Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.23 @ 13:15:43 Player: swetpototo Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (195) 975 Value Destroyed (9883) 9883 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (5083) 5083 TOTAL SCORE: 23121 Bonus ------- High Alert Combat Kills 3559 Follower Combat Kills 816 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -392 Cogmind --------- Core Integrity 0/1450 Matter 294/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Plasma Cannon Cooled Plasma Cannon Advanced Remote Datajack Improved Plasma Cutter Powered Hammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Experimental Energy Well Triangulator Enhanced Optical Array Improved Particle Charger SHELL Armor System Mapper > --- WEAPON ----------- Advanced Plasma Cannon Improved Potential Cannon > --- INVENTORY -------- Particle Reactor Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Biometal Heavy Treads Advanced Heat Sink High-capacity Matter Pod Advanced Weapon Cycler Experimental Utility Shielding Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Compact HERF Cannon Cooled Plasma Cannon Cooled Plasma Cannon Scatter Rocket Array Advanced Remote Datajack Improved Plasma Cutter Powered Hammer [Rating: 191] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Impulse Thruster Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Heavy Armor Plating Weapon Cooled Plasma Cannon Energy Gun Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Scatter Rocket Array Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Slots Evolved 16 | . . . 2 . . . 6 2 . . 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . Utility 12 | . . . 2 . . . 2 2 . . 2 2 . 2 Weapon 1 | . . . . . . . 1 . . . . . . . Parts Attached 129 | . 1 1 2 9 4 7 22 10 3 . 6 2 34 28 Power 24 | . . . . 2 . 4 3 1 1 . 2 . 4 7 Engine 8 | . . . . 2 . 3 2 1 . . . . . . Core 4 | . . . . . . 1 1 . 1 . 1 . . . Reactor 12 | . . . . . . . . . . . 1 . 4 7 Propulsion 20 | . . . 2 2 1 . 4 . 1 . 1 1 1 7 Treads 14 | . . . . . . . 4 . 1 . 1 1 1 6 Leg 2 | . . . . 2 . . . . . . . . . . Wheel 3 | . . . 2 . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 Utility 48 | . 1 1 . 2 2 . 8 5 1 . 2 1 17 8 Device 26 | . 1 1 . . 1 . 6 1 1 . . 1 6 8 Storage 8 | . . . . 2 . . 1 . . . 1 . 4 . Processor 2 | . . . . . . . . . . . 1 . 1 . Hackware 6 | . . . . . 1 . 1 2 . . . . 2 . Protection 6 | . . . . . . . . 2 . . . . 4 . Artifact . | . . . . . . . . . . . . . . . Weapon 37 | . . . . 3 1 3 7 4 . . 1 . 12 6 Energy Gun 9 | . . . . 1 1 2 . . . . . . 2 3 Energy Cannon 16 | . . . . . . . 4 2 . . 1 . 7 2 Ballistic Gun 1 | . . . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . . 1 . . 2 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 1 1 2 . . . . 3 . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 1 . 2 . . . . . 10 1 Parts Lost 36 | . . . . 6 . 3 . . 1 . 2 . 4 20 Power 10 | . . . . 2 . 2 . . . . 1 . . 5 Propulsion 6 | . . . . 2 . . . . 1 . . . . 3 Utility 14 | . . . . 1 . 1 . . . . 1 . 3 8 Weapon 6 | . . . . 1 . . . . . . . . 1 4 Highest Loss Streak 11 | . . . . 5 . 1 . . 1 . 2 . 1 11 To Critical Strikes 3 | . . . . . . . . . 1 . . . 1 1 Average Slot Usage (%) 85 | . 85 100 77 68 83 87 92 96 93 94 90 81 80 71 Engine 6 | . 14 14 11 9 11 7 7 11 7 5 3 . . . Core 1 | . . . . . . 2 2 . 2 5 5 4 . . Reactor 2 | . . . . . . . . . . . . 4 8 7 Treads 11 | . . . . . . . 24 23 22 23 21 17 9 7 Leg 1 | . 28 28 16 15 3 . . . . . . . . . Wheel 2 | . . . 5 5 9 11 . . . . . . . . Device 15 | . . 14 11 2 4 11 18 20 20 23 21 21 17 17 Storage 14 | . 