Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 14:26:30 Player: ZergFTW Result: Destroyed by AG-97439 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (4174) 4174 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1251) 1251 TOTAL SCORE: 9910 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 94 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -154 Cogmind --------- Core Integrity 0/700 Matter 126/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Treading (330) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (7) ------ Improved Cooling System Huge Storage Unit Experimental Optical Array Advanced Targeting Computer Zionite Weapon Casing Hardened Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Assault Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Zionite Light DM Reactor Light Treads Light Treads Improved Treads Improved Cooling System Zionite Biocell (600) Zionite Biocell (600) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Force Field Shock Rifle Shock Rifle Shock Rifle Shock Rifle Minigun Gauss Rifle Coil Gun Mini Assault Cannon Rocket Launcher Rocket Launcher Rocket Launcher Remote Datajack Ripper Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Experimental Optical Array Advanced Targeting Computer Experimental Armor Integrity Analyzer Phase Shifter Zionite Weapon Casing Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Coil Gun Mini Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Zionite Biocell Zionite Biocell High-capacity Matter Pod High-capacity Matter Pod Insulated Plating Force Field Shock Rifle Shock Rifle Shock Rifle Shock Rifle Minigun Gauss Rifle Assault Cannon Advanced Assault Cannon Rocket Launcher Rocket Launcher Rocket Launcher Remote Datajack Ripper [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Force Field Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . . . 4 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 182 | 7 17 4 1 . 62 29 9 7 18 28 Power 14 | 2 3 1 . . 4 3 . . . 1 Engine 7 | 2 3 1 . . 1 . . . . . Core 6 | . . . . . 3 3 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 27 | 2 3 1 . . 11 3 2 . 3 2 Treads 26 | 2 3 1 . . 10 3 2 . 3 2 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . Flight . | . . . . . . . . . . . Utility 69 | 1 6 . 1 . 17 12 2 7 9 14 Device 20 | . . . . . 2 2 1 6 3 6 Storage 6 | 1 2 . 1 . 1 . . . . 1 Processor 16 | . 1 . . . 6 1 1 1 6 . Hackware 1 | . . . . . . 1 . . . . Protection 26 | . 3 . . . 8 8 . . . 7 Artifact . | . . . . . . . . . . . Weapon 72 | 2 5 2 . . 30 11 5 . 6 11 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 42 | 2 5 1 . . 18 9 2 . 2 3 Ballistic Cannon 7 | . . . . . . 1 1 . 1 4 Launcher 7 | . . 1 . . 3 . . . . 3 Special Weapon 2 | . . . . . . . 1 . 1 . Impact Weapon 7 | . . . . . 4 . 1 . 2 . Slashing Weapon 7 | . . . . . 5 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 1 1 1 . 5 5 Parts Lost 36 | . 3 . 6 . 9 11 3 . . 4 Power 3 | . 1 . . . 1 1 . . . . Propulsion 5 | . . . 1 . 1 3 . . . . Utility 24 | . 1 . 4 . 7 5 3 . . 4 Weapon 4 | . 1 . 1 . . 2 . . . . Highest Loss Streak 6 | . 1 . 6 . 3 4 1 . . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 95 85 95 96 97 99 99 98 Engine 4 | . 14 14 14 14 2 . . . . . Core 3 | . . . . . 4 6 7 7 7 2 Treads 19 | . 28 28 28 28 17 13 15 15 15 15 Device 7 | . . . . . 9 5 4 14 15 10 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 Processor 15 | . . . . . 23 19 18 23 22 18 Protection 11 | . 13 14 9 . 11 16 20 7 7 15 Ballistic Gun 19 | . 28 28 28 28 16 21 14 23 16 8 Launcher 1 | . . . . . . . . . . 10 Impact Weapon 1 | . . . . . 1 . . . 5 . Naked Turns . | . . . . . . . . . . . Heaviest Build 213 | 13 96 100 213 213 117 117 115 111 114 119 Greatest Support 40 | 40 40 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 5 | . 