Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 13:19:35 Player: Vidali Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (189) 945 Value Destroyed (7341) 7341 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1105) 1105 TOTAL SCORE: 17511 Bonus ------- High Alert Combat Kills 836 Follower Combat Kills 96 Entered Garrisons 200 Friendly Fire -27 Cogmind --------- Core Integrity 675/1600 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Advanced Coolant Injector > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Corruption Screen Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Recoil Stabilizer Improved Heavy Armor Plating > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Gauss Rifle Coil Gun KE Penetrator > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Armored Huge Wheel Long-range Tractor Beam [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Target Analyzer Hackware Experimental System Shield Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Carbide Saw Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . 2 . . . 2 . . . . . . . . . 2 Utility 7 | . . 1 . 1 . . . . . . 2 . . 2 1 . . Weapon 4 | . . 1 . 1 . . . 1 . . . . . . 1 . . Parts Attached 169 | 6 5 20 15 7 . . 28 13 22 8 6 1 7 15 1 2 13 Power 23 | 1 . 1 2 . . . 4 4 5 . 2 . . 2 . . 2 Engine 8 | 1 . 1 2 . . . 2 . 1 . . . . . . . 1 Core 11 | . . . . . . . 2 4 4 . 1 . . . . . . Reactor 4 | . . . . . . . . . . . 1 . . 2 . . 1 Propulsion 52 | 2 2 6 7 1 . . 8 2 5 3 1 1 2 8 . 1 3 Treads 18 | 2 1 6 5 . . . . . 1 . . . . 1 . . 2 Leg 18 | . . . . . . . 8 2 3 3 1 . . 1 . . . Wheel 4 | . 1 . 1 1 . . . . . . . . 1 . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 . Flight 11 | . . . 1 . . . . . 1 . . 1 1 6 . . 1 Utility 43 | 1 2 4 2 3 . . 7 3 6 2 1 . 5 3 1 1 2 Device 19 | . 1 1 1 2 . . 3 1 3 . 1 . 3 1 1 . 1 Storage 4 | 1 1 . . 1 . . . . . 1 . . . . . . . Processor 8 | . . . . . . . 2 2 2 . . . 1 . . . 1 Hackware 3 | . . . . . . . . . . . . . 1 1 . 1 . Protection 9 | . . 3 1 . . . 2 . 1 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 51 | 2 1 9 4 3 . . 9 4 6 3 2 . . 2 . . 6 Energy Gun 9 | 1 1 4 . . . . . . . . . . . . . . 3 Energy Cannon 2 | . . . . . . . . . . . . . . . . . 2 Ballistic Gun 31 | 1 . 3 3 3 . . 8 2 4 2 2 . . 2 . . 1 Ballistic Cannon 2 | . . . 1 . . . . . . 1 . . . . . . . Launcher 4 | . . 2 . . . . 1 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 1 . . . 1 . . . . . 2 . 1 . Parts Lost 100 | . 2 6 5 . . . 10 21 3 . 20 . 8 11 1 . 13 Power 16 | . . 1 2 . . . 2 3 1 . 4 . . 1 . . 2 Propulsion 29 | . 1 1 1 . . . 1 7 . . 7 . 2 6 . . 3 Utility 24 | . . 2 1 . . . 3 4 . . 2 . 6 2 1 . 3 Weapon 31 | . 1 2 1 . . . 4 7 2 . 7 . . 2 . . 5 Highest Loss Streak 20 | . 1 2 2 . . . 4 20 3 . 20 . 5 7 1 . 13 To Critical Strikes 2 | . . . . . . . . . . . 2 . . . . . . Average Backups 9 | 1 5 13 13 13 14 14 13 12 4 4 3 2 4 4 5 5 4 Power 1 | . 1 1 . 1 2 2 1 2 . 1 . . . 1 1 1 . Propulsion 1 | 1 1 3 2 . . . 1 3 2 1 1 1 2 . . . . Utility 4 | . 1 6 7 9 9 9 7 2 . 2 1 1 1 1 2 2 1 Weapon 1 | . 1 1 2 2 3 3 2 3 . . . . . 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 30 | . . 1 3 2 . 2 6 10 3 . . . . 1 . . 2 Power 5 | . . . . . . . . 4 . . . . . 1 . . . Propulsion 5 | . . . . . . . . 2 3 . . . . . . . . Utility 15 | . . 1 2 2 . . 5 3 . . . . . . . . 2 Weapon 5 | . . . 1 . . 2 1 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 97 97 98 83 92 92 90 92 65 90 71 7 19 33 4 8 18 Engine 4 | . 14 11 8 7 7 7 3 . 1 . . . . . . . . Core 2 | . . . . . . . 2 8 8 11 6 . . . . . . Treads 8 | . 