Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.08 @ 16:47:54 Player: Zetadar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1031) 1031 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4011 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 193/300 Energy 11/100 System Corruption 19% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Target Analyzer Core Analyzer Advanced ECM Suite Recalibrator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink High-powered Shotgun Enhanced Autogun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Small Storage Unit Core Analyzer Core Analyzer Weapon Cycler Core Shielding Improved Shield Generator > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Advanced ECM Suite Core Shielding Enhanced Autogun Axe [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Core Shielding Device Weapon Cycler Storage Small Storage Unit Processor Core Analyzer Protection Core Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 4 | . . 2 . 2 . . Weapon 1 | . . . 1 . . . Parts Attached 48 | 5 5 5 12 7 2 12 Power 9 | 1 1 1 3 1 . 2 Engine 7 | 1 1 1 3 . . 1 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 12 | 2 . 1 4 . 1 4 Treads . | . . . . . . . Leg 3 | . . . 2 . 1 . Wheel 9 | 2 . 1 2 . . 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 1 3 1 5 . 6 Device 7 | . . . . 3 . 4 Storage 1 | 1 . . . . . . Processor 4 | . 1 . . 2 . 1 Hackware . | . . . . . . . Protection 5 | . . 3 1 . . 1 Artifact . | . . . . . . . Weapon 10 | 1 3 . 4 1 1 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 1 . 4 1 . . Ballistic Cannon 1 | . 1 . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 25 | . . . 7 1 7 10 Power 6 | . . . 2 . 2 2 Propulsion 8 | . . . 1 1 2 4 Utility 7 | . . . 3 . 1 3 Weapon 4 | . . . 1 . 2 1 Highest Loss Streak 7 | . . . 4 1 7 6 To Critical Strikes . | . . . . . . . Average Backups 5 | 2 4 6 6 5 5 4 Power . | . . 1 . . . . Propulsion 1 | 1 2 2 1 2 . . Utility 1 | . . 1 1 1 3 2 Weapon 1 | . 1 2 2 2 1 1 Tool/Special . | . . . . . . . Unused Backups 1 | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 71 | . 90 93 79 96 43 29 Engine 9 | . 14 11 15 14 2 . Leg 1 | . . . . . 4 4 Wheel 12 | . 28 22 13 14 1 1 Device 5 | . . . . 15 4 2 Storage 6 | . 14 11 9 7 3 . Processor 7 | . 5 11 2 8 8 9 Protection 8 | . . 15 16 10 5 4 Ballistic Gun 14 | . 14 22 21 22 6 . Ballistic Cannon 1 | . 11 . . . . . Slashing Weapon 1 | . . . . . 2 5 Peak Build Rating 32 | 5 7 11 20 32 31 19 Average Rating 15 | 3 6 9 14 27 14 12 On Entrance 10 | . 5 7 11 13 31 8 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 32 | 11 16 18 27 32 29 11 Greatest Support 26 | 26 26 26 22 20 20 26 Greatest Overweight (x) 7 | . . . 2 3 7 3 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 6 5 Most Carried 8 | 5 7 7 8 8 8 5 Average Carried 5 | 1 4 6 6 5 5 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 3 7 7 7 8 5 3 Class Distribution -------------------- 58% | Mutant 15% | Scavenger-Gunner 11% | Scavenger-Tank 7% | Tank 3% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1177 | 181 152 125 447 50 . 222 Remotely . | . . . . . . . Salvage Created 1339 | . 233 125 531 50 . 400 Parts 93 | . 20 11 40 6 . 16 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 30 | . 10 2 14 1 . 3 Melee 3 | . . . . . . 3 Guns 13 | . . 2 10 1 . . Cannons 6 | . 5 . 1 . . . AOE 8 | . 5 . 3 . . . Classes Destroyed 12 | . 7 1 2 1 . 1 Worker 5 | . 1 1 1 . . 2 Builder 3 | . 2 . 1 . . . Hauler 1 | . . . 1 . . . Recycler 4 | . 1 . . . . 3 Mechanic 1 | . . . 1 . . . Operator 2 | . 1 . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 15 | . 8 . 7 . . . Grunt 10 | . 2 . 7 . . 1 Sentry 2 | . . 2 . . . . Hunter 1 | . . . . . . 1 Programmer 2 | . . . . 1 . 1 Best Kill Streak 11 | . 11 3 7 1 . 4 Combat Bots Only 6 | . 5 1 6 1 . 1 Max Kills in Single Turn 6 | . 6 1 3 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 2 . 2 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 336 | . 50 17 83 8 6 172 Missed 114 | . 22 5 25 3 . 59 Hits 222 | . 28 12 58 5 6 113 Melee 6 | . . . . . 6 . Projectile 216 | . 28 12 58 5 . 113 AOE 1 | . . . . . . 1 Critical Strikes 8 | . . . 1 2 3 2 Actively Blocked 1 | . . . . . 1 . Damage Taken 2811 | . 227 171 847 55 209 1302 Core 922 | . 59 35 116 10 104 598 Absorbed by Shields 38 | . . . . 20 18 . Redirected to Shielding 77 | . . 