Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.10 @ 17:09:51 Player: Ape Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (230) 1150 Value Destroyed (8558) 8558 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1574) 1574 TOTAL SCORE: 18802 Bonus ------- High Alert Combat Kills 1168 Follower Combat Kills 126 Met Data Miner 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/1450 Matter 180/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Flexi-carbon Leg High-capacity Storage Unit Matter Compressor (250) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Advanced Medium Treads Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit Enhanced Optical Array Improved Kinecellerator > --- WEAPON ----------- Heavy Tesla Rifle Dispersion Rifle Coil Gun Coil Gun Coil Gun KE Penetrator Mini Assault Cannon > --- INVENTORY -------- Antimatter Reactor Improved Treads Improved Treads Armored Medium Treads Advanced Heat Sink Advanced Heat Sink Matter Compressor Heavy Tesla Rifle Micro-nuke Launcher [Rating: 131] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Q-thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Experimental System Shield Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 8 | . . . . . . . . . . . 1 2 2 2 1 Utility 2 | . . . . . 2 . . . . . . . . . . Weapon 5 | . . . . . 2 2 . . . . 1 . . . . Parts Attached 178 | 6 9 4 . 2 12 16 4 8 . 5 25 14 28 40 5 Power 17 | 1 2 . . . 2 2 . . . 1 1 1 2 4 1 Engine 4 | 1 1 . . . 1 1 . . . . . . . . . Core 5 | . 1 . . . 1 1 . . . . 1 1 . . . Reactor 8 | . . . . . . . . . . 1 . . 2 4 1 Propulsion 59 | 2 2 3 . . 3 2 . 1 . 1 5 4 10 24 2 Treads 40 | 2 2 3 . . 3 2 . 1 . 1 3 3 9 11 . Leg 4 | . . . . . . . . . . . 2 . . 2 . Wheel 2 | . . . . . . . . . . . . 1 1 . . Hover 5 | . . . . . . . . . . . . . . 4 1 Flight 8 | . . . . . . . . . . . . . . 7 1 Utility 32 | 1 3 . . 1 4 4 1 1 . 1 4 2 4 5 1 Device 16 | . . . . . . 2 . 1 . 1 1 2 4 4 1 Storage 5 | 1 1 . . . 2 . . . . . 1 . . . . Processor 4 | . 1 . . 1 . 1 1 . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 6 | . 1 . . . 2 1 . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 70 | 2 2 1 . 1 3 8 3 6 . 2 15 7 12 7 1 Energy Gun 10 | . 2 . . . . . . . . . . 1 3 4 . Energy Cannon 13 | . . . . . . . . . . . 6 2 4 1 . Ballistic Gun 24 | 2 . 1 . . 2 4 2 3 . 1 2 2 3 2 . Ballistic Cannon 19 | . . . . . 1 4 1 3 . 1 7 2 . . . Launcher 4 | . . . . 1 . . . . . . . . 2 . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . . . . 1 . . 3 1 Parts Lost 98 | . 2 1 . . . 5 2 6 . 5 16 4 11 33 13 Power 5 | . 1 . . . . 1 . . . . 1 . . 2 . Propulsion 33 | . . . . . . . . 1 . 1 4 1 2 18 6 Utility 15 | . 1 . . . . 2 . 1 . 1 1 . 1 4 4 Weapon 45 | . . 1 . . . 2 2 4 . 3 10 3 8 9 3 Highest Loss Streak 22 | . 1 1 . . . 4 2 3 . 3 7 3 4 22 5 Average Slot Usage (%) 92 | . 99 99 100 100 99 97 100 96 100 99 95 89 85 78 28 Engine 1 | . 5 . . . . 5 . . . . . . . . . Core 4 | . 7 14 14 14 8 1 7 7 7 . 3 5 1 . . Reactor 1 | . . . . . . . . . . 6 2 . 3 3 1 Treads 18 | . 28 28 28 28 18 15 15 14 15 15 14 13 21 25 . Device 6 | . . . . . . 3 7 12 15 14 11 5 9 8 4 Storage 7 | . 14 14 14 14 12 7 7 7 7 7 6 5 5 3 . Processor 8 | . 8 14 14 14 9 7 15 8 7 7 6 5 5 4 3 Protection 3 | . 5 . . . 14 11 . . . . . 4 . . . Energy Gun 3 | . 9 14 14 1 . . . . . . . . 