Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 14:26:30

Player: ZergFTW

Result: Destroyed by AG-97439 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (125)     625
Value Destroyed (4174)     4174
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1251)               1251
              TOTAL SCORE: 9910

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      94
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -154

 Cogmind 
---------
Core Integrity             0/700
Matter                     126/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (18)
Movement                   Treading (330) Ox2
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
        Zionite Light DM Reactor
>               --- PROPULSION (2) ---
        Armored Treads
        Armored Treads
>               --- UTILITY (7) ------
       Improved Cooling System
                Huge Storage Unit
   Experimental Optical Array
       Advanced Targeting Computer
        Zionite Weapon Casing
       Hardened Light Armor Plating
>               --- WEAPON (3) -------
                Gauss Rifle
                Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY (25) ---
        Zionite Light DM Reactor
          Light Treads
          Light Treads
       Improved Treads
       Improved Cooling System
        Zionite Biocell (600)
        Zionite Biocell (600)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
                Force Field
                Shock Rifle
                Shock Rifle
                Shock Rifle
                Shock Rifle
                Minigun
                Gauss Rifle
                Coil Gun
           Mini Assault Cannon
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Remote Datajack
                Ripper

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
                Huge Storage Unit
   Experimental Optical Array
       Advanced Targeting Computer
   Experimental Armor Integrity Analyzer
                Phase Shifter
        Zionite Weapon Casing
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Coil Gun
           Mini Assault Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Zionite Biocell
        Zionite Biocell
  High-capacity Matter Pod
  High-capacity Matter Pod
                Insulated Plating
                Force Field
                Shock Rifle
                Shock Rifle
                Shock Rifle
                Shock Rifle
                Minigun
                Gauss Rifle
                Assault Cannon
       Advanced Assault Cannon
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Remote Datajack
                Ripper
[Rating: 70]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Aerolev Unit
Utility                    Advanced Targeting Computer
  Device                   Force Field
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Insulated Plating
Weapon                     Gauss Rifle
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Heavy Flail
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   4   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             182  | 7   17  4   1   .   62  29  9   7   18  28  
  Power                    14   | 2   3   1   .   .   4   3   .   .   .   1   
    Engine                 7    | 2   3   1   .   .   1   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   3   3   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               27   | 2   3   1   .   .   11  3   2   .   3   2   
    Treads                 26   | 2   3   1   .   .   10  3   2   .   3   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | 1   6   .   1   .   17  12  2   7   9   14  
    Device                 20   | .   .   .   .   .   2   2   1   6   3   6   
    Storage                6    | 1   2   .   1   .   1   .   .   .   .   1   
    Processor              16   | .   1   .   .   .   6   1   1   1   6   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             26   | .   3   .   .   .   8   8   .   .   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   5   2   .   .   30  11  5   .   6   11  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          42   | 2   5   1   .   .   18  9   2   .   2   3   
    Ballistic Cannon       7    | .   .   .   .   .   .   1   1   .   1   4   
    Launcher               7    | .   .   1   .   .   3   .   .   .   .   3   
    Special Weapon         2    | .   .   .   .   .   .   .   1   .   1   .   
    Impact Weapon          7    | .   .   .   .   .   4   .   1   .   2   .   
    Slashing Weapon        7    | .   .   .   .   .   5   1   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   1   1   1   .   5   5   
Parts Lost                 36   | .   3   .   6   .   9   11  3   .   .   4   
  Power                    3    | .   1   .   .   .   1   1   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   1   3   .   .   .   .   
  Utility                  24   | .   1   .   4   .   7   5   3   .   .   4   
  Weapon                   4    | .   1   .   1   .   .   2   .   .   .   .   
