Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 00:45:51 Player: puncake Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (225) 1125 Value Destroyed (10183) 10183 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3392) 3392 TOTAL SCORE: 20980 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 2040 Follower Combat Kills 52 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 264/300 Energy 100/100 System Corruption 26% Temperature Cool (30) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Visual Processing Unit Advanced Target Analyzer Advanced Target Analyzer Advanced Core Analyzer Advanced Transmission Jammer Field Recycling Unit > --- WEAPON ----------- Gamma Rifle Gamma Rifle Long-range Phase Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Antimatter Reactor Light Particle Reactor Myomer Leg Improved Gravmag System Gamma Rifle Autogun Coil Gun Hardcell Cannon Long-range Missile Launcher [Rating: 137] Favorites ----------- Power Neutrino Core Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Large Storage Unit Device Improved Coolant Injector Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Tesla Rifle Energy Cannon Long-range Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Slots Evolved 14 | . . . . . 4 2 2 2 2 . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . 1 . . . . Utility 10 | . . . . . 1 2 2 2 1 . . 2 . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 194 | 8 1 1 . 8 8 9 21 62 31 5 . 29 11 Power 20 | 1 . . . 2 2 2 2 4 2 . . 2 3 Engine 6 | 1 . . . 1 1 1 2 . . . . . . Core 9 | . . . . 1 1 1 . 3 2 . . . 1 Reactor 5 | . . . . . . . . 1 . . . 2 2 Propulsion 48 | 4 . . . 3 4 2 6 13 9 1 . 4 2 Treads 23 | 2 . . . 3 3 2 . 6 4 . . 3 . Leg 12 | . . . . . 1 . 4 2 3 . . 1 1 Wheel 8 | 2 . . . . . . 2 2 2 . . . . Hover 5 | . . . . . . . . 3 . 1 . . 1 Flight . | . . . . . . . . . . . . . . Utility 66 | 1 1 1 . . 1 2 7 28 9 1 . 14 1 Device 41 | . . 1 . . 1 . 4 19 6 1 . 9 . Storage 6 | 1 1 . . . . . 1 2 . . . 1 . Processor 13 | . . . . . . 1 2 5 . . . 4 1 Hackware 1 | . . . . . . 1 . . . . . . . Protection 5 | . . . . . . . . 2 3 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 60 | 2 . . . 3 1 3 6 17 11 3 . 9 5 Energy Gun 21 | 2 . . . 1 . . 1 5 7 . . 3 2 Energy Cannon 5 | . . . . . . . 1 1 1 . . 2 . Ballistic Gun 20 | . . . . 2 . . 3 7 . 3 . 4 1 Ballistic Cannon 10 | . . . . . 1 3 1 4 . . . . 1 Launcher 4 | . . . . . . . . . 3 . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 1 1 1 1 . . . 2 . Parts Lost 108 | . . . . 7 1 . 11 30 26 1 . 9 23 Power 9 | . . . . 1 1 . 1 2 2 . . . 2 Propulsion 29 | . . . . 3 . . 6 7 9 . . . 4 Utility 30 | . . . . . . . 1 8 5 . . 6 10 Weapon 40 | . . . . 3 . . 3 13 10 1 . 3 7 Highest Loss Streak 23 | . . . . 3 1 . 4 7 9 1 . 5 23 Average Slot Usage (%) 92 | . 98 100 100 98 77 91 95 97 78 93 94 85 78 Engine 2 | . 14 14 14 4 4 . 6 . . . . . . Core 3 | . . . . 9 4 6 . 3 4 5 5 1 . Treads 15 | . . . . 7 28 30 15 16 6 10 10 9 11 Leg 3 | . . . . . 3 . 5 3 6 10 10 1 . Wheel 3 | . 28 28 28 20 . . . 1 2 . . . . Device 19 | . . 8 14 14 18 15 16 21 18 25 26 29 22 Storage 9 | . 26 19 14 14 9 7 6 8 10 10 10 9 7 Processor 11 | . . . . . . 6 15 17 11 5 5 10 18 Hackware 2 | . . . . . . 6 6 . . . . . . Energy Gun 4 | . 28 28 28 18 . . . 2 4 8 5 6 3 Ballistic Gun 4 | . . . . 8 . . 4 7 2 6 10 2 3 Ballistic Cannon 5 | . . . . . 