Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 13:56:56 Player: NeoBioHazard Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (89) 445 Value Destroyed (2999) 2999 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (3798) 3798 TOTAL SCORE: 17122 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 116 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 91/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Micro-nuke Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Diametric Drive Diametric Drive Diametric Drive Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Spectral Analyzer Makeshift Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Makeshift ECM Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Mapper Improved System Shield Advanced System Restoration Module > --- WEAPON ----------- Advanced Datajack Power Sword > --- INVENTORY -------- Particle Reactor Diametric Drive Q-thruster Terrain Scan Processor Enhanced Force Lance [Rating: 166] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Flight Unit Cooled Impulse Thruster Utility Hacking Suite Device Structural Scanner Processor Enhanced Optical Array Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Longsword +1 Energy Gun EM Pulse Gun Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Longsword +1 Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . . . 1 1 2 . . . . . 1 . . . . . 1 . Utility 11 | . . . 2 . . . 1 1 . . . . . 2 1 . . . . 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 150 | 4 6 1 7 7 1 . 8 6 5 . 1 . 5 6 8 4 4 10 9 11 26 21 Power 19 | . . . . . . . . . . . . . . 1 1 1 . 1 4 2 7 2 Engine 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Core 4 | . . . . . . . . . . . . . . . . 1 . 1 2 . . . Reactor 13 | . . . . . . . . . . . . . . . 1 . . . 2 2 6 2 Propulsion 44 | 2 2 . 1 2 . . 4 1 3 . 1 . . 3 3 1 1 2 . 2 9 7 Treads 12 | 2 2 . 1 2 . . 4 . 1 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Flight 30 | . . . . . . . . . 2 . 1 . . 2 3 1 1 2 . 2 9 7 Utility 58 | . 2 . 2 1 . . 4 3 1 . . . 1 2 3 2 2 7 4 7 9 8 Device 30 | . 1 . 1 . . . 2 2 1 . . . 1 1 . 1 1 5 2 1 5 6 Storage . | . . . . . . . . . . . . . . . . . . . . . . . Processor 15 | . 1 . . 1 . . 2 1 . . . . . . 3 . 1 1 1 2 . 2 Hackware 11 | . . . 1 . . . . . . . . . . 1 . . . 1 . 4 4 . Protection 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 2 1 4 4 1 . . 2 1 . . . 4 . 1 . 1 . 1 . 1 4 Energy Gun 6 | . 2 1 . 3 . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 . . 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . 1 1 . . . 1 . . . . 1 . . . 1 . . . . 2 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . . 1 1 . . . 2 . 1 . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 13 | . . . . . 1 . . . 1 . . . 1 . 2 . . 5 . . 2 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Parts Lost 59 | . . . . 6 . . . . . . 1 . 6 . . 4 3 1 4 5 3 26 Power 5 | . . . . . . . . . . . . . . . . 1 . . . . . 4 Propulsion 28 | . . . . 2 . . . . . . 1 . 5 . . 1 2 . 2 2 . 13 Utility 21 | . . . . 1 . . . . . . . . 1 . . 2 1 1 1 2 3 9 Weapon 5 | . . . . 3 . . . . . . . . . . . . . . 1 1 . . Highest Loss Streak 13 | . . . . 6 . . . . . . 1 . 2 . . 3 3 1 4 4 3 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 71 85 87 76 77 66 77 77 84 86 85 86 60 61 77 77 72 82 79 82 90 75 Reactor 1 | . . . . . . . . . . . . . . . 3 4 . . . 7 5 6 Treads 13 | . 28 28 22 15 22 22 27 23 24 26 20 20 7 . . . . . . . . . Flight 10 | . . . . . . . . . 7 13 19 20 7 9 22 20 17 21 19 18 28 23 Device 15 | . 4 14 22 17 11 . 6 14 17 20 20 20 16 20 21 18 14 19 14 15 10 6 Processor 14 | . 10 14 11 12 22 22 25 23 15 13 13 13 13 11 10 10 11 12 12 18 13 13 Hackware 8 | . . . 11 11 11 11 9 7 6 6 6 6 6 8 10 10 10 12 12 10 21 18 Energy Gun 2 | . 13 26 1 6 1 . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 14 1 18 6 . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 9 11 9 6 7 6 6 6 3 5 8 10 7 5 7 8 4 2 Peak Build Rating 166 | 4 6 7 14 14 18 17 31 38 53 52 49 49 49 75 107 103 102 127 117 134 166 164 Average Rating 60 | 3 5 6 12 10 17 16 26 33 47 49 48 49 34 54 97 101 93 107 108 126 152 135 On Entrance 53 | . 4 6 7 14 11 18 17 28 38 53 49 49 49 35 75 101 102 87 117 102 102 164 Naked Turns 27 | . . . . . . . . . . . . . . . . . . . . . . 27 Heaviest Build 50 | 3 5 5 9 9 4 3 4 5 9 6 6 6 7 16 22 25 18 23 35 44 50 47 Greatest Support 64 | 40 40 3 20 40 3 3 64 9 11 6 10 10 10 33 46 48 48 49 36 45 61 59 Greatest Overweight (x) 7 | . 1 1 2 2 1 . 1 1 2 . . . 2 1 . . . 7 1 . . 2 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 Average Carried 4 | . 2 4 4 3 5 4 4 3 4 4 5 5 4 4 4 4 2 2 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 4 5 5 5 5 3 5 5 5 5 4 4 4 3 1 4 5 5 4 3 Class Distribution -------------------- 27% | Mutant 16% | Infiltrator-Mutant 14% | Hacker-Ninja 11% | Hacker-Sprinter 7% | Assassin 5% | Wizard-Ninja 4% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Assassin | -8/Materials Assassin | -7/Factory Infiltrator-Ninja | -6/Factory Infiltrator-Mutant | -6/Lower Caves Infiltrator-Mutant | -6/Lower Caves Infiltrator-Mutant | -6/Data Miner Infiltrator-Mutant | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 2428 | 212 181 42 165 152 . . 100 20 110 20 10 . 153 . 89 223 10 . 250 78 265 348 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2535 | . 219 206 323 102 . . 335 45 . 40 129 . 155 . 89 188 26 . 29 78 66 505 Parts 152 | . 13 9 14 2 . . 24 4 . 3 7 . 5 . 11 12 2 . 1 7 7 31 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 3 5 . 3 . . 10 2 . 2 . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 76 | . 6 8 5 11 . . 9 4 . 1 3 . 8 . . 5 5 . 1 . . 10 Melee 22 | . . . . . . . 9 . . 1 3 . 1 . . 5 . . 1 . . 2 Guns 16 | . 6 8 . 2 . . . . . . . . . . . . . . . . . . AOE 38 | . . . 5 9 . . . 4 . . . . 7 . . . 5 . . . . 8 Classes Destroyed 15 | . 4 . 3 4 . . . . . 1 1 . 1 . . . . . . . . 1 Worker 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recycler 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 Operator 4 | . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 Drone 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 11 | . 1 . 2 . . . 1 . . . . . . . 2 . . . . 2 1 2 Swarmer 37 | . 3 6 2 . . . 4 4 . . 2 . 1 . . 3 5 . 1 . . 6 Grunt 14 | . 3 2 2 . . . 3 . . . . . 4 . . . . . . . . . Brawler 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Sentry 4 | . . . . 1 . . 2 . . . . . 1 . . . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 6 | . . . . . . . . . . 1 . . . . . 2 . . . . . 3 Assembled 8 | . . . . 8 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 9 | . 3 3 6 9 . . 7 4 . 1 2 . 4 . 1 5 5 . 1 1 1 9 Combat Bots Only 8 | . 2 3 5 8 . . 7 4 . 1 2 . 4 . . 5 5 . 1 . . 8 Max Kills in Single Turn 5 | . 1 2 2 4 . . 1 2 . 1 1 . 1 . 1 1 3 . 1 1 1 5 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 4 . . . 2 . . . . 1 . . . 3 . . . . 5 Melee 1 | . . . . . . . 1 . . 1 1 . 1 . . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 693 | . 49 16 9 22 . 18 43 3 15 . 44 . 44 7 2 70 34 2 18 45 8 244 Missed 295 | . 14 4 4 4 . 11 15 1 5 . 15 . 21 5 1 39 10 . 11 22 3 110 Damage Taken 7639 | . 433 135 57 553 . 105 343 108 83 . 381 . 556 64 16 437 522 40 195 510 136 2965 Core 2620 | . 100 45 12 137 . 13 101 . 5 . 33 . 174 . 16 107 140 . 40 70 25 1602 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 123 | . . . . . . . . . . . . . . . . . . 123 . . . . Core Remaining (%) 82 | 100 . 42 . . . 59 81 100 . . . . 75 100 . . . . 73 94 98 . Volleys Fired 127 | . 43 12 10 15 . . . 4 . . . . 28 . . . 5 . . . . 10 Largest 2 | . 2 2 2 2 . . . 1 . . . . 1 . . . 1 . . . . 1 Hottest 105 | . 70 80 46 105 . . . 30 . . . . 30 . . . 30 . . . . 49 Shots Fired 190 | . 86 24 15 18 . . . 4 . . . . 28 . . . 5 . . . . 10 Gun 129 | . 86 24 10 9 . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 61 | . . . 5 9 . . . 4 . . . . 28 . . . 5 . . . . 