Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.12 @ 20:16:37 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2508) 2508 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (192) 192 TOTAL SCORE: 6425 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 91 Cogmind --------- Core Integrity 814/850 Matter 21/300 Energy 0/100 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Long-range Terrain Scanner Kinecellerator Improved ECM Suite Hardened Light Armor Plating > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Aluminum Leg Aluminum Leg Advanced Heat Sink Improved Cooling System Improved Cooling System Advanced Visual Processing Unit Improved Light Armor Plating Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Long-range Terrain Scanner Kinecellerator Improved ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Advanced Heat Sink Improved Cooling System Improved Cooling System Advanced Visual Processing Unit Improved Light Armor Plating Improved Grenade Launcher [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 . 1 2 1 . Weapon 1 | . . . . 1 . . . Parts Attached 67 | 8 3 . 9 13 27 6 1 Power 6 | 1 . . 1 2 2 . . Engine 5 | 1 . . . 2 2 . . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 19 | 2 . . 4 4 7 2 . Treads . | . . . . . . . . Leg 19 | 2 . . 4 4 7 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 2 . 1 3 7 1 . Device 5 | . . . . . 4 1 . Storage 2 | 1 1 . . . . . . Processor 5 | 1 1 . 1 2 . . . Hackware . | . . . . . . . . Protection 4 | . . . . 1 3 . . Artifact . | . . . . . . . . Weapon 26 | 3 1 . 3 4 11 3 1 Energy Gun 6 | 1 1 . . 1 2 1 . Energy Cannon 5 | . . . 1 1 3 . . Ballistic Gun 3 | 2 . . 1 . . . . Ballistic Cannon 4 | . . . 1 . 2 1 . Launcher 7 | . . . . 1 4 1 1 Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 26 | . . . 2 6 13 . 5 Power 3 | . . . . 1 1 . 1 Propulsion 7 | . . . . 2 3 . 2 Utility 5 | . . . . 1 4 . . Weapon 11 | . . . 2 2 5 . 2 Highest Loss Streak 10 | . . . 1 3 10 . 5 Average Slot Usage (%) 95 | . 100 77 93 97 93 97 98 Engine 7 | . 14 11 4 8 7 6 5 Leg 25 | . 28 22 31 26 22 26 25 Device 7 | . . . . . 9 23 26 Storage 8 | . 14 11 11 9 7 6 6 Processor 18 | . 14 11 18 23 18 6 6 Protection 4 | . . . . 2 5 6 6 Energy Gun 4 | . 14 11 2 4 4 1 6 Energy Cannon 4 | . . . 6 3 6 . . Ballistic Gun 4 | . 14 11 11 8 . . . Ballistic Cannon 4 | . . . . 8 2 12 12 Launcher 2 | . . . . . 4 4 . Naked Turns . | . . . . . . . . Heaviest Build 60 | 12 26 26 27 42 58 60 58 Greatest Support 56 | 20 20 20 35 35 43 56 56 Greatest Overweight (x) 3 | 3 1 1 1 3 2 1 1 Average Overweight (x) . | . . 1 . . . 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 Most Carried 10 | 3 9 9 10 10 10 9 9 Average Carried 8 | 1 6 9 9 9 7 7 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 9 | 3 9 9 9 9 6 9 9 Class Distribution -------------------- 28% | Scavenger-Mutant 27% | Mutant 21% | Scavenger-Gunner 15% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Matter Collected 1391 | 301 . . 239 374 368 109 . Remotely . | . . . . . . . . Salvage Created 2186 | 89 . . 615 613 661 109 99 Parts 127 | 7 . . 36 36 39 3 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Combat Hostiles Destroyed 53 | . . . 15 16 18 2 2 Guns 17 | . . . 10 7 . . . Cannons 29 | . . . 5 9 12 2 1 AOE 7 | . . . . . 6 . 1 Classes Destroyed 9 | 1 . . 4 1 3 . . Worker 2 | . . . . . 2 . . Builder 2 | . . . . . 2 . . Tunneler 4 | 4 . . . . . . . Swarmer 7 | . . . 3 4 . . . Grunt 30 | . . . 8 7 12 1 2 Brawler 3 | . . . 1 . 2 . . Duelist 1 | . . . . 1 . . . Sentry 8 | . . . 3 4 . 1 . Programmer 4 | . . . . . 