24 21 35 . . . . . 2 . . . . . . . 2 Leg 10 | . . . . . . . 25 33 11 31 27 . . . . . . Wheel 3 | . 3 . . 16 23 23 6 . 3 . . . 1 . . . . Flight 1 | . . . . . . . . . . . . 2 4 17 . . 3 Device 8 | . 12 11 8 13 15 15 10 5 4 4 6 5 6 3 4 4 4 Storage 5 | . 14 11 9 7 7 7 6 4 . 1 4 . . . . . . Processor 1 | . . . . . . . 2 9 5 4 . . 2 . . . 1 Protection 4 | . . 8 8 7 7 7 4 . 4 5 3 . . . . . . Energy Gun 3 | . 14 14 1 . . . . . . . . . . . . . 1 Ballistic Gun 18 | . 14 14 23 23 30 30 25 26 16 26 20 . . . . . . Peak Build Rating 89 | 6 8 15 29 45 45 45 73 85 83 87 89 15 35 66 17 25 82 Average Rating 43 | 4 7 12 21 35 45 44 60 74 67 84 69 11 22 45 11 18 39 On Entrance 28 | . 6 8 13 26 45 45 45 71 18 83 82 6 15 3 10 10 18 Avg Prop Armor Cover (%) 13 | . 12 . 11 6 . . 2 . 17 . . . 11 . . . 2 Naked Turns 32 | . . . . . . . . . . . . . 16 16 . . . Heaviest Build 107 | 13 31 38 61 68 66 66 70 58 55 107 107 1 4 25 3 1 25 Greatest Support 115 | 40 40 40 82 48 48 48 104 104 95 105 115 8 8 34 3 12 110 Greatest Overweight (x) 4 | . 3 . 3 3 1 1 2 . 1 1 1 . . 4 . . 2 Average Overweight (x) . | . . . . 2 1 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 5 20 20 5 5 5 5 5 5 Average Capacity 12 | 6 12 15 15 15 15 15 15 14 5 9 18 5 5 5 5 5 5 Most Carried 15 | 3 11 15 15 15 15 15 15 15 5 6 8 4 5 5 5 5 5 Average Carried 10 | 1 5 13 13 13 15 14 14 13 4 5 4 3 4 4 5 5 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 5 5 20 5 5 5 5 5 5 5 Final Carried 15 | 3 11 15 11 15 15 15 15 2 5 5 3 4 5 5 5 5 2 Class Distribution -------------------- 21% | Gunner 20% | Scavenger-Tank 20% | Mutant 19% | Scavenger-Gunner 8% | Tank 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Scavenger-Sprinter | -3/Research Mutant | -2/Research Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Matter Collected 6587 | 248 207 535 597 696 82 47 1710 765 647 224 312 . . 136 . . 381 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7776 | . 514 1243 884 330 72 . 1844 1070 710 238 519 . . 98 . . 254 Parts 462 | . 33 88 60 18 6 . 105 64 28 19 16 . . 6 . . 19 Haulers Intercepted 9 | . 1 3 4 . . . . 1 . . . . . . . . . Recyclers Shooed 6 | . . 1 . . . . 3 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Combat Hostiles Destroyed 152 | . 13 28 17 6 3 . 32 22 14 4 6 . . 3 . . 4 Melee 1 | . . . . . . . . 1 . . . . . . . . . Guns 134 | . 13 24 15 5 3 . 26 20 14 4 4 . . 3 . . 3 Cannons 4 | . . . 2 1 . . . . . . . . . . . . 1 AOE 13 | . . 4 . . . . 6 1 . . 2 . . . . . . Classes Destroyed 18 | . 4 4 2 2 . . 5 1 . . . . . . . . . Worker 10 | . 1 2 1 1 . . 3 1 . . . . . . . . 1 Builder 6 | . . . . . . . 3 2 . . 1 . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . Hauler 9 | . 1 3 4 . . . . 1 . . . . . . . . . Recycler 3 | . . . . 1 . . 1 . . . 1 . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . Watcher 6 | . . 3 . . . . 3 . . . . . . . . . . Swarmer 42 | . 3 10 3 . 3 . 4 10 5 . . . . 3 . . 1 Cutter 2 | . . . . . . . . 2 . . . . . . . . . Grunt 54 | . 10 10 6 3 . . 13 8 2 . 2 . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . . Sentry 19 | . . 8 5 . . . 3 . 3 . . . . . . . . Specialist 3 | . . . . . . . 2 1 . . . . . . . . . Hunter 15 | . . . 2 2 . . 4 1 . 2 4 . . . . . . Programmer 12 | . . . . 1 . . 3 . 3 2 . . . . . . 3 Heavy 1 | . . . . . . . 1 . . . . . . . . . . Infiltrator 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | . 4 7 4 5 3 . 8 12 5 2 6 . . 2 . . 2 Combat Bots Only 10 | . 3 5 4 3 3 . 6 10 5 2 3 . . 2 . . 2 Max Kills in Single Turn 7 | . 2 2 2 1 1 . 7 4 2 1 2 . . 1 . . 