted 19 | . 2 . 2 . 4 5 2 . . 3 . . . 1 Recyclers Shooed 14 | . . . 1 . 2 3 1 . . 3 . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . 12 9 . 6 . 16 . Prevented 5 | . . . . . . . . 5 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Combat Hostiles Destroyed 197 | . 15 5 27 8 18 30 1 4 7 42 2 . 20 18 Melee 1 | . . . . . . . . . . . . . . 1 Guns 53 | . 1 . 5 6 8 18 . 1 . 10 . . 2 2 Cannons 87 | . 5 3 5 2 5 12 1 3 7 28 2 . 8 6 AOE 43 | . 9 1 15 . 5 . . . . 2 . . 7 4 Classes Destroyed 18 | . 6 . 6 . 1 1 1 1 1 1 . . . . Worker 14 | . 1 . 1 . 1 2 . . . 6 . . . 3 Builder 8 | . . . 2 . . 1 . . . 2 . . . 3 Tunneler 1 | . . . . . . . . . . 1 . . . . Hauler 19 | . 2 . 2 . 4 5 2 . . 3 . . . 1 Recycler 8 | . . . 1 . 2 2 . . . 1 . . . 2 Mechanic 2 | . . . 1 . . 1 . . . . . . . . Operator 6 | . 2 . 1 . 1 . . . . 1 . . . 1 Drone 1 | . . . . . 1 . . . . . . . . . Watcher 14 | . 3 . 1 . 3 1 2 . . 3 . . . 1 Swarmer 41 | . 9 . 7 4 7 6 . 1 2 3 . . 2 . Grunt 90 | . 6 5 14 4 5 15 . . 4 20 . . 8 9 Brawler 7 | . . . 2 . . 2 . 1 . 1 . . 1 . Duelist 5 | . . . 1 . . . . . . 1 . . 3 . Protector 1 | . . . . . . 1 . . . . . . . . Sentry 24 | . . . 3 . 6 6 . 1 . 5 . . 2 1 Hunter 12 | . . . . . . . . 1 . 3 2 . 2 4 Programmer 16 | . . . . . . . 1 . . 9 . . 2 4 Thief 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 9 | . 7 3 9 4 7 9 1 1 2 6 2 . 8 7 Combat Bots Only 8 | . 6 3 8 4 7 7 1 1 2 6 2 . 8 6 Max Kills in Single Turn 4 | . 2 2 4 2 3 2 1 1 1 4 1 . 3 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 2 1 2 . 3 . . . . 1 . . 3 1 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Hostile Shots Fired 1109 | . 31 5 133 16 86 134 4 99 36 200 15 . 90 260 Missed 343 | . 8 3 46 4 26 33 1 40 12 71 5 . 30 64 Hits 766 | . 23 2 87 12 60 101 3 59 24 129 10 . 60 196 Melee 18 | . . . 1 . . 1 . . 1 2 . . 5 8 Projectile 748 | . 23 2 86 12 60 100 3 59 23 127 10 . 55 188 AOE 2 | . . 2 . . . . . . . . . . . . Critical Strikes 34 | . . . 2 . 1 3 1 1 . 8 . . 3 15 Part Disruptions 1 | . . . . . . . 1 . . . . . . . Damage Taken 13571 | . 308 70 1304 168 1036 2216 44 861 816 1235 182 . 1396 3935 Core 2522 | . 49 12 312 . 86 342 . 23 254 164 21 . 224 1035 Absorbed by Shields 639 | . . . . . . . . . 18 621 . . . . Redirected to Shielding 59 | . . . 59 . . . . . . . . . . . Ignored by Resistances 65 | . . . . . . . . . . . . . . 65 Regen/Repaired (Parts) 626 | . . . . . 62 564 . . . . . . . . Core Remaining (%) 55 | 100 . 75 . 22 . 22 . . 60 . . . 51 . Volleys Fired 608 | . 32 6 66 12 59 129 16 20 25 123 4 . 44 72 Largest 3 | . 2 2 2 2 2 2 2 2 2 3 3 . 3 3 Hottest 171 | . 100 90 123 123 123 135 62 130 115 145 95 . 155 171 Shots Fired 1279 | . 64 12 122 24 115 252 22 40 46 319 12 . 112 139 Gun 561 | . 16 . 49 12 78 154 6 20 2 122 4 . 41 57 Cannon 615 | . 31 6 50 12 35 98 16 20 40 187 8 . 64 48 Launcher 66 | . 17 6 23 . 2 . . . . . . . 7 11 Special 37 | . . . . . . . . . 4 10 . . . 23 Kinetic 524 | . 1 . 13 . 47 192 22 30 21 120 4 . 34 40 Thermal 576 | . 31 6 68 24 49 53 . 10 21 169 8 . 71 66 Explosive 66 | . 17 6 23 . 2 . . . . . . . 7 11 Electromagnetic 78 | . 15 . 18 . 17 7 . . . 20 . . . 1 Robot Hit Streak 22 | . 8 5 14 21 18 12 6 9 6 21 4 . 22 12 Robot Miss Streak 7 | . 6 1 4 2 2 4 4 2 2 4 2 . 2 7 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 Secondary Targets 1 | . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . Shots Hit Robots 856 | . 37 7 76 15 84 147 12 31 27 222 7 . 