Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 02:14:24 Player: aperiodic Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (613) 3065 Value Destroyed (26771) 26771 Prototype IDs (80) 1600 Alien Tech Used (4) 800 Bonus (16793) 16793 TOTAL SCORE: 58629 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7773 Follower Combat Kills 971 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 330 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -481 Cogmind --------- Core Integrity 0/1450 Matter 287/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Sigix Terminator Advanced Remote Datajack Thunder Hammer Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Optical Array Experimental Targeting Computer Advanced Target Analyzer Centrium Medium Armor Plating Experimental Focal Shield Advanced Force Field System Mapper > --- WEAPON ----------- Gamma Rifle Linear Accelerator Gravity Flail > --- INVENTORY -------- Vortex Chain Reactor Biometal Medium Treads Experimental Heat Sink EM Dispersion Field Improved System Backup Module Mapping Drone Bay High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Compact HERF Cannon Compact HERF Cannon Matter Neutralizer Vortex Driver Enhanced Coil Gun Heavy Gauss Cannon Sigix Terminator Advanced Remote Datajack [Rating: 172] Favorites ----------- Power Micro Fission Core Engine Makeshift Power Source Power Core Micro Fission Core Reactor Particle Reactor Propulsion Armored Huge Wheel Treads Biometal Medium Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Cooled Antigrav System Flight Unit Cooled Q-thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Layered Heavy Armor Plating Weapon Railgun Energy Gun Gamma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Thunder Hammer Slashing Weapon Great Axe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Utility 12 | . . . 2 . 2 1 . . . . 2 . . . . 2 . . . . 1 . . . . . . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 867 | 6 18 7 28 6 19 178 7 12 1 . 40 5 10 6 2 114 8 10 11 13 23 8 20 16 15 54 151 79 Power 67 | 1 3 . 1 1 . 11 1 . . . 5 1 1 2 1 9 . . 1 . 1 . 3 1 2 7 12 3 Engine 23 | 1 3 . 1 . . 6 . . . . 4 . . 2 1 3 . . . . . . 1 . . 1 . . Core 23 | . . . . 1 . 5 1 . . . 1 1 1 . . 6 . . . . 1 . 2 . 2 1 1 . Reactor 21 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 5 11 3 Propulsion 69 | 2 4 1 6 . 5 3 . 1 . . 1 . . . . 3 . . . . 3 . . . 1 9 11 19 Treads 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 10 5 Leg 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Wheel 28 | 2 4 1 6 . 3 3 . 1 . . 1 . . . . 3 . . . . 2 . . . 1 1 . . Hover 11 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 9 Flight 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Utility 375 | 1 2 1 5 3 5 92 3 3 . . 9 2 1 2 . 60 5 3 7 6 11 3 15 7 4 26 59 40 Device 242 | . . . 1 1 2 47 3 1 . . 4 . 1 1 . 42 5 3 2 3 10 2 13 7 3 16 43 32 Storage 30 | 1 1 1 2 . 1 5 . . . . 2 . . . . 2 . . 2 . . . . . . 5 8 . Processor 17 | . 1 . . . 1 2 . . . . 2 . . 1 . 4 . . . . . . . . . . 2 4 Hackware 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Protection 84 | . . . 2 2 1 38 . 2 . . 1 2 . . . 11 . . 3 3 1 1 2 . 1 4 6 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 356 | 2 9 5 16 2 9 72 3 8 1 . 25 2 8 2 1 42 3 7 3 7 8 5 2 8 8 12 69 17 Energy Gun 65 | 2 2 1 2 . . . . . . . 4 . 3 2 . 12 . 2 . 5 1 . . 3 4 1 21 . Energy Cannon 53 | . . . 1 . 1 4 . 2 . . 5 . . . . 3 . . . . 1 1 . 3 3 2 18 9 Ballistic Gun 100 | . 4 2 9 1 6 36 . 2 . . 1 1 . . . 6 . . 1 . 5 1 . . 1 5 16 3 Ballistic Cannon 39 | . . . . . . . . . . . 4 . . . . 7 1 2 1 . 1 2 1 . . 3 13 4 Launcher 62 | . 3 2 4 1 1 15 2 4 1 . 7 . 3 . 1 9 2 3 . 2 . 1 1 . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Impact Weapon 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . 1 1 Slashing Weapon 26 | . . . . . 1 17 . . . . 4 1 2 . . 1 . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . 3 1 2 2 . . . . 2 . . . . . . . 4 . 2 . . 7 1 3 5 13 Parts Lost 106 | . 1 2 3 . . 14 2 4 . 1 16 1 5 . . 9 . 1 . 2 3 . 1 3 6 5 6 21 Power 16 | . . . . . . 4 1 . . 1 5 . 2 . . 1 . . . . . . . . . 1 . 1 Propulsion 15 | . 1 . 3 . . 1 . 1 . . 1 . . . . . . . . . . . . . 1 1 1 5 Utility 47 | . . . . . . 6 . 1 . . 5 . 2 . . 5 . . . 1 2 . . 3 2 2 5 13 Weapon 28 | . . 2 . . . 3 1 2 . . 5 1 1 . . 3 . 1 . 1 1 . 1 . 3 1 . 2 Highest Loss Streak 15 | . 1 2 2 . . 4 1 4 . 1 5 1 3 . . 2 . 1 . 1 3 . 1 2 5 2 6 15 Average Slot Usage (%) 88 | . 99 100 97 100 90 91 91 86 84 87 83 71 67 85 93 87 82 82 77 88 90 88 88 77 84 89 94 83 Engine 2 | . 14 14 11 10 . 4 5 . . . 5 . . 11 13 3 . . . . . . . . . . . . Core 5 | . . . . . 9 10 8 15 15 10 1 . 2 . . 7 11 11 7 5 5 5 9 6 5 2 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 3 5 5 5 . 1 2 5 9 7 Treads 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 14 8 Wheel 5 | . 28 28 21 22 14 7 7 6 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 1 . . Device 16 | . . . 1 2 6 13 15 5 7 7 16 6 11 19 20 17 17 17 15 20 16 18 16 14 22 23 20 23 Storage 17 | . 14 14 19 22 20 23 23 23 23 23 23 20 20 20 20 17 17 17 17 17 15 15 15 15 15 12 11 7 Processor 10 | . 13 14 11 11 14 7 7 7 7 7 11 13 13 19 20 16 11 11 11 11 10 10 10 10 10 5 11 6 Hackware 1 | . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 4 3 . Protection 6 | . . . 10 8 6 7 7 13 15 15 4 9 1 . . 5 5 5 5 6 10 6 8 9 1 4 5 12 Energy Gun 2 | . 16 9 . . . . . . . . 1 . 3 1 7 2 . . . 1 2 . . 1 9 3 4 . Energy Cannon 1 | . . . . . . . . . . . 2 6 . . . . . . . . 1 3 . 4 4 2 2 2 Ballistic Gun 5 | . 10 18 20 21 16 11 . . . . . 4 . . . 2 . . 2 . 10 6 6 . 1 3 3 4 Ballistic Cannon 1 | . . . . . . . . . . . 3 . . . . 1 3 4 . 3 1 5 4 . . 3 2 3 Launcher 1 | . . . 1 . . . 7 11 7 15 2 . 4 . 4 . 2 . . 1 . . 3 . . . . . Naked Turns 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Heaviest Build 189 | 10 29 29 48 49 60 113 106 98 100 100 130 116 121 83 89 133 133 133 139 127 152 159 159 170 150 165 165 189 Greatest Support 155 | 26 26 20 26 24 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 140 140 155 Greatest Overweight (x) 6 | 1 1 1 3 2 3 4 3 3 3 3 4 4 4 2 3 4 4 4 4 4 5 5 5 6 5 4 2 4 Average Overweight (x) 2 | . . 