Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 20:29:56 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (911) 911 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2777 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 439/550 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Sensor Array Signal Interpreter Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Beam Cannon Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (5) ---- Light Nuclear Core Aluminum Leg Improved Light Armor Plating System Shield Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Sensor Array Signal Interpreter Light Armor Plating Hacking Suite > --- WEAPON ----------- Beam Cannon Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Light Armor Plating System Shield Heavy Particle Cannon [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 31 | 6 6 9 10 Power 6 | 1 3 1 1 Engine 6 | 1 3 1 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 1 . 3 Treads . | . . . . Leg 6 | 2 1 . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 1 5 3 Device 4 | . . 2 2 Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware 1 | . . . 1 Protection 3 | . 1 2 . Artifact . | . . . . Weapon 9 | 2 1 3 3 Energy Gun 2 | 1 1 . . Energy Cannon 3 | . . 1 2 Ballistic Gun 4 | 1 . 2 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 1 1 1 Power 1 | . 1 . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon . | . . . . Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 98 99 99 Engine 11 | . 13 11 9 Leg 23 | . 28 22 18 Device 11 | . . 21 17 Storage 6 | . 14 . . Processor 5 | . . 10 9 Hackware 2 | . . . 9 Protection 11 | . 13 11 9 Energy Gun 6 | . 14 . . Energy Cannon 5 | . . 10 9 Ballistic Gun 14 | . 14 11 18 Naked Turns . | . . . . Heaviest Build 19 | 13 16 18 19 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 6 | 7 8 5 5 Most Carried 8 | 5 8 8 5 Average Carried 5 | 2 6 5 4 Final Capacity 8 | 8 8 5 5 Final Carried 8 | 2 8 5 5 Class Distribution -------------------- 68% | Mutant 22% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 849 | 244 139 185 281 Remotely . | . . . . Salvage Created 1101 | . 284 384 433 Parts 56 | . 16 23 17 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 4 | . 1 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 22 | . 5 9 8 Guns 15 | . 5 5 5 Cannons 7 | . . 4 3 Classes Destroyed 6 | . 3 3 . Hauler 2 | . 1 1 . Operator 2 | . . 1 1 Watcher 1 | . 1 . . Swarmer 3 | . . 3 . Grunt 15 | . 5 4 6 Sentry 4 | . . 2 2 Best Kill Streak 6 | . 2 6 3 Combat Bots Only 5 | . 2 5 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1087 | . 364 324 399 Core 222 | . 82 29 111 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 67 92 . Volleys Fired 87 | . 26 30 31 Largest 3 | . 2 2 3 Hottest 106 | . 60 83 106 Shots Fired 205 | . 52 60 93 Gun 145 | . 52 31 62 Cannon 60 | . . 29 31 Launcher . | . . . . Special . | . . . . Kinetic 118 | . 26 30 62 Thermal 87 | . 26 30 31 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 8 8 9 Robot Miss Streak 5 | . 3 3 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 128 | . 36 37 55 Core Hits 48 | . 12 16 20 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1892 | . 441 610 841 Guns 1268 | . 441 286 541 Cannons 624 | . . 324 300 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1064 | . 237 286 541 Thermal 828 | . 204 324 300 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 198 | . 198 24 75 Average Temperature 48 | . 72 15 25 Received Heat Transfer 594 | . 219 159 216 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1745 | . 450 666 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 427 | . 134 358 427 Initial 150 | . . 27 150 Average 158 | . 50 247 254 Maximum Alert Level 2 | . . 1 2 Low Security (%) 58 | 100 100 24 24 Level 1 40 | . . 76 70 Level 2 1 | . . . 4 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 10 13 14 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 4 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 6 2 2 Terminals 10 | . 6 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 38 | . 25 4 9 Successful 22 | . 15 2 5 Failed 15 | . 9 2 4 Catastrophic 1 | . . 1 . Database Lockouts 1 | . 1 . . Manual 23 | . 14 2 7 Terminals 38 | . 25 4 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 12 1 3 Robot Analysis 2 | . 2 . . Prototype ID Bank 5 | . 4 1 . Level Access Points 1 | . 1 . . Emergency Access Points 2 | . 2 . . Terminal Index 2 | . 1 . 1 Locate Traps 2 | . 1 . 1 Registered Components 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 3 1 2 Terminals 6 | . 3 1 2 Track 1 | . 1 . . Botnet 5 | . 2 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 5 2 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1226 | 43 514 350 319 Spaces Moved 723 | 31 336 198 158 Core 18 | 18 . . . Treads . | . . . . Legs 705 | 13 336 198 158 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 101 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 68 22 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 910 | 41 396 254 219 Wait 29 | . 13 6 10 Move 720 | 30 335 197 158 Hop . | . . . . Pick Up 23 | 5 10 4 4 Fast Attach 4 | 3 1 . . Attach 11 | 3 1 4 3 Detach . | . . . . Swap 16 | . 4 5 7 Drop 20 | . 6 8 6 Fire 87 | . 26 30 31 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Identified exit to Materials 285 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 541 | -10/Materials | Central database locked down 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Utility x2 904 | -9/Materials | Discovered new exit (range 3) 907 | -9/Materials | Identified exit to Materials 908 | -9/Materials | Entered another Materials area 908 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1227 | -8/Materials | Self-destructed Last Messages --------------- Terminal linked with 1 system. Awaiting botnet instructions. 01116_ Connecting with Terminal... 01120_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01125_ O-16 Technician uses terminal to summon reinforcements. 01125_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 01125_ O-16 Technician locks terminal. 01125_ O-16 Technician cleans trojans from system. 01167_ G-47 Trooper destroyed. 01197_ Acquired 43 matter. 01201_ Acquired 33 matter. 01203_ Dropped Aluminum Leg. 01205_ Acquired 10 matter. 01213_ Y-45 Defender destroyed. 01218_ K-01 Serf collects debris. 01222_ Dropped Lgt. Armor Plating. 01222_ Acquired Imp. Light Armor Plating. 01222_ Acquired 12 matter. 01225_ Acquired 6 matter. 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