14 14 11 21 28 22 13 11 7 5 8 4 10 12 Processor 2 | . . . . . . . . . . . 5 4 8 5 Hackware 5 | . . . . . 5 11 5 5 5 5 5 4 7 5 Protection 2 | . . . . . . . . 3 5 5 5 4 4 3 Energy Gun 4 | . 14 14 11 6 11 20 3 . . . . . . . Energy Cannon 8 | . . . . . . . 13 16 17 17 12 14 8 5 Ballistic Gun 2 | . 14 14 11 3 11 . . . . . . . . . Peak Build Rating 191 | 6 9 9 10 10 28 35 74 88 90 90 97 108 171 191 Average Rating 86 | 6 6 8 8 7 19 33 62 83 89 90 93 101 143 171 On Entrance 54 | 6 6 9 7 10 9 28 30 74 88 90 90 96 108 171 Naked Turns 35 | . . . . . . . . . . . . . . 35 Heaviest Build 157 | 11 12 13 13 17 22 31 91 104 104 99 102 105 122 157 Greatest Support 155 | 20 20 20 24 24 28 28 120 120 120 120 120 135 155 155 Greatest Overweight (x) 1 | . . . 1 . . 1 1 . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 20 20 20 20 20 20 20 Average Capacity 15 | 8 8 8 8 8 8 8 10 20 20 20 20 20 20 19 Most Carried 20 | 6 6 6 8 8 8 8 13 20 20 20 20 20 20 20 Average Carried 14 | 6 5 5 7 5 7 7 8 16 19 20 18 19 19 18 Final Capacity 20 | 8 8 8 8 8 8 8 20 20 20 20 20 20 20 5 Final Carried 20 | 6 5 6 8 6 8 8 13 20 20 20 19 20 20 5 Class Distribution -------------------- 35% | Hacker-Mutant 15% | Hacker-Tank 12% | Hacker-Gunner 11% | Mutant 11% | Hacker-Skirmisher 6% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -4/Factory Hacker-Tank | -3/Research Hacker-Gunner | -3/Testing Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Matter Collected 2191 | 200 23 62 . 335 95 77 200 120 38 . 45 . 378 618 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9867 | . 135 . 55 125 . 263 1224 1469 119 45 777 . 2125 3530 Parts 391 | . 5 . 1 17 . 13 29 53 8 5 27 . 99 134 Haulers Intercepted 6 | . . . 1 . . . . 3 . . 2 . . . Recyclers Shooed 4 | . 2 . . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 17 . . 12 8 . . . . Prevented 4 | . . . . . . 2 . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Combat Hostiles Destroyed 159 | . 3 . . 11 . 8 16 14 2 2 5 . 36 62 Melee 1 | . . . . . . . 1 . . . . . . . Guns 21 | . 3 . . 8 . 8 . . . . . . . 2 Cannons 69 | . . . . . . . 12 9 2 2 4 . 20 20 AOE 51 | . . . . 3 . . . . . . . . 12 36 Classes Destroyed 23 | . 3 . 1 3 . 1 1 4 . . 1 . 2 7 Worker 12 | . . . . 1 . . 1 4 . . . . 4 2 Builder 9 | . . . . . . . . 5 . . 1 . 2 1 Tunneler 1 | . . . . . . . . . . . 1 . . . Hauler 6 | . . . 1 . . . . 3 . . 2 . . . Recycler 6 | . 1 . . . . . 2 1 . . . . 1 1 Carrier 1 | . . . . . . . . . . . . . . 1 Mechanic 2 | . . . . . . . . . . . . . 1 1 Operator 4 | . . . . . . . . 1 . . 2 . . 1 Watcher 5 | . . . . . . . . 2 . . . . 1 2 Swarmer 32 | . 2 . . 6 . 4 . . . 2 . . 4 14 Saboteur 2 | . . . . . . . . . . . . . . 2 Grunt 69 | . 1 . . . . 2 14 4 . . 5 . 15 28 Brawler 1 | . . . . . . . . . . . . . . 1 Duelist 2 | . . . . . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . 1 . Sentry 3 | . . . . . . . 1 2 . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . 1 Hunter 16 | . . . . . . . . 6 2 . . . 6 2 Programmer 24 | . . . . . . 2 1 2 . . . . 10 9 Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . Executioner 2 | . . . . . . . . . . . . . . 2 Protovariant G 1 | . . . . . . . . . . . . . 1 . Assembled 4 | . . . . 4 . . . . . . . . . . Best Kill Streak 14 | . 2 . 1 4 . 3 3 14 1 2 3 . 7 11 Combat Bots Only 9 | . 2 . . 3 . 3 3 3 1 2 3 . 7 9 Max Kills in Single Turn 5 | . 1 . 1 2 . 1 1 5 1 1 2 . 3 5 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 5 | . . . . 1 . . . . . . . . 2 5 Melee 1 | . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Hostile Shots Fired 1094 | . 14 . . 68 . 53 63 74 9 5 26 . 302 480 Missed 324 | . 5 . . 17 . 