84 107 Core Hits 429 | . 28 9 46 11 44 62 5 12 10 112 5 . 43 42 Critical Kills 4 | . . 1 1 . . . . . . 1 . . 1 . Critical Parts Destroyed 7 | . . . 1 . . 1 . . . . . . . 5 Critical Strikes 47 | . . 1 4 1 3 4 1 . . 23 . . 2 8 Burn 14 | . . . 2 1 2 . . . . 9 . . . . Meltdown 4 | . . 1 1 . . . . . . 1 . . 1 . Destroy 3 | . . . 1 . . 1 . . . . . . . 1 Blast 22 | . . . . . 1 3 1 . . 13 . . 1 3 Smash 4 | . . . . . . . . . . . . . . 4 Melee Attacks 58 | . . . . . 2 27 . . . . . . . 29 Impact 29 | . . . . . . . . . . . . . . 29 Slashing 27 | . . . . . 1 26 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . 1 1 . . . . . . . 8 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 25212 | . 1141 336 2732 331 2261 3265 308 647 644 6363 157 . 3215 3812 Guns 7372 | . 74 . 466 190 984 1762 47 297 15 1795 74 . 740 928 Cannons 10752 | . 333 104 624 114 547 1489 244 350 629 3696 83 . 1503 1036 Explosions 5877 | . 708 231 1633 . 718 . . . . 848 . . 972 767 Melee 1042 | . . . . . . . . . . . . . . 1042 Ramming 154 | . 26 1 9 27 12 14 17 . . 24 . . . 24 Kinetic 7773 | . . . 60 . 652 2615 291 440 319 1965 21 . 565 845 Thermal 10881 | . 367 104 1046 304 905 636 . 207 325 4068 136 . 1678 1105 Explosive 4520 | . 674 231 1463 . 413 . . . . . . . 972 767 Electromagnetic 842 | . 74 . 154 . 279 . . . . 306 . . . 29 Impact 1042 | . . . . . . . . . . . . . . 1042 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 1 11 . . . 1 . . 2 9 Average Corruption 4 | . . . . . 1 7 . . . 1 . . 1 5 Corruption Purged 2 | . . . . . . . . . . 1 . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 174 | . . . . . 9 93 . . . 1 . . 31 40 Message Errors 44 | . . . . . 3 27 . . . 1 . . 6 7 Matter Fused 40 | . . . . . 1 18 . . . . . . 11 10 Heat Flow Errors 22 | . . . . . 2 13 . . . . . . 4 3 Energy Discharges 18 | . . . . . 1 6 . . . . . . 4 7 Parts Rejected 3 | . . . . . . 3 . . . . . . . . Parts Fused 2 | . . . . . . 2 . . . . . . . . Data Loss (minor) 24 | . . . . . 2 9 . . . . . . 4 9 Data Loss (major) 8 | . . . . . . 5 . . . . . . . 3 Misfires 8 | . . . . . . 5 . . . . . . 2 1 Alerts 1 | . . . . . . 1 . . . . . . . . Misdirections 1 | . . . . . . 1 . . . . . . . . Weapon Failures 3 | . . . . . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1155 | . 14 7 124 . 61 30 . . 5 293 . . 49 572 Projectiles 356 | . 14 7 20 . 61 30 . . 5 115 . . 43 61 Explosions 334 | . . . 104 . . . . . . 178 . . 6 46 Melee 465 | . . . . . . . . . . . . . . 465 Knockbacks 44 | . 1 . 1 . 4 8 1 . 2 16 . . . 11 Impact 9 | . 1 . 1 . . . . . . 1 . . . 6 Kinetic 33 | . . . . . 4 7 1 . 2 14 . . . 5 Secondary 2 | . . . . . . 1 . . . 1 . . . . Self-Inflicted Damage 605 | . 99 . 168 . 162 . . . . . . . 105 71 Shots 18 | . 6 . 4 . 3 . . . . . . . 4 1 Rammed 25 | . 4 2 2 7 2 5 3 . . . . . . . Targets Rammed 32 | . 4 2 2 7 2 5 3 . . 5 . . . 2 Kicked 7 | . . . . . . . . . . 5 . . . 2 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 850 | . 448 99 375 399 438 379 . 286 28 70 . . 212 850 Average Temperature 115 | . 123 47 73 140 104 103 . 70 15 26 . . 48 287 Received Heat Transfer 3082 | . 30 15 453 78 378 747 . 114 114 415 . . 189 549 Effects 65 | . 4 . . 1 5 6 . . . . . . . 49 Shutdowns 15 | . 1 . . . 1 . . . . . . . . 13 Energy Bleed 15 | . . . . 1 . 3 . . . . . . . 11 Interference 13 | . 1 . . . 3 3 . . . . . . . 6 Matter Decay 2 | . . . . . 1 . . . . . . . . 1 Short Circuit 6 | . 