Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 14:58:00 Player: Calazard Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (40) 40 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (3116) 3116 TOTAL SCORE: 8296 Bonus ------- Pacifist 2218 Follower Combat Kills 298 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (10) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- VTOL Module > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Deuterium Engine Power Amplifier Improved Cooling System Enhanced Optical Array Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Machine Analyzer Advanced Terrain Scan Processor Core Shielding Bomb Factory No. 2 > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Power Amplifier Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Dirty Bomb Trap Fire Trap [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility Improved Propulsion Shielding Device Phase Shifter Processor Machine Analyzer Hackware System Shield Protection Improved Propulsion Shielding Weapon CR-A16's Pointy Stick Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . . . . 2 Power 2 | . . . . 1 1 . . . . . . . . Propulsion 4 | . . 1 . 1 . . . 1 . . . . 1 Utility 4 | . . 1 . . 1 . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 35 | 1 2 2 . . 3 . 6 2 1 . 5 1 12 Power 9 | 1 . . . . . . 2 . 1 . 1 . 4 Engine 6 | 1 . . . . . . 2 . 1 . 1 . 1 Core 3 | . . . . . . . . . . . . . 3 Reactor . | . . . . . . . . . . . . . . Propulsion 7 | . . . . . . . 2 1 . . . 1 3 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 7 | . . . . . . . 2 1 . . . 1 3 Utility 18 | . 2 2 . . 3 . 2 1 . . 3 . 5 Device 3 | . . . . . . . . . . . 1 . 2 Storage . | . . . . . . . . . . . . . . Processor 4 | . . 1 . . . . 1 . . . . . 2 Hackware 1 | . . . . . . . . . . . . . 1 Protection 10 | . 2 1 . . 3 . 1 1 . . 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . 1 . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . 1 . . Parts Lost 14 | . . . . . 2 . . . . . . 4 8 Power 1 | . . . . . . . . . . . . 1 . Propulsion 5 | . . . . . . . . . . . . 2 3 Utility 8 | . . . . . 2 . . . . . . 1 5 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . 2 . . . . . . 4 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 55 | . 17 33 33 27 27 15 30 54 60 60 71 61 37 Engine 6 | . 3 . . . . . . 6 6 6 11 4 . Flight 13 | . . . . . . . 2 14 20 20 20 18 5 Processor 12 | . . 5 11 9 7 7 11 13 13 13 13 13 18 Protection 18 | . 14 27 22 18 20 7 15 20 20 20 19 19 5 Piercing Weapon 3 | . . . . . . . . . . . 5 4 . Naked Turns 13 | . 13 . . . . . . . . . . . . Heaviest Build 21 | 3 3 3 2 2 4 2 6 8 18 8 21 21 12 Greatest Support 16 | 3 3 3 3 3 3 3 10 16 16 16 16 16 12 Greatest Overweight (x) 1 | . . . . . 1 . . . 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 4 5 5 4 5 4 3 4 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 5 5 4 5 5 5 5 5 5 Class Distribution -------------------- 69% | Mutant 27% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Mutant | -6/Zion Sprinter | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Matter Collected 527 | 210 . . 15 30 30 . . . 91 . 56 . 95 Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . 1 7 . Prevented 4 | . . . . . . . . . . . . 4 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Damage Taken 2978 | . 247 . . 277 442 . 44 81 2 . . 454 1431 Core 2086 | . 215 . . 231 368 . 13 67 . . . 171 1021 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 435 | . 32 . . 46 69 . 13 14 . . . 163 98 Regen/Repaired (Parts) 47 | . . . . . . . . . . . 47 . . Core Remaining (%) 64 | 100 14 . 100 58 . . 45 . . . . 72 . Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 15 | . . . . . . . . . . . 15 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . 15 . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17 | . . . . . 11 . . . 5 . . . 1 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 17 | . . . . . 11 . . . 5 . . . 1 Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . 2 . . . . 8 8 . . . . . 9 Average Corruption 5 | . 2 . . . . 8 8 . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 7 | . 1 . . . . 2 4 . . . . . . Matter Fused 3 | . 1 . . . . 1 1 . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . 5 . . . 2 . . . . Shots . | . . . . . . . . . . . . . . Rammed 5 | . 1 . . . 2 . . . 1 . . . 1 Targets Rammed 5 | . 1 . . . 2 . . . 1 . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 219 | . . . . . . . 219 . . . . 8 4 Average Temperature 92 | . . . . . . . 117 . . . . 8 4 Received Heat Transfer 531 | . . . . 63 231 . 6 . . . . 120 111 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Peak Influence 827 | . . . . 84 47 16 86 138 . . . . 827 Initial 135 | . . . . . 37 16 11 42 . . . . 135 Average 100 | . . . . 54 35 16 29 81 . . . . 295 Maximum Alert Level 3 | . . . . . . . . . . . . . 3 Low Security (%) 88 | 100 100 100 100 100 100 100 100 100 . . . . 53 Level 1 3 | . . . . . . . . . . . . . 14 Level 2 6 | . . . . . . . . . . . . . 25 Level 3 1 | . . . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . . 1 . 2 4 . . . 1 2 Investigation 4 | . . . . . 1 . 1 2 . . . . . Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 4 | . . . . . . . 1 2 . . . . 1 Assault 1 | . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Distress Signals 2 | . . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 127 | . 3 . 1 12 8 5 7 8 5 3 . 31 44 Peak Tracking Total 16 | . 3 . 5 12 7 6 6 5 3 3 . 12 16 Tactical Retreats 18 | . . . . . . . . 1 3 1 . 6 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Traps Triggered 4 | . 2 . . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . Triggered 1 | . . . . . . . . . . . . 1 . Most Traps Carried 2 | . . . . . . . . . 2 2 2 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Machines Disabled 4 | . . . . . . . . . . . . . 4 Max in Single Turn . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Machines Accessed 10 | . . 1 . 1 2 . 2 2 . 2 . . . Terminals 6 | . . . . 1 1 . 2 2 . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 30 | . . 2 . 3 5 . 6 7 . 7 . . . Successful 14 | . . 2 . 1 1 . 2 1 . 7 . . . Failed 16 | . . . . 2 4 . 4 6 . . . . . Catastrophic 5 | . . . . 1 2 . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 30 | . . . . 3 3 . 6 7 . . 2 . 9 Terminals 19 | . . . . 3 3 . 6 7 . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 11 | . . . . 1 . . 2 1 . 7 . . . Record 6 | . . . . . . . . . . 6 . . . Open Door 1 | . . . . . . . . . . 1 . . . Level Access Points 2 | . . . . 1 . . 1 . . . . . . Zone Layout 2 | . . . . . . . 1 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . . 1 . . 2 . 2 2 . . . . . Full Trace Events 4 | . . . . . 1 . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . 1 . . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Total Allies 9 | . . . . . . . . . . . 4 . 5 Largest Group 4 | . . . . . . . . . . . 4 4 3 Highest-Rated Group 240 | . . . . . . . . . . . 155 155 240 Highest-Rated Ally 85 | . . . . . . . . . . . 40 40 85 Zionite Dispatches 2 | . . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . 2 Ally Attacks 33 | . . . . . . . . . . . . 11 22 Total Damage 1190 | . . . . . . . . . . . . 145 1045 Kills 10 | . . . . . . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 2 3 1 1 . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . . . . 7 Traps 1 | . . . . . . . . . . . . . 1 Items 5 | . . . . . . . . . . . . . 