Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.12 @ 22:06:31 Player: Kel Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1782) 1782 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4662 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 214/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Medium Storage Unit High-capacity Matter Pod (200) Advanced Weight Redist. System Improved Light Armor Plating Medium Reactive Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Structural Scanner Improved Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Assault Cannon Impact Mace > --- INVENTORY -------- Light Deuterium Engine Armored Huge Wheel Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Improved Light Armor Plating Medium Reactive Plating Flak Gun Rocket Launcher [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon 2 | . . . . 2 . Parts Attached 39 | 6 4 2 7 7 13 Power 4 | 1 . . 1 1 1 Engine 4 | 1 . . 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 1 1 2 2 Treads 2 | . . . . 2 . Leg 2 | . . 1 1 . . Wheel 4 | 2 . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 . 3 1 4 Device 2 | . 1 . 1 . . Storage 4 | 1 2 . . . 1 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 4 | . . . 2 . 2 Artifact . | . . . . . . Weapon 15 | 2 1 1 2 3 6 Energy Gun 4 | 2 . 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . . . 1 1 3 Ballistic Cannon 3 | . 1 . . 1 1 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 31 | . 1 2 3 3 22 Power 4 | . . . 1 1 2 Propulsion 6 | . . 1 1 . 4 Utility 6 | . . . . 1 5 Weapon 15 | . 1 1 1 1 11 Highest Loss Streak 12 | . 1 2 2 2 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 97 97 97 95 Engine 8 | . 14 14 10 9 6 Treads 8 | . . . . 10 12 Leg 2 | . . 9 9 3 . Wheel 6 | . 28 17 11 3 1 Device 15 | . 12 14 22 18 13 Storage 9 | . 14 14 11 9 7 Processor 8 | . . . . 3 15 Protection 5 | . . . 11 5 6 Energy Gun 6 | . 22 12 . 3 5 Ballistic Gun 11 | . . . 2 17 14 Ballistic Cannon 7 | . 4 14 8 8 6 Launcher 2 | . . . 10 4 . Naked Turns . | . . . . . . Heaviest Build 50 | 14 31 31 41 50 50 Greatest Support 43 | 32 32 32 16 43 43 Greatest Overweight (x) 6 | 4 . 1 2 3 6 Average Overweight (x) 1 | 1 . . 2 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 6 12 14 15 15 15 Average Carried 13 | 3 9 13 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 12 14 15 15 6 Class Distribution -------------------- 51% | Skirmisher 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 1411 | 230 55 173 164 477 312 Remotely . | . . . . . . Salvage Created 1510 | . 122 15 414 259 700 Parts 109 | . 6 4 33 10 56 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 48 | . 2 3 11 8 24 Melee 1 | . . . . . 1 Guns 28 | . 1 . 3 6 18 Cannons 11 | . . 3 5 2 1 AOE 8 | . 1 . 3 . 4 Classes Destroyed 11 | . 2 1 4 1 3 Builder 4 | . 1 . 2 . 1 Hauler 2 | . . . 2 . . Recycler 1 | . . . 1 . . Mechanic 1 | . . . . . 1 Operator 1 | . . . 1 . . Swarmer 24 | . . 3 5 3 13 Grunt 14 | . 2 . 4 4 4 Duelist 1 | . . . . . 1 Sentry 3 | . . . 2 . 1 Hunter 4 | . . . . 1 3 Programmer 2 | . . . . . 2 Best Kill Streak 10 | . 3 3 7 3 10 Combat Bots Only 9 | . 2 3 7 3 9 Max Kills in Single Turn 6 | . 2 1 6 2 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . 1 . 1 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 4521 | . 162 202 461 527 3169 Core 851 | . 18 22 69 33 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 . 84 82 94 . Volleys Fired 141 | . 11 12 34 26 58 Largest 4 | . 2 1 1 4 4 Hottest 146 | . 80 35 35 146 146 Shots Fired 263 | . 15 12 34 71 131 Gun 177 | . 15 . 9 51 102 Cannon 78 | . . 12 20 20 26 Launcher 8 | . . . 5 . 3 Special . | . . . . . . Kinetic 229 | . . 12 29 69 119 Thermal 11 | . . . . 2 9 Explosive 8 | . . . 5 . 3 Electromagnetic 15 | . 15 . . . . Robot Hit Streak 11 | . 5 3 9 6 11 Robot Miss Streak 6 | . 1 2 2 5 6 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 162 | . 11 7 24 38 82 Core Hits 104 | . 5 3 17 15 64 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . . 1 . 2 Destroy 1 | . . . . . 1 Blast 1 | . . . 1 . . Smash 1 | . . . . . 1 Melee Attacks 5 | . . . . . 5 Impact 5 | . . . . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4798 | . 262 139 988 577 2832 Guns 2124 | . 128 . 134 414 1448 Cannons 817 | . . 139 231 153 294 Explosions 1660 | . 134 . 623 . 903 Melee 179 | . . . . . 179 Ramming 18 | . . . . 10 8 Kinetic 2697 | . . 139 365 553 1640 Thermal 607 | . 134 . 357 14 102 Explosive 1169 | . . . 266 . 903 Electromagnetic 128 | . 128 . . . . Impact 179 | . . . . . 179 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 4 7 Average Corruption 2 | . . . . 3 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 224 | . 25 12 74 . 113 Projectiles 12 | . . 12 . . . Explosions 130 | . 25 . 74 . 31 Melee 82 | . . . . . 82 Knockbacks 14 | . . 2 5 3 4 Impact 2 | . . . . . 