Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 01:53:24 Player: Lyra Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (169) 845 Value Destroyed (6544) 6544 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3327) 3327 TOTAL SCORE: 17216 Bonus ------- High Alert Combat Kills 964 Follower Combat Kills 616 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -153 Cogmind --------- Core Integrity 0/1000 Matter 174/300 Energy 56/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Experimental Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Fission Core Improved Focal Shield Advanced Force Field Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Experimental Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Thermal Defense Suite Advanced Hacking Suite > --- WEAPON ----------- YOLO Cannon KE Penetrator Mass Driver > --- INVENTORY -------- Reinforced Quantum Reactor Heavy Treads Heavy Treads Improved Cooling System Improved Cooling System Matter Compressor Structural Scanner Hardened Medium Armor Plating Improved Focal Shield Advanced Shield Generator Advanced Force Field Authchip [Propulsion] Authchip [Propulsion] Relay Coupler [NC] Long-range Proton Cannon Disruptor Cannon Heavy Proton Cannon Advanced Plasma Cannon Advanced Plasma Cannon Enhanced Nova Cannon Improved Remote Datajack [Rating: 107] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Spread Laser Energy Cannon YOLO Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Slots Evolved 10 | . . . 2 . . . 2 . . . . 4 . 2 . . . Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . . . . 1 . . . . . Utility 5 | . . . 1 . . . 2 . . . . 2 . . . . . Weapon 2 | . . . . . . . . . . . . 1 . 1 . . . Parts Attached 172 | 8 12 . 2 2 . 8 14 16 16 7 . 19 14 5 4 44 1 Power 13 | 1 . . . . . 1 2 1 1 2 . . . 2 . 3 . Engine 8 | 1 . . . . . 1 1 . 1 2 . . . 1 . 1 . Core 5 | . . . . . . . 1 1 . . . . . 1 . 2 . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 28 | 4 2 . 1 . . 2 3 3 2 2 . 3 . 1 1 4 . Treads 22 | . 2 . 1 . . 1 3 2 2 2 . 3 . 1 1 4 . Leg 1 | 1 . . . . . . . . . . . . . . . . . Wheel 5 | 3 . . . . . 1 . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 63 | 1 6 . 1 1 . 2 6 5 6 1 . 8 9 1 2 14 . Device 35 | . 3 . . . . 2 5 3 2 . . 3 5 1 1 10 . Storage 5 | 1 2 . 1 . . . . . . . . . . . 1 . . Processor 6 | . . . . . . . . 1 1 1 . 2 1 . . . . Hackware 3 | . . . . . . . . . . . . 1 . . . 2 . Protection 14 | . 1 . . 1 . . 1 1 3 . . 2 3 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 68 | 2 4 . . 1 . 3 3 7 7 2 . 8 5 1 1 23 1 Energy Gun 10 | . 2 . . 1 . 2 . . 1 . . . . 1 1 2 . Energy Cannon 15 | . . . . . . 1 . 2 1 . . . . . . 10 1 Ballistic Gun 22 | 2 . . . . . . . . 4 1 . 6 3 . . 6 . Ballistic Cannon 11 | . . . . . . . 3 5 . . . . . . . 3 . Launcher 5 | . . . . . . . . . 1 1 . 1 2 . . . . Special Weapon 3 | . . . . . . . . . . . . 1 . . . 2 . Impact Weapon 2 | . 2 . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 1 . . 2 . . . 4 . Parts Lost 43 | . . . 1 1 . 4 7 1 4 1 . 3 1 . . 13 7 Power 5 | . . . . . . 1 1 1 . . . . . . . 2 . Propulsion 13 | . . . . . . 1 3 . 1 1 . 2 . . . 3 2 Utility 14 | . . . . 1 . 2 2 . 2 . . . . . . 4 3 Weapon 11 | . . . 1 . . . 1 . 1 . . 1 1 . . 4 2 Highest Loss Streak 13 | . . . 1 1 . 3 3 1 3 1 . 1 1 . . 13 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 83 85 88 88 92 98 97 99 100 99 99 99 97 90 41 Engine 6 | . 