Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.07 @ 08:43:14

Player: Moperro

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (50)      250
Value Destroyed (1355)     1355
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4565

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
     Light Treads
  Improved Carbon-fiber Leg
     Small Matter Pod (50)

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
    Improved Deuterium Engine
       Heavy Deuterium Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
>            --- UTILITY ----------
      Medium Storage Unit
  Long-range Terrain Scanner
             Terrain Scan Processor
             Energy Filter
>            --- WEAPON -----------
             Shock Bomb Launcher
             Mace
>            --- INVENTORY --------
       Light Treads
    Improved Treads
    Improved Treads
    Improved Treads
    Improved Treads
       Small Matter Pod
             Structural Scanner
[Rating: 45]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Improved Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Energy Filter
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Protection               Weapon Shielding
Weapon                     Mace
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Slots Evolved              7    | .   1   2   2   2   .   .   .   
  Power                    2    | .   1   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   
  Utility                  2    | .   .   1   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             88   | 7   6   14  21  9   3   18  10  
  Power                    14   | 1   2   4   3   .   1   3   .   
    Engine                 14   | 1   2   4   3   .   1   3   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   2   2   8   6   1   7   8   
    Treads                 22   | 2   .   2   7   1   1   5   4   
    Leg                    14   | .   2   .   1   5   .   2   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  19   | 2   1   4   3   2   .   6   1   
    Device                 7    | .   .   .   1   2   .   3   1   
    Storage                5    | 1   .   2   .   .   .   2   .   
    Processor              4    | .   1   1   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | 1   .   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   1   4   7   1   1   2   1   
    Energy Gun             6    | .   .   3   2   .   1   .   .   
    Energy Cannon          4    | .   1   .   2   .   .   .   1   
    Ballistic Gun          4    | 2   .   1   1   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   
    Launcher               3    | .   .   .   1   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   
Parts Lost                 23   | .   .   .   2   .   6   .   15  
  Power                    6    | .   .   .   2   .   1   .   3   
  Propulsion               10   | .   .   .   .   .   4   .   6   
  Utility                  3    | .   .   .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   .   1   .   3   
  Highest Loss Streak      7    | .   .   .   2   .   6   .   7   
Average Slot Usage (%)     89   | .   96  98  99  92  55  70  85  
  Engine                   21   | .   21  30  24  16  7   17  18  
  Treads                   12   | .   16  9   23  11  .   14  6   
  Leg                      11   | .   8   9   .   14  16  5   20  
  Device                   6    | .   .   .   5   11  9   7   12  
  Storage                  9    | .   12  14  8   7   4   13  7   
  Processor                7    | .   .   14  8   7   4   3   7   
  Protection               2    | .   11  1   1   2   .   .   .   
  Energy Gun               3    | .   .   10  5   7   4   .   .   
  Energy Cannon            2    | .   3   2   4   7   3   .   .   
  Ballistic Gun            5    | .   21  7   5   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   6   .   .   .   .   
  Launcher                 3    | .   .   .   1   7   3   4   5   
  Impact Weapon            2    | .   .   .   .   .   .   4   6   
Naked Turns                33   | .   .   .   .   .   33  .   .   
Heaviest Build             62   | 17  23  49  62  58  53  52  52  
  Greatest Support         92   | 40  40  44  66  64  64  92  92  
  Greatest Overweight (x)  17   | 4   1   4   17  3   12  2   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   
Largest Inventory Capacity 12   | 8   8   12  12  12  12  8   8   
  Average Capacity         9    | 7   8   10  12  12  9   7   8   
  Most Carried             11   | 7   8   11  10  10  9   6   8   
  Average Carried          6    | 4   6   6   8   8   6   1   6   
  Final Capacity           12   | 8   8   12  12  12  4   8   8   
  Final Carried            9    | 7   6   9   9   9   4   6   3   

 Class Distribution 
--------------------
 74% | Hacker-Mutant
 25% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Gunner | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -7/Waste
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Low 
Matter Collected           1875 | 159 258 308 511 202 .   95  342 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2079 | .   258 463 969 184 .   75  130 
  Parts                    110  | .   19  33  49  6   .   2   1   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Combat Hostiles Destroyed  31   | .   7   9   12  2   .   1   .   
  Guns                     14   | .   4   9   1   .   .   .   .   
  Cannons                  13   | .   2   .   10  1   .   .   .   
  AOE                      2    | .   .   .   1   .   .   1   .   