1 1 1 1 2 3 2 3 3 3 2 2 2 2 3 4 4 4 3 4 4 4 4 4 1 . . Largest Inventory Capacity 30 | 6 10 10 16 16 22 24 24 24 24 24 30 30 24 24 24 24 24 24 24 24 24 24 24 24 24 26 24 20 Average Capacity 22 | 5 9 10 14 16 17 23 24 24 24 24 27 24 24 24 24 24 24 24 24 24 24 24 24 24 24 22 20 18 Most Carried 26 | 4 10 10 16 16 18 24 23 22 16 16 26 24 23 24 24 24 21 23 24 22 24 24 24 24 20 25 20 20 Average Carried 20 | 2 9 9 13 15 16 22 22 20 15 15 22 23 20 22 24 22 19 20 22 19 20 22 23 22 16 21 19 16 Final Capacity 30 | 6 10 10 16 16 22 24 24 24 24 24 30 24 24 24 24 24 24 24 24 24 24 24 24 24 24 20 20 4 Final Carried 24 | 4 10 8 16 16 18 23 22 16 15 16 23 22 20 24 24 20 19 22 21 20 24 22 22 20 17 20 20 4 Class Distribution -------------------- 54% | Hauler-Mutant 7% | Mutant 7% | Hauler-Gunner 7% | Scavenger-Tank 6% | Hauler-Tank 6% | Hacker-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Tank | -4/Factory Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Upper Caves Hauler-Mutant | -4/Warlord Hauler-Gunner | -3/Proximity Caves Hacker-Tank | -3/Research Scavenger-Tank | -3/Quarantine Hauler-Tank | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Matter Collected 21001 | 255 306 150 693 161 355 3394 124 268 . 155 719 383 131 65 118 2700 111 246 458 385 808 601 1062 345 314 1413 4047 1234 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27964 | . 524 179 1071 140 388 4904 307 209 . 217 1676 268 258 . 41 4841 291 595 458 306 689 484 778 62 527 2614 3897 2240 Parts 1370 | . 33 16 80 9 32 248 11 6 . 12 83 7 12 . 3 209 10 24 16 18 40 20 30 1 21 128 189 112 Haulers Intercepted 25 | . 1 . 3 . 4 6 . . . . 2 . . . . 5 . . . . . . . . . 1 . 3 Recyclers Shooed 15 | . . 1 . . . 9 . . . . . . . . . 2 . . . . . . . . . 1 . 2 Parts Field Recycled 53 | . . . . . . 17 6 5 . . 8 . . . . . . . . . . . . . . . . 17 Retrieved Matter 858 | . . . . . . 213 44 57 . . 112 . . . . . . . . . . . . . . . . 432 Parts Self-Destructed 198 | . . . . . . . 6 7 . 5 . 7 2 . 10 . 4 17 11 16 . 20 22 52 19 . . . Prevented 32 | . . . . . . . 1 3 . 2 . . 1 . . . 9 8 . . . . . 7 1 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Combat Hostiles Destroyed 451 | . 13 5 17 4 2 57 11 5 . 6 34 4 9 . 1 73 4 11 . 16 10 8 23 2 10 29 65 32 Melee 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 Guns 157 | . 10 5 10 2 2 31 . . . . 3 3 1 . . 13 . 2 . 1 7 1 6 1 6 12 30 11 Cannons 136 | . . . . . . 2 . . . . 9 1 . . . 30 . 4 . 8 3 7 4 1 3 16 30 18 AOE 136 | . 3 . 7 2 . 21 11 4 . 6 21 . 8 . 1 24 3 5 . 7 . . 13 . . . . . Classes Destroyed 20 | . 7 2 2 1 1 3 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . Worker 48 | . 3 1 3 . . 20 . . . . 6 . . . . 6 . . . . . . . . . 5 . 4 Builder 30 | . . . 1 . . 8 . . . . 3 . . . . 14 . . . . . . . . . . . 4 Tunneler 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 25 | . 1 . 3 . 4 6 . . . . 2 . . . . 5 . . . . . . . . . 1 . 3 Recycler 25 | . 1 . 3 . . 12 . . . . 1 . . . . 5 . . . . . . . . . 2 . 1 Mechanic 4 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . Operator 4 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Watcher 22 | . 1 . 2 . 3 4 . . . . 3 . . . . 4 . . . . . . . . . 2 2 1 Swarmer 101 | . 6 3 7 2 . 4 5 2 . . 8 . 3 . . 10 . . . 13 . . 13 . 2 4 14 5 Saboteur 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . Grunt 169 | . 7 . 5 2 1 30 2 2 . 4 17 2 4 . . 29 4 6 . 3 . 6 9 . 6 8 13 9 Brawler 15 | . . . . . . 3 2 . . . . . . . . 5 . 1 . . . . . . . . 3 1 Duelist 13 | . . . . 1 . 4 1 1 . 1 1 1 . . . 2 . . . . . . . . . . 1 . Sentry 32 | . . . 5 . . 6 1 . . . 2 1 . . . 6 . . . . 4 . 1 . . 3 . 3 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 29 | . . . . . 1 1 . . . . 2 . 2 . . 6 . 1 . . . . . 2 . 6 7 1 Programmer 81 | . . . . . . 9 . . . 1 3 . . . 1 12 . 3 . . 6 2 . . 2 8 21 13 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Best Kill Streak 23 | . 6 3 5 2 4 15 7 3 . 3 23 3 4 . 1 13 4 4 . 5 2 4 8 2 4 7 8 9 Combat Bots Only 13 | . 4 3 5 2 1 8 7 3 . 3 13 3 4 . 1 10 4 4 . 5 2 4 8 2 4 4 8 6 Max Kills in Single Turn 5 | . 3 2 3 2 2 5 3 2 . 2 3 1 3 . 1 4 3 3 . 3 1 1 3 1 1 2 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 3 1 . 4 3 2 . 2 3 . 3 . 1 4 3 3 . 3 . . 2 . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Damage Taken 31603 | . 386 150 686 190 175 4508 406 497 . 249 2419 1039 548 . 21 4166 37 482 . 854 642 310 1309 758 1257 2533 3738 4243 Core 4115 | . 66 57 103 19 33 494 77 100 . 11 465 158 153 . . 289 18 . . 18 61 30 100 85 310 140 173 1155 Absorbed by Shields 5920 | . . . . . . . . . . . . . . . . . . . . . 99 295 430 55 . 612 3431 998 Reduced by Siege Mode 358 | . . . . . . . . . . . . . . . . . . . . . . . . . . 110 189 59 Core Remaining (%) 55 | 100 . 50 . 69 94 . . . . 2 . . . . 8 . . . . 67 . . . . 41 . 68 . Volleys Fired 1420 | . 44 13 64 17 23 247 6 18 . 6 83 14 10 . 4 220 4 20 39 32 31 26 37 6 46 112 181 117 Largest 3 | . 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 1 2 1 2 3 3 3 3 3 3 3 3 Hottest 276 | . 63 63 60 56 92 97 81 92 . 81 126 60 110 . 110 181 43 98 35 111 216 190 127 190 254 254 263 276 Shots Fired 2920 | . 88 26 121 33 46 458 10 33 . 12 131 26 13 . 7 323 6 27 39 41 92 77 99 18 111 296 516 271 Gun 1782 | . 83 26 110 29 43 412 . 21 . . 20 13 6 . 4 187 . 8 39 10 74 30 51 6 80 177 267 86 Cannon 934 | . . . 3 . 3 15 . 5 . . 67 13 . . . 108 1 14 . 19 18 47 28 12 31 116 249 185 Launcher 201 | . 5 . 8 4 . 31 10 7 . 12 44 . 7 . 3 28 5 5 . 12 . . 20 . . . . . Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Kinetic 1867 | . 42 18 110 29 43 412 . 21 . . 43 13 . . . 197 1 14 39 19 73 59 79 . 18 167 274 196 Thermal 301 | . . . 3 . . . . . . . 11 13 . . 4 15 . . . 4 19 18 . . 61 58 49 46 Explosive 128 | . 5 . 8 4 . 10 6 2 . 6 36 . 5 . 3 10 . 1 . 12 . . 20 . . . . . Electromagnetic 558 | . 41 8 . . 3 36 4 10 . 6 41 . 8 . . 101 5 12 . 6 . . . . 10 62 181 24 Entropic 63 | . . . . . . . . . . . . . . . . . . . . . . . . 18 22 6 12 5 Robot Hit Streak 46 | . 8 6 12 7 11 26 6 7 . 5 26 14 18 . 2 35 18 9 23 15 21 11 25 10 25 26 39 46 Robot Miss Streak 6 | . 3 1 4 3 2 6 4 4 . 3 5 1 4 . 1 4 . 2 1 3 2 3 3 2 3 5 2 5 Penetration Max 2 | . . . . . 1 1 . . . . . 1 . . . 1 . . 1 . 1 1 2 . 1 2 1 2 Secondary Targets 6 | . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . 2 . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . 1 . Shots Hit Robots 2057 | . 51 18 70 19 35 307 5 23 . 8 92 26 16 . 1 292 4 23 37 28 59 51 62 12 71 202 355 190 Core Hits 1224 | . 30 12 41 11 15 188 31 8 . 26 110 8 29 . 9 224 8 18 25 27 21 19 45 3 24 94 113 85 Critical Hits 218 | . . . . . . 5 . . . . 16 . . . . 32 . . 11 1 12 3 8 . 8 28 49 45 Critical Kills 68 | . . . . . . 1 . . . . 