2 Kinetic 11 | . . 2 4 3 2 Secondary 1 | . . . 1 . . Self-Inflicted Damage 201 | . 56 . 28 . 117 Shots 5 | . 1 . 1 . 3 Rammed 5 | . . . . 1 4 Targets Rammed 5 | . . . . 1 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 344 | . 141 . 9 226 344 Average Temperature 110 | . 91 . 4 72 153 Received Heat Transfer 633 | . 57 . 78 153 345 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 609 | . 100 . 250 37 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 533 | . 116 110 533 295 212 Initial 140 | . . 45 42 140 86 Average 118 | . 55 82 329 184 64 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 77 | 100 100 100 23 62 88 Level 1 18 | . . . 47 37 11 Level 2 3 | . . . 28 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . 1 1 4 Investigation 1 | . 1 . . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . 1 . 1 1 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 8 | . . . 3 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 4 4 16 19 44 Peak Tracking Total 16 | . 3 3 8 5 16 Tactical Retreats 4 | . . . 1 1 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 12 | . 1 1 8 1 1 Max in Single Turn 8 | . 1 1 8 1 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 5 | . 3 . . 2 . Terminals 5 | . 3 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 11 . . 5 . Successful 6 | . 5 . . 1 . Failed 10 | . 6 . . 4 . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 16 | . 11 . . 5 . Terminals 16 | . 11 . . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . 1 . Branch Access Points 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 4 . . . . Terminals 4 | . 4 . . . . Assimilate 1 | . 1 . . . . Botnet 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 . . 2 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 3423 | 89 173 388 404 642 1727 Spaces Moved 1769 | 51 125 321 243 346 683 Core 37 | 36 . . . . 1 Treads 734 | . . . . 191 543 Legs . | . . . . . . Wheels 998 | 15 125 321 243 155 139 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 130 130 100 Average Speed 161 | 147 100 110 130 155 211 Slowest Speed 350 | 250 100 115 130 240 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 27 64 27 35 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . 5 . 75 . 9 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 87 | . 5 . 75 . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 2122 | 62 156 342 300 409 853 Wait 107 | . 12 . 8 11 76 Move 1764 | 50 124 320 242 345 683 Hop . | . . . . . . Pick Up 43 | 6 5 6 6 12 8 Fast Attach 10 | 6 1 . 1 . 2 Attach 27 | . 1 2 5 7 12 Detach 1 | . . . 1 . . Swap 3 | . 2 . 1 . . Drop 16 | . . 2 2 7 5 Fire 141 | . 11 12 34 26 58 Melee 5 | . . . . . 5 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 4 | . . . . 1 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 90 | -11/Junkyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 12) 263 | -10/Materials | Entered Mines 275 | -10/Mines | Assembled infested the area 315 | -10/Mines | Build established: Mutant 318 | -10/Mines | Met a Derelict bent on vengeance 345 | -10/Mines | Learned location of Mines (-9) 457 | -10/Mines | Discovered new exit (range 6) 651 | -10/Mines | Entered Materials 651 | -9/Materials | Evolved 2 slots: Utility x2 1002 | -9/Materials | Discovered new exit (range 15) 1003 | -9/Materials | Destroyed 7 combat bots 1055 | -9/Materials | Entered another Materials area 1055 | -8/Materials | Evolved 2 slots: Weapon x2 1056 | -8/Materials | Identified exit to Storage 1490 | -8/Materials | Build established: Skirmisher 1673 | -8/Materials | Discovered new exit (range 16) 1695 | -8/Materials | Identified exit to Factory 1697 | -8/Materials | Entered Factory 1697 | -7/Factory | Evolved 2 slots: Utility x2 3191 | -7/Factory | Lost 5 parts (2n2u1w) 3335 | -7/Factory | Garrison activated, responded to threat 3351 | -7/Factory | Cargo convoy interrupted 3401 | -7/Factory | Core integrity fell below 50% 3415 | -7/Factory | Core integrity fell below 20% 3424 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 03403_ X-62 Marksman system corrupted by crushing effect. 03404_ X-62 Marksman system terminally corrupted. 03406_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03406_ Penetrated by Slug. 03407_ Destroyed Lgt. Nuclear Core. 03407_ H-55 Commando system corrupted by crushing effect. 03407_ H-55 Commando destroyed. 03409_ Flak Gun destroyed. 03409_ Penetrated by Slug. 03410_ P-60 Hacker knocked back. 03412_ Penetrated by Slug. 03413_ Acquired 15 matter. 03417_ Impact Mace destroyed. 03419_ Slammed into P-60 Hacker. 03419_ Destabilizing: System corrupted (+2). 03420_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03421_ Penetrated by Slug. 03421_ Acquired 6 matter. 03421_ Arm. Huge Wheel destroyed. 03422_ Acquired 15 matter. 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