Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.18 @ 18:12:18

Player: Horse

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (129)     645
Value Destroyed (3760)     3760
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1085)               1085
              TOTAL SCORE: 7890

 Bonus
-------
High Alert Combat Kills    385
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     292/300
Energy                     96/100
System Corruption          1%
Temperature                Cool (2)
Movement                   Walking (180) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           VSS Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
           Machine Analyzer
           Target Analyzer
>          --- WEAPON (3) -------
           Scythe
           Scythe
>          --- INVENTORY (10) ---
           Relay Coupler [Grunt] (21)
           Drone Bay (2/2)
  Advanced Beam Rifle
  Enhanced Autogun
           Gauss Rifle
  Improved Heavy Machine Gun
           Rocket Launcher
  Improved Datajack
           Scythe

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Machine Analyzer
           Target Analyzer
           Relay Coupler [NC]
>          --- WEAPON -----------
           Blade Saw
           Blade Saw
           Blade Saw
>          --- INVENTORY --------
           Disposable Heat Sink
           Relay Coupler [Grunt]
           Drone Bay
  Advanced Beam Rifle
           Gauss Rifle
  Improved Heavy Machine Gun
           Rocket Launcher
  Improved Datajack
           Blade Saw
           Blade Saw
[Rating: 31]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Beam Rifle
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Blade Saw
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat 
Slots Evolved              4    | .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             120  | 7   10  17  21  1   12  52  
  Power                    10   | 1   1   1   .   .   2   5   
    Engine                 5    | 1   1   1   .   .   .   2   
    Core                   5    | .   .   .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               28   | 2   2   5   5   .   .   14  
    Treads                 1    | .   .   1   .   .   .   .   
    Leg                    25   | 1   2   4   5   .   .   13  
    Wheel                  2    | 1   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  31   | 2   4   6   7   .   2   10  
    Device                 7    | 2   1   1   1   .   .   2   
    Storage                3    | .   2   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   
    Hackware               2    | .   .   .   .   .   .   2   
    Protection             17   | .   1   4   6   .   2   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   51   | 2   3   5   9   1   8   23  
    Energy Gun             12   | 1   .   3   4   1   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   .   .   3   .   3   3   
    Ballistic Cannon       5    | .   3   2   .   .   .   .   
    Launcher               8    | .   .   .   2   .   4   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   13  
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   3   
  Unidentified Prototypes  6    | .   .   1   2   .   .   3   
Parts Lost                 23   | .   1   2   .   .   1   19  
  Power                    5    | .   1   .   .   .   1   3   
  Propulsion               8    | .   .   .   .   .   .   8   
  Utility                  4    | .   .   1   .   .   .   3   
  Weapon                   6    | .   .   1   .   .   .   5   
  Highest Loss Streak      6    | .   1   2   .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  97  100 81  99  95  
  Engine                   7    | .   13  11  11  9   1   3   
  Core                     2    | .   .   .   .   .   7   4   
  Leg                      26   | .   28  27  33  27  27  22  
  Device                   3    | .   21  .   .   .   .   1   
  Storage                  9    | .   4   11  11  9   9   9   
  Processor                3    | .   .   .   .   .   .   11  
  Hackware                 1    | .   .   .   .   .   .   5   
  Protection               11   | .   2   11  11  9   27  8   
  Energy Gun               7    | .   .   9   19  9   8   2   
  Ballistic Gun            5    | .   .   .   3   18  17  3   
  Ballistic Cannon         9    | .   26  22  9   .   .   .   
