Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 01:34:33 Player: ducanus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (101) 505 Value Destroyed (3511) 3511 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 9548 Bonus ------- High Alert Combat Kills 118 Aligned with FarCom 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/1000 Matter 203/300 Energy 26/150 System Corruption 18% Temperature Cool (0) Movement Core (600) Ox11 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Core Analyzer Improved Recalibrator > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (15) --- System Shield Ion Burst Cannon Advanced Plasma Cannon Magnetic Acceleration Cannon Advanced EMP Blaster Improved Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Cesium-ion Thruster Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Core Analyzer Transmission Jammer Hacking Suite Improved System Shield Improved Recalibrator > --- WEAPON ----------- Advanced Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Medium Treads Improved Cryofiber Web Large Battery Terrain Scan Processor Improved Particle Charger Improved Medium Armor Plating System Shield Precision Shock Rifle Heavy Particle Cannon Ion Burst Cannon Enhanced Autogun Advanced EMP Blaster Improved Grenade Launcher Improved Plasma Cutter [Rating: 85] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flying Fortress v7 Treads Improved Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Slots Evolved 10 | . . . . . 4 . . 4 2 . Power . | . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . 2 . . Utility 6 | . . . . . 2 . . 2 2 . Weapon . | . . . . . . . . . . . Parts Attached 113 | 7 9 1 . 4 16 20 2 21 19 14 Power 10 | 1 1 . . . 2 1 1 1 2 1 Engine 7 | 1 1 . . . 2 1 1 . 1 . Core 2 | . . . . . . . . 1 . 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 17 | 2 4 . . . 1 1 . 3 4 2 Treads 7 | . 4 . . . . . . . 3 . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . . 1 2 Flight 5 | . . . . . 1 1 . 3 . . Utility 43 | 2 2 . . 1 5 8 . 12 8 5 Device 21 | 1 1 . . . . 3 . 9 4 3 Storage 4 | 1 1 . . . . . . . . 2 Processor 3 | . . . . . 1 1 . 1 . . Hackware 3 | . . . . . . . . . 3 . Protection 12 | . . . . 1 4 4 . 2 1 . Artifact . | . . . . . . . . . . . Weapon 43 | 2 2 1 . 3 8 10 1 5 5 6 Energy Gun 6 | . . . . 1 . 3 . 1 . 1 Energy Cannon 10 | . . . . . 4 3 . 1 1 1 Ballistic Gun 5 | 2 . . . 1 . 1 . 1 . . Ballistic Cannon 6 | . 1 1 . . 1 . . . 2 1 Launcher 10 | . . . . 1 3 1 . 1 1 3 Special Weapon 5 | . 1 . . . . 2 . 1 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 9 | . . . . . 1 6 . 2 . . Parts Lost 36 | . . . . 4 2 2 2 1 12 13 Power 5 | . . . . 1 . . 1 . 2 1 Propulsion 8 | . . . . . . . . . 4 4 Utility 13 | . . . . . 1 2 . 1 6 3 Weapon 10 | . . . . 3 1 . 1 . . 5 Highest Loss Streak 10 | . . . . 2 1 2 2 1 4 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 100 100 100 99 71 70 71 66 62 47 Engine 8 | . 14 14 14 13 9 9 8 1 . 2 Core 1 | . . . . . . . . 4 4 1 Treads 8 | . 25 28 28 28 . . . . 1 5 Flight 5 | . . . . . 9 9 9 10 7 . Device 10 | . 14 14 14 10 . 8 9 12 11 8 Storage 9 | . 14 14 14 14 9 9 9 6 5 4 Processor 6 | . . . . . 8 8 9 9 10 5 Protection 6 | . . . . 3 17 9 9 7 2 . Energy Gun 1 | . . . . 4 . 6 . . . . Energy Cannon 4 | . . . . . 8 10 9 5 3 1 Ballistic Gun 1 | . 5 . . 3 . . . . . . Ballistic Cannon 4 | . 12 14 14 9 . . . . 2 2 Launcher 1 | . . . . . 9 . . 3 1 2 Special Weapon 3 | . 10 14 14 9 . . . . . 2 Peak Build Rating 85 | 7 11 12 15 21 52 58 55 74 85 51 Average Rating 42 | 5 9 11 12 16 50 53 54 64 67 44 On Entrance 31 | . 7 11 12 15 17 50 54 51 73 51 Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 13 32 32 32 42 46 48 48 54 58 47 Greatest Support 100 | 20 46 46 46 46 50 50 50 64 100 100 Greatest Overweight (x) 18 | . 