3 . . . . 6 . . 1 1 4 . 4 . 2 8 22 16 Critical Parts Destroyed 132 | . . . . . . 4 . . . . 13 . . . . 22 . . 4 . 8 3 4 . 6 18 26 24 Melee Attacks 123 | . . . . . 2 45 2 . . . 9 7 11 . . 13 . . . . . . . 1 . . 5 28 Thermal 6 | . . . . . . . . . . . 2 . 4 . . . . . . . . . . . . . . . Impact 35 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 5 28 Slashing 72 | . . . . . 2 45 . . . . 7 7 7 . . 4 . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . 5 2 . . . 2 . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 73058 | . 1206 236 1288 446 627 10332 852 784 . 832 6449 710 1329 . 198 12420 413 1192 332 1343 1488 1718 3080 758 2068 6091 10286 6580 Guns 26713 | . 716 236 958 290 581 6540 . 268 . . 447 265 56 . 75 2605 . 159 332 62 1076 504 1014 180 1212 3119 4351 1667 Cannons 25497 | . . . . . 46 374 . 52 . . 1160 293 . . . 5836 . 600 . 473 412 1214 683 578 856 2936 5695 4289 Explosions 19051 | . 490 . 330 156 . 2836 852 464 . 832 4808 . 1072 . 123 3811 413 433 . 808 . . 1383 . . . 240 . Melee 1758 | . . . . . . 582 . . . . 34 152 201 . . 168 . . . . . . . . . . . 621 Ramming 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . 3 Kinetic 33600 | . 298 174 958 290 581 6540 . 268 . . 674 265 . . . 6337 . 600 332 473 948 1123 1697 . 157 3139 4990 3756 Thermal 8650 | . 108 . . . . 469 . 56 . . 245 293 . . 75 1552 . . . . 540 595 . . 822 1194 1684 1017 Explosive 11494 | . 382 . 330 156 . 410 669 158 . 594 4017 . 956 . 123 1317 . 191 . 808 . . 1383 . . . . . Electromagnetic 14690 | . 418 62 . . 46 2331 183 302 . 238 1479 . 172 . . 3046 413 401 . 62 . . . . 87 1505 3239 706 Impact 744 | . . . . . . . . . . . . . . . . 123 . . . . . . . . . . . 621 Slashing 969 | . . . . . . 582 . . . . 34 152 201 . . . . . . . . . . . . . . . Piercing 45 | . . . . . . . . . . . . . . . . 45 . . . . . . . . . . . . Entropic 2827 | . . . . . . . . . . . . . . . . . . . . . . . . 758 1002 217 373 477 Highest Corruption 41 | . . . 2 2 . 5 . . . 1 8 8 11 11 1 13 8 9 9 9 6 8 8 16 4 3 41 15 Average Corruption 5 | . . . 2 2 . 2 . . . 1 3 8 9 11 1 6 8 8 9 9 5 7 8 3 2 1 10 4 Corruption Purged 41 | . . . . . . 16 . . . . . . . . . 9 . . . . . . . 2 4 5 5 . Effects 603 | . . . 7 4 . 65 . . . 2 28 19 22 1 . 60 24 23 16 34 15 35 46 9 7 5 139 42 Message Errors 134 | . . . . 1 . 18 . . . 1 7 5 4 . . 12 8 2 4 9 3 9 12 5 2 2 19 11 Matter Fused 104 | . . . . . . 14 . . . . 4 4 2 1 . 11 2 6 1 7 4 9 12 . 2 . 17 8 Heat Flow Errors 46 | . . . 2 . . 9 . . . . 2 1 2 . . 5 3 2 1 4 1 3 . 1 . 1 6 3 Energy Discharges 58 | . . . . 2 . 10 . . . . 1 2 3 . . 4 6 3 3 2 2 . 6 2 . 1 8 3 Parts Rejected 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . 2 . Data Loss (minor) 70 | . . . 3 . . 5 . . . 1 4 3 3 . . 6 2 4 2 7 2 2 5 1 1 . 14 5 Data Loss (major) 17 | . . . . . . 1 . . . . . 1 2 . . 2 1 2 1 1 . . 2 . . . 4 . Misfires 21 | . . . . . . . . . . . . 1 1 . . 3 2 2 . 2 1 3 2 . . . 4 . Alerts 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . Misdirections 13 | . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . . 6 3 Targeting Errors 112 | . . . 2 . . 8 . . . . 8 1 2 . . 9 . 2 4 1 1 7 7 . 2 1 49 8 Weapon Failures 19 | . . . . 1 . . . . . . 1 1 1 . . 4 . . . 1 1 1 . . . . 7 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1955 | . 30 . . . . 78 18 34 . 16 275 36 26 . . 461 . 1 . 47 34 115 88 47 214 82 99 254 Projectiles 1037 | . . . . . . 12 . . . . 15 23 . . . 208 . 1 . 2 34 115 36 47 214 79 90 161 Explosions 704 | . 30 . . . . 66 18 34 . 16 260 . 4 . . 170 . . . 45 . . 52 . . . 9 . Melee 214 | . . . . . . . . . . . . 13 22 . . 83 . . . . . . . . . 3 . 93 Knockbacks 117 | . . . . . . . . . . . 4 . . . . 43 . 2 . 3 . 5 7 . . 17 17 19 Impact 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Kinetic 108 | . . . . . . . . . . . 4 . . . . 40 . 2 . 3 . 5 5 . . 14 16 19 Secondary 7 | . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . 2 1 . Self-Inflicted Damage 1015 | . 15 . 66 24 . 277 51 52 . 79 120 . 55 . . 85 19 . . 51 . . 50 . . . 71 . Shots 45 | . 1 . 4 1 . 9 3 1 . 4 6 . 3 . . 8 1 . . 2 . . 1 . . . 1 . Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 665 | . 168 30 304 2 54 278 . 144 . . 351 210 114 . . 665 211 227 127 250 195 499 198 346 649 194 270 199 Average Temperature 85 | . 41 11 46 2 24 67 . 53 . . 81 42 54 . . 154 105 124 64 73 65 155 59 162 88 78 93 87 Received Heat Transfer 4822 | . 114 . 213 72 27 1089 45 108 . 42 543 264 9 . . 855 9 60 . 72 18 66 292 18 114 237 196 359 Effects 36 | . . . 1 . . 4 . . . . 3 . . . . 15 1 . . . . 6 . . 3 . 3 . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Energy Bleed 3 | . . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . . Interference 22 | . . . . . . 4 . . . . 3 . . . . 10 . . . . . 2 . . . . 3 . Matter Decay 4 | . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Siege Activations 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 20 8 Total Turns 1503 | . . . . . . . . . . . . . . . . . . . . . . . . . . 160 1150 193 Longest Duration 730 | . . . . . . . . . . . . . . . . . . . . . . . . . . 45 730 61 Robots Corrupted 19 | . . . . . . 3 . 1 . . . . . . . 6 1 . . . . . . . 1 1 5 1 Combat Hostiles 17 | . . . . . . 3 . 1 . . . . . . . 4 1 . . . . . . . 1 1 5 1 Parts Fried 79 | . 1 . . . . 8 . 5 . . 6 . . . . 21 5 1 . . . . . . . 6 22 4 Impact Corruptions 10 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 1 5 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . . . . . . . . . . . . 1 . . 2 2 . . . . 1 . . . 5 . 8 1 Heat Transferred 8738 | . 200 . . . . 400 . 50 . . 259 407 . . 150 1447 . . . . 643 592 . . 1147 1221 1334 888 Parts Sabotaged 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 Parts Stolen 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | . 2 . . . . 6 . 1 . . 2 . . . . 8 . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Peak Influence 2112 | . 384 206 371 197 174 1552 . . . . 853 . . . . 2112 . . . . 270 . . . . 787 1523 1679 Initial 856 | . . 96 79 66 35 . . . . . 90 . . . . 63 . . . . 163 . . . . . 408 856 Average 593 | . 141 178 196 113 106 559 . . . . 238 . . . . 974 . . . . 173 . . . . 287 649 1281 Maximum Alert Level 5 | . 1 1 1 . . 4 . . . . 3 . . . . 5 . . . . 1 . . . . 3 4 5 Low Security (%) 25 | 100 67 75 55 100 100 22 . . . . 62 . . . . 1 . . . . 56 . . . . 49 . . Level 1 25 | . 32 24 44 . . 31 . . . . 20 . . . . 8 . . . . 43 . . . . 25 39 . Level 2 12 | . . . . . . 16 . . . . 