18 14 27 6 2 11 . 106 118 Damage Taken 13615 | . 53 . . 891 . 517 596 709 48 34 329 . 3069 7369 Core 2107 | . 8 . . 235 . 84 57 28 . . 35 . 167 1493 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 3705 | . 18 . . 254 . 146 165 200 14 10 97 . 856 1945 Regen/Repaired (Parts) 2047 | . . . . . 215 . . . . . . . 235 1597 Core Remaining (%) 84 | 100 . 96 . . . 20 93 . . 97 96 . 87 . Volleys Fired 313 | . 13 . 2 26 . 26 32 39 4 3 28 . 64 76 Largest 3 | . 2 . 2 2 . 2 3 3 3 3 3 . 3 3 Hottest 315 | . 70 . 70 70 . 130 105 315 105 105 105 . 200 257 Shots Fired 654 | . 25 . 4 30 . 44 96 117 14 9 69 . 133 113 Gun 128 | . 25 . 4 24 . 44 . . . . . . 8 23 Cannon 514 | . . . . . . . 96 117 14 9 69 . 125 84 Launcher 12 | . . . . 6 . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . . Kinetic 29 | . 13 . 2 6 . 8 . . . . . . . . Thermal 583 | . 12 . 2 18 . 36 96 117 14 9 69 . 125 85 Explosive 12 | . . . . 6 . . . . . . . . . 6 Electromagnetic 30 | . . . . . . . . . . . . . 8 22 Robot Hit Streak 27 | . 5 . 4 8 . 13 25 22 4 7 23 . 27 23 Robot Miss Streak 16 | . 2 . . 2 . 3 2 2 2 . 2 . 3 16 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . . . . . . Shots Hit Robots 494 | . 14 . 4 22 . 39 80 96 7 5 42 . 94 91 Core Hits 320 | . 6 . 2 18 . 25 31 38 4 2 22 . 57 115 Critical Kills 7 | . . . . . . . 1 1 . . 1 . 2 2 Critical Parts Destroyed 3 | . . . . . . . 2 1 . . . . . . Critical Strikes 13 | . 1 . . 1 . . 3 2 . . 1 . 3 2 Burn 2 | . 1 . . 1 . . . . . . . . . . Meltdown 6 | . . . . . . . . 1 . . 1 . 2 2 Corrupt 1 | . . . . . . . . . . . . . 1 . Smash 4 | . . . . . . . 3 1 . . . . . . Melee Attacks 24 | . . . . . . 1 8 9 . . . . 5 1 Impact 24 | . . . . . . 1 8 9 . . . . 5 1 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 31884 | . 144 . 38 354 . 678 2735 3773 219 161 1633 . 8839 13310 Guns 2004 | . 144 . 38 182 . 678 . . . . . . 239 723 Cannons 19102 | . . . . . . . 2419 3332 219 161 1444 . 5239 6288 Explosions 10140 | . . . . 166 . . . 290 . . 189 . 3245 6250 Melee 536 | . . . . . . . 316 98 . . . . 77 45 Ramming 102 | . . . . 6 . . . 53 . . . . 39 4 Kinetic 160 | . 56 . 13 30 . 61 . . . . . . . . Thermal 27903 | . 88 . 25 152 . 617 2419 3332 219 161 1488 . 8484 10918 Explosive 2032 | . . . . 166 . . . 290 . . . . . 1576 Electromagnetic 1151 | . . . . . . . . . . . 145 . 239 767 Impact 536 | . . . . . . . 316 98 . . . . 77 45 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 2 2 1 . 2 2 2 1 . 6 15 Average Corruption 2 | . . . . 2 2 1 . 1 2 2 1 . 2 4 Corruption Purged 3 | . . . . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 53 | . . . . 3 1 4 . 3 11 1 3 . 15 12 Message Errors 14 | . . . . . 1 1 . 1 3 1 . . 4 3 Matter Fused 7 | . . . . . . . . . 2 . 1 . 3 1 Heat Flow Errors 5 | . . . . . . 1 . . 1 . . . 1 2 Energy Discharges 9 | . . . . 1 . 1 . . 2 . 1 . 2 2 Parts Rejected 2 | . . . . 1 . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 1 . 1 1 . . . 2 1 Data Loss (major) 2 | . . . . . . . . . . . . . 1 1 Misfires 4 | . . . . . . . . . 2 . 1 . . 1 Alerts 3 | . . . . 1 . . . 1 . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots 3 | . . . . . . . . 3 . . . . . . Overflow Damage 4070 | . . . . 10 . . 193 236 . . 49 . 1369 2213 Projectiles 2677 | . . . . . . . 94 108 . . 49 . 889 1537 Explosions 1153 | . . . . 10 . . . 30 . . . . 458 655 Melee 240 | . . . . . . . 99 98 . . . . 22 21 Knockbacks 3 | . . . . . . . . . . . . . 2 1 Impact 3 | . . . . . . . . . . . . . 2 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 510 | . . . . 33 . . . . . . 102 . 91 284 Shots 15 | . . . . 2 . . . . . . 3 . 