Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.30 @ 17:19:22 Player: jumpy Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (130) 650 Value Destroyed (4768) 4768 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (1435) 1435 TOTAL SCORE: 16213 Bonus ------- High Alert Combat Kills 135 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1600 Matter 270/300 Energy 150/150 System Corruption 5% Temperature Cool (1) Movement Flying (45) Location -1/Access Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (7) --- Impulse Thruster Array > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Advanced Plasma Rifle Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads High-density Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Particle Accelerator Centrium Medium Armor Plating Centrium Heavy Armor Plating Hacking Suite Improved Hacking Suite Advanced Corruption Screen > --- WEAPON ----------- Dispersion Rifle Advanced Plasma Rifle Enhanced Quantum Rifle Railgun > --- INVENTORY -------- Fission Core Neutrino Core Micro Antimatter Reactor Fusion Bomb Launcher Enhanced Force Lance [Rating: 156] Favorites ----------- Power Neutrino Core Engine Angular Momentum Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Gauss Cannon Energy Gun Dispersion Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Fusion Bomb Launcher Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 . 1 . . 1 . . . . . . . . . 1 1 . Utility 10 | . . 1 . 1 2 1 1 . . . . 1 . . . . 1 1 1 Weapon 2 | . . . . . . 1 . . . . . . . . . . . . 1 Parts Attached 135 | 7 6 7 3 16 6 7 3 3 . 2 11 10 . 8 4 1 18 7 16 Power 18 | 1 1 2 . 2 . 1 1 . . 1 . 1 . . . . 3 2 3 Engine 7 | 1 1 2 . 2 . 1 . . . . . . . . . . . . . Core 3 | . . . . . . . 1 . . . . . . . . . 1 . 1 Reactor 8 | . . . . . . . . . . 1 . 1 . . . . 2 2 2 Propulsion 36 | 2 2 3 . 5 1 1 . . . . 5 . . 3 . . 6 3 5 Treads 13 | . . . . 4 1 1 . . . . 4 . . . . . . 2 1 Leg 5 | 2 2 1 . . . . . . . . . . . . . . . . . Wheel 5 | . . 2 . . . . . . . . 1 . . . . . . . 2 Hover 2 | . . . . . . . . . . . . . . . . . 2 . . Flight 11 | . . . . 1 . . . . . . . . . 3 . . 4 1 2 Utility 44 | 2 1 . . 4 4 2 2 . . 1 4 7 . 2 4 1 5 1 4 Device 20 | 1 1 . . . 2 1 2 . . 1 3 4 . 1 . . 2 . 2 Storage 3 | 1 . . . 1 . . . . . . . 1 . . . . . . . Processor 11 | . . . . 1 1 1 . . . . . 1 . 1 3 1 1 . 1 Hackware 2 | . . . . . . . . . . . . . . . . . 1 . 1 Protection 8 | . . . . 2 1 . . . . . 1 1 . . 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 37 | 2 2 2 3 5 1 3 . 3 . . 2 2 . 3 . . 4 1 4 Energy Gun 5 | . . 1 . . . . . . . . . . . . . . 3 1 . Energy Cannon 10 | . . . . 5 . 2 . . . . 2 . . . . . . . 1 Ballistic Gun 6 | 2 2 1 . . . . . . . . . . . . . . . . 1 Ballistic Cannon 8 | . . . 2 . 1 . . 2 . . . 1 . 1 . . 1 . . Launcher 4 | . . . 1 . . . . 1 . . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . . . . . . 2 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 1 . 1 . . . 3 . 4 . . . . 2 2 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Lost 67 | . 3 5 . 3 . . . . . . 11 15 . 2 . . 6 . 22 Power 9 | . 1 . . . . . . . . . . 2 . . . . 2 . 4 Propulsion 23 | . 1 3 . 1 . . . . . . 5 4 . 1 . . 3 . 5 Utility 20 | . 1 . . 1 . . . . . . 4 5 . . . . 1 . 8 Weapon 15 | . . 2 . 1 . . . . . . 2 4 . 1 . . . . 5 Highest Loss Streak 11 | . 1 4 . 3 . . . . . . 11 6 . 2 . . 4 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 4 6 7 5 7 13 18 19 19 19 19 15 13 5 5 5 5 3 4 4 Power 2 | . . 1 1 1 2 2 3 3 3 3 3 2 1 1 1 1 1 1 2 Propulsion . | 1 2 1 . . 1 2 1 1 2 2 1 . . . . . . . . Utility 3 | . 1 1 1 1 1 6 8 8 8 8 6 4 2 2 2 2 2 1 . Weapon 4 | . 1 3 3 5 7 7 7 6 6 5 3 5 2 2 2 2 . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 24 | . 1 2 . 