1 . . . . . . 1 18 12 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 13 Average Carried 13 | 4 11 14 14 14 14 14 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 14 14 15 14 14 15 13 7 Class Distribution -------------------- 86% | Mutant 6% | Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Matter Collected 2139 | 253 179 134 . 121 195 464 43 250 260 240 Remotely . | . . . . . . . . . . . Salvage Created 3911 | 43 103 48 . 83 1043 397 721 335 763 375 Parts 210 | 6 9 5 . 3 61 15 29 27 31 24 Haulers Intercepted 3 | . . . . . 3 . . . . . Recyclers Shooed 5 | . . . . . . . 1 . 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . 13 Prevented 4 | . . . . . . . . . . 4 Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Combat Hostiles Destroyed 74 | . 3 5 . 3 21 9 2 8 13 10 Melee 6 | . . . . . . . . . 5 1 Guns 5 | . 2 . . 2 . . . 1 . . Cannons 30 | . 1 5 . 1 4 8 2 4 5 . AOE 29 | . . . . . 16 . . 3 1 9 Classes Destroyed 12 | 1 3 . . 1 5 . . 1 1 . Worker 2 | . . . . . 1 . . . 1 . Builder 4 | . . . . . 2 . 1 . 1 . Tunneler 4 | 3 . . . . 1 . . . . . Hauler 3 | . . . . . 3 . . . . . Recycler 9 | . . . . . 2 . 6 . 1 . Operator 1 | . . . . . 1 . . . . . Watcher 4 | . 2 . . . 2 . . . . . Swarmer 22 | . 2 5 . . 7 . . 3 . 5 Grunt 29 | . 1 . . . 10 6 . 1 8 3 Sentry 13 | . . . . 2 4 3 2 1 . 1 Hunter 1 | . . . . . . . . . 1 . Programmer 8 | . . . . . . . . 3 4 1 Best Kill Streak 14 | 2 2 2 . 2 14 5 5 3 6 4 Combat Bots Only 9 | . 2 2 . 2 9 5 2 3 4 4 Max Kills in Single Turn 4 | 1 1 1 . 1 3 1 1 1 1 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . 2 . . 1 1 4 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Hostile Shots Fired 603 | . 24 39 . 24 71 63 10 56 191 125 Missed 206 | . 6 19 . 4 31 22 5 24 58 37 Damage Taken 7053 | . 143 159 . 511 528 651 353 426 2364 1918 Core 1431 | . 37 25 . 100 14 68 75 99 400 613 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 23 | . . . . . . . . . . 23 Redirected to Shielding 120 | . . . . . 106 14 . . . . Ignored by Resistances 7 | . . . . . . . 7 . . . Regen/Repaired (Parts) 148 | . . . . . . 24 . 124 . . Core Remaining (%) 73 | 100 . . . 35 . . 71 88 . . Volleys Fired 398 | 13 30 21 . 10 74 63 40 65 42 40 Largest 2 | 2 2 1 . 2 2 2 1 2 2 1 Hottest 178 | 40 100 35 . 110 96 175 75 111 178 80 Shots Fired 460 | 26 40 21 . 16 75 77 40 71 53 41 Gun 74 | 26 20 . . 7 2 7 . 5 . 7 Cannon 335 | . 10 21 . 8 52 68 40 62 50 24 Launcher 39 | . . . . 1 21 . . 4 3 10 Special 12 | . 10 . . . . 2 . . . . Kinetic 126 | 26 30 21 . 10 3 . . 5 12 19 Thermal 288 | . 10 . . 5 51 77 40 62 38 5 Explosive 18 | . . . . 1 11 . . . . 6 Electromagnetic 28 | . . . . . 10 . . 4 3 11 Robot Hit Streak 13 | 5 7 4 . 11 13 7 12 7 3 7 Robot Miss Streak 8 | 3 5 3 . 2 4 8 1 4 5 4 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 203 | 12 17 12 . 10 36 28 26 17 20 25 Core Hits 194 | 9 7 5 . 4 43 14 10 12 53 37 Critical Kills 2 | . . . . . 1 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 5 | . 1 . . . 2 1 . . . 1 Burn 1 | . . . . . 1 . . . . . Meltdown 2 | . . . . . 1 1 . . . . Destroy 1 | . . . . . . . . . . 1 Blast 1 | . 1 . . . . . . . . . Melee Attacks 5 | . . . . . . . 5 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . . . Combat Hostiles 5 | . . . . . . . 5 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7725 | 120 199 200 . 192 2387 972 588 706 1381 980 Guns 425 | 93 84 . . 82 43 43 . 68 . 12 Cannons 4070 | . 115 200 . 110 688 929 588 467 750 223 Explosions 3055 | . . . . . 1656 . . 171 547 681 Melee . | . . . . . . . . . . . Ramming 175 | 27 . . . . . . . . 84 64 Kinetic 1107 | 93 199 200 . 110 . . . 68 289 148 Thermal 3498 | . . . . 82 731 972 588 589 461 75 Explosive 1340 | . . . . . 1112 . . . . 