2 8 Rammed 11 | . . . . 2 . . . 5 . . . . 2 2 Targets Rammed 12 | . . . . 2 . . . 6 . . . . 2 2 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . Highest Temperature 605 | . 80 . 24 36 . 279 48 72 86 . . . 417 605 Average Temperature 134 | . 41 . 12 13 . 87 19 42 51 . . . 105 223 Received Heat Transfer 2232 | . . . . 20 . 261 327 99 . . 87 . 313 1125 Effects 25 | . . . . . . . . . . . . . 4 21 Shutdowns 3 | . . . . . . . . . . . . . . 3 Energy Bleed 4 | . . . . . . . . . . . . . 1 3 Interference 7 | . . . . . . . . . . . . . 3 4 Matter Decay 3 | . . . . . . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 . . . . . . 2 Combat Hostiles 4 | . . . . . . . 2 . . . . . . 2 Parts Fried 12 | . . . . . . . 2 4 . . . . 1 5 Impact Corruptions 6 | . . . . . . . 3 1 . . . . 1 1 Robots Melted 14 | . . . . . . . 1 5 . . 2 . 4 2 Combat Hostiles 13 | . . . . . . . 1 5 . . 1 . 4 2 Parts Melted 72 | . . . . 1 . 3 8 16 . 1 6 . 22 15 Heat Transferred 28414 | . 333 . 74 518 . 1296 3750 5040 350 250 2250 . 7410 7143 Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Peak Influence 2067 | . 136 44 36 208 . . 495 674 . . 328 149 1035 2067 Initial 506 | . . 44 14 11 . . . 137 . . 156 149 72 506 Average 415 | . 65 44 26 142 . . 142 213 . . 189 149 445 1096 Maximum Alert Level 5 | . . . . 1 . . 2 2 . . 1 . 3 5 Low Security (%) 40 | 100 100 100 100 87 . . 72 57 . . 59 100 4 . Level 1 23 | . . . . 12 . . 18 25 . . 40 . 44 . Level 2 19 | . . . . . . . 9 16 . . . . 36 29 Level 3 8 | . . . . . . . . . . . . . 14 26 Level 4 4 | . . . . . . . . . . . . . . 23 Level 5 3 | . . . . . . . . . . . . . . 19 High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 39 | . 2 . . . . . 5 4 . . 6 . 11 11 Investigation 13 | . 2 . . . . . 5 1 . . 2 . 1 2 Extermination 7 | . . . . . . . . 1 . . 1 . 3 2 Reinforcement 11 | . . . . . . . . 2 . . . . 7 2 Assault 5 | . . . . . . . . . . . . . . 5 Garrison 3 | . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Distress Signals 6 | . 2 . . 1 . . . . . . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 241 | . 4 . 1 20 . 19 19 22 4 5 10 . 48 89 Peak Tracking Total 12 | . 4 . 1 6 . 7 3 6 2 4 5 . 6 12 Tactical Retreats 12 | . 1 . . 1 . 2 1 1 . 1 1 . 3 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Traps Triggered 11 | . 1 . . . . . . . . . 2 . 3 5 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Machines Disabled 38 | . . . . 1 . 1 1 8 . . 9 . 15 3 Max in Single Turn 4 | . . . . 1 . 1 1 3 . . 4 . 3 2 Garrison Access 3 | . . . . . . . 1 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Machines Accessed 21 | . 4 . . . 1 1 4 3 . . 3 . 3 2 Terminals 5 | . 2 . . . . 1 . . . . 1 . 1 . Fabricators 4 | . . . . . . . 1 2 . . . . 1 . Repair Stations 4 | . . . . . . . 1 . . . . . 1 2 Recycling Units 3 | . 2 . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . 1 . . . Total Hacks 55 | . 15 . . . 6 5 9 8 . . 5 . 5 2 Successful 35 | . 7 . . . 6 5 3 6 . . 4 . 2 2 Failed 20 | . 8 . . . . . 6 2 . . 1 . 3 . Catastrophic 1 | . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 60 | . 13 . . . 2 . 12 4 . . 9 . 16 4 Terminals 16 | . 9 . . . . 5 . . . . 1 . 1 . Fabricators 7 | . . . . . . . 1 5 . . . . 1 . Repair Stations 8 | . . . . . . . 3 . . . . . 3 2 Recycling Units 8 | . 6 . . . . . . . . . 2 . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . Garrison Access 8 | . . . . . . . 3 3 . . 2 . . . Terminal Hacks 14 | . 1 . . . 6 5 . . . . 1 . 1 . Record 5 | . . . . . . 5 . . . . . . . . Part Schematic 6 | . . . . . 6 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 4 . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . Build 2 | . . . . . . . . 2 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 11 | . 3 . . . . . 3 2 . . . . 1 2 Terminals 2 | . 2 . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 1 . . . . . . Report 1 | . . . . . . . . 1 . . . . . . Download 1 | . . . . . . . 1 . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 1 2 Patch 3 | . . . . . . . . . . . . . 1 2 Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Extract 1 | . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . Jam 2 | . . . . . . . 1 1 . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 3 . . . . . 2 2 . . . . 2 . Full Trace Events 1 | . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 3 . 6 . . . . . . . Robots Built 4 | . . . . . . . . 4 . . . . . . Authchips 2 | . . . . . . . . 2 . . . . . . Time 116 | . . . . . . . . 116 . . . . . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . . . . Part Schematics Acquired 31 | . . . . . 21 . 6 . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . Allies Hacked 2 | . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Total Allies 14 | . . . . . 4 . . 6 . . 3 . 1 . Largest Group 4 | . . . . . 4 4 . 4 2 2 4 2 2 . Highest-Rated Group 344 | . . . . . 156 156 . 192 192 192 344 192 192 . Highest-Rated Ally 153 | . . . . . 41 41 . 96 96 96 96 96 153 . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 127 | . . . . . . 55 . 18 5 4 22 . 23 . Total Damage 4604 | . . . . . . 973 . 1618 199 86 773 . 955 . Kills 26 | . . . . . . 7 . 6 2 1 3 . 7 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . 3 2 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . 1 . . . . . 2 . Unaware Schematics 1 | . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Turns Passed 9047 | 2 199 61 43 230 1154 962 903 1326 591 61 680 131 1479 1225 Spaces Moved 5544 | 2 131 50 29 144 1097 798 454 625 354 33 373 79 724 651 Core 69 | . . . . . . . . . . . . . . 69 Treads 3148 | . . . . . . . 400 625 354 33 373 79 724 560 Legs 449 | 2 131 50 20 96 150 . . . . . . . . . Wheels 1856 | . . . 9 48 947 798 54 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 22 | . . . . . . . . . . . . . . 22 Fastest Speed 45 | 120 120 120 90 90 100 100 115 160 160 160 160 160 160 45 Average Speed 136 | 120 120 120 111 110 102 108 154 160 161 160 160 160 160 147 Slowest Speed 240 | 120 120 120 120 120 120 115 240 160 240 160 160 160 160 225 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 2 . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 28 21 8 30 89 85 12 19 55 8 15 4 71 22 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 7 | . 1 2 . . 1 1 . . . . . . 2 . Known Exits Taken 2 | . . . . . . . 1 1 . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . 3 3 . . 1 . . . . . Spaces Dug 39 | . . . . . . . . 7 . . 27 . 5 . Terrain Destroyed 614 | . . . . 43 . . 13 46 5 4 39 . 172 292 Melee 8 | . . . . . . . . 7 . . . . 1 . Projectile 72 | . . . . . . . 13 13 5 4 12 . 15 10 AOE 534 | . . . . 43 . . . 26 . . 27 . 156 282 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Total 6458 | 1 152 51 36 185 1127 847 569 844 368 36 408 84 965 785 Wait 268 | . 1 . . 2 9 8 29 139 . 1 2 . 68 9 Move 5521 | 1 130 49 28 143 1096 797 453 624 353 32 368 78 724 645 Hop 5 | . . . . . . . . . . . 2 . . 3 Pick Up 61 | . 3 . 2 3 7 3 8 10 3 . 2 1 14 5 Fast Attach 69 | . 1 1 2 3 4 2 14 2 1 . 1 2 22 14 Attach 34 | . . . . 5 . 1 1 3 1 . 4 . 6 13 Detach 20 | . . 1 . . 2 . 3 2 1 . . 1 6 4 Swap 26 | . . . . 1 . 4 7 5 1 . 1 . 6 1 Drop 91 | . 4 . 2 . 9 5 14 5 4 . . 2 34 12 Fire 313 | . 13 . 2 26 . 26 32 39 4 3 28 . 