1 1 1 5 2 . 3 . 8 . . . . . . . Power 4 | . . . . 1 . . 2 . . 1 . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 . . . . . . . Utility 7 | . . . . . . . 2 1 . 1 . 3 . . . . . . . Weapon 12 | . 1 2 . . 1 1 1 1 . 1 . 4 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 97 78 77 79 92 99 97 100 100 88 86 83 . 8 18 26 61 73 61 Engine 2 | . 12 11 11 9 7 6 1 . . . . 3 . . . . . . . Core 1 | . . . . . . . 3 5 5 3 . 1 . . . . . 2 . Reactor 2 | . . . . . . . . . . 1 5 4 . . . . 2 4 6 Treads 14 | . . . . 14 30 26 29 29 29 29 17 13 . . . . . 4 6 Leg 1 | . 27 23 . . . . . . . . . . . . . . . . . Wheel 1 | . . 3 22 8 . . . . . . 1 . . . . . . . 2 Device 11 | . 13 11 11 9 14 13 14 17 17 17 15 18 . . . . 5 8 7 Storage 4 | . 14 11 11 9 7 6 5 5 5 5 5 5 . . . . . . . Processor 14 | . . . . 8 7 20 17 17 17 17 17 14 . 3 12 21 25 25 14 Hackware 1 | . . . . . . . . . . . . . . . . . 3 4 6 Protection 4 | . . . . 3 7 6 5 5 5 5 4 4 . . . . . 2 6 Energy Gun 2 | . . . 5 . . . . . . . . . . . . . 8 13 7 Energy Cannon 4 | . . . . 17 7 6 5 5 5 . 4 3 . . . . . . . Ballistic Gun 1 | . 28 18 8 . . . . . . . . . . . . . . . 1 Ballistic Cannon 3 | . . . 5 . 6 6 5 4 5 . 6 11 . . . . . . . Slashing Weapon 1 | . . . . . . 5 5 5 5 5 3 . . 2 . . . . . Peak Build Rating 156 | 7 8 10 11 24 38 53 62 66 66 69 83 102 3 20 38 40 104 134 156 Average Rating 62 | 6 7 8 9 20 33 48 58 64 66 55 67 92 3 12 22 32 81 118 117 On Entrance 40 | . 7 8 9 11 23 38 53 62 66 66 69 83 3 3 11 32 40 97 125 Avg Prop Armor Cover (%) . | . . 2 . . . . . . . . . . . . . . . . 1 Naked Turns 318 | . . . . . . . . . . . . 25 199 5 . . . . 89 Heaviest Build 124 | 13 13 17 21 67 72 81 83 89 89 93 103 124 . 12 . . 30 71 93 Greatest Support 146 | 20 20 30 20 80 88 96 116 116 116 116 146 146 3 8 4 4 24 56 84 Greatest Overweight (x) 7 | . . 1 1 6 . . . . . . 3 1 . 2 . . 7 1 4 Average Overweight (x) . | . . . . 1 . . . . . . 1 . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Average Capacity 14 | 7 8 8 8 18 20 20 20 20 20 20 20 19 5 5 5 5 5 5 5 Most Carried 20 | 6 8 8 6 9 19 20 20 20 20 20 20 17 5 5 5 5 5 5 5 Average Carried 11 | 4 6 7 5 7 14 19 19 19 20 19 15 13 5 4 5 4 4 4 4 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 Final Carried 20 | 6 8 5 5 9 19 20 20 20 20 20 12 5 5 5 5 5 4 5 2 Class Distribution -------------------- 47% | Mutant 18% | Scavenger-Mutant 10% | Gunner 9% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Tank | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 3383 | 376 146 184 . 421 104 38 . 57 102 . 530 368 104 224 . 61 223 89 356 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4312 | 227 331 286 19 669 112 34 . 47 . . 364 658 . 33 . . 371 . 1161 Parts 234 | 22 20 27 3 35 5 . . . . . 17 36 . 3 . . 17 . 49 Haulers Intercepted 6 | . . . . 4 . . . . . . . 1 . . . . . . 1 Recyclers Shooed 3 | . . . 1 . . . . . . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . 16 . . 1 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 99 | . 7 11 4 13 3 . . 3 . . 18 16 . 2 . . 7 . 15 Melee 5 | . . . . . . . . . . . 1 . . 1 . . . . 3 Guns 26 | . 7 11 . . . . . . . . . . . . . . 4 . 4 Cannons 45 | . . . . 9 3 . . 1 . . 14 14 . 1 . . 3 . . AOE 19 | . . . 4 4 . . . 2 . . 3 1 . . . . . . 5 Classes Destroyed 13 | 2 2 2 . 3 1 . . . . . . 2 . . . . . . 1 Worker 5 | . . . . 1 . . . . . . . 3 . . . . . . 1 Builder 5 | . . . . . . . . . . . . 5 . . . . . . . Tunneler 9 | 8 . . . . . . . . . . . 1 . . . . . . . Hauler 6 | . . . . 4 . . . . . . . 1 . . . . . . 1 Recycler 3 | 1 . . . 1 . . . . . . . . . . . . . . 1 Watcher 3 | . 1 1 . . . 1 . . . . . . . . . . . . . Swarmer 47 | . . 8 4 7 . . . 1 . . 13 9 . 2 . . 3 . . Grunt 16 | . 7 2 . . . . . 1 . . 3 2 . . . . . . 