10 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 55 | . 43 . 10 2 . . . . . . . . . . . . . . . . . . Thermal 29 | . 28 . . 1 . . . . . . . . . . . . . . . . . . Explosive 61 | . . . 5 9 . . . 4 . . . . 28 . . . 5 . . . . 10 Electromagnetic 45 | . 15 24 . 6 . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 13 5 5 3 . . . . . . . . 10 . . . 1 . . . . 2 Robot Miss Streak 6 | . 6 1 3 1 . . . 1 . . . . . . . . 2 . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 182 | . 48 15 12 13 . . 22 3 . 1 12 . 11 . 3 9 3 . 2 9 4 15 Core Hits 135 | . 13 11 15 19 . . 8 5 . 1 4 . 22 . 2 5 5 . 1 3 1 20 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 2 . . . . . 3 . . . 2 . . . . . . . . 2 . 2 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . . . 3 . . . 2 . . . . . . . . 2 . 1 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 230 | . . . 3 . . . 37 6 14 1 15 . 2 3 18 10 1 . 9 64 16 31 Impact 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Slashing 219 | . . . . . . . 37 6 14 1 15 . 2 3 18 10 1 . 9 64 16 23 Piercing 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Sneak Attacks 9 | . . . 1 . . . 1 2 . . . . . . 1 . . . . 1 . 3 Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Follow-up Attacks 3 | . . . . . . . . . . . . . . . . 2 . . . 1 . . Damage Inflicted 9385 | . 601 185 687 612 . . 1068 579 . 45 536 . 1058 . 211 399 614 . 82 522 245 1941 Guns 983 | . 601 185 118 79 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 3928 | . . . 406 533 . . . 347 . . . . 1019 . . . 572 . . . . 1051 Melee 4474 | . . . 163 . . . 1068 232 . 45 536 . 39 . 211 399 42 . 82 522 245 890 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 457 | . 317 . 118 22 . . . . . . . . . . . . . . . . . . Thermal 482 | . 227 . . 13 . . . 242 . . . . . . . . . . . . . . Explosive 3686 | . . . 406 533 . . . 105 . . . . 1019 . . . 572 . . . . 1051 Electromagnetic 286 | . 57 185 . 44 . . . . . . . . . . . . . . . . . . Impact 163 | . . . 163 . . . . . . . . . . . . . . . . . . . Slashing 3993 | . . . . . . . 1068 232 . 45 536 . 39 . 211 399 42 . 82 522 245 572 Piercing 318 | . . . . . . . . . . . . . . . . . . . . . . 318 Highest Corruption 19 | . . . 1 1 1 1 . . . . 1 1 1 . . . . . 3 . 3 19 Average Corruption 1 | . . . 1 1 1 1 . . . . 1 1 1 . . . . . 2 . 2 6 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . 3 . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 36 | . . . 3 3 4 . . . . . . . 2 . . . . . 3 . 7 14 Message Errors 7 | . . . 1 1 . . . . . . . . 1 . . . . . 1 . 1 2 Matter Fused 9 | . . . . . 2 . . . . . . . . . . . . . . . 3 4 Heat Flow Errors 5 | . . . 1 1 1 . . . . . . . . . . . . . . . 1 1 Energy Discharges 4 | . . . 1 1 . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 8 | . . . . . 1 . . . . . . . 1 . . . . . 1 . 2 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 773 | . . . 25 28 . . 154 136 . . 35 . 58 . 43 46 23 . . 18 49 158 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 252 | . . . . 28 . . . 54 . . . . 58 . . . 23 . . . . 89 Melee 521 | . . . 25 . . . 154 82 . . 35 . . . 43 46 . . . 18 49 69 Knockbacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 320 | . . . . 14 . . . 73 . . . . 72 . . . 102 . . . . 59 Shots 9 | . . . . 1 . . . 1 . . . . 2 . . . 3 . . . . 2 Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 425 | . 29 36 81 111 224 . . . . . . . 5 5 425 . 351 . . 29 318 396 Average Temperature 91 | . 10 9 53 37 126 . . . . . . . 5 5 215 . 196 . . 13 101 106 Received Heat Transfer 1147 | . 195 45 39 6 . 54 72 . 18 . . . 162 18 . 9 379 9 27 87 . 27 Effects 7 | . . . . . . . . . . . . . . . 1 . . . . . 1 5 Shutdowns 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 2 1 . 4 . . . . . . . . . . . . . . . . . . Heat Transferred 1051 | . 814 . . 37 . . . 200 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Peak Influence 736 | . 274 178 302 83 . 75 339 370 96 . . . . 405 228 . . . . 