4 6 2 Energy Cannon 2 | . . . . . . . . . . . 7 12 7 . . Ballistic Gun 18 | . 18 13 14 14 20 18 25 23 38 32 15 6 16 14 . Ballistic Cannon 10 | . . . . . 5 19 19 20 7 11 20 16 6 3 . Launcher 1 | . . . . 12 9 5 . . . . . . . . 1 Naked Turns 65 | . . . . . . . . . . . . . . . 65 Heaviest Build 99 | 10 18 19 19 20 61 84 71 71 63 73 87 87 95 99 31 Greatest Support 309 | 40 40 40 40 40 40 48 48 40 40 40 60 120 255 309 38 Greatest Overweight (x) 5 | 2 . . . . 1 2 1 3 1 1 5 2 . 2 . Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 . . . . Largest Inventory Capacity 16 | 6 8 8 8 8 16 12 12 12 12 12 12 12 12 12 4 Average Capacity 10 | 5 7 8 8 8 12 12 12 12 12 12 12 12 12 10 4 Most Carried 12 | 6 8 8 8 8 12 12 12 12 12 12 12 12 12 12 4 Average Carried 9 | 3 6 7 8 8 9 11 11 8 12 11 9 11 11 8 3 Final Capacity 12 | 6 8 8 8 8 12 12 12 12 12 12 12 12 12 4 4 Final Carried 12 | 6 8 8 8 8 12 12 10 12 12 11 9 12 12 4 4 Class Distribution -------------------- 23% | Mutant 16% | Scavenger-Executioner 13% | Gunner 12% | Scavenger-Skirmisher 10% | Executioner 7% | Skirmisher 5% | Tank 4% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Executioner | -7/Factory Gunner | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Executioner | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Executioner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Executioner | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Matter Collected 8035 | 208 287 64 . 56 400 1031 307 459 . 364 1177 393 1879 1407 3 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9657 | . 381 142 . 45 451 1097 345 431 . 294 1237 323 3143 1728 40 Parts 437 | . 18 7 . 3 29 78 11 18 . 11 44 25 116 76 1 Haulers Intercepted 11 | . 1 . . . 1 2 . . . . 1 . 3 3 . Recyclers Shooed 7 | . 1 . . . . 1 . . . . 1 1 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 11 17 . 16 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 169 | . 7 3 . 11 14 24 7 10 . 6 21 9 36 16 5 Guns 90 | . 7 3 . . 5 12 7 8 . 6 5 1 25 11 . Cannons 40 | . . . . . 1 6 . 2 . . 14 7 5 5 . AOE 39 | . . . . 11 8 6 . . . . 2 1 6 . 5 Classes Destroyed 13 | . 4 . . 1 3 2 1 . . . 1 1 . . . Worker 13 | . . . . . . 4 . . . . 1 2 4 2 . Builder 19 | . . . . . 1 6 . . . . 1 . 8 3 . Tunneler 2 | . . . . . . . . . . . . 1 . 1 . Hauler 11 | . 1 . . . 1 2 . . . . 1 . 3 3 . Recycler 16 | . 2 . . . 1 2 . . . . 2 1 6 2 . Swarmer 47 | . 3 . . 3 7 10 . 3 . 2 1 5 8 . 5 Grunt 52 | . 4 3 . . 3 8 6 3 . 4 8 . 11 2 . Brawler 3 | . . . . . . . 1 . . . 1 . 1 . . Duelist 5 | . . . . . 1 . . 3 . . 1 . . . . Sentry 18 | . . . . . 3 2 . 1 . . 3 2 4 3 . Hunter 16 | . . . . . . . . . . . 4 . 6 6 . Programmer 20 | . . . . . . 4 . . . . 3 2 6 5 . Assembled 8 | . . . . 8 . . . . . . . . . . . Best Kill Streak 14 | . 3 2 . 8 9 14 3 7 . 3 8 5 14 7 5 Combat Bots Only 9 | . 2 2 . 8 9 8 3 7 . 3 4 4 9 4 5 Max Kills in Single Turn 4 | . 1 1 . 4 3 3 1 1 . 1 1 2 3 2 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . . Exploded 4 | . . . . 4 3 2 . . . . 1 1 2 . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Damage Taken 19957 | . 469 195 . 107 338 1891 262 955 . 870 2588 892 3532 5659 2199 Core 2652 | . 80 38 . . 29 99 35 103 . 20 149 13 154 479 1453 Absorbed by Shields 247 | . . . . . . . . . . . 230 . . 11 6 Reduced by Siege Mode 602 | . . . . . . . . . . . . . 