1 Gunslinging 1 | . . 1 . . . . 1 1 1 . . . . . . . . Exploded 4 | . . 1 . . . . 4 1 . . 2 . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Hostile Shots Fired 1588 | . 51 110 123 27 11 . 235 253 81 33 224 1 81 126 16 54 162 Missed 499 | . 9 35 26 8 4 . 66 93 25 7 65 1 40 49 4 22 45 Hits 1089 | . 42 75 97 19 7 . 169 160 56 26 159 . 41 77 12 32 117 Melee 8 | . . . 3 . . . 3 2 . . . . . . . . . Projectile 1081 | . 42 75 94 19 7 . 166 158 56 26 159 . 41 77 12 32 117 Critical Strikes 42 | . 1 1 6 1 . . 2 5 . 2 5 . 4 2 . 2 11 Part Disruptions 6 | . . . . . . . 2 . 1 . . . . . 1 . 2 Damage Taken 20146 | . 469 1117 1272 222 73 . 3484 3059 1074 509 2466 . 861 1730 249 804 2757 Core 4769 | . 105 70 112 45 11 . 267 451 72 61 308 . 546 777 215 804 925 Absorbed by Shields 36 | . . . . . . . . . . . . . . . 36 . . Ignored by Resistances 279 | . . . 157 45 35 . 42 . . . . . . . . . . Core Remaining (%) 61 | 100 58 82 79 . . 92 68 . . 41 . . 25 40 . 29 . Volleys Fired 423 | . 48 71 53 17 4 . 79 29 40 13 23 . . 12 . . 34 Largest 5 | . 2 3 3 4 4 . 4 5 4 5 5 . . 1 . . 2 Hottest 155 | . 85 135 102 118 109 . 120 151 122 155 155 . . 35 . . 150 Shots Fired 1253 | . 93 183 155 69 16 . 286 138 95 60 97 . . 12 . . 49 Gun 1198 | . 93 177 133 52 16 . 282 136 95 60 97 . . 12 . . 45 Cannon 42 | . . . 21 17 . . . . . . . . . . . . 4 Launcher 13 | . . 6 1 . . . 4 2 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1065 | . 48 93 151 69 16 . 282 136 95 60 97 . . 12 . . 6 Thermal 159 | . 45 84 3 . . . . . . . . . . . . . 27 Explosive 13 | . . 6 1 . . . 4 2 . . . . . . . . . Electromagnetic 16 | . . . . . . . . . . . . . . . . . 16 Robot Hit Streak 22 | . 13 22 11 5 2 . 15 12 16 4 10 . . 8 . . 9 Robot Miss Streak 13 | . 3 4 5 13 7 . 8 3 7 7 5 . . 2 . . 3 Penetration Max 1 | . . . . . . . 1 1 1 1 1 . . . . . . Secondary Targets 26 | . 3 3 2 . 1 . 5 8 2 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 1 1 1 . . . . . . 1 Shots Hit Robots 809 | . 64 129 105 42 6 . 189 95 56 21 60 . . 9 . . 33 Core Hits 404 | . 25 54 49 29 3 . 108 54 30 11 25 . 1 6 . . 9 Critical Kills 8 | . . . 2 . 1 . 2 2 1 . . . . . . . . Critical Parts Destroyed 19 | . . . . . . . 6 8 3 1 1 . . . . . . Critical Strikes 33 | . . 4 3 . 1 . 8 10 4 1 1 . . . . . 1 Burn 5 | . . 4 1 . . . . . . . . . . . . . . Destroy 27 | . . . 2 . 1 . 8 10 4 1 1 . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 10 | . . . . . . . . 2 8 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . 2 8 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . . . . . Damage Inflicted 18770 | . 884 2297 1845 712 109 . 5303 2911 1260 485 1768 . 3 222 . . 971 Guns 15061 | . 882 1793 1469 538 109 . 3695 2493 1260 485 1238 . . 222 . . 877 Cannons 546 | . . . 278 174 . . . . . . . . . . . . 94 Explosions 3005 | . . 485 98 . . . 1558 334 . . 530 . . . . . . Melee 84 | . . . . . . . . 84 . . . . . . . . . Ramming 74 | . 2 19 . . . . 50 . . . . . 3 . . . . Kinetic 13381 | . 453 937 1704 712 109 . 3695 2493 1260 485 1238 . . 222 . . 73 Thermal 3614 | . 429 1013 43 . . . 819 . . . 530 . . . . . 780 Explosive 1499 | . . 328 98 . . . 739 334 . . . . . . . . . Electromagnetic 118 | . . . . . . . . . . . . . . . . . 118 Impact . | . . . . . . . . . . . . . . . . . . Slashing 84 | . . . . . . . . 84 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . 6 3 3 3 9 5 6 10 . 10 10 1 3 11 . Average Corruption 5 | . . . 5 2 3 3 4 3 5 6 . 10 10 1 2 4 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . 15 Effects 124 | . . . 19 5 5 2 31 2 29 13 . 2 8 . . 