  Highest Loss Streak      6    | .   1   .   6   .   3   4   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 95  85  95  96  97  99  99  98  
  Engine                   4    | .   14  14  14  14  2   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   4   6   7   7   7   2   
  Treads                   19   | .   28  28  28  28  17  13  15  15  15  15  
  Device                   7    | .   .   .   .   .   9   5   4   14  15  10  
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   7   
  Processor                15   | .   .   .   .   .   23  19  18  23  22  18  
  Protection               11   | .   13  14  9   .   11  16  20  7   7   15  
  Ballistic Gun            19   | .   28  28  28  28  16  21  14  23  16  8   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   10  
  Impact Weapon            1    | .   .   .   .   .   1   .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             213  | 13  96  100 213 213 117 117 115 111 114 119 
  Greatest Support         40   | 40  40  40  40  40  40  40  40  40  40  40  
  Greatest Overweight (x)  5    | .   2   2   5   5   4   5   2   2   2   2   
  Average Overweight (x)   1    | .   1   2   2   5   2   2   2   2   2   2   
Largest Inventory Capacity 35   | 8   25  25  35  35  35  25  25  25  25  25  
  Average Capacity         24   | 7   21  25  28  35  25  25  25  25  25  25  
  Most Carried             25   | 5   25  25  25  24  25  25  25  25  25  25  
  Average Carried          23   | 1   17  24  23  24  23  23  24  24  25  23  
  Final Capacity           35   | 8   25  25  35  35  25  25  25  25  25  25  
  Final Carried            25   | 1   25  25  24  24  25  25  25  25  25  23  

 Class Distribution 
--------------------
 42% | Mutant
 14% | Scavenger-Gunner
 10% | Scavenger-Mutant
  9% | Scavenger-Skirmisher
  6% | Scavenger-Tank
  5% | Gunner
  3% | Tank
  3% | Scavenger-Assassin
  3% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
           Mutant | -7/Zion
             Tank | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           5731 | 278  780  220  334  .    1374 897  520  232  229  867  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4631 | 90   723  109  .    .    1449 1023 582  251  73   331  
  Parts                    290  | 3    48   16   .    .    107  63   20   17   1    15   
Haulers Intercepted        3    | .    2    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           4    | .    2    .    .    .    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41   | .    .    .    .    .    .    .    20   17   4    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  92   | .   8   7   .   .   31  14  12  7   .   13  
  Guns                     70   | .   8   5   .   .   28  11  10  7   .   1   
  Cannons                  6    | .   .   .   .   .   .   2   1   .   .   3   
  AOE                      15   | .   .   2   .   .   3   1   .   .   .   9   
Classes Destroyed          18   | 1   5   1   .   .   5   1   2   .   .   3   
  Worker                   4    | .   .   .   .   .   3   1   .   .   .   .   
  Builder                  9    | .   3   .   .   .   3   3   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   1   .   .   .   .   .   
  Recycler                 7    | 1   2   .   .   .   1   3   .   .   .   .   
  Operator                 4    | .   1   .   .   .   2   1   .   .   .   .   
  Watcher                  8    | .   3   .   .   .   4   1   .   .   .   .   
  Swarmer                  18   | .   .   6   .   .   7   .   1   4   .   .   
  Grunt                    38   | .   8   1   .   .   13  7   6   3   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   8   2   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   3   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   .   
  Z-Technician             1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Light                  10   | .   .   .   .   .   .   .   .   .   .   10  
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   3   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 1   3   3   .   .   6   4   4   4   .   4   
  Combat Bots Only         5    | .   2   3   .   .   5   2   4   4   .   4   
Max Kills in Single Turn   4    | 1   1   3   .   .   4   2   2   1   .   3   
  Gunslinging              1    | .   .   1   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   3   1   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        681   | .    78   16   .    .    219  197  63   27   .    81   
  Missed                   168   | .    18   4    .    .    51   46   14   8    .    27   
Damage Taken               7931  | .    806  126  .    .    2295 2136 693  194  .    1681 
  Core                     1067  | .    86   8    .    .    246  181  197  68   .    281  
  Absorbed by Shields      385   | .    .    .    .    .    236  .    .    103  .    46   
  Redirected to Shielding  130   | .    .    .    .    .    .    .    .    .    .    130  
  Ignored by Resistances   29    | .    .    .    .    .    .    .    29   .    .    .    
  Regen/Repaired (Parts)   1252  | .    119  .    .    .    384  .    .    .    749  .    
Core Remaining (%)         72    | 100  .    .    .    62   55   .    .    .    .    .    