Classes Destroyed          9    | .   3   3   3   .   .   .   .   
  Worker                   2    | .   .   1   1   .   .   .   .   
  Builder                  3    | .   .   .   3   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 5    | .   .   1   4   .   .   .   .   
  Watcher                  8    | .   2   2   3   1   .   .   .   
  Swarmer                  8    | .   2   3   3   .   .   .   .   
  Grunt                    9    | .   5   3   1   .   .   .   .   
  Sentry                   12   | .   .   3   6   2   .   1   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   2   
Best Kill Streak           5    | .   2   5   5   3   .   1   .   
  Combat Bots Only         3    | .   2   3   3   1   .   1   .   
Max Kills in Single Turn   3    | .   1   2   3   1   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  
Damage Taken               3922 | .    225  252  718  266  206  147  2108 
  Core                     873  | .    36   48   82   20   134  38   515  
  Absorbed by Shields      293  | .    .    .    293  .    .    .    .    
Core Remaining (%)         89   | 100  85   88   85   .    .    .    .    
Volleys Fired              141  | .    38   36   33   10   1    6    17   
  Largest                  3    | .    2    2    3    3    2    1    1    
  Hottest                  165  | .    76   90   165  154  112  36   68   
Shots Fired                302  | .    76   71   99   30   2    6    18   
  Gun                      180  | .    65   65   39   10   1    .    .    
  Cannon                   90   | .    11   6    59   10   1    .    3    
  Launcher                 32   | .    .    .    1    10   .    6    15   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  155  | .    65   27   63   .    .    .    .    
  Thermal                  60   | .    .    38   8    10   1    .    3    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          87   | .    11   6    28   20   1    6    15   
  Robot Hit Streak         42   | .    32   33   42   21   23   28   7    
  Robot Miss Streak        2    | .    2    2    2    2    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    
Shots Hit Robots           234  | .    65   55   69   24   2    5    14   
  Core Hits                97   | .    15   18   48   7    .    4    5    
  Critical Hits            2    | .    1    .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    .    .    
Melee Attacks              31   | .    .    .    .    .    .    .    31   
  Impact                   31   | .    .    .    .    .    .    .    31   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3947 | .    743  654  1653 452  22   111  312  
  Guns                     1636 | .    519  589  408  106  14   .    .    
  Cannons                  1628 | .    224  57   1110 191  2    .    44   
  Explosions               504  | .    .    .    135  155  .    111  103  
  Melee                    165  | .    .    .    .    .    .    .    165  
  Ramming                  14   | .    .    8    .    .    6    .    .    
  Kinetic                  1654 | .    519  308  827  .    .    .    .    
  Thermal                  653  | .    .    281  208  106  14   .    44   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          1461 | .    224  57   618  346  2    111  103  
  Impact                   165  | .    .    .    .    .    .    .    165  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    5    5    6    
  Average Corruption       5    | .    .    .    .    .    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  57   | .    .    .    .    .    2    17   38   
    Message Errors         20   | .    .    .    .    .    1    8    11   
    Matter Fused           12   | .    .    .    .    .    1    2    9    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    6    
    Energy Discharges      7    | .    .    .    .    .    .    4    3    
    Data Loss (minor)      6    | .    .    .    .    .    .    3    3    
    Misfires               2    | .    .    .    .    .    .    .    2    
    Targeting Errors       3    | .    .    .    .    .    .    .    3    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            43   | .    .    .    24   19   .    .    .    
  Projectiles              30   | .    .    .    18   12   .    .    .    
  Explosions               13   | .    .    .    6    7    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    5    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  5    | .    .    .    5    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      73   | .    .    3    .    6    3    .    61   
  Shots                    11   | .    .    .    .    2    .    .    9    
  Rammed                   3    | .    .    2    .    .    1    .    .    
Targets Rammed             3    | .    .    2    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        498  | .    252  314  390  498  .    91   257  
  Average Temperature      119  | .    56   112  149  260  .    57   92   
  Received Heat Transfer   1632 | .    171  138  225  120  .    66   912  
  Effects                  25   | .    .    2    6    12   .    .    5    
    Shutdowns              10   | .    .    .    4    6    .    .    .    
    Energy Bleed           6    | .    .    1    2    3    .    .    .    
    Interference           7    | .    .    1    .    1    .    .    5    
    Matter Decay           1    | .    .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    1    .    .    1    .    .    .    
  Combat Hostiles          2    | .    1    .    .    1    .    .    .    
