Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 19:44:51

Player: YenYu

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (116)     580
Value Destroyed (3682)     3682
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (502)                502
              TOTAL SCORE: 9124

 Bonus
-------
High Alert Combat Kills    2
Entered Garrisons          200
Registered with UFD        300

 Cogmind 
---------
Core Integrity             654/850
Matter                     11/300
Energy                     280/280
System Corruption          3%
Temperature                Warm (162)
Movement                   Core (3850) Ox76
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
                Scrap Suit
                Humpback
>               --- WEAPON (4) -------
                Minigun
                Assault Cannon
                Flak Cannon
                Companion Sword
>               --- INVENTORY (35) ---
          Heavy Ion Engine
  High-capacity Matter Pod (0)
                Force Field
                A0-MCA's Component Scanner
                Recalibrator
                Scrapoid Pod
                Rocket Array
                Rocket Array
      Precision Rocket Launcher
                CPS Tube (2)
                DRS Beacon (Ready)
          Large Botcube

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
                Scrap Suit
                Humpback
       Improved Signal Interpreter
                Transmission Jammer
>               --- WEAPON -----------
                Minigun
                Assault Cannon
                Flak Cannon
                Companion Sword
>               --- INVENTORY --------
          Heavy Ion Engine
        Armored Treads
        Armored Treads
        Armored Treads
  High-capacity Matter Pod
                Force Field
                A0-MCA's Component Scanner
                Recalibrator
                Scrapoid Pod
                Rocket Array
                Rocket Array
      Precision Rocket Launcher
                CPS Tube
                DRS Beacon
          Large Botcube
[Rating: 54]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Heavy Battle Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Precision Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   2   
Parts Attached             106  | 4   7   .   16  4   22  34  4   2   8   5   
  Power                    11   | 1   .   .   2   .   4   3   .   .   1   .   
    Engine                 9    | 1   .   .   2   .   3   2   .   .   1   .   
    Core                   2    | .   .   .   .   .   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | .   2   .   7   .   11  3   3   1   .   .   
    Treads                 21   | .   2   .   6   .   6   3   3   1   .   .   
    Leg                    6    | .   .   .   1   .   5   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 1   3   .   5   1   2   8   1   1   3   2   
    Device                 15   | .   .   .   3   1   1   6   1   .   2   1   
    Storage                5    | 1   2   .   1   .   .   .   .   .   .   1   
    Processor              6    | .   1   .   1   .   1   1   .   1   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   2   .   2   3   5   20  .   .   4   3   
    Energy Gun             7    | 2   .   .   .   .   .   5   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   .   .   .   .   1   8   .   .   1   1   
    Ballistic Cannon       14   | .   2   .   2   2   2   4   .   .   2   .   
    Launcher               4    | .   .   .   .   .   2   2   .   .   .   .   
    Special Weapon         3    | .   .   .   .   1   .   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   1   1   9   .   .   1   .   
Parts Lost                 20   | .   .   .   3   .   6   4   2   .   .   5   
  Power                    2    | .   .   .   .   .   1   1   .   .   .   .   
  Propulsion               8    | .   .   .   1   .   4   .   .   .   .   3   
  Utility                  7    | .   .   .   1   .   .   2   2   .   .   2   
  Weapon                   3    | .   .   .   1   .   1   1   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   2   .   3   2   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 98  100 98  98  96  96  99  83  
  Engine                   8    | .   14  14  11  11  3   5   9   9   9   6   
  Treads                   32   | .   26  28  30  33  26  35  36  36  36  24  
  Device                   7    | .   .   .   10  11  17  14  5   .   3   11  
  Storage                  9    | .   17  14  11  11  9   9   9   9   9   6   
  Processor                10   | .   8   14  11  11  9   4   9   15  14  5   
  Hackware                 4    | .   .   .   .   .   .   7   9   9   8   .   
