Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.18 @ 18:12:18 Player: Horse Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (129) 645 Value Destroyed (3760) 3760 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1085) 1085 TOTAL SCORE: 7890 Bonus ------- High Alert Combat Kills 385 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 292/300 Energy 96/100 System Corruption 1% Temperature Cool (2) Movement Walking (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VSS Leg > --- UTILITY (4) ------ Medium Storage Unit Machine Analyzer Target Analyzer > --- WEAPON (3) ------- Scythe Scythe > --- INVENTORY (10) --- Relay Coupler [Grunt] (21) Drone Bay (2/2) Advanced Beam Rifle Enhanced Autogun Gauss Rifle Improved Heavy Machine Gun Rocket Launcher Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Target Analyzer Relay Coupler [NC] > --- WEAPON ----------- Blade Saw Blade Saw Blade Saw > --- INVENTORY -------- Disposable Heat Sink Relay Coupler [Grunt] Drone Bay Advanced Beam Rifle Gauss Rifle Improved Heavy Machine Gun Rocket Launcher Improved Datajack Blade Saw Blade Saw [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Hackware Relay Coupler [NC] Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . . . 2 . . Weapon 1 | . . 1 . . . . Parts Attached 120 | 7 10 17 21 1 12 52 Power 10 | 1 1 1 . . 2 5 Engine 5 | 1 1 1 . . . 2 Core 5 | . . . . . 2 3 Reactor . | . . . . . . . Propulsion 28 | 2 2 5 5 . . 14 Treads 1 | . . 1 . . . . Leg 25 | 1 2 4 5 . . 13 Wheel 2 | 1 . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 2 4 6 7 . 2 10 Device 7 | 2 1 1 1 . . 2 Storage 3 | . 2 1 . . . . Processor 2 | . . . . . . 2 Hackware 2 | . . . . . . 2 Protection 17 | . 1 4 6 . 2 4 Artifact . | . . . . . . . Weapon 51 | 2 3 5 9 1 8 23 Energy Gun 12 | 1 . 3 4 1 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 . . 3 . 3 3 Ballistic Cannon 5 | . 3 2 . . . . Launcher 8 | . . . 2 . 4 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 13 | . . . . . . 13 Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . . . 3 Unidentified Prototypes 6 | . . 1 2 . . 3 Parts Lost 23 | . 1 2 . . 1 19 Power 5 | . 1 . . . 1 3 Propulsion 8 | . . . . . . 8 Utility 4 | . . 1 . . . 3 Weapon 6 | . . 1 . . . 5 Highest Loss Streak 6 | . 1 2 . . 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 98 97 100 81 99 95 Engine 7 | . 13 11 11 9 1 3 Core 2 | . . . . . 7 4 Leg 26 | . 28 27 33 27 27 22 Device 3 | . 21 . . . . 1 Storage 9 | . 4 11 11 9 9 9 Processor 3 | . . . . . . 11 Hackware 1 | . . . . . . 5 Protection 11 | . 2 11 11 9 27 8 Energy Gun 7 | . . 9 19 9 8 2 Ballistic Gun 5 | . . . 3 18 17 3 Ballistic Cannon 9 | . 26 22 9 . . . Slashing Weapon 6 | . . . . . . 19 Naked Turns . | . . . . . . . Heaviest Build 36 | 7 26 30 34 33 36 33 Greatest Support 43 | 16 20 30 33 33 33 43 Greatest Overweight (x) 2 | . 1 1 1 . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 5 9 10 10 10 10 Most Carried 10 | 4 8 10 10 10 10 10 Average Carried 8 | 2 5 8 9 10 9 9 Final Capacity 10 | 5 8 10 10 10 10 10 Final Carried 10 | 3 8 10 10 10 10 9 Class Distribution -------------------- 32% | Scavenger-Tank 30% | Mutant 27% | Scavenger-Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Matter Collected 2614 | 280 292 526 470 . 279 767 Remotely 95 | . . 95 . . . . Salvage Created 3990 | 142 422 632 1167 . 284 1343 Parts 258 | 10 30 50 73 . 25 70 Haulers Intercepted 8 | . 2 1 3 . . 2 Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Combat Hostiles Destroyed 98 | . 10 22 22 . 18 26 Melee 16 | . . . . . . 16 Guns 35 | . . 5 16 . 8 6 Cannons 33 | . 10 17 6 . . . AOE 14 | . . . . . 10 4 Classes Destroyed 14 | 2 5 2 1 . 1 3 Worker 8 | . 2 2 4 . . . Builder 3 | . . . 2 . . 1 Tunneler 2 | 2 . . . . . . Hauler 8 | . 2 1 3 . . 2 Recycler 2 | 1 . . 1 . . . Mechanic 1 | . . . . . . 