2 . . . . . . . . . . . . 4 Damage (minor) 3 | . . . . . . . . . . . . . . 3 Damage (major) 9 | . . . . . . . . . . . . . . 9 Damage (core) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 1 . . . 5 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 10 | . . . . . . 1 . . . 1 . . . 8 Impact Corruptions 10 | . . . . . . . . . . . . . . 10 Robots Melted 7 | . . 1 2 . . . . . . 1 . . 3 . Combat Hostiles 6 | . . . 2 . . . . . . 1 . . 3 . Parts Melted 23 | . . 1 3 . 1 . . . . 10 1 . 6 1 Heat Transferred 18031 | . 753 222 2037 666 1706 1122 . 333 481 6538 248 . 2352 1573 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . 1 . 3 . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Maximum Alert Level 4 | . 1 . 2 1 1 3 1 . . 4 . . . 1 Low Security (%) 59 | 100 47 100 19 69 79 62 43 . . 48 . . . 71 Level 1 20 | . 52 . 4 30 20 12 56 . . 12 . . . 28 Level 2 9 | . . . 76 . . 13 . . . 5 . . . . Level 3 8 | . . . . . . 11 . . . 26 . . . . Level 4 1 | . . . . . . . . . . 6 . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1138 | . 319 146 630 280 266 845 382 . . 1138 . . . 356 Initial 382 | . . 117 7 207 33 93 382 . . . . . . 89 Average 252 | . 174 84 447 170 67 250 237 . . 425 . . . 144 Influence Increases 7589 | . 631 142 1057 198 606 1556 104 140 135 1663 50 . 470 837 Destroy 0b10 Robot/C 4180 | . 300 100 540 160 360 860 20 80 120 840 40 . 400 360 Destroy 0b10 Robot/NC 370 | . 40 . 45 . 55 70 20 . . 85 . . . 55 Destroy Leader 976 | . 70 10 126 20 94 232 18 30 . 232 10 . 40 94 Allied During Kill 237 | . . . . . . 237 . . . . . . . . Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . . . . Successful Hack 172 | . 21 . 22 . . 18 16 . . 62 . . . 33 Disable Machine 450 | . 45 . 75 15 45 15 30 . . 180 . . . 45 Anti-Garrison Action 150 | . . . . . . . . . . 150 . . . . Destroy Structure 714 | . 110 32 134 3 52 34 . . . 99 . . . 250 Lose Combat Pursuer 330 | . 45 . 105 . . 90 . 30 15 15 . . 30 . Influence Decreases 7556 | . 331 421 545 644 471 937 801 284 135 537 597 579 327 947 Entered New Map 2269 | . . 183 14 326 54 129 459 54 . . 417 579 . 54 Time Decay 4526 | . 331 238 431 318 397 582 342 220 135 527 180 . 247 578 Lost Part 548 | . . . 100 . 20 36 . 10 . 10 . . 80 292 Lost Ally 190 | . . . . . . 190 . . . . . . . . Purge Threat 23 | . . . . . . . . . . . . . . 23 Squads Dispatched 59 | . 3 . 6 . 2 14 1 . . 23 . . 1 9 Investigation 8 | . 1 . 1 . . 1 . . . 3 . . . 2 Extermination 12 | . . . . . . . 1 . . 8 . . . 3 Reinforcement 16 | . 2 . 3 . 1 3 . . . 3 . . . 4 Assault 10 | . . . 2 . . 3 . . . 4 . . 1 . Garrison 13 | . . . . . 1 7 . . . 5 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . 1 . . 2 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Distress Signals 8 | . . . . . 1 4 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 282 | . 24 2 40 8 22 67 3 8 8 47 2 . 23 28 Peak Tracking Total 9 | . 6 2 5 2 7 9 1 3 2 4 2 . 9 6 Tactical Retreats 15 | . 1 . 5 . . 4 . 2 1 1 . . 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Traps Triggered 8 | . . . . . 1 1 . . . 6 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 47 | . . . . . 8 39 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . 1 3 . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . Most Traps Carried 4 | . . 4 4 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Machines Disabled 36 | . 5 . 5 1 3 1 2 . 1 13 . . 2 3 Max in Single Turn 8 | . 2 . 