419 183 . Core Remaining (%) 79 | 100 . . . 52 94 . . . . 63 82 98 86 63 . Volleys Fired 433 | . 42 11 . 4 28 54 15 27 . 24 65 21 77 61 4 Largest 7 | . 2 2 . 2 3 6 4 6 . 6 7 6 7 7 1 Hottest 401 | . 85 88 . 88 81 228 132 228 . 182 396 259 401 238 49 Shots Fired 1546 | . 84 20 . 5 68 195 58 89 . 82 267 79 327 268 4 Gun 1064 | . 84 20 . 2 48 119 46 76 . 73 102 23 253 218 . Cannon 457 | . . . . . 12 72 12 13 . 9 165 56 68 50 . Launcher 25 | . . . . 3 8 4 . . . . . . 6 . 4 Special . | . . . . . . . . . . . . . . . . Kinetic 1361 | . 71 9 . 1 60 191 58 89 . 82 205 74 268 253 . Thermal 149 | . 13 11 . 1 . . . . . . 61 4 50 9 . Explosive 25 | . . . . 3 8 4 . . . . . . 6 . 4 Electromagnetic 11 | . . . . . . . . . . . 1 1 3 6 . Robot Hit Streak 31 | . 11 24 . 2 16 15 27 18 . 13 8 8 31 15 3 Robot Miss Streak 11 | . 7 1 . 3 2 4 2 11 . 11 6 5 3 4 1 Penetration Max 2 | . . . . . . 1 . 1 . . . 1 1 2 . Secondary Targets 14 | . 1 . . . 1 4 . 1 . 2 . . 4 1 . Max Gunslinging Chain 2 | . 1 . . . 1 2 . 1 . 1 . . 1 1 . Shots Hit Robots 970 | . 49 17 . 2 46 118 37 69 . 45 126 42 240 176 3 Core Hits 494 | . 19 6 . 14 30 56 15 36 . 34 59 27 125 62 11 Critical Hits 46 | . . . . . . 7 1 3 . . 6 . 16 13 . Critical Kills 16 | . . . . . . 3 . 1 . . 2 . 4 6 . Critical Parts Destroyed 29 | . . . . . . 3 1 2 . . 4 . 12 7 . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 26203 | . 563 251 . 497 1483 3527 768 1157 . 727 3188 1465 7431 4425 721 Guns 14203 | . 563 251 . . 567 1467 638 975 . 727 994 102 4501 3418 . Cannons 6756 | . . . . . 120 1095 130 182 . . 1836 861 1549 983 . Explosions 5186 | . . . . 497 796 965 . . . . 358 502 1381 . 687 Melee . | . . . . . . . . . . . . . . . . Ramming 58 | . . . . . . . . . . . . . . 24 34 Kinetic 18831 | . 413 90 . . 687 2562 768 1157 . 727 2195 908 5044 4280 . Thermal 2855 | . 150 161 . . . 160 . . . . 801 557 937 89 . Explosive 3959 | . . . . 497 796 805 . . . . 156 . 1018 . 687 Electromagnetic 500 | . . . . . . . . . . . 36 . 432 32 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . 1 1 6 14 9 Average Corruption 4 | . . . . . . . . . . . 1 1 5 7 5 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 95 | . . . . . . . . . . . 7 2 46 35 5 Message Errors 13 | . . . . . . . . . . . 2 . 6 5 . Matter Fused 19 | . . . . . . . . . . . . . 8 9 2 Heat Flow Errors 5 | . . . . . . . . . . . . . 3 2 . Energy Discharges 6 | . . . . . . . . . . . . . 4 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . . . . . . 7 2 1 Data Loss (major) 4 | . . . . . . . . . . . . . 3 1 . Misfires 1 | . . . . . . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . . . . . . 3 . Targeting Errors 27 | . . . . . . . . . . . 5 1 12 9 . Weapon Failures 6 | . . . . . . . . . . . . 1 2 3 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 487 | . . . . 7 11 119 . 14 . . 55 106 117 15 43 Projectiles 121 | . . . . . . 56 . 14 . . 8 8 20 15 . Explosions 366 | . . . . 7 11 63 . . . . 47 98 97 . 43 Melee . | . . . . . . . . . . . . . . . . Knockbacks 45 | . . . . . 1 7 1 . . . 10 9 10 7 . Impact . | . . . . . . . . . . . . . . . . Kinetic 43 | . . . . . 1 6 1 . . . 10 9 9 7 . Secondary 2 | . . . . . . 1 . . . . . . 1 . . Self-Inflicted Damage 403 | . . . . 89 19 83 . . . . 73 33 13 11 82 Shots 11 | . . . . 