8 . Message Errors 24 | . . . 6 . 2 1 4 . 7 1 . . . . . 3 . Matter Fused 28 | . . . 3 2 . 1 10 . 6 4 . . 2 . . . . Heat Flow Errors 13 | . . . 3 . 1 . 5 . 2 . . . 1 . . 1 . Energy Discharges 15 | . . . 1 1 . . 6 . 2 2 . . 1 . . 2 . Parts Rejected 4 | . . . 1 . . . 1 1 . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 18 | . . . 2 1 2 . 1 1 4 4 . 1 1 . . 1 . Data Loss (major) 6 | . . . 1 . . . 2 . 3 . . . . . . . . Misfires 3 | . . . . 1 . . . . 1 1 . . . . . . . Alerts 4 | . . . . . . . 1 . 1 1 . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . 1 2 . . . . Weapon Failures 5 | . . . 2 . . . 1 . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 140 | . . 20 . . . . 106 . . . 14 . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 140 | . . 20 . . . . 106 . . . 14 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 12 | . . . 2 10 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . 2 9 . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 262 | . 1 192 . . . . 18 50 . . . . 1 . . . . Shots 6 | . . 4 . . . . 1 1 . . . . . . . . . Rammed 6 | . 1 4 . . . . . . . . . . 1 . . . . Targets Rammed 15 | . 1 5 . . . . 8 . . . . . 1 . . . . Kicked 8 | . . . . . . . 8 . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . Highest Temperature 543 | . 48 334 543 5 93 . 377 396 239 414 60 . 236 199 . 188 108 Average Temperature 87 | . 17 59 128 3 50 . 110 121 32 127 17 . 106 75 . 114 53 Received Heat Transfer 2338 | . 252 351 522 36 . . 321 387 90 9 39 . 100 180 6 36 9 Effects 18 | . . . 11 . . . 4 2 . 1 . . . . . . . Shutdowns 5 | . . . 2 . . . 2 . . 1 . . . . . . . Energy Bleed 7 | . . . 3 . . . 2 2 . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . . . Short Circuit 3 | . . . 3 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 1 7 . . . . . . . . . . . . . . 1 Heat Transferred 5290 | . 1026 2452 185 . . . 500 . . . 350 . . . . . 777 Parts Sabotaged 2 | . . . . . . . . 2 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Maximum Alert Level 3 | . . 2 1 . . . 3 2 3 2 2 . . . . . . Low Security (%) 49 | 100 100 42 57 100 . . 25 . . . 43 100 100 100 100 100 100 Level 1 20 | . . 27 42 . . . 17 73 4 53 14 . . . . . . Level 2 21 | . . 29 . . . . 33 26 54 46 42 . . . . . . Level 3 8 | . . . . . . . 23 . 40 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 903 | . 176 517 381 155 . . 777 667 903 473 551 120 60 194 77 30 82 Initial 473 | . . 42 208 155 . . . 377 338 473 163 120 56 . 72 29 . Average 275 | . 82 253 207 80 . . 401 414 674 386 338 108 25 48 62 11 18 Influence Increases 6245 | . 403 985 571 199 70 . 1302 634 615 114 490 . 75 379 30 60 318 Destroy 0b10 Robot/C 3080 | . 260 560 340 120 60 . 640 440 320 80 120 . . 60 . . 80 Destroy 0b10 Robot/NC 185 | . 10 50 25 10 . . 55 20 . . 10 . . . . . 5 Destroy Leader 680 | . 62 172 108 40 10 . 146 72 10 20 20 . . . . . 20 Allied During Kill 10 | . . . . . . . . . 10 . . . . . . . . Successful Hack 137 | . 11 13 13 14 . . 52 . . . . . . 34 . . . Disable Machine 420 | . 15 90 30 15 . . 195 . . . 75 . . . . . . Anti-Garrison Action 350 | . . . . . . . . . 200 . 150 . . . . . . Destroy Structure 453 | . . 85 40 . . . 94 72 45 14 100 . . . . . 3 Partial Spotted 195 | . . . . . . . 30 . . . 15 . 30 45 15 . 60 Lose Combat Pursuer 735 | . 45 15 15 . . . 90 30 30 . . . 45 240 15 60 150 Influence Decreases 6222 | . 300 595 721 497 115 . 531 922 195 684 480 263 155 251 106 112 295 Entered New Map 2017 | . . 61 285 188 18 . . 394 145 430 170 223 24 . 56 23 . Time Decay 3195 | . 280 474 386 309 97 . 431 318 . 