9 14 13 4 2 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 107 | 10 18 28 28 31 88 89 60 66 78 67 65 107 79 Greatest Support 157 | 40 20 20 20 40 80 88 88 109 82 40 40 157 157 Greatest Overweight (x) 14 | . . 1 1 2 2 1 14 5 4 1 1 3 1 Average Overweight (x) . | . . . 1 1 1 . . . 1 1 1 . . Largest Inventory Capacity 12 | 6 10 10 8 8 8 8 10 10 10 10 10 12 12 Average Capacity 9 | 5 9 8 8 8 8 8 9 10 10 10 10 11 11 Most Carried 12 | 6 10 10 8 8 8 8 10 10 10 10 10 12 12 Average Carried 8 | 2 7 8 7 7 6 7 7 9 9 8 10 10 9 Final Capacity 12 | 6 10 8 8 8 8 8 10 10 10 10 10 12 4 Final Carried 12 | 6 10 8 8 8 8 8 10 10 8 10 10 12 2 Class Distribution -------------------- 37% | Scavenger-Skirmisher 33% | Scavenger-Gunner 11% | Mutant 10% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Matter Collected 6931 | 218 27 28 . 132 75 211 1298 3265 674 318 . 586 99 Remotely 61 | . . . . . . . . 61 . . . . . Salvage Created 11514 | . 27 . . 392 381 300 2277 4674 922 114 . 1616 811 Parts 511 | . 3 . . 21 17 20 73 222 41 7 . 89 18 Haulers Intercepted 11 | . . . . . . 2 3 5 1 . . . . Recyclers Shooed 11 | . . . . . . . 8 3 . . . . . Parts Field Recycled 10 | . . . . . . . . . 2 8 . . . Retrieved Matter 8 | . . . . . . . . . 5 3 . . . Parts Self-Destructed 5 | . . . . . . . . . . 5 . . . Prevented 2 | . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Combat Hostiles Destroyed 167 | . . . . 13 16 9 15 69 14 3 . 18 10 Guns 79 | . . . . 13 . . 4 43 3 3 . 9 4 Cannons 74 | . . . . . 16 9 11 26 4 . . 7 1 AOE 6 | . . . . . . . . . 6 . . . . Classes Destroyed 16 | . 1 . . 4 3 3 3 . . 1 . . 1 Worker 7 | . . . . . 1 . . 5 . . . 1 . Builder 4 | . . . . . . . 2 2 . . . . . Hauler 11 | . . . . . . 2 3 5 1 . . . . Recycler 17 | . . . . . . . 11 3 1 . . 2 . Minesweeper 1 | . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . . . . . . Operator 3 | . . . . . . 2 . . . . . 1 . Watcher 14 | . 1 . . . 2 3 4 3 . . . 1 . Swarmer 27 | . . . . 7 4 . . 11 . 3 . 2 . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 61 | . . . . 4 6 3 10 22 7 . . 3 6 Brawler 5 | . . . . 1 . . . 1 . . . . 3 Duelist 10 | . . . . 1 3 . . 5 1 . . . . Sentry 14 | . . . . . 3 3 . 5 1 . . 2 . Hunter 6 | . . . . . . . 2 2 . . . 2 . Programmer 43 | . . . . . . 3 3 23 5 . . 9 . Best Kill Streak 9 | . 1 . . 4 4 3 5 5 5 1 . 4 9 Combat Bots Only 9 | . . . . 4 4 2 3 5 5 1 . 4 9 Max Kills in Single Turn 3 | . 1 . . 2 1 1 2 3 2 1 . 1 1 Gunslinging 1 | . . . . 1 . . . 1 . . . . . Exploded 1 | . . . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Damage Taken 18955 | . . . . 1024 456 744 1204 6089 3264 220 . 2606 3348 Core 2628 | . . . . 168 17 24 130 673 300 13 . 254 1049 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 159 | . . . . . . . . . . . . 120 39 Core Remaining (%) 73 | 100 . . . 32 96 96 84 32 . . 72 . . Volleys Fired 534 | . 3 . . 54 . 17 85 208 55 14 . 76 22 Largest 3 | . 2 . . 2 . 3 3 3 3 3 . 3 3 Hottest 255 | . 80 . . 105 . 132 157 199 213 163 . 255 193 Shots Fired 1499 | . 6 . . 88 67 80 255 576 110 42 . 217 58 Gun 814 | . 6 . . 88 . . 50 382 61 42 . 151 34 Cannon 666 | . . . . . 67 80 205 194 30 . . 66 24 Launcher 19 | . . . . . . . . . 19 . . . . Special . | . . . . . . . . . . . . . . Kinetic 1049 | . . . . 46 67 80 221 496 33 14 . 66 26 Thermal 178 | . 3 . . 38 . . . 53 22 . . 62 . Explosive 19 | . . . . . . . . . 19 . . . . Electromagnetic 253 | . 3 . . 4 . . 34 27 36 28 . 89 32 Robot Hit Streak 27 | . 1 . . 9 24 13 16 27 11 5 . 24 25 Robot Miss Streak 8 | . 