10 . . . . 15 . . . . . . . . . 10 21 . Level 3 15 | . . . . . . 6 . . . . 6 . . . . 46 . . . . . . . . . 15 21 9 Level 4 19 | . . . . . . 23 . . . . . . . . . 22 . . . . . . . . . . 16 73 Level 5 1 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 8 High Security 1 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 123 | . 4 . 2 1 . 26 . . . . 14 . . . . 28 . . . . 3 . . . . 11 15 19 Investigation 9 | . 1 . . 1 . 4 . . . . 1 . . . . . . . . . . . . . . 1 . 1 Extermination 36 | . . . . . . 9 . . . . 3 . . . . 6 . . . . 3 . . . . 3 8 4 Reinforcement 30 | . 3 . 2 . . 6 . . . . 3 . . . . 8 . . . . . . . . . 5 2 1 Assault 32 | . . . . . . 7 . . . . 1 . . . . 11 . . . . . . . . . 1 3 9 Garrison 16 | . . . . . . . . . . . 6 . . . . 3 . . . . . . . . . 1 2 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 12 | . . . . . . 3 . . . . 1 . . . . 4 . . . . . . . . . 3 . 1 Haulers Reinforced 6 | . . . . . . 2 . . . . 1 . . . . 3 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Distress Signals 33 | . 2 . . . 1 5 . . . . 4 . . . . 4 . . . . . . . 2 . 3 3 9 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 706 | . 26 5 30 8 8 102 11 9 . 7 50 5 11 . 3 106 2 11 . 16 10 7 25 10 19 52 79 94 Peak Tracking Total 30 | . 5 3 5 3 4 9 7 4 . 3 6 4 4 . 2 6 4 4 . 5 2 4 7 8 4 6 8 30 Tactical Retreats 57 | . . . 3 . . 12 . . . . 7 1 2 . . 9 1 . . 1 1 . 2 3 7 2 3 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Traps Triggered 28 | . 1 . 2 . 1 11 . . . . 2 . . . . 3 . . . . . . . 2 . 2 1 3 Indirectly 7 | . . . . . . 2 . . . . 2 . . . . 3 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Triggered 23 | . . . . . . 1 . . . . 1 . . . . . 3 . . . . . . 14 2 2 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Machines Disabled 68 | . 1 . 3 1 1 14 2 . . . 9 . . . . 16 . . . . 6 . . 1 . 1 10 3 Max in Single Turn 5 | . 1 . 1 1 1 4 1 . . . 2 . . . . 5 . . . . 4 . . 1 . 1 1 1 Garrison Access 5 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Machines Accessed 83 | . 3 . 8 1 5 19 1 . 3 . 3 . . 1 . 7 1 . 9 . 1 . 2 12 . 2 4 1 Terminals 24 | . 3 . 7 . 4 8 . . . . 1 . . . . . . . . . . . 1 . . . . . Fabricators 10 | . . . . . . 3 . . . . 2 . . . . 4 . . . . . . . . . . . 1 Repair Stations 8 | . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . 1 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . 1 1 . Garrison Access 6 | . . . . . 1 3 . . . . . . . . . 1 . . . . . . . . . . 1 . Total Hacks 214 | . 8 . 25 1 17 47 1 . 21 . 6 . . 3 . 18 1 . 28 . 1 . 3 22 . 3 8 1 Successful 159 | . 6 . 16 1 11 28 1 . 21 . 4 . . 3 . 7 1 . 28 . . . 3 22 . 2 5 . Failed 55 | . 2 . 9 . 6 19 . . . . 2 . . . . 11 . . . . 1 . . . . 1 3 1 Catastrophic 9 | . . . 1 . . 4 . . . . 2 . . . . 2 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 120 | . 5 . 13 . 7 18 . . . . 1 . . . . 15 . . . . 5 . 1 1 . 11 32 11 Terminals 72 | . 8 . 23 . 14 23 . . . . 2 . . . . . . . . . . . 2 . . . . . Fabricators 20 | . . . . . . 5 . . . . 4 . . . . 10 . . . . . . . . . . . 1 Repair Stations 18 | . . . . . . 5 . . . . . . . . . 6 . . . . . . . . . 1 6 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 2 . . 6 . . . . . . . . . . . . . . 1 . . . . 2 1 . Garrison Access 14 | . . . . . 3 8 . . . . . . . . . 2 . . . . . . . . . . 1 . Terminal Hacks 106 | . 4 . 10 1 6 6 1 . 21 . . . . 3 . . 1 . 28 . . . 3 22 . . . . Record 39 | . . . . . . . . . 6 . . . . . . . . . 16 . . . 1 16 . . . . Part Schematic 13 | . . . . . . . . . 6 . . . . 3 . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 14 | . 2 . 1 . . . . . 3 . . . . . . . . . 4 . . . . 4 . . . . Open Door 6 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . . 1 2 . . . . Branch Access Points 4 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 3 . . . . 3 . . . . 3 . . . . . . . . . . . . Load Schematic 6 | . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . . . . Build 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 12 | . . . . . . 4 . . . . . . . . . 4 . . . . . . . . . . 4 . Scan Component 6 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . 2 . Repair 6 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 1 . . 5 . . . . . . . . . . . . . . . . . . . 2 . . Insert Component 4 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . 1 . . Analyze 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 21 | . 2 . 5 . 4 9 . . . . 1 . . . . . . . . . . . . . . . . . Terminals 19 | . 2 . 5 . 4 7 . . . . 1 . . . . . . . . . . . . . . . . . Assimilate 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 15 | . 2 . 4 . 4 4 . . . . 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 2 . 5 . 5 15 . . . . 3 . . . . 5 . . . . 1 . 1 . . 2 3 1 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . . . . 6 . . 6 . . . . 3 . . . . 4 . . . . . . 1 22 . Parts Built 4 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Matter 771 | . . . . . . 168 . . . . 285 . . . . 318 . . . . . . . . . . . . Time 261 | . . . . . . 42 . . . . 50 . . . . 169 . . . . . . . . . . . . Total Part Build Rating 19 | . . . . . . 8 . . . . 5 . . . . 6 . . . . . . . . . . . . Parts Repaired 5 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . 2 . Time 270 | . . . . . . 100 . . . . . . . . . 100 . . . . . . . . . . 70 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Robots Rewired 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Total Allies 38 | . . . . 3 . 2 2 . . 1 . . . 4 . 1 . . . . 1 . . . . 6 . 18 Largest Group 8 | . . . . 3 1 1 2 2 . 1 . . . 4 4 2 . . . . 1 . . . . 4 1 8 Highest-Rated Group 180 | . . . . 40 16 26 48 48 . 94 . . . 153 153 75 . . . . 27 . . . . 178 30 180 Highest-Rated Ally 180 | . . . . 16 16 26 32 32 . 94 . . . 39 39 38 . . . . 27 . . . . 64 30 180 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . 3 Recon 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Infowar Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Total Orders 129 | . . . . . . 7 . . . . . . . . . 19 8 11 . 7 7 1 7 4 22 20 7 9 STAY 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . . ROAM 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . FOLLOW 6 | . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 2 . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 EXPLORE 64 | . . . . . . . . . . . . . . . . 11 4 6 . 4 4 1 5 2 12 6 4 5 RETURN 49 | . . . . . . . . . . . . . . . . 8 4 5 . 3 2 . 2 2 9 9 3 2 Ally Attacks 185 | . . . . 19 7 . . 4 . 7 . . . . 