1 Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . Sentry 9 | . . 1 . 3 . . . 1 . . 1 1 . . . . 1 . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 Hunter 7 | . . . . 3 2 . . . . . . . . . . . . . 2 Programmer 17 | . . . . . 1 . . . . . 1 3 . . . . 3 . 9 Best Kill Streak 9 | 5 4 9 4 6 2 1 . 3 . . 5 6 . 1 . . 3 . 5 Combat Bots Only 9 | . 3 9 4 6 2 . . 3 . . 5 5 . 1 . . 3 . 5 Max Kills in Single Turn 5 | 1 1 1 2 2 1 1 . 1 . . 2 5 . 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 2 . . . 1 . . 1 1 . . . . . . 1 Melee 1 | . . . . . . . . . . . 1 . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 1080 | . 43 73 11 69 28 . . 31 . . 117 204 14 56 . 6 45 2 381 Missed 332 | . 13 18 4 12 12 . . 8 . . 23 59 6 26 . 6 13 . 132 Hits 748 | . 30 55 7 57 16 . . 23 . . 94 145 8 30 . . 32 2 249 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . Projectile 747 | . 30 55 7 57 16 . . 23 . . 94 145 8 30 . . 32 1 249 AOE 3 | . . . . . . . . . . . . 2 . . . . . 1 . Critical Strikes 26 | . . . . 1 . . . 2 . . 5 5 1 1 . . 1 . 10 Part Disruptions 2 | . . . . . . . . . . . . 1 . . . . 1 . . Damage Taken 14170 | . 418 661 100 593 306 . . 503 . . 1789 2435 169 355 . . 750 108 5983 Core 3086 | . 49 107 28 71 48 . . 49 . . 102 342 169 261 . . 205 50 1605 Absorbed by Shields 379 | . . . . . . . . . . . . 379 . . . . . . . Regen/Repaired (Parts) 45 | . . . . . . . . . . . . . . . . . . 45 . Core Remaining (%) 81 | 100 80 . 66 87 93 100 . . . . 84 . . . . 26 84 96 . Volleys Fired 326 | 22 29 40 4 41 11 1 4 27 . . 26 63 . 2 . 1 18 3 34 Largest 4 | 2 2 2 2 2 2 2 1 2 . . 3 3 . 1 . 1 3 3 4 Hottest 276 | 40 40 70 70 160 120 120 90 141 . . 182 192 . 51 . 51 264 264 276 Shots Fired 623 | 44 58 71 5 75 22 2 4 31 1 . 62 109 . 2 . 1 27 9 100 Gun 297 | 44 58 71 2 . . . . . . . . . . . . . 22 9 91 Cannon 294 | . . . . 73 22 2 4 25 1 . 50 108 . 2 . 1 5 . 1 Launcher 32 | . . . 3 2 . . . 6 . . 12 1 . . . . . . 8 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 311 | 44 58 70 1 . 11 1 . 3 . . 30 62 . 2 . 1 5 . 23 Thermal 279 | . . 1 1 73 11 1 4 22 1 . 20 46 . . . . 22 9 68 Explosive 32 | . . . 3 2 . . . 6 . . 12 1 . . . . . . 8 Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 11 | 7 10 11 2 9 7 4 . 9 . . 10 10 . 5 . . 6 3 6 Robot Miss Streak 6 | 4 5 4 1 6 1 . . . . . 2 4 . . . . 2 3 4 Penetration Max 2 | . . . . . . . . . . . . 1 . . . . . . 2 Secondary Targets 8 | . 4 2 . . . . . . . . . . . . . . 1 . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . 1 . 1 Shots Hit Robots 365 | 24 41 42 2 43 15 2 . 5 . . 40 73 . 3 . . 15 3 57 Core Hits 190 | 10 17 15 6 22 5 1 . 12 . . 23 33 . 2 . . 10 . 34 Critical Kills 4 | . . . . . . . . . . . . 1 . . . . 2 . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 20 | . . . . . 1 . . . . . 2 6 . . . . 4 1 6 Burn 4 | . . . . . . . . . . . . . . . . . 1 . 3 Meltdown 1 | . . . . . . . . . . . . 1 . . . . . . . Destroy 4 | . . . . . . . . . . . . . . . . . 2 1 1 Blast 8 | . . . . . 1 . . . . . 1 5 . . . . 1 . . Sever 1 | . . . . . . . . . . . 1 . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 38 | . . . . . . . 4 . . . 9 . . 3 . . . . 22 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . 4 . . . 9 . . 3 . . . . . Piercing 22 | . . . . . . . . . . . . . . . . . . . 22 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13685 | 319 518 528 300 1287 358 51 . 469 . . 1945 3921 . 125 . . 559 84 3221 Guns 3627 | 319 518 528 11 . . . . . . . . . . . . . 445 83 1723 Cannons 5532 | . . . . 1072 358 51 . 171 . . 897 2788 . 81 . . 114 . . Explosions 3653 | . . . 289 212 . . . 298 . . 802 1125 . . . . . . 927 Melee 839 | . . . . . . . . . . . 246 . . 44 . . . . 549 Ramming 34 | . . . . 3 . . . . . . . 8 . . . . . 