5 Guards 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Turns Passed 2683 | 18 37 36 69 103 171 62 147 80 166 93 1277 172 252 Spaces Moved 4848 | 31 60 61 135 203 196 124 295 243 470 320 1588 536 586 Core 1234 | 31 60 61 135 203 196 124 241 . . . . 1 182 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3614 | . . . . . . . 54 243 470 320 1588 535 404 Fastest Speed 29 | 50 50 50 50 50 50 50 32 29 29 29 29 29 29 Average Speed 51 | 50 50 50 50 50 82 50 46 31 29 29 73 29 38 Slowest Speed 115 | 50 50 50 50 50 100 50 50 32 104 29 104 104 115 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . 4 8 4 . . 5 12 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 19 14 28 29 8 80 13 10 66 55 90 66 24 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . . . . 2 3 . . Known Exits Taken 3 | . . . . 1 . . 1 . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 . . . . 1 1 . 1 1 . Scrap Searched 6 | . . . 1 . . . . . . 1 3 1 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Total 4981 | 33 65 66 135 203 206 123 297 238 494 319 1663 543 596 Wait 78 | . . . 1 1 . . . . 22 . 52 . 2 Move 4778 | 30 59 60 134 202 196 123 287 228 462 319 1587 527 564 Hop 25 | . . . . . . . 3 6 3 . . 3 10 Pick Up 18 | 2 2 3 . . 2 . 1 2 2 . 1 1 2 Fast Attach 21 | . 2 . . . 2 . 3 1 . . 4 1 8 Attach 13 | 1 . 2 . . 1 . 2 1 1 . 1 . 4 Detach 5 | . 1 . . . . . . . 1 . . 1 2 Swap 1 | . . . . . . . 1 . . . . . . Drop 14 | . . 1 . . 3 . . . 2 . 3 2 3 Fire . | . . . . . . . . . . . . . . Melee 15 | . . . . . . . . . . . 15 . . Ram 5 | . 1 . . . 2 . . . 1 . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . 7 . Trap 1 | . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 16) 52 | -10/Materials | Core integrity fell below 50% 54 | -10/Materials | Core integrity fell below 20% 56 | -10/Materials | Entered another Materials area 56 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 90 | -9/Materials | Discovered new exit (range 6) 92 | -9/Materials | Entered Mines 111 | -9/Mines | Assembled infested the area 113 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 156 | -9/Mines | Discovered new exit (range 9) 161 | -9/Mines | Entered Materials 161 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 184 | -8/Materials | Identified exit to Factory 199 | -8/Materials | Discovered new exit (range 14) 264 | -8/Materials | Entered Factory 264 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 316 | -7/Factory | Build established: Mutant 435 | -7/Factory | Core integrity fell below 50% 435 | -7/Factory | Sucked down chute 435 | -7/Factory | Entered Waste 440 | -7/Waste | Spotted C-40 Crusher 441 | -7/Waste | Spotted C-40 Crusher 441 | -7/Waste | Spotted C-40 Crusher 450 | -7/Waste | EMP discharged 476 | -7/Waste | Spotted C-40 Crusher 478 | -7/Waste | Spotted C-40 Crusher 480 | -7/Waste | Spotted C-40 Crusher 489 | -7/Waste | Discovered new exit (range 16) 497 | -7/Waste | Entered Factory 522 | -7/Factory | Identified exit to Factory 644 | -7/Factory | Entered another Factory area 644 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 720 | -6/Factory | Discovered new exit (range 14) 724 | -6/Factory | Entered Lower Caves 808 | -6/Lower Caves | Learned Factory emergency access door positions 811 | -6/Lower Caves | Spotted B-75 Beast 826 | -6/Lower Caves | Learned 4 Factory zone layouts 885 | -6/Lower Caves | Discovered new exit (range 16) 890 | -6/Lower Caves | Entered another Lower Caves area 922 | -6/Lower Caves | Build established: Sprinter 948 | -6/Lower Caves | Identified exit to Zion 971 | -6/Lower Caves | Learned Armory emergency access door positions 971 | -6/Lower Caves | Learned Research security intel 983 | -6/Lower Caves | Entered Zion 1005 | -6/Zion | Discovered new exit (range 15) 1017 | -6/Zion | Found CR-A16's Pointy Stick 1067 | -6/Zion | Received a hallucinogenic algorithm 1082 | -6/Zion | Identified exit to Deep Caves 1117 | -6/Zion | Imprinted 1119 | -6/Zion | Declared Zion's savior 1194 | -6/Zion | Visited the Megawrench Repair Shop 1194 | -6/Zion | Megawrench repaired 5 parts 1210 | -6/Zion | Learned Factory security intel 1252 | -6/Zion | Learned location of Warlord (-4) 1418 | -6/Zion | Learned Factory fabricator intel 1459 | -6/Zion | Found Prototype Device 1459 | -6/Zion | Identified Bomb Factory No. 2 1524 | -6/Zion | Build established: Mutant 2260 | -6/Zion | Entered Proximity Caves 2260 | -5/Proximity Caves | Accompanied by 4 allies 2284 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2312 | -5/Proximity Caves | Learned Factory garrison access intel 2334 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2430 | -5/Proximity Caves | Discovered new exit (range 7) 2432 | -5/Proximity Caves | Entered Factory 2432 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2433 | -5/Factory | Identified exit to Extension 2437 | -5/Factory | Loaded intel: 6 fabricator locations 2438 | -5/Factory | Loaded intel: 4 garrison access locations 2453 | -5/Factory | Lost 4 parts (1p2n1u) 2558 | -5/Factory | Core integrity fell below 50% 2586 | -5/Factory | Core integrity fell below 20% 2601 | -5/Factory | Zion Light squad teleported in 2669 | -5/Factory | Zion Heavy squad teleported in 2684 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : SJ-F0F(i)/Fire(4) ] [ 2 : U5-8XO(Z)/Heavy(2) ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 02668_ VTOL Module destroyed. 02669_ U5-8XO(Z): "For Zion!" 02669_ Fusion Modulator explodes. 02669_ G-50 Soldier destroyed. 02672_ G-67 Veteran suffers critical hit (Intensify). 02672_ G-67 Veteran destroyed. 02672_ G-50 Soldier destroyed. 02674_ Acquired 36 matter. 02674_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02675_ Dropped Lgt. Nuclear Core. 02681_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 02682_ ALERT: Rogue bot located, Programmers report to Factory Zone 6U. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????###################????? | | ?########?????# #????? | | ?# #?????# """ #????? | | ## #??##?# "Y #????? | | # #??# ?+ """ #????? | | # #??# ?# #????? | | # " ## ## """"""""" #????? | | + " " " #????? | | #####"" ; ;;;;##+#;#######????? | | #?# " ; @#??????????? | | ## " ; #??????????? | | #?# " ; #??????????? | | #?## " ; +????????""? | | #?# " ; #????????""? | | #?## " = ; #????????""? | | #?# " ] ; #?????????G? | | #?## " [%ZZ[ ; #????????""? | | #?# " !%**% # #????????""? | | ###### """ *%""" # #????????""? | | + """" """" # #??????????? | | #################### #??????????? | | #?!????????????????# #??????????? | | +??????????????????#Y t #??????????? | | #???????????"""????# #??????????? | | #???????????"""????? #??????????? | | #???????????"""????? #??????????? | | ##??????????????????? +??????????? | | ??????????????????""? #??????????? | | ??????????????????T"? #??????????? | | ??????????????????""? ???????????? | | ????????????????????? ?????????????? | | ??????????????????????? ???????????? | | ##########??????????? ???????????? | | #??????????# ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 64 Defensive Hacking 10 Item Schematics ----------------- Core Shielding | -9/Materials | Scanalyzed Neutrino Core | -6/Zion | Archive Beamcaster | -6/Zion | Archive Remote Shield | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Railgun | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Phase Gun | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed SurveybotIntegratedProjector Manual? 0 Play Time 00:37:19 Cumulative 20.3 hours Start 2022.07.08 @ 14:22:48 End 2022.07.08 @ 14:58:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35905097-3361-438c-9774-c3920894fca9