Volleys Fired              346   | 2    74   7    1    .    132  57   26   13   2    32   
  Largest                  3     | 2    2    2    2    .    2    3    3    3    3    3    
  Hottest                  106   | 40   40   53   40   .    66   104  97   81   83   106  
Shots Fired                797   | 4    149  19   3    .    264  164  76   39   5    74   
  Gun                      708   | 4    149  18   3    .    260  157  53   39   4    21   
  Cannon                   55    | .    .    .    .    .    .    7    22   .    .    26   
  Launcher                 32    | .    .    1    .    .    4    .    .    .    .    27   
  Special                  2     | .    .    .    .    .    .    .    1    .    1    .    
  Kinetic                  763   | 4    149  18   3    .    260  164  75   39   4    47   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                32    | .    .    1    .    .    4    .    .    .    .    27   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | 1    11   5    .    .    11   27   12   7    6    4    
  Robot Miss Streak        7     | 1    6    2    .    .    6    2    2    2    .    7    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    .    .    
  Secondary Targets        6     | .    1    1    .    .    3    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    1    .    .    
Shots Hit Robots           494   | 2    88   10   .    .    176  115  52   25   5    21   
  Core Hits                239   | 2    34   7    .    .    86   42   23   12   1    32   
  Critical Kills           4     | .    2    .    .    .    .    2    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    2    4    1    .    .    .    
  Critical Strikes         11    | .    2    .    .    .    2    6    1    .    .    .    
    Destroy                11    | .    2    .    .    .    2    6    1    .    .    .    
Melee Attacks              74    | .    .    .    .    .    25   2    1    .    46   .    
  Impact                   60    | .    .    .    .    .    13   .    1    .    46   .    
  Slashing                 14    | .    .    .    .    .    12   2    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    3    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10650 | 24   1100 287  .    .    3476 2304 1045 540  78   1796 
  Guns                     7426  | 24   1100 135  .    .    2593 2021 769  540  78   166  
  Cannons                  753   | .    .    .    .    .    .    187  276  .    .    290  
  Explosions               2281  | .    .    152  .    .    693  96   .    .    .    1340 
  Melee                    190   | .    .    .    .    .    190  .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8179  | 24   1100 135  .    .    2593 2208 1045 540  78   456  
  Thermal                  55    | .    .    55   .    .    .    .    .    .    .    .    
  Explosive                2130  | .    .    97   .    .    693  .    .    .    .    1340 
  Electromagnetic          96    | .    .    .    .    .    .    96   .    .    .    .    
  Impact                   190   | .    .    .    .    .    190  .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    4    4    4    4    .    2    2    2    3    3    
  Average Corruption       3     | .    3    4    4    4    .    1    2    2    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  286   | .    66   43   38   4    .    10   23   13   31   58   
    Message Errors         76    | .    17   8    11   2    .    4    6    3    9    16   
    Matter Fused           65    | .    12   9    15   1    .    1    5    3    7    12   
    Heat Flow Errors       38    | .    9    6    3    1    .    2    1    2    8    6    
    Energy Discharges      36    | .    9    6    3    .    .    2    3    2    3    8    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    1    
    Data Loss (minor)      33    | .    11   5    2    .    .    1    3    3    1    7    
    Data Loss (major)      10    | .    2    1    1    .    .    .    2    .    1    3    
    Misfires               15    | .    4    5    1    .    .    .    1    .    1    3    
    Alerts                 8     | .    .    3    2    .    .    .    .    .    1    2    
    Weapon Failures        3     | .    2    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            181   | .    .    47   .    .    62   33   .    .    .    39   
  Projectiles              54    | .    .    .    .    .    .    33   .    .    .    21   
  Explosions               69    | .    .    47   .    .    4    .    .    .    .    18   
  Melee                    58    | .    .    .    .    .    58   .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    2    5    1    .    .    1    
  Impact                   2     | .    .    .    .    .    2    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    4    1    .    .    1    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      220   | .    .    24   .    .    25   98   .    .    .    73   
  Shots                    7     | .    .    1    .    .    1    2    .    .    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        544   | .    273  260  179  233  64   245  544  239  275  341  
  Average Temperature      104   | .    76   100  75   121  21   60   156  85   104  133  
  Received Heat Transfer   2679  | .    471  24   .    .    1029 501  210  81   .    363  
  Effects                  17    | .    .    .    .    .    .    .    10   .    .    7    
    Shutdowns              2     | .    .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    1    .    .    2    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    4    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         3     | .    .    .    .    .    .    .    3    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    3    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    3    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         50    | .    .    50   .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             429  | 5   154 117 .   .   429 360 .   .   .   .   
