Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 11:01:10

Player: Silfurdreki

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (891)      891
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2171

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     258/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (1)
Movement                   Walking (90)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (3) ---
           VSS Leg
           VSS Leg
>          --- UTILITY (3) ------
     Small Storage Unit
           Terrain Scan Processor
>          --- WEAPON (2) -------
           Autogun
>          --- INVENTORY (8) ----
     Light Ion Engine
     Light Deuterium Engine
     Small Storage Unit
  Improved Light Armor Plating
           Shield Generator

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           Autogun
>          --- INVENTORY --------
     Light Ion Engine
     Light Deuterium Engine
     Small Storage Unit
  Improved Light Armor Plating
           Shield Generator
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 6   5   3   19  
  Power                    5    | 1   1   .   3   
    Engine                 5    | 1   1   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   1   .   9   
    Treads                 .    | .   .   .   .   
    Leg                    3    | .   .   .   3   
    Wheel                  9    | 2   1   .   6   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   3   .   4   
    Device                 2    | .   .   .   2   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   2   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   3   3   
    Energy Gun             4    | .   .   2   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 19   | .   2   1   16  
  Power                    3    | .   .   .   3   
  Propulsion               7    | .   1   .   6   
  Utility                  4    | .   1   .   3   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      3    | .   2   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     82   | .   98  98  62  
  Engine                   9    | .   14  14  2   
  Wheel                    21   | .   26  28  14  
  Device                   3    | .   .   .   8   
  Storage                  12   | .   14  14  11  
  Processor                2    | .   .   .   5   
  Protection               10   | .   13  14  5   
  Energy Gun               7    | .   .   14  11  
  Ballistic Gun            11   | .   28  1   1   
  Special Weapon           2    | .   .   10  .   
Peak Build Rating          16   | 6   9   12  16  
  Average Rating           7    | 4   7   11  7   
  On Entrance              6    | .   6   9   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 13  18  20  21  
  Greatest Support         42   | 32  32  26  42  
  Greatest Overweight (x)  3    | .   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 2   8   8   7   
  Average Carried          5    | 1   5   8   4   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   8   8   5   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           690  | 250 239 34  167 
  Remotely                 .    | .   .   .   .   
Salvage Created            1149 | .   448 111 590 
  Parts                    69   | .   33  6   30  
Haulers Intercepted        2    | .   1   .   1   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  29   | .   12  4   13  
  Guns                     27   | .   12  4   11  
  AOE                      1    | .   .   .   1   
Classes Destroyed          7    | .   3   .   4   
  Worker                   3    | .   .   .   3   
  Builder                  2    | .   .   .   2   
  Hauler                   2    | .   1   .   1   
  Swarmer                  9    | .   3   2   4   
  Grunt                    17   | .   9   2   6   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           7    | .   4   2   7   
  Combat Bots Only         7    | .   4   2   7   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        240  | .    60   26   154  
  Missed                   60   | .    11   5    44   
Damage Taken               2089 | .    549  208  1332 
  Core                     612  | .    135  76   401  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         57   | 100  .    15   .    
Volleys Fired              143  | .    47   10   86   
  Largest                  2    | .    2    2    2    
  Hottest                  145  | .    40   145  115  
Shots Fired                206  | .    94   17   95   
  Gun                      201  | .    94   12   95   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  5    | .    .    5    .    
  Kinetic                  113  | .    94   7    12   
  Thermal                  87   | .    .    10   77   
  Explosive                .    | .    .    .    .    
  Electromagnetic          6    | .    .    .    6    
  Robot Hit Streak         29   | .    10   12   29   
  Robot Miss Streak        4    | .    4    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           152  | .    66   11   75   
  Core Hits                65   | .    25   7    33   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         9    | .    1    3    5    
    Burn                   7    | .    .    2    5    
    Destroy                2    | .    1    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2023 | .    703  152  1168 
  Guns                     1818 | .    703  101  1014 
  Cannons                  .    | .    .    .    .    
  Explosions               148  | .    .    .    148  
  Melee                    .    | .    .    .    .    
  Ramming                  13   | .    .    7    6    
  Kinetic                  879  | .    703  71   105  
  Thermal                  965  | .    .    74   891  
  Explosive                91   | .    .    .    91   
  Electromagnetic          75   | .    .    .    75   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    .    
  Average Corruption       1    | .    1    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    1    4    .    
    Message Errors         1    | .    .    1    .    
    Matter Fused           3    | .    .    3    .    
    Heat Flow Errors       1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      49   | .    .    3    46   
  Shots                    1    | .    .    .    1    
  Rammed                   3    | .    .    2    1    
Targets Rammed             3    | .    .    2    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        420  | .    206  420  400  
  Average Temperature      116  | .    36   189  165  