136 199 736 Initial 372 | . . 28 31 39 . . 29 111 83 . . . . 372 139 . . . . 30 70 4 Average 136 | . 147 66 105 38 . 25 167 221 47 . . . . 362 190 . . . . 71 108 319 Maximum Alert Level 3 | . 1 . 1 . . . 1 1 . . . . . 2 1 . . . . . . 3 Low Security (%) 78 | 100 67 100 82 100 . 100 76 61 100 . . . . . 39 . . . . 100 100 50 Level 1 17 | . 32 . 17 . . . 23 38 . . . . . 97 60 . . . . . . . Level 2 3 | . . . . . . . . . . . . . . 2 . . . . . . . 44 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . 4 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 3 . 1 . . . 5 4 4 . . . . 4 1 . . . . 3 . 3 Investigation 13 | . 2 . . . . . 3 1 2 . . . . 3 1 . . . . 1 . . Extermination 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Reinforcement 9 | . 1 . 1 . . . 2 . 2 . . . . . . . . . . 1 . 2 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 17 | . 1 . 1 . . . 4 . . . . . . . . . . . . 1 6 4 Communications Jammed 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Distress Signals 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Times Spotted 233 | . 11 9 12 15 . 10 22 4 5 1 4 . 9 10 5 11 6 7 8 25 7 52 Peak Tracking Total 20 | . 3 3 3 6 . 9 10 3 4 1 3 . 3 9 3 6 6 9 3 9 3 20 Tactical Retreats 33 | . 2 1 . . . 1 1 2 . . 1 . . 3 . 2 . . 3 8 1 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 8 | . 2 . 2 . . . 1 1 . . . . . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . . 9 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 8 | . . . 2 . . . . 3 . . 1 . 1 . . . . . . . . 1 Max in Single Turn 3 | . . . 2 . . . . 3 . . 1 . 1 . . . . . . . . 1 Garrison Access 4 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 46 | . 1 . 3 . 5 . 5 2 4 1 . 4 . 4 3 1 . 6 . 4 2 1 Terminals 21 | . 1 . 3 . . . 4 1 2 . . . . 2 2 1 . . . 3 2 . Fabricators 3 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 Total Hacks 194 | . 5 . 16 . 50 . 20 4 9 1 . 29 . 16 14 1 . 13 . 9 6 1 Successful 146 | . 2 . 9 . 50 . 13 3 4 1 . 29 . 5 4 1 . 13 . 5 6 1 Failed 48 | . 3 . 7 . . . 7 1 5 . . . . 11 10 . . . . 4 . . Catastrophic 8 | . . . . . . . 1 . 3 . . . . 1 1 . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 70 | . 5 . 15 . 1 . 12 3 6 . . . 1 5 11 . . 1 . 7 3 . Terminals 84 | . 5 . 16 . . . 19 3 6 . . . . 9 11 1 . . . 8 6 . Fabricators 8 | . . . . . . . . 1 1 . . . . 6 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Garrison Access 5 | . . . . . . . 1 . 2 . . . . 1 . . . . . . . 1 Terminal Hacks 123 | . 1 . 6 . 50 . 9 1 . 1 . 29 . 1 1 1 . 13 . 4 6 . Record 74 | . . . . . 49 . . . . . . 11 . 1 . 1 . 11 . . 1 . Part Schematic 11 | . . . . . . . . . . . . 11 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 5 | . . . 1 . . . 1 . . . . 3 . . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 . . . . . . . 2 . . . . Level Access Points 3 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . Branch Access Points 4 | . . . 1 . . . 1 1 . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 5 | . . . 1 . . . 1 . . . . . . . 1 . . . . 1 1 . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 5 | . 1 . 2 . . . . . . . . . . . . . . . . . 2 . Maintenance Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 1 . . . . 2 . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 Seal Access 4 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 Unauthorized Hacks 11 | . 1 . 3 . . . 2 1 2 . . . . 1 1 . . . . . . . Terminals 11 | . 1 . 3 . . . 2 1 2 . . . . 1 1 . . . . . . . Botnet 11 | . 1 . 3 . . . 2 1 2 . . . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 25 | . 1 . 3 . . . 4 1 3 . . . . 3 3 1 . . . 4 2 . Full Trace Events 15 | . 1 . 3 . . . 4 1 2 . . . . 3 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . 11 . . 1 . . . . . . . Parts Built 3 | . . . . . . . . 2 . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 179 | . . . . . . . . 95 . . . . . 84 . . . . . . . . Total Part Build Rating 16 | . . . . . . . . 10 . . . . . 