6 27 2 25 17 Core Remaining (%) 86 | 100 76 91 78 . . . Volleys Fired 79 | . 26 11 37 5 . . Largest 3 | . 2 2 3 3 . . Hottest 70 | . 50 40 70 63 . . Shots Fired 178 | . 47 22 94 15 . . Gun 149 | . 22 22 90 15 . . Cannon 24 | . 21 . 3 . . . Launcher 5 | . 4 . 1 . . . Special . | . . . . . . . Kinetic 173 | . 43 22 93 15 . . Thermal . | . . . . . . . Explosive 5 | . 4 . 1 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 9 13 15 6 . . Robot Miss Streak 6 | . 6 3 4 1 . . Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 131 | . 26 16 61 11 . 17 Core Hits 79 | . 24 8 38 3 . 6 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 1 . . 1 Destroy 1 | . . . 1 . . . Sever 1 | . . . . . . 1 Melee Attacks 25 | . . . . . . 25 Impact . | . . . . . . . Slashing 25 | . . . . . . 25 Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3086 | . 822 124 1211 144 . 785 Guns 1089 | . 81 124 740 144 . . Cannons 274 | . 257 . 17 . . . Explosions 938 | . 484 . 454 . . . Melee 785 | . . . . . . 785 Ramming . | . . . . . . . Kinetic 1363 | . 338 124 757 144 . . Thermal 346 | . . . 346 . . . Explosive 592 | . 484 . 108 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 785 | . . . . . . 785 Piercing . | . . . . . . . Highest Corruption 19 | . . . 1 1 16 19 Average Corruption 14 | . . . 1 1 10 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . . . 9 18 Message Errors 5 | . . . . . . 5 Matter Fused 10 | . . . . . 3 7 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 4 | . . . . . 1 3 Parts Rejected 3 | . . . . . 2 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misdirections 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 163 | . 24 . 59 . . 80 Projectiles 13 | . 13 . . . . . Explosions 70 | . 11 . 59 . . . Melee 80 | . . . . . . 80 Knockbacks 1 | . 1 . . . . . Impact . | . . . . . . . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 101 | . . . 101 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 208 | . 34 11 208 50 107 . Average Temperature 50 | . 11 6 71 27 56 . Received Heat Transfer 789 | . 24 51 315 . . 399 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 200 | . . . 200 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 94 | 100 79 100 76 100 100 100 Level 1 5 | . 20 . 23 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 280 | . 280 105 260 104 8 30 Initial 105 | . . 105 41 104 8 . Average 43 | . 94 82 119 23 . 3 Influence Increases 953 | . 335 84 379 35 . 120 Destroy 0b10 Robot/C 600 | . 200 40 280 20 . 60 Destroy 0b10 Robot/NC 90 | . 30 5 30 . . 25 Destroy Leader 126 | . 42 20 34 10 . 20 Successful Hack 13 | . 5 4 . 4 . . Disable Machine 60 | . 45 . 15 . . . Destroy Structure 34 | . 13 . 20 1 . . Lose Combat Pursuer 30 | . . 15 . . . 15 Influence Decreases 953 | . 85 235 248 242 23 120 Entered New Map 344 | . . 145 58 126 15 . Time Decay 479 | . 85 90 120 116 8 60 Lost Part 130 | . . . 70 . . 60 Squads Dispatched 11 | . 2 1 2 3 . 3 Investigation 3 | . . . 1 2 . . Extermination 2 | . . . . 1 . 1 Reinforcement 4 | . 2 1 1 . . . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 5 | . . . 4 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 19 6 21 1 6 12 Peak Tracking Total 9 | . 6 3 7 1 6 9 Tactical Retreats 3 | . . 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 4 | . . . . 3 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 4 | . 3 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 6 | . 1 2 1 1 . 1 Terminals 4 | . 1 1 1 . . 1 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 3 5 4 1 . 1 Successful 6 | . 2 3 . 1 . . Failed 7 | . 1 1 4 . . 1 Catastrophic 1 | . . . . . . 1 Database Lockouts 1 | . . 1 . . . . Manual . | . . . . . . . Terminals 10 | . 3 2 4 . . 1 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 2 . . . . Record 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 4 | . 1 1 1 . . 1 Full Trace Events 1 | . . . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 84 | . . . . 84 . . Total Part Build Rating 8 | . . . . 8 . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 14 | . . . . . 14 . Total Damage 249 | . . . . . 249 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 5 | . . . . . . 5 ECM 5 | . . . . . . 5 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 1973 | 47 290 188 242 551 179 476 Spaces Moved 1504 | 42 226 170 122 452 159 333 Core 128 | 9 . . . . 