Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 22:20:52 Player: Exceptionally Mediocre Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (1897) 1897 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4202 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 222/300 Energy 294/300 System Corruption 0% Temperature Cool (0) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Large Battery Improved Utility Shielding > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (20) --- Micro Nuclear Core Micro Nuclear Core Improved Heat Sink High-capacity Matter Pod (200) Advanced Targeting Computer Microactuators Reaction Control System Reactive Plating Hacking Suite Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle Missile Launcher Missile Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Core Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Battle Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Advanced Treads Improved Heat Sink Large Battery High-capacity Matter Pod Advanced Targeting Computer Microactuators Reaction Control System Improved Utility Shielding Reactive Plating Hacking Suite Heavy Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Missile Launcher Missile Launcher [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 66 | 9 20 2 . 35 Power 7 | 1 3 . . 3 Engine 6 | 1 3 . . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 18 | 2 2 . . 14 Treads 12 | 2 2 . . 8 Leg . | . . . . . Wheel . | . . . . . Hover 6 | . . . . 6 Flight . | . . . . . Utility 18 | 2 5 1 . 10 Device 2 | 1 . 1 . . Storage 4 | 1 2 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 12 | . 3 . . 9 Artifact . | . . . . . Weapon 23 | 4 10 1 . 8 Energy Gun 3 | 1 1 . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 9 | 3 1 . . 5 Ballistic Cannon 5 | . 3 1 . 1 Launcher . | . . . . . Special Weapon 3 | . 3 . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . 2 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 35 | . 10 1 . 24 Power 6 | . 3 . . 3 Propulsion 10 | . 1 . . 9 Utility 10 | . 2 . . 8 Weapon 9 | . 4 1 . 4 Highest Loss Streak 9 | . 4 1 . 9 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 95 | . 96 100 100 89 Engine 12 | . 14 14 14 7 Treads 24 | . 27 28 28 14 Hover 3 | . . . . 12 Device 7 | . 3 13 14 8 Storage 12 | . 14 14 14 9 Protection 8 | . 8 . . 17 Energy Gun 2 | . 4 . . 1 Ballistic Gun 6 | . 7 . . 9 Ballistic Cannon 13 | . 10 28 28 6 Special Weapon 1 | . 3 . . . Naked Turns . | . . . . . Heaviest Build 70 | 12 52 52 50 70 Greatest Support 82 | 40 40 40 40 82 Greatest Overweight (x) 17 | 2 1 1 1 17 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 16 | 7 14 20 20 20 Most Carried 20 | 4 20 20 20 20 Average Carried 16 | 2 12 19 20 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 20 20 20 15 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 2161 | 366 502 198 . 1095 Remotely . | . . . . . Salvage Created 2809 | 194 841 352 . 1422 Parts 188 | 17 57 26 . 88 Haulers Intercepted 6 | . 2 . . 4 Recyclers Shooed 5 | . 4 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 43 | . 15 5 . 23 Guns 26 | . 12 . . 14 Cannons 17 | . 3 5 . 9 Classes Destroyed 14 | 3 7 . . 4 Worker 9 | 2 3 . . 4 Builder 10 | . 3 1 . 6 Tunneler 9 | 4 2 3 . . Hauler 6 | . 2 . . 4 Recycler 6 | 1 1 2 . 2 Mechanic 1 | . 1 . . . Operator 2 | . 2 . . . Watcher 3 | . 2 . . 1 Swarmer 9 | . 6 3 . . Grunt 23 | . 9 2 . 12 Duelist 1 | . . . . 1 Sentry 7 | . . . . 7 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 7 | 5 4 3 . 7 Combat Bots Only 3 | . 3 3 . 2 Max Kills in Single Turn 2 | 1 2 1 . 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 511 | . 178 19 1 313 Missed 140 | . 53 3 1 83 Damage Taken 5468 | . 1321 176 . 3971 Core 814 | . 202 34 . 578 Absorbed by Shields . | . . . . . Redirected to Shielding 160 | . . . . 160 Regen/Repaired (Parts) 171 | . . . . 171 Core Remaining (%) 52 | 100 . . 5 . Volleys Fired 310 | 21 122 17 . 150 Largest 2 | 2 2 2 . 2 Hottest 150 | 40 150 70 . 98 Shots Fired 600 | 42 226 35 . 297 Gun 386 | 42 180 . . 164 Cannon 198 | . 30 35 . 133 Launcher . | . . . . . Special 16 | . 16 . . . Kinetic 493 | 42 155 35 . 261 Thermal 107 | . 71 . . 36 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 6 10 3 . 13 Robot Miss Streak 7 | 2 6 5 . 7 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 324 | 26 118 16 . 164 Core Hits 139 | 11 50 12 . 66 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 8 | . 4 . . 4 Burn 3 | . 2 . . 1 Destroy 2 | . 2 . . . Blast 3 | . . . . 3 Melee Attacks 3 | . 3 . . . Impact . | . . . . . Slashing 3 | . 3 . . . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5548 | 295 1635 294 . 3324 Guns 3387 | 295 1177 . . 1915 Cannons 1894 | . 191 294 . 1409 Explosions . | . . . . . Melee 51 | . 51 . . . Ramming . | . . . . . Kinetic 4580 | 295 968 294 . 3023 Thermal 917 | . 616 . . 301 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 51 | . 51 . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 . Average Corruption 1 | . 1 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . 12 7 . . Message Errors 3 | . 2 1 . . Matter Fused 5 | . 3 2 . . Heat Flow Errors 5 | . 4 1 . . Energy Discharges 1 | . 1 . . . Parts Fused 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Misfires 2 | . 1 1 . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 53 | . 27 . . 26 Projectiles 42 | . 16 . . 26 Explosions . | . . . . . Melee 11 | . 