  Slashing Weapon          6    | .   .   .   .   .   .   19  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             36   | 7   26  30  34  33  36  33  
  Greatest Support         43   | 16  20  30  33  33  33  43  
  Greatest Overweight (x)  2    | .   1   1   1   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  
  Average Capacity         9    | 5   5   9   10  10  10  10  
  Most Carried             10   | 4   8   10  10  10  10  10  
  Average Carried          8    | 2   5   8   9   10  9   9   
  Final Capacity           10   | 5   8   10  10  10  10  10  
  Final Carried            10   | 3   8   10  10  10  10  9   

 Class Distribution 
--------------------
 32% | Scavenger-Tank
 30% | Mutant
 27% | Scavenger-Mutant
  9% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
   Scavenger-Tank | -9/Storage
   Scavenger-Tank | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Gar  Mat  
Matter Collected           2614 | 280  292  526  470  .    279  767  
  Remotely                 95   | .    .    95   .    .    .    .    
Salvage Created            3990 | 142  422  632  1167 .    284  1343 
  Parts                    258  | 10   30   50   73   .    25   70   
Haulers Intercepted        8    | .    2    1    3    .    .    2    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat 
Combat Hostiles Destroyed  98   | .   10  22  22  .   18  26  
  Melee                    16   | .   .   .   .   .   .   16  
  Guns                     35   | .   .   5   16  .   8   6   
  Cannons                  33   | .   10  17  6   .   .   .   
  AOE                      14   | .   .   .   .   .   10  4   
Classes Destroyed          14   | 2   5   2   1   .   1   3   
  Worker                   8    | .   2   2   4   .   .   .   
  Builder                  3    | .   .   .   2   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   8    | .   2   1   3   .   .   2   
  Recycler                 2    | 1   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 2    | .   .   1   .   .   .   1   
  Watcher                  5    | .   2   .   2   .   .   1   
  Swarmer                  30   | .   2   10  6   .   10  2   
  Cutter                   3    | .   .   .   .   .   3   .   
  Grunt                    43   | .   8   6   9   .   5   15  
  Sentry                   20   | .   .   6   7   .   .   7   
  Specialist               1    | .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           10   | 2   3   7   5   .   10  5   
  Combat Bots Only         10   | .   3   6   4   .   10  5   
Max Kills in Single Turn   4    | 1   1   1   2   .   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Gar  Mat  
Damage Taken               4624 | .    422  769  623  .    259  2551 
  Core                     807  | .    82   108  61   .    32   524  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  101  | .    .    .    .    .    36   65   
  Regen/Repaired (Parts)   81   | .    .    81   .    .    .    .    
Core Remaining (%)         74   | 100  67   .    57   .    .    .    
Volleys Fired              224  | 13   33   44   63   .    43   28   
  Largest                  3    | 2    2    3    3    .    3    3    
  Hottest                  147  | 60   70   147  147  .    94   99   
Shots Fired                499  | 26   66   121  156  .    72   58   
  Gun                      293  | 26   .    47   104  .    64   52   
  Cannon                   190  | .    66   74   50   .    .    .    
  Launcher                 16   | .    .    .    2    .    8    6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  291  | 13   66   74   56   .    46   36   
  Thermal                  192  | 13   .    47   98   .    18   16   
  Explosive                16   | .    .    .    2    .    8    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 11   8    12   19   .    4    7    
  Robot Miss Streak        4    | 2    3    4    3    .    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           369  | 18   37   69   88   .    22   135  
  Core Hits                176  | 6    18   32   42   .    22   56   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         37   | .    .    4    7    .    .    26   
    Burn                   10   | .    .    3    5    .    .    2    
    Blast                  3    | .    .    1    2    .    .    .    
    Sever                  24   | .    .    .    .    .    .    24   
Melee Attacks              133  | .    .    .    .    .    .    133  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 126  | .    .    .    .    .    .    126  
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    .    .    .    12   
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        30   | .    .    .    .    .    .    30   
Damage Inflicted           7887 | 163  686  1357 1652 .    1196 2833 
  Guns                     2687 | 163  .    477  1035 .    361  651  
  Cannons                  2140 | .    686  880  574  .    .    .    