2 2 5 5 4 5 2 2 2 2 Average Overweight (x) 1 | . 1 2 2 5 2 2 2 2 2 2 Largest Inventory Capacity 35 | 8 25 25 35 35 35 25 25 25 25 25 Average Capacity 24 | 7 21 25 28 35 25 25 25 25 25 25 Most Carried 25 | 5 25 25 25 24 25 25 25 25 25 25 Average Carried 23 | 1 17 24 23 24 23 23 24 24 25 23 Final Capacity 35 | 8 25 25 35 35 25 25 25 25 25 25 Final Carried 25 | 1 25 25 24 24 25 25 25 25 25 23 Class Distribution -------------------- 42% | Mutant 14% | Scavenger-Gunner 10% | Scavenger-Mutant 9% | Scavenger-Skirmisher 6% | Scavenger-Tank 5% | Gunner 3% | Tank 3% | Scavenger-Assassin 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 5731 | 278 780 220 334 . 1374 897 520 232 229 867 Remotely . | . . . . . . . . . . . Salvage Created 4631 | 90 723 109 . . 1449 1023 582 251 73 331 Parts 290 | 3 48 16 . . 107 63 20 17 1 15 Haulers Intercepted 3 | . 2 . . . 1 . . . . . Recyclers Shooed 4 | . 2 . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 20 17 4 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 92 | . 8 7 . . 31 14 12 7 . 13 Guns 70 | . 8 5 . . 28 11 10 7 . 1 Cannons 6 | . . . . . . 2 1 . . 3 AOE 15 | . . 2 . . 3 1 . . . 9 Classes Destroyed 18 | 1 5 1 . . 5 1 2 . . 3 Worker 4 | . . . . . 3 1 . . . . Builder 9 | . 3 . . . 3 3 . . . . Hauler 3 | . 2 . . . 1 . . . . . Recycler 7 | 1 2 . . . 1 3 . . . . Operator 4 | . 1 . . . 2 1 . . . . Watcher 8 | . 3 . . . 4 1 . . . . Swarmer 18 | . . 6 . . 7 . 1 4 . . Grunt 38 | . 8 1 . . 13 7 6 3 . . Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . . . Protector 1 | . . . . . 1 . . . . . Sentry 11 | . . . . . 8 2 1 . . . Specialist 2 | . . . . . . . 2 . . . Hunter 5 | . . . . . 1 3 1 . . . Programmer 2 | . . . . . . 2 . . . . Z-Technician 1 | . . . . . . . . . . 1 Z-Light 10 | . . . . . . . . . . 10 Assembled 3 | . . . . . . . . . . 3 Fireman 1 | . . . . . . . . . . 1 Best Kill Streak 6 | 1 3 3 . . 6 4 4 4 . 4 Combat Bots Only 5 | . 2 3 . . 5 2 4 4 . 4 Max Kills in Single Turn 4 | 1 1 3 . . 4 2 2 1 . 3 Gunslinging 1 | . . 1 . . 1 . . . . . Exploded 3 | . . 2 . . 3 1 . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Hostile Shots Fired 681 | . 78 16 . . 219 197 63 27 . 81 Missed 168 | . 18 4 . . 51 46 14 8 . 27 Damage Taken 7931 | . 806 126 . . 2295 2136 693 194 . 1681 Core 1067 | . 86 8 . . 246 181 197 68 . 281 Absorbed by Shields 385 | . . . . . 236 . . 103 . 46 Redirected to Shielding 130 | . . . . . . . . . . 130 Ignored by Resistances 29 | . . . . . . . 29 . . . Regen/Repaired (Parts) 1252 | . 119 . . . 384 . . . 749 . Core Remaining (%) 72 | 100 . . . 62 55 . . . . . Volleys Fired 346 | 2 74 7 1 . 132 57 26 13 2 32 Largest 3 | 2 2 2 2 . 2 3 3 3 3 3 Hottest 106 | 40 40 53 40 . 66 104 97 81 83 106 Shots Fired 797 | 4 149 19 3 . 264 164 76 39 5 74 Gun 708 | 4 149 18 3 . 260 157 53 39 4 21 Cannon 55 | . . . . . . 7 22 . . 26 Launcher 32 | . . 1 . . 4 . . . . 27 Special 2 | . . . . . . . 1 . 1 . Kinetic 763 | 4 149 18 3 . 260 164 75 39 4 47 Thermal . | . . . . . . . . . . . Explosive 32 | . . 1 . . 4 . . . . 27 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 27 | 1 11 5 . . 11 27 12 7 6 4 Robot Miss Streak 7 | 1 6 2 . . 6 2 2 2 . 7 Penetration Max 1 | . . . . . . 1 1 1 . . Secondary Targets 6 | . 1 1 . . 3 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . 1 . . Shots Hit Robots 494 | 2 88 10 . . 176 115 52 25 5 21 Core Hits 239 | 2 34 7 . . 86 42 23 12 1 32 Critical Kills 4 | . 2 . . . . 2 . . . . Critical Parts Destroyed 7 | . . . . . 2 4 1 . . . Critical Strikes 11 | . 2 . . . 2 6 1 . . . Destroy 11 | . 2 . . . 2 6 1 . . . Melee Attacks 74 | . . . . . 25 2 1 . 46 . Impact 60 | . . . . . 13 . 1 . 46 . Slashing 14 | . . . . . 12 2 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10650 | 24 1100 287 . . 