Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 16:30:26 Player: Cray_ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (1907) 1907 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 6430 Bonus ------- High Alert Combat Kills 88 Aligned with FarCom 300 Cogmind --------- Core Integrity 650/700 Matter 300/300 Energy 153/300 System Corruption 1% Temperature Cool (18) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Targeting Computer Improved Targeting Computer Particle Charger Shield Generator > --- WEAPON (2) ------- Beam Rifle Particle Gun > --- INVENTORY (15) --- Improved Ion Engine Nuclear Core Light Nuclear Core Cooling System Advanced Targeting Computer Hacking Suite PSU Rigger Shock Rifle Beam Rifle Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Improved Targeting Computer Particle Charger Shield Generator > --- WEAPON ----------- Beam Rifle Particle Gun > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Nuclear Core Cooling System Hacking Suite PSU Rigger Shock Rifle Beam Rifle Rocket Launcher Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 69 | 7 13 3 21 2 . 10 9 4 Power 10 | 1 2 . 3 . . 1 2 1 Engine 7 | 1 2 . 1 . . 1 2 . Core 3 | . . . 2 . . . . 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 3 . 8 1 . 4 2 . Treads 1 | . . . 1 . . . . . Leg 16 | 2 3 . 4 1 . 4 2 . Wheel 3 | . . . 3 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 2 1 2 1 . 1 2 3 Device 7 | . 2 1 1 . . 1 . 2 Storage 3 | 1 . . 1 . . . . 1 Processor 3 | . . . . 1 . . 2 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 26 | 3 6 2 8 . . 4 3 . Energy Gun 20 | 1 4 2 7 . . 3 3 . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 2 . 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 1 1 Parts Lost 23 | . 2 1 7 1 . 8 1 3 Power 2 | . 1 . . . . 1 . . Propulsion 13 | . . 1 5 . . 4 . 3 Utility 1 | . . . . 1 . . . . Weapon 7 | . 1 . 2 . . 3 1 . Highest Loss Streak 8 | . 2 1 5 1 . 8 1 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 97 99 90 99 100 90 97 96 Engine 7 | . 12 14 7 . . 7 8 . Core 2 | . . . 3 11 11 . . 6 Leg 28 | . 27 27 29 7 11 38 35 27 Wheel 5 | . . . 4 33 33 1 . . Device 9 | . 13 14 11 . . 2 9 21 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 7 | . . . . 10 11 8 18 15 Energy Gun 16 | . 16 20 20 11 11 18 15 15 Ballistic Gun 3 | . 11 7 . 11 11 . . . Peak Build Rating 31 | 6 11 15 21 19 18 19 24 31 Average Rating 17 | 4 7 13 18 17 17 15 21 29 On Entrance 14 | . 6 11 13 19 18 18 19 23 Naked Turns . | . . . . . . . . . Heaviest Build 40 | 11 16 17 25 21 21 24 24 40 Greatest Support 49 | 20 26 26 49 48 48 49 49 49 Greatest Overweight (x) 7 | . 1 1 7 . . 3 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 15 Average Capacity 9 | 6 8 8 9 10 10 10 10 11 Most Carried 11 | 5 8 8 10 10 10 10 10 11 Average Carried 8 | 2 7 7 8 9 9 8 9 10 Final Capacity 15 | 8 8 8 10 10 10 10 10 15 Final Carried 11 | 2 8 8 10 10 10 9 10 11 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 899 | 170 218 53 200 45 . 98 85 30 Remotely . | . . . . . . . . . Salvage Created 2844 | . 357 97 1379 285 . 362 235 129 Parts 177 | . 31 6 87 19 . 14 15 5 Haulers Intercepted 4 | . 1 . 3 . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 64 | . 12 2 28 6 . 8 6 2 Melee 1 | . . . . . . 1 . . Guns 61 | . 12 2 26 6 . 7 6 2 Classes Destroyed 9 | . 5 1 2 . . 1 . . Worker 5 | . 1 . 4 . . . . . Builder 3 | . . . 1 1 . . 1 . Hauler 4 | . 1 . 3 . . . . . Recycler 6 | . 1 . 4 1 . . . . Watcher 5 | . 1 . 3 . . . 1 . Swarmer 30 | . 12 . 12 3 . . 3 . Grunt 21 | . . 2 8 3 . 6 2 . Duelist 2 | . . . . . . 2 . . Sentry 11 | . . . 8 . . . 1 2 Best Kill Streak 8 | . 4 2 8 4 . 3 1 1 Combat Bots Only 6 | . 3 2 6 3 . 3 1 1 Max Kills in Single Turn 2 | . 1 1 2 2 . 1 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 404 | . 73 16 117 18 . 63 24 93 Missed 126 | . 22 3 36 2 . 15 6 42 Damage Taken 3122 | . 405 195 956 154 . 865 237 310 Core 539 | . 72 24 108 25 . 244 16 50 Absorbed by Shields 133 | . . . . . . . . 