2 2 3 . . . . 1 1 1 . 1 Rammed 7 | . . . . . . . . . . . . . . 2 5 Targets Rammed 7 | . . . . . . . . . . . . . . 2 5 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 496 | . 201 147 . 33 96 484 64 148 . 54 496 252 406 298 2 Average Temperature 99 | . 44 66 . 20 29 151 20 47 . 25 126 118 126 115 2 Received Heat Transfer 2364 | . 93 78 . . 117 567 135 144 . 234 327 12 324 198 135 Effects 10 | . . . . . . 9 . . . . 1 . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . Energy Bleed 5 | . . . . . . 5 . . . . . . . . . Matter Decay 2 | . . . . . . 2 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . . 7 7 . Total Turns 278 | . . . . . . . . . . . . . 176 102 . Longest Duration 45 | . . . . . . . . . . . . . 45 38 . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 1 . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . 1 1 2 . . Heat Transferred 3735 | . 444 370 . . . 100 . . . . 1020 374 1316 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Peak Influence 1008 | . 245 72 . 85 306 570 . . . . 392 439 1008 738 656 Average Influence 312 | . 69 29 . 34 130 139 . . . . 216 269 642 602 606 Maximum Alert Level 3 | . 1 . . . 1 2 . . . . 1 2 3 3 2 Low Security (%) 44 | 100 87 100 . 100 86 70 . . . . 45 19 . . . Level 1 21 | . 12 . . . 13 12 . . . . 54 70 23 . 2 Level 2 21 | . . . . . . 16 . . . . . 10 17 83 97 Level 3 12 | . . . . . . . . . . . . . 58 16 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . . . . 5 . . . . 5 1 6 4 . Investigation . | . . . . . . . . . . . . . . . . Extermination 10 | . . . . . . 2 . . . . 2 1 2 3 . Reinforcement 10 | . 1 . . . . 3 . . . . 3 . 2 1 . Assault 2 | . . . . . . . . . . . . . 2 . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 . . . . 1 . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Distress Signals 9 | . 1 . . . . 1 . . . . 2 1 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 327 | . 16 6 . 11 19 36 9 9 . 9 35 20 54 55 48 Peak Tracking Total 18 | . 4 2 . 8 5 7 4 3 . 4 5 5 7 18 16 Tactical Retreats 42 | . 1 1 . . 2 2 3 . . 2 6 5 1 9 10 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Traps Triggered 14 | . . . . . . 2 . . . . 6 . 1 3 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 6 | . . 4 . . . . . . . 1 . . 1 . . Triggered 1 | . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Machines Disabled 32 | . . . . 1 2 6 . . . . 13 7 2 1 . Max in Single Turn 5 | . . . . 1 1 1 . . . . 5 4 1 1 . Garrison Access 2 | . . . . . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Machines Accessed 45 | . 5 1 4 . 7 8 . . 4 . 3 2 6 4 1 Terminals 19 | . 4 1 . . 4 5 . . . . . . 2 2 1 Fabricators 3 | . . . . . . . . . . . 1 1 . 1 . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Recycling Units 9 | . 1 . . . 1 3 . . . . 1 . 3 . . Scanalyzers 2 | . . . . . 1 . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 . . . . . 1 1 . . . Total Hacks 120 | . 18 2 4 . 18 16 . . 23 . 7 3 14 9 6 Successful 78 | . 10 1 4 . 9 8 . . 23 . 6 1 11 3 2 Failed 42 | . 8 1 . . 9 8 . . . . 1 2 3 6 4 Catastrophic 9 | . 1 . . . 2 3 . . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 48 | . 13 2 . . 7 9 . . . . 2 1 6 2 6 Terminals 55 | . 16 2 . . 11 10 . . . . . . 5 5 6 Fabricators 5 | . . . . . . . . . . . 1 2 . 2 . Repair Stations 2 | . . . . . . . . . . . . . . 