Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.15 @ 20:11:32 Player: Parkagirl Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (827) 827 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 4065 Bonus ------- Follower Combat Kills 178 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 47/300 Energy 502/520 System Corruption 12% Temperature Cool (18) Movement Walking (260) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Cooling System Improved Cooling System > --- WEAPON (2) ------- Heavy Particle Cannon Heavy Rocket Launcher > --- INVENTORY (5) ---- Micro Nuclear Core Heavy Particle Cannon Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Improved Cooling System > --- WEAPON ----------- Heavy Particle Cannon Heavy Rocket Launcher > --- INVENTORY -------- Micro Nuclear Core Heavy Particle Cannon Improved Light Cannon Improved Light Cannon [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 1 1 . Weapon . | . . . . . . . Parts Attached 56 | 9 4 . 6 6 30 1 Power 8 | 1 . . . 3 4 . Engine 6 | 1 . . . 2 3 . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 18 | 3 3 . 1 1 10 . Treads . | . . . . . . . Leg 6 | . . . . . 6 . Wheel 4 | 3 1 . . . . . Hover 6 | . 2 . 1 1 2 . Flight 2 | . . . . . 2 . Utility 13 | 2 1 . 2 2 6 . Device 9 | 1 1 . 2 . 5 . Storage 2 | 1 . . . 1 . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 3 . . 3 . 10 1 Energy Gun 7 | 1 . . . . 6 . Energy Cannon 3 | . . . 1 . 2 . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 2 | . . . 1 . 1 . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 17 | . . . . 4 12 1 Power 6 | . . . . 2 4 . Propulsion 7 | . . . . 1 5 1 Utility 1 | . . . . . 1 . Weapon 3 | . . . . 1 2 . Highest Loss Streak 6 | . . . . 2 6 1 To Critical Strikes . | . . . . . . . Average Backups 5 | 4 7 7 6 6 4 5 Power 1 | . 1 2 2 1 . 1 Propulsion 1 | 3 4 2 1 2 . . Utility 1 | . 1 2 2 2 1 . Weapon 1 | . 1 1 . . 1 4 Tool/Special . | . . . . . . . Unused Backups 12 | . 5 . 2 . 2 3 Power 1 | . . . . . . 1 Propulsion 6 | . 5 . 1 . . . Utility 2 | . . . 1 . 1 . Weapon 3 | . . . . . 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 100 100 98 95 72 65 Engine 10 | . 14 14 11 15 5 15 Core 2 | . . . . 1 4 . Leg 5 | . . . . . 11 7 Wheel 1 | . 12 . . . . . Hover 16 | . 15 28 33 24 5 7 Flight 1 | . . . . . 2 . Device 17 | . 14 14 21 18 17 23 Storage 8 | . 14 14 11 9 4 . Processor 3 | . . . . 7 5 . Energy Gun 1 | . . . . . 3 . Energy Cannon 3 | . . . 1 1 5 11 Ballistic Gun 9 | . 28 28 10 . . . Ballistic Cannon 1 | . . . 5 7 . . Impact Weapon 2 | . . . 3 9 2 . Peak Build Rating 37 | 7 7 7 10 18 36 37 Average Rating 14 | 6 6 7 9 14 19 34 On Entrance 12 | . 7 7 7 10 18 36 Avg Prop Armor Cover (%) 4 | 5 . . . . 4 5 Naked Turns 40 | . . . . . 40 . Heaviest Build 39 | 15 15 15 19 26 39 39 Greatest Support 40 | 26 26 12 21 21 40 18 Greatest Overweight (x) 9 | 1 2 1 . 1 9 2 Average Overweight (x) . | . . 1 . 1 . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 6 5 Most Carried 8 | 8 8 8 8 8 8 5 Average Carried 6 | 5 7 8 7 7 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 8 8 8 8 6 5 4 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 901 | 310 25 114 87 161 204 . Remotely 110 | 110 . . . . . . Salvage Created 926 | 94 36 100 38 201 322 135 Parts 55 | 6 4 4 5 9 21 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 17 | . . 2 2 3 7 3 Guns 4 | . . 2 . . 2 . Cannons 9 | . . . 2 3 4 . AOE 3 | . . . . . . 3 Classes Destroyed 9 | 2 1 1 2 2 1 . Builder 1 | . . . 1 . . . Tunneler 2 | 1 . . . 1 . . Recycler 2 | 1 . . . 1 . . Watcher 2 | . 2 . . . . . Swarmer 2 | . . . 