3476 2304 1045 540 78 1796 Guns 7426 | 24 1100 135 . . 2593 2021 769 540 78 166 Cannons 753 | . . . . . . 187 276 . . 290 Explosions 2281 | . . 152 . . 693 96 . . . 1340 Melee 190 | . . . . . 190 . . . . . Ramming . | . . . . . . . . . . . Kinetic 8179 | 24 1100 135 . . 2593 2208 1045 540 78 456 Thermal 55 | . . 55 . . . . . . . . Explosive 2130 | . . 97 . . 693 . . . . 1340 Electromagnetic 96 | . . . . . . 96 . . . . Impact 190 | . . . . . 190 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 4 4 4 4 . 2 2 2 3 3 Average Corruption 3 | . 3 4 4 4 . 1 2 2 2 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 286 | . 66 43 38 4 . 10 23 13 31 58 Message Errors 76 | . 17 8 11 2 . 4 6 3 9 16 Matter Fused 65 | . 12 9 15 1 . 1 5 3 7 12 Heat Flow Errors 38 | . 9 6 3 1 . 2 1 2 8 6 Energy Discharges 36 | . 9 6 3 . . 2 3 2 3 8 Parts Rejected 2 | . . . . . . . 1 . . 1 Data Loss (minor) 33 | . 11 5 2 . . 1 3 3 1 7 Data Loss (major) 10 | . 2 1 1 . . . 2 . 1 3 Misfires 15 | . 4 5 1 . . . 1 . 1 3 Alerts 8 | . . 3 2 . . . . . 1 2 Weapon Failures 3 | . 2 . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 181 | . . 47 . . 62 33 . . . 39 Projectiles 54 | . . . . . . 33 . . . 21 Explosions 69 | . . 47 . . 4 . . . . 18 Melee 58 | . . . . . 58 . . . . . Knockbacks 9 | . . . . . 2 5 1 . . 1 Impact 2 | . . . . . 2 . . . . . Kinetic 6 | . . . . . . 4 1 . . 1 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 220 | . . 24 . . 25 98 . . . 73 Shots 7 | . . 1 . . 1 2 . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 544 | . 273 260 179 233 64 245 544 239 275 341 Average Temperature 104 | . 76 100 75 121 21 60 156 85 104 133 Received Heat Transfer 2679 | . 471 24 . . 1029 501 210 81 . 363 Effects 17 | . . . . . . . 10 . . 7 Shutdowns 2 | . . . . . . . 2 . . . Energy Bleed 3 | . . . . . . . 1 . . 2 Interference 4 | . . . . . . . . . . 4 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 . . . Damage (major) 3 | . . . . . . . 3 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions 3 | . . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 429 | 5 154 117 . . 429 360 . . . . Initial 190 | . 3 . . . . 190 . . . . Average 126 | 2 20 39 . . 215 119 . . . . Maximum Alert Level 2 | . . . . . 2 1 . . . . Low Security (%) 76 | 100 100 100 . 100 53 83 . . . . Level 1 22 | . . . . . 44 16 . . . . Level 2 1 | . . . . . 2 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 3 1 . . 7 10 . . . . Investigation 12 | . 2 1 . . 2 7 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 5 | . 1 . . . 3 1 . . . . Assault 2 | . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 4 | . . . . . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 165 | . 21 9 . . 69 23 12 10 2 19 Peak Tracking Total 8 | . 2 3 . . 8 4 4 4 1 4 Tactical Retreats 6 | . . . . . 2 1 . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 5 | . 3 . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 15 | . . 1 . . 1 7 1 . 4 1 Max in Single Turn 2 | . . 1 . . 1 2 1 . 1 1 Garrison Access 2 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 38 | . 10 1 4 . 14 8 . 1 . . Terminals 20 | . 7 . . . 8 5 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . 1 . . . 2 . . . . . Recycling Units 5 | . 2 . . . 2 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 100 | . 30 1 4 . 43 21 . 1 . . Successful 50 | . 13 1 4 . 24 7 . 1 . . Failed 50 | . 17 . . . 19 14 . . . . Catastrophic 11 | . 2 . . . 2 7 . . . . Database Lockouts . | . . . . . . . . . . . Manual 43 | . 15 . 2 . 19 6 1 . . . Terminals 57 | . 21 . . . 24 12 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 14 | . 3 . . . 11 . . . . . Recycling Units 12 | . 6 . . . 3 3 . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 5 | . . . . . 