1 22 Kinetic 4388 | 319 518 528 11 . 124 27 . 76 . . 582 1681 . 81 . . 114 . 327 Thermal 5489 | . . . . 1072 234 24 . 95 . . 315 1825 . . . . 445 83 1396 Explosive 2839 | . . . 289 212 . . . 298 . . 802 407 . . . . . . 831 Electromagnetic 96 | . . . . . . . . . . . . . . . . . . . 96 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 290 | . . . . . . . . . . . 246 . . 44 . . . . . Piercing 549 | . . . . . . . . . . . . . . . . . . . 549 Highest Corruption 5 | . . . . . 1 5 1 1 1 1 1 1 1 1 1 . . . 5 Average Corruption 1 | . . . . . 1 5 1 1 1 1 1 1 1 1 1 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 23 | . . . . . . . . . . . . . . . . . 7 . 16 Effects 46 | . . . . . 4 9 1 8 4 . 6 8 . 1 . . . . 5 Message Errors 7 | . . . . . . 2 . 1 . . 1 2 . . . . . . 1 Matter Fused 15 | . . . . . 2 5 . 2 . . 2 3 . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . 2 1 . . . . . . . . . . Energy Discharges 8 | . . . . . 2 . . 1 . . 1 2 . . . . . . 2 Data Loss (minor) 6 | . . . . . . 1 1 1 1 . . . . 1 . . . . 1 Data Loss (major) 3 | . . . . . . . . . 1 . 1 1 . . . . . . . Misfires 3 | . . . . . . . . 1 1 . 1 . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 421 | . . . . 28 . . . 15 . . 54 233 . . . . . . 91 Projectiles 203 | . . . . 6 . . . 15 . . 30 152 . . . . . . . Explosions 122 | . . . . 22 . . . . . . 6 81 . . . . . . 13 Melee 96 | . . . . . . . . . . . 18 . . . . . . . 78 Knockbacks 18 | . . . . . . . . . . . 1 16 . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . . . 1 14 . 1 . . . . . Secondary 2 | . . . . . . . . . . . . 2 . . . . . . . Self-Inflicted Damage 506 | . . . 44 . . . . . . . 32 254 . . . . . . 176 Shots 9 | . . . 1 . . . . . . . 2 3 . . . . . . 3 Rammed 7 | . . . . 1 . . . . . . . 1 . . . . . 1 4 Targets Rammed 7 | . . . . 1 . . . . . . . 1 . . . . . 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 531 | . 3 3 3 531 378 . . 167 131 . 14 44 . . . . 102 63 326 Average Temperature 123 | . 2 2 2 155 164 . . 40 63 . 5 16 . . . . 43 42 121 Received Heat Transfer 1493 | . 207 144 . 36 . . . 99 . . 297 340 64 . . . . . 306 Effects 8 | . . . . 6 2 . . . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . Interference 5 | . . . . 4 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . 1 . . . . . . 3 Combat Hostiles 4 | . . . . . . . . . . . . 1 . . . . . . 3 Parts Melted 24 | . . . . 4 1 . . . . . . 5 . . . . 2 . 12 Heat Transferred 7570 | . . . . 2100 450 50 . 150 . . 550 1597 . . . . 698 124 1851 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Maximum Alert Level 2 | . . . . . . . . . . . . 2 . . . . . . 1 Low Security (%) 82 | 100 100 100 100 100 100 100 100 . . . . 33 . . . . 100 100 62 Level 1 6 | . . . . . . . . . . . . 1 . . . . . . 37 Level 2 11 | . . . . . . . . . . . . 65 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 599 | 10 70 151 151 191 53 7 16 . . . . 599 . . . . 124 15 335 Initial 71 | . . 20 45 58 53 . . . . . . 71 . . . . 9 15 . Average 100 | 1 21 63 100 111 9 . 1 . . . . 324 . . . . 62 . 128 Influence Increases 4059 | 45 185 268 116 447 100 7 37 60 . . 415 980 180 110 . 15 271 3 820 Destroy 0b10 Robot/C 1980 | . 140 220 80 260 60 . . 60 . . 360 320 . 40 . . 140 . 300 Destroy 0b10 Robot/NC 155 | 45 5 5 . 30 . 5 . . . . . 50 . . . . . . 15 Destroy Leader 386 | . 32 42 10 88 10 2 . . . . 40 62 . 10 . . 20 . 70 Successful Hack 63 | . 8 . . 10 29 . 16 . . . . . . . . . . . . Disable Machine 390 | . . . . 15 . . 15 . . . . 330 . . . . 15 . 15 Destroy Structure 485 | . . 1 26 44 1 . 6 . . . . 188 . . . . 6 3 210 Partial Spotted 30 | . . . . . . . . . . . . . . . . . 30 . . Lose Combat Pursuer 570 | . . . . . . . . . . . 15 30 180 60 . 15 60 . 210 Influence Decreases 3743 | 45 135 200 83 479 219 7 37 58 2 . 