  Initial                  190  | .   3   .   .   .   .   190 .   .   .   .   
  Average                  126  | 2   20  39  .   .   215 119 .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   .   .   .   
  Low Security (%)         76   | 100 100 100 .   100 53  83  .   .   .   .   
  Level 1                  22   | .   .   .   .   .   44  16  .   .   .   .   
  Level 2                  1    | .   .   .   .   .   2   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   1   .   .   7   10  .   .   .   .   
  Investigation            12   | .   2   1   .   .   2   7   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   3   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           4    | .   .   .   .   .   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              165  | .   21  9   .   .   69  23  12  10  2   19  
  Peak Tracking Total      8    | .   2   3   .   .   8   4   4   4   1   4   
  Tactical Retreats        6    | .   .   .   .   .   2   1   .   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            5    | .   3   .   .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          15   | .   .   1   .   .   1   7   1   .   4   1   
  Max in Single Turn       2    | .   .   1   .   .   1   2   1   .   1   1   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          38   | .   10  1   4   .   14  8   .   1   .   .   
  Terminals                20   | .   7   .   .   .   8   5   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   2   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                100  | .   30  1   4   .   43  21  .   1   .   .   
  Successful               50   | .   13  1   4   .   24  7   .   1   .   .   
  Failed                   50   | .   17  .   .   .   19  14  .   .   .   .   
    Catastrophic           11   | .   2   .   .   .   2   7   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   15  .   2   .   19  6   1   .   .   .   
  Terminals                57   | .   21  .   .   .   24  12  .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          14   | .   3   .   .   .   11  .   .   .   .   .   
  Recycling Units          12   | .   6   .   .   .   3   3   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   3   2   .   .   .   .   
Terminal Hacks             21   | .   5   1   4   .   5   5   .   1   .   .   
  Record                   6    | .   .   .   4   .   .   2   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   1   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   2   .   .   .   2   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       11   | .   2   .   .   .   9   .   .   .   .   .   
  Scan Component           6    | .   1   .   .   .   5   .   .   .   .   .   
  Repair                   5    | .   1   .   .   .   4   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   2   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         11   | .   5   .   .   .   6   .   .   .   .   .   
  Terminals                9    | .   4   .   .   .   5   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   2   .   .   .   .   .   
    Botnet                 7    | .   4   .   .   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   8   .   .   .   12  8   .   .   .   .   
  Full Trace Events        13   | .   4   .   .   .   3   6   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   1   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   1   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   .   .   4   .   .   .   .   .   
  Time                     142  | .   26  .   .   .   116 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               10   | .    .    .    .    .    1    .    .    .    9    .    
  Largest Group            9    | .    .    .    .    .    1    .    .    .    9    9    
  Highest-Rated Group      229  | .    .    .    .    .    10   .    .    .    229  229  
  Highest-Rated Ally       31   | .    .    .    .    .    10   .    .    .    31   31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               111  | .    .    .    .    .    .    .    .    .    13   98   
  Total Damage             1396 | .    .    .    .    .    .    .    .    .    131  1265 
  Kills                    11   | .    .    .    .    .    .    .    .    .    1    10   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   .   .   .   2   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               25546 | 66   3136 1762 1923 221  6101 2198 1387 1350 4243 3159 
Spaces Moved               7272  | 42   1068 536  507  40   1564 539  402  405  1272 897  
  Core                     18    | 18   .    .    .    .    .    .    .    .    .    .    
  Treads                   7254  | 24   1068 536  507  40   1564 539  402  405  1272 897  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  325  565  320  320  320  320  320  320  
  Average Speed            319   | 112  264  322  375  565  320  356  320  320  320  329  
  Slowest Speed            565   | 160  320  325  565  565  480  560  320  320  320  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 4    98   95   92   14   78   16   55   54   88   83   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     4     | .    .    1    .    .    1    .    1    .    1    .    