2 . . 5 3 8 5 4 4 3 . 3 1 Penetration Max 2 | . . . . . . . 1 1 1 . . 1 2 Secondary Targets 6 | . . . . 4 . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . . . Autonomous 98 | . . . . . 67 31 . . . . . . . Shots Hit Robots 1075 | . 1 . . 48 59 64 196 416 69 21 . 151 50 Core Hits 522 | . 1 . . 22 17 39 125 182 48 5 . 54 29 Critical Hits 113 | . . . . . 2 3 4 62 16 3 . 18 5 Critical Kills 38 | . . . . . . 2 1 20 6 2 . 5 2 Critical Parts Destroyed 73 | . . . . . 2 1 3 42 10 1 . 12 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 30843 | . 20 . . 519 4280 3171 4703 9244 2952 389 . 3807 1758 Guns 11787 | . 20 . . 519 . . 1103 5968 953 359 . 1896 969 Cannons 17102 | . . . . . 4280 3171 3517 3004 523 . . 1824 783 Explosions 1948 | . . . . . . . 83 272 1476 30 . 87 . Melee . | . . . . . . . . . . . . . . Ramming 6 | . . . . . . . . . . . . . 6 Kinetic 21969 | . . . . 182 4280 3171 3918 7638 574 125 . 1199 882 Thermal 4211 | . . . . 294 . . 83 1203 802 30 . 1799 . Explosive 1160 | . . . . . . . . 75 1085 . . . . Electromagnetic 3497 | . 20 . . 43 . . 702 328 491 234 . 809 870 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 26 | . . . . 2 . 2 11 15 7 7 7 20 26 Average Corruption 6 | . . . . 2 . 1 4 6 3 7 7 11 18 Corruption Purged 19 | . . . . . . . . 15 . . . 4 . Effects 369 | . . . . 5 . 17 15 188 18 16 2 84 24 Message Errors 60 | . . . . 3 . 10 1 29 4 3 . 8 2 Matter Fused 64 | . . . . . . . 1 38 6 3 1 10 5 Heat Flow Errors 50 | . . . . . . . 2 25 4 5 . 14 . Energy Discharges 26 | . . . . . . 2 1 15 . . 1 6 1 Parts Rejected 2 | . . . . . . . . 1 . . . . 1 Data Loss (minor) 38 | . . . . 1 . 2 1 22 1 . . 8 3 Data Loss (major) 7 | . . . . . . . . 5 . . . 2 . Misfires 7 | . . . . . . . . 3 . 1 . 3 . Alerts 2 | . . . . . . . 1 . . . . 1 . Misdirections 22 | . . . . . . . 7 7 . . . 7 1 Targeting Errors 70 | . . . . 1 . 2 1 35 1 4 . 18 8 Weapon Failures 21 | . . . . . . 1 . 8 2 . . 7 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 2205 | . . . . . 1101 574 136 210 140 . . 30 14 Projectiles 1908 | . . . . . 1101 574 92 84 13 . . 30 14 Explosions 297 | . . . . . . . 44 126 127 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 163 | . . . . . 24 19 61 50 6 . . . 3 Impact . | . . . . . . . . . . . . . . Kinetic 146 | . . . . . 18 19 59 42 6 . . . 2 Secondary 17 | . . . . . 6 . 2 8 . . . . 1 Self-Inflicted Damage 329 | . . . . . . . 55 25 217 29 . . 3 Shots 8 | . . . . . . . 1 1 5 1 . . . Rammed 5 | . . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 351 | . 36 . . 351 . 222 330 246 134 200 . 262 106 Average Temperature 78 | . 17 . . 160 . 55 86 61 23 42 . 94 35 Received Heat Transfer 2994 | . . . . 138 126 159 324 954 420 . . 156 717 Effects 1 | . . . . . . . 1 . . . . . . Interference 1 | . . . . . . . 1 . . . . . . Siege Activations 3 | . . . . . . . . . . . . 2 1 Total Turns 70 | . . . . . . . . . . . . 53 17 Longest Duration 41 | . . . . . . . . . . . . 41 17 Robots Corrupted 8 | . . . . . . . . . 1 . . 2 5 Combat Hostiles 8 | . . . . . . . . . 1 . . 2 5 Parts Fried 20 | . . . . . . . 5 . 1 . . 8 6 Impact Corruptions 4 | . . . . . 3 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 10 | . . . . 4 . . . 3 . 1 . 2 . Heat Transferred 4963 | . . . . 684 . . 100 1816 659 50 . 1654 . Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 1 . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Peak Influence 1765 | . 67 25 . 