  Parts Fried              9    | .    1    .    2    5    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    1    2    1    .    .    .    
  Heat Transferred         1471 | .    .    779  322  259  37   .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Peak Influence             262  | .   119 229 262 225 54  45  .   
  Initial                  86   | .   .   35  68  86  54  .   .   
  Average                  86   | .   39  96  163 193 25  5   .   
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   
  Low Security (%)         81   | 100 100 84  62  33  100 100 .   
  Level 1                  18   | .   .   15  37  66  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low 
Distress Signals           2    | .   .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              60   | .   10  13  19  5   5   1   7   
  Peak Tracking Total      6    | .   3   5   6   2   5   1   5   
  Tactical Retreats        1    | .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Traps Triggered            5    | .   3   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Low 
Machines Disabled          4    | .   .   .   1   3   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low 
Machines Accessed          9    | .   2   3   3   1   .   .   .   
  Terminals                6    | .   2   2   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                20   | .   4   6   8   2   .   .   .   
  Successful               16   | .   3   3   8   2   .   .   .   
  Failed                   4    | .   1   3   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                10   | .   4   4   2   .   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   3   1   2   .   .   .   .   
  Record                   3    | .   2   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   1   2   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   
    Matter                 102  | .   .   .   .   102 .   .   .   
    Time                   25   | .   .   .   .   25  .   .   .   
  Total Part Build Rating  2    | .   .   .   .   2   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Low 
Total Allies               1    | .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   7   .   .   
  Total Damage             83   | .   .   .   .   .   83  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  
Turns Passed               4713 | 170  627  684  784  356  104  663  1325 
Spaces Moved               2759 | 90   326  324  399  210  111  385  914  
  Core                     98   | 14   .    .    2    .    67   .    15   
  Treads                   1226 | 76   203  139  356  27   3    241  181  
  Legs                     1435 | .    123  185  41   183  41   144  718  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  145  145  125  50   150  120  
  Average Speed            145  | 164  154  165  157  146  86   160  128  
  Slowest Speed            900  | 250  160  240  900  210  650  200  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 6    49   27   34   4    72   10   56   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    .    .    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    .    3    
Spaces Dug                 15   | .    .    .    .    .    .    .    15   
Terrain Destroyed          21   | .    .    .    6    .    .    .    15   
  Melee                    15   | .    .    .    .    .    .    .    15   
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      6    | .    .    .    6    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low 
Total                      3143 | 113 377 397 482 238 116 423 997 
  Wait                     27   | 3   .   .   2   .   .   .   22  
  Move                     2753 | 89  325 323 398 210 110 384 914 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  70   | 14  4   14  17  4   .   15  2   
  Fast Attach              1    | .   .   .   .   .   1   .   .   
  Attach                   38   | 7   1   3   4   5   1   13  4   
  Detach                   2    | .   .   .   .   2   .   .   .   
  Swap                     49   | .   5   11  17  4   1   5   6   
  Drop                     28   | .   4   8   11  3   1   .   1   
  Fire                     141  | .   38  36  33  10  1   6   17  
  Melee                    31   | .   .   .   .   .   .   .   31  
  Ram                      1    | .   .   .   .   .   1   .   .   
  Kick                     2    | .   .   2   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   26 | -11/Scrapyard  | Identified exit to Materials
   26 | -11/Scrapyard  | Discovered exit to Materials (range 14)
  171 | -11/Scrapyard  | Entered Materials
  171 | -10/Materials  | Evolved 1 slot: Power x1
  305 | -10/Materials  | Build established: Hacker-Mutant
  405 | -10/Materials  | Identified exit to Materials
  405 | -10/Materials  | Discovered exit to Materials (range 8)
  560 | -10/Materials  | Discovered exit to Materials (range 16)
  798 | -10/Materials  | Entered another Materials area
  798 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
 1088 | -9/Materials   | Repaired Aluminum Leg?
 1229 | -9/Materials   | Identified exit to Materials
 1229 | -9/Materials   | Discovered exit to Materials (range 10)
 1347 | -9/Materials   | Identified exit to Mines
 1347 | -9/Materials   | Discovered exit to Mines (range 20)
 1482 | -9/Materials   | Entered another Materials area
 1482 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1788 | -8/Materials   | Build established: Hacker-Gunner
 1820 | -8/Materials   | Garrison activated, responded to threat
 2190 | -8/Materials   | Identified exit to Factory
 2190 | -8/Materials   | Discovered exit to Factory (range 15)
 2266 | -8/Materials   | Entered Factory
 2266 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2566 | -7/Factory     | Fabricated Lgt. Treads?
