Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.10 @ 18:23:34 Player: Lyft Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (26) 130 Value Destroyed (486) 486 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1056 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 282/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (2) ------ Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Beam Cannon Light Cannon > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Treads Compact Wheel Heat Sink Structural Scanner Terrain Scanner Seismic Detector Utility Shielding Light Armor Plating EM Pulse Gun EM Pulse Gun Beam Rifle Beam Rifle Assault Rifle Rocket Launcher Datajack Mining Laser Blade Trap Blade Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Beam Cannon Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Treads Compact Wheel Heat Sink Structural Scanner Terrain Scanner Seismic Detector Utility Shielding Light Armor Plating EM Pulse Gun EM Pulse Gun Beam Rifle Beam Rifle Assault Rifle Mining Laser [Rating: 11] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | 3 9 3 Power 2 | . 1 1 Engine 1 | . . 1 Core 1 | . 1 . Reactor . | . . . Propulsion 5 | 2 2 1 Treads 2 | 1 1 . Leg . | . . . Wheel 3 | 1 1 1 Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 3 | 1 1 1 Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | . 3 . Energy Gun . | . . . Energy Cannon 1 | . 1 . Ballistic Gun . | . . . Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . 2 . Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Backups 12 | 4 9 18 Power 2 | 1 1 3 Propulsion 1 | 2 1 2 Utility 3 | . 2 6 Weapon 4 | 1 4 6 Tool/Special . | . . . Unused Backups 30 | 7 6 17 Power 5 | 1 1 3 Propulsion 5 | 3 . 2 Utility 7 | 1 1 5 Weapon 12 | 2 4 6 Tool/Special 1 | . . 1 Average Slot Usage (%) 96 | . 94 100 Engine 2 | . 2 1 Core 11 | . 11 12 Treads 14 | . 14 14 Wheel 11 | . 10 14 Device 13 | . 13 14 Storage 14 | . 14 14 Energy Cannon 8 | . 5 14 Ballistic Gun 11 | . 18 . Ballistic Cannon 7 | . 4 13 Peak Build Rating 11 | 7 11 11 Average Rating 9 | 6 9 10 On Entrance 8 | 6 7 11 Avg Prop Armor Cover (%) 10 | 12 10 11 Naked Turns . | . . . Heaviest Build 52 | 13 52 52 Greatest Support 20 | 20 20 16 Greatest Overweight (x) 3 | . 3 3 Average Overweight (x) 1 | . 1 3 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 15 | 8 13 20 Most Carried 20 | 6 18 20 Average Carried 12 | 4 9 18 Final Capacity 20 | 8 20 20 Final Carried 20 | 5 18 20 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 707 | 290 321 96 Remotely . | . . . Salvage Created 987 | 159 589 239 Parts 68 | 14 45 9 Haulers Intercepted . | . . . Recyclers Shooed 2 | 1 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 13 | . 9 4 Guns 5 | . 5 . Cannons 8 | . 4 4 Classes Destroyed 5 | 2 3 . Tunneler 4 | 4 . . Recycler 6 | 1 3 2 Watcher 3 | . 3 . Swarmer 5 | . 3 2 Grunt 8 | . 6 2 Best Kill Streak 4 | 3 3 4 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 100 | . 77 23 Missed 28 | . 22 6 Hits 72 | . 55 17 Projectile 72 | . 55 17 AOE 7 | . . 7 Critical Strikes 2 | . 1 1 Damage Taken 1041 | . 683 358 Core 263 | . 139 124 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 74 | 10 48 16 Largest 2 | 2 2 2 Hottest 160 | 40 160 90 Shots Fired 148 | 20 96 32 Gun 97 | 20 77 . Cannon 50 | . 18 32 Launcher . | . . . Special 1 | . 1 . Kinetic 118 | 20 82 16 Thermal 30 | . 14 16 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | 7 8 4 Robot Miss Streak 6 | 3 2 6 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 90 | 13 62 15 Core Hits 40 | 6 27 7 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1275 | 167 844 264 Guns 817 | 167 650 . Cannons 458 | . 194 264 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1024 | 167 718 139 Thermal 251 | . 126 125 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 2 | . . 2 Impact . | . . . Kinetic 2 | . . 2 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 57 | 6 40 57 Average Temperature 14 | 6 13 15 Received Heat Transfer 426 | . 387 39 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 518 | . 259 259 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 96 | 15 96 54 Initial 34 | . 9 34 Average 13 | 3 17 8 Influence Increases 472 | 25 347 100 Destroy 0b10 Robot/C 260 | . 180 80 Destroy 0b10 Robot/NC 65 | 25 30 10 Destroy Leader 56 | . 46 10 Successful Hack 15 | . 15 . Select Force Hacks 30 | . 30 . Destroy Structure 1 | . 1 . Partial Spotted 15 | . 15 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 472 | 10 274 188 Entered New Map 60 | . 