17 16 . . . . . . . . . 61 2 52 Total Damage 3835 | . . . . 160 94 . . 83 . 233 . . . . 199 393 . . . . . . . . . 956 61 1656 Kills 32 | . . . . 4 1 . . 2 . . . . . . 2 5 . . . . . . . . . 9 . 9 Allies Corrupted 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . . . . 1 . . . . 1 1 3 . . . 2 . 1 . 1 3 . . . . . Drone Launches 63 | . . . . . . . . . . . . . . . . 11 3 5 . 4 4 1 4 5 7 10 4 5 Drone Recoveries 52 | . . . . . . . . . . . . . . . . 11 3 5 . 3 3 . 3 3 7 9 1 4 Zionite Intel Received 13 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 9 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Turns Passed 36567 | 56 550 309 869 493 439 7216 660 753 107 344 1603 579 404 1252 304 3914 837 681 387 770 1186 802 1296 1260 1380 1949 4149 2018 Spaces Moved 19324 | 48 408 286 604 408 291 4067 481 536 82 246 829 396 263 997 200 1801 458 289 200 358 659 446 653 803 635 795 1274 811 Core 94 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Treads 2377 | . . . . . . . . . . . . . . . . . . . . . . . . . . 576 1274 527 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 16654 | 39 408 286 604 408 291 4067 481 536 82 246 829 396 263 997 200 1801 458 289 200 358 659 446 653 803 635 219 . . Hover 172 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172 Flight 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Fastest Speed 32 | 50 90 90 90 100 100 120 130 120 130 130 130 120 120 120 120 130 140 140 140 130 140 140 140 140 140 115 145 32 Average Speed 132 | 84 92 90 99 100 109 128 130 128 130 130 133 129 121 120 124 135 140 140 140 139 142 149 146 145 140 150 164 142 Slowest Speed 250 | 100 110 90 120 110 120 140 130 130 130 130 140 140 140 120 130 140 140 140 140 140 150 150 150 160 150 165 185 250 Overloaded Moves 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 Exploration Rate (%) 59 | 3 71 57 45 74 26 66 67 60 73 50 19 66 47 89 41 56 80 97 62 84 12 72 91 97 94 21 90 28 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 19 | . . 1 . . . . . . 1 . . 1 . 1 . . . 1 3 1 . 1 2 1 . . 6 . Known Exits Taken 10 | . 1 . 1 . 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . 1 . Unknown Exits Taken 18 | 1 . 1 . 1 . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 29 | . . 1 . 1 . . 4 1 . 1 . 3 . 3 . . 3 1 . 2 . 2 5 . 2 . . . Spaces Dug 281 | . 7 . 23 . 2 86 32 . . . 15 . . . . 10 . . . 21 . 4 . 1 16 20 21 23 Terrain Destroyed 1790 | . 37 . 48 20 2 178 116 23 . 112 238 1 158 . 23 278 2 20 . 117 26 28 155 9 29 37 78 55 Melee 62 | . . . . . 2 40 . . . . 6 . . . . 10 . . . . . . . 1 . . 1 2 Projectile 376 | . . . . . . 2 . . . . 13 1 . . . 27 2 13 . 28 16 28 48 8 29 37 71 53 AOE 1352 | . 37 . 48 20 . 136 116 23 . 112 219 . 158 . 23 241 . 7 . 89 10 . 107 . . . 6 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Total 27298 | 63 496 310 751 458 361 5457 496 565 82 252 1160 422 303 1053 248 2931 650 545 272 585 837 519 918 878 1034 1328 2909 1415 Wait 4651 | . . . 22 17 . 790 . . . . 173 . 9 40 42 651 176 215 . 179 89 36 178 29 330 265 1139 271 Move 19296 | 47 407 285 603 407 290 4066 480 535 81 245 828 395 262 996 199 1800 457 288 199 357 658 445 652 802 634 794 1273 811 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 437 | 10 14 2 21 5 13 55 1 . . 1 26 . 1 9 . 61 . 2 7 2 22 1 13 11 8 44 67 41 Fast Attach 76 | . 1 . 1 1 2 5 . . . . . 2 . . . 3 . . 4 . . . 2 1 . 8 30 16 Attach 281 | 6 1 2 5 . 4 22 2 5 1 . 18 2 3 5 . 44 6 10 5 6 12 1 9 8 12 22 27 43 Detach 59 | . . . 1 . . 1 . . . . . 1 . 1 . 13 5 10 6 2 1 . 4 1 1 7 1 4 Swap 518 | . 16 5 22 5 13 151 5 7 . . 22 1 7 1 2 67 2 . 3 7 11 7 9 8 3 24 96 24 Drop 387 | . 13 3 12 6 14 35 . . . . 1 . . 1 1 59 . . 9 . 13 3 14 11 . 44 90 58 Fire 1420 | . 44 13 64 17 23 247 6 18 . 6 83 14 10 . 4 220 4 20 39 32 31 26 37 6 46 112 181 117 Melee 123 | . . . . . 2 45 2 . . . 9 7 11 . . 13 . . . . . . . 1 . . 5 28 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Escape Stasis 44 | . . . . . . 40 . . . . . . . . . . . . . . . . . . . 4 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 347 | -10/Materials | Identified exit to Mines 607 | -10/Materials | Entered Mines 621 | -10/Mines | Met a Derelict bent on vengeance 691 | -10/Mines | Learned location of Zion (-6) 737 | -10/Mines | Found a hidden stash of uninstalled traps 767 | -10/Mines | Assembled infested the area 807 | -10/Mines | Learned 2 Materials zone layouts 912 | -10/Mines | Discovered new exit (range 4) 916 | -10/Mines | Entered Materials 916 | -9/Materials | Evolved 2 slots: Utility x2 1006 | -9/Materials | Identified exit to Mines 1505 | -9/Materials | Discovered new exit (range 14) 1785 | -9/Materials | Entered Mines 1928 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1933 | -9/Mines | Found Prototype Device 1965 | -9/Mines | Identified Exp. Sensor Array 2035 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2090 | -9/Mines | Met a Derelict shopkeep closing up shop 2230 | -9/Mines | Discovered new exit (range 10) 2278 | -9/Mines | Entered Materials 2278 | -8/Materials | Accompanied by 1 ally 2278 | -8/Materials | Evolved 2 slots: Utility x2 2298 | -8/Materials | Identified exit to Storage 2573 | -8/Materials | Discovered new exit (range 16) 2603 | -8/Materials | Identified exit to Factory 2717 | -8/Materials | Entered Factory 2717 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2882 | -7/Factory | Build established: Hauler-Mutant 3567 | -7/Factory | Lost 4 parts (2p1u1w) 5540 | -7/Factory | Discovered new exit (range 9) 5771 | -7/Factory | Fabricated Arm. Huge Wheel (x2) 6952 | -7/Factory | Discovered new exit (range 16) 6990 | -7/Factory | Identified exit to Factory 7517 | -7/Factory | First assault squad dispatched 8164 | -7/Factory | Core integrity fell below 50% 8192 | -7/Factory | Destroyed 8 combat bots 8377 | -7/Factory | Repaired Exp. Sensor Array 8520 | -7/Factory | Repaired Adv. EMP Blaster? 