14 14 11 11 11 11 5 2 3 8 9 6 6 6 5 4 . Core 2 | . . . . . . . 3 5 5 . . . . 3 5 4 3 Treads 23 | . 23 28 33 33 33 25 20 24 26 26 27 25 26 23 20 16 4 Device 12 | . 4 . . . . 9 28 17 12 9 9 13 10 8 11 10 10 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 9 6 6 5 5 4 . Processor 9 | . . . . . . . . 9 9 9 9 17 21 23 23 13 5 Protection 9 | . 9 14 11 11 11 4 7 9 13 18 18 6 5 1 . 7 . Energy Gun 5 | . 27 28 17 19 22 20 . . 2 . . . . 4 6 6 . Ballistic Gun 7 | . . . . . . . . . 6 17 18 19 19 17 15 10 . Ballistic Cannon 5 | . . . . . . . 17 15 6 . . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 11 32 32 72 52 52 56 71 78 77 62 62 66 70 82 124 166 49 Greatest Support 140 | 26 40 40 60 60 60 60 62 62 62 62 62 82 82 89 119 140 140 Greatest Overweight (x) 6 | 2 6 . 1 . . 3 3 4 1 . . . . . 1 2 2 Average Overweight (x) . | . . . . . . 2 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 5 Average Capacity 19 | 7 13 15 18 20 20 20 20 20 20 20 20 20 20 20 23 23 5 Most Carried 25 | 3 15 15 15 15 15 15 20 20 20 20 20 20 20 20 25 25 5 Average Carried 19 | 1 12 15 14 13 13 13 19 19 19 19 20 19 19 19 23 23 1 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 5 5 Final Carried 25 | 3 15 15 15 13 15 13 20 20 20 20 20 20 20 20 25 . 4 Class Distribution -------------------- 69% | Mutant 18% | Gunner 6% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Gunner | -6/Factory Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Gunner | -5/Waste Tank | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Matter Collected 4559 | 175 225 . . . . 105 470 517 550 395 35 586 704 . 131 666 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5984 | . 481 11 7 12 . 439 580 669 947 612 58 680 256 . . 1142 90 Parts 310 | . 31 2 5 3 . 14 39 21 46 32 3 32 13 . . 64 5 Haulers Intercepted 8 | . 2 . . . . . 2 . . 3 . . . . . 1 . Recyclers Shooed 9 | . 1 1 1 . . 4 . . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Combat Hostiles Destroyed 131 | . 12 1 . 1 . 10 17 16 24 8 1 13 10 . . 17 1 Melee 1 | . . . . . . . . . . . . . . . . 1 . Guns 64 | . 12 1 . 1 . 7 . . 9 8 1 13 6 . . 6 . Cannons 48 | . . . . . . . 17 12 12 . . . . . . 6 1 AOE 15 | . . . . . . 2 . 4 2 . . . 4 . . 3 . Classes Destroyed 17 | . 6 . 1 . . 2 3 1 1 . 1 1 . . . 1 . Worker 2 | . . . . . . . 1 . . . . 1 . . . . . Builder 4 | . . . . . . . 1 . . 1 . . . . . 2 . Hauler 8 | . 2 . . . . . 2 . . 3 . . . . . 1 . Recycler 8 | . 1 . . . . 3 . . 2 1 1 . . . . . . Carrier 1 | . . . . . . . . 1 . . . . . . . . . Operator 3 | . 1 . 1 . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . 1 . . . . . . Watcher 10 | . 2 . . . . . 2 . 2 1 . . . . . 3 . Swarmer 27 | . 3 1 . 1 . 4 7 . 3 . . 3 5 . . . . Grunt 66 | . 9 . . . . 4 7 11 14 4 . 4 3 . . 10 . Brawler 4 | . . . . . . 1 . 2 . . . . . . . 1 . Duelist 2 | . . . . . . 1 . 1 . . . . . . . . . Sentry 21 | . . . . . . . 3 2 6 4 . 3 1 . . 1 1 Programmer 9 | . . . . . . . . . . . . 3 1 . . 5 . Heavy 1 | . . . . . . . . . 1 . . . . . . . . Zionite 1 | . . . 1 . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 6 1 1 1 . 4 8 4 4 3 2 4 3 . . 6 1 Combat Bots Only 6 | . 5 1 . 1 . 4 5 4 4 3 1 4 3 . . 6 1 Max Kills in Single Turn 4 | . 1 1 2 1 . 2 2 2 2 1 2 1 2 . . 4 1 Gunslinging 1 | . . . . . . 1 . . . . . . 1 . . . . Exploded 2 | . . . . . . 1 . 1 1 . . . 1 . . 2 . Melee 1 | . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Damage Taken 9798 | . 228 13 198 60 . 465 1078 640 1143 479 . 753 398 81 . 3619 643 Core 1077 | . 59 7 . . . 34 99 49 141 48 . 41 94 . . 230 275 Absorbed by Shields 459 | . . . . . . . 120 116 92 . . . . . . 131 . Regen/Repaired (Parts) 176 | . . . . . . . . . 160 16 . . . . . . . Core Remaining (%) 77 | 100 . 73 . . . 91 . . . . 38 . 84 . . . . Volleys Fired 357 | . 31 1 4 3 . 19 50 41 58 33 4 41 27 . . 42 3 Largest 4 | . 2 2 2 2 . 2 2 2 2 2 2 3 3 . . 4 2 Hottest 213 | . 130 130 130 130 . 130 88 100 107 50 50 75 75 . . 213 179 Shots Fired 747 | . 62 2 5 4 . 33 100 71 103 64 8 116 59 . . 115 5 Gun 481 | . 62 2 5 4 . 30 . . 57 63 8 115 53 . . 82 . Cannon 254 | . . . . . . 3 100 71 46 . . . . . . 29 5 Launcher 7 | . . . . . . . . . . 1 . . 6 . . . . Special 5 | . . . . . . . . . . . . 1 . . . 4 . Kinetic 560 | . . . . . . . 100 61 83 63 8 115 53 . . 77 . Thermal 168 | . 62 2 5 4 . 33 . 10 20 . . . . . . 30 2 Explosive 7 | . . . . . . . . . . 1 . . 6 . . . . Electromagnetic 7 | . . . . . . . . . . . . . . . . 4 3 Robot Hit Streak 47 | . 13 3 2 2 . 6 9 8 15 6 1 38 47 . . 18 8 Robot Miss Streak 9 | . 7 6 6 7 . 6 3 5 5 4 9 3 2 . . 2 . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . Secondary Targets 4 | . . . . . . 2 . . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 . . 1 . . . . Shots Hit Robots 542 | . 57 1 5 2 . 28 60 39 79 49 1 88 36 . . 92 5 Core Hits 357 | . 71 4 4 3 . 44 29 20 40 31 2 35 23 . . 48 3 Critical Kills 5 | . . . . . . 1 . 1 2 . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . . . 2 . . . . Critical Strikes 16 | . . . . . . 1 1 2 6 . . . 2 . . 4 . Burn 2 | . . . . . . . . . . . . . . . . 2 . Meltdown 4 | . . . . . . 1 . 1 1 . . . . . . 1 . Destroy 3 | . . . . . . . . . 1 . . . 2 . . . . Blast 7 | . . . . . . . 1 1 4 . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 15485 | . 701 19 146 33 . 784 1514 2052 2755 914 32 1636 1536 . . 3233 130 Guns 7108 | . 697 19 41 33 . 430 . . 859 914 32 1636 845 . . 1602 . Cannons 5766 | . . . . . . 137 1514 1412 1419 . . . . . . 1173 111 Explosions 2547 | . . . 105 . . 212 . 640 477 . . . 691 . . 422 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 64 | . 4 . . . . 5 . . . . . . . . . 36 19 Kinetic 8910 | . . . . . . . 1514 863 1399 914 32 1636 845 . . 1707 . Thermal 5571 | . 697 19 146 33 . 779 . 1189 1356 . . . . . . 1287 65 Explosive 691 | . . . . . . . . . . . . . 691 . . . . Electromagnetic 249 | . . . . . . . . . . . . . . . . 203 46 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 2 3 3 3 2 . . 8 9 Average Corruption 2 | . . . . . . . . . 2 2 3 1 1 . . 2 8 Corruption Purged 6 | . . . . . . . . . . . . 4 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 66 | . . . . . . . . . 10 12 3 5 4 . . 29 3 Message Errors 11 | . . . . . . . . . 1 1 2 1 2 . . 4 . Matter Fused 23 | . . . . . . . . . 3 4 . 3 . . . 11 2 Heat Flow Errors 5 | . . . . . . . . . 1 . . . . . . 3 1 Energy Discharges 12 | . . . . . . . . . 1 4 . . 2 . . 5 . Parts Rejected 2 | . . . . . . . . . . 1 . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . 2 1 1 . . . . 3 . Data Loss (major) 3 | . . . . . . . . . 1 . . 1 . . . 1 . Misfires 2 | . . . . . . . . . 1 . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 699 | . . . 71 . . 118 48 254 75 . . . 45 . . 88 . Projectiles 456 | . . . . . . 87 48 185 66 . . . . . . 