2 . . . Grunt 9 | . . 2 . 1 3 3 Sentry 2 | . . . . 1 1 . Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 3 . Best Kill Streak 3 | 1 1 2 2 2 2 3 Combat Bots Only 3 | . . 2 2 2 2 3 Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 310 | . 19 12 13 37 199 30 Missed 121 | . 9 2 6 10 78 16 Hits 189 | . 10 10 7 27 121 14 Projectile 189 | . 10 10 7 27 121 14 AOE 1 | . . . . . 1 . Critical Strikes 9 | . . . . 1 7 1 Damage Taken 2606 | 7 136 139 82 415 1581 246 Core 852 | 7 34 36 34 34 650 57 Absorbed by Shields 44 | . . . . . 44 . Regen/Repaired (Parts) 95 | . . . 95 . . . Core Remaining (%) 87 | 97 . 69 91 93 . . Volleys Fired 87 | 9 7 7 6 29 28 1 Largest 2 | 2 2 2 2 1 2 2 Hottest 125 | 40 40 40 40 30 125 114 Shots Fired 127 | 18 14 14 7 29 43 2 Gun 67 | 18 14 14 2 . 19 . Cannon 59 | . . . 5 29 24 1 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 83 | 18 14 14 7 29 1 . Thermal 38 | . . . . . 37 1 Explosive 1 | . . . . . . 1 Electromagnetic 5 | . . . . . 5 . Robot Hit Streak 11 | 7 3 9 1 5 11 1 Robot Miss Streak 3 | 2 3 2 2 3 1 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 97 | 15 7 11 4 21 38 1 Core Hits 43 | 3 3 5 3 11 15 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 1 1 . Burn 1 | . . . . . 1 . Blast 1 | . . . . 1 . . Melee Attacks 11 | . . . 1 3 7 . Impact 11 | . . . 1 3 7 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 1 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2087 | 207 87 142 99 476 820 256 Guns 595 | 193 87 128 11 . 176 . Cannons 784 | . . . 38 316 405 25 Explosions 231 | . . . . . . 231 Melee 435 | . . . 43 160 232 . Ramming 42 | 14 . 14 7 . 7 . Kinetic 773 | 193 87 128 49 316 . . Thermal 596 | . . . . . 571 25 Explosive 231 | . . . . . . 231 Electromagnetic 10 | . . . . . 10 . Impact 435 | . . . 43 160 232 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 12 12 Average Corruption 7 | . . . . . 6 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . . . . . 32 5 Message Errors 13 | . . . . . 10 3 Matter Fused 7 | . . . . . 7 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 3 | . . . . . 2 1 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 4 | . . . . . 4 . Data Loss (major) 5 | . . . . . 5 . Overload Shots . | . . . . . . . Overflow Damage 148 | . . . 3 74 71 . Projectiles 9 | . . . . . 9 . Explosions . | . . . . . . . Melee 139 | . . . 3 74 62 . Knockbacks 5 | . . . . 5 . . Impact . | . . . . . . . Kinetic 5 | . . . . 5 . . Secondary . | . . . . . . . Self-Inflicted Damage 59 | 7 . 6 3 . 2 41 Shots 1 | . . . . . . 1 Rammed 9 | 2 . 3 2 . 2 . Targets Rammed 12 | 2 . 3 2 . 5 . Kicked 3 | . . . . . 3 . Crushed . | . . . . . . . Highest Temperature 272 | . . 4 . 15 272 . Average Temperature 82 | . . 3 . 5 90 . Received Heat Transfer 730 | . 75 75 9 126 328 117 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 5 | . . . 4 . 1 . Impact Corruptions 7 | . . . 1 1 5 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 1258 | . . . . . 1221 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 77 | 5 22 56 73 60 60 77 Initial 7 | . . . 4 7 2 2 Average 13 | . 1 11 23 12 14 22 Influence Increases 872 | 10 36 121 185 90 295 135 Destroy 0b10 Robot/C 460 | . . 80 120 60 140 60 Destroy 0b10 Robot/NC 35 | 10 10 . 5 10 . . Destroy Leader 134 | . 4 20 40 20 50 . Allied During Kill 16 | . . 6 10 . . . Successful Hack 47 | . 7 . 10 . 30 . Lose Combat Pursuer 180 | . 15 15 . . 75 75 Influence Decreases 745 | 10 34 111 180 102 296 12 Entered New Map 25 | . . 2 8 10 3 2 Time Decay 610 | 10 34 89 152 72 253 . Lost Part 70 | . . . . 