6 54 Time Decay 402 | 10 258 134 Lost Part 10 | . 10 . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 18 6 Peak Tracking Total 3 | . 3 2 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Most Traps Carried 2 | . . 2 Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 6 | . 5 1 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 15 2 Successful 10 | . 10 . Failed 7 | . 5 2 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual 15 | . 13 2 Terminals 16 | . 14 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 7 . Robot Analysis 5 | . 5 . Prototype ID Bank 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 2 | . 2 . Botnet 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 245 | 33 212 . Seismic 245 | 33 212 . Robot Analysis Total 5 | . 5 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2380 | 79 1461 840 Spaces Moved 1319 | 41 790 488 Core . | . . . Treads 265 | . 265 . Legs 5 | 5 . . Wheels 1049 | 36 525 488 Hover . | . . . Flight . | . . . Fastest Speed 100 | 100 100 145 Average Speed 146 | 102 150 145 Slowest Speed 240 | 120 240 145 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 62 | 4 94 88 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 1 | . 1 . Terrain Destroyed 1 | . 1 . Melee . | . . . Projectile 1 | . 1 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1615 | 59 967 589 Wait 165 | . 92 73 Move 1317 | 40 789 488 Hop . | . . . Pick Up 27 | 3 20 4 Fast Attach 1 | . 1 . Attach 7 | 3 4 . Detach 1 | . 1 . Swap 8 | . 4 4 Drop 15 | 3 8 4 Fire 74 | 10 48 16 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 80 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 7) 558 | -10/Materials | Discovered new exit (range 14) 980 | -10/Materials | Core integrity fell below 50% 1202 | -10/Materials | Discovered new exit (range 3) 1267 | -10/Materials | Discovered new exit (range 12) 1477 | -10/Materials | Discovered new exit (range 8) 1541 | -10/Materials | Entered Mines 1687 | -10/Mines | Discovered new exit (range 11) 1867 | -10/Mines | Discovered new exit (range 3) 1943 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2279 | -10/Mines | Found a hidden stash of uninstalled traps 2344 | -10/Mines | Assembled infested the area 2349 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2378 | -10/Mines | Core integrity fell below 20% 2381 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 01977_ Acquired 8 matter. 01989_ S-10 Pest destroyed. 01995_ K-01 Serf collects debris. 02071_ Acquired 11 matter. 02106_ Acquired Datajack. 02279_ A stash of uninstalled traps is collected here! 02282_ Dropped Lgt. Nuclear Core. 02282_ Dropped Lgt. Ion Engine. 02284_ Acquired Blade Trap. 02318_ Acquired derelict log, extracted data. Data stored: Storage entrances (x1). 02344_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 02349_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 02379_ D-53 Grenadier knocked back. Map ----- +----------------------------------------------------+ | ## ## #?# #?????????????????? | | ?## ## #?# #?????????????????? | | ?## ## #?# #?????????????????? | | ?# # #?# #?????????????????? | | #?# #?????????????????? | | ### #?# #?????????????????? | | ##?## # #?# #?????????????????? | | ????##### #?# #?????????????????? | | #????????# #?# #?????????????????? | | ?????????# #?# #?????????????????? | | ?????????# #?# #?????????????????? | | ?????????# #?# ######????????????? | | ??????????# #?# #????????????? | | ??????????? #?###### #????????????? | | ???????????? #??????# #????????????? | | ???????????? #??????# #????????????? | | ????????????$ ???????# #????????????? | | ???????????# ???????# #????????????? | | ???????????# ???????# #????????????? | | #??????????? ??????# #????????????? | | ?????????????? #????# ######???????? | | ???????????????? ???# ####????? | | ?????????????????# ### ##???? | | ???????????????### #???? | | ??????????????## #???? | | ??????????????# @ #??? | | ??????? d = #?? | | ??????? d * #?? | | ???????? < % [% ##?? | | ???????? ## # #??? | | ????????? ??## #### #?? | | ????????? ????## ##????# #?? | | ????????? ??????##???????### ##?? | | ?????????? #???????????????????###??? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZeronetShockboltLayer Manual? 0 Play Time 00:17:34 Cumulative 74.3 hours Start 2026.04.10 @ 18:04:44 End 2026.04.10 @ 18:23:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 59 Adventurer 9 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47c18fff-76bb-4b02-b7ba-7d8902c4794d