2 . Recycling Units 22 | . 2 . . . 2 6 . . . . 5 . 7 . . Scanalyzers 5 | . . . . . 3 . . . . . . . 2 . . Garrison Access 4 | . . . . . 2 . . . . . 1 1 . . . Terminal Hacks 43 | . 5 . 4 . 4 4 . . 23 . . . 2 1 . Record 15 | . . . 4 . . . . . 11 . . . . . . Part Schematic 6 | . . . . . . . . . 6 . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . Prototype ID Bank 6 | . 2 . . . . . . . 3 . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . 1 . . . . . . . 1 . Unreport Threat 3 | . 1 . . . 1 1 . . . . . . . . . Locate Traps 6 | . 1 . . . 3 1 . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 5 | . . . . . . . . . . . 2 . 3 . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . Retrieve Matter 4 | . . . . . . . . . . . 2 . 2 . . Scanalyzer 3 | . . . . . 2 . . . . . . . 1 . . Insert Component 3 | . . . . . 2 . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 58 | . 11 2 . . 9 13 . . . . 4 1 11 3 4 Terminals 11 | . 3 1 . . 2 . . . . . . . 2 1 2 Track 7 | . 2 1 . . 1 . . . . . . . 1 1 1 Operators 4 | . 1 . . . 1 . . . . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 12 | . 2 . . . 1 4 . . . . 2 . 3 . . Reject 6 | . 1 . . . . 2 . . . . 1 . 2 . . Recyclers 6 | . 1 . . . 1 2 . . . . 1 . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 1 . . 6 6 . . . . 1 1 4 3 1 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter 153 | . . . . . . . . . . . 153 . . . . Time 40 | . . . . . . . . . . . 40 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Total Allies 3 | . . 1 . . . . . . . 1 . 1 . . . Largest Group 1 | . . 1 . . . . . . . 1 . 1 . . . Highest-Rated Group 94 | . . 31 . . . . . . . 94 . 29 . . . Highest-Rated Ally 94 | . . 31 . . . . . . . 94 . 29 . . . Total Orders 6 | . . . . . . . . . . . . 6 . . . FOLLOW 1 | . . . . . . . . . . . . 1 . . . EXPLORE 5 | . . . . . . . . . . . . 5 . . . Ally Attacks 29 | . . 4 . . . . . . . 6 . 19 . . . Total Damage 408 | . . 62 . . . . . . . 137 . 209 . . . Kills 6 | . . 2 . . . . . . . 2 . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . 1 2 . 1 . . . . . Drone Launches 8 | . . . . . . . . . . . . 8 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Turns Passed 12407 | 64 651 567 669 205 891 1525 1013 907 151 961 996 757 1588 1148 314 Spaces Moved 6938 | 36 311 321 419 119 443 671 514 419 80 463 375 388 737 963 679 Core 280 | 9 . . . . . . . . . . . . . 59 212 Treads 5560 | 27 311 321 419 119 443 671 514 419 80 463 344 322 737 370 . Legs 97 | . . . . . . . . . . . 31 66 . . . Wheels . | . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . 3 1 Flight 997 | . . . . . . . . . . . . . . 531 466 Fastest Speed 28 | 50 160 160 160 160 160 185 185 190 190 190 180 160 156 28 37 Average Speed 150 | 139 160 160 160 160 175 190 185 191 190 190 196 165 159 85 41 Slowest Speed 270 | 160 160 160 160 160 190 210 185 230 190 190 270 180 165 162 60 Overloaded Moves 23 | . . . . . . . . . . . . . . 23 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . . . 11 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 56 61 91 43 45 21 70 70 74 70 17 19 27 30 24 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . . Known Exits Taken 3 | . . . . . 1 1 . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . 2 . 2 . . 2 3 . 1 . . . . . Spaces Dug 7 | . . . . . . . . . . 