8883 | -7/Factory | Discovered exit to Factory (range 8) 9060 | -7/Factory | Found Prototype Launcher 9068 | -7/Factory | Found Prototype Launcher 9109 | -7/Factory | Identified Rocket Array (x2) 9881 | -7/Factory | Discovered new exit (range 15) 9932 | -7/Factory | Identified exit to Lower Caves 9933 | -7/Factory | Entered Lower Caves 10481 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10491 | -7/Lower Caves | Core integrity fell below 20% 10518 | -7/Lower Caves | Destroyed 7 combat bots 10532 | -7/Lower Caves | Learned Factory stockpile data 10579 | -7/Lower Caves | Discovered new exit (range 6) 10586 | -7/Lower Caves | Identified exit to Lower Caves 10593 | -7/Lower Caves | Entered another Lower Caves area 10593 | -7/Lower Caves | Accompanied by 2 allies 10679 | -7/Lower Caves | Discovered exit to Factory (range 11) 11061 | -7/Lower Caves | Exp. Sensor Array stolen by Master Thief 11074 | -7/Lower Caves | Prc. Assault Rifle stolen by Master Thief 11171 | -7/Lower Caves | Lost 4 parts (1n1u2w) 11322 | -7/Lower Caves | Discovered new exit (range 14) 11345 | -7/Lower Caves | Identified exit to Data Miner 11346 | -7/Lower Caves | Entered Data Miner 11346 | -7/Data Miner | Discovered new exit (range 6) 11371 | -7/Data Miner | Met Data Miner 11393 | -7/Data Miner | Learned location of Section 7 (-3) 11393 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11415 | -7/Data Miner | Received God Mode back door access code from Data Miner 11451 | -7/Data Miner | Identified exit to Proximity Caves 11453 | -7/Data Miner | Entered Proximity Caves 11475 | -6/Proximity Caves | Escorted by Enhanced Grunt 11760 | -6/Proximity Caves | Discovered exit to Factory (range 11) 11797 | -6/Proximity Caves | Entered Factory 11797 | -6/Factory | Evolved 2 slots: Utility x2 12241 | -6/Factory | Discovered new exit (range 16) 12280 | -6/Factory | Identified exit to Lower Caves 12332 | -6/Factory | Garrison activated, responded to threat 12792 | -6/Factory | Garrison activated, responded to threat 12795 | -6/Factory | Crushed by falling debris 12816 | -6/Factory | Spotted B-75 Beast 12826 | -6/Factory | Destroyed 7 combat bots 12849 | -6/Factory | Destroyed B-75 Beast 12870 | -6/Factory | Lost 5 parts (1p3u1w) 12934 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 13127 | -6/Factory | Lost 3 parts (2p1w) 13194 | -6/Factory | Destroyed 13 combat bots 13197 | -6/Factory | First assault squad dispatched 13202 | -6/Factory | Lost 3 parts (1n2w) 13304 | -6/Factory | Core integrity fell below 50% 13400 | -6/Factory | Entered Lower Caves 13491 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13518 | -6/Lower Caves | Learned location of Extension (-6) 13963 | -6/Lower Caves | Discovered new exit (range 11) 13979 | -6/Lower Caves | Entered another Lower Caves area 14021 | -6/Lower Caves | Discovered new exit (range 14) 14030 | -6/Lower Caves | Core integrity fell below 20% 14057 | -6/Lower Caves | Lost 3 parts (1p2u) 14147 | -6/Lower Caves | System corruption reached 10% 14186 | -6/Lower Caves | Learned Factory emergency access door positions 14372 | -6/Lower Caves | Discovered new exit (range 8) 14383 | -6/Lower Caves | Entered Zion 14430 | -6/Zion | Learned Factory trap positions 14438 | -6/Zion | System corruption cleaned by Quarantine Array 14511 | -6/Zion | Discovered new exit (range 13) 14724 | -6/Zion | Given A8's code to call for help 14752 | -6/Zion | Identified exit to Deep Caves 14753 | -6/Zion | Visited the Megawrench Repair Shop 14976 | -6/Zion | Received a hallucinogenic algorithm 15013 | -6/Zion | Learned location of Warlord (-4) 15229 | -6/Zion | Imprinted 15231 | -6/Zion | Declared Zion's savior 15337 | -6/Zion | Megawrench repaired 7 parts 15635 | -6/Zion | Entered Proximity Caves 15635 | -5/Proximity Caves | Accompanied by 4 allies 15880 | -5/Proximity Caves | Discovered new exit (range 17) 15939 | -5/Proximity Caves | Entered Factory 15939 | -5/Factory | Accompanied by 2 allies 15939 | -5/Factory | Evolved 2 slots: Utility x2 15940 | -5/Factory | Loaded intel: 94 trap records 16146 | -5/Factory | Garrison activated, responded to threat 16201 | -5/Factory | Destroyed 8 combat bots 16275 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 16276 | -5/Factory | Zion Recon squad teleported in 16532 | -5/Factory | Build established: Hauler-Skirmisher 16724 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 16725 | -5/Factory | Zion Infowar Resupply teleported in 16839 | -5/Factory | First assault squad dispatched 16963 | -5/Factory | Destroyed 10 combat bots 17094 | -5/Factory | Found Exp. Sensor Array 17098 | -5/Factory | Found Exp. Sensor Array 17170 | -5/Factory | Build established: Hauler-Mutant 17422 | -5/Factory | Terminal network hard line cut 18067 | -5/Factory | Incoming assault squad redirected 18160 | -5/Factory | Discovered new exit (range 58) 18780 | -5/Factory | System corruption reached 10% 18790 | -5/Factory | Incoming assault squad redirected 18926 | -5/Factory | Discovered new exit (range 45) 19071 | -5/Factory | Destroyed 7 combat bots 19238 | -5/Factory | Repaired Arm. Huge Wheel? 19266 | -5/Factory | Incoming assault squad redirected 19591 | -5/Factory | Discovered new exit (range 19) 19707 | -5/Factory | Fabricated Combat Drone Bay? 19746 | -5/Factory | High security lockdown imminent 19826 | -5/Factory | High security lockdown engaged 19853 | -5/Factory | Entered Upper Caves 20590 | -5/Upper Caves | Discovered new exit (range 41) 20690 | -5/Upper Caves | Entered another Upper Caves area 20768 | -5/Upper Caves | Discovered new exit (range 16) 21011 | -5/Upper Caves | Learned Factory emergency access door positions 21074 | -5/Upper Caves | Learned location of Armory (-3) 21207 | -5/Upper Caves | Discovered new exit (range 18) 21371 | -5/Upper Caves | Entered Zhirov 21371 | -5/Zhirov | Discovered new exit (range 3) 21397 | -5/Zhirov | Met Zhirov 21423 | -5/Zhirov | Learned location of Quarantine (-3) 21423 | -5/Zhirov | Learned location of Testing (-2) 21423 | -5/Zhirov | Learned location of Command (-1) 21451 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21478 | -5/Zhirov | Found Alien Artifact 21496 | -5/Zhirov | Found Alien Artifact 21497 | -5/Zhirov | Identified Integrated Reactor 21497 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21682 | -5/Zhirov | Found Unknown Protection 21686 | -5/Zhirov | Identified Hvy. Reflective Plating 21758 | -5/Zhirov | Entered Proximity Caves 22468 | -4/Proximity Caves | Discovered new exit (range 11) 22528 | -4/Proximity Caves | Entered Factory 22528 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 22835 | -4/Factory | Build established: Hauler-Tank 23224 | -4/Factory | Lost 3 parts (2u1w) 23336 | -4/Factory | Zion Defense Resupply teleported in 23482 | -4/Factory | P-70 Sage assimilated allied Z-Drone 23505 | -4/Factory | Build established: Hauler-Gunner 23661 | -4/Factory | Zion Recon squad