228 Electromagnetic 1605 | . . . . . 544 . . 49 547 465 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . 2 2 2 2 . 1 11 4 6 18 Average Corruption 2 | . 1 2 2 2 . 1 1 3 4 10 Corruption Purged 4 | . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . Effects 94 | . 11 2 9 15 . 9 11 5 14 18 Message Errors 23 | . 3 1 . 4 . 2 4 1 3 5 Matter Fused 22 | . 3 . 4 3 . 1 3 . 6 2 Heat Flow Errors 12 | . 2 . 2 1 . 2 1 1 . 3 Energy Discharges 15 | . 2 . 2 2 . 4 1 . 1 3 Parts Rejected 1 | . . 1 . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 9 | . . . 1 2 . . 1 1 2 2 Data Loss (major) 5 | . . . . . . . 1 2 . 2 Misfires 3 | . . . . 2 . . . . . 1 Alerts 3 | . 1 . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 134 | . 8 . . . 91 3 8 . 24 . Projectiles 55 | . 8 . . . 12 3 8 . 24 . Explosions 79 | . . . . . 79 . . . . . Melee . | . . . . . . . . . . . Knockbacks 9 | . 2 3 . . . . . . 4 . Impact . | . . . . . . . . . . . Kinetic 9 | . 2 3 . . . . . . 4 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 194 | . . . . . . . . 40 41 113 Shots 12 | . . . . . . . . 2 3 7 Rammed 51 | . . . . . . . . . 36 15 Targets Rammed 62 | 6 . . . . . . . . 41 15 Kicked 6 | 6 . . . . . . . . . . Crushed 5 | . . . . . . . . . 5 . Highest Temperature 593 | . 294 . 163 258 409 472 332 313 593 259 Average Temperature 116 | . 68 . 80 72 148 105 122 98 131 73 Received Heat Transfer 1494 | . 6 . . 45 234 378 27 96 411 297 Effects 25 | . 2 . . . 13 1 1 1 7 . Shutdowns 5 | . . . . . 3 . . . 2 . Energy Bleed 5 | . . . . . 1 1 1 1 1 . Interference 8 | . 2 . . . 3 . . . 3 . Matter Decay 3 | . . . . . 3 . . . . . Short Circuit 2 | . . . . . 2 . . . . . Damage (minor) 2 | . . . . . 1 . . . 1 . Siege Activations 1 | . . . . . . . . . . 1 Total Turns 15 | . . . . . . . . . . 15 Longest Duration 15 | . . . . . . . . . . 15 Robots Corrupted 2 | . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . 2 . Parts Fried 2 | . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . Parts Melted 12 | . . . . . 2 5 3 2 . . Heat Transferred 4663 | . . . . 148 1184 1290 777 642 511 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 1 . . 5 . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Peak Influence 681 | 15 68 132 . 35 525 489 277 681 312 . Initial 500 | . 9 12 . . . 221 6 500 163 . Average 158 | 3 30 95 . 2 169 156 115 394 172 . Maximum Alert Level 2 | . . . . . 2 2 1 2 1 . Low Security (%) 64 | 100 100 100 . 100 74 61 81 . 53 . Level 1 27 | . . . . . 20 27 18 69 46 . Level 2 7 | . . . . . 4 10 . 30 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 4 . . . 7 5 . 6 9 . Investigation 18 | . 4 . . . 3 3 . 2 6 . Extermination 5 | . . . . . . . . 3 2 . Reinforcement 5 | . . . . . 3 1 . . 1 . Assault 1 | . . . . . . . . 1 . . Garrison 2 | . . . . . 1 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . 2 . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Distress Signals 8 | . . . . . 5 1 . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 10 6 . 3 36 13 2 16 21 15 Peak Tracking Total 8 | . 3 3 . 2 8 5 2 4 5 5 Tactical Retreats 9 | . . . . . 5 1 . 1 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Traps Triggered 7 | . 3 . . . 1 . . . 3 . Indirectly 3 | . . . . . 1 . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 4 | . . . . 4 . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Machines Disabled 24 | . . . . . 2 6 . 6 10 . Max in Single Turn 4 | . . . . . 1 1 . 1 4 . Garrison Access 3 | . . . . . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 2 | . . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Machines Accessed 62 | . 6 . 5 . 8 9 13 11 10 . Terminals 33 | . 3 . . . 6 7 5 7 5 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 6 | . 1 . . . 1 1 . 2 1 . Recycling Units 12 | . 