Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.20 @ 19:52:46

Player: ThesmokingMan

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (17)      85
Value Destroyed (681)      681
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (929)                929
              TOTAL SCORE: 5175

 Bonus
-------
Follower Combat Kills      329
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             415/850
Matter                     246/300
Energy                     20/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (180) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
        Armored Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Launcher Guidance Computer
                Reflective Plating
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
        Compact Wheel
        Compact Wheel
       Advanced Heat Sink
      Makeshift System Shield

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
                Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
   Experimental Thermal Shield
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
       Improved Ion Engine
                Aluminum Leg
       Advanced Terrain Scanner
       Improved Targeting Computer
                ECM Suite
       Improved Light Armor Plating
                Reflective Plating
                Reflective Plating
                Shield Generator
      Makeshift System Shield
   High-powered Shotgun
   High-powered Shotgun
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Reflective Plating
Weapon                     High-powered Shotgun
  Ballistic Gun            High-powered Shotgun

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   .   2   
  Utility                  3    | .   .   .   1   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             39   | 6   2   .   6   .   4   9   12  
  Power                    4    | 1   .   .   .   .   .   1   2   
    Engine                 3    | 1   .   .   .   .   .   1   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   2   .   .   4   3   
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    10   | 2   .   .   2   .   .   4   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 1   2   .   2   .   3   2   7   
    Device                 9    | .   2   .   1   .   2   1   3   
    Storage                2    | 1   .   .   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   7    | 2   .   .   2   .   1   2   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   2   .   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   2   .   
Parts Lost                 24   | .   .   .   .   .   1   10  13  
  Power                    4    | .   .   .   .   .   .   1   3   
  Propulsion               7    | .   .   .   .   .   .   3   4   
  Utility                  8    | .   .   .   .   .   .   3   5   
  Weapon                   5    | .   .   .   .   .   1   3   1   
  Highest Loss Streak      10   | .   .   .   .   .   1   4   10  
Average Slot Usage (%)     91   | .   93  100 95  100 99  95  55  
  Engine                   10   | .   14  14  11  11  11  10  5   
  Leg                      29   | .   28  28  29  33  33  31  14  
  Device                   16   | .   8   14  21  22  16  17  12  
  Storage                  10   | .   14  14  11  11  11  11  6   
  Protection               3    | .   .   .   .   .   5   3   5   
  Ballistic Gun            19   | .   28  28  22  22  21  20  5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             53   | 12  13  13  45  45  48  48  53  
  Greatest Support         63   | 20  20  20  33  33  33  61  63  
  Greatest Overweight (x)  2    | .   .   .   2   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   
Largest Inventory Capacity 14   | 6   6   6   14  12  12  12  12  
  Average Capacity         11   | 5   6   6   11  12  12  12  12  
  Most Carried             12   | 5   6   6   12  12  12  12  7   
  Average Carried          9    | 2   4   6   9   11  11  10  4   
  Final Capacity           12   | 6   6   6   12  12  12  12  12  
  Final Carried            12   | 2   6   6   12  12  11  8   4   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro Fac 
Matter Collected           981  | 196 .   120 100 96  98  371 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            599  | .   .   43  89  96  .   371 .   
  Parts                    30   | .   .   1   10  6   .   13  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      23   | .   .   .   .   .   3   20  .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  17   | .   .   1   2   3   .   11  .   
  Guns                     17   | .   .   1   2   3   .   11  .   
Classes Destroyed          3    | .   .   1   1   .   .   1   .   
  Swarmer                  5    | .   .   .   .   .   .   5   .   
  Grunt                    9    | .   .   1   1   3   .   4   .   
  Sentry                   3    | .   .   .   1   .   .   2   .   
Best Kill Streak           5    | .   .   1   1   3   .   5   .   
  Combat Bots Only         5    | .   .   1   1   3   .   5   .   
Max Kills in Single Turn   2    | .   .   1   1   2   .   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Damage Taken               3473 | .    .    195  152  79   .    1337 1710 
  Core                     781  | .    .    43   27   14   .    262  435  
  Absorbed by Shields      13   | .    .    .    .    .    .    .    13   
Core Remaining (%)         68   | 100  .    82   .    .    .    24   .    
Volleys Fired              84   | .    .    9    18   5    .    51   1    
  Largest                  2    | .    .    2    2    2    .    2    1    
  Hottest                  50   | .    .    40   50   50   .    50   25   
Shots Fired                147  | .    .    18   36   10   .    82   1    
  Gun                      147  | .    .    18   36   10   .    82   1    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  147  | .    .    18   36   10   .    82   1    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    .    17   6    6    .    16   .    
  Robot Miss Streak        10   | .    .    .    10   2    .    8    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    1    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    .    
Shots Hit Robots           122  | .    .    17   28   9    .    68   .    
  Core Hits                50   | .    .    2    5    4    .    39   .    
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1833 | .    .    170  336  148  .    1163 16   
  Guns                     1797 | .    .    170  320  148  .    1159 .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  36   | .    .    .    16   .    .    4    16   
  Kinetic                  1797 | .    .    170  320  148  .    1159 .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    2    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    