301 543 295 204 342 . 257 32 504 Entered New Map 958 | . . 30 73 93 66 . . . 2 . . 43 205 84 342 . 6 14 . Time Decay 2203 | 45 115 120 10 356 153 7 37 48 . . 261 358 90 100 . . 201 18 284 Lost Part 572 | . 20 50 . 30 . . . . . . 40 142 . 20 . . 50 . 220 Lost Ally 10 | . . . . . . . . 10 . . . . . . . . . . . Squads Dispatched 23 | . 1 1 . 1 2 1 1 . . . . 4 . . . . 1 1 10 Investigation 2 | . 1 . . . 1 . . . . . . . . . . . . . . Extermination 10 | . . . . . 1 1 1 . . . . 2 . . . . 1 . 4 Reinforcement 6 | . . 1 . 1 . . . . . . . . . . . . . 1 3 Assault 1 | . . . . . . . . . . . . 1 . . . . . . . Garrison 4 | . . . . . . . . . . . . 1 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 11 | . 1 2 . 1 . . . . . . . 2 . . . . . 3 2 Communications Jammed 77 | . . . . . . . . . . . . 77 . . . . . . . Distress Signals 77 | . . . . . . . . . . . . 77 . . . . . . . Times Spotted 196 | . 10 18 4 17 3 1 1 3 . . 19 31 11 14 . 2 12 7 43 Peak Tracking Total 12 | . 3 5 4 5 2 . 1 3 . . 5 7 5 9 . 2 5 4 12 Tactical Retreats 19 | . . . . . . . . . . . 1 2 5 1 . 1 3 . 6 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 4 | . 2 . . . 1 . 1 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 26 | . . . . 1 . . 1 . . . . 22 . . . . 1 . 1 Max in Single Turn 5 | . . . . 1 . . 1 . . . . 5 . . . . 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 22 | . 2 . . 4 4 . 3 1 . 5 . 2 . . . . 1 . . Terminals 11 | . 2 . . 4 2 . 1 . . . . 1 . . . . 1 . . Fabricators 2 | . . . . . 1 . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . Total Hacks 58 | . 7 . . 11 7 . 6 1 . 23 . 2 . . . . 1 . . Successful 40 | . 3 . . 5 4 . 4 1 . 23 . . . . . . . . . Failed 18 | . 4 . . 6 3 . 2 . . . . 2 . . . . 1 . . Catastrophic 7 | . . . . . 3 . 1 . . . . 2 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 3 | . 1 . . 2 . . . . . . . . . . . . . . . Terminals 27 | . 7 . . 11 4 . 3 . . . . 1 . . . . 1 . . Fabricators 2 | . . . . . 1 . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . 2 . . . . 1 . . . . . . . Terminal Hacks 35 | . 2 . . 4 3 . 2 1 . 23 . . . . . . . . . Record 11 | . . . . . . . . . . 11 . . . . . . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . 1 . . 2 2 . . . . 4 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . 1 . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . . 3 3 . 3 . . . . 2 . . . . 1 . . Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 81 | . . . . . . . 81 . . . . . . . . . . . . Total Robot Build Rating 2 | . . . . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 2 | . . . . . . . 2 . . . . . . . . . . . . Largest Group 2 | . . . . . . . 2 2 . . . . . . . . . . . Highest-Rated Group 16 | . . . . . . . 16 16 . . . . . . . . . . . Highest-Rated Ally 8 | . . . . . . . 8 8 . . . . . . . . . . . Total Orders 3 | . . . . . . . . 3 . . . . . . . . . . . PICKUP 1 | . . . . . . . . 1 . . . . . . . . . . . COLLECT 2 | . . . . . . . . 2 . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Active Infowar (turns) 8110 | 201 347 267 34 793 756 450 449 703 543 278 780 1116 . 27 . . 277 569 520 Optics 4919 | . . . . 725 756 450 449 703 543 278 780 235 . . . . . . . Sensors 3437 | . . . . . . . 215 703 543 278 371 . . . . . 238 569 520 Terrain 783 | . . . . . 582 . . . . . . 135 . 27 . . 39 . . Seismic 3070 | 201 347 267 34 793 744 450 234 . . . . . . . . . . . . Jamming 3299 | . . . . . . . 240 703 543 278 419 1116 . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 2 . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 9781 | 299 357 267 34 810 756 450 449 703 543 278 780 1141 199 204 145 112 461 569 1224 Spaces Moved 6697 | 183 197 118 24 381 441 267 254 366 340 165 410 507 389 350 395 299 498 332 781 Core 881 | 3 . . . . . . . . . . . 