1 Operator 2 | . . 1 . . . 1 Watcher 5 | . 2 . 2 . . 1 Swarmer 30 | . 2 10 6 . 10 2 Cutter 3 | . . . . . 3 . Grunt 43 | . 8 6 9 . 5 15 Sentry 20 | . . 6 7 . . 7 Specialist 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 10 | 2 3 7 5 . 10 5 Combat Bots Only 10 | . 3 6 4 . 10 5 Max Kills in Single Turn 4 | 1 1 1 2 . 4 2 Gunslinging . | . . . . . . . Exploded 4 | . . . . . 4 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Mat Damage Taken 4624 | . 422 769 623 . 259 2551 Core 807 | . 82 108 61 . 32 524 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . . . . . 36 65 Regen/Repaired (Parts) 81 | . . 81 . . . . Core Remaining (%) 74 | 100 67 . 57 . . . Volleys Fired 224 | 13 33 44 63 . 43 28 Largest 3 | 2 2 3 3 . 3 3 Hottest 147 | 60 70 147 147 . 94 99 Shots Fired 499 | 26 66 121 156 . 72 58 Gun 293 | 26 . 47 104 . 64 52 Cannon 190 | . 66 74 50 . . . Launcher 16 | . . . 2 . 8 6 Special . | . . . . . . . Kinetic 291 | 13 66 74 56 . 46 36 Thermal 192 | 13 . 47 98 . 18 16 Explosive 16 | . . . 2 . 8 6 Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 11 8 12 19 . 4 7 Robot Miss Streak 4 | 2 3 4 3 . 4 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 369 | 18 37 69 88 . 22 135 Core Hits 176 | 6 18 32 42 . 22 56 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 37 | . . 4 7 . . 26 Burn 10 | . . 3 5 . . 2 Blast 3 | . . 1 2 . . . Sever 24 | . . . . . . 24 Melee Attacks 133 | . . . . . . 133 Impact . | . . . . . . . Slashing 126 | . . . . . . 126 Piercing . | . . . . . . . Sneak Attacks 12 | . . . . . . 12 Combat Hostiles . | . . . . . . . Follow-up Attacks 30 | . . . . . . 30 Damage Inflicted 7887 | 163 686 1357 1652 . 1196 2833 Guns 2687 | 163 . 477 1035 . 361 651 Cannons 2140 | . 686 880 574 . . . Explosions 1216 | . . . 43 . 835 338 Melee 1844 | . . . . . . 1844 Ramming . | . . . . . . . Kinetic 2907 | 65 686 880 668 . 245 363 Thermal 1920 | 98 . 477 941 . 116 288 Explosive 1216 | . . . 43 . 835 338 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1844 | . . . . . . 1844 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . . 11 Message Errors 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 102 | . 5 2 13 . 72 10 Projectiles 20 | . 5 2 13 . . . Explosions 72 | . . . . . 72 . Melee 10 | . . . . . . 10 Knockbacks 15 | . 7 4 4 . . . Impact . | . . . . . . . Kinetic 15 | . 7 4 4 . . . Secondary . | . . . . . . . Self-Inflicted Damage 6 | . . . . . 6 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 451 | 60 153 451 355 . 148 374 Average Temperature 108 | 25 34 146 127 . 46 107 Received Heat Transfer 1755 | . 228 189 204 . 63 1071 Effects 7 | . . 6 1 . . . Shutdowns 1 | . . 1 . . . . Energy Bleed 2 | . . 2 . . . . Interference 3 | . . 3 . . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 1 5 . . 1 Heat Transferred 5220 | 225 . 1369 2664 . 296 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Peak Influence 895 | 15 204 365 601 228 895 823 Initial 436 | . 9 69 103 225 148 436 Average 370 | 8 101 174 369 225 703 423 Maximum Alert Level 3 | . 1 1 2 1 3 3 Low Security (%) 26 | 100 91 54 12 . 4 2 Level 1 32 | . 8 45 36 100 4 50 Level 2 29 | . . . 50 . 38 39 Level 3 11 | . . . . . 51 7 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 4 4 . . 7 Investigation 8 | . 1 3 2 . . 2 Extermination . | . . . . . . . Reinforcement 7 | . . 1 1 . . 5 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Distress Signals 7 | . . 5 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 151 | . 15 30 29 . 13 64 Peak Tracking Total 10 | . 3 7 4 . 7 10 Tactical Retreats 16 | . 1 . 1 . 1 13 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Traps Triggered 5 | . 1 . 1 . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . 6 . . . Reused 2 | . . . 2 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . 2 . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Machines Disabled 7 | . 2 2 . . 2 1 Max in Single Turn 1 | . 1 1 . . 1 1 Garrison Relay 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Machines Accessed 28 | . 5 8 9 1 . 5 Terminals 22 | . 3 6 9 . . 4 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 3 | . 2 1 . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 78 | . 15 24 23 1 . 15 Successful 34 | . 8 9 10 1 . 6 Failed 43 | . 6 15 13 . . 9 Catastrophic 7 | . . 2 1 . . 4 Database Lockouts 1 | . 1 . . . . . Manual 47 | . 11 14 13 . . 9 Terminals 65 | . 9 20 23 . . 13 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 8 | . 6 2 . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access 1 | . . . . 1 . . Terminal Hacks 19 | . 3 6 7 . . 3 Robot Schematic 1 | . . . 1 . . . Robot Analysis 5 | . 2 1 . . . 2 Prototype ID Bank 2 | . . 2 . . . . Open Door 3 | . . . 3 . . . Branch Access Points 2 | . . 1 . . . 1 Unreport Threat 3 | . . 2 1 . . . Locate Traps 2 | . 1 . 1 . . . Reprogram Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 3 | . 2 1 . . . . Retrieve Components 3 | . 2 1 . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 7 | . 3 . 3 . . 1 Terminals 6 | . 2 . 3 . . 1 Assimilate 1 | . . . 1 . . . Botnet 5 | . 2 . 2 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 5 8 8 . . 5 Full Trace Events 7 | . . 3 2 . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 26 | . 16 10 . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked 3 | . . . . . . 3 Non-combat 3 | . . . . . . 3 Combat . | . . . . . . . Robot Hacks Applied 7 | . . . . . . 7 parse_system 1 | . . . . . . 1 no_distress 1 | . . . . . . 1 drop_inventory 1 | . . . . . . 1 check_alert 1 | . . . . . . 1 purge_threat 3 | . . . . . . 3 Relay Couplers Released 8 | . . . . . 8 . Machine Destruction 8 | . . . . . 8 . Attached 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Mat Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 1 . Highest-Rated Group 10 | . . . 10 10 10 . Highest-Rated Ally 10 | . . . 10 10 10 . Total Orders 4 | . . . . . 4 . STAY 2 | . . . . . 2 . FOLLOW 2 | . . . . . 2 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Robot Analysis Total 5 | . 2 1 . . . 2 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Turns Passed 5717 | 120 769 888 1138 36 1020 1746 Spaces Moved 3256 | 70 501 391 652 29 702 911 Core 7 | 7 . . . . . . Treads 1 | . . 1 . . . . Legs 2983 | 3 499 390 652 29 702 708 Wheels 265 | 60 2 . . . . 203 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 110 Average Speed 128 | 95 122 156 122 120 124 130 Slowest Speed 260 | 120 190 240 190 120 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 4 82 42 93 6 88 56 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 83 | . . . 26 . 12 45 Melee 1 | . . . . . . 1 Projectile 8 | . . . 1 . . 7 AOE 74 | . . . 25 . 12 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Total 4176 | 98 590 573 875 29 789 1222 Wait 360 | 1 26 104 119 . 16 94 Move 3250 | 69 500 390 651 28 701 911 Hop . | . . . . . . . Pick Up 41 | 7 10 5 2 . 3 14 Fast Attach 39 | 4 4 6 6 . 4 15 Attach 16 | 3 1 2 . . 2 8 Detach 7 | . 2 3 . . 1 1 Swap 65 | . 5 9 15 1 6 29 Drop 65 | 1 9 10 19 . 3 23 Fire 224 | 13 33 44 63 . 43 28 Melee 99 | . . . . . . 