Targets Rammed             3    | .    .    .    1    .    .    1    1    
  Kicked                   2    | .    .    .    1    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        30   | .    .    30   2    4    .    28   .    
  Average Temperature      10   | .    .    14   2    2    .    8    .    
  Received Heat Transfer   1419 | .    .    144  93   57   .    489  636  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Peak Influence             302  | .   3   20  302 103 .   .   160 
  Initial                  40   | .   .   .   6   33  .   .   40  
  Average                  74   | .   2   18  139 85  .   .   74  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   
  Low Security (%)         92   | 100 100 100 70  100 .   .   100 
  Level 1                  7    | .   .   .   29  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   3   .   .   .   3   
  Investigation            2    | .   .   .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac 
Distress Signals           3    | .   .   .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              74   | .   .   3   12  3   .   28  28  
  Peak Tracking Total      10   | .   .   3   4   3   .   7   10  
  Tactical Retreats        9    | .   .   .   .   .   .   3   6   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Traps Triggered            3    | .   .   .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac 
Machines Accessed          2    | .   1   .   .   .   1   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                4    | .   1   .   .   .   3   .   .   
  Successful               4    | .   1   .   .   .   3   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   4   .   2   
  Terminals                1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   .   .   3   .   .   
  Part Schematic           3    | .   .   .   .   .   3   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total Allies               11   | .    .    1    .    .    10   .    .    
  Largest Group            10   | .    .    1    1    .    10   10   .    
  Highest-Rated Group      437  | .    .    31   31   .    437  437  .    
  Highest-Rated Ally       94   | .    .    31   31   .    94   94   .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               91   | .    .    .    21   .    .    70   .    
  Total Damage             2007 | .    .    .    375  .    .    1632 .    
  Kills                    18   | .    .    .    10   .    .    8    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               4548 | 53   73   359  427  90   1598 1311 637  
Spaces Moved               2946 | 39   55   276  217  50   1059 884  366  
  Core                     10   | 10   .    .    .    .    .    .    .    
  Treads                   66   | .    .    .    .    .    .    .    66   
  Legs                     2870 | 29   55   276  217  50   1059 884  300  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  150  120  120  
  Average Speed            139  | 102  120  120  155  150  150  128  148  
  Slowest Speed            180  | 120  120  120  180  150  150  150  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    2    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    15   58   26   16   90   79   10   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    1    .    1    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    1    .    .    2    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      3232 | 52   62   287  270  56   1067 981  457  
  Wait                     110  | .    .    3    11   .    .    27   69   
  Move                     2935 | 38   54   275  216  49   1054 883  366  
  Hop                      2    | .    .    .    .    .    2    .    .    
  Pick Up                  42   | 8    5    .    12   1    2    6    8    
  Fast Attach              3    | .    .    .    2    .    1    .    .    
  Attach                   28   | 6    2    .    1    .    1    6    12   
  Detach                   1    | .    1    .    .    .    .    .    .    
  Swap                     9    | .    .    .    3    .    3    3    .    
  Drop                     15   | .    .    .    6    1    4    4    .    
  Fire                     84   | .    .    9    18   5    .    51   1    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    1    .    .    1    1    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Discovered new exit (range 16)
   54 | -11/Scrapyard      | Entered Materials
   69 | -10/Materials      | Discovered new exit (range 16)
  127 | -10/Materials      | Entered Mines
  151 | -10/Mines          | Escorted by a lone wolf Derelict
  171 | -10/Mines          | Learned location of Storage (-8)
  275 | -10/Mines          | Assembled infested the area
  312 | -10/Mines          | Found a hidden stash of uninstalled traps
  316 | -10/Mines          | Build established: Mutant
  474 | -10/Mines          | Discovered new exit (range 5)
  486 | -10/Mines          | Entered Materials
  486 | -9/Materials       | Accompanied by 1 ally
  486 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  900 | -9/Materials       | Discovered new exit (range 10)
  913 | -9/Materials       | Entered Mines
  945 | -9/Mines           | Learned location of Zion (-7)
  989 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1003 | -9/Mines           | Entered Zion
 1663 | -7/Zion            | Given A8's code to call for help
 1834 | -7/Zion            | Found Prototype Device
 1836 | -7/Zion            | Identified Phasing AFG
 1977 | -7/Zion            | Gained Derelict followers
 2080 | -7/Zion            | Imprinted
 2082 | -7/Zion            | Declared Zion's savior
 2288 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2289 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2515 | -7/Zion            | Discovered new exit (range 16)
 2601 | -7/Zion            | Entered Proximity Caves
 2601 | -6/Proximity Caves | Accompanied by 10 allies
 2726 | -6/Proximity Caves | Spotted B-75 Beast
 2774 | -6/Proximity Caves | Learned 4 Factory zone layouts
 2928 | -6/Proximity Caves | Found Prototype Device
 2929 | -6/Proximity Caves | Identified Exp. Thermal Shield
 3119 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 3510 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3540 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 3752 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 3775 | -6/Proximity Caves | Core integrity fell below 50%
 3830 | -6/Proximity Caves | Lost 4 parts (1n1u2w)
 3903 | -6/Proximity Caves | Discovered new exit (range 9)
 3912 | -6/Proximity Caves | Entered Factory
 3912 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 4546 | -6/Factory         | Core integrity fell below 50%
 4549 | -6/Factory         | Self-destructed