20 40 10 Lost Ally 40 | . . 20 20 . . . Squads Dispatched 8 | . 1 . 1 . 6 . Investigation 5 | . 1 . 1 . 3 . Extermination 3 | . . . . . 3 . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 7 | . 2 . 1 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 8 5 8 12 18 12 Peak Tracking Total 11 | . 4 2 3 5 7 11 Tactical Retreats 14 | . 1 1 2 4 4 2 ECM-based Alert Blocks 8 | . . . 3 4 1 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 13 | . 2 . 5 . 6 . Terminals 5 | . 1 . 1 . 3 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 4 | . 1 . 2 . 1 . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 37 | . 4 . 14 . 19 . Successful 20 | . 2 . 8 . 10 . Failed 17 | . 2 . 6 . 9 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 15 | . 3 . 2 . 10 . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 7 | . 1 . 4 . 2 . Scanalyzers 9 | . . . 3 . 6 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 5 | . 1 . 1 . 3 . Record 3 | . . . . . 3 . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 4 | . 1 . 2 . 1 . Report Inventory 3 | . 1 . 2 . . . Retrieve Matter 1 | . . . . . 1 . Scanalyzer 7 | . . . 2 . 5 . Insert Component 1 | . . . . . 1 . Analyze 2 | . . . . . 2 . Retrieve Study 4 | . . . 2 . 2 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . 3 . 6 . Full Trace Events 5 | . . . 2 . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . . 2 . 2 . Parts Repaired 1 | . . . 1 . . . Time 36 | . . . 36 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 53 | . . 53 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 16 | . . 8 8 . . . Total Damage 273 | . . 124 149 . . . Kills 6 | . . 2 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Active Infowar (turns) 2295 | . 290 480 422 323 780 . Optics 1042 | . . . . 292 750 . Sensors 1321 | . . . 255 323 743 . Seismic 1294 | . 290 480 166 . 358 . ECM 1524 | . . . 421 323 780 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 3077 | 119 338 480 422 323 1249 146 Spaces Moved 2507 | 79 294 355 670 219 826 64 Core 168 | 1 . . . . 167 . Treads . | . . . . . . . Legs 501 | . . . . . 437 64 Wheels 226 | 78 148 . . . . . Hover 1612 | . 146 355 670 219 222 . Flight . | . . . . . . . Fastest Speed 50 | 50 90 116 52 112 50 190 Average Speed 101 | 84 103 116 52 112 124 226 Slowest Speed 500 | 95 180 116 52 116 500 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 38 76 32 20 16 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 2873 | 111 317 409 734 259 977 66 Wait 125 | . . 43 36 . 46 . Move 2501 | 78 293 354 669 218 825 64 Hop . | . . . . . . . Pick Up 37 | 11 5 1 7 . 13 . Fast Attach 41 | 6 2 . 2 3 28 . Attach 20 | 1 . . 2 4 12 1 Detach 4 | . . . . 1 3 . Swap 12 | 2 2 . 3 1 4 . Drop 23 | 2 8 1 6 . 6 . Fire 87 | 9 7 7 6 29 28 1 Melee 11 | . . . 1 3 7 . Ram 9 | 2 . 3 2 . 2 . Kick 3 | . . . . . 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 338 | -10/Materials | Identified exit to Mines 458 | -10/Materials | Entered Mines 692 | -10/Mines | Learned location of Zion (-6) 712 | -10/Mines | Found a hidden stash of uninstalled traps 786 | -10/Mines | Learned Materials terminal intel 913 | -10/Mines | Learned location of Storage (-9) 932 | -10/Mines | Discovered new exit (range 5) 938 | -10/Mines | Entered Materials 938 | -9/Materials | Accompanied by 1 ally 938 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 939 | -9/Materials | Loaded intel: 12 terminal locations 943 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1018 | -9/Materials | Repaired Broken Assault Rifle 1108 | -9/Materials | Identified exit to Materials 1360 | -9/Materials | Entered another Materials area 1360 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1660 | -8/Materials | Discovered new exit (range 20) 1683 | -8/Materials | Entered Factory 1683 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2016 | -7/Factory | Lost 6 parts (2p3n1w) 2292 | -7/Factory | Build established: Scavenger-Mutant 2433 | -7/Factory | Released all parts (11) 2535 | -7/Factory | Released all parts (8) 2560 | -7/Factory | Core integrity fell below 50% 2641 | -7/Factory | Released all parts (4) 2658 | -7/Factory | Core integrity fell below 20% 2661 | -7/Factory | System corruption reached 10% 2761 | -7/Factory | Build established: Mutant 2930 | -7/Factory | Identified exit to Garrison 2932 | -7/Factory | Entered Garrison 3074 | -7/Garrison | Triggered checkpoint 3078 | -7/Garrison | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 02930_ EXIT=UNLOCKED: GARRISON 02930_ Connecting with Garrison Access... 02932_ XGEFVIWB4PX0LR#=P6>94SOJ LOCATION=GARRISON GOAL=ESCAPE 02959_ System corrupted: Energy discharge (-208). 02992_ 22KVWNFC#ZX&/BUA24BMFPLI EBZ&K 03018_ System corrupted: Hvy. Particle Cannon rejected. 03037_ ALERT: Dispatching investigation squad to Factory. 03059_ VAAWSRVCJ4GPOMD9DJA%TSGRS1DR 03074_ Beams of light sweep through the air. An alarm sounds. 03075_ :CFD0IBCCAFOT=JL:RP=HIZ/V 03076_ Critical hit (Burn: +37). 03078_ Gravmag System destroyed. 03078_ G-47 Trooper suffers critical hit (Burn). 03078_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????#####???""## ????????????? | | ??????????????????????? ?? ????????????? | | ??????????????????????? ?? ?????????????? | | ??????????????????????? s ? ??????????????? | | ???????????????????????#sss#? #?? #??????????? | | ?????????????????????### ## ## #??????????? | | ?????????????????????#= "??????????? | | ?????????????????????#=% "??????????? | | ?????????????????????#%! ???????????? | | ?????????????????????#[%* ?????????????? | | ???????????????????????# @ #? #??? #??????????? | | ?????????????########### ## ## ##?????????? | | ?????????????# ????????? | | ?????????????# ] ????????? | | ?????????????# ######## #??????????? | | ?????????????# #??????## ##""""## ##??????????? | | ?????????????# #???????# #?????????#???????????? | | ?????????????# #???????# g#?????????????????????? | | ?????????????# #???????#g #?????????????????????? | | ?????????????# #???????+ #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ????########## ######### #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# ####### #############?????????????????????? | | ????# #?????# #?????????????????????????????????? | | ????# #?????# #?????????????????????????????????? | | ????# #?????# #?????????????????????????????????? | | ????# #?????# #?????????????????????????????????? | | ????# #????? ?????????????????????????????????? | | ????# #?????###?????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ??### #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Target Analysis 5 Item Schematics ----------------- Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 5% | -9/Materials | Broken Studied --------- Hover Unit | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Remote Datajack | -7/Factory | Hacked Hvy. Hammer | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed FireExpertShearcannon Manual? 0 Play Time 00:38:18 Cumulative 8.9 hours Start 2025.12.15 @ 18:56:49 End 2025.12.15 @ 20:11:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x40 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dde0bb2-52a4-4574-9006-b54d772b7dc4