2 . . . . . 8 1 1 . Scanalyzers 3 | . . . . . . . . 1 2 . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 193 | . 16 . 50 . 21 24 31 23 28 . Successful 145 | . 10 . 50 . 11 16 27 19 12 . Failed 48 | . 6 . . . 10 8 4 4 16 . Catastrophic 5 | . . . . . . 1 2 . 2 . Database Lockouts . | . . . . . . . . . . . Manual 101 | . 15 . 2 . 16 15 17 15 21 . Terminals 87 | . 10 . . . 19 18 12 14 14 . Fabricators 4 | . . . . . . . . . 4 . Repair Stations 17 | . 1 . . . 1 5 . 6 4 . Recycling Units 29 | . 5 . . . . . 19 2 3 . Scanalyzers 4 | . . . . . . . . 1 3 . Garrison Access 2 | . . . . . 1 1 . . . . Terminal Hacks 71 | . 2 . 50 . 3 6 6 3 1 . Record 51 | . . . 49 . 1 . . 1 . . Prototype ID Bank 2 | . . . . . . . 2 . . . Open Door 2 | . . . . . . 2 . . . . Open DSF 2 | . . . . . . . . 1 1 . Branch Access Points 2 | . . . . . . 1 1 . . . Emergency Access Points 2 | . . . . . 1 . 1 . . . Terminal Index 4 | . . . . . 1 1 1 1 . . Recycling Unit Index 1 | . . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . 4 . 4 2 . Scan Component 7 | . . . . . . 3 . 2 2 . Repair 3 | . . . . . . 1 . 2 . . Recycling Unit Hacks 14 | . . . . . . . 10 2 2 . Report Inventory 10 | . . . . . . . 8 1 1 . Retrieve Components 4 | . . . . . . . 2 1 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 45 | . 5 . . . 7 5 11 10 7 . Terminals 29 | . 3 . . . 6 5 4 7 4 . Assimilate 4 | . . . . . 1 . . 1 2 . Botnet 21 | . 3 . . . 5 5 4 2 2 . Skim 4 | . . . . . . . . 4 . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 1 . . . 1 . . 2 . . Mechanics 2 | . 1 . . . 1 . . . . . Patch 2 | . . . . . . . . 2 . . Recycling Units 9 | . 1 . . . . . 7 . 1 . Recyclers 1 | . . . . . . . . . 1 . Tunnel 8 | . 1 . . . . . 7 . . . Scanalyzers 3 | . . . . . . . . 1 2 . Researchers 2 | . . . . . . . . 1 1 . Extract 1 | . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 4 . . . 6 6 6 5 7 . Full Trace Events 16 | . 3 . . . 2 4 3 . 4 . Feedback Events 2 | . 1 . . . . 1 . . . . Corruption 2 | . 1 . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 5 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . . 1 . 2 . . Time 114 | . . . . . . 26 . 88 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 15 | . . . . . . . 10 3 2 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Total Allies 3 | . . . . . 1 . . 1 1 . Largest Group 1 | . . . . . 1 . . 1 1 . Highest-Rated Group 26 | . . . . . 10 . . 10 26 . Highest-Rated Ally 26 | . . . . . 10 . . 10 26 . Total Orders 2 | . . . . . 1 1 . . . . FOLLOW 1 | . . . . . 1 . . . . . EXPLORE 1 | . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 Drone Launches 16 | . . . . . . 16 . . . . Drone Recoveries 2 | . . . . . . 2 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Turns Passed 11723 | 285 1401 250 865 1048 1174 2102 942 1751 1349 556 Spaces Moved 8479 | 147 530 126 536 393 1036 1089 1376 1743 1245 258 Core 75 | 10 . . . . . . . . 60 5 Treads 1764 | . 471 126 536 393 . . . . 86 152 Legs 196 | 137 59 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 105 | . . . . . . . . . 4 101 Flight 6339 | . . . . . 1036 1089 1376 1743 1095 . Fastest Speed 39 | 50 120 160 160 160 50 50 50 39 39 50 Average Speed 76 | 115 161 160 160 160 50 50 50 46 61 162 Slowest Speed 950 | 120 190 160 160 160 50 50 50 150 950 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 68 | . . . . . 13 8 22 17 8 . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 50 | 7 69 33 92 53 54 57 95 32 23 42 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 9 | . 1 . 1 . . . 7 . . . Known Exits Taken 2 | . . . . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . 2 . 3 . . . . . . Spaces Dug 108 | . 10 . . . 12 22 15 30 19 . Terrain Destroyed 246 | . 10 . . 9 69 32 18 61 28 19 Melee . | . . . . . . . . . . . Projectile 150 | . 