  Known Exits Taken        5     | .    1    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    .    .    .    .    1    .    
Scrap Searched             9     | .    .    1    .    .    .    .    1    4    3    .    
Spaces Dug                 23    | .    .    .    .    .    20   3    .    .    .    .    
Terrain Destroyed          176   | .    .    19   .    .    53   32   5    2    .    65   
  Melee                    22    | .    .    .    .    .    20   2    .    .    .    .    
  Projectile               10    | .    .    .    .    .    .    2    5    1    .    2    
  AOE                      141   | .    .    19   .    .    33   26   .    .    .    63   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      8760 | 56   1235 563  528  39   2341 693  452  437  1375 1041 
  Wait                     662  | .    44   5    .    .    495  39   .    .    27   52   
  Move                     7262 | 41   1067 535  506  39   1563 538  401  404  1271 897  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  128  | 6    27   5    18   .    30   17   8    4    1    12   
  Fast Attach              42   | 1    1    .    1    .    9    6    1    6    9    8    
  Attach                   44   | 5    3    .    .    .    13   12   5    1    .    5    
  Detach                   2    | .    .    .    .    .    .    .    .    .    .    2    
  Swap                     96   | 1    13   4    .    .    40   11   3    .    9    15   
  Drop                     104  | .    6    7    2    .    34   11   7    9    10   18   
  Fire                     346  | 2    74   7    1    .    132  57   26   13   2    32   
  Melee                    74   | .    .    .    .    .    25   2    1    .    46   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
     8 | -11/Scrapyard  | Discovered new exit (range 15)
    67 | -11/Scrapyard  | Entered Materials
   303 | -10/Materials  | Build established: Mutant
   352 | -10/Materials  | Discovered new exit (range 10)
  1004 | -10/Materials  | Discovered new exit (range 10)
  1201 | -10/Materials  | Discovered new exit (range 11)
  1400 | -10/Materials  | Discovered new exit (range 7)
  1589 | -10/Materials  | Identified exit to Mines
  2021 | -10/Materials  | Discovered new exit (range 9)
  2990 | -10/Materials  | Repaired Lgt. Treads
  3203 | -10/Materials  | Entered Mines
  3304 | -10/Mines      | Found a hidden stash of uninstalled traps
  3963 | -10/Mines      | Learned Materials garrison access intel
  4139 | -10/Mines      | Discovered new exit (range 10)
  4165 | -10/Mines      | Met a Derelict shopkeep closing up shop
  4180 | -10/Mines      | Learned location of Recycling (-8)
  4594 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  4594 | -10/Mines      | Discovered new exit (range 5)
  4724 | -10/Mines      | Discovered new exit (range 7)
  4965 | -10/Mines      | Entered Exiles
  4965 | -10/Exiles     | Found Exiles lab abandoned
  6297 | -10/Exiles     | Lost 6 parts (1n4u1w)
  6553 | -10/Exiles     | Build established: Hauler-Mutant
  6616 | -10/Exiles     | Discovered new exit (range 11)
  6888 | -10/Exiles     | Entered Mines
  6899 | -9/Mines       | Met a Derelict bent on vengeance
  7069 | -9/Mines       | Discovered new exit (range 10)
  7109 | -9/Mines       | Entered Materials
  7109 | -8/Materials   | Evolved 4 slots: Utility x4
  7110 | -8/Materials   | Loaded intel: 1 garrison access location
  7366 | -8/Materials   | Discovered new exit (range 15)
  7410 | -8/Materials   | Build established: Mutant
  7937 | -8/Materials   | Discovered new exit (range 10)
  8281 | -8/Materials   | Build established: Scavenger-Mutant
  8309 | -8/Materials   | Identified exit to Storage
  8311 | -8/Materials   | Lost 3 parts (1p2u)
  9087 | -8/Materials   | Lost 3 parts (1n2u)
  9444 | -8/Materials   | Build established: Scavenger-Skirmisher
  9498 | -8/Materials   | Repaired Hvy. Assault Rifle