61 58 Treads . | . . . . . . . Legs 297 | . . . 3 . 63 231 Wheels 1079 | 33 226 170 119 452 35 44 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 85 80 95 50 50 Average Speed 99 | 81 90 87 95 95 106 115 Slowest Speed 400 | 90 90 90 190 125 400 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 54 18 20 15 71 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 31 | . 12 . 19 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 31 | . 12 . 19 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 1814 | 54 267 192 194 562 168 377 Wait 87 | . . . 4 83 . . Move 1499 | 41 225 169 121 452 158 333 Hop . | . . . . . . . Pick Up 42 | 8 7 4 8 9 4 2 Fast Attach 11 | . . . 1 . . 10 Attach 37 | 5 2 3 11 5 6 5 Detach 5 | . . 1 3 . . 1 Swap 19 | . 6 2 6 5 . . Drop 10 | . 1 2 3 3 . 1 Fire 79 | . 26 11 37 5 . . Melee 25 | . . . . . . 25 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 4) 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Utility x2 468 | -9/Materials | Central database locked down 521 | -9/Materials | Discovered new exit (range 8) 526 | -9/Materials | Entered another Materials area 526 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 608 | -8/Materials | Lost 4 parts (1p1n2u) 737 | -8/Materials | Discovered new exit (range 16) 740 | -8/Materials | Discovered new exit (range 7) 750 | -8/Materials | Lost 3 parts (1p1u1w) 757 | -8/Materials | Discovered new exit (range 7) 768 | -8/Materials | Entered Factory 768 | -7/Factory | Evolved 2 slots: Utility x2 995 | -7/Factory | Fabricated Core Analyzer (x2) 1319 | -7/Factory | Sucked down chute 1319 | -7/Factory | Entered Waste 1320 | -7/Waste | Met a frightened Derelict 1334 | -7/Waste | EMP discharged 1340 | -7/Waste | Spotted C-40 Crusher 1358 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1361 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1362 | -7/Waste | Spotted C-40 Crusher 1364 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1376 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1377 | -7/Waste | Spotted C-40 Crusher 1380 | -7/Waste | Spotted C-40 Crusher 1385 | -7/Waste | Spotted C-40 Crusher 1386 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1389 | -7/Waste | Spotted C-40 Crusher 1390 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1421 | -7/Waste | Lost 7 parts (2p2n1u2w) 1434 | -7/Waste | EMP discharged 1434 | -7/Waste | System corruption reached 10% 1480 | -7/Waste | Discovered new exit (range 16) 1498 | -7/Waste | Entered Factory 1852 | -7/Factory | Lost 4 parts (1p2n1u) 1914 | -7/Factory | Core integrity fell below 50% 1971 | -7/Factory | Core integrity fell below 20% 1974 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- B-48 Gladiator unfolds itself. I-36 Angel unfolds itself. Wheel destroyed. AR%U2<#8CFOCROVYT/V5QSWK0 R-06 Scavenger collects Sml. Storage Unit. K-01 Serf cleans the Subcomponent Replicator. M-28 Smith fits Backup Laser III on G-47 Trooper. G-47 Trooper destroyed. K-01 Serf collects debris. Axe destroyed. Com. Wheel destroyed. Acquired Lgt. Nuclear Core. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. R-06 Scavenger destroyed. Lgt. Nuclear Core destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | [ # ! ""#????????????? | | # ""#????????????? | | + ""#????????????? | | # !G#????????????? | | # ! "#????????????? | | ##########+######### # !""#????????????? | | ?????????? ???????# # ! 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"" ???????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????""" ???????????????????????????????? | | ??????????????"" ???????????????????????????????? | | ???????????????" ????????????????????????????????? | | ???????????????" ????????????????????????????????? | | ???????????????" ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 460 Matter Stores 284 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Core Analysis 9 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Core Analyzer | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Overwhelming System Compromised Challenges ------------ None Game ------ Seed TeslaAblativeCycler Manual? 0 Play Time 00:43:26 Cumulative 3.2 hours Start 2026.02.08 @ 16:00:50 End 2026.02.08 @ 16:47:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f908ae81-ba86-4c52-885f-fbb6b19f72a7