  Ballistic Gun            6    | .   .   .   .   .   5   12  18  18  8   5   
  Ballistic Cannon         13   | .   26  28  21  20  12  4   .   .   9   13  
Peak Build Rating          54   | 4   9   9   16  23  43  48  42  38  40  54  
  Average Rating           31   | 2   7   9   13  20  33  40  38  37  37  51  
  On Entrance              23   | .   4   9   9   16  22  43  40  35  38  40  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             231  | 14  31  31  55  55  57  59  61  55  63  231 
  Greatest Support         80   | 3   40  40  60  60  80  80  80  80  80  80  
  Greatest Overweight (x)  5    | 4   4   .   .   .   1   .   .   .   .   5   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 35   | 8   15  15  20  20  20  20  20  20  20  35  
  Average Capacity         19   | 6   9   15  17  20  20  20  20  20  20  35  
  Most Carried             20   | 5   9   10  20  20  20  20  20  20  20  18  
  Average Carried          17   | 4   7   9   15  19  17  19  19  19  19  16  
  Final Capacity           35   | 8   15  15  20  20  20  20  20  20  20  35  
  Final Carried            20   | 5   9   10  19  19  20  20  20  20  20  14  

 Class Distribution 
--------------------
 76% | Mutant
 15% | Scavenger-Mutant
  7% | Hauler-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Garrison
           Mutant | -8/Recycling
           Mutant | -8/Scraptown
    Hauler-Gunner | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  Rec  Scr  Fac  
Matter Collected           3938 | 234  476  48   624  44   573  1268 254  24   40   353  
  Remotely                 93   | .    .    .    .    .    .    93   .    .    .    .    
Salvage Created            3265 | .    228  57   654  .    394  1071 460  52   .    349  
  Parts                    241  | .    19   10   53   .    40   58   33   2    .    26   
Haulers Intercepted        4    | .    2    .    1    .    .    1    .    .    .    .    
Recyclers Shooed           3    | .    .    .    2    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac 
Combat Hostiles Destroyed  88   | .   7   3   20  .   15  18  13  1   .   11  
  Guns                     30   | .   .   .   .   .   2   13  13  1   .   1   
  Cannons                  53   | .   7   3   20  .   9   4   .   .   .   10  
  AOE                      5    | .   .   .   .   .   4   1   .   .   .   .   
Classes Destroyed          15   | .   5   1   3   .   2   3   .   .   .   1   
  Worker                   2    | .   .   .   .   .   .   1   .   .   .   1   
  Builder                  3    | .   .   .   .   .   2   1   .   .   .   .   
  Tunneler                 2    | .   1   .   .   .   1   .   .   .   .   .   
  Hauler                   4    | .   2   .   1   .   .   1   .   .   .   .   
  Recycler                 3    | .   .   1   .   .   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 4    | .   .   .   2   .   .   2   .   .   .   .   
  Watcher                  9    | .   1   .   2   .   3   2   .   .   .   1   
  Swarmer                  24   | .   3   3   3   .   8   .   4   .   .   3   
  Grunt                    42   | .   4   .   12  .   5   9   7   .   .   5   
  Brawler                  3    | .   .   .   2   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   14   | .   .   .   3   .   1   8   1   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           12   | .   4   3   6   .   9   4   12  1   .   3   
  Combat Bots Only         12   | .   2   3   6   .   7   3   12  1   .   3   
Max Kills in Single Turn   6    | .   2   1   1   .   6   2   2   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   1   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  Rec  Scr  Fac  
Hostile Shots Fired        554  | .    26   10   78   .    97   102  117  6    .    118  
  Missed                   159  | .    6    3    26   .    25   28   34   3    .    34   
Damage Taken               5589 | .    201  59   687  .    938  1222 989  44   .    1449 
  Core                     529  | .    11   9    71   .    113  60   69   .    .    196  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   583  | .    .    .    171  .    .    362  .    .    .    50   
Core Remaining (%)         82   | 100  .    92   .    82   .    .    .    .    56   .    
Volleys Fired              305  | .    25   6    61   8    44   90   32   2    .    37   
  Largest                  3    | .    2    2    2    1    2    2    2    2    .    3    
  Hottest                  113  | .    70   70   74   100  84   72   58   58   .    113  
Shots Fired                624  | .    50   12   120  8    88   167  64   4    .    111  
  Gun                      222  | .    .    .    .    .    18   99   64   4    .    37   
  Cannon                   383  | .    50   12   120  .    69   58   .    .    .    74   
  Launcher                 10   | .    .    .    .    .    1    9    .    .    .    .    