teleported in 23689 | -4/Factory | Discovered new exit (range 6) 23714 | -4/Factory | Entered Upper Caves 24498 | -4/Upper Caves | Discovered new exit (range 11) 24516 | -4/Upper Caves | Entered another Upper Caves area 24518 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24567 | -4/Upper Caves | Discovered new exit (range 19) 24955 | -4/Upper Caves | Destroyed 8 combat bots 25418 | -4/Upper Caves | Learned 12 Research zone layouts 25767 | -4/Upper Caves | Build established: Hauler-Tank 25795 | -4/Upper Caves | Discovered new exit (range 9) 25812 | -4/Upper Caves | Entered Warlord 25832 | -4/Warlord | System corruption reached 10% 25878 | -4/Warlord | System corruption cleaned by Quarantine Array 26016 | -4/Warlord | System corruption cleaned by Quarantine Array 26120 | -4/Warlord | Build established: Hauler-Mutant 26231 | -4/Warlord | Discovered new exit (range 43) 26298 | -4/Warlord | Opened side exit 26492 | -4/Warlord | Visited the Vortex Lab 26498 | -4/Warlord | Found Prototype Energy Gun 26499 | -4/Warlord | Identified Vortex Rifle 26504 | -4/Warlord | Found Prototype Energy Cannon 26505 | -4/Warlord | Warlord's base attacked by MAIN.C 26505 | -4/Warlord | Identified Vortex Driver 26508 | -4/Warlord | Found Prototype Energy Cannon 26509 | -4/Warlord | Identified Vortex Cannon 26523 | -4/Warlord | Found Vortex Cannon 26527 | -4/Warlord | Found Vortex Driver 26533 | -4/Warlord | Found Vortex Rifle 26609 | -4/Warlord | Identified Transdimensional Reconstructor 26609 | -4/Warlord | Warped through subspace 26639 | -4/Warlord | Rebuked by Warlord 26654 | -4/Warlord | Opened Warlord's prototype stash 26665 | -4/Warlord | Found Prototype Device 26666 | -4/Warlord | Identified Exp. Cloaking Device 26674 | -4/Warlord | Found Prototype Hackware 26680 | -4/Warlord | Found Prototype Device 26681 | -4/Warlord | Identified Exp. Focal Shield 26690 | -4/Warlord | Found Prototype Reactor 26690 | -4/Warlord | Identified Vortex Chain Reactor 26769 | -4/Warlord | Learned Research trap positions 26769 | -4/Warlord | Learned Quarantine trap positions 26769 | -4/Warlord | Learned Armory stockpile data 26770 | -4/Warlord | Learned 4 Armory zone layouts 26770 | -4/Warlord | Learned 4 Armory zone layouts 26770 | -4/Warlord | Learned 4 Research zone layouts 26773 | -4/Warlord | Learned Research garrison access intel 26855 | -4/Warlord | Warlord forces counterattacked 27005 | -4/Warlord | Spotted Executioner 27072 | -4/Warlord | Entered Proximity Caves 27072 | -3/Proximity Caves | Accompanied by 1 ally 27259 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 27550 | -3/Proximity Caves | Build established: Hauler-Gunner 27606 | -3/Proximity Caves | Lost 5 parts (1n2u2w) 27833 | -3/Proximity Caves | Core integrity fell below 50% 28339 | -3/Proximity Caves | Discovered new exit (range 51) 28452 | -3/Proximity Caves | Entered Research 28452 | -3/Research | Evolved 2 slots: Propulsion x2 28453 | -3/Research | Identified exit to Research 28454 | -3/Research | Loaded intel: 93 trap records 28455 | -3/Research | Loaded intel: 4 garrison access locations 28460 | -3/Research | Spotted B-86 Titan 28502 | -3/Research | Build established: Scavenger-Mutant 28621 | -3/Research | Identified System Mapper 28948 | -3/Research | Zion Kinetic Resupply teleported in 29221 | -3/Research | Build established: Scavenger-Tank 29952 | -3/Research | First assault squad dispatched 29975 | -3/Research | Retrieved Zion intel report: Unaware Analyses 29977 | -3/Research | Zion Fire squad teleported in 29980 | -3/Research | Incoming investigation squad redirected 29996 | -3/Research | Terminal network hard line cut 30053 | -3/Research | Build established: Hacker-Tank 30327 | -3/Research | Discovered new exit (range 9) 30377 | -3/Research | Garrison activated, responded to threat 30401 | -3/Research | Entered Quarantine 30401 | -3/Quarantine | Accompanied by 1 ally 30402 | -3/Quarantine | Loaded intel: 10 trap records 30442 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 30606 | -3/Quarantine | Discovered exit to Research (range 48) 30684 | -3/Quarantine | Cryocooling Duct disabled 30699 | -3/Quarantine | Ambient heat levels rising (+20) 30699 | -3/Quarantine | Non-combat units ordered to evacuate 30722 | -3/Quarantine | Found Alien Artifact 30723 | -3/Quarantine | Identified Core Reset Matrix 30723 | -3/Quarantine | Used Core Reset Matrix 30727 | -3/Quarantine | Detected hypermatrix surge 30727 | -3/Quarantine | Sensed 10 artifacts in vicinity 30900 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 30951 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 30952 | -3/Quarantine | Build established: Scavenger-Tank 30964 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 31009 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 31023 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 31064 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 31278 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 31281 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 31283 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 31288 | -3/Quarantine | Found Transdimensional Reconstructor 31384 | -3/Quarantine | Warped through subspace 31437 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 31568 | -3/Quarantine | Repaired Adv. Heavy Treads 31696 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 31702 | -3/Quarantine | Terminal network hard line cut 31768 | -3/Quarantine | Met incapacitated Sigix Warrior 31768 | -3/Quarantine | Lockdown squad dispatched 32194 | -3/Quarantine | Spotted Lightning 32199 | -3/Quarantine | Destroyed Lightning 32598 | -3/Quarantine | Spotted Lightning 32602 | -3/Quarantine | Destroyed Lightning 32603 | -3/Quarantine | Spotted Lightning 32614 | -3/Quarantine | Destroyed Lightning 32720 | -3/Quarantine | Found Prototype Device 32721 | -3/Quarantine | Identified Exp. Phase Shifter 32724 | -3/Quarantine | Found Prototype Device 32724 | -3/Quarantine | Identified EM Dispersion Field 32770 | -3/Quarantine | System corruption reached 10% 32901 | -3/Quarantine | First assault squad dispatched 32911 | -3/Quarantine | Found Subatomic Replicator 32931 | -3/Quarantine | Incoming assault squad redirected 33189 | -3/Quarantine | Repaired Centrium Medium Armor Plating 33701 | -3/Quarantine | Discovered exit to Research (range 18) 33798 | -3/Quarantine | Garrison activated, responded