Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 18:39:26 Player: monkeman Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (130) 650 Value Destroyed (3895) 3895 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 7672 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 113 Cogmind --------- Core Integrity 446/700 Matter 233/300 Energy 290/290 System Corruption 3% Temperature Cool (9) Movement Treading (480) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine (fused) > --- PROPULSION (5) --- Light Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Cooling System Coolant Injector High-capacity Matter Pod (200) Experimental Sensor Array Signal Interpreter Recoil Stabilizer Kinecellerator Weapon Cycler Reflective Plating Hacking Suite Hacking Suite System Restoration Module Shock Rifle High-powered Field Laser High-powered Field Laser High-powered Field Laser Gauss Rifle Gauss Rifle Assault Cannon Missile Launcher Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Structural Scanner Core Analyzer Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- High-powered Field Laser Gauss Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Improved Cooling System Coolant Injector High-capacity Matter Pod Experimental Sensor Array Signal Interpreter Improved Targeting Computer Recoil Stabilizer Kinecellerator Weapon Cycler Medium Armor Plating Improved Light Armor Plating Hacking Suite Shock Rifle High-powered Field Laser High-powered Field Laser Gauss Rifle Gauss Rifle Assault Cannon Missile Launcher Missile Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun High-powered Field Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . . 1 . 1 1 Utility 3 | . . . 1 . 1 1 Weapon . | . . . . . . . Parts Attached 89 | 6 6 . 20 5 18 34 Power 7 | 1 . . 1 . 1 4 Engine 4 | 1 . . 1 . . 2 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 24 | 2 2 . 8 2 2 8 Treads 19 | . 2 . 6 2 1 8 Leg 2 | 2 . . . . . . Wheel 2 | . . . 1 . 1 . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 29 | 1 3 . 6 1 7 11 Device 12 | . 1 . 3 . 4 4 Storage 4 | 1 2 . . . . 1 Processor 3 | . . . . . 1 2 Hackware . | . . . . . . . Protection 10 | . . . 3 1 2 4 Artifact . | . . . . . . . Weapon 29 | 2 1 . 5 2 8 11 Energy Gun 8 | . . . . 1 3 4 Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 13 | 2 . . 4 . 3 4 Ballistic Cannon 1 | . 1 . . . . . Launcher 4 | . . . . 1 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . Parts Lost 38 | . . . 9 3 3 23 Power 5 | . . . 1 . 1 3 Propulsion 16 | . . . 2 2 2 10 Utility 10 | . . . 2 1 . 7 Weapon 7 | . . . 4 . . 3 Highest Loss Streak 7 | . . . 2 3 1 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 97 100 92 98 86 93 Engine 8 | . 14 14 10 11 2 1 Core 2 | . . . . . 5 5 Treads 27 | . 19 28 30 32 23 28 Device 10 | . 11 14 9 11 9 10 Storage 10 | . 14 14 11 11 9 7 Processor 3 | . . . . . 9 9 Protection 5 | . . . 7 9 9 8 Energy Gun 2 | . . . . 6 5 6 Ballistic Gun 13 | . 14 14 18 14 11 6 Ballistic Cannon 4 | . 13 14 1 . . . Naked Turns . | . . . . . . . Heaviest Build 105 | 13 91 51 57 57 58 105 Greatest Support 100 | 20 40 40 60 60 80 100 Greatest Overweight (x) 3 | 2 2 1 3 1 3 3 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 25 | 8 25 20 20 20 20 25 Average Capacity 20 | 6 18 20 20 20 20 23 Most Carried 25 | 6 10 11 20 20 20 25 Average Carried 15 | 3 8 10 14 17 19 21 Final Capacity 25 | 8 20 20 20 20 20 25 Final Carried 21 | 6 10 11 19 20 19 21 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2789 | 218 305 237 703 202 478 646 Remotely . | . . . . . . . Salvage Created 4213 | . 503 123 973 222 675 1717 Parts 271 | . 39 5 61 12 46 108 Haulers Intercepted 8 | . 2 . 2 . 3 1 Recyclers Shooed 7 | . 2 . 1 . 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 99 | . 12 3 23 12 14 35 Guns 65 | . 6 . 