133 Core Remaining (%) 65 | 100 . 61 . . . 5 97 . Volleys Fired 202 | . 37 9 72 10 . 36 26 12 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 130 | . 100 40 130 86 . 130 130 121 Shots Fired 372 | . 71 18 144 20 . 55 41 23 Gun 372 | . 71 18 144 20 . 55 41 23 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 38 | . 3 18 . 10 . 7 . . Thermal 334 | . 68 . 144 10 . 48 41 23 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 33 | . 8 9 33 16 . 12 12 21 Robot Miss Streak 5 | . 3 1 3 1 . 2 5 1 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 2 . 1 3 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . Shots Hit Robots 273 | . 44 13 103 18 . 48 29 18 Core Hits 121 | . 18 7 50 9 . 18 12 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . 3 . 4 . . 2 1 1 Burn 11 | . 3 . 4 . . 2 1 1 Melee Attacks 4 | . . . . . . 4 . . Impact . | . . . . . . . . . Slashing 4 | . . . . . . 4 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4372 | . 558 102 1773 287 . 831 489 332 Guns 4244 | . 558 102 1773 287 . 703 489 332 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 101 | . . . . . . 101 . . Ramming 27 | . . . . . . 27 . . Kinetic 327 | . 10 102 . 136 . 79 . . Thermal 3917 | . 548 . 1773 151 . 624 489 332 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 101 | . . . . . . 101 . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . 3 . . . . . 1 Average Corruption 1 | . . 3 . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . 1 . . . . . 1 Data Loss (minor) 1 | . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . 11 . . Shots . | . . . . . . . . . Rammed 8 | . . . . . . 8 . . Targets Rammed 8 | . . . . . . 8 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 342 | . 54 . 117 114 . 342 42 44 Average Temperature 52 | . 19 . 24 39 . 119 14 17 Received Heat Transfer 910 | . . 96 258 45 . 387 72 52 Effects 2 | . . . . . . 2 . . Interference 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Melted 19 | . 3 . 6 . . 6 2 2 Heat Transferred 9858 | . 1779 . 4194 333 . 1628 1184 740 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 663 | . 205 144 663 395 . 110 157 116 Initial 240 | . . 79 52 240 . . 42 30 Average 170 | . 81 135 371 370 . 60 57 62 Maximum Alert Level 2 | . 1 . 2 1 . . . . Low Security (%) 69 | 100 81 100 22 . . 100 100 100 Level 1 19 | . 18 . 32 100 . . . . Level 2 11 | . . . 44 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . 3 . . . 1 2 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . . . 3 . . . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . . . 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 17 7 40 6 . 13 13 5 Peak Tracking Total 7 | . 5 4 7 3 . 3 3 3 Tactical Retreats 9 | . 2 1 1 . . 2 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . 2 . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 10 | . 3 . 4 . 1 . 2 . Terminals 5 | . 2 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . Recycling Units 2 | . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . 6 . 10 . 1 . 4 . Successful 7 | . 1 . 4 . 1 . 1 . Failed 14 | . 5 . 6 . . . 3 . Catastrophic 3 | . 1 . 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 5 | . . . 4 . 1 . . . Terminals 14 | . 5 . 9 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . Recycling Units 4 | . . . 1 . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 . 3 . 1 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . Branch Access Points 1 | . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . 1 . Report Inventory 1 | . . . 1 . . . . . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 3 . 2 . . . 1 . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 4438 | 54 615 156 1043 384 232 619 992 343 Spaces Moved 2648 | 40 333 94 513 341 224 373 516 214 Core 29 | 13 . . 15 . . 1 . . Treads 1 | . . . 1 . . . . . Legs 1930 | 27 333 94 377 . . 369 516 214 Wheels 688 | . . . 