6 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Total Allies 4 | . . 3 . . . . . 1 . . . . . . . . . . . . . . Largest Group 3 | . . 3 3 2 . . . 1 . . . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 24 . . . 31 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 16 16 16 . . . 31 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 46 | . . 5 28 6 . . . 7 . . . . . . . . . . . . . . Total Damage 442 | . . 44 256 38 . . . 104 . . . . . . . . . . . . . . Kills 6 | . . . 5 1 . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . . . 2 2 . 1 . . 3 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 9709 | 46 480 640 402 510 516 34 480 507 813 581 555 89 331 343 392 360 122 294 616 700 447 451 Spaces Moved 11668 | 42 295 506 240 405 581 63 276 314 631 482 541 95 354 474 530 625 315 769 1040 1078 1090 922 Core 2873 | 26 292 506 197 403 581 63 268 313 166 . . . 3 . . . . 1 . . . 54 Treads 72 | 16 3 . 43 2 . . 8 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 144 | . . . . . . . . 1 . . . . . 143 . . . . . . . . Flight 8579 | . . . . . . . . . 465 482 541 95 351 331 530 625 315 768 1040 1078 1090 868 Fastest Speed 15 | 50 50 100 100 50 50 50 50 50 100 120 94 94 35 28 27 29 32 27 29 22 15 16 Average Speed 58 | 91 92 100 148 107 88 50 73 87 116 120 94 94 72 53 30 30 33 32 30 29 20 22 Slowest Speed 400 | 160 160 100 160 160 100 50 153 120 150 120 120 94 150 100 33 34 35 400 103 32 32 184 Overloaded Moves 233 | . . . . . . . . . . . . . . 193 19 . . . . 21 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . . 4 7 . . 2 . 3 5 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 2 57 93 38 71 92 30 30 14 24 68 86 80 63 21 14 72 58 95 98 40 41 25 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 4 | . . . . . 1 . . . . . 1 1 . . . . 1 . . . . . Known Exits Taken 21 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . 1 . 2 . 1 . . . 4 1 . 2 . . 2 1 . 3 . . . Spaces Dug 141 | . . . 12 . . . 10 3 14 . 1 . . 3 10 . . . 5 47 6 30 Terrain Destroyed 450 | . . . 26 74 . . 10 41 14 . 1 . 83 3 10 . 27 . 5 47 6 103 Melee 112 | . . . . . . . 10 3 14 . 1 . . 3 10 . . . 5 47 6 13 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 338 | . . . 26 74 . . . 38 . . . . 83 . . . 27 . . . . 90 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Total 14057 | 46 413 617 265 460 582 65 519 535 697 484 572 94 400 554 737 781 325 808 1327 1398 1286 1092 Wait 1823 | . 61 93 4 27 . . 189 205 39 . 14 . 9 74 182 142 . 23 267 247 142 105 Move 11602 | 41 294 505 239 404 580 62 275 313 630 481 540 94 353 465 516 624 314 765 1039 1071 1079 918 Hop 21 | . . . . . . . . . . . . . . 4 6 . . 1 . 3 5 2 Pick Up 47 | 1 5 3 2 5 . 1 3 . 5 . 1 . . 1 3 2 1 3 2 3 4 2 Fast Attach 71 | 4 2 . 1 3 1 . 2 1 4 . 1 . 1 5 6 2 . 6 2 6 12 12 Attach 38 | . . . 3 3 . . 1 3 1 . . . 3 1 2 2 3 3 3 3 3 4 Detach 10 | . . . . . . . 1 1 . 1 . . 2 . . . . 2 . 2 1 . Swap 41 | . 4 1 3 1 . . 5 2 . . . . 1 . . . 1 1 4 2 11 5 Drop 60 | . 3 3 . 2 1 2 6 . 4 1 1 . 1 1 7 1 . 4 2 5 13 3 Fire 127 | . 43 12 10 15 . . . 4 . . . . 28 . . . 5 . . . . 10 Melee 216 | . . . 3 . . . 37 6 14 1 15 . 2 3 15 8 1 . 8 56 16 31 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: Mat x3 / *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / Arm / *Qua x2) -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 13) 375 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Identified exit to Materials 526 | -10/Materials | Identified exit to Mines 527 | -10/Materials | Entered Mines 540 | -10/Mines | Discovered exit to Materials (range 13) 602 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 641 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 809 | -10/Mines | Discovered exit to Materials (range 14) 835 | -10/Mines | Core integrity fell below 50% 910 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1167 | -10/Mines | Entered Materials 1167 | -9/Materials | Accompanied by 3 allies 1167 | -9/Materials | Evolved 2 slots: Utility x2 