5 2 . . . . Terrain Destroyed 490 | . . . . 30 62 47 5 8 . 8 79 85 88 6 72 Melee . | . . . . . . . . . . . . . . . . Projectile 108 | . . . . . . 14 5 8 . 8 35 13 19 6 . AOE 382 | . . . . 30 62 33 . . . . 44 72 69 . 72 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Total 7948 | 47 392 359 418 128 512 794 539 461 79 499 496 452 969 1111 692 Wait 164 | . 8 6 . 2 10 23 6 . . . 3 5 75 26 . Move 6886 | 35 310 320 418 118 442 670 513 418 79 462 374 387 736 943 661 Hop 17 | . . . . . . . . . . . . . . 9 8 Pick Up 102 | 6 9 6 . 1 10 13 . 7 . 4 16 3 22 5 . Fast Attach 82 | 6 4 1 . . 2 10 . 2 . 1 8 8 13 23 4 Attach 64 | . 2 . . . 4 3 2 4 . 2 16 1 12 17 1 Detach 22 | . 3 . . . 1 . . . . . 4 3 5 5 1 Swap 32 | . 3 3 . 2 6 3 2 2 . 2 1 5 3 . . Drop 100 | . 11 8 . 1 9 16 1 1 . 3 6 5 25 14 . Fire 433 | . 42 11 . 4 28 54 15 27 . 24 65 21 77 61 4 Melee . | . . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . 1 5 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . 2 . . . . 3 . . 7 8 Rewire 10 | . . . . . . . . . . . . 10 . . . Trap 6 | . . 4 . . . . . . . 1 . . 1 . . Miscellaneous 4 | . . . . . . . . . . . . 4 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 8) 320 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 15) 612 | -10/Materials | Discovered new exit (range 13) 716 | -10/Materials | Entered Mines 724 | -10/Mines | Learned 2 Materials zone layouts 736 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 739 | -10/Mines | Found Prototype Device 814 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 892 | -10/Mines | Received a Mining Laser from a helpful Derelict 1006 | -10/Mines | Found a hidden stash of uninstalled traps 1048 | -10/Mines | Discovered new exit (range 13) 1050 | -10/Mines | Learned Materials terminal intel 1221 | -10/Mines | Discovered new exit (range 11) 1275 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1277 | -10/Mines | Discovered new exit (range 5) 1283 | -10/Mines | Entered Exiles 1283 | -10/Exiles | Found Exiles lab abandoned 1940 | -10/Exiles | Discovered new exit (range 10) 1952 | -10/Exiles | Entered Mines 1957 | -9/Mines | Assembled infested the area 1998 | -9/Mines | Destroyed 8 combat bots 2133 | -9/Mines | Discovered new exit (range 14) 2157 | -9/Mines | Entered Materials 2157 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2158 | -8/Materials | Identified exit to Factory 2159 | -8/Materials | Loaded intel: 12 terminal locations 2255 | -8/Materials | Destroyed 9 combat bots 2457 | -8/Materials | Build established: Gunner 2740 | -8/Materials | Identified Exp. Sensor Array 3022 | -8/Materials | Discovered exit to Factory (range 15) 3048 | -8/Materials | Entered Factory 3048 | -7/Factory | Evolved 2 slots: Weapon x2 3115 | -7/Factory | Build established: Tank 3587 | -7/Factory | Build established: Executioner 3849 | -7/Factory | Identified exit to Lower Caves 4100 | -7/Factory | Discovered new exit (range 4) 4321 | -7/Factory | Lost 4 parts (1p1u2w) 4340 | -7/Factory | Destroyed 8 combat bots 4573 | -7/Factory | Entered Lower Caves 4580 | -7/Lower Caves | Encountered a Warlord checkpoint 4623 | -7/Lower Caves | Build established: Gunner 5037 | -7/Lower Caves | Learned Factory stockpile data 5052 | -7/Lower Caves | Spotted B-75 Beast 5573 | -7/Lower Caves | Discovered