  Special                  9    | .    .    .    .    8    .    1    .    .    .    .    
  Kinetic                  605  | .    50   12   120  .    87   157  64   4    .    111  
  Thermal                  9    | .    .    .    .    8    .    1    .    .    .    .    
  Explosive                10   | .    .    .    .    .    1    9    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    5    2    9    .    11   19   13   5    .    8    
  Robot Miss Streak        15   | .    4    3    2    .    3    8    4    .    .    15   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10   | .    .    .    .    .    .    3    7    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    1    .    .    .    
Shots Hit Robots           371  | .    26   5    76   .    52   94   45   3    .    70   
  Core Hits                183  | .    11   4    31   .    29   44   20   1    .    43   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    2    1    .    .    .    1    .    .    .    .    
    Blast                  4    | .    2    1    .    .    .    1    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7660 | .    521  109  1374 .    1335 2047 866  58   .    1350 
  Guns                     2854 | .    .    .    .    .    290  1310 866  58   .    330  
  Cannons                  4405 | .    521  83   1365 .    827  655  .    .    .    954  
  Explosions               263  | .    .    .    .    .    218  45   .    .    .    .    
  Melee                    66   | .    .    .    .    .    .    .    .    .    .    66   
  Ramming                  72   | .    .    26   9    .    .    37   .    .    .    .    
  Kinetic                  7259 | .    521  83   1365 .    1117 1965 866  58   .    1284 
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                263  | .    .    .    .    .    218  45   .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 66   | .    .    .    .    .    .    .    .    .    .    66   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    .    .    .    .    .    3    
  Average Corruption       3    | .    .    .    4    4    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    12   16   .    .    .    .    .    7    
    Message Errors         7    | .    .    .    2    4    .    .    .    .    .    1    
    Matter Fused           10   | .    .    .    4    4    .    .    .    .    .    2    
    Heat Flow Errors       3    | .    .    .    .    2    .    .    .    .    .    1    
    Energy Discharges      5    | .    .    .    3    2    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    2    2    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    1    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            66   | .    24   .    8    .    23   .    .    .    .    11   
  Projectiles              61   | .    24   .    8    .    18   .    .    .    .    11   
  Explosions               5    | .    .    .    .    .    5    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 38   | .    2    2    6    .    12   8    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  38   | .    2    2    6    .    12   8    .    .    .    8    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    .    .    8    31   .    .    .    .    
  Shots                    2    | .    .    .    .    .    1    1    .    .    .    .    
  Rammed                   11   | .    .    5    3    .    .    3    .    .    .    .    
Targets Rammed             13   | .    .    6    3    .    .    4    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    1    .    .    .    1    .    .    .    .    
Highest Temperature        253  | .    105  54   90   250  210  209  145  17   .    253  
  Average Temperature      56   | .    31   28   32   47   107  38   58   8    .    94   
  Received Heat Transfer   1930 | .    69   .    249  .    351  594  450  18   .    199  
  Effects                  2    | .    .    .    .    .    2    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac 
Peak Influence             417  | .   228 87  316 72  371 257 417 208 .   161 
  Initial                  187  | .   .   10  .   72  2   105 167 187 .   .   
  Average                  127  | .   107 24  164 42  199 172 305 206 .   64  
Maximum Alert Level        2    | .   1   .   1   .   1   1   2   1   .   .   
  Low Security (%)         73   | 100 82  100 66  100 35  62  31  8   .   100 
  Level 1                  25   | .   17  .   33  .   64  37  26  91  .   .   
  Level 2                  1    | .   .   .   .   .   .   .   41  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   2   .   .   1   .   .   .   3   
  Investigation            2    | .   1   .   1   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            3    | .   .   .   1   .   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac 
Distress Signals           5    | .   2   .   1   .   .   2   .   .   .   .   
Communications Jammed      33   | .   .   .   .   .   18  15  .   .   .   .   
  Distress Signals         33   | .   .   .   .   .   18  15  .   .   .   .   