180 498 309 510 1485 737 . . 285 1765 Initial 727 | . . 25 . . 19 226 74 226 727 . . 186 96 Average 357 | . 50 24 . 56 276 157 183 537 595 . . 148 1638 Maximum Alert Level 5 | . . . . . 2 1 2 4 3 . . 1 5 Low Security (%) 49 | 100 100 100 . 100 31 76 60 26 . . . 90 . Level 1 17 | . . . . . 48 23 15 24 5 . . 9 . Level 2 19 | . . . . . 20 . 24 27 57 . . . . Level 3 4 | . . . . . . . . 5 36 . . . . Level 4 6 | . . . . . . . . 17 . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . 99 Squads Dispatched 58 | . . . . . 2 4 5 24 4 . . 7 12 Investigation 1 | . . . . . . . . . 1 . . . . Extermination 22 | . . . . . . 2 2 12 2 . . 4 . Reinforcement 15 | . . . . . 1 2 3 6 . . . 3 . Assault 17 | . . . . . 1 . . 3 1 . . . 12 Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 1 . 3 . . . 1 . Haulers Reinforced 4 | . . . . . . 1 2 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Distress Signals 10 | . . . . . 2 3 1 4 . . . . . Communications Jammed 4 | . . . . . . . . . 4 . . . . Distress Signals 4 | . . . . . . . . . 4 . . . . Times Spotted 339 | . 2 . . 13 25 22 36 111 24 3 . 26 77 Peak Tracking Total 36 | . 1 . . 4 5 4 5 8 7 1 . 5 36 Tactical Retreats 25 | . . . . . 3 . 6 12 1 1 . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Traps Triggered 7 | . . . . . . 1 2 4 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Machines Disabled 23 | . 1 . . . 3 . 2 9 7 . . . 1 Max in Single Turn 4 | . 1 . . . 1 . 1 4 4 . . . 1 Garrison Access 2 | . . . . . 1 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Machines Accessed 37 | . 2 1 1 1 3 11 7 5 5 . . 1 . Terminals 23 | . 2 . . 1 3 7 2 3 4 . . 1 . Fabricators 2 | . . . . . . 1 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 2 2 1 . . . . . Scanalyzers 3 | . . . . . . 1 1 1 . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . Total Hacks 81 | . 3 1 17 1 4 23 13 9 9 . . 1 . Successful 40 | . . 1 17 1 2 7 6 3 3 . . . . Failed 41 | . 3 . . . 2 16 7 6 6 . . 1 . Catastrophic 13 | . 1 . . . 1 5 1 3 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 16 | . 1 . 1 . 2 7 1 3 . . . 1 . Terminals 36 | . 3 . . 1 4 13 3 4 7 . . 1 . Fabricators 4 | . . . . . . 2 . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . 4 2 2 . . . . . Scanalyzers 12 | . . . . . . 4 5 3 . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . . Terminal Hacks 26 | . . 1 17 1 2 2 . 1 2 . . . . Record 17 | . . . 17 . . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . . . 1 1 . . . . Fabricator Hacks 3 | . . . . . . 2 . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . Build 2 | . . . . . . 1 . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . Scanalyzer 9 | . . . . . . 3 4 2 . . . . . Insert Component 5 | . . . . . . 2 2 1 . . . . . Analyze 4 | . . . . . . 1 2 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . . 1 2 10 5 4 4 . . 1 . Full Trace Events 1 | . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . . Matter 318 | . . . . . . . . . 318 . . . . Time 169 | . . . . . . . . . 169 . . . . Total Robot Build Rating 12 | . . . . . . . . . 12 . . . . Part Schematics Acquired 4 | . . . . . . 2 2 . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . Matter 168 | . . . . . . 168 . . . . . . . Time 42 | . . . . . . 42 . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . . Parts Scanalyzed 5 | . . . . . . 2 2 1 . . . . . Part Schematics Acquired 3 | . . . . . . 1 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 2 . 