10 . . 1 23 32 18 37 28 1 AOE 96 | . . . . 8 46 . . 24 . 18 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Upp Total 13159 | 237 1015 159 548 800 1607 2537 1568 2587 1748 353 Wait 3987 | 59 440 2 . 378 465 1328 157 749 391 18 Move 8340 | 146 529 125 535 392 1011 1072 1334 1709 1229 258 Hop 60 | . . . . . 11 8 18 16 7 . Pick Up 64 | 6 4 5 4 7 13 7 5 3 6 4 Fast Attach 57 | 7 2 1 . 1 6 11 . 14 8 7 Attach 32 | . . . . 3 5 5 1 4 8 6 Detach 26 | . 2 . . . 3 8 . 6 6 1 Swap 24 | . 7 . . . 5 4 1 3 3 1 Drop 70 | . 1 5 8 5 14 15 4 10 7 1 Fire 398 | 13 30 21 . 10 74 63 40 65 42 40 Melee 5 | . . . . . . . 5 . . . Ram 15 | . . . . . . . . . . 15 Kick 6 | 6 . . . . . . . . . . Crush 41 | . . . . . . . . . 41 . Escape Stasis 1 | . . . . . . . 1 . . . Rewire 5 | . . . 1 . . . 2 . . 2 Trap 4 | . . . . 4 . . . . . . Miscellaneous 24 | . . . . . . 16 . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 286 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 13) 816 | -10/Materials | Discovered new exit (range 9) 1127 | -10/Materials | Discovered new exit (range 6) 1300 | -10/Materials | Discovered new exit (range 4) 1687 | -10/Materials | Entered Mines 1727 | -10/Mines | Met a Derelict bent on vengeance 1750 | -10/Mines | Discovered new exit (range 7) 1773 | -10/Mines | Learned Materials emergency access door positions 1929 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1931 | -10/Mines | Discovered new exit (range 5) 1937 | -10/Mines | Entered Exiles 1966 | -10/Exiles | Discovered new exit (range 15) 1990 | -10/Exiles | Met 8R-AWN 2013 | -10/Exiles | Met EX-HEX 2103 | -10/Exiles | Met EX-DEC 2127 | -10/Exiles | Visited The Gauntlet 2348 | -10/Exiles | Learned location of Zion (-6) 2396 | -10/Exiles | Discovered new exit (range 10) 2513 | -10/Exiles | Met EX-BIN 2545 | -10/Exiles | Aligned with FarCom system 2546 | -10/Exiles | Given EX-Vault access code 2631 | -10/Exiles | Opened EX-Vault 2641 | -10/Exiles | Found Flying Fortress v7 2684 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2802 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2802 | -10/Exiles | Entered Mines 3091 | -9/Mines | Build established: Skirmisher 3146 | -9/Mines | Found a hidden stash of uninstalled traps 3191 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3733 | -9/Mines | Discovered new exit (range 7) 3772 | -9/Mines | Assembled infested the area 3777 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3823 | -9/Mines | Core integrity fell below 50% 3829 | -9/Mines | Destroyed YI-UF0 3850 | -9/Mines | Entered Materials 3850 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3909 | -8/Materials | Build established: Mutant 4633 | -8/Materials | Discovered new exit (range 9) 4865 | -8/Materials | Discovered new exit (range 10) 4869 | -8/Materials | Identified exit to Storage 4921 | -8/Materials | Garrison activated, responded to threat 5010 | -8/Materials | Destroyed 9 combat bots 5024 | -8/Materials | Entered Storage 5228 | -8/Storage | Garrison activated, responded to threat 5703 | -8/Storage | Lost 5 allies 5746 | -8/Storage | Lost 4 allies 5921 | -8/Storage | Discovered new exit (range 13) 6240 | -8/Storage | Repaired Weapon Shielding 6696 | -8/Storage | Identified exit to Recycling 7126 | -8/Storage | Entered Recycling 7127 | -8/Recycling | Met a Zionite searching for Scraptown 7229 | -8/Recycling | Discovered new exit (range 15) 7998 | -8/Recycling | Crushed by falling debris 7999 | -8/Recycling | System corruption reached 10% 8068 | -8/Recycling | Entered Factory 8068 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8240 | -6/Factory | Discovered new exit (range 4) 8418 | -6/Factory | Search patrols dispatched 8768 | -6/Factory | Search patrols dispatched 