1260 | -9/Materials | Identified exit to Mines 1260 | -9/Materials | Identified exit to Storage 1260 | -9/Materials | Identified exit to Materials 1569 | -9/Materials | Entered Mines 1569 | -9/Mines | Accompanied by 2 allies 1642 | -9/Mines | Assembled infested the area 1691 | -9/Mines | Destroyed 8 combat bots 1828 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1833 | -9/Mines | Identified exit to Zion 1913 | -9/Mines | Lost 6 parts (2n1u3w) 2000 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2064 | -9/Mines | Discovered exit to Materials (range 6) 2076 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2076 | -9/Mines | Discovered new exit (range 6) 2078 | -9/Mines | Identified exit to Exiles 2079 | -9/Mines | Entered Exiles 2092 | -9/Exiles | Met 8R-AWN 2100 | -9/Exiles | Met EX-HEX 2114 | -9/Exiles | Met EX-BIN 2122 | -9/Exiles | Aligned with FarCom system 2123 | -9/Exiles | Given EX-Vault access code 2144 | -9/Exiles | Opened EX-Vault 2146 | -9/Exiles | Found Prototype Slashing Weapon 2146 | -9/Exiles | Identified Longsword +1 2174 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2203 | -9/Exiles | Met EX-DEC 2211 | -9/Exiles | Learned location of Zion (-7) 2278 | -9/Exiles | Visited The Gauntlet 2459 | -9/Exiles | Discovered new exit (range 14) 2471 | -9/Exiles | Identified exit to Mines 2583 | -9/Exiles | Discovered exit to Mines (range 14) 2595 | -9/Exiles | Left Exiles lab with Longsword +1 2595 | -9/Exiles | Entered Mines 2621 | -8/Mines | Discovered exit to Materials (range 15) 2629 | -8/Mines | Entered Materials 2629 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2638 | -8/Materials | Identified exit to Factory 2985 | -8/Materials | Destroyed 7 combat bots 3109 | -8/Materials | Entered Factory 3109 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3181 | -7/Factory | Allied Derelicts emerged from ambush trap array 3234 | -7/Factory | Fabricated Enh. Optical Array (x2) 3316 | -7/Factory | Garrison activated, responded to threat 3341 | -7/Factory | Identified exit to Lower Caves 3347 | -7/Factory | Discovered new exit (range 21) 3615 | -7/Factory | Identified exit to Factory 3616 | -7/Factory | Entered another Factory area 3616 | -6/Factory | Evolved 2 slots: Propulsion x2 3667 | -6/Factory | Build established: Assassin 4199 | -6/Factory | Build established: Infiltrator-Ninja 4245 | -6/Factory | Discovered new exit (range 14) 4264 | -6/Factory | Identified exit to Lower Caves 4429 | -6/Factory | Entered Lower Caves 4558 | -6/Lower Caves | Learned Factory terminal intel 4652 | -6/Lower Caves | Encountered a Warlord checkpoint 4717 | -6/Lower Caves | Build established: Infiltrator-Mutant 4732 | -6/Lower Caves | Identified exit to Lower Caves 5010 | -6/Lower Caves | Entered another Lower Caves area 5077 | -6/Lower Caves | Discovered new exit (range 7) 5085 | -6/Lower Caves | Identified exit to Factory 5190 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5273 | -6/Lower Caves | Encountered a Warlord checkpoint 5392 | -6/Lower Caves | Learned 4 Factory zone layouts 5399 | -6/Lower Caves | Learned location of Extension (-6) 5559 | -6/Lower Caves | Discovered new exit (range 6) 5564 | -6/Lower Caves | Identified exit to Data Miner 5565 | -6/Lower Caves | Entered Data Miner 5565 | -6/Data Miner | Discovered new exit (range 6) 5570 | -6/Data Miner | Identified exit to Proximity Caves 5579 | -6/Data Miner | Met Data Miner 5606 | -6/Data Miner | Learned location of Section 7 (-3) 5606 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5624 | -6/Data Miner | Received God Mode back door access code from Data Miner 5654 | -6/Data Miner | Entered Proximity Caves 5656 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5766 | -5/Proximity Caves | Spotter reported a threat 5892 | -5/Proximity Caves | Discovered exit to Factory (range 13) 5895 | -5/Proximity Caves | Spotter reported a threat 5896 