Times Spotted              110  | .   6   3   27  .   21  24  12  1   .   16  
  Peak Tracking Total      9    | .   4   3   4   .   5   4   9   1   .   3   
  Tactical Retreats        2    | .   .   .   2   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac 
Traps Triggered            4    | .   1   .   .   .   .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac 
Machines Disabled          19   | .   1   .   3   .   .   12  .   .   .   3   
  Max in Single Turn       2    | .   1   .   1   .   .   2   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac 
Machines Accessed          37   | .   .   2   9   .   5   10  1   1   7   2   
  Terminals                18   | .   .   2   5   .   3   6   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   2   .   .   .   .   
  Recycling Units          4    | .   .   .   1   .   1   1   .   .   .   1   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                120  | .   .   4   34  .   14  24  1   6   35  2   
  Successful               88   | .   .   2   17  .   10  16  .   6   35  2   
  Failed                   32   | .   .   2   17  .   4   8   1   .   .   .   
    Catastrophic           11   | .   .   2   6   .   .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   1   8   .   2   6   .   .   .   .   
  Terminals                41   | .   .   4   14  .   7   14  1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   7   .   .   6   .   .   .   .   
  Recycling Units          10   | .   .   .   3   .   4   2   .   .   .   1   
  Scanalyzers              13   | .   .   .   10  .   3   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             64   | .   .   2   6   .   6   8   .   6   35  1   
  Record                   47   | .   .   2   2   .   4   1   .   5   33  .   
  Open Door                5    | .   .   .   .   .   .   4   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   .   .   
  Alert Level              4    | .   .   .   2   .   1   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   .   .   1   .   
  Release Object           1    | .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   4   .   .   6   .   .   .   .   
  Scan Component           5    | .   .   .   2   .   .   3   .   .   .   .   
  Repair                   5    | .   .   .   2   .   .   3   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   1   1   .   .   .   1   
  Report Inventory         2    | .   .   .   .   .   .   1   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   7   .   3   .   .   .   .   .   
  Insert Component         4    | .   .   .   3   .   1   .   .   .   .   .   
  Analyze                  6    | .   .   .   4   .   2   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   .   2   7   .   5   5   1   .   .   1   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   3   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   2   .   .   3   .   .   .   .   
  Time                     166  | .   .   .   52  .   .   114 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         121  | .   .   .   .   .   121 .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   3   .   1   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   3   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   5   .   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   5   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  Rec  Scr  Fac  
Turns Passed               10402 | 65   500  990  907  690  756  1723 304  117  3559 791  
Spaces Moved               5220  | 39   245  599  390  401  318  736  123  65   2108 196  
  Core                     45    | 39   6    .    .    .    .    .    .    .    .    .    
  Treads                   5101  | .    239  599  390  401  244  736  123  65   2108 196  
  Legs                     74    | .    .    .    .    .    74   .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  170  167  167  167  327  
  Average Speed            171   | 141  162  160  160  160  171  170  168  167  167  331  
  Slowest Speed            570   | 250  250  160  160  160  190  170  170  167  167  570  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    40   101  40   78   23   86   25   11   94   8    
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    2    .    2    .    .    .    .    3    .    
Spaces Dug                 49    | .    .    .    .    8    .    41   .    .    .    .    
Terrain Destroyed          133   | .    .    .    1    8    37   85   .    1    .    1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               24    | .    .    .    1    8    5    8    .    1    .    1    
  AOE                      109   | .    .    .    .    .    32   77   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  Rec  Scr  Fac  
Total                      6080 | 48   301  615  551  426  441  1045 167  71   2154 261  
  Wait                     251  | 1    1    4    53   7    28   131  8    .    4    14   
  Move                     5211 | 38   244  598  389  400  317  736  122  64   2107 196  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114  | 5    15   1    22   3    20   27   1    1    16   3    
  Fast Attach              8    | 4    .    .    .    .    .    3    .    1    .    .    
  Attach                   36   | .    4    .    8    1    8    8    1    .    2    4    
  Detach                   2    | .    .    .    1    1    .    .    .    .    .    .    