70 . Explosions 243 | . . . 71 . . 31 . 69 9 . . . 45 . . 18 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 35 | . . . . . . . 8 7 11 . . . . . . 9 . Impact 1 | . . . . . . . . . . . . . . . . 1 . Kinetic 31 | . . . . . . . 8 7 9 . . . . . . 7 . Secondary 3 | . . . . . . . . . 2 . . . . . . 1 . Self-Inflicted Damage 326 | . . . 198 . . . . 70 . . . . . . . 52 6 Shots 4 | . . . 2 . . . . 1 . . . . . . . 1 . Rammed 20 | . . . . . . 1 . . . . . . . . . 12 7 Targets Rammed 22 | . 1 . . . . 1 . . . . . . . . . 13 7 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . . . . . . . . . . . . . 1 . Highest Temperature 332 | . 240 78 72 71 . 289 69 332 116 . . 7 5 . . 328 157 Average Temperature 82 | . 87 44 35 32 . 93 29 117 28 . . 3 5 . . 98 60 Received Heat Transfer 3484 | . 93 . . . . 207 484 316 591 225 . 144 66 . . 1193 165 Effects 3 | . . . . . . 1 . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . 1 . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 1 . 1 1 . . . . . . 1 . Combat Hostiles 3 | . . . . . . 1 . . 1 . . . . . . 1 . Parts Melted 5 | . 1 . . . . 1 . 1 2 . . . . . . . . Heat Transferred 6790 | . 870 25 155 40 . 940 . 1280 1533 . . . . . . 1847 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Peak Influence 1181 | . 305 55 181 80 . 265 351 854 811 468 241 1181 851 446 156 497 188 Initial 1000 | . . . 21 70 . . 103 45 416 336 136 1000 519 446 156 . 188 Average 371 | . 118 19 88 76 . 220 146 603 588 372 179 961 658 446 89 209 171 Maximum Alert Level 4 | . 1 . . . . 1 1 3 3 2 1 4 3 2 . 2 . Low Security (%) 42 | 100 89 100 100 100 . 15 81 15 . . 85 . . . 100 56 100 Level 1 18 | . 10 . . . . 84 18 5 11 58 14 . . . . 38 . Level 2 19 | . . . . . . . . 26 52 41 . . 58 100 . 4 . Level 3 18 | . . . . . . . . 51 36 . . 74 41 . . . . Level 4 1 | . . . . . . . . . . . . 25 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 . . . . . 2 . 5 1 . 4 . 2 . 10 . Investigation 7 | . . . . . . . 1 . 1 . . 1 . 1 . 3 . Extermination 5 | . . . . . . . . . . . . 2 . . . 3 . Reinforcement 12 | . 1 . . . . . 1 . 4 1 . 1 . . . 4 . Assault 1 | . . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 2 . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Distress Signals 15 | . 1 . 1 . . . 5 . 5 . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 236 | . 21 1 1 4 . 8 39 17 36 15 17 16 11 . . 43 7 Peak Tracking Total 10 | . 4 1 1 4 . 3 9 5 6 4 7 3 3 1 . 10 5 Tactical Retreats 17 | . 1 . . . . . 2 3 4 1 . 1 . . . 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Traps Triggered 16 | . . . . . . . 1 4 2 2 . 1 . 2 . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Machines Disabled 13 | . . . 3 . . . . 3 5 1 . . 1 . . . . Max in Single Turn 3 | . . . 3 . . . . 1 3 1 . . 1 . . . . Garrison Relay 3 | . . . . . . . . 2 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Machines Accessed 36 | . 8 1 1 . 1 . 3 . 4 4 4 5 . 2 . 3 . Terminals 25 | . 7 1 1 . . . 2 . 1 3 4 3 . 1 . 2 . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . 1 1 . . . . . . . Recycling Units 4 | . 1 . . . . . . . 2 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . 1 . Total Hacks 92 | . 19 2 3 . 1 . 9 . 9 13 15 11 . 4 . 6 . Successful 42 | . 11 . 2 . 1 . 3 . 8 5 7 3 . . . 2 . Failed 50 | . 8 2 1 . . . 6 . 1 8 8 8 . 4 . 4 . Catastrophic 8 | . 1 . . . . . 1 . . 2 . 3 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 38 | . 