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5900 | -5/Proximity Caves | Found Prototype Special Weapon 5900 | -5/Proximity Caves | Identified Molecular Deconstructor 5957 | -5/Proximity Caves | Learned 12 Factory zone layouts 5985 | -5/Proximity Caves | Entered Factory 5985 | -5/Factory | Evolved 2 slots: Utility x2 5987 | -5/Factory | Loaded intel: 26 terminal locations 6285 | -5/Factory | Search patrols dispatched 6314 | -5/Factory | Fabricated Combat Drone Bay? 6321 | -5/Factory | Discovered new exit (range 20) 6328 | -5/Factory | Identified exit to Factory 6328 | -5/Factory | Entered another Factory area 6328 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6343 | -4/Factory | Found Prototype Processor 6343 | -4/Factory | Identified Exp. Melee Analysis Suite 6464 | -4/Factory | Build established: Hacker-Ninja 6472 | -4/Factory | Spotted B-86 Titan 6476 | -4/Factory | Found Prototype Processor 6476 | -4/Factory | Identified Exp. Signal Interpreter 6623 | -4/Factory | Discovered new exit (range 9) 6625 | -4/Factory | Identified exit to Upper Caves 6720 | -4/Factory | Entered Upper Caves 6721 | -4/Upper Caves | Learned 8 Research zone layouts 6941 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6941 | -4/Upper Caves | Learned Research stockpile data 6978 | -4/Upper Caves | Spotted B-86 Titan 6982 | -4/Upper Caves | Lost 3 parts (1n2u) 7006 | -4/Upper Caves | Discovered new exit (range 13) 7009 | -4/Upper Caves | Identified exit to Upper Caves 7011 | -4/Upper Caves | Learned Research stockpile data 7080 | -4/Upper Caves | Entered another Upper Caves area 7133 | -4/Upper Caves | Identified exit to Research 7137 | -4/Upper Caves | Spotted B-86 Titan 7186 | -4/Upper Caves | Learned location of Armory (-3) 7190 | -4/Upper Caves | Lost 3 parts (2n1u) 7200 | -4/Upper Caves | Discovered new exit (range 5) 7202 | -4/Upper Caves | Identified exit to Warlord 7202 | -4/Upper Caves | Entered Warlord 7217 | -4/Warlord | Discovered new exit (range 14) 7221 | -4/Warlord | Identified exit to Proximity Caves 7318 | -4/Warlord | Met Warlord 7322 | -4/Warlord | Opened Warlord's prototype stash 7329 | -4/Warlord | Found Prototype Hackware 7329 | -4/Warlord | Identified System Mapper 7332 | -4/Warlord | Found Prototype Device 7332 | -4/Warlord | Identified System Purifier 7343 | -4/Warlord | Warlord's base attacked by MAIN.C 7345 | -4/Warlord | Found Prototype Processor 7345 | -4/Warlord | Identified Spectral Analyzer 7488 | -4/Warlord | Opened side exit 7496 | -4/Warlord | Entered Proximity Caves 7530 | -3/Proximity Caves | Spotted B-86 Titan 7619 | -3/Proximity Caves | Build established: Hacker-Sprinter 7798 | -3/Proximity Caves | Lost 4 parts (2n1u1w) 7860 | -3/Proximity Caves | Discovered exit to Research (range 5) 8112 | -3/Proximity Caves | Entered Research 8112 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8125 | -3/Research | Spotted B-86 Titan 8257 | -3/Research | Build established: Hacker-Ninja 8394 | -3/Research | Spotted B-86 Titan 8743 | -3/Research | Discovered new exit (range 14) 8743 | -3/Research | Spotted B-90 Cyclops 8774 | -3/Research | Lost 4 parts (1n2u1w) 8774 | -3/Research | Identified exit to Armory 8774 | -3/Research | Identified exit to Quarantine 8774 | -3/Research | Identified exit to Research 8812 | -3/Research | Entered another Research area 8812 | -2/Research | Warlord forces began assault on 0b10 8812 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8922 | -2/Research | Research machine network offline 9020 | -2/Research | Spotted B-90 Cyclops 9035 | -2/Research | Spotted 2N-OOM(L) 9053 | -2/Research | Met up with Warlord 9068 | -2/Research | Lost 3 parts (3u) 9127 | -2/Research | Spotted Striker 9164 | -2/Research | Lost 6 allies 9230 | -2/Research | Discovered new exit (range 11) 9231 | -2/Research | Identified exit to Access 9249 | -2/Research | Borebot progress halted 9259 | -2/Research | Entered Access 9259 | -1/Access | Evolved 2 slots: Utility x2 9398 | -1/Access | Build established: Wizard-Ninja 9478 | -1/Access | Spotted B-99 Colossus 9509 | -1/Access | First assault squad dispatched 9517 | -1/Access | Found Prototype Device 9517 | -1/Access | Identified Exp. EM Disruption Field 9525 | -1/Access | Destroyed 8 combat bots 9525 | -1/Access | Lost 6 parts (1p2n3u) 9529 | -1/Access | Spotted B-99 Colossus 9599 | -1/Access | Lost 4 parts (1p1n2u) 9637 | -1/Access | Energy Cycler disabled 9661 | -1/Access | System corruption reached 10% 9683 | -1/Access | Released all parts (9) 9692 | -1/Access | Core integrity fell below 50% 9701 | -1/Access | Core integrity fell below 20% 9709 | -1/Access | Spotted B-99 Colossus 9710 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 09670_ Lgt. Antimatter Reactor destroyed. 09680_ Emergency Access malfunctions. 09681_ Q-thruster destroyed. 09681_ Cld. Impulse Thruster destroyed. 09683_ Imp. Cloaking Device destroyed. 09683_ Released Enh. Optical Array. 09683_ Released Terrain Scan Processor. 09683_ Released Imp. System Shield. 09683_ Released Adv. Melee Analysis Suite. 09683_ Released Exp. Signal Interpreter. 09683_ Released Adv. Datajack. 09683_ Released Imp. Hacking Suite. 09683_ Released Enh. Force Lance. 09685_ KJMGPF,5ZC5Y|LJ9SNA%HE5H3DW L %G9VNU 09695_ G-73 Enforcer destroyed. 09702_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09702_ W-44 Eye sends out distress signal. 09703_ K-01 Serf cleans the Fabricator. 09710_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???????????? #?????????????????????????????? | | #???????????? +?????????????????????????????? | | #???????????? #?????????????????????????????? | | #???????????# #?????????????????????????????? | | ###########+### ######????????????????????????? | | ????????????????????????? | | ????????????????????????? | | #??????????????????????? | | ^ #??????????????????????? | | ######## ^ """"? #??????????????????????? | | ???????# """"" #??????????????????????? | | ???????# """"" #??????????????????????? | | ???????# """"" #??????????????????????? | | ???????# p """"" #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# "F "" #??????????????????????? | | ???????# """"" #??????????????????????? | | ???????# H""""" #??????????????????????? | | ????? + #??????????????????????? | | ????? # #??????????????????????? | | ???? # #??????????????????????? | | ?? ?# ############# #??????????????????????? | | ??? ?# ???????????## #??????BB??????????????? | | ???????# ???????????#; @#??????BB??????????????? | | ????????????????????## ?????????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# ?????????????????? | | ?????????????????????# ???????????????? | | ????????g????????????######## BB ?????????????? | | ????????????????????????????? BB "????????????? | | ?????????????????????????????? "????????????? | | ???????????????????????????????######????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????Y?????????????????????????? | | ????????????????wg???g???????????????????????????? | | ??????????????????????lg?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 45 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Cloak Strength 3 Armor Coverage 150 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 76 Targeting Accuracy 6 Melee Accuracy 16 Recoil Reduction 3 Offensive Hacking 68 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Field Propulsion Drive | -4/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Enh. Optical Array | x2 | -7/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- All-out Warlord Explorer Reappropriation Challenges ------------ None Game ------ Seed ElectronLargeSplitter Manual? 0 Play Time 02:41:56 Cumulative 112.9 hours Start 2025.03.01 @ 07:52:28 End 2025.03.01 @ 13:56:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 225 Rogue 157 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e11c4d18-38c6-4fbc-94fb-5b9479d40a33