  Explosions               1216 | .    .    .    43   .    835  338  
  Melee                    1844 | .    .    .    .    .    .    1844 
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2907 | 65   686  880  668  .    245  363  
  Thermal                  1920 | 98   .    477  941  .    116  288  
  Explosive                1216 | .    .    .    43   .    835  338  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1844 | .    .    .    .    .    .    1844 
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    11   
    Message Errors         3    | .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            102  | .    5    2    13   .    72   10   
  Projectiles              20   | .    5    2    13   .    .    .    
  Explosions               72   | .    .    .    .    .    72   .    
  Melee                    10   | .    .    .    .    .    .    10   
Knockbacks                 15   | .    7    4    4    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  15   | .    7    4    4    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    .    .    .    6    .    
  Shots                    1    | .    .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        451  | 60   153  451  355  .    148  374  
  Average Temperature      108  | 25   34   146  127  .    46   107  
  Received Heat Transfer   1755 | .    228  189  204  .    63   1071 
  Effects                  7    | .    .    6    1    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    
    Energy Bleed           2    | .    .    2    .    .    .    .    
    Interference           3    | .    .    3    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    1    5    .    .    1    
  Heat Transferred         5220 | 225  .    1369 2664 .    296  666  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat 
Peak Influence             895  | 15  204 365 601 228 895 823 
  Initial                  436  | .   9   69  103 225 148 436 
  Average                  370  | 8   101 174 369 225 703 423 
Maximum Alert Level        3    | .   1   1   2   1   3   3   
  Low Security (%)         26   | 100 91  54  12  .   4   2   
  Level 1                  32   | .   8   45  36  100 4   50  
  Level 2                  29   | .   .   .   50  .   38  39  
  Level 3                  11   | .   .   .   .   .   51  7   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   4   4   .   .   7   
  Investigation            8    | .   1   3   2   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   1   1   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Sto Mat Gar Mat 
Distress Signals           7    | .   .   5   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              151  | .   15  30  29  .   13  64  
  Peak Tracking Total      10   | .   3   7   4   .   7   10  
  Tactical Retreats        16   | .   1   .   1   .   1   13  

 Traps                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat 
Traps Triggered            5    | .   1   .   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   .   
  Reused                   2    | .   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Sto Mat Gar Mat 
Machines Disabled          7    | .   2   2   .   .   2   1   
  Max in Single Turn       1    | .   1   1   .   .   1   1   
  Garrison Relay           2    | .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Sto Mat Gar Mat 
Machines Accessed          28   | .   5   8   9   1   .   5   
  Terminals                22   | .   3   6   9   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                78   | .   15  24  23  1   .   15  
  Successful               34   | .   8   9   10  1   .   6   
  Failed                   43   | .   6   15  13  .   .   9   
    Catastrophic           7    | .   .   2   1   .   .   4   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   47   | .   11  14  13  .   .   9   
  Terminals                65   | .   9   20  23  .   .   13  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   
  Recycling Units          8    | .   6   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             19   | .   3   6   7   .   .   3   
  Robot Schematic          1    | .   .   .   1   .   .   .   
  Robot Analysis           5    | .   2   1   .   .   .   2   
  Prototype ID Bank        2    | .   .   2   .   .   .   .   
  Open Door                3    | .   .   .   3   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   1   
  Unreport Threat          3    | .   .   2   1   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   .   .   
  Retrieve Components      3    | .   2   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         7    | .   3   .   3   .   .   1   
  Terminals                6    | .   2   .   3   .   .   1   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 5    | .   2   .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         26   | .   5   8   8   .   .   5   
  Full Trace Events        7    | .   .   3   2   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     26   | .   16  10  .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Sto Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   1   .   
Robots Hacked              3    | .   .   .   .   .   .   3   
  Non-combat               3    | .   .   .   .   .   .   3   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        7    | .   .   .   .   .   .   7   
  parse_system             1    | .   .   .   .   .   .   1   
  no_distress              1    | .   .   .   .   .   .   1   
  drop_inventory           1    | .   .   .   .   .   .   1   
  check_alert              1    | .   .   .   .   .   .   1   
  purge_threat             3    | .   .   .   .   .   .   3   
Relay Couplers Released    8    | .   .   .   .   .   8   .   