64 76 Melee 24 | . . . . . . 1 8 9 . . . . 5 1 Ram 3 | . . . . 2 . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush 8 | . . . . . . . . 6 . . . . 1 1 Escape Stasis 1 | . . . . . . . . . . . . . 1 . Rewire 14 | . . . . . . . . . . . . . 14 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 4) 168 | -10/Materials | Met 8R-AWN 168 | -10/Materials | Discovered new exit (range 15) 202 | -10/Materials | Entered Mines 218 | -10/Mines | Learned location of Zion (-7) 254 | -10/Mines | Discovered new exit (range 7) 263 | -10/Mines | Entered Materials 263 | -9/Materials | Evolved 2 slots: Utility x2 289 | -9/Materials | Discovered new exit (range 12) 306 | -9/Materials | Entered Mines 307 | -9/Mines | Assembled infested the area 320 | -9/Mines | Build established: Mutant 374 | -9/Mines | Core integrity fell below 50% 399 | -9/Mines | Lost 5 parts (1p2n1u1w) 514 | -9/Mines | Discovered new exit (range 16) 533 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 536 | -9/Mines | Entered Zion 547 | -7/Zion | Learned location of 2 exits from Factory 593 | -7/Zion | Discovered new exit (range 16) 607 | -7/Zion | Received a visual enhancement algorithm 685 | -7/Zion | System corruption cleaned by Quarantine Array 942 | -7/Zion | Given A8's code to call for help 997 | -7/Zion | Met Imprinter 1060 | -7/Zion | Imprinted 1062 | -7/Zion | Declared Zion's savior 1145 | -7/Zion | Learned 4 Factory zone layouts 1233 | -7/Zion | Found Prototype Device 1233 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1383 | -7/Zion | Visited the Megawrench Repair Shop 1383 | -7/Zion | Megawrench repaired 7 parts 1450 | -7/Zion | Build established: Hacker-Mutant 1690 | -7/Zion | Entered Proximity Caves 1690 | -6/Proximity Caves | Accompanied by 4 allies 1762 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1781 | -6/Proximity Caves | Learned Factory terminal intel 1781 | -6/Proximity Caves | Learned Research terminal intel 1781 | -6/Proximity Caves | Learned Armory terminal intel 1809 | -6/Proximity Caves | Learned 4 Factory zone layouts 1876 | -6/Proximity Caves | Learned Factory trap positions 1924 | -6/Proximity Caves | P-60 Hacker assimilated allied Y3-NJA(M) 2375 | -6/Proximity Caves | Spotted B-75 Beast 2644 | -6/Proximity Caves | Discovered new exit (range 8) 2652 | -6/Proximity Caves | Entered Factory 2652 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2653 | -6/Factory | Identified exit to Factory 2655 | -6/Factory | Loaded intel: 117 trap records 2656 | -6/Factory | Loaded intel: 25 terminal locations 3226 | -6/Factory | Build established: Hacker-Skirmisher 3358 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3484 | -6/Factory | Discovered exit to Factory (range 7) 3501 | -6/Factory | Found Prototype Launcher 3501 | -6/Factory | Identified Scatter Rocket Array 3504 | -6/Factory | Found Scatter Rocket Array 3506 | -6/Factory | Found Scatter Rocket Array 3555 | -6/Factory | Entered another Factory area 3555 | -5/Factory | Evolved 2 slots: Utility x2 3556 | -5/Factory | Identified exit to Upper Caves 3781 | -5/Factory | Fabricated H-55 Commando (x2) 3840 | -5/Factory | Fabricated H-55 Commando (x2) 4305 | -5/Factory | Lost 4 allies 4694 | -5/Factory | Build established: Hacker-Tank 4793 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4793 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4813 | -5/Factory | Discovered exit to Upper Caves (range 15) 4881 | -5/Factory | Entered Upper Caves 4881 | -5/Upper Caves | Accompanied by 2 allies 5041 | -5/Upper Caves | Encountered a Warlord checkpoint 5112 | -5/Upper Caves | Learned