45 389 227 . . 47 . 170 Treads 3099 | . . . . 167 441 267 254 366 340 165 272 462 . . . . . 131 234 Legs 453 | 180 197 76 . . . . . . . . . . . . . . . . . Wheels 647 | . . 42 24 214 . . . . . . 138 . . . . . . . 229 Hover 247 | . . . . . . . . . . . . . . . . . 46 201 . Flight 1370 | . . . . . . . . . . . . . . 123 395 299 405 . 148 Fastest Speed 31 | 50 120 80 80 95 160 160 160 160 160 160 130 50 50 32 35 35 31 116 42 Average Speed 122 | 118 120 117 86 163 160 160 160 160 160 160 158 185 50 46 35 35 70 162 125 Slowest Speed 400 | 120 120 190 95 400 160 160 160 160 160 160 240 240 50 195 35 35 400 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . 1 . . . . 6 Potential Cave-ins 9 | . . . . . . . 2 3 . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 32 | 9 39 17 11 44 13 6 9 49 50 63 70 15 55 50 50 52 10 15 25 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . . . 1 3 . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . . . . . . . . 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . . . . Scrap Searched 13 | . . . . . . . . 1 2 . 4 . 1 4 . 1 . . . Spaces Dug 28 | . . . . . . . 5 6 . . . 3 . . . 1 . . 13 Terrain Destroyed 432 | . . . 35 47 . . 7 18 1 . 119 105 . . . 1 2 . 97 Melee 9 | . . . . . . . 3 . . . . . . . . . . . 6 Projectile 111 | . . . . 26 . . 4 18 1 . 23 21 . . . 1 2 . 15 AOE 312 | . . . 35 21 . . . . . . 96 84 . . . . . . 76 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 7595 | 217 260 177 32 491 469 292 293 455 339 180 470 609 392 383 399 304 576 356 901 Wait 240 | . 21 3 . 29 . . 16 54 . . 3 11 4 18 . 2 32 2 45 Move 6666 | 182 196 117 23 380 440 266 253 365 339 164 409 506 388 347 394 298 497 332 770 Hop 6 | . . . . . . . . . . . . . . 1 . . . . 5 Pick Up 75 | 6 5 4 . 12 9 8 6 2 . 3 2 11 . . . . 3 3 1 Fast Attach 68 | 7 . . . 7 2 . 1 . . 4 3 3 . 6 4 1 16 4 10 Attach 48 | . 3 5 2 2 2 2 1 . . . 9 7 . 2 . 1 4 2 6 Detach 8 | . . . 2 . 2 . . . . . . . . 2 . 1 . . 1 Swap 49 | . 3 3 1 8 2 7 2 3 . 3 6 6 . . . . . 3 2 Drop 65 | . 3 5 . 11 1 8 6 4 . 6 3 1 . 2 1 . 6 7 1 Fire 326 | 22 29 40 4 41 11 1 4 27 . . 26 63 . 2 . 1 18 3 34 Melee 38 | . . . . . . . 4 . . . 9 . . 3 . . . . 22 Ram 4 | . . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . 1 . . . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / [*Upp] / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 300 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 8) 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 873 | -9/Materials | Lost 4 parts (2n2w) 880 | -9/Materials | Destroyed 9 combat bots 913 | -9/Materials | Discovered new exit (range 10) 924 | -9/Materials | Entered Mines 949 | -9/Mines | Discovered new exit (range 9) 958 | -9/Mines | Entered Materials 958 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1343 | -8/Materials | Lost 3 parts (1n1u1w) 1607 | -8/Materials | Build established: Scavenger-Mutant 1733 | -8/Materials | Discovered new exit (range 20) 1768 | -8/Materials | Entered Factory 1768 | -7/Factory | Evolved 2 slots: Utility x2 1811 | -7/Factory | Discovered new exit (range 5) 2509 | -7/Factory | Discovered new exit (range 5) 2524 | -7/Factory | Entered another Factory area 2524 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2905 | -6/Factory | Discovered new exit (range 9) 2974 | -6/Factory | Entered another Factory area 2974 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3090 | -5/Factory | Identified exit to Upper Caves 3090 | -5/Factory | Identified exit to Extension 3200 | -5/Factory | Fabricated R-06 Scavenger? 