4 . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Total Allies 6 | . . 3 . . . . . . 3 . . . . Largest Group 3 | . . 3 2 1 . . . . 2 . . . . Highest-Rated Group 98 | . . 40 24 8 . . . . 98 . . . . Highest-Rated Ally 53 | . . 16 16 8 . . . . 53 . . . . Total Orders 16 | . . 14 . 1 . . 1 . . . . . . RETURN 16 | . . 14 . 1 . . 1 . . . . . . Ally Attacks 22 | . . 16 . 3 . . . . 3 . . . . Total Damage 342 | . . 202 . 36 . . . . 104 . . . . Kills 4 | . . 3 . . . . . . 1 . . . . Allies Corrupted 2 | . . . . . 1 . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . Drone Launches 22 | . . 15 . 2 2 3 . . . . . . . Drone Recoveries 20 | . . 14 . 2 2 1 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Turns Passed 16605 | 91 189 249 347 1024 665 1781 2531 6068 1187 443 59 1723 248 Spaces Moved 6247 | 57 219 177 369 442 283 890 852 1591 442 234 40 578 73 Core 27 | 3 . . . . . . 9 . . . . . 15 Treads 3316 | 32 . . . 55 283 890 471 840 184 . . 503 58 Legs 1192 | . . . . . . . 370 296 177 234 40 75 . Wheels 1501 | 22 219 177 369 387 . . 2 244 81 . . . . Hover 211 | . . . . . . . . 211 . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 90 180 160 120 110 110 150 150 150 50 Average Speed 145 | 123 80 84 90 102 187 171 151 151 166 150 150 160 138 Slowest Speed 750 | 160 80 90 90 180 200 180 750 255 210 150 150 210 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 32 25 79 69 30 24 21 31 7 43 7 13 12 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 . . . . . 1 1 . 1 1 1 . Scrap Searched 5 | . . 1 . 2 . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 243 | . . . . . 12 4 7 51 137 1 . 31 . Melee . | . . . . . . . . . . . . . . Projectile 74 | . . . . . 12 4 3 23 3 1 . 28 . AOE 169 | . . . . . . . 4 28 134 . . 3 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Total 12702 | 76 226 279 385 937 419 1110 1903 4871 790 296 39 1204 167 Wait 5515 | . . 92 13 426 115 179 925 2950 237 36 . 487 55 Move 6234 | 56 218 176 368 441 282 889 851 1590 441 233 39 577 73 Hop . | . . . . . . . . . . . . . . Pick Up 131 | 12 4 4 1 6 9 9 16 32 18 5 . 15 . Fast Attach 54 | . 1 . . 1 1 . 3 23 11 1 . 13 . Attach 103 | 6 . 1 . 6 5 5 13 25 20 3 . 8 11 Detach 8 | . . . . . 1 . 1 . 3 1 . 1 1 Swap 37 | 2 . . . 1 2 4 5 14 . 1 . 8 . Drop 80 | . . 6 3 2 4 7 4 29 4 2 . 19 . Fire 534 | . 3 . . 54 . 17 85 208 55 14 . 76 22 Melee . | . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 370 | -10/Mines | Found the Drone Emporium 374 | -10/Mines | Found Prototype Device 379 | -10/Mines | Identified Sensor Drone Bay 473 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 475 | -10/Mines | Assembled infested the area 480 | -10/Mines | Assisted by a Guerilla fighting off Assembled 500 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 500 | -10/Mines | Discovered new exit (range 5) 505 | -10/Mines | Identified exit to Exiles 530 | -10/Mines | Entered Exiles 530 | -10/Exiles | Accompanied by 3 allies 544 | -10/Exiles | Discovered new exit (range 15) 553 | -10/Exiles | Met 8R-AWN 567 | -10/Exiles | Met EX-HEX 603 | -10/Exiles | Met EX-DEC 607 | -10/Exiles | Learned location of Zion (-7) 622 | -10/Exiles | Met EX-BIN 636 | -10/Exiles | Aligned with FarCom system 637 | -10/Exiles | Given EX-Vault access code 667 | -10/Exiles | Opened EX-Vault 676 | -10/Exiles | Found Prototype Ballistic Cannon 696 | -10/Exiles | Warned to stay clear of 0b10 Research branches 781 | -10/Exiles | Visited The Gauntlet 853 | -10/Exiles | Discovered new exit (range 11) 865 | -10/Exiles | Identified exit to Mines 877 | -10/Exiles | Left Exiles lab with AWS/Autocannon 877 | -10/Exiles | Entered Mines 877 | -9/Mines | Accompanied by 3 allies 1105 | -9/Mines | Identified exit to Materials 1830 | -9/Mines | Core integrity fell below 50% 1865 | -9/Mines | Lost 3 parts (2n1w) 1901 | -9/Mines | Entered Materials 1901 | -8/Materials | Accompanied by 1 ally 1901 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1903 | -8/Materials | Identified AWS/Autocannon 2445 | -8/Materials | Build established: Scavenger-Skirmisher 2508 | -8/Materials | Discovered new exit (range 7) 2521 | -8/Materials | Identified exit to Factory 2566 | -8/Materials | Entered Factory 2566 | -7/Factory | Evolved 2 slots: Utility x2 3229 | -7/Factory | Build established: Skirmisher 4132 | -7/Factory | Discovered new exit (range 9) 4153 | -7/Factory | Identified exit to Factory 4211 | -7/Factory | Fabricated Hvy. Rocket Launcher (x1) 4347 | -7/Factory | Entered another Factory area 4347 | -6/Factory | Accompanied by 1 ally 4347 | -6/Factory | Evolved 2 slots: Utility x2 4550 | -6/Factory | Build established: Scavenger-Skirmisher 6124 | -6/Factory | Lost 4 parts (3n1w) 6620 | -6/Factory | System corruption reached 10% 6860 | -6/Factory | Discovered new exit (range 15) 6878 | -6/Factory | Entered another Factory area 6878 | -5/Factory | Evolved 2 slots: Utility x2 7465 | -5/Factory | Lost 7 parts (1p3n1u2w) 8170 | -5/Factory | Lost 3 parts (1u2w) 10301 | -5/Factory | Build established: Scavenger-Gunner 11378 | -5/Factory | First assault squad dispatched 11554 | -5/Factory | Garrison activated, responded to threat 11567 | -5/Factory | Core integrity fell below 50% 11567 | -5/Factory | System corruption reached 10% 12075 | -5/Factory | Lost 4 parts (2n1u1w) 12649 | -5/Factory | Build established: Scavenger-Mutant 12919 | -5/Factory | Discovered new exit (range 16) 12946 | -5/Factory | Entered another Factory area 12946 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13132 | -4/Factory | Fabricated Y-64 Sentinel (x2) 13194 | -4/Factory | Build established: Scavenger-Gunner 13255 | -4/Factory | Found Quantum Capacitor 13493 | -4/Factory | First assault squad dispatched 13494 | -4/Factory | P-70 Sage assimilated allied Sentinel 7b 13629 | -4/Factory | Lost 9 parts (3n2u4w) 13789 | -4/Factory | Lost 8 parts (1p1n2u4w) 13899 | -4/Factory | Build established: Scavenger-Mutant 13935 | -4/Factory | Lost 3 parts (1n1u1w) 13935 | -4/Factory | Identified exit to Upper Caves 13935 | -4/Factory | Identified exit to Extension 13935 | -4/Factory | Identified exit to Armory 14060 | -4/Factory | Spotted B-86 Titan 14124 | -4/Factory | Lost 4 parts (1p2n1w) 14133 | -4/Factory | Entered Upper Caves 14429 | -4/Upper Caves | Build established: Scavenger-Gunner 14566 | -4/Upper Caves | Discovered new exit (range 7) 14576 | -4/Upper Caves | Entered another Upper Caves area 14576 | -4/Upper Caves | Discovered new exit (range 9) 14635 | -4/Upper Caves | Entered Research 14635 | -3/Research | Evolved 2 slots: Utility x2 15686 | -3/Research | Lost 5 parts (3u2w) 15687 | -3/Research | System corruption reached 10% 16302 | -3/Research | Discovered new exit (range 13) 16358 | -3/Research | Entered Testing 16359 | -3/Testing | Maximum security lockdown engaged 16565 | -3/Testing | Destroyed 9 combat bots 16591 | -3/Testing | Core integrity fell below 50% 16599 | -3/Testing | Spotted Investigator 16603 | -3/Testing | Core integrity fell below 20% 16606 | -3/Testing | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 16602_ C-30 ARC bursts open, deploying its payload. 