9591 | -6/Factory | Repaired Hvy. Particle Cannon 9643 | -6/Factory | Repaired Imp. Particle Charger 9816 | -6/Factory | Discovered new exit (range 5) 9819 | -6/Factory | Entered another Factory area 9819 | -5/Factory | Evolved 2 slots: Utility x2 10182 | -5/Factory | Identified exit to DSF 10349 | -5/Factory | Build established: Hacker-Mutant 10760 | -5/Factory | Lost 4 parts (2n2u) 10778 | -5/Factory | Found Gamma Bomb Array 10781 | -5/Factory | Found Gamma Bomb Array 10994 | -5/Factory | Build established: Mutant 11162 | -5/Factory | Discovered new exit (range 3) 11168 | -5/Factory | Entered Upper Caves 11319 | -5/Upper Caves | Learned 8 Factory zone layouts 11429 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11465 | -5/Upper Caves | Core integrity fell below 50% 11482 | -5/Upper Caves | System corruption reached 10% 11513 | -5/Upper Caves | Core integrity fell below 20% 11537 | -5/Upper Caves | Lost 10 parts (1p2n3u4w) 11694 | -5/Upper Caves | Attracted the attention of an 0b10 base 11724 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11649_ System corrupted: FCS attempts to trigger Hvy. Particle Cannon. 11649_ System corrupted: Hvy. Particle Cannon misfires. 11677_ System corrupted: Energy discharge (-42). 11693_ G-50 Soldier springs to life. 11699_ System corrupted: Heat flow error (+277). 11707_ Antigrav System destroyed. 11711_ G-50 Soldier misfires. 11713_ Critical hit (Burn: +37). 11714_ G-50 Soldier destroyed. 11716_ G-50 Soldier misfires. 11718_ Corrupted Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 11720_ G-50 Soldier destroyed. 11720_ Gamma Bomb Array destroyed. 11722_ Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. 11724_ Corrupted Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????? #?###????????????????????? | | ????????????????????## ## ##???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????? #???????????????????? | | ?????????????????????? ##??????????????????? | | ??????????????????????? ##?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ??????????????????????### #######?###????????? | | ??????????????????????# ## ### #????????? | | ???????????????????????# ##???????? | | ???????????????????????# #####???? | | ???????????????????????# @ #???? | | ???????????????????????# ##??? | | ?????????????????#?????## ## #??? | | ?????????????##### ?????##gs%=## ### ##?? | | ?????????????# ######s%[*#### #?# ##? | | ?????????????# == #?## ##?## #? | | ?????????????# #??# #???# ##? | | ?????????????## #####/##### #?# #??# ##### | | ?????????????????????" "??# #?# #??## | | ???????????????????" """# ##?# #???# | | ??????????????????#"T """# #??# #???## #### | | ??????????????????#" """# ?? #????## #??? | | ??????????????????#" # ? ?????###### | | ??????????????????#" "# ? ?????# | | ??????????????????#" "# ?????# ### | | ??????????????????#" "? ???????????? | | ??????????????????#" "? ??????????????? | | ??????????????????#####+####? ? ??????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# ### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 65 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 300 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Hpw. Shock Rifle | -5/Factory | Extracted ECM Suite | -5/Factory | Extracted Thermal Shield | -5/Factory | Extracted Field Propulsion Drive | -5/Factory | Extracted Imp. Powered Armor | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Quantum Hacking Release The Drones! True Hacker \\IAMDERELICT Challenges ------------ None Game ------ Seed StructuralTacticalMonowheel Manual? 0 Play Time 03:44:31 Cumulative 21.2 hours Start 2024.08.25 @ 04:53:35 End 2024.09.06 @ 01:34:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 921b92a9-7d2f-4a95-a9c6-b7ff9ce8611c