14 2 2 . 1 . 8 . 4 2 2 1 . 2 . . . Terminals 68 | . 17 2 3 . . . 8 . 2 7 15 7 . 2 . 5 . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . Repair Stations 8 | . . . . . . . . . 2 6 . . . . . . . Recycling Units 9 | . 2 . . . . . . . 5 . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . 2 . . . 1 . Terminal Hacks 19 | . 4 . 1 . 1 . 2 . 1 2 7 . . . . 1 . Record 1 | . . . . . . . . . . 1 . . . . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . Robot Schematic 1 | . . . . . . . . . . . 1 . . . . . . Robot Analysis 3 | . 1 . . . . . 2 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . 1 . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 5 | . . . . . . . . . 2 3 . . . . . . . Scan Component 3 | . . . . . . . . . 1 2 . . . . . . . Repair 2 | . . . . . . . . . 1 1 . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . 3 . . . . . . . . Report Inventory 2 | . 1 . . . . . . . 1 . . . . . . . . Retrieve Components 2 | . . . . . . . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . 2 . . . 1 . Unlock Access 3 | . . . . . . . 1 . . . . 1 . . . 1 . Coupler Status 1 | . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 9 | . 6 . 1 . . . . . 2 . . . . . . . . Terminals 6 | . 5 . 1 . . . . . . . . . . . . . . Botnet 6 | . 5 . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . 2 . . . . . . . . Reject 2 | . 1 . . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 5 1 1 . . . 2 . 1 3 3 5 . 2 . 2 . Full Trace Events 5 | . 1 . . . . . . . . . . 1 . 1 . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 1 . . . . . . . Time 91 | . . . . . . . . . 38 53 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . . . . . . . . . 16 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Used RIF Installer 2 | . . . . . . . . 1 . . . . 1 . . . . Zone Cloak 1 | . . . . . . . . . . . . . 1 . . . . Robots Hacked 3 | . . . . . . . . . . . . 1 . . . 2 . Non-combat 2 | . . . . . . . . . . . . . . . . 2 . Combat 1 | . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . 1 . . . 3 . purge_threat 2 | . . . . . . . . . . . . . . . . 2 . disarm_traps 1 | . . . . . . . . . . . . . . . . 1 . formatsys_high 1 | . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 13 | . . . . . . . . 10 . . . . 3 . . . . Machine Destruction 13 | . . . . . . . . 10 . . . . 3 . . . . Attached 2 | . . . . . . . . . . . . 1 . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Total Allies 23 | . . 2 . . . . . . . . . 1 . . 20 . . Largest Group 20 | . . 2 1 . . . . . . . . 1 1 . 20 20 . Highest-Rated Group 752 | . . 40 9 . . . . . . . . 41 41 . 752 752 . Highest-Rated Ally 50 | . . 31 9 . . . . . . . . 41 41 . 50 50 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 95 | . . 4 . . . . . . . . . . 7 . . 84 . Total Damage 2869 | . . 43 . . . . . . . . . . 204 . . 2622 . Kills 23 | . . 2 . . . . . . . . . . 2 . . 19 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Robot Analysis Total 3 | . 1 . . . . . 2 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Turns Passed 13597 | 58 1202 234 194 32 328 342 1862 1545 1804 942 341 929 740 310 697 1969 68 Spaces Moved 6103 | 45 684 139 107 15 205 150 723 636 706 398 209 428 369 186 315 741 47 Core 74 | 5 1 . . . . . . . . . . . . . . 42 26 Treads 5536 | . 528 139 107 15 205 45 710 456 706 398 209 428 369 186 315 699 21 Legs 12 | 12 . . . . . . . . . . . . . . . . . Wheels 481 | 28 155 . . . . 