  9531 | -8/Materials   | Repaired Hvy. Assault Rifle
 10449 | -8/Materials   | Discovered new exit (range 10)
 11251 | -8/Materials   | Discovered new exit (range 16)
 11985 | -8/Materials   | Repaired Lgt. Treads
 12013 | -8/Materials   | Repaired Lgt. Treads
 12494 | -8/Materials   | Build established: Scavenger-Mutant
 13109 | -8/Materials   | First assault squad dispatched
 13207 | -8/Materials   | Identified exit to Factory
 13210 | -8/Materials   | Entered Factory
 13210 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 13297 | -7/Factory     | Identified exit to Lower Caves
 13813 | -7/Factory     | Build established: Gunner
 14139 | -7/Factory     | Build established: Scavenger-Gunner
 14519 | -7/Factory     | Build established: Scavenger-Skirmisher
 15038 | -7/Factory     | Build established: Scavenger-Tank
 15364 | -7/Factory     | Lost 4 parts (1n1u2w)
 15408 | -7/Factory     | Entered Lower Caves
 15687 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 15802 | -7/Lower Caves | Identified exit to Lower Caves
 15882 | -7/Lower Caves | Learned location of Zion (-7)
 16111 | -7/Lower Caves | Core integrity fell below 50%
 16231 | -7/Lower Caves | Build established: Scavenger-Gunner
 16258 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 16281 | -7/Lower Caves | Found Prototype Special Weapon
 16283 | -7/Lower Caves | Identified Molecular Deconstructor
 16795 | -7/Lower Caves | Entered another Lower Caves area
 16873 | -7/Lower Caves | Discovered new exit (range 13)
 17687 | -7/Lower Caves | Identified exit to Zion
 18145 | -7/Lower Caves | Entered Zion
 18428 | -7/Zion        | Gained Derelict followers
 18492 | -7/Zion        | System corruption cleaned by Quarantine Array
 18618 | -7/Zion        | Build established: Mutant
 18623 | -7/Zion        | Discovered new exit (range 13)
 19491 | -7/Zion        | Learned Factory repair station intel
 20025 | -7/Zion        | Learned Factory emergency access door positions
 20861 | -7/Zion        | Found Prototype Processor
 20861 | -7/Zion        | Identified Spectral Analyzer
 20869 | -7/Zion        | Found Prototype Processor
 20869 | -7/Zion        | Identified Exp. Armor Integrity Analyzer
 20888 | -7/Zion        | Found Prototype Processor
 20888 | -7/Zion        | Identified Exp. Targeting Computer
 20895 | -7/Zion        | Found Prototype Processor
 20895 | -7/Zion        | Identified Exp. Melee Analysis Suite
 21329 | -7/Zion        | Visited the Megawrench Repair Shop
 21335 | -7/Zion        | Megawrench repaired 9 parts
 21640 | -7/Zion        | Build established: Scavenger-Gunner
 21735 | -7/Zion        | Gained Derelict followers
 22284 | -7/Zion        | Build established: Mutant
 22364 | -7/Zion        | Discovered new exit (range 4)
 22364 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 22388 | -7/Zion        | Entered Deep Caves
 22388 | -7/Deep Caves  | Accompanied by 9 allies
 22742 | -7/Deep Caves  | Build established: Gunner
 23147 | -7/Deep Caves  | Z-Facility disabled
 23278 | -7/Deep Caves  | Attacked by Z-Imprinter
 23301 | -7/Deep Caves  | Allies destroyed Z-Imprinter
 23347 | -7/Deep Caves  | Lost 5 allies
 23387 | -7/Deep Caves  | Found Prototype Protection
 23387 | -7/Deep Caves  | Identified Zio. Weapon Casing
 23653 | -7/Deep Caves  | Lost 3 allies
 23700 | -7/Deep Caves  | Found Prototype Protection
 23700 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 23713 | -7/Deep Caves  | Found Zio. Weapon Casing
 24227 | -7/Deep Caves  | Build established: Tank
 24989 | -7/Deep Caves  | Build established: Mutant
 25299 | -7/Deep Caves  | Build established: Scavenger-Tank
 25514 | -7/Deep Caves  | Spotted AG-97439
 25533 | -7/Deep Caves  | Core integrity fell below 20%
 25547 | -7/Deep Caves  | Destroyed by AG-97439 with Assembled Focal Cannon

 Last Messages 
---------------
25009_ as-69141 knocked back.