3 2 . . . . Terminal Hacks 21 | . 5 1 4 . 5 5 . 1 . . Record 6 | . . . 4 . . 2 . . . . Robot Schematic 1 | . . . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . Open Door 2 | . . 1 . . . . . 1 . . Branch Access Points 3 | . 1 . . . 1 1 . . . . Locate Traps 2 | . . . . . 1 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Hauler Manifests 4 | . 2 . . . 2 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks 11 | . 2 . . . 9 . . . . . Scan Component 6 | . 1 . . . 5 . . . . . Repair 5 | . 1 . . . 4 . . . . . Recycling Unit Hacks 3 | . 1 . . . 2 . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 11 | . 5 . . . 6 . . . . . Terminals 9 | . 4 . . . 5 . . . . . Assimilate 2 | . . . . . 2 . . . . . Botnet 7 | . 4 . . . 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Reject 1 | . 1 . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 8 . . . 12 8 . . . . Full Trace Events 13 | . 4 . . . 3 6 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 1 . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . . . 14 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . 1 . . . 4 . . . . . Time 142 | . 26 . . . 116 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . 1 . Relay Couplers Released 3 | . . . . . 3 . . . . . Machine Destruction 3 | . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 10 | . . . . . 1 . . . 9 . Largest Group 9 | . . . . . 1 . . . 9 9 Highest-Rated Group 229 | . . . . . 10 . . . 229 229 Highest-Rated Ally 31 | . . . . . 10 . . . 31 31 Total Orders . | . . . . . . . . . . . Ally Attacks 111 | . . . . . . . . . 13 98 Total Damage 1396 | . . . . . . . . . 131 1265 Kills 11 | . . . . . . . . . 1 10 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . 2 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 25546 | 66 3136 1762 1923 221 6101 2198 1387 1350 4243 3159 Spaces Moved 7272 | 42 1068 536 507 40 1564 539 402 405 1272 897 Core 18 | 18 . . . . . . . . . . Treads 7254 | 24 1068 536 507 40 1564 539 402 405 1272 897 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 320 325 565 320 320 320 320 320 320 Average Speed 319 | 112 264 322 375 565 320 356 320 320 320 329 Slowest Speed 565 | 160 320 325 565 565 480 560 320 320 320 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 61 | 4 98 95 92 14 78 16 55 54 88 83 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . 1 . 1 . 1 . Known Exits Taken 5 | . 1 . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . 1 . Scrap Searched 9 | . . 1 . . . . 1 4 3 . Spaces Dug 23 | . . . . . 20 3 . . . . Terrain Destroyed 176 | . . 19 . . 53 32 5 2 . 65 Melee 22 | . . . . . 20 2 . . . . Projectile 10 | . . . . . . 2 5 1 . 2 AOE 141 | . . 19 . . 33 26 . . . 63 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total 8760 | 56 1235 563 528 39 2341 693 452 437 1375 1041 Wait 662 | . 44 5 . . 495 39 . . 27 52 Move 7262 | 41 1067 535 506 39 1563 538 401 404 1271 897 Hop . | . . . . . . . . . . . Pick Up 128 | 6 27 5 18 . 30 17 8 4 1 12 Fast Attach 42 | 1 1 . 1 . 9 6 1 6 9 8 Attach 44 | 5 3 . . . 13 12 5 1 . 5 Detach 2 | . . . . . . . . . . 2 Swap 96 | 1 13 4 . . 40 11 3 . 9 15 Drop 104 | . 6 7 2 . 34 11 7 9 10 18 Fire 346 | 2 74 7 1 . 132 57 26 13 2 32 Melee 74 | . . . . . 25 2 1 . 