new exit (range 7) 5586 | -7/Lower Caves | Entered another Lower Caves area 5609 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5639 | -7/Lower Caves | Lost 3 parts (1n2w) 5659 | -7/Lower Caves | Destroyed 7 combat bots 5834 | -7/Lower Caves | Lost 3 parts (1u2w) 5877 | -7/Lower Caves | Learned Factory emergency access door positions 5946 | -7/Lower Caves | Learned 4 Factory zone layouts 6136 | -7/Lower Caves | Build established: Skirmisher 6369 | -7/Lower Caves | Spotted B-75 Beast 6463 | -7/Lower Caves | Discovered new exit (range 14) 6493 | -7/Lower Caves | Entered Data Miner 6493 | -7/Data Miner | Discovered new exit (range 6) 6518 | -7/Data Miner | Met Data Miner 6587 | -7/Data Miner | Learned location of Section 7 (-2) 6587 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6604 | -7/Data Miner | Received God Mode back door access code from Data Miner 6644 | -7/Data Miner | Entered Proximity Caves 6755 | -6/Proximity Caves | Escorted by Enhanced Grunt 6895 | -6/Proximity Caves | Learned location of Extension (-6) 6979 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 7504 | -6/Proximity Caves | Spotted B-75 Beast 7582 | -6/Proximity Caves | Discovered new exit (range 11) 7602 | -6/Proximity Caves | Lost 3 parts (1n2w) 7605 | -6/Proximity Caves | Entered Factory 7605 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7606 | -6/Factory | Identified exit to Factory 8132 | -6/Factory | Lost 7 parts (1p2n4w) 8174 | -6/Factory | Spotted B-75 Beast 8505 | -6/Factory | Lost 5 parts (2n1u2w) 8601 | -6/Factory | Entered another Factory area 8601 | -5/Factory | Evolved 2 slots: Propulsion x2 8640 | -5/Factory | Rewired Cogmind 8824 | -5/Factory | Build established: Scavenger-Mutant 8976 | -5/Factory | Discovered new exit (range 82) 9173 | -5/Factory | Lost 3 parts (3w) 9358 | -5/Factory | Entered another Factory area 9358 | -4/Factory | Evolved 2 slots: Propulsion x2 9637 | -4/Factory | Build established: Scavenger-Executioner 9743 | -4/Factory | Lost 3 parts (3w) 9785 | -4/Factory | Destroyed 9 combat bots 9943 | -4/Factory | Destroyed 8 combat bots 10051 | -4/Factory | Lost 4 parts (1n1u2w) 10108 | -4/Factory | First assault squad dispatched 10135 | -4/Factory | Incoming assault squad redirected 10211 | -4/Factory | Build established: Scavenger-Skirmisher 10848 | -4/Factory | Build established: Scavenger-Gunner 10911 | -4/Factory | Discovered new exit (range 21) 10946 | -4/Factory | Entered Research 10946 | -3/Research | Evolved 2 slots: Propulsion x2 11328 | -3/Research | Build established: Scavenger-Executioner 11833 | -3/Research | System corruption reached 10% 11855 | -3/Research | Lost 22 parts (1p12n3u6w) 11886 | -3/Research | Found Prototype Hackware 11886 | -3/Research | Identified Exp. System Shield 11943 | -3/Research | Spotted B-86 Titan 12091 | -3/Research | Discovered new exit (range 3) 12094 | -3/Research | Entered another Research area 12094 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12131 | -2/Research | Lost 4 parts (3n1w) 12151 | -2/Research | Spotted B-90 Cyclops 12287 | -2/Research | Lost 4 parts (1n1u2w) 12318 | -2/Research | Build established: Mutant 12328 | -2/Research | Lost 5 parts (3n2u) 12333 | -2/Research | Core integrity fell below 50% 12335 | -2/Research | Spotted B-90 Cyclops 12389 | -2/Research | Core integrity fell below 20% 12408 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12291_ Exp. System Shield destroyed. 