17 7 9 26 Cannons 16 | . 6 3 6 . 1 . AOE 18 | . . . . 5 4 9 Classes Destroyed 16 | . 6 . 1 2 2 5 Worker 14 | . 1 . 2 . 1 10 Builder 1 | . . . . . . 1 Tunneler 1 | . . . . . . 1 Hauler 8 | . 2 . 2 . 3 1 Recycler 1 | . . . . . 1 . Operator 4 | . 2 . . . 1 1 Watcher 7 | . 2 . 2 . 2 1 Swarmer 20 | . 3 . 7 3 3 4 Grunt 51 | . 9 3 9 3 8 19 Duelist 2 | . . . . . 1 1 Protector 3 | . . . . . . 3 Sentry 13 | . . . 7 . 2 4 Demolisher 1 | . . . . 1 . . Hunter 2 | . . . . . . 2 Programmer 2 | . . . . . . 2 Assembled 5 | . . . . 5 . . Best Kill Streak 15 | . 5 2 4 6 6 15 Combat Bots Only 8 | . 3 2 4 6 6 8 Max Kills in Single Turn 5 | . 2 1 1 5 4 5 Gunslinging . | . . . . . . . Exploded 5 | . . . . 5 3 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 760 | . 51 20 149 43 74 423 Missed 243 | . 14 7 42 12 21 147 Damage Taken 6677 | . 364 180 1261 564 808 3500 Core 801 | . 72 41 241 92 101 254 Absorbed by Shields 112 | . . . . . . 112 Redirected to Shielding 5 | . . . 5 . . . Regen/Repaired (Parts) 11 | . . . 11 . . . Core Remaining (%) 62 | 100 . 54 . 16 81 . Volleys Fired 328 | . 50 13 97 13 57 98 Largest 2 | . 2 2 2 2 2 2 Hottest 98 | . 55 55 83 68 95 98 Shots Fired 640 | . 100 27 193 26 107 187 Gun 511 | . 50 13 143 25 101 179 Cannon 117 | . 50 14 50 . 3 . Launcher 12 | . . . . 1 3 8 Special . | . . . . . . . Kinetic 476 | . 100 27 156 19 84 90 Thermal 97 | . . . 37 . 10 50 Explosive 12 | . . . . 1 3 8 Electromagnetic 55 | . . . . 6 10 39 Robot Hit Streak 18 | . 7 4 18 3 7 14 Robot Miss Streak 7 | . 3 5 7 3 3 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . . . 1 . . 5 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 414 | . 58 13 122 15 75 131 Core Hits 265 | . 27 5 50 21 38 124 Critical Kills 3 | . 1 . . 1 1 . Critical Parts Destroyed 3 | . . 1 1 . 1 . Critical Strikes 11 | . 2 1 2 1 3 2 Burn 1 | . . . . . 1 . Destroy 6 | . 1 1 1 1 2 . Blast 2 | . 1 . 1 . . . Corrupt 2 | . . . . . . 2 Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10348 | . 954 206 1891 630 1828 4839 Guns 5987 | . 378 66 1332 210 1194 2807 Cannons 1354 | . 576 140 559 . 79 . Explosions 2942 | . . . . 395 527 2020 Melee . | . . . . . . . Ramming 65 | . . . . 25 28 12 Kinetic 5318 | . 954 206 1430 167 965 1596 Thermal 1561 | . . . 461 . 158 942 Explosive 2638 | . . . . 395 479 1764 Electromagnetic 766 | . . . . 43 198 525 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 1 . . 2 3 Average Corruption 1 | . 1 1 . . 2 1 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Effects 15 | . . 8 . . 5 2 Message Errors 4 | . . 1 . . 3 . Matter Fused 5 | . . 3 . . 1 1 Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 1 | . . . . . 1 . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . 1 . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 85 | . . . 5 . 64 16 Projectiles 5 | . . . 5 . . . Explosions 80 | . . . . . 64 16 Melee . | . . . . . . . Knockbacks 7 | . 2 . 4 1 . . Impact 1 | . . . . 1 . . Kinetic 5 | . 2 . 3 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 266 | . . . . . . 266 Shots 6 | . . . . . . 6 Rammed 8 | . . . . 2 5 1 Targets Rammed 9 | . . . . 2 5 2 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 213 | . 4 177 56 5 36 213 Average Temperature 54 | . 3 79 14 5 11 65 Received Heat Transfer 2123 | . 129 102 369 116 360 1047 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2482 | . . . 962 . 259 1261 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 577 | . 357 100 457 341 410 577 Initial 164 | . . 28 21 164 62 70 Average 208 | . 180 36 321 196 237 215 Maximum Alert Level 2 | . 1 . 2 1 2 2 Low Security (%) 45 | 100 58 100 10 47 30 44 Level 1 45 | . 41 . 73 52 62 36 Level 2 9 | . . . 16 . 6 18 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 3 . . 1 3 7 Investigation 3 | . . . . 1 1 1 Extermination 2 | . . . . . . 