Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 23:43:30 Player: Peace Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (346) 346 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2516 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 550/550 Matter 285/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Flying (120) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- VTOL Module > --- UTILITY (3) ------ Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Improved Terrain Scan Processor Melee Analysis Suite Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Flight Unit VTOL Module Improved Sensor Array Improved Signal Interpreter Grenade Launcher Mini Grenade Launcher [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Mining Laser Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 12 | . . 10 1 1 Power 2 | . . 1 1 . Engine 2 | . . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | . . 3 . . Treads . | . . . . . Leg 1 | . . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . 2 . . Utility 3 | . . 3 . . Device 1 | . . 1 . . Storage . | . . . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 4 | . . 3 . 1 Energy Gun 1 | . . 1 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . . 9 . 2 Power 2 | . . 2 . . Propulsion 4 | . . 3 . 1 Utility 1 | . . 1 . . Weapon 4 | . . 3 . 1 Highest Loss Streak 9 | . . 9 . 1 Average Slot Usage (%) 70 | . 85 83 61 52 Engine 12 | . 14 18 6 9 Leg 12 | . 28 23 . . Flight 11 | . . 2 22 18 Device 5 | . . 1 11 9 Storage 5 | . 14 9 . . Processor 5 | . . 1 11 9 Protection 2 | . . 7 . . Energy Gun 4 | . 14 8 . . Ballistic Gun 5 | . 14 9 . . Special Weapon 5 | . . . 11 7 Naked Turns . | . . . . . Heaviest Build 20 | 13 13 20 9 9 Greatest Support 30 | 20 20 30 9 9 Greatest Overweight (x) 2 | . . 1 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | . 6 6 4 4 Average Capacity 4 | . 6 5 4 4 Most Carried 6 | . 6 6 2 4 Average Carried 3 | . 2 4 1 3 Final Capacity 6 | 6 6 4 4 4 Final Carried 6 | 6 3 1 2 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 386 | 200 . 126 60 . Remotely . | . . . . . Salvage Created 417 | . . 417 . . Parts 27 | . . 27 . . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 12 | . . 12 . . Guns 10 | . . 10 . . AOE 2 | . . 2 . . Classes Destroyed 4 | . . 4 . . Worker 2 | . . 2 . . Swarmer 4 | . . 4 . . Grunt 6 | . . 6 . . Sentry 2 | . . 2 . . Best Kill Streak 7 | . . 7 . . Combat Bots Only 5 | . . 5 . . Max Kills in Single Turn 4 | . . 4 . . Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1123 | . . 1035 23 65 Core 317 | . . 317 . . Absorbed by Shields . | . . . . . Core Remaining (%) 73 | 100 100 . 20 . Volleys Fired 61 | . . 38 3 20 Largest 2 | . . 2 1 1 Hottest 100 | . . 76 100 100 Shots Fired 94 | . . 71 3 20 Gun 69 | . . 69 . . Cannon . | . . . . . Launcher 3 | . . 2 . 1 Special 22 | . . . 3 19 Kinetic 38 | . . 38 . . Thermal 53 | . . 31 3 19 Explosive 3 | . . 2 . 1 Electromagnetic . | . . . . . Robot Hit Streak 11 | . . 11 . . Robot Miss Streak 3 | . . 3 1 . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 49 | . . 49 . . Core Hits 27 | . . 27 . . Critical Hits 1 | . . 1 . . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 847 | . . 847 . . Guns 664 | . . 664 . . Cannons . | . . . . . Explosions 176 | . . 176 . . Melee . | . . . . . Ramming 7 | . . 7 . . Kinetic 334 | . . 334 . . Thermal 330 | . . 330 . . Explosive 176 | . . 176 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 12 | . . 12 . . Projectiles . | . . . . . Explosions 12 | . . 12 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 45 | . . 45 . . Shots 2 | . . 2 . . Rammed 4 | . . 4 . . Targets Rammed 4 | . . 4 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 306 | . . 306 20 32 Average Temperature 73 | . . 104 12 12 Received Heat Transfer 399 | . . 369 12 18 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 851 | . . 851 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 274 | . 22 274 55 143 Initial 55 | . . 9 55 . Average 91 | . 5 149 53 76 Maximum Alert Level 1 | . . 1 . . Low Security (%) 96 | . 100 92 100 100 Level 1 3 | . . 7 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 6 . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 7 | . . 6 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . . 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 1 32 7 18 Peak Tracking Total 10 | . 1 10 3 9 Tactical Retreats 11 | . . 3 3 5 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 1 . 1 3 Terminals 4 | . 1 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 2 . 1 6 Successful 8 | . 2 . 1 5 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 2 . . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 2 . 1 5 Record 3 | . . . . 3 Prototype ID Bank 2 | . . . . 2 Open Door 1 | . . . 1 . Surveillance Status 1 | . 