16602_ G-67 Veteran unfolds itself. 16602_ M-36 Artificer unfolds itself. 16602_ Slammed into G-67 Veteran. 16603_ C-30 ARC bursts open, deploying its payload. 16603_ G-73 Enforcer unfolds itself. 16603_ B-74 Champion unfolds itself. 16603_ G-67 Veteran unfolds itself. 16603_ E-15 Imp unfolds itself. 16603_ Slammed into G-67 Veteran. 16604_ Slammed into G-73 Enforcer. 16605_ Destabilizing: Core damaged (-13). 16605_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL APPLICABLE." 16606_ C-30 ARC bursts open, deploying its payload. 16606_ G-73 Enforcer unfolds itself. 16606_ G-67 Veteran unfolds itself. 16606_ I-47 Archangel unfolds itself. [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????####################??????????????? | | ???????????????# =[!%=g!g/i! l #??????????????? | | ???????????????#*%%*%elm=gggg #??????????????? | | ???????????????# =%%*g*"%""["""g #??????????????? | | ???????????????# %%*h"*"g""g"??h #??????????????? | | ???????????????# c=g"""g"" """ #??????????????? | | ???????????????# %bpg!i%"" g #??????????????? | | ???????????????# ""g"""""""" #??????????????? | | ???????????????# i"gggbgmgg #??????????????? | | ??????########?##########@#############+#????????? | | ??????#"""" #????????#ig%g### ?????? | | ??????#"" #????????# ggg #???????? | | ??????#" ########## g #???????? | | ??????#"" + #???????? | | ??????#"" " ########## ###/####???????? | | ??????#""""" #????????# #??????????????? | | ??????################# """"""" #??????????????? | | ????????????# """"""" #??????????????? | | ????????????# """"""" #??????????????? | | ????????????# #??????????????? | | ????????????# #??????????????? | | ????????????########### ########??????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????+ ????????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????# ????????????????? | | ??????????????????????? """ #??????????????? | | ??????????????????????? """" #??????????????? | | ??????????????????????? """" #??????????????? | | ??????????????????????? """??? ??????????????? | | ??????????????????????? ????? ???????????????? | | ??????????????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 80 Energy Generation 23 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 16 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 25 Reclamation Efficiency 15 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 8 Core Analysis 10 Recoil Reduction 5 Energy Filtering 30 Salvage Targeting 3 Defensive Hacking 10 Item Schematics ----------------- Shock Bomb Launcher | -7/Factory | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Hacked Mic. Nuclear Core | -6/Factory | Scanalyzed Prc. Assault Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Rocket Launcher | x1 | -7/Factory Y-64 Sentinel | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Hunted Just Browsing Just What I Needed Oh No You Don't! Release The Drones! Challenges ------------ None Game ------ Seed CentriumHoverFilter Manual? 0 Play Time 02:19:15 Cumulative 11.9 hours Start 2021.06.14 @ 18:25:35 End 2021.06.15 @ 00:45:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6d91db6-7c7c-40d9-a525-1f48099a5fdc