105 13 180 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 145 145 155 158 158 158 161 161 161 163 50 50 Average Speed 187 | 97 144 160 160 160 160 151 228 213 207 158 158 161 161 161 215 228 103 Slowest Speed 350 | 150 350 160 240 160 160 320 235 235 238 158 158 161 161 163 243 246 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 97 55 15 8 59 29 61 54 54 46 49 9 46 5 97 20 14 Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . 1 . . 1 . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . 1 1 . . . . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . . . . . Spaces Dug 12 | . . . . . . . 1 4 7 . . . . . . . . Terrain Destroyed 332 | . . . 33 . . 38 19 82 76 9 . . 29 . . 46 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 40 | . . . . . . 2 19 4 7 . . . . . . 8 . AOE 292 | . . . 33 . . 36 . 78 69 9 . . 29 . . 38 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Gar Fac Was Fac Gar Total 7570 | 54 840 149 125 19 205 225 837 740 932 645 212 597 469 197 337 924 63 Wait 670 | . 73 10 9 . . 44 15 12 117 200 . 97 50 . . 43 . Move 6086 | 44 683 138 106 14 204 149 722 634 705 397 208 427 367 186 314 741 47 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 122 | 2 21 . 2 . 1 1 25 8 16 4 . 10 6 3 10 12 1 Fast Attach 47 | 6 7 . . . . 2 2 4 5 2 . . 1 2 1 15 . Attach 58 | . . . 2 2 . 6 9 6 6 1 . 7 1 2 1 14 1 Detach 21 | . 2 . 1 . . 3 . 4 1 . . . . . . 6 4 Swap 67 | 2 5 . . . . . 3 6 5 4 . 12 12 1 2 15 . Drop 105 | . 17 . 1 . . . 11 11 19 4 . 3 5 3 9 22 . Fire 357 | . 31 1 4 3 . 19 50 41 58 33 4 41 27 . . 42 3 Melee . | . . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . Crush 15 | . 1 . . . . 1 . . . . . . . . . 12 1 Escape Stasis 16 | . . . . . . . . 14 . . . . . . . 2 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 4 exits: [*Fac x2] / *Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory -6/Garrison -5/Factory -5/Waste -5/Factory -5/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 12) 965 | -10/Materials | Discovered new exit (range 15) 965 | -10/Materials | Discovered new exit (range 7) 1058 | -10/Materials | Discovered new exit (range 15) 1261 | -10/Materials | Entered Mines 1463 | -10/Mines | Discovered new exit (range 14) 1495 | -10/Mines | Entered Materials 1495 | -9/Materials | Accompanied by 1 ally 1495 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1630 | -9/Materials | Met 8R-AWN 1674 | -9/Materials | Discovered new exit (range 9) 1689 | -9/Materials | Entered Mines 1691 | -9/Mines | Followed 8R-AWN into the Mines 1714 | -9/Mines | Discovered new exit (range 5) 1721 | -9/Mines | Entered Exiles 1760 | -9/Exiles | Welcomed by 8R-AWN 1790 | -9/Exiles | Met EX-HEX 1832 | -9/Exiles | Met EX-BIN 1854 | -9/Exiles | Aligned with FarCom system 1856 | -9/Exiles | Given EX-Vault access code 1893 | -9/Exiles | Opened EX-Vault 1901 | -9/Exiles | Found YOLO Cannon 1932 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1978 | -9/Exiles | Met EX-DEC 2034 | -9/Exiles | Discovered new exit (range 10) 2049 | -9/Exiles | Left Exiles lab with YOLO Cannon 2049 | -9/Exiles | Entered Mines 2241 | -8/Mines | Lost 3 parts (1n2u) 2378 | -8/Mines | Discovered new exit (range 10) 2391 | -8/Mines | Entered Materials 2391 | -8/Materials | Evolved 2 slots: Utility x2 2909 | -8/Materials | Lost 3 parts (1p2n) 3612 | -8/Materials | Discovered new exit (range 6) 3981 | -8/Materials | Discovered new exit (range 6) 4049 | -8/Materials | Discovered new exit (range 9) 4250 | -8/Materials | Identified exit to Garrison 4253 | -8/Materials | Entered Garrison 4300 | -8/Garrison | Triggered checkpoint 4474 | -8/Garrison | Triggered checkpoint 4686 | -8/Garrison | Triggered checkpoint 4826 | -8/Garrison | Triggered checkpoint 5016 | -8/Garrison | Triggered checkpoint 5046 | -8/Garrison | Garrison Relay disabled 5119 | -8/Garrison | Discovered new exit (range 15) 5344 | -8/Garrison | Discovered new exit (range 11) 5383 | -8/Garrison | Installed Relay Interface Framework 5623 | -8/Garrison | Garrison Relay disabled 5798 | -8/Garrison | Entered Materials 6103 | -8/Materials | Discovered new exit (range 16) 6235 | -8/Materials | Lost 3 parts (1n1u1w) 6391 | -8/Materials | Repaired Adv. Treads 6795 | -8/Materials | Discovered new exit (range 15) 6959 | -8/Materials | Identified exit to Storage 7476 | -8/Materials | Core integrity fell below 50% 7602 | -8/Materials | Entered Storage 8147 | -8/Storage | Repaired Broken Hardlight Generator 8537 | -8/Storage | Used back door to open Recycling access 8537 | -8/Storage | Discovered new exit (range 5) 8544 | -8/Storage | Entered Recycling 8561 | -8/Recycling | Spotter reported a threat 8567 | -8/Recycling | Spotter reported a threat 8577 | -8/Recycling | Spotter reported a threat 8578 | -8/Recycling | Spotter reported a threat 8579 | -8/Recycling | Spotter reported a threat 8592 | -8/Recycling | Spotter reported a threat 8594 | -8/Recycling | Spotter reported a threat 8594 | -8/Recycling | Spotter reported a threat 8614 | -8/Recycling | Spotter reported a threat 8630 | -8/Recycling | Spotter reported a threat 8631 | -8/Recycling | Spotter reported a threat 8632 | -8/Recycling | Spotter reported a threat 8647 | -8/Recycling | Spotter reported a threat 8667 | -8/Recycling | Spotter reported a threat 8684 | -8/Recycling | Spotter reported a threat 8685 | -8/Recycling | Spotter reported a threat 8689 | -8/Recycling | Discovered new exit (range 8) 8725 | -8/Recycling | Spotter reported a threat 8755 | -8/Recycling | Spotter reported a threat 8837 | -8/Recycling | Spotter reported a threat 8837 | -8/Recycling | Spotter reported a threat 8839 | -8/Recycling | Spotter reported a threat 8839 | -8/Recycling | Spotter reported a threat 8878 | -8/Recycling | Spotter reported a threat 8885 | -8/Recycling | Entered Factory 8885 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 9146 | -6/Factory | Found Prototype Processor 9147 | -6/Factory | Identified Exp. Targeting Computer 9180 | -6/Factory | Build established: Gunner 9235 | -6/Factory | Search patrols dispatched 9585 | -6/Factory | Search patrols dispatched 9812 | -6/Factory | Identified exit to Garrison 9814 | -6/Factory | Entered Garrison 9814 | -6/Garrison | Accompanied by 1 ally 9823 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 9926 | -6/Garrison | Triggered checkpoint 10160 | -6/Garrison | Triggered checkpoint 10240 | -6/Garrison | Triggered checkpoint 10430 | -6/Garrison | Discovered new exit (range 9) 10468 | -6/Garrison | Triggered checkpoint 10494 | -6/Garrison | Garrison Relay disabled 10554 | -6/Garrison | Entered Factory 10554 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 10616 | -5/Factory | Build established: Scavenger-Gunner 10854 | -5/Factory | First assault squad dispatched 10864 | -5/Factory | Sucked down chute 10864 | -5/Factory | Entered Waste 10865 | -5/Waste | Joined by Warlord forces that had cleared the area 11224 | -5/Waste | Build established: Gunner 11525 | -5/Waste | Discovered new exit (range 16) 11561 | -5/Waste | Entered Factory 11561 | -5/Factory | Accompanied by 20 allies 11927 | -5/Factory | P-70 Sage assimilated allied 63-J04(g) 12452 | -5/Factory | Build established: Tank 12961 | -5/Factory | Build established: Mutant 13391 | -5/Factory | Core integrity fell below 50% 13485 | -5/Factory | Lost 13 parts (2p3n4u4w) 13527 | -5/Factory | Identified exit to Garrison 13530 | -5/Factory | Entered Garrison 13555 | -5/Garrison | Spotted B-75 Beast 13574 | -5/Garrison | Core integrity fell below 20% 13576 | -5/Garrison | Triggered checkpoint 13598 | -5/Garrison | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 13569_ Y-64 Sentinel destroyed. 13570_ Thermal Defense Suite destroyed. 13570_ Penetrated by Slug. 13574_ Slammed into Y-64 Sentinel. 13574_ Exp. Targeting Computer broken. 13574_ Destabilizing: Short circuit. 13576_ Beams of light sweep through the air. An alarm sounds. 13576_ Penetrated by Slug. 13582_ Triggered Alarm Trap. 13582_ An alarm sounds. 13585_ Acquired Adv. Force Field. 13587_ Penetrated by Slug. 13593_ Disruptor Cannon destroyed. 13594_ Slammed into Y-64 Sentinel. 13596_ System corrupted: Matter fused (-7). 13596_ Slug penetrates Wall. 13596_ Slammed into Y-64 Sentinel. 13596_ Adv. Hacking Suite destroyed. 13596_ System corrupted by crushing effect (+1). 13597_ Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????#????????? | | ???????????????????????????????# #???????? | | ??????????????????????????????? ???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #???????? | | ???????????????#######?????????# ##??????? | | ???????????????#"""""#?????????# #??????? | | ????????????????#Y ############+###?????? | | ????????????????#@ gY !!!%#?????? | | ????????????????## #######g #####[#?????? | | ?????????????????# #?????# #???#[#?????? | | ?????????????????# #?????##BB#???# #?????? | | ?????????????????# #??????#BB##### ####### | | ???????????????### ###????# + | | ???????????????#! #?# " " % | | ???????????????#! !#?#### ### ######## | | ???????????????##!!!##????????# #??????? | | ????????????????#####?????????# #??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# #??????? | | ?????????????????????????????## ##?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????## ##?????? | | ??????????????????????????????#####??????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 25 Resistance: TH 20 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 28 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 21 Authchip Count 4 Item Schematics ----------------- Hvy. Armor Plating | -8/Recycling | Hacked Drone Bay | -8/Recycling | Hacked Adv. Melee Analysis Suite | -8/Recycling | Hacked System Shield | -8/Recycling | Hacked Robot Schematics ------------------ T-07 Excavator | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartAntimissileBoregun Manual? 0 Play Time 02:27:00 Cumulative 38.8 hours Start 2022.04.25 @ 18:53:24 End 2022.05.13 @ 01:53:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 37 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 4266ef48-f1a8-46a2-a2fa-de447ac102d5