99 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 121 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 4) 617 | -10/Materials | Discovered new exit (range 9) 792 | -10/Materials | Discovered new exit (range 14) 792 | -10/Materials | Discovered new exit (range 13) 812 | -10/Materials | Central database locked down 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1145 | -9/Materials | Discovered new exit (range 5) 1195 | -9/Materials | Build established: Tank 1382 | -9/Materials | Discovered new exit (range 16) 1390 | -9/Materials | Identified exit to Mines 1390 | -9/Materials | Identified exit to Storage 1758 | -9/Materials | Repaired Lgt. Cannon 1778 | -9/Materials | Entered Storage 2023 | -9/Storage | Garrison activated, responded to threat 2320 | -9/Storage | Discovered new exit (range 15) 2829 | -9/Storage | Build established: Scavenger-Tank 2916 | -9/Storage | Entered Materials 2916 | -8/Materials | Accompanied by 1 ally 2916 | -8/Materials | Evolved 2 slots: Utility x2 2943 | -8/Materials | Identified exit to Garrison 2952 | -8/Materials | Entered Garrison 2952 | -8/Garrison | Accompanied by 1 ally 3032 | -8/Garrison | Triggered checkpoint 3085 | -8/Garrison | Triggered checkpoint 3090 | -8/Garrison | Destroyed 10 combat bots 3152 | -8/Garrison | Discovered new exit (range 9) 3187 | -8/Garrison | Garrison Relay disabled 3266 | -8/Garrison | Discovered new exit (range 8) 3392 | -8/Garrison | Triggered checkpoint 3433 | -8/Garrison | Build established: Scavenger-Mutant 3529 | -8/Garrison | Discovered new exit (range 10) 3546 | -8/Garrison | Installed Relay Interface Framework 3623 | -8/Garrison | Garrison Relay disabled 3972 | -8/Garrison | Entered Materials 4719 | -8/Materials | Build established: Mutant 4772 | -8/Materials | Core integrity fell below 50% 4800 | -8/Materials | Lost 3 parts (1n2w) 5051 | -8/Materials | Lost 3 parts (3n) 5171 | -8/Materials | Discovered new exit (range 16) 5454 | -8/Materials | Build established: Scavenger-Mutant 5706 | -8/Materials | Core integrity fell below 20% 5718 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05673_ X-57 Shotgunner destroyed. 05676_ K-01 Serf collects debris. 05679_ Acquired VSS Leg. 05680_ K-01 Serf collects debris. 05687_ K-01 Serf destroyed. 05692_ Acquired 2 matter. 05696_ K-01 Serf collects debris. 05698_ X-57 Shotgunner Hpw. Shotgun severed. 05698_ Scythe follow-up attack on X-57 Shotgunner. 05699_ K-01 Serf collects debris. 05701_ Hrd. Light Armor Plating destroyed. 05702_ Scythe follow-up attack on X-57 Shotgunner. 05702_ K-01 Serf collects debris. 05705_ Wheel destroyed. 05706_ K-01 Serf collects debris. 05707_ Detecting nearby Garrison Access. 05707_ T-07 Excavator is excavating. 05708_ Lgt. Nuclear Core destroyed. 05715_ Blade Saw destroyed. 05715_ T-07 Excavator is excavating. 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""" #???????+ #??????????????????????? | | # / #???????# #??????????????????????? | | # #???????# #??????????????????????? | | # #???????# #??????????????????????? | | # % #???????# #??????????????????????? | | #/ [ #???????# +??????????????????T???? | | # #???????# #??????????????????????? | | # #???????# #??????????????????????? | | # #### #???????##t##??????????????????????? | | ##+##### #????????? #???????????????????????? | | *# ###?????????#????????????????????????? | | # ##+########???????????????????????""????? | | # # #???????????????????????"Y????? | | "" """ # # #???????????????????????""????? | | "" """ # #! #?????????????????????????????? | | "" """ #%+! #?????????????????????????????? | | # ####+#############??????????????????????? | | % # #??# ####### #?????##########???????? | | ##+##### #??# + """ #?????# ]#???????? | | #% * # #??######### """ ####### """ #???????? | | # " / #??????????# """ #[ # """ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Target Analysis 5 Relay Coupler Types 1 Relay Coupler Value 12 Item Schematics ----------------- Blade Saw | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorUtilityProjector Manual? 0 Play Time 01:00:06 Cumulative 1024.2 hours Start 2022.12.18 @ 15:39:15 End 2022.12.18 @ 18:12:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 418 Rogue 418 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 73 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a691129-ef97-4f48-aabc-dc4dec5771ab