2 Reinforcement 8 | . 3 . . . 2 3 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 8 | . 3 . . . 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 185 | . 22 6 42 29 26 60 Peak Tracking Total 18 | . 6 2 6 18 7 11 Tactical Retreats 10 | . 1 1 1 2 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 5 | . . . 1 . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 10 | . . 1 4 . 2 3 Max in Single Turn 1 | . . 1 1 . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 25 | . 4 . 12 1 5 3 Terminals 18 | . 3 . 9 . 4 2 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . 1 . 1 . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 53 | . 7 . 26 1 11 8 Successful 31 | . 3 . 14 1 10 3 Failed 22 | . 4 . 12 . 1 5 Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 21 | . 4 . 10 . 5 2 Terminals 40 | . 6 . 20 . 9 5 Fabricators 3 | . . . . . . 3 Repair Stations 4 | . . . 2 . 2 . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 1 . 6 1 4 2 Part Schematic 2 | . . . 1 . . 1 Robot Analysis 3 | . 1 . 2 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Hauler Manifests 2 | . . . 1 . 1 . Registered Components 1 | . . . . . . 1 Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 2 . 2 . Scan Component 2 | . . . 1 . 1 . Repair 2 | . . . 1 . 1 . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 1 . 3 . 4 1 Terminals 9 | . 1 . 3 . 4 1 Botnet 9 | . 1 . 3 . 4 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 18 | . 3 . 9 . 3 3 Full Trace Events 1 | . 1 . . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 . 1 . Time 176 | . . . 108 . 68 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 5 | . . 5 . . . . Largest Group 3 | . . 3 2 . . . Highest-Rated Group 45 | . . 45 32 . . . Highest-Rated Ally 31 | . . 31 16 . . . Total Orders . | . . . . . . . Ally Attacks 42 | . . 20 22 . . . Total Damage 488 | . . 246 242 . . . Kills 7 | . . 2 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered 4 | . . 1 . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 7749 | 73 879 1311 1990 568 1224 1704 Spaces Moved 3296 | 49 313 529 940 306 523 636 Core 13 | 13 . . . . . . Treads 2906 | . 198 529 859 306 505 509 Legs 151 | 36 115 . . . . . Wheels 226 | . . . 81 . 18 127 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 240 145 160 145 145 Average Speed 191 | 120 224 240 167 160 188 193 Slowest Speed 410 | 150 320 240 240 240 240 410 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 3 72 88 70 57 45 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 97 | . . . . 7 38 52 Melee . | . . . . . . . Projectile 2 | . . . . . 1 1 AOE 95 | . . . . 7 37 51 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4085 | 60 391 545 1175 356 657 901 Wait 245 | . 12 3 87 27 19 97 Move 3290 | 48 312 528 939 305 522 636 Hop . | . . . . . . . Pick Up 80 | 6 7 1 25 4 16 21 Fast Attach 19 | 6 2 . 2 . 3 6 Attach 31 | . 1 . 10 3 3 14 Detach 2 | . . . . . . 2 Swap 39 | . 3 . 8 2 12 14 Drop 38 | . 4 . 7 . 20 7 Fire 328 | . 50 13 97 13 57 98 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . . . . 2 5 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 3) 777 | -10/Materials | Discovered new exit (range 15) 953 | -10/Materials | Entered Mines 1643 | -10/Mines | Discovered new exit (range 8) 1727 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1785 | -10/Mines | Discovered new exit (range 11) 1989 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1994 | -10/Mines | Found Prototype Device 2264 | -10/Mines | Entered Materials 2264 | -9/Materials | Accompanied by 2 allies 2264 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2265 | -9/Materials | Identified exit to Mines 2265 | -9/Materials | Discovered new exit (range 15) 3103 | -9/Materials | Core integrity fell below 50% 3177 | -9/Materials | Build established: Scavenger-Mutant 