 Last Messages 
---------------
04520_ S-27 Virus destroyed. <x2>
04521_ W-25 Informer distress signal alerts nearby ally.
04522_ Acquired Com. Wheel. <x2>
04532_ U-05 Engineer lays Concrete.
04534_ Acquired Lgt. Nuclear Core.
04538_ U-05 Engineer lays Concrete.
04539_ R-10 Processor collects VTOL Module.
04539_ U-05 Engineer lays Concrete.
04539_ Acquired Launcher Guidance Computer.
04539_ U-05 Engineer builds a Door.
04539_ U-05 Engineer lays Concrete. <x5>
04542_ Lgt. Nuclear Core destroyed.
04543_ U-05 Engineer lays Concrete.
04543_ R-10 Processor collects VTOL Module.
04543_ U-05 Engineer lays Concrete. <x3>
04544_ Shield Generator destroyed.
04545_ U-05 Engineer lays Concrete. <x6>
04547_ ECM Suite destroyed.
04548_ U-05 Engineer lays Concrete. <x4>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|    ##     #???#????????#?#???????????????????????? |
|    ##     ###########?????????#??????????????????? |
|    #      ##        #??#?????????????????????????? |
|    #      ##  """   #?????#?#????????????????????? |
| ####### ####  """   #?????????#??????????????????? |
| %          #  """   #?#???????#????? ????????????? |
|            #        #???????#????????????????????? |
|            #  """   #???#???????? ???????????????? |
|            #  """ ! #?#?#????????????????????????? |
|            #  """   #????????????????????????????? |
| ######     #        #????????????????????????????? |
| #????#     ###+#######???????????????????????????? |
| ?#???#            #???????????#??????????????????? |
| ????##            #?????????????#????????????????? |
| ###??#    """"""  #??#???????????????????????????? |
| ???#?#    """"""  #??#?????????#?????????????????? |
| ????##    """"""  #?????##???????????????????????? |
| ?#???#    """"""  #??????#???????????????????????? |
| ???#?#            ##???????#?????????????????????? |
| #????#    """"""  #??????#?????? ????????????????? |
| ?#???#    """"""  ##?????????????????????????????? |
| ##???#    """"""  #??###????? ???????????????????? |
| #????#    """"""  #### ######????????????????????? |
| #????#            #   uY    #????????????????????? |
| ?????#    """"    #  Ru%    #????????????????????? |
| ?????#    """"    #   %  @! #????????????????????? |
| ######%   """%    #g g  b!! #????????????????????? |
| #                 gg u  !!! #????????????????????? |
| #                 # gg      #????????????????????? |
| #         """"""  #         #????????????????????? |
| #^        """"""  # !       #????????????????????? |
| # ^ ^     """"""  ###########????????????????????? |
|           """"""  ##########?????????????????????? |
|                             ?????????????????????? |
|           """"""            ?????????????????????? |
| ######    """"""            ?????????????????????? |
|     ##    """"""          ???????????????????????? |
|     ##    """"""          ???????????????????????? |
|     ##            ##????#????????????????????????? |
|     ##            #??????????????????????????????? |
| "   ##            #??? ??????????????????????????? |
| "   ##  ""T""     # ?????????????????????????????? |
|     ##  """""     #??????????????????????????????? |
|     ##            #????????????  ????????????????? |
| ######            #??????????????????????????????? |
| ?????#######      #??????????????????????????????? |
| ############      # ?????????? ????????????????#   |
|                   #????????????????????????????#   |
|                   #????????????????????????????#   |
|                   #????????????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Resistance: KI             20
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
      Riot Gun | -7/Zion | Free
 Hvy. Riot Gun | -7/Zion | Free
        Ripper | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Help From High Places
I'm Back, Baby!
Robot Respite
Storm Trooper
The More The Merrier
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              LinkedQuantumBroadsword
  Manual?         0
Play Time         00:51:32
  Cumulative      5.3 hours
  Start           2021.02.20 @ 18:43:11
  End             2021.02.20 @ 19:52:46
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           2
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ff2ee8c-42ca-4103-a780-c229db296dc4