254 110 20 81 141 40 89 165 Lost Part 970 | . 20 60 50 . . . 100 210 30 . 200 . 50 110 10 . 130 Lost Ally 40 | . . . . . . . . . 20 . . 20 . . . . . Squads Dispatched 47 | . 4 3 3 1 . . 12 7 . 2 4 . 2 4 . 3 2 Investigation 5 | . 1 . 1 . . . . 1 . . . . . 1 . 1 . Extermination 11 | . . . . 1 . . 3 1 . 1 . . . 2 . 1 2 Reinforcement 24 | . 3 2 1 . . . 7 4 . 1 2 . 2 1 . 1 . Assault 4 | . . 1 . . . . . 1 . . 2 . . . . . . Garrison 3 | . . . 1 . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . 1 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Distress Signals 14 | . 1 3 1 2 . . 2 . . 1 2 . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 323 | . 23 40 30 8 3 . 46 48 22 6 8 5 17 29 3 13 22 Peak Tracking Total 18 | . 6 4 10 3 3 . 6 18 5 2 6 5 11 10 5 8 7 Tactical Retreats 28 | . 2 1 1 . . . 4 2 1 . . . 2 5 1 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Traps Triggered 20 | . 1 . 2 1 . . 3 1 4 2 1 . . 1 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Machines Disabled 30 | . 2 6 2 1 . . 13 . . . 6 . . . . . . Max in Single Turn 6 | . 1 4 2 1 . . 5 . . . 6 . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Machines Accessed 35 | . 2 5 4 2 . . 7 1 2 1 . . . 8 1 2 . Terminals 28 | . 2 4 4 2 . . 6 . 2 1 . . . 4 1 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 . . . Scanalyzers 3 | . . 1 . . . . 1 . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . . . Total Hacks 83 | . 7 16 9 4 . . 16 4 2 1 . . . 20 1 3 . Successful 35 | . 2 8 5 1 . . 8 1 1 . . . . 9 . . . Failed 47 | . 5 7 4 3 . . 8 3 1 1 . . . 11 1 3 . Catastrophic 8 | . . 1 1 . . . . . 1 1 . . . 1 1 2 . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . Manual 52 | . 7 9 6 4 . . 10 . . 1 . . . 11 1 3 . Terminals 67 | . 7 13 9 4 . . 14 . 2 1 . . . 13 1 3 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . . . 5 . . . Scanalyzers 6 | . . 3 . . . . 2 . . . . . . 1 . . . Garrison Access 5 | . . . . . . . . 4 . . . . . 1 . . . Terminal Hacks 11 | . 1 3 1 . . . 2 . 1 . . . . 3 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . . . . . . . . Emergency Access Points 2 | . . 1 . . . . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . 1 . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 2 . . . Report Inventory 1 | . . . . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . . Scanalyzer 3 | . . 2 . . . . 1 . . . . . . . . . . Retrieve Study 3 | . . 2 . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 18 | . 1 3 4 1 . . 5 . . . . . . 4 . . . Terminals 17 | . 1 3 4 1 . . 5 . . . . . . 3 . . . Botnet 17 | . 1 3 4 1 . . 5 . . . . . . 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . Reprogram 1 | . . . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 3 4 2 . . 7 1 1 1 . . . 8 1 2 . Full Trace Events 2 | . . . . . . . . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . 2 . . . . 1 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . 5 . 2 . . . . . . Machine Destruction 7 | . . . . . . . . . 5 . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Total Allies 3 | . . . . . . . . . 2 . . 1 . . . . . Largest Group 2 | . . . . . . . . . 2 . . 1 . . . . . Highest-Rated Group 142 | . . . . . . . . . 142 . . 46 . . . . . Highest-Rated Ally 80 | . . . . . . . . . 80 . . 46 . . . . . Initial Warlord ECA Mod 3 | . . . . . . . . . . 3 2 2 2 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . 11 . . 13 . . . . . Total Damage 782 | . . . . . . . . . 454 . . 328 . . . . . Kills 2 | . . . . . . . . . 2 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Active Infowar (turns) 1868 | . . 