4 . . Best Kill Streak 7 | 3 . . 7 4 6 1 2 Combat Bots Only 7 | . . . 7 4 5 1 2 Max Kills in Single Turn 5 | 1 . . 2 3 5 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 3 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Damage Taken 3909 | . . 13 638 909 1766 103 480 Core 801 | . . . 69 225 471 . 36 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 100 . 82 59 32 . . Volleys Fired 153 | 7 1 . 44 40 49 7 5 Largest 3 | 2 2 . 2 3 3 3 3 Hottest 208 | 60 65 . 83 138 208 165 165 Shots Fired 319 | 14 2 . 74 112 85 19 13 Gun 160 | 14 2 . 51 57 26 6 4 Cannon 142 | . . . 23 55 48 11 5 Launcher 17 | . . . . . 11 2 4 Special . | . . . . . . . . Kinetic 168 | 7 1 . 44 75 25 11 5 Thermal 121 | 7 . . 23 37 44 6 4 Explosive 17 | . . . . . 11 2 4 Electromagnetic 13 | . 1 . 7 . 5 . . Robot Hit Streak 18 | 10 . . 14 18 11 3 8 Robot Miss Streak 4 | 2 2 . 2 2 3 4 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 221 | 10 . . 62 78 57 5 9 Core Hits 108 | 4 1 . 29 29 33 4 8 Critical Hits 8 | . . . . 2 5 1 . Critical Kills 4 | . . . . 1 3 . . Critical Parts Destroyed 4 | . . . . 1 2 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5258 | 123 11 . 920 1277 2410 174 343 Guns 1662 | 123 11 . 602 546 286 37 57 Cannons 2099 | . . . 317 722 845 137 78 Explosions 1469 | . . . . . 1261 . 208 Melee . | . . . . . . . . Ramming 28 | . . . 1 9 18 . . Kinetic 1975 | 47 11 . 490 763 449 137 78 Thermal 1664 | 76 . . 317 505 672 37 57 Explosive 1469 | . . . . . 1261 . 208 Electromagnetic 122 | . . . 112 . 10 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 1 1 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Effects 8 | . . . . . 6 . 2 Message Errors 3 | . . . . . 3 . . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . 2 Targeting Errors 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 106 | . . . . . 106 . . Projectiles . | . . . . . . . . Explosions 106 | . . . . . 106 . . Melee . | . . . . . . . . Knockbacks 10 | . . . . 2 5 2 1 Impact . | . . . . . . . . Kinetic 10 | . . . . 2 5 2 1 Secondary . | . . . . . . . . Self-Inflicted Damage 178 | . . . . 3 175 . . Shots 2 | . . . . . 2 . . Rammed 3 | . . . . 1 2 . . Targets Rammed 8 | . . . 1 3 4 . . Kicked 5 | . . . 1 2 2 . . Crushed . | . . . . . . . . Highest Temperature 851 | . 3 . 174 372 851 135 153 Average Temperature 148 | . 2 . 53 133 243 52 73 Received Heat Transfer 1293 | . . . 195 333 522 30 213 Effects 27 | . . . . 6 21 . . Shutdowns 5 | . . . . 1 4 . . Energy Bleed 4 | . . . . 1 3 . . Interference 9 | . . . . 4 5 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 1 | . . . . . 1 . . Damage (core) 4 | . . . . . 4 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 3 . . Heat Transferred 3500 | 175 . . 656 1118 1366 74 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Peak Influence 462 | 20 43 17 462 371 456 309 . Initial 218 | . 13 17 7 105 126 218 . Average 241 | 6 22 17 244 229 298 245 . Maximum Alert Level 2 | . . . 2 1 2 1 . Low Security (%) 38 | 100 100 100 28 41 31 . . Level 1 38 | . . . 45 58 25 100 . Level 2 22 | . . . 25 . 42 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . 3 1 5 2 . Investigation . | . . . . . . . . Extermination 5 | . . . . . 4 1 . Reinforcement 4 | . . . 1 1 1 1 . Assault 2 | . . . 2 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Distress Signals 6 | . . . 3 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 2 2 29 24 23 6 4 Peak Tracking Total 10 | . 1 . 10 6 4 5 4 Tactical Retreats 4 | . . . 1 1 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Traps Triggered 8 | . . . 