  Swap                     62   | .    3    .    8    3    14   23   3    1    6    1    
  Drop                     76   | .    9    .    6    3    10   23   .    2    18   5    
  Fire                     305  | .    25   6    61   8    44   90   32   2    .    37   
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    13   | .    .    6    3    .    .    4    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Recycling
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 14)
    66 | -11/Scrapyard | Entered Materials
   305 | -10/Materials | Build established: Mutant
   472 | -10/Materials | Discovered new exit (range 11)
   486 | -10/Materials | Identified exit to Mines
   566 | -10/Materials | Entered Mines
   659 | -10/Mines     | Learned location of Storage (-8)
   889 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   953 | -10/Mines     | Discovered new exit (range 6)
   959 | -10/Mines     | Identified exit to Materials
  1021 | -10/Mines     | Learned Materials emergency access door positions
  1185 | -10/Mines     | Discovered exit to Materials (range 9)
  1556 | -10/Mines     | Entered Materials
  1556 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2019 | -9/Materials  | Repaired Lgt. Cannon
  2113 | -9/Materials  | Discovered new exit (range 5)
  2124 | -9/Materials  | Identified exit to Materials
  2193 | -9/Materials  | Build established: Scavenger-Mutant
  2274 | -9/Materials  | Identified exit to Mines
  2431 | -9/Materials  | Repaired Lgt. Treads
  2463 | -9/Materials  | Entered Mines
  2515 | -9/Mines      | Met a Derelict bent on vengeance
  2611 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  2614 | -9/Mines      | Found Prototype Device
  2615 | -9/Mines      | Identified Exp. Sensor Array
  2727 | -9/Mines      | Learned 2 Materials zone layouts
  2961 | -9/Mines      | Discovered exit to Materials (range 10)
  3153 | -9/Mines      | Entered Materials
  3153 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3210 | -8/Materials  | Found Prototype Launcher
  3211 | -8/Materials  | Identified Rocket Array
  3221 | -8/Materials  | Found Rocket Array
  3223 | -8/Materials  | Found Rocket Array
  3396 | -8/Materials  | Destroyed 7 combat bots
  3402 | -8/Materials  | Lost 3 parts (1p2n)
  3436 | -8/Materials  | Discovered new exit (range 9)
  3497 | -8/Materials  | Identified exit to Storage
  3499 | -8/Materials  | Lost 3 parts (2n1w)
  3756 | -8/Materials  | Build established: Mutant
  3909 | -8/Materials  | Entered Storage
  4389 | -8/Storage    | Repaired Imp. Light Cannon
  4890 | -8/Storage    | Discovered new exit (range 16)
  4937 | -8/Storage    | Identified exit to Factory
  5291 | -8/Storage    | Repaired Arm. Treads
  5337 | -8/Storage    | Repaired Hvy. Battle Rifle
  5632 | -8/Storage    | Identified exit to Garrison
  5632 | -8/Storage    | Entered Garrison
  5700 | -8/Garrison   | Triggered checkpoint
  5720 | -8/Garrison   | Triggered checkpoint
  5831 | -8/Garrison   | Destroyed 12 combat bots
  5918 | -8/Garrison   | Discovered new exit (range 12)
  5934 | -8/Garrison   | Identified exit to Recycling
  5936 | -8/Garrison   | Entered Recycling
  5937 | -8/Recycling  | Met a Zionite searching for Scraptown
  6000 | -8/Recycling  | Scanned before Scraplab entrance
  6025 | -8/Recycling  | Entered Scraplab
  6048 | -8/Recycling  | Discovered new exit (range 3)
  6050 | -8/Recycling  | Identified exit to Scraptown
  6053 | -8/Recycling  | Entered Scraptown
  6323 | -8/Scraptown  | Visited CPS Storage
  6392 | -8/Scraptown  | Visited UFD Registry
  6422 | -8/Scraptown  | Visited Fellowship of the Rings
  6462 | -8/Scraptown  | Visited Comm Corps
  6773 | -8/Scraptown  | Discovered new exit (range 13)
  7331 | -8/Scraptown  | Visited Cyclists
  7381 | -8/Scraptown  | Visited Assassins FH
  7426 | -8/Scraptown  | Visited Shadow of the Wyrm
  7510 | -8/Scraptown  | Visited Spacefarers
  8124 | -8/Scraptown  | Identified exit to Factory
  8251 | -8/Scraptown  | Registered with UFD as "Geargrid"
  8348 | -8/Scraptown  | Visited A0-MCA Data Center
  8358 | -8/Scraptown  | Given a B+ rating by A0-MCA