Factory terminal intel 5447 | -5/Upper Caves | Build established: Scavenger-Tank 5452 | -5/Upper Caves | Discovered new exit (range 13) 5472 | -5/Upper Caves | Entered another Upper Caves area 5472 | -5/Upper Caves | Accompanied by 2 allies 5527 | -5/Upper Caves | Discovered new exit (range 4) 5533 | -5/Upper Caves | Entered Factory 5533 | -4/Factory | Accompanied by 2 allies 5533 | -4/Factory | Evolved 2 slots: Utility x2 5534 | -4/Factory | Loaded intel: 26 terminal locations 5619 | -4/Factory | Identified exit to DSF 5783 | -4/Factory | Garrison activated, responded to threat 6060 | -4/Factory | Zion Light squad teleported in 6073 | -4/Factory | Garrison activated, responded to threat 6178 | -4/Factory | Discovered new exit (range 16) 6185 | -4/Factory | Garrison activated, responded to threat 6213 | -4/Factory | Entered Research 6213 | -3/Research | Accompanied by 2 allies 6213 | -3/Research | Evolved 2 slots: Utility x2 6214 | -3/Research | Loaded intel: 22 terminal locations 6337 | -3/Research | Discovered new exit (range 4) 6344 | -3/Research | Entered Testing 6344 | -3/Testing | Accompanied by 2 allies 6406 | -3/Testing | Found Prototype Energy Cannon 6406 | -3/Testing | Identified Hpw. Disruptor Cannon 6485 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 6537 | -3/Testing | Spotted PG-WXF9DPOFSW 6552 | -3/Testing | Destroyed PG-WXF9DPOFSW 6681 | -3/Testing | Build established: Hacker-Gunner 6709 | -3/Testing | Retrieved Zion intel report: Active Terminals 6862 | -3/Testing | Found Prototype Energy Cannon 6862 | -3/Testing | Identified Imp. Potential Cannon 7068 | -3/Testing | Spotted PX-5ZNEOH7UH1 7091 | -3/Testing | Rewired PX-5ZNEOH7UH1 7317 | -3/Testing | Found Prototype Hackware 7317 | -3/Testing | Identified System Mapper 7569 | -3/Testing | Destroyed 7 combat bots 7603 | -3/Testing | Build established: Hacker-Mutant 7661 | -3/Testing | Scanned by Researcher 7676 | -3/Testing | Found Prototype Protection 7676 | -3/Testing | Identified Lgt. Regenerative Plating 7681 | -3/Testing | Found Prototype Protection 7681 | -3/Testing | Identified SHELL Armor 7811 | -3/Testing | Discovered new exit (range 8) 7823 | -3/Testing | Entered Research 7823 | -2/Research | Evolved 2 slots: Utility x2 7919 | -2/Research | Spotted B-90 Cyclops 8073 | -2/Research | First assault squad dispatched 8442 | -2/Research | Destroyed 8 combat bots 8580 | -2/Research | Destroyed 9 combat bots 8590 | -2/Research | Lost 4 parts (1p3u) 8838 | -2/Research | Destroyed 9 combat bots 8915 | -2/Research | Destroyed 7 combat bots 8919 | -2/Research | Lost 3 parts (1p2u) 8940 | -2/Research | Spotted Executioner 8941 | -2/Research | Cargo convoy interrupted 8943 | -2/Research | Spotted Executioner 8953 | -2/Research | Destroyed Executioner 8967 | -2/Research | System corruption reached 10% 8981 | -2/Research | Destroyed Executioner 9001 | -2/Research | Released all parts (12) 9010 | -2/Research | Destroyed 9 combat bots 9013 | -2/Research | Core integrity fell below 50% 9038 | -2/Research | Core integrity fell below 20% 9048 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 09001_ Released Biometal Heavy Treads. 09001_ Acquired 75 matter. 09003_ Acquired 63 matter. 09005_ U-05 Engineer lays Concrete. 09005_ K-01 Serf collects debris. 09007_ U-05 Engineer builds a Door. 09009_ K-01 Serf collects debris. 09009_ Acquired Impulse Thruster Array. 09011_ U-05 Engineer lays Concrete. 09012_ The unstable cave ceiling collapses. 09012_ Acquired 10 matter. 09012_ U-05 Engineer builds a Wall. 09014_ W-44 Eye distress signal alerts nearby ally. 09015_ System corrupted: Energy discharge (-30). 