 2622 | -7/Factory     | Sucked down chute
 2622 | -7/Factory     | Entered Waste
 2623 | -7/Waste       | Met a frightened Derelict
 2637 | -7/Waste       | EMP discharged
 2641 | -7/Waste       | Spotted C-40 Crusher
 2671 | -7/Waste       | Spotted C-40 Crusher
 2676 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2679 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 2680 | -7/Waste       | Spotted C-40 Crusher
 2684 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2687 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2690 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 2693 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 2698 | -7/Waste       | Spotted C-40 Crusher
 2717 | -7/Waste       | Identified exit to Factory
 2717 | -7/Waste       | Discovered exit to Factory (range 16)
 2717 | -7/Waste       | Spotted C-40 Crusher
 2724 | -7/Waste       | Lost 6 parts (1p4n1w)
 2726 | -7/Waste       | Entered Factory
 2981 | -7/Factory     | Build established: Hacker-Mutant
 3347 | -7/Factory     | Identified exit to Lower Caves
 3347 | -7/Factory     | Discovered exit to Lower Caves (range 15)
 3389 | -7/Factory     | Entered Lower Caves
 3616 | -7/Lower Caves | Learned location of 1 exit from Factory
 4453 | -7/Lower Caves | Spotted B-75 Beast
 4539 | -7/Lower Caves | Lost 5 parts (1p2n1u1w)
 4582 | -7/Lower Caves | Lost 3 parts (1p1u1w)
 4588 | -7/Lower Caves | Core integrity fell below 50%
 4665 | -7/Lower Caves | Learned Factory security intel
 4700 | -7/Lower Caves | Core integrity fell below 20%
 4714 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04543_ System corrupted: Particle Cannon failed to cycle.
04548_ Particle Cannon destroyed.
04549_ H8|3AJ=KDO3OUDELXO1FPU
04551_ Lrn. Terrain Scanner destroyed.
04562_ G-47 Trooper destroyed.
04596_ Acquired 94 matter.
04624_ Acquired 68 matter.
04655_ System corrupted: Matter fused (-8).
04659_ Hvy. Deuterium Engine destroyed.
04663_ Critical hit.
04663_ Imp. Treads destroyed.
04665_ Acquired derelict log, extracted data.
Data stored: Factory security intel.
04665_ Imp. Treads destroyed. <x2>
04675_ System corrupted: Matter fused (-5).
04679_ Critical hit.
04679_ Mace destroyed.
04690_ Imp. Treads destroyed.
04701_ Structural Scanner destroyed.
04708_ ANK,WVTOQSLUVQNU JLUFF 02LT|DM5U7DHHHQT

 Map 
-----
+----------------------------------------------------+
| #       ##????#?#  =#  ###  ######      ##?####    |
| #        #?????###  ####?#  #?###      ########### |
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|            ####??#      ##    ####          #####  |
|               ####            #?#######     ####"  |
|                               ##########   ####### |
|               %                ################### |
|                        %!      ################### |
|                ##    ###      ##?#??############## |
| ##            ###   ##??#   #####?####?########### |
| ?## ##   ##   #?   ##?####  ###   ?############### |
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| #          ##?####?####??? ?   ????#######?####### |
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|   ###????#  ""  "        ###     #????????##??##?? |
|    #??????#  ##?#      s @       #????????????##?? |
|    ##?????#   ###      ##        #????????#?##?#?? |
|    ########    ##     ####       #????????#??????? |
|          ##          ##???      ##?????????#??#?## |
|          ##          #????    ###????????????????? |
|                      ##???#   #??????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          40
Energy Capacity            690
Matter Stores              350
Matter Capacity            350
Sight Range                20
Robot Scan Range           10
Terrain Scan Range         24
Terrain Scan Density       85
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
  Lgt. Treads | -8/Materials | Scanalyzed
  EMP Blaster | -8/Materials | Scanalyzed
 Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Loot Pinata
Part-time Excavator
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              CloakingSalvageKatana
  Manual?         0
Play Time         01:27:31
  Cumulative      5.1 hours
  Start           2021.08.07 @ 07:12:33
  End             2021.08.07 @ 08:43:14
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          10
  Rogue           5
  Adventurer      3
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          8
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4bc675d9-a2f8-43b3-9111-6c179e4feff8