  8363 | -8/Scraptown  | Found A0-MCA's Component Scanner
  8424 | -8/Scraptown  | Visited Sword Containment
  8624 | -8/Scraptown  | Visited LU-1G1's Boring Crew
  8686 | -8/Scraptown  | Visited Scrapoid Research Area
  8732 | -8/Scraptown  | Visited Scrap Suit Storage
  8754 | -8/Scraptown  | Found Scrap Suit
  8797 | -8/Scraptown  | Visited Derelict Rescue Squad
  8812 | -8/Scraptown  | Found DRS Beacon
  9151 | -8/Scraptown  | Discovered exit to Factory (range 5)
  9388 | -8/Scraptown  | Visited Scrapoid Pod Storage
  9397 | -8/Scraptown  | Found Scrapoid Pod
  9430 | -8/Scraptown  | Visited Science Guys
  9495 | -8/Scraptown  | Visited Botcube Research
  9518 | -8/Scraptown  | Found Lrg. Botcube
  9612 | -8/Scraptown  | Entered Factory
  9612 | -6/Factory    | Evolved 4 slots: Utility x2, Weapon x2
  9914 | -6/Factory    | Build established: Hauler-Gunner
 10403 | -6/Factory    | Self-destructed

 Last Messages 
---------------
10379_ Destroyed Phase Shifter.
10379_ H-66 Slayer knocked back.
10380_ Slug penetrates Terminal.
10380_ Penetrated by Slug.
10382_ Terminal disabled.
10382_ H-66 Slayer knocked back.
10384_ Slug penetrates Wall.
10384_ Slug penetrates Terminal.
10385_ Penetrated by Slug. <x2>
10385_ H-66 Slayer destroyed.
10388_ Penetrated by Slug.
10388_ Imp. Signal Interpreter destroyed.
10388_ P-60 Hacker destroyed.
10391_ Penetrated by Slug.
10391_ Slug penetrates O-16 Technician.
10391_ Arm. Treads destroyed.
10395_ Penetrated by Slug. <x2>
10399_ Slug penetrates Wall.
10401_ Wall collapses.
10402_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????#      """   #????????????                  |
| ???????#       ""   #????????????                  |
| ???????#       ""   #????????????                  |
| ???????#            #????????????                  |
| ???????#      """   #????????????                  |
| ???????+      """   #############                  |
| ???????#      """   #           #                  |
| ???????#       "    #           #                  |
| ???????#       ""   #           #                  |
| ???????#            #/          #                  |
| ???????#      ""    #           #                  |
| ???????#      ""  % #           #                  |
| ???????#      """   +           #                  |
| ???????#       ""   #           #                  |
| ???????#       ""   #           #                  |
| ???????####         #           #                  |
| ??????????#   """   #        =[ #                  |
| ??????????#   """   #           #                  |
| ??????????#   """   #           #                  |
| ??????????#    ""   #####+##+####                  |
| ??????????#??? ""   #???#    #???                  |
| ???????????????     #???#    #???                  |
| ????????????????    #???#    #???                  |
| ???????????????     #??##    #???                  |
| ??????????????" ""*%####;    #???                  |
| ???????????????F""%%!%   @   #???                  |
| ??????????????"""!=*  %        #?                  |
| ????????????  =%h%|! !       T"#?                  |
| ???????????   %%[!%=    ""   ""#?                  |
| ???????????##%#;#####  """|  ###?                  |
| ????????????????????#  "F||  #???                  |
| ????????????????????#  """|  #???                  |
| ????????????????????#   ""    ???                  |
| ????????????????????#         ???                  |
| ????????????????????# ??      #??                  |
| ????????????????????#???#######??                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
 Hvy. Battle Rifle | -9/Materials | Scanalyzed
       Lgt. Treads | -9/Materials | Scanalyzed
    Imp. Heat Sink | -9/Materials | Scanalyzed
       Arm. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepHelicalKinecellerator
  Manual?         0
Play Time         02:28:44
  Cumulative      33.0 hours
  Start           2024.12.06 @ 16:33:13
  End             2024.12.06 @ 19:44:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8094fed-84d9-4b16-b1bb-e474de4d9a59