2 1 2 1 1 . 1 8 . . 2 1 Garrison Access 2 | . . . . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Machines Accessed 60 | . 5 . 6 2 5 11 3 2 1 12 1 4 . 8 Terminals 40 | . 5 . 6 1 3 9 2 1 . 7 . . . 6 Fabricators 3 | . . . . . . . . . . 1 . . . 2 Repair Stations 4 | . . . . . 1 1 1 . . 1 . . . . Recycling Units 2 | . . . . . 1 1 . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 163 | . 14 . 16 3 11 31 7 3 1 28 1 26 . 22 Successful 86 | . 4 . 5 1 3 17 1 3 1 13 1 26 . 11 Failed 76 | . 10 . 11 2 8 14 6 . . 14 . . . 11 Catastrophic 25 | . 4 . 7 1 2 6 . . . 2 . . . 3 Database Lockouts 1 | . . . . . . . . . . 1 . . . . Manual 67 | . 13 . 14 2 7 12 4 . 3 3 . . . 9 Terminals 96 | . 14 . 16 2 7 22 4 2 . 14 . . . 15 Fabricators 9 | . . . . . . . . . . 2 . . . 7 Repair Stations 16 | . . . . . 3 8 3 . . 2 . . . . Recycling Units 2 | . . . . . 1 1 . . . . . . . . Scanalyzers 7 | . . . . . . . . . . 7 . . . . Garrison Access 3 | . . . . . . . . . . 3 . . . . Terminal Hacks 64 | . 4 . 5 1 . 9 1 3 1 5 1 26 . 8 Record 21 | . . . 1 . . 2 . 2 1 2 . 11 . 2 Part Schematic 10 | . . . . . . . . . . . . 9 . 1 Robot Schematic 3 | . . . . . . . . . . . . 3 . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . Open Door 5 | . . . . 1 . 2 . 1 . . 1 . . . Open DSF 4 | . . . . . . . . . . 3 . . . 1 Level Access Points 1 | . . . 1 . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . 1 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 Alert Level 3 | . . . 1 . . 2 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . 1 Locate Traps 3 | . 1 . . . . 1 . . . . . . . 1 Security Status 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 2 . . . 3 Load Schematic 3 | . . . . . . . . . . 1 . . . 2 Build 2 | . . . . . . . . . . 1 . . . 1 Repair Station Hacks 10 | . . . . . 2 7 . . . 1 . . . . Scan Component 6 | . . . . . 1 4 . . . 1 . . . . Repair 4 | . . . . . 1 3 . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . . . . . . Report Inventory 2 | . . . . . 1 1 . . . . . . . . Scanalyzer 5 | . . . . . . . . . . 5 . . . . Insert Component 2 | . . . . . . . . . . 2 . . . . Analyze 1 | . . . . . . . . . . 1 . . . . Retrieve Study 2 | . . . . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 . 5 1 4 9 3 . . 11 . . . 7 Full Trace Events 9 | . 2 . 1 1 1 . . . . 2 . . . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 1 . 9 . 1 Parts Built 3 | . . . . . . . . . . 2 . . . 1 Authchips . | . . . . . . . . . . . . . . . Time 151 | . . . . . . . . . . 84 . . . 67 Total Part Build Rating 12 | . . . . . . . . . . 8 . . . 4 Part Studies Acquired 2 | . . . . . . . . . . 2 . . . . Parts Repaired 4 | . . . . . 1 3 . . . . . . . . Time 159 | . . . . . 51 108 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . 1 . . . 1 . . . 7 Non-combat 9 | . . . . . . 1 . . . 1 . . . 7 Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 11 | . . . . . . 1 . . . 1 . . . 9 parse_system 2 | . . . . . . . . . . . . . . 2 no_distress 7 | . . . . . . 1 . . . 1 . . . 5 find_chute 1 | . . . . . . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . 1 . . . 2 . . . . Machine Destruction 3 | . . . . . . 1 . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Total Allies 10 | . . . . . . 10 . . . . . . . . Largest Group 10 | . . . . . . 10 . . . . . . . . Highest-Rated Group 173 | . . . . . . 173 . . . . . . . . Highest-Rated Ally 29 | . . . . . . 29 . . . . . . . . Total Orders 34 | . . . . 