11 . . . Knockbacks 16 | . . . . 16 Impact . | . . . . . Kinetic 16 | . . . . 16 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 333 | . 276 87 . 333 Average Temperature 87 | . 72 20 . 109 Received Heat Transfer 2064 | . 552 63 . 1449 Effects 5 | . . . . 5 Energy Bleed 3 | . . . . 3 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . . 1 Heat Transferred 2337 | . 1782 . . 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 252 | 35 209 80 . 252 Initial 22 | . 22 7 . . Average 45 | 15 24 18 . 106 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 98 | 100 98 100 . 94 Level 1 1 | . 1 . . 5 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 . . 4 Investigation 4 | . 2 . . 2 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 36 5 1 31 Peak Tracking Total 4 | . 4 3 1 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 4 | . 4 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 19 | . 9 . . 10 Terminals 13 | . 7 . . 6 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . 2 . . 1 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 39 | . 16 . . 23 Successful 29 | . 12 . . 17 Failed 10 | . 4 . . 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 22 | . 11 . . 11 Terminals 22 | . 11 . . 11 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 7 | . 5 . . 2 Scanalyzers 8 | . . . . 8 Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . . 1 Branch Access Points 1 | . . . . 1 Terminal Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 4 | . 3 . . 1 Retrieve Components 4 | . 3 . . 1 Scanalyzer 8 | . . . . 8 Insert Component 3 | . . . . 3 Analyze 5 | . . . . 5 Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 8 . . 5 Terminals 13 | . 8 . . 5 Botnet 12 | . 7 . . 5 Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 14 | . 7 . . 7 Full Trace Events 4 | . 2 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . . 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 25 | . 23 . . 2 Parts Scanalyzed 3 | . . . . 3 Part Schematics Acquired 3 | . . . . 3 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 6960 | 217 3140 1624 63 1916 Spaces Moved 2951 | 90 1432 651 27 751 Core 8 | 6 . . . 2 Treads 2595 | 84 1432 651 27 401 Legs . | . . . . . Wheels . | . . . . . Hover 348 | . . . . 348 Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 98 Average Speed 196 | 157 188 240 240 175 Slowest Speed 900 | 160 240 240 240 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 6 97 99 4 53 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 1 1 . Spaces Dug 3 | . 3 . . . Terrain Destroyed 24 | . 4 . . 20 Melee 1 | . 1 . . . Projectile 23 | . 3 . . 20 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 3524 | 124 1624 686 26 1064 Wait 62 | . 4 . . 58 Move 2947 | 89 1431 650 26 751 Hop . | . . . . . Pick Up 83 | 5 31 9 . 38 Fast Attach 23 | 6 5 . . 12 Attach 29 | 1 8 1 . 19 Detach 2 | . 1 . . 1 Swap 14 | 2 7 1 . 4 Drop 51 | . 12 8 . 31 Fire 310 | 21 122 17 . 150 Melee 3 | . 3 . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac] / Sto) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 218 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 666 | -10/Materials | Discovered new exit (range 11) 996 | -10/Materials | Core integrity fell below 50% 1230 | -10/Materials | Lost 4 parts (1p1n1u1w) 1908 | -10/Materials | Discovered new exit (range 10) 1939 | -10/Materials | Discovered new exit (range 13) 2062 | -10/Materials | Core integrity fell below 20% 3358 | -10/Materials | Entered Mines 3385 | -10/Mines | Met a Derelict bent on vengeance 3576 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3647 | -10/Mines | Learned Materials security intel 3808 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3927 | -10/Mines | Discovered new exit (range 8) 4233 | -10/Mines | Discovered new exit (range 12) 4960 | -10/Mines | Discovered new exit (range 6) 4982 | -10/Mines | Entered Subcaves 5006 | -10/Subcaves | Discovered new exit (range 3) 5045 | -10/Subcaves | Entered Materials 5045 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5532 | -8/Materials | Identified exit to Storage 5822 | -8/Materials | Discovered new exit (range 10) 6070 | -8/Materials | Build established: Scavenger-Mutant 6486 | -8/Materials | Build established: Mutant 6611 | -8/Materials | Core integrity fell below 50% 6752 | -8/Materials | Repaired Hrd. Medium Armor Plating 6928 | -8/Materials | Core integrity fell below 20% 6961 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06908_ Knocked back. 06909_ Acquired 11 matter. 06911_ Acquired 1 matter. 06911_ Penetrated by Slug. 06914_ Critical hit (Burn: +37). 06915_ U-05 Engineer builds a Wall. 06917_ Mic. Nuclear Core destroyed. 06921_ Adv. Treads blasted off. 06929_ Hvy. Assault Rifle destroyed. 06932_ Adv. Treads blasted off. 06932_ Knocked back. 06942_ Acquired Flak Gun. 06945_ K-01 Serf destroyed. 06946_ U-05 Engineer builds a Wall. 06955_ Lgt. Armor Plating destroyed. 06955_ Critical hit (Destroy). 06955_ Hvy. Assault Rifle destroyed. 06958_ Y-45 Defender destroyed. 06959_ Structural Scanner destroyed. 06961_ Slug penetrates Wall. 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Targeting Computer | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableShadingPendant Manual? 0 Play Time 00:39:14 Cumulative 137.1 hours Start 2024.04.29 @ 21:17:44 End 2024.04.29 @ 22:20:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc4895c2-b189-4b26-a0df-1fca25332a9f