685 881 . . . 273 . . . . . 14 . 15 . . IFF 273 | . . . . . . . 273 . . . . . . . . . . Terrain 15 | . . . . . . . . . . . . . . . 15 . . Structural 1566 | . . 685 881 . . . . . . . . . . . . . . Seismic 14 | . . . . . . . . . . . . . 14 . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Turns Passed 9961 | 71 698 1364 907 685 318 71 1828 718 906 558 239 50 205 544 86 229 484 Spaces Moved 7976 | 39 312 581 390 498 303 68 1106 427 597 360 111 109 438 1435 141 378 683 Core 728 | 2 . . . . . . . . . . 32 34 43 96 141 320 60 Treads 1263 | 37 217 581 375 . . . . . . . . . . . . . 53 Legs 1811 | . . . . . . . 638 427 307 360 79 . . . . . . Wheels 1737 | . 95 . 15 498 303 68 468 . 290 . . . . . . . . Hover 58 | . . . . . . . . . . . . . . . . 58 . Flight 2379 | . . . . . . . . . . . . 75 395 1339 . . 570 Fastest Speed 28 | 50 110 160 125 101 101 101 101 120 100 114 50 40 40 28 50 50 40 Average Speed 92 | 154 147 160 155 117 101 101 112 120 116 131 125 43 42 30 50 53 51 Slowest Speed 250 | 160 160 160 240 125 101 101 190 140 140 188 188 50 50 250 50 70 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . . . . . . 9 20 . . 5 Potential Cave-ins 4 | . . . . . . . . . . . 4 . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 34 | 4 59 72 39 17 51 16 36 11 76 14 2 87 14 43 5 55 20 Regions Visited 17 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 . . . 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 361 | . . 93 47 1 . . 99 43 5 13 59 . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . Projectile 34 | . . . . 1 . . 2 5 5 13 7 . . . . . 1 AOE 327 | . . 93 47 . . . 97 38 . . 52 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Fac Was Fac Res Res Tes Acc Total 9614 | 47 454 863 574 565 306 71 1525 554 717 412 153 110 445 1499 155 405 759 Wait 793 | . 78 161 91 24 . . 251 60 17 22 9 . 3 47 4 25 1 Move 7897 | 38 311 580 389 497 302 67 1105 427 595 359 111 108 422 1396 140 377 673 Hop 30 | . . . . . . . . . . . . . 7 18 . . 5 Pick Up 103 | 3 10 12 10 11 . 2 19 9 9 2 2 1 5 6 . . 2 Fast Attach 94 | 6 1 6 3 3 . . 15 5 19 7 1 1 5 11 1 2 8 Attach 64 | . 2 7 11 3 . . 10 9 4 1 5 . 2 5 . . 5 Detach 5 | . . 1 . . . . 2 . 1 1 . . . . . . . Swap 34 | . 3 9 6 1 . . 13 . . 1 1 . . . . . . Drop 92 | . . 11 11 9 . 2 23 13 9 6 1 . 1 4 . 1 1 Fire 423 | . 48 71 53 17 4 . 79 29 40 13 23 . . 12 . . 34 Melee 9 | . . . . . . . . 2 7 . . . . . . . . Ram 1 | . 1 . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . 8 . . . . . . . . . . Crush 5 | . . 5 . . . . . . . . . . . . . . . Escape Stasis 56 | . . . . . . . . . 16 . . . . . 10 . 30 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 7) 593 | -10/Materials | Discovered new exit (range 12) 770 | -10/Materials | Entered another Materials area 770 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1069 | -9/Materials | Build established: Tank 1172 | -9/Materials | Central database locked down 1511 | -9/Materials | Discovered new exit (range 6) 1909 | -9/Materials | Discovered new exit (range 16) 1970 | -9/Materials | Build established: Scavenger-Tank 1970 | -9/Materials | First assault squad dispatched 2134 | -9/Materials | Entered another Materials area 2134 | -8/Materials | Evolved 2 slots: Propulsion x2 2930 | -8/Materials | Discovered new exit (range 13) 2985 | -8/Materials | Garrison activated, responded to threat 3041 | -8/Materials | Entered Factory 3041 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3540 | -7/Factory | Build established: Gunner 3719 | -7/Factory | Discovered new exit (range 6) 