6 14 13 1 . . . . . . . STAY 5 | . . . . . 2 3 . . . . . . . . FOLLOW 18 | . . . . 3 6 8 1 . . . . . . . GUARD 1 | . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . . RETURN 9 | . . . . 3 6 . . . . . . . . . Ally Attacks 122 | . . . . . . 122 . . . . . . . . Total Damage 1453 | . . . . . . 1453 . . . . . . . . Kills 15 | . . . . . . 15 . . . . . . . . Allies Corrupted 2 | . . . . . 1 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Active Infowar (turns) 16586 | . 67 . 641 710 2338 1463 747 1796 1791 3629 375 164 1772 1093 Optics 14469 | . . . . . 2338 1463 747 1796 1791 3629 375 164 1772 394 Sensors 117 | . . . . . . . . . . . . . . 117 Structural 68 | . 67 . . . . . . . . . . . . 1 T.N.C. 407 | . . . 407 . . . . . . . . . . . Machine Analysis 1798 | . . . 234 710 854 . . . . . . . . . Triangulation 582 | . . . . . . . . . . . . . . 582 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . . 1 1 . 2 . 3 . Drone Launches 28 | . . . . 4 12 10 2 . . . . . . . Drone Recoveries 24 | . . . . 4 10 9 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Turns Passed 22126 | 76 1171 512 1208 710 2338 3485 775 1796 1831 3964 375 164 1772 1949 Spaces Moved 9478 | 43 650 305 563 279 720 951 395 1051 1060 1724 190 87 814 646 Core 90 | 3 . . . . . . . . . . . . . 87 Treads 5981 | 40 650 305 563 279 720 951 239 1051 1060 123 . . . . Legs 3407 | . . . . . . . 156 . . 1601 190 87 814 559 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 245 163 163 163 163 120 190 190 123 Average Speed 193 | 152 160 160 161 229 240 249 173 163 163 188 189 190 197 248 Slowest Speed 700 | 160 160 160 240 240 250 250 190 163 163 400 190 190 330 700 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . . . . . . . Exploration Rate (%) 54 | 3 93 43 46 50 53 88 14 86 88 44 23 75 92 12 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . . . . 1 . . Known Exits Taken 6 | . 1 . 1 1 . 1 1 . . . . . 1 . Unknown Exits Taken 8 | 1 . 1 . . 1 . . 1 1 1 1 1 . . Scrap Searched 15 | . . . . 1 . . . 6 3 . . . 5 . Spaces Dug 23 | . 6 . . . 1 15 . . . . . . . 1 Terrain Destroyed 774 | . 106 66 153 3 50 29 . . 9 102 4 . 89 163 Melee 17 | . . . . . 1 15 . . . . . . . 1 Projectile 111 | . . . 1 3 6 14 . . 9 40 4 . 15 19 AOE 646 | . 106 66 152 . 43 . . . . 62 . . 74 143 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Fac Total 12022 | 51 713 316 738 317 1208 1781 464 1102 1116 2202 197 86 886 845 Wait 1249 | . 1 . 60 11 343 524 23 19 11 220 . . . 37 Move 9464 | 42 649 304 562 278 719 950 394 1050 1059 1723 189 86 813 646 Hop . | . . . . . . . . . . . . . . . Pick Up 137 | 3 7 4 16 5 19 23 9 3 7 24 . . 5 12 Fast Attach 67 | 6 5 . 4 . 4 6 1 . . 20 1 . 6 14 Attach 71 | . 2 . 9 . 3 9 3 3 6 11 1 . 8 16 Detach 11 | . 1 . . . . . . 1 1 5 1 . . 2 Swap 117 | . 6 . 8 2 27 45 6 2 1 8 . . 2 10 Drop 138 | . 6 . 10 2 22 24 9 4 4 43 1 . 8 5 Fire 608 | . 32 6 66 12 59 129 16 20 25 123 4 . 44 72 Melee 58 | . . . . . 2 27 . . . . . . . 29 Ram . | . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . 5 . . . 2 Crush 25 | . 4 2 2 7 2 5 3 . . . . . . . Escape Stasis 20 | . . . . . . . . . . 20 . . . . Rewire 2 | . . . . . . . . . 2 . . . . . Trap 48 | . . . 1 . 