3423 | -5/Factory | Entered Upper Caves 3423 | -5/Upper Caves | Accompanied by 2 allies 3428 | -5/Upper Caves | Learned Factory security intel 3519 | -5/Upper Caves | Build established: Mutant 3953 | -5/Upper Caves | Discovered new exit (range 15) 3999 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4126 | -5/Upper Caves | Entered another Upper Caves area 4134 | -5/Upper Caves | Learned location of 1 exit from Factory 4651 | -5/Upper Caves | Discovered new exit (range 11) 4669 | -5/Upper Caves | Entered Zhirov 4669 | -5/Zhirov | Discovered new exit (range 3) 4699 | -5/Zhirov | Met Zhirov 4734 | -5/Zhirov | Learned location of Testing (-3) 4734 | -5/Zhirov | Learned location of Quarantine (-2) 4734 | -5/Zhirov | Learned location of Command (-1) 4763 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4791 | -5/Zhirov | Found Alien Artifact 4810 | -5/Zhirov | Found Alien Artifact 4810 | -5/Zhirov | Identified Integrated Dissipator 4810 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4947 | -5/Zhirov | Entered Proximity Caves 5370 | -4/Proximity Caves | Lost 11 parts (5n4u2w) 5560 | -4/Proximity Caves | Discovered new exit (range 8) 5615 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5719 | -4/Proximity Caves | Build established: Gunner 5727 | -4/Proximity Caves | Entered Factory 5727 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5728 | -4/Factory | Identified exit to Armory 5729 | -4/Factory | Identified exit to Research 5961 | -4/Factory | Found Prototype Processor 5961 | -4/Factory | Identified Exp. Terrain Scan Processor 6106 | -4/Factory | Garrison activated, responded to threat 6404 | -4/Factory | Build established: Tank 6447 | -4/Factory | Lost 3 parts (1p2n) 6508 | -4/Factory | Lost 4 parts (1p2u1w) 6727 | -4/Factory | First assault squad dispatched 6843 | -4/Factory | Released all parts (10) 6845 | -4/Factory | Identified Transdimensional Reconstructor 6845 | -4/Factory | Warped through subspace 6863 | -4/Factory | Discovered new exit (range 10) 6868 | -4/Factory | Entered Upper Caves 6873 | -4/Upper Caves | Lost 6 parts (1n2u3w) 6918 | -4/Upper Caves | Learned Research terminal intel 6966 | -4/Upper Caves | Core integrity fell below 50% 7061 | -4/Upper Caves | Discovered new exit (range 13) 7067 | -4/Upper Caves | Entered another Upper Caves area 7097 | -4/Upper Caves | Spotted B-86 Titan 7128 | -4/Upper Caves | Build established: Mutant 7270 | -4/Upper Caves | Discovered new exit (range 5) 7271 | -4/Upper Caves | Entered Warlord 7284 | -4/Warlord | System corruption cleaned by Quarantine Array 7366 | -4/Warlord | Met Warlord 7391 | -4/Warlord | Warlord's base attacked by MAIN.C 7410 | -4/Warlord | Spotted B-90 Cyclops 7412 | -4/Warlord | Discovered new exit (range 12) 7416 | -4/Warlord | Entered Proximity Caves 7486 | -3/Proximity Caves | P-80 Master assimilated allied 09-S9M(c) 7526 | -3/Proximity Caves | Discovered exit to Research (range 7) 7528 | -3/Proximity Caves | Entered Research 7528 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7529 | -3/Research | Loaded intel: 21 terminal locations 7577 | -3/Research | Found Prototype Protection 7577 | -3/Research | Identified Centrium Heavy Armor Plating 7688 | -3/Research | Discovered new exit (range 8) 7811 | -3/Research | Identified exit to Research 7948 | -3/Research | Lost 4 parts (2p2n) 7989 | -3/Research | Entered another Research area 7989 | -2/Research | Warlord forces began assault on 0b10 7989 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8099 | -2/Research | Research machine network offline 8297 | -2/Research | Build established: Gunner 8441 | -2/Research | Borebot progress halted 8478 | -2/Research | Discovered new exit (range 13) 8507 | -2/Research | Identified exit to Access 8533 | -2/Research | Found Fusion Bomb Launcher 8540 | -2/Research | Spotted