3726 | -7/Factory | Entered Lower Caves 3946 | -7/Lower Caves | Identified exit to Lower Caves 4044 | -7/Lower Caves | Entered another Lower Caves area 4082 | -7/Lower Caves | Discovered new exit (range 15) 4115 | -7/Lower Caves | Entered Factory 4115 | -6/Factory | Evolved 2 slots: Propulsion x2 4683 | -6/Factory | Lost 4 parts (2p1n1w) 5385 | -6/Factory | Crushed by falling debris 5680 | -6/Factory | Lost 3 parts (1u2w) 5820 | -6/Factory | Garrison activated, responded to threat 5917 | -6/Factory | Build established: Scavenger-Tank 5917 | -6/Factory | Discovered new exit (range 14) 5943 | -6/Factory | Identified exit to Factory 5943 | -6/Factory | Entered another Factory area 5943 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6285 | -5/Factory | Build established: Scavenger-Gunner 6517 | -5/Factory | Destroyed 10 combat bots 6543 | -5/Factory | First assault squad dispatched 6588 | -5/Factory | Cargo convoy interrupted 6661 | -5/Factory | Identified exit to Garrison 6661 | -5/Factory | Entered Garrison 6661 | -5/Garrison | Warlord forces raided the area 6664 | -5/Garrison | Lost 20 parts (2p7n4u7w) 6721 | -5/Garrison | Triggered checkpoint 6751 | -5/Garrison | Triggered checkpoint 6759 | -5/Garrison | Triggered checkpoint 6873 | -5/Garrison | Triggered checkpoint 6975 | -5/Garrison | Triggered checkpoint 6977 | -5/Garrison | Found embedded Infiltrators 6985 | -5/Garrison | Discovered new exit (range 8) 6990 | -5/Garrison | Lost 3 parts (1p2w) 7017 | -5/Garrison | Garrison Relay disabled 7150 | -5/Garrison | Discovered new exit (range 13) 7166 | -5/Garrison | P-70 Sage assimilated allied GU-L66(x) 7189 | -5/Garrison | Core integrity fell below 50% 7234 | -5/Garrison | Warlord forces retreated 7448 | -5/Garrison | Discovered new exit (range 14) 7490 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7567 | -5/Garrison | Entered Factory 7608 | -5/Factory | Allied Derelicts emerged from ambush trap array 7757 | -5/Factory | Lost 3 allies 8054 | -5/Factory | System corruption reached 10% 8116 | -5/Factory | Discovered new exit (range 5) 8125 | -5/Factory | Entered another Factory area 8125 | -4/Factory | Evolved 2 slots: Utility x2 8364 | -4/Factory | Sucked down chute 8364 | -4/Factory | Entered Waste 8365 | -4/Waste | Met a frightened Derelict 8371 | -4/Waste | Spotted C-40 Crusher 8373 | -4/Waste | Spotted C-40 Crusher 8374 | -4/Waste | Spotted C-40 Crusher 8379 | -4/Waste | EMP discharged 8379 | -4/Waste | Lost 20 parts (4p7n2u7w) 8379 | -4/Waste | System corruption reached 10% 8380 | -4/Waste | Spotted C-40 Crusher 8386 | -4/Waste | Spotted C-40 Crusher 8408 | -4/Waste | Discovered new exit (range 13) 8414 | -4/Waste | Entered Factory 8606 | -4/Factory | Build established: Mutant 8610 | -4/Factory | Core integrity fell below 50% 8611 | -4/Factory | Discovered new exit (range 15) 8619 | -4/Factory | Entered Research 8619 | -3/Research | Evolved 2 slots: Utility x2 8643 | -3/Research | Lost 5 parts (1n4u) 8733 | -3/Research | Lost 4 parts (1n1u2w) 8813 | -3/Research | Spotted B-86 Titan 8885 | -3/Research | Spotted B-86 Titan 8938 | -3/Research | Build established: Scavenger-Sprinter 9053 | -3/Research | Discovered new exit (range 9) 9161 | -3/Research | Core integrity fell below 50% 9163 | -3/Research | Entered another Research area 9163 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9193 | -2/Research | Lost 7 parts (1p5n1u) 9241 | -2/Research | Discovered new exit (range 16) 9249 | -2/Research | Entered Testing 9289 | -2/Testing | Found Prototype