09021_ Impulse Thruster Array destroyed. 09035_ System corrupted: Matter fused (-10). 09037_ Slammed into G-73 Enforcer. 09040_ W-44 Eye suffers critical hit (Burn). 09048_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????#? # # "##########???????????????? | | ????????????? # #####"##??????????????????????? | | ????????????? # #??????????????????????? | | ????????????### #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????######## #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????################# #??????????????????????? | | ?????# # #??????????????????????? | | ?????# # k#??????????????????????? | | ?????# # bg #??????????????????????? | | ?????# # g t#??????????????????????? | | ?????# # ###p #??????????????????????? | | ?????# # #?#w #??????????????????????? | | ?????# # #?# #??????????????????????? | | ?????# + #?# #??????????????????????? | | ?????# # #?# #??????????????????????? | | ?############## #?# #??????????????????????? | | ?# # #?# u #??????????????????????? | | ?? !# #?# #??????????????????????? | | ????? """"" #%* #?# #??????????????????????? | | ?# """"" #! #?# ########???????????????? | | ?# """"" # #?# H #???????????????? | | ?# + #?# #???????????????? | | ?# # #?# @ #???????????????? | | ?# """"" + #?# %// #???????????????? | | ?# """"" ######?# / #???????????????? | | ?# """"" #??????# #???????????????? | | ?# #??????# #???????????????? | | ?????? #??????# k /p??????????????? | | ?????##########??????# =! # ????????????? | | ?????????????????????# = #? ???????????? | | ????????????????????? = #??##???????????? | | ?????????????????????##+##### #???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? #???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 57 Energy Capacity 1700 Matter Stores 600 Matter Capacity 600 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 25 Evasion (%) 61 Core Analysis 6 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 30 Defensive Hacking 22 Authchip Count 3 Item Schematics ----------------- Thermal Shield | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Greatsword | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Bore Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Imp. Heavy Armor Plating | -6/Factory | Extracted Energy Filter | -6/Factory | Extracted Lgt. Angular Momentum Engine | -6/Factory | Extracted Imp. System Restoration Module | -6/Factory | Extracted Shock Maul | -6/Factory | Extracted Hrd. Medium Armor Plating | -6/Factory | Extracted Hvy. Neutron Cannon | -3/Testing | Archive Cld. Antimatter Reactor | -3/Testing | Archive Lrn. Phase Cannon | -3/Testing | Archive Particle Accelerator | -3/Testing | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive L-41 Fighter | -6/Factory | Downloaded K-01 Serf | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel X-57 Shotgunner | -6/Factory | Z-intel M-14 Sweeper | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel Fabricated ------------ H-55 Commando | x2 | -5/Factory | Authchip H-55 Commando | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Hard Hitter Max Potential Oh No You Don't! Challenges ------------ None Game ------ Seed NullMappingExpander Manual? 0 Play Time 01:55:16 Cumulative 70.9 hours Start 2025.01.22 @ 12:30:15 End 2025.01.23 @ 13:15:43 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 90 Rogue 35 Adventurer 54 Explorer 1 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 19 Gallery% 52 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04dbcd44-99a2-4b1b-9e89-b8250f5db5b2