3182 | -9/Materials | Discovered new exit (range 14) 3354 | -9/Materials | Discovered new exit (range 9) 3453 | -9/Materials | Identified Exp. Sensor Array 3564 | -9/Materials | Repaired Exp. Sensor Array 4254 | -9/Materials | Entered Mines 4328 | -9/Mines | Learned location of Zion (-7) 4432 | -9/Mines | Assembled infested the area 4437 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4471 | -9/Mines | Core integrity fell below 20% 4496 | -9/Mines | Lost 3 parts (2n1u) 4613 | -9/Mines | Learned Materials stockpile data 4703 | -9/Mines | Learned Materials stockpile data 4725 | -9/Mines | Met a Derelict shopkeep closing up shop 4812 | -9/Mines | Met a Derelict testing a Signal Generator 4814 | -9/Mines | Discovered new exit (range 6) 4822 | -9/Mines | Entered Materials 4822 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5448 | -8/Materials | Discovered new exit (range 16) 5604 | -8/Materials | Repaired Broken Exp. Sensor Array 6046 | -8/Materials | Entered Factory 6046 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6129 | -7/Factory | Build established: Mutant 6886 | -7/Factory | Lost 7 parts (2p2n2u1w) 7502 | -7/Factory | Lost 3 parts (1n2u) 7646 | -7/Factory | First assault squad dispatched 7744 | -7/Factory | Cargo convoy interrupted 7750 | -7/Factory | Self-destructed Last Messages --------------- 07738_ K-01 Serf destroyed. 07738_ L-41 Fighter destroyed. 07738_ K-01 Serf destroyed. 07738_ U-05 Engineer destroyed. 07740_ Acquired 9 matter. 07741_ The unstable cave ceiling collapses. 07743_ K-01 Serf destroyed. 07743_ H-55 Commando unfolds itself. 07744_ ALERT: Cargo convoy interrupted, initiating access lockdown. 07744_ P-60 Hacker unfolds itself. 07744_ M-28 Smith unfolds itself. 07745_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 07747_ Lgt. Treads destroyed. 07747_ Slug penetrates Wall. 07748_ I-36 Angel destroyed. 07748_ H-55 Commando destroyed. 07748_ Imp. Light Armor Plating destroyed. 07749_ Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #????????????+??????? | | ????????????????????# ! #???????????? ??????? | | ????????????????????# #???????????? ??????? | | ????????????????????# #???????????? ??????? | | ????????????????????# #???????????# #?????? | | ????????????????????# [ =#???????????# ####### | | ????????????????????# #???????????# #[ | | ???????????????????## #???????????# #% | | ???????????????????# #???????????# #% """" | | ???????????????????## @ ;#???????????# # """" | | ????????##+########## * #???????????# # """" | | ????? "%" x* p = ############# # """" | | ????? x!%[ * + | | ????? *%p p !A *%* ############## # [ | | ???????#### ! =%! #????????????# ####### | | ??????????# ##### ! ############### ###???? | | ???????????? ##????## ###############+###???? | | ?????????????# ???????## # ##???? | | ?????????????#????????## # ##???? | | ?????????????????????? # # ##???? | | ?????????????????????? # # ##???? | | ??????????????????"""" # #! ##???? | | ??????????????????"""" + + *!!! ##???? | | ??????????????" # # !! ##???? | | ?????????????????????? # # !!! ###??? | | ??????????????????????## # ##??? | | ??????????????????????## ####################??? | | ??????????????????????## ### #####??? | | ??????????????????????## ##????????????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????## ##????????????????????? | | #######???????????????## ##????????????????????? | | #######???????????????## ##????????????????????? | | ##??##########???## ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Hvy. Missile Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegScatterProtomatter Manual? 0 Play Time 00:51:50 Cumulative 31.4 hours Start 2024.04.15 @ 17:43:59 End 2024.04.15 @ 18:39:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72170182-3152-4a89-918a-d385a5471fd0