8 39 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 10) 569 | -10/Materials | Discovered new exit (range 7) 642 | -10/Materials | Discovered new exit (range 7) 689 | -10/Materials | Identified exit to Mines 875 | -10/Materials | Discovered new exit (range 4) 1248 | -10/Materials | Entered Mines 1333 | -10/Mines | Learned location of Storage (-8) 1336 | -10/Mines | Learned Materials emergency access door positions 1355 | -10/Mines | Discovered new exit (range 8) 1361 | -10/Mines | Found a hidden stash of uninstalled traps 1541 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1760 | -10/Mines | Entered Materials 1760 | -9/Materials | Evolved 2 slots: Utility x2 2062 | -9/Materials | Destroyed 8 combat bots 2160 | -9/Materials | First assault squad dispatched 2530 | -9/Materials | Lost 5 parts (1p1n1u2w) 2559 | -9/Materials | Core integrity fell below 50% 2643 | -9/Materials | Identified exit to Mines 2663 | -9/Materials | Identified exit to Materials 2968 | -9/Materials | Entered Mines 3008 | -9/Mines | Met a Derelict bent on vengeance 3052 | -9/Mines | Found the Drone Emporium 3060 | -9/Mines | Found Prototype Device 3061 | -9/Mines | Identified Sensor Drone Bay 3272 | -9/Mines | Learned location of 1 exit from Materials 3551 | -9/Mines | Discovered exit to Materials (range 5) 3678 | -9/Mines | Entered Materials 3678 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3679 | -8/Materials | Identified exit to Factory 4628 | -8/Materials | Discovered exit to Factory (range 17) 4719 | -8/Materials | Repaired Hvy. Ion Engine 4761 | -8/Materials | Build established: Scavenger-Mutant 5069 | -8/Materials | Discovered new exit (range 16) 5098 | -8/Materials | Build established: Mutant 5221 | -8/Materials | Garrison activated, responded to threat 5554 | -8/Materials | Destroyed 7 combat bots 6016 | -8/Materials | Entered Storage 7479 | -8/Storage | Crushed by falling debris 7479 | -8/Storage | System corruption reached 10% 7681 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7980 | -8/Storage | Build established: Commander-Mutant 8067 | -8/Storage | Discovered exit to Factory (range 16) 8087 | -8/Storage | Met 01-MTF 8497 | -8/Storage | Garrison activated, responded to threat 8555 | -8/Storage | Repaired Arm. Treads 8594 | -8/Storage | Repaired Arm. Treads 8628 | -8/Storage | Repaired Med. Armor Plating 8660 | -8/Storage | Identified exit to Recycling 8816 | -8/Storage | First assault squad dispatched 8818 | -8/Storage | Garrison activated, responded to threat 8859 | -8/Storage | Lost 3 allies 8894 | -8/Storage | Core integrity fell below 50% 8911 | -8/Storage | Lost 3 allies 8946 | -8/Storage | Destroyed 7 combat bots 9093 | -8/Storage | Build established: Mutant 9217 | -8/Storage | Crushed by falling debris 9501 | -8/Storage | Entered Factory 9501 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9797 | -7/Factory | Build established: Scavenger-Mutant 10087 | -7/Factory | Discovered new exit (range 12) 10124 | -7/Factory | Build established: Mutant 10140 | -7/Factory | Identified exit to Lower Caves 10276 | -7/Factory | Entered Lower Caves 10833 | -7/Lower Caves | Discovered new exit (range 10) 11189 | -7/Lower Caves | Learned Factory terminal intel 11191 | -7/Lower Caves | Spotted B-75 Beast 11457 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12072 | -7/Lower Caves | Entered another Lower Caves area 12270 | -7/Lower Caves | Discovered new exit (range 6) 12530 | -7/Lower Caves | Entered a destroyed Warlord outpost 12958 | -7/Lower Caves | Learned Factory emergency access door positions 12987 | -7/Lower Caves | Discovered new