120 341 224 3 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 100 100 100 100 120 120 Average Speed 117 | 97 120 125 125 100 100 120 120 126 Slowest Speed 400 | 120 190 190 400 100 100 200 120 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 48 42 53 79 63 78 31 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 3618 | 54 476 120 779 364 232 482 849 262 Wait 575 | . 70 7 127 10 7 43 285 26 Move 2640 | 39 332 93 512 340 223 372 515 214 Hop . | . . . . . . . . . Pick Up 76 | 8 17 3 27 1 1 6 9 4 Fast Attach 15 | . 3 1 3 1 . 5 2 . Attach 34 | 6 4 . 12 1 . 4 5 2 Detach . | . . . . . . . . . Swap 20 | 1 6 2 6 . . 1 2 2 Drop 44 | . 7 5 20 1 1 3 5 2 Fire 202 | . 37 9 72 10 . 36 26 12 Melee 4 | . . . . . . 4 . . Ram 8 | . . . . . . 8 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 6) 636 | -10/Materials | Discovered new exit (range 12) 670 | -10/Materials | Entered Mines 749 | -10/Mines | Assembled infested the area 754 | -10/Mines | Assisted by a Guerilla fighting off Assembled 795 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 798 | -10/Mines | Found Prototype Device 819 | -10/Mines | Discovered new exit (range 5) 826 | -10/Mines | Entered Materials 826 | -9/Materials | Evolved 2 slots: Propulsion x2 1036 | -9/Materials | Identified exit to Mines 1661 | -9/Materials | Lost 5 parts (3n2w) 1869 | -9/Materials | Entered Mines 2055 | -9/Mines | Build established: Scavenger-Mutant 2093 | -9/Mines | Learned location of Zion (-7) 2163 | -9/Mines | Discovered new exit (range 9) 2248 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2249 | -9/Mines | Discovered new exit (range 5) 2253 | -9/Mines | Entered Exiles 2278 | -9/Exiles | Met 8R-AWN 2295 | -9/Exiles | Met EX-HEX 2328 | -9/Exiles | Met EX-BIN 2347 | -9/Exiles | Aligned with FarCom system 2348 | -9/Exiles | Given EX-Vault access code 2373 | -9/Exiles | Opened EX-Vault 2379 | -9/Exiles | Found PSU Rigger 2399 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2426 | -9/Exiles | Met EX-DEC 2472 | -9/Exiles | Discovered new exit (range 14) 2485 | -9/Exiles | Left Exiles lab with PSU Rigger 2485 | -9/Exiles | Entered Mines 2502 | -8/Mines | Core integrity fell below 50% 2562 | -8/Mines | Lost 8 parts (1p4n3w) 2936 | -8/Mines | Core integrity fell below 20% 3002 | -8/Mines | Discovered new exit (range 3) 3104 | -8/Mines | Entered Materials 3104 | -8/Materials | Evolved 2 slots: Utility x2 3593 | -8/Materials | Discovered new exit (range 16) 4096 | -8/Materials | Entered Factory 4096 | -7/Factory | Evolved 2 slots: Utility x2 4224 | -7/Factory | Discovered new exit (range 16) 4375 | -7/Factory | Garrison activated, responded to threat 4439 | -7/Factory | Self-destructed Last Messages --------------- 04257_ Y-54 Guardian suffers critical hit (Burn). 04257_ Imp. Heat Sink melted. 04257_ Lgt. Treads melted. 04257_ Y-54 Guardian destroyed. 04260_ Acquired 30 matter. 04327_ Dropped Cooling System. 04327_ Acquired Cooling System. 04335_ Dropped Med. Storage Unit. 04345_ Acquired Adv. Targeting Computer. 04346_ ALERT: Rogue bot located, Programmers report to Factory Zone 8B. 04375_ Y-54 Guardian calls for garrison reinforcements. 04375_ ALERT: Activating Garrison Access F003. 04380_ Imp. Aluminum Leg destroyed. 04381_ Y-54 Guardian destroyed. 04427_ Imp. Aluminum Leg destroyed. 04427_ System corrupted: Particle Gun failed to cycle. 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"""" #? #???# ###? | | ???????????????# "R #?? #? #?????#??? | | ???????????????# """ #??#######? #????????? | | ???????????????# """ #?????????? #????????? | | ???????????????# #?????????? #????????? | | ???????????????#######+######?????????? #????????? | | ????????????????????? ??????????????? #????????? | | ????????????????????? ????????????????#????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 1 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterBurstGravjet Manual? 0 Play Time 00:47:06 Cumulative 35.6 hours Start 2025.04.13 @ 15:43:18 End 2025.04.13 @ 16:30:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7661132c-0d71-402f-adae-0175bb273ae8