  Machine Destruction      8    | .   .   .   .   .   8   .   
  Attached                 2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Sto Mat Gar Mat 
Total Allies               1    | .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   1   1   1   .   
  Highest-Rated Group      10   | .   .   .   10  10  10  .   
  Highest-Rated Ally       10   | .   .   .   10  10  10  .   
Total Orders               4    | .   .   .   .   .   4   .   
  STAY                     2    | .   .   .   .   .   2   .   
  FOLLOW                   2    | .   .   .   .   .   2   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat 
Robot Analysis Total       5    | .   2   1   .   .   .   2   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Gar  Mat  
Turns Passed               5717 | 120  769  888  1138 36   1020 1746 
Spaces Moved               3256 | 70   501  391  652  29   702  911  
  Core                     7    | 7    .    .    .    .    .    .    
  Treads                   1    | .    .    1    .    .    .    .    
  Legs                     2983 | 3    499  390  652  29   702  708  
  Wheels                   265  | 60   2    .    .    .    .    203  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  120  120  120  110  
  Average Speed            128  | 95   122  156  122  120  124  130  
  Slowest Speed            260  | 120  190  240  190  120  190  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 4    82   42   93   6    88   56   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    3    
Terrain Destroyed          83   | .    .    .    26   .    12   45   
  Melee                    1    | .    .    .    .    .    .    1    
  Projectile               8    | .    .    .    1    .    .    7    
  AOE                      74   | .    .    .    25   .    12   37   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Gar  Mat  
Total                      4176 | 98   590  573  875  29   789  1222 
  Wait                     360  | 1    26   104  119  .    16   94   
  Move                     3250 | 69   500  390  651  28   701  911  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  41   | 7    10   5    2    .    3    14   
  Fast Attach              39   | 4    4    6    6    .    4    15   
  Attach                   16   | 3    1    2    .    .    2    8    
  Detach                   7    | .    2    3    .    .    1    1    
  Swap                     65   | .    5    9    15   1    6    29   
  Drop                     65   | 1    9    10   19   .    3    23   
  Fire                     224  | 13   33   44   63   .    43   28   
  Melee                    99   | .    .    .    .    .    .    99   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    10   .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Storage
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 14)
  121 | -11/Scrapyard | Entered Materials
  243 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 4)
  617 | -10/Materials | Discovered new exit (range 9)
  792 | -10/Materials | Discovered new exit (range 14)
  792 | -10/Materials | Discovered new exit (range 13)
  812 | -10/Materials | Central database locked down
  890 | -10/Materials | Entered another Materials area
  890 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1145 | -9/Materials  | Discovered new exit (range 5)
 1195 | -9/Materials  | Build established: Tank
 1382 | -9/Materials  | Discovered new exit (range 16)
 1390 | -9/Materials  | Identified exit to Mines
 1390 | -9/Materials  | Identified exit to Storage
 1758 | -9/Materials  | Repaired Lgt. Cannon
 1778 | -9/Materials  | Entered Storage
 2023 | -9/Storage    | Garrison activated, responded to threat
 2320 | -9/Storage    | Discovered new exit (range 15)
 2829 | -9/Storage    | Build established: Scavenger-Tank
 2916 | -9/Storage    | Entered Materials
 2916 | -8/Materials  | Accompanied by 1 ally
 2916 | -8/Materials  | Evolved 2 slots: Utility x2
 2943 | -8/Materials  | Identified exit to Garrison