Hackware 9289 | -2/Testing | Identified Exp. System Shield 9438 | -2/Testing | Core integrity fell below 50% 9439 | -2/Testing | Build established: Mutant 9454 | -2/Testing | System corruption reached 10% 9471 | -2/Testing | Discovered new exit (range 15) 9478 | -2/Testing | Entered Access 9478 | -1/Access | Evolved 2 slots: Propulsion x2 9510 | -1/Access | Spotted B-99 Colossus 9668 | -1/Access | Spotted B-99 Colossus 9957 | -1/Access | Core integrity fell below 50% 9962 | -1/Access | Self-destructed Last Messages --------------- Ion Engine. 09945_ Lgt. Ion Engine destroyed. 09947_ Acquired 31 matter. 09947_ Adv. Corruption Screen intercepted 1% system corruption. 09947_ U-05 Engineer repairs door. 09949_ U-05 Engineer builds a Wall. 09950_ Dropped Com. HERF Cannon. 09951_ R-10 Processor collects Com. HERF Cannon. 09953_ Slug penetrates Wall. 09953_ Penetrated by Slug. 09953_ Impulse Thruster destroyed. 09954_ Adv. Corruption Screen destroyed. 09954_ Penetrated by Slug. 09956_ Slug penetrates Wall. 09956_ Penetrated by Slug. 09957_ P-80 Master resets P-80 Master, system corruption cleaned. 09957_ Penetrated by Slug. 09962_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????# ?? ???????????? | | ????????????????????????????# """ #?????????? | | ?????????????????# ?????????# """ #?????????? | | ?????????????????+ ???#+???# " #?????????? | | ?????????????????# ???# #### #?????????? | | ?????????????????# ??# #?????????? | | ?????????????????# ### ##????????? | | ?????????????????# ?????????? | | ?????????????????# #??????????? | | ?????????????????? #??????????? | | ???????????????????# h ####???????? | | ???????????????????# R #???????? | | ???????????????????# #???????? | | ???????????????????+ #???????? | | ???????????????????# p #???????? | | ???????????????????# ####s####### ##??????? | | ???????????????????????# ####+#### " ?? | | ???????????????????????# ## # #?? ?? | | ???????????????????????# ## # #???????? | | ???????????????????????# @ ##==! +%#???????? | | ???????????????????????# ##==! #/######??? | | ???????????????????????# ##=!! #%% #??? | | ???????????????????????# ## #! % #??? | | ???????????????????????# #########=% !%#??? | | ???????????????????????# #???????# !! !!#### | | ???????????????????????# #???????# !!=!=/ | | ???????????????????????# #???????# !! *=#### | | ???????????????????????# #???????########### | | ???????????????????????# #????????????# | | ???????????????????????# #????????????# | | ???????????????????????# * #????????????# " | | ???????????????????????# ] #????????????#""" | | ???????????????????????# #????????????# """ | | ???????????????????????#########????????????# " | | ????????????????????????????????????????????# | | ????????????????????????????????????????????#! | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 100 Energy Generation 37 Energy Capacity 1015 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Corruption Block 20 Armor Coverage 600 Resistance: KI 30 Point Defense Rating 80 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 9 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Gauss Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexTiamatCleaver Manual? 0 Play Time 02:21:16 Cumulative 309.3 hours Start 2026.07.18 @ 10:57:15 End 2026.07.18 @ 13:19:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 99 Adventurer 74 Explorer 0 Win Type - Total 16 Types 13/0/0/3/0/0/0/0/0/0 Lore% 70 Gallery% 65 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c801e6c-128e-4a79-82ac-6349988d721d