46 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 10) 1004 | -10/Materials | Discovered new exit (range 10) 1201 | -10/Materials | Discovered new exit (range 11) 1400 | -10/Materials | Discovered new exit (range 7) 1589 | -10/Materials | Identified exit to Mines 2021 | -10/Materials | Discovered new exit (range 9) 2990 | -10/Materials | Repaired Lgt. Treads 3203 | -10/Materials | Entered Mines 3304 | -10/Mines | Found a hidden stash of uninstalled traps 3963 | -10/Mines | Learned Materials garrison access intel 4139 | -10/Mines | Discovered new exit (range 10) 4165 | -10/Mines | Met a Derelict shopkeep closing up shop 4180 | -10/Mines | Learned location of Recycling (-8) 4594 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4594 | -10/Mines | Discovered new exit (range 5) 4724 | -10/Mines | Discovered new exit (range 7) 4965 | -10/Mines | Entered Exiles 4965 | -10/Exiles | Found Exiles lab abandoned 6297 | -10/Exiles | Lost 6 parts (1n4u1w) 6553 | -10/Exiles | Build established: Hauler-Mutant 6616 | -10/Exiles | Discovered new exit (range 11) 6888 | -10/Exiles | Entered Mines 6899 | -9/Mines | Met a Derelict bent on vengeance 7069 | -9/Mines | Discovered new exit (range 10) 7109 | -9/Mines | Entered Materials 7109 | -8/Materials | Evolved 4 slots: Utility x4 7110 | -8/Materials | Loaded intel: 1 garrison access location 7366 | -8/Materials | Discovered new exit (range 15) 7410 | -8/Materials | Build established: Mutant 7937 | -8/Materials | Discovered new exit (range 10) 8281 | -8/Materials | Build established: Scavenger-Mutant 8309 | -8/Materials | Identified exit to Storage 8311 | -8/Materials | Lost 3 parts (1p2u) 9087 | -8/Materials | Lost 3 parts (1n2u) 9444 | -8/Materials | Build established: Scavenger-Skirmisher 9498 | -8/Materials | Repaired Hvy. Assault Rifle 9531 | -8/Materials | Repaired Hvy. Assault Rifle 10449 | -8/Materials | Discovered new exit (range 10) 11251 | -8/Materials | Discovered new exit (range 16) 11985 | -8/Materials | Repaired Lgt. Treads 12013 | -8/Materials | Repaired Lgt. Treads 12494 | -8/Materials | Build established: Scavenger-Mutant 13109 | -8/Materials | First assault squad dispatched 13207 | -8/Materials | Identified exit to Factory 13210 | -8/Materials | Entered Factory 13210 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 13297 | -7/Factory | Identified exit to Lower Caves 13813 | -7/Factory | Build established: Gunner 14139 | -7/Factory | Build established: Scavenger-Gunner 14519 | -7/Factory | Build established: Scavenger-Skirmisher 15038 | -7/Factory | Build established: Scavenger-Tank 15364 | -7/Factory | Lost 4 parts (1n1u2w) 15408 | -7/Factory | Entered Lower Caves 15687 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15802 | -7/Lower Caves | Identified exit to Lower Caves 15882 | -7/Lower Caves | Learned location of Zion (-7) 16111 | -7/Lower Caves | Core integrity fell below 50% 16231 | -7/Lower Caves | Build established: Scavenger-Gunner 16258 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 16281 | -7/Lower Caves | Found Prototype Special Weapon 16283 | -7/Lower Caves | Identified Molecular Deconstructor 16795 | -7/Lower Caves | Entered another Lower Caves area 16873 | -7/Lower Caves | Discovered new exit (range 13) 17687 | -7/Lower Caves | Identified exit to Zion 18145 | -7/Lower Caves | Entered Zion 18428 | -7/Zion | Gained Derelict followers 18492 | -7/Zion | System corruption cleaned by Quarantine Array 18618 | -7/Zion | Build established: Mutant 18623 | -7/Zion | Discovered new exit (range 13) 19491 | -7/Zion | Learned Factory repair station intel 20025 | -7/Zion | Learned Factory emergency access door positions 20861 | -7/Zion | Found Prototype Processor 20861 | -7/Zion | Identified Spectral Analyzer 20869 | -7/Zion | Found Prototype Processor 20869 | -7/Zion | Identified Exp. Armor Integrity Analyzer 20888 | -7/Zion | Found Prototype Processor 20888 | -7/Zion | Identified Exp. Targeting Computer 20895 | -7/Zion | Found Prototype Processor 20895 | -7/Zion | Identified Exp. Melee Analysis Suite 21329 | -7/Zion | Visited the Megawrench Repair Shop 21335 | -7/Zion | Megawrench repaired 9 parts 21640 | -7/Zion | Build established: Scavenger-Gunner 21735 | -7/Zion | Gained Derelict followers 22284 | -7/Zion | Build