25009_ Slug penetrates Wall.
25013_ Slug penetrates as-69141.
25013_ as-69141 destroyed.
25020_ Acquired 5 matter.
25026_ System corrupted: Matter fused (-10).
25033_ Slug penetrates Wall. <x3>
25036_ as-07213 destroyed.
25052_ Acquired 3 matter.
25056_ Acquired 6 matter.
25072_ Acquired 14 matter.
25079_ Acquired 2 matter.
25126_  VYTJJ<5ATONQZUSS7GY=WSVRTXMYPIV
25257_ System corrupted: Component data lost.
25287_ System corrupted: Energy discharge (-21).
25523_ System corrupted: Energy discharge (-29).
25529_ Destroyed Lgt. Angular Momentum Engine.
25529_ 9N-YGX(h) destroyed.
25533_ AG-97439: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
25544_ Insulated Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#          ##   ##?????#    |
| ???????????????????????#    ###  #######??????     |
| ??????????????????????##    #?####???????????      |
| ?????????????????????##     ##??????????????       |
| ????????????????????##       ####??????????##      |
| ????????????????????#           ##??????????###  # |
| ????????????????????#            #????????######## |
| ????????????????????##           #???????##    ##? |
| ?????????????????????#           ##??????#      #? |
| ???????      ???????##            #####?##      #? |
| ?????    *   ???????#                 ###      ##? |
| ????? !      *??????#                       ####?? |
| ????    *     ??????#     ###              ##????? |
| ????           ?????#    #??##            ##?????? |
| ???            ?????#   #????##          ##??????? |
| ???             ????#   ??????##         ##??????? |
| ??? /!          ????#   ???????##         ###????? |
| ??    !   !      ???## #???????##           #????? |
| ??               ????##????????#           ##????? |
| ?        /        ?????????????#          ##?????# |
| ?        ! !!     ?????????????# ###      #?????## |
| ?          !       ????????????#####     ##?????#  |
|               !    ???????????##  ##    ##??###?#  |
|          !          ?????????##    ##   ##?#  ###  |
|            %        ;#########     ##    ##        |
|            !             @         ##              |
| ?"         ! %                    ###         #### |
|      !                            ###       ###??? |
| "        g          #########      ##      ##????? |
|                     ???????##             ##?????? |
| "       %          ????????#           ####??????? |
|              # #  ?????????#          ##?????????? |
| ?      #### ?#?##??????????##         #??????????? |
| ?"   ???????????????????????##  ##   ##??????????? |
| ?????????????????????????????#########???????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          27
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             1200
Resistance: EM             15
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         29
Armor Integrity Analysis   50
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
              Hacking Suite | -8/Materials | Scanalyzed
                  Drone Bay | -7/Zion      | Archive
  Imp. Medium Armor Plating | -7/Zion      | Archive
                      Spear | -7/Zion      | Archive
  Adv. Melee Analysis Suite | -7/Zion      | Archive
          Mak. Trap Scanner | -7/Zion      | Archive
              Core Analyzer | -7/Zion      | Archive
               Recalibrator | -7/Zion      | Archive
                  Hvy. Pick | -7/Zion      | Archive
  System Restoration Module | -7/Zion      | Archive
          Imp. Trap Scanner | -7/Zion      | Archive
 Launcher Guidance Computer | -7/Zion      | Archive
             Adv. Heat Sink | -7/Zion      | Archive
          Hvy. Battle Rifle | -7/Zion      | Archive
             Adv. Drone Bay | -7/Zion      | Archive

 Robot Schematics 
------------------
   L-41 Fighter | -7/Factory | Hacked
 B-48 Gladiator | -7/Zion    | Archive
      K-01 Serf | -7/Zion    | Archive
 T-07 Excavator | -7/Zion    | Archive
  G-73 Enforcer | -7/Zion    | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Are We The Baddies?

 Challenges 
------------
None

 Game 
------
Seed              MultinovaActiveLegs
  Manual?         0
Play Time         02:19:55
  Cumulative      112.2 hours
  Start           2024.07.27 @ 21:32:33
  End             2024.07.28 @ 14:26:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           63
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          49
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 357fcf8a-8b0f-4eca-ac67-b922038b3e4c