1 . . . Investigation Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1315 | . 124 531 413 247 Spaces Moved 1281 | 1 100 327 511 342 Core 16 | . . 14 2 . Treads . | . . . . . Legs 342 | 1 100 241 . . Wheels . | . . . . . Hover . | . . . . . Flight 923 | . . 72 509 342 Fastest Speed 37 | 120 120 37 37 37 Average Speed 61 | 120 120 101 40 37 Slowest Speed 200 | 120 120 120 200 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 7 | . . . 7 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 2 22 32 73 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . . 2 . Spaces Dug 30 | . . . 2 28 Terrain Destroyed 40 | . . 10 2 28 Melee . | . . . . . Projectile 21 | . . . 2 19 AOE 19 | . . 10 . 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1665 | . 106 454 701 404 Wait 300 | . . 69 193 38 Move 1264 | . 99 326 497 342 Hop 6 | . . . 6 . Pick Up 10 | . 2 5 1 2 Fast Attach 4 | . . 3 1 . Attach 8 | . . 7 . 1 Detach 1 | . . . . 1 Swap . | . . . . . Drop 7 | . 5 2 . . Fire 61 | . . 38 3 20 Melee . | . . . . . Ram 4 | . . 4 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 5) 125 | -10/Materials | Entered another Materials area 125 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 317 | -9/Materials | Build established: Mutant 326 | -9/Materials | Discovered new exit (range 16) 582 | -9/Materials | Core integrity fell below 50% 616 | -9/Materials | Lost 9 parts (2p3n1u3w) 624 | -9/Materials | Identified exit to Mines 656 | -9/Materials | Entered Mines 686 | -9/Mines | Learned Materials terminal intel 741 | -9/Mines | Assembled infested the area 763 | -9/Mines | Found the Drone Emporium 1013 | -9/Mines | Learned location of Storage (-7) 1057 | -9/Mines | Discovered new exit (range 14) 1061 | -9/Mines | Identified exit to Materials 1069 | -9/Mines | Entered Materials 1069 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1070 | -8/Materials | Loaded intel: 12 terminal locations 1316 | -8/Materials | Self-destructed Last Messages --------------- >>Prototypes Downloading prototype IDs... Adv. Beam Rifle Enh. Nuclear Core Imp. VTOL Module >>Query(Blade Trap) A simple trap mechanism, though the effectiveness of forcibly detaching target components is not to be underestimated where hostile forces are incapable of rebuilding in the field. 01095_ Acquired Imp. Terrain Scan Processor. 01138_ W-25 Informer sends out distress signal. 01222_ The unstable cave ceiling collapses. 01273_ Slug penetrates Wall. 01273_ Mining Laser destroyed. 01289_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01293_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01295_ Matter Filter disabled. 01315_ Flight Unit destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ? ??????????????????????????????????????????? | | ? ??????????????????????????????????????????? | | # +?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ? ??????????????????????????????????????????? | | ? ??????????????????????????????????????????? | | ##+######?????????????????????????????????????? | | #?????????????????????????????????????? | | """""" #?????????????????????????????????????? | | """"" #?????????????????????????????????????? | | """"" #?????????????????????????????????????? | | """"" =########??????????????????????????????? | | """" ! ! #??????????????????????????????? | | ! ############???????????????????? | | #"### / h #???????????????????? | | #### # ######"### #???????????????????? | | ## ##### ! #????# #?# #???????????????????? | | ?##### " ! ########## #???????????????????? | | ????########### ##@#???????????????????? | | ???????????????# ! ##u##??????????????????? | | ???????????????# h+ #??????????????????? | | ################ ## #??????????????????? | | # ]! ## #??????????????????? | | + ]! ## #??????????????????? | | # !! ## #??????????????????? | | ?###+######### # # ??????????????????? | | ?# #????# # # Y ?????????????????? | | ?# #????# # # ?????????????????? | | ?#""" #????# # # ##????????????????? | | ##""" #????# ##############?????????????????? | | #""" #????# #???? #???????????????????????? | | # #????# #?? #???????????????????????? | | ####+######## # """ #???????????????????????? | | + + "R #???????????????????????? | | ####### # """ *#???????????????????????? | | #??#### "T" #?? #???????????????????????? | | ##??#""" #???? ##???????????????????????? | | #??#"T #??????????????????????????????? | | ####""" ! #??????????????????????????????? | | + ##### ! #??????????????????????????????? | | # #???# #?????"T"??????????????????????? | | ## ##### #??????????????????????????????? | | #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed DerelictTacticalInterrupter Manual? 0 Play Time 00:21:42 Cumulative 40.6 hours Start 2020.09.26 @ 23:22:42 End 2020.09.26 @ 23:43:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d7fcb70-6e47-4e29-9483-b87ffe162ceb