established: Mutant 22364 | -7/Zion | Discovered new exit (range 4) 22364 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 22388 | -7/Zion | Entered Deep Caves 22388 | -7/Deep Caves | Accompanied by 9 allies 22742 | -7/Deep Caves | Build established: Gunner 23147 | -7/Deep Caves | Z-Facility disabled 23278 | -7/Deep Caves | Attacked by Z-Imprinter 23301 | -7/Deep Caves | Allies destroyed Z-Imprinter 23347 | -7/Deep Caves | Lost 5 allies 23387 | -7/Deep Caves | Found Prototype Protection 23387 | -7/Deep Caves | Identified Zio. Weapon Casing 23653 | -7/Deep Caves | Lost 3 allies 23700 | -7/Deep Caves | Found Prototype Protection 23700 | -7/Deep Caves | Identified Zio. Heavy Carapace 23713 | -7/Deep Caves | Found Zio. Weapon Casing 24227 | -7/Deep Caves | Build established: Tank 24989 | -7/Deep Caves | Build established: Mutant 25299 | -7/Deep Caves | Build established: Scavenger-Tank 25514 | -7/Deep Caves | Spotted AG-97439 25533 | -7/Deep Caves | Core integrity fell below 20% 25547 | -7/Deep Caves | Destroyed by AG-97439 with Assembled Focal Cannon Last Messages --------------- 25009_ as-69141 knocked back. 25009_ Slug penetrates Wall. 25013_ Slug penetrates as-69141. 25013_ as-69141 destroyed. 25020_ Acquired 5 matter. 25026_ System corrupted: Matter fused (-10). 25033_ Slug penetrates Wall. 25036_ as-07213 destroyed. 25052_ Acquired 3 matter. 25056_ Acquired 6 matter. 25072_ Acquired 14 matter. 25079_ Acquired 2 matter. 25126_ VYTJJ<5ATONQZUSS7GY=WSVRTXMYPIV 25257_ System corrupted: Component data lost. 25287_ System corrupted: Energy discharge (-21). 25523_ System corrupted: Energy discharge (-29). 25529_ Destroyed Lgt. Angular Momentum Engine. 25529_ 9N-YGX(h) destroyed. 25533_ AG-97439: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 25544_ Insulated Plating destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# ## ##?????# | | ???????????????????????# ### #######?????? | | ??????????????????????## #?####??????????? | | ?????????????????????## ##?????????????? | | ????????????????????## ####??????????## | | ????????????????????# ##??????????### # | | ????????????????????# #????????######## | | ????????????????????## #???????## ##? | | ?????????????????????# ##??????# #? | | ??????? ???????## #####?## #? | | ????? * ???????# ### ##? | | ????? ! *??????# ####?? | | ???? * ??????# ### ##????? | | ???? ?????# #??## ##?????? | | ??? ?????# #????## ##??????? | | ??? ????# ??????## ##??????? | | ??? /! ????# ???????## ###????? | | ?? ! ! ???## #???????## #????? | | ?? ????##????????# ##????? | | ? / ?????????????# ##?????# | | ? ! !! ?????????????# ### #?????## | | ? ! ????????????##### ##?????# | | ! ???????????## ## ##??###?# | | ! ?????????## ## ##?# ### | | % ;######### ## ## | | ! @ ## | | ?" ! % ### #### | | ! ### ###??? | | " g ######### ## ##????? | | ???????## ##?????? | | " % ????????# ####??????? | | # # ?????????# ##?????????? | | ? #### ?#?##??????????## #??????????? | | ?" ???????????????????????## ## ##??????????? | | ?????????????????????????????#########???????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EM 15 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 29 Armor Integrity Analysis 50 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Drone Bay | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Spear | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Challenges ------------ None Game ------ Seed MultinovaActiveLegs Manual? 0 Play Time 02:19:55 Cumulative 112.2 hours Start 2024.07.27 @ 21:32:33 End 2024.07.28 @ 14:26:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 63 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 49 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 357fcf8a-8b0f-4eca-ac67-b922038b3e4c