exit (range 13) 13456 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 13471 | -7/Lower Caves | Found Prototype Special Weapon 13473 | -7/Lower Caves | Identified Molecular Deconstructor 13774 | -7/Lower Caves | Found Alien Artifact 13775 | -7/Lower Caves | Identified Dimensional Node Initializer 13775 | -7/Lower Caves | Initialized slip node 13847 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 13903 | -7/Lower Caves | Entered Factory 13903 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13905 | -6/Factory | Loaded intel: 26 terminal locations 13934 | -6/Factory | Discovered new exit (range 14) 14206 | -6/Factory | Build established: Tank 14899 | -6/Factory | Build established: Scavenger-Gunner 15151 | -6/Factory | Central database locked down 15333 | -6/Factory | Discovered new exit (range 16) 15372 | -6/Factory | Garrison activated, responded to threat 15839 | -6/Factory | Fabricated Imp. Carbon-fiber Leg? 16179 | -6/Factory | Build established: Gunner 16253 | -6/Factory | Garrison activated, responded to threat 16565 | -6/Factory | Garrison activated, responded to threat 16889 | -6/Factory | Build established: Scavenger-Gunner 17753 | -6/Factory | First assault squad dispatched 17806 | -6/Factory | Discovered new exit (range 19) 17867 | -6/Factory | Entered Lower Caves 17953 | -6/Lower Caves | Learned Factory interactive machine intel 18041 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 18042 | -6/Lower Caves | Encountered a Warlord checkpoint 18209 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 18242 | -6/Lower Caves | Entered Data Miner 18242 | -6/Data Miner | Discovered new exit (range 6) 18271 | -6/Data Miner | Met Data Miner 18324 | -6/Data Miner | Learned location of Section 7 (-2) 18324 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18360 | -6/Data Miner | Received God Mode back door access code from Data Miner 18406 | -6/Data Miner | Entered Proximity Caves 18407 | -5/Proximity Caves | Identified exit to Factory 18775 | -5/Proximity Caves | Learned Factory emergency access door positions 19142 | -5/Proximity Caves | Learned Factory interactive machine intel 19146 | -5/Proximity Caves | Learned location of 1 exit from Factory 19702 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 19744 | -5/Proximity Caves | Destroyed 8 combat bots 19747 | -5/Proximity Caves | Lost 4 parts (2p2n) 20007 | -5/Proximity Caves | Build established: Gunner 20136 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20178 | -5/Proximity Caves | Entered Factory 20178 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 20179 | -5/Factory | Identified exit to Factory 20181 | -5/Factory | Loaded intel: 54 interactive machine locations 20297 | -5/Factory | Identified exit to DSF 20557 | -5/Factory | Lost 3 parts (2u1w) 20597 | -5/Factory | Core integrity fell below 50% 20756 | -5/Factory | Incoming investigation squad redirected 20799 | -5/Factory | Fabricated Hvy. Deuterium Engine (x1) 20874 | -5/Factory | Discovered new exit (range 13) 21021 | -5/Factory | Build established: Hacker-Gunner 21338 | -5/Factory | Build established: Hacker-Mutant 21474 | -5/Factory | Lost 10 parts (2p2n3u3w) 21520 | -5/Factory | Core integrity fell below 20% 21568 | -5/Factory | Lost 10 parts (4p3n2u1w) 22127 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 21947_ System corrupted: Matter fused (-6). 