  Received Heat Transfer   795  | .    297  69   429  
  Effects                  7    | .    .    .    7    
    Energy Bleed           3    | .    .    .    3    
    Interference           3    | .    .    .    3    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    .    2    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             13   | .    .    .    13   
  Heat Transferred         3429 | .    .    628  2801 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             392  | .   223 165 392 
  Initial                  64   | .   .   60  64  
  Average                  157  | .   100 118 239 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         66   | 100 92  100 25  
  Level 1                  33   | .   7   .   74  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   16  16  30  
  Peak Tracking Total      20   | .   3   20  13  
  Tactical Retreats        7    | .   1   2   4   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       3    | .   .   .   3   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   5   .   1   
  Terminals                6    | .   5   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   15  .   2   
  Successful               8    | .   7   .   1   
  Failed                   9    | .   8   .   1   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   8   .   2   
  Terminals                17   | .   15  .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Robot Analysis           2    | .   2   .   .   
  Locate Traps             1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   3   .   1   
  Terminals                4    | .   3   .   1   
    Botnet                 4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   5   .   1   
  Full Trace Events        4    | .   4   .   .   
  Feedback Events          2    | .   2   .   .   
    Corruption             2    | .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1442 | 59  551 232 600 
Spaces Moved               991  | 49  356 213 373 
  Core                     22   | 1   .   .   21  
  Treads                   .    | .   .   .   .   
  Legs                     21   | .   .   .   21  
  Wheels                   948  | 48  356 213 331 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  80  
  Average Speed            94   | 98  97  90  92  
  Slowest Speed            200  | 100 115 90  200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       35   | 3   72  36  30  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      2    | .   .   .   2   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1292 | 57  472 233 530 
  Wait                     103  | .   59  2   42  
  Move                     988  | 48  355 212 373 
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 3   6   1   4   
  Fast Attach              21   | 5   1   2   13  
  Attach                   9    | 1   2   .   6   
  Detach                   1    | .   .   1   .   
  Swap                     3    | .   2   1   .   
  Drop                     7    | .   .   2   5   
  Fire                     143  | .   47  10  86  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   2   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Discovered new exit (range 14)
  317 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 13)
  535 | -10/Materials | Discovered new exit (range 8)
  583 | -10/Materials | Core integrity fell below 50%
  598 | -10/Materials | Discovered new exit (range 15)
  611 | -10/Materials | Entered Mines
  652 | -10/Mines     | Learned location of Zion (-6)
  657 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  766 | -10/Mines     | Assembled infested the area
  823 | -10/Mines     | Core integrity fell below 20%
  832 | -10/Mines     | Discovered new exit (range 9)
  834 | -10/Mines     | Identified exit to Materials
  843 | -10/Mines     | Entered Materials
  843 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  943 | -9/Materials  | Lost 3 parts (1p1n1w)
  978 | -9/Materials  | Lost 3 parts (1n1u1w)
 1010 | -9/Materials  | Core integrity fell below 50%
 1018 | -9/Materials  | Destroyed 7 combat bots
 1025 | -9/Materials  | Lost 3 parts (1p1n1u)
 1356 | -9/Materials  | Core integrity fell below 20%
 1407 | -9/Materials  | Lost 3 parts (1p2w)
 1424 | -9/Materials  | Discovered new exit (range 16)
 1443 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01360_ U-05 Engineer builds a Wall.
01362_ U-05 Engineer builds a Door.
01373_ Lgt. Ion Engine destroyed.
01376_ EM Shotgun destroyed.
01396_ Destroyed Flight Unit.
01398_ S-10 Pest destroyed.
01406_ Acquired 16 matter.
01410_ K-01 Serf destroyed.
01410_ Wheel destroyed.
01413_ Acquired 30 matter.
01415_ Acquired Wheel.
01415_ R-06 Scavenger collects Lgt. Ion Engine.
01424_ EXIT=FOUND
01426_ Acquired Lgt. Deuterium Engine. <x2>
01431_ Acquired Imp. Light Armor Plating.
01434_ Dropped Wheel.
01434_ Acquired VSS Leg.
01436_ Dropped Wheel.
01438_ Acquired VSS Leg.
01440_ Terrain Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
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| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ????????????????????????????<?????????????????     |
| #?#?#????????????????? ????    ???????????????     |
| #?#?#??????????????????????     ??????????????     |
| ###?#? ?????????"??????????    ?#?????????????     |
| ##????    ??????????  ? ??#   #???????????????     |
| #############???#?????????    #?? ????????????     |
|              ????????????     +???????????????     |
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|              ??????? ?????    #?????"?????????     |
| #############+####?#????#?#   # ????? ????????     |
| ###?#?##        ??#?#?#?#?#   ##?#????????????     |
| #?######     """ ?#?#?#####   #???????????????     |
| ###?####    """""##?###!!     #???????????????     |
| ########    """""####?#!      #??? ??#????????     |
|        #    """""#????#*      #  ?  ??????????     |
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|        #         ###?##===    + """"??????????     |
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| #   %   #?#                    ##?????????????     |
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|  ?????????????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              ConstructMetafiberBoomstick
  Manual?         0
Play Time         00:15:31
  Cumulative      29.6 hours
  Start           2025.03.29 @ 10:47:18
  End             2025.03.29 @ 11:01:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          31
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0666586b-3d6d-4a05-9527-3c20062474ea