12292_ Penetrated by Slug. 12293_ Slug penetrates Wall. 12296_ Q-thruster destroyed. 12296_ Impulse Thruster Array destroyed. 12297_ Penetrated by Slug. 12297_ Slug penetrates S-43 Plague. 12297_ Adv. Heat Sink destroyed. 12305_ System corrupted: Faulty Exp. Q-thruster rejected. 12306_ K-01 Serf destroyed. 12306_ Slug penetrates Wall. 12307_ Slammed into K-01 Serf. 12324_ Slammed into R-10 Processor. 12343_ Enh. Optical Array destroyed. 12347_ Triggered EM Surge Trap. 12347_ The floor emits a surge of raw power. 12347_ System corrupted (+5). 12355_ System corrupted: Energy discharge (-35). 12358_ W-44 Eye sends out distress signal. 12374_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# | | ??????????????????????????????????????# """ | | ????????????????????????????########### """" | | ????????????????????????????# ]# """" | | ????????????????????????????# # """ | | ????????????????????????????# =# | | ????????????????????????????# | # | | ????????????????????????????# # | | ????????????????????????????? # """ | | ??????????????????????????????? # """ | | ????????????????????????????????? # """ | | ????????????????????????###########+### | | ????????????????????????# | | ????????????????????????# | | ???????????????#######??# | | ???????????????# ?# | | ???????????????# ?# ##################### | | ???????????????# # ###########?????????? | | ???????????????# # # #??????#### | | ???????????????# """ + + ######## | | ???????????????# """ # # ! / | | ???????????????? """ # # ######## | | ??????########## ?# # !!! # # | | ??????# # ?# # !!! # # | | ??????# #######??# # !!! # " | | ??????# #????????#@ # # # | | ??????# #????????# ########### # | | ??????# #????????# #?????????# ?# | | ??????# #????????# #?????????# ?# | | ???????? #????????# s#?????????# ??# | | ?????????? #????????# s#?????????#####??# | | ???????????? #????????# #############????# | | ##############+########## ss# #######+# | | = + # | | # """S""" # | | # """ """??# | | % #? # | | ## ####+###### ########## #? # | | ?????????????# #????????# #?? # | | ?????????????# #????????# ##################### | | ?????????????# #????????+ ?????????????? | | ?????????????# #????????# ??????????????? | | ?????????????# #????????# ??????????????? | | ?????????????# #????????# ?????????????? | | ?????????????# #????????# !! #????????????? | | ?????????????# #????????# !* #????????????? | | ?????????????# #????????# ! #????????????? | | ?????????????# #????????# ????????????? | | ?????????????# #????????# ? ??????? | | ?????????????# #??#####?# ? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 8 Recoil Reduction 9 Kinecelleration 40 Defensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Sniper Challenges ------------ None Game ------ Seed ExperimentalCoreFacilitator Manual? 0 Play Time 02:39:19 Cumulative 214.6 hours Start 2020.04.10 @ 14:19:10 End 2020.04.10 @ 17:09:51 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 107 Adventurer 0 Explorer 1 Win Type - Total 12 Types 8/0/4/0/0/0/0 Lore% 76 Gallery% 82 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c796d377-3560-42c8-9efc-eead4a8e8c27