to threat 33933 | -3/Quarantine | Incoming assault squad redirected 33966 | -3/Quarantine | Destroyed 8 combat bots 34056 | -3/Quarantine | Spotted Alpha 7 34129 | -3/Quarantine | Destroyed Alpha 7 34246 | -3/Quarantine | Found Sigix Terminator 34424 | -3/Quarantine | System corruption reached 30% 34466 | -3/Quarantine | Lost 6 parts (1n5u) 34550 | -3/Quarantine | Entered Research 34550 | -2/Research | Evolved 2 slots: Utility x2 34558 | -2/Research | Zion Defense Resupply teleported in 34572 | -2/Research | Found Prototype Device 34573 | -2/Research | Identified Exp. Force Field 34580 | -2/Research | Found Prototype Device 34581 | -2/Research | Identified Beam Splitter 34756 | -2/Research | Incoming assault squad redirected 34800 | -2/Research | First assault squad dispatched 34813 | -2/Research | Found Unknown Device 34813 | -2/Research | Identified Quantum Capacitor 35007 | -2/Research | Lost 3 parts (3u) 35092 | -2/Research | Found Prototype Processor 35093 | -2/Research | Identified Exp. Core Analyzer 35110 | -2/Research | Found Faulty Exp. Core Analyzer 35113 | -2/Research | Found Exp. Core Analyzer 35370 | -2/Research | Retrieved Zion intel report: Branch Access 35370 | -2/Research | Identified exit to Testing 35371 | -2/Research | Zion Infowar Resupply teleported in 35536 | -2/Research | Warped through subspace 35554 | -2/Research | Found Prototype Device 35555 | -2/Research | Identified Exp. Thermal Shield 35819 | -2/Research | Incoming assault squad redirected 35828 | -2/Research | Zion hero teleported in (7V-RTL) 35855 | -2/Research | Terminal network hard line cut 35978 | -2/Research | Garrison activated, responded to threat 36073 | -2/Research | Incoming assault squad redirected 36091 | -2/Research | Warped through subspace 36264 | -2/Research | Warped through subspace 36322 | -2/Research | Incoming assault squad redirected 36395 | -2/Research | High security lockdown imminent 36428 | -2/Research | System corruption reached 10% 36460 | -2/Research | Build established: Mutant 36473 | -2/Research | Found Prototype Processor 36474 | -2/Research | Identified Exp. Melee Analysis Suite 36475 | -2/Research | High security lockdown engaged 36527 | -2/Research | Core integrity fell below 50% 36530 | -2/Research | Emitted hypermatrix ping 36534 | -2/Research | Core integrity fell below 20% 36535 | -2/Research | Assembled emerged from beneath the floor 36558 | -2/Research | Assembled emerged from beneath the floor 36566 | -2/Research | Garrison activated, responded to threat 36568 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 36530_ Emitted hypermatrix ping. 36535_ Assembled emerge from beneath the floor. 36536_ Slug penetrates W-44 Eye. 36536_ as-64216 destroyed. 36538_ Slug penetrates W-44 Eye. 36539_ W-44 Eye sends out distress signal. 36539_ Penetrated by Slug. 36543_ Exp. Targeting Computer destroyed. 36544_ Detected hypermatrix ping. 36547_ Slug penetrates Wall. 36547_ Penetrated by Slug. 36551_ Slug penetrates Wall. 36554_ Penetrated by Slug. 36557_ G JEFUGO3DARLFLO&FQ%4R7|< 36561_ W-44 Eye knocked back. 36562_ Slug penetrates W-44 Eye. 36566_ ALERT: Activating Garrison Access R003. [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? #??????????#####?????????????????? | | ???????????"" ?????????? +?????????????????? | | ??????????? #????????? #?????????????????? | | ?????? ???? #????????? #?????????????????? | | ?????# ???? ########## #?????????????????? | | ?????# ? # # #?????????????????? | | ?????# """ # # #?????????????????? | | ##+### """ # # ######+###????????? | | """ # # #???????? | | ? # * YYY # #???????? | | ???? # Y # #???????? | | ?????? # !! @/ #???????? | | #????????# # !! # #??????????? | | ########## # ! # #??????????? | | # # ########## #??????????? | | # # +??????????? | | # """ = # #??????????? | | # """ # #??????????? | | # """ + #??????????? | | # # ] #??????????? | | # # """ """ """ #??????????? | | ########## """ """ """ #??????????? | | """ """ """ #??????????? | | ?? #??????????? | | ??????????????? | | ?????????????? | | ##############+##### ########## ?????????????? | | ???????????????????? #????????? ?????????????? | | ???????????????????? #????????????????????????? | | ???????????????????? +????????????????????????? | | ???????????????????? #????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 100 Energy Generation 65 Energy Capacity 1580 Matter Stores 600 Matter Capacity 600 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 4 Base Temperature (-) 150 Armor Coverage 2300 Resistance: KI 30 Resistance: TH 30 Resistance: EM 75 Core Shielding 20 Power Shielding 66 Utility Shielding 90 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 20 Target Analysis 8 Core Analysis 15 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Stasis Canceling 2 Offensive Hacking 34 Item Schematics ----------------- Matter Compressor | -3/Quarantine | Z-intel Adv. Particle Charger | -3/Quarantine | Z-intel Lyr. Medium Armor Plating | -3/Quarantine | Z-intel Hvy. Insulated Plating | -3/Quarantine | Z-intel Imp. System Restoration Module | -3/Quarantine | Z-intel Adv. Force Field | -3/Quarantine | Z-intel Plasma Cutter | -3/Quarantine | Z-intel Antimissile System | -3/Quarantine | Z-intel Hacking Suite | -3/Quarantine | Z-intel Maul | -3/Quarantine | Z-intel Lgt. Particle Reactor | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Adv. Terrain Scan Processor | -3/Quarantine | Z-intel Imp. Component Analysis Suite | -3/Quarantine | Z-intel Enh. Force Rifle | -3/Quarantine | Z-intel Cld. Gravmag System | -3/Quarantine | Z-intel Centrium Medium Armor Plating | -3/Quarantine | Z-intel Exp. Field Recycling Unit | -3/Quarantine | Z-intel Hdn. Centrium Wheel | -3/Quarantine | Z-intel Gravity Flail | -3/Quarantine | Z-intel Imp. Matter Compressor | -3/Quarantine | Z-intel Quantum Shading Machine | -3/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -7/Factory Exp. Targeting Computer | x1 | -6/Factory Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- 40k Club 50k Club Punisher Sniper Turtlemind Challenges ------------ None Game ------ Seed WardroneMiningSource Manual? 0 Play Time 14:59:31 Cumulative 117.9 hours Start 2020.10.11 @ 01:17:18 End 2020.10.14 @ 02:14:24 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 45 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39a75459-70b5-46b5-b2a3-d6f11e91dcfe