21984_ >EQF CT,G#NDDZOF|DJQ6LHP/1D5F7MOKZCDW 22002_ System corrupted: Component data lost. 22031_ QUE/L H,FV71K::TPYK/DUB67F 22042_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4Q. 22095_ System corrupted: Substantial component data lost. 22109_ Critical hit (Burn: +37). 22114_ Proton Cannon destroyed. 22114_ L-41 Fighter knocked back. 22115_ Powered Hammer destroyed. 22120_ Adv. Sensor Array severed. 22123_ Imp. Plasma Cutter destroyed. 22124_ Hvy. Laser destroyed. 22125_ Jacked L-41 Fighter... 22125_ Command string: \\9K7L 22125_ No effect. 22127_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????"""T"""???????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #+#######????????????????????????????????????????? | | #????????????????????????????????????????? | | #??????????????????###########???????????? | | #??????????????????# #???????????? | | #????????????####### #???????????? | | #???????###### # !#???????????? | | ######### # #???????????? | | ! # + " + #???????????? | | # # # """ """ #???????????? | | = # """ # ## # """ """ #???????????? | | % # """ % # #### ### """ """?????????????? | | + """ # #??# #?########??????????????? | | # "" + #??# #???????????????????????? | | ######+## "" # #??# #???????????????????????? | | # ## #####??# #?####??????????????????? | | # ## #??????# ## #??????????????????? | | # ## ""T"" #??????# @l #???????????????+??? | | *# ## """"" #??????#### gg#??????????????????? | | # ##########??????????# ##??????????????""""" | | # #########???????????? #???????????????"""F" | | ###+## #%=!!! ############# #???????????????"""?" | | + % ! # ?????????????????????? | | # !! |# #???????????????????????? | | ######### #???????????????????????? | | #???????????????????????? | | % #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | +???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ##??????????????????????? | | ## ????????????????????? | | ## ????????????????????? | | # ???????????????????? | | # ???????????????????? | | + ???????????????????? | | # ??????????????????? | | # ### ???????????????????? | | # #?# ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 41 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 25 Resistance: EX 50 Resistance: EM 15 Propulsion Shielding 33 Utility Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 7 Offensive Hacking 24 Item Schematics ----------------- Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Hvy. Deuterium Engine | -5/Factory | Hacked Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -6/Factory Hvy. Deuterium Engine | x1 | -5/Factory Repaired ---------- Hvy. Ion Engine | 43% | -8/Materials Arm. Treads | 14% | -8/Storage Arm. Treads | 21% | -8/Storage Med. Armor Plating | 40% | -8/Storage Studied --------- Imp. Deuterium Engine | -6/Factory | Hacked Axe | -6/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Analysis Probe Construction Begets Destruction Deconstruction Dramatic Entrance I'm Back, Baby! Not Today, Chutes Prolific Hacker Resistances Are Futile Significant Disruption Spot Them First The More The Merrier The Oracle Well Done Challenges ------------ None Game ------ Seed ShrapnelShrapnelCharger Manual? 0 Play Time 04:33:40 Cumulative 21.5 hours Start 2026.03.01 @ 16:15:19 End 2026.03.02 @ 20:44:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 7 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 951d9ec1-5198-4a1e-a735-0282eacda963