Striker 8558 | -2/Research | Entered Access 8558 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 8583 | -1/Access | Lost 5 allies 8647 | -1/Access | Found Prototype Processor 8647 | -1/Access | Identified Exp. Signal Interpreter 8716 | -1/Access | Garrison activated, responded to threat 9080 | -1/Access | Build established: Scavenger-Gunner 9176 | -1/Access | Lost 3 parts (1n1u1w) 9351 | -1/Access | Spotted B-99 Colossus 9364 | -1/Access | Lost 3 parts (1p1n1w) 9615 | -1/Access | Released all parts (6) 9640 | -1/Access | Lost 9 parts (2p6u1w) 9651 | -1/Access | Core integrity fell below 50% 9697 | -1/Access | Core integrity fell below 20% 9782 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09696_ Slug penetrates Longscan Aggregator. 09698_ System corrupted: Energy discharge (-31). 09704_ Acquired Impulse Thruster Array. 09707_ Slug penetrates Door. 09711_ Slug penetrates Wall. 09713_ System corrupted: Component data lost. 09747_ K-01 Serf cleans the Terminal. 09752_ Acquired Impulse Thruster Array. 09754_ K-01 Serf cleans the Terminal. 09758_ M-36 Artificer repairs H-88 Terminator. 09758_ K-01 Serf cleans the Terminal. 09760_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 3P. 09760_ Slug penetrates Wall. 09762_ K-01 Serf destroyed. 09763_ Penetrated by Slug. 09763_ Neutrino Core destroyed. 09763_ Penetrated by Slug. 09772_ System corrupted: Energy discharge (-33). 09776_ Impulse Thruster Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ##??????????????????????????????????? | | ?????? ????? +??????????????????????????????????? | | ???###+##### #??????????????????????????????????? | | ???# #??????????????????????????????????? | | ??## = #??????????????????????????????????? | | ??? #??????????????????????????????????? | | ???# #??????????????????????????????????? | | ???# #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# +??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# ###########????????????????????????? | | # s #????????????????????????? | | ??? / #????????????????????????? | | ????# ### s ########+#####???????????? | | ????# #?## ######## R ]! ????????? | | ????# #??# #??????# @ ! ????????? | | ????# #??# #??????# ????????? | | +???# #??# #??????# ????????? | | ???# #??# #??????# k ?????????? | | ???# #??#/#??????######### ?????????? | | ???# #?? ??????????????? ??????????? | | ???# #?? ???????????????? ??????????? | | ???# +?? ????????????????? ??????????? | | #### #?? ?????????????????? ???????????? | | ## #? ?????????????????? !]???????????? | | T #? ????????????????H?? !????????????? | | " #? ????????????????????##????????????? | | #?#####??????????????????????????????????? | | ##+###????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | * #??????????????????????????????????????????????? | | % #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 45 Energy Capacity 555 Matter Stores 300 Matter Capacity 550 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 1010 Jamming Range 16 Corruption Block 25 Armor Coverage 825 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 12 Recoil Reduction 9 Matter Filtering 50 Particle Charging 30 Offensive Hacking 22 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- A Problem For Future Me Resistances Are Futile Well Done Challenges ------------ None Game ------ Seed StructuralDefenseMallet Manual? 0 Play Time 00:56:28 Cumulative 201.3 hours Start 2025.09.30 @ 16:23:52 End 2025.09.30 @ 17:19:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 487 Rogue 487 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/0/2/1/0/0/0/0/0/0 Lore% 76 Gallery% 66 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 87f9923a-9ae2-40f2-81ff-6be335faef54