3 2 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Machines Disabled 26 | . . . . 1 24 1 . Max in Single Turn 8 | . . . . 1 8 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 62 | . . . 62 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . 16 . . . . Total Damage 231 | . . . 231 . . . . Kills 4 | . . . 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Turns Passed 4035 | 143 224 38 463 949 1742 267 209 Spaces Moved 2194 | 89 156 26 223 474 981 123 122 Core 11 | 11 . . . . . . . Treads . | . . . . . . . . Legs 2183 | 78 156 26 223 474 981 123 122 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 150 150 Average Speed 140 | 122 134 150 124 138 144 150 150 Slowest Speed 210 | 200 150 150 150 210 180 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 30 5 37 57 34 3 24 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . . . . . 5 . Terrain Destroyed 89 | . . . . 2 58 11 18 Melee . | . . . . . . . . Projectile 7 | . . . . 2 3 2 . AOE 82 | . . . . . 55 9 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Total 2858 | 105 168 25 337 680 1218 188 137 Wait 370 | . . . 43 129 139 50 9 Move 2187 | 88 155 25 222 473 980 122 122 Hop . | . . . . . . . . Pick Up 43 | 2 7 . 9 12 10 3 . Fast Attach 21 | 7 . . 2 4 7 1 . Attach 23 | . 1 . 3 6 12 1 . Detach 2 | . 1 . . 1 . . . Swap 23 | 1 2 . 4 3 8 4 1 Drop 23 | . 1 . 9 9 4 . . Fire 153 | 7 1 . 44 40 49 7 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 8 | . . . 1 3 4 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 3) 306 | -10/Materials | Build established: Mutant 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 368 | -9/Materials | Discovered new exit (range 15) 406 | -9/Materials | Entered Storage 418 | -9/Storage | Met a pair of Derelict thieves 570 | -9/Storage | Destroyed 7 combat bots 860 | -9/Storage | Discovered new exit (range 8) 869 | -9/Storage | Entered Materials 869 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1186 | -8/Materials | Lost 3 parts (2n1u) 1718 | -8/Materials | Build established: Scavenger-Gunner 1791 | -8/Materials | Discovered new exit (range 19) 1817 | -8/Materials | Identified exit to Factory 1818 | -8/Materials | Entered Factory 1818 | -7/Factory | Evolved 2 slots: Utility x2 2050 | -7/Factory | Build established: Scavenger-Mutant 2875 | -7/Factory | Core integrity fell below 50% 3157 | -7/Factory | Lost 10 parts (1p1n4u4w) 3473 | -7/Factory | Discovered new exit (range 16) 3560 | -7/Factory | Entered another Factory area 3560 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3728 | -6/Factory | Discovered new exit (range 8) 3827 | -6/Factory | Entered Lower Caves 3968 | -6/Lower Caves | Build established: Scavenger-Skirmisher 4036 | -6/Lower Caves | Self-destructed Last Messages --------------- 03824_ Acquired 52 matter. 03825_ U-05 Engineer lays Concrete. LOCATION=UNKNOWN GOAL=ESCAPE 03932_ System corrupted: Component data lost. 04009_ Slug penetrates Abandoned Machinery. 04009_ G-50 Soldier knocked back. 04012_ Imp. Deuterium Engine destroyed. 04017_ G-50 Soldier destroyed. 04019_ Imp. Aluminum Leg destroyed. 04020_ G-50 Soldier destroyed. 04023_ Carbon-fiber Leg fries itself beyond repair. 04025_ Carbon-fiber Leg destroyed. 04028_ Adv. Heat Sink fries itself beyond repair. 04028_ Carbon-fiber Leg fries itself beyond repair. 04028_ Imp. Grenade Launcher destroyed. 04029_ Lgt. Angular Momentum Engine fries itself beyond repair. 04031_ The unstable cave ceiling collapses. 04035_ Carbon-fiber Leg fries itself beyond repair. 04035_ Hvy. Laser destroyed. 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