 2952 | -8/Materials  | Entered Garrison
 2952 | -8/Garrison   | Accompanied by 1 ally
 3032 | -8/Garrison   | Triggered checkpoint
 3085 | -8/Garrison   | Triggered checkpoint
 3090 | -8/Garrison   | Destroyed 10 combat bots
 3152 | -8/Garrison   | Discovered new exit (range 9)
 3187 | -8/Garrison   | Garrison Relay disabled
 3266 | -8/Garrison   | Discovered new exit (range 8)
 3392 | -8/Garrison   | Triggered checkpoint
 3433 | -8/Garrison   | Build established: Scavenger-Mutant
 3529 | -8/Garrison   | Discovered new exit (range 10)
 3546 | -8/Garrison   | Installed Relay Interface Framework
 3623 | -8/Garrison   | Garrison Relay disabled
 3972 | -8/Garrison   | Entered Materials
 4719 | -8/Materials  | Build established: Mutant
 4772 | -8/Materials  | Core integrity fell below 50%
 4800 | -8/Materials  | Lost 3 parts (1n2w)
 5051 | -8/Materials  | Lost 3 parts (3n)
 5171 | -8/Materials  | Discovered new exit (range 16)
 5454 | -8/Materials  | Build established: Scavenger-Mutant
 5706 | -8/Materials  | Core integrity fell below 20%
 5718 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
05673_ X-57 Shotgunner destroyed.
05676_ K-01 Serf collects debris. <x2>
05679_ Acquired VSS Leg.
05680_ K-01 Serf collects debris. <x4>
05687_ K-01 Serf destroyed.
05692_ Acquired 2 matter.
05696_ K-01 Serf collects debris.
05698_ X-57 Shotgunner Hpw. Shotgun severed.
05698_ Scythe follow-up attack on X-57 Shotgunner.
05699_ K-01 Serf collects debris.
05701_ Hrd. Light Armor Plating destroyed.
05702_ Scythe follow-up attack on X-57 Shotgunner.
05702_ K-01 Serf collects debris.
05705_ Wheel destroyed.
05706_ K-01 Serf collects debris.
05707_ Detecting nearby Garrison Access.
05707_ T-07 Excavator is excavating.
05708_ Lgt. Nuclear Core destroyed.
05715_ Blade Saw destroyed.
05715_ T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????"""????????????????????????????????? |
| ??????????????"""????????????????????????????????? |
| ??????????????"""????????????????????????????????? |
| ???????????????????????  ????????????????????????? |
| ???????????????????????  ????????????????????????? |
| ???????????????????????  ????????????????????????? |
| ?????????"""""""???????  #???????????????????????? |
| ??????? ?"""""""???????  #???????????????????????? |
| ? ?????? """""""???????  #???????????????????????? |
|     ???? """""""???????# #???????????????????????? |
| #   ?????"""""""???????# #???????????????????????? |
| #   ??????   ??????????# #???????????????????????? |
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| #   ###### =%# =%!   ### ###?????????????????????? |
| #            #%!!%H  #  s  #?????????????????????? |
| #         %*!+**!u k #x s  #?????????????????????? |
| #  ""     =  #= [  ggg     +?????????????????????? |
| #  "T   ""   #=  = ! #u  @ #?????????????????????? |
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| +       """   ##?????##   ##?????????????????????? |
| #       """   #???????#   #??????????????????????? |
| #     ! """   #???????+   #??????????????????????? |
| #   /         #???????#   #??????????????????????? |
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| #% *   # #??######### """ ####### """    #???????? |
| # "    / #??????????# """ #[    # """    #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                55
Target Analysis            5
Relay Coupler Types        1
Relay Coupler Value        12

 Item Schematics 
-----------------
 Blade Saw | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorUtilityProjector
  Manual?         0
Play Time         01:00:06
  Cumulative      1024.2 hours
  Start           2022.12.18 @ 15:39:15
  